2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
33 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
36 assert(surf_index
< BRW_MAX_SURFACES
);
38 prog_data
->binding_table
.size_bytes
=
39 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
43 brw_type_for_base_type(const struct glsl_type
*type
)
45 switch (type
->base_type
) {
47 return BRW_REGISTER_TYPE_F
;
50 case GLSL_TYPE_SUBROUTINE
:
51 return BRW_REGISTER_TYPE_D
;
53 return BRW_REGISTER_TYPE_UD
;
55 return brw_type_for_base_type(type
->fields
.array
);
56 case GLSL_TYPE_STRUCT
:
57 case GLSL_TYPE_SAMPLER
:
58 case GLSL_TYPE_ATOMIC_UINT
:
59 /* These should be overridden with the type of the member when
60 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
61 * way to trip up if we don't.
63 return BRW_REGISTER_TYPE_UD
;
65 return BRW_REGISTER_TYPE_UD
;
66 case GLSL_TYPE_DOUBLE
:
67 return BRW_REGISTER_TYPE_DF
;
70 case GLSL_TYPE_INTERFACE
:
71 case GLSL_TYPE_FUNCTION
:
72 unreachable("not reached");
75 return BRW_REGISTER_TYPE_F
;
78 enum brw_conditional_mod
79 brw_conditional_for_comparison(unsigned int op
)
83 return BRW_CONDITIONAL_L
;
84 case ir_binop_greater
:
85 return BRW_CONDITIONAL_G
;
87 return BRW_CONDITIONAL_LE
;
89 return BRW_CONDITIONAL_GE
;
91 case ir_binop_all_equal
: /* same as equal for scalars */
92 return BRW_CONDITIONAL_Z
;
94 case ir_binop_any_nequal
: /* same as nequal for scalars */
95 return BRW_CONDITIONAL_NZ
;
97 unreachable("not reached: bad operation for comparison");
102 brw_math_function(enum opcode op
)
105 case SHADER_OPCODE_RCP
:
106 return BRW_MATH_FUNCTION_INV
;
107 case SHADER_OPCODE_RSQ
:
108 return BRW_MATH_FUNCTION_RSQ
;
109 case SHADER_OPCODE_SQRT
:
110 return BRW_MATH_FUNCTION_SQRT
;
111 case SHADER_OPCODE_EXP2
:
112 return BRW_MATH_FUNCTION_EXP
;
113 case SHADER_OPCODE_LOG2
:
114 return BRW_MATH_FUNCTION_LOG
;
115 case SHADER_OPCODE_POW
:
116 return BRW_MATH_FUNCTION_POW
;
117 case SHADER_OPCODE_SIN
:
118 return BRW_MATH_FUNCTION_SIN
;
119 case SHADER_OPCODE_COS
:
120 return BRW_MATH_FUNCTION_COS
;
121 case SHADER_OPCODE_INT_QUOTIENT
:
122 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
123 case SHADER_OPCODE_INT_REMAINDER
:
124 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
126 unreachable("not reached: unknown math function");
131 brw_texture_offset(int *offsets
, unsigned num_components
)
133 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
135 /* Combine all three offsets into a single unsigned dword:
137 * bits 11:8 - U Offset (X component)
138 * bits 7:4 - V Offset (Y component)
139 * bits 3:0 - R Offset (Z component)
141 unsigned offset_bits
= 0;
142 for (unsigned i
= 0; i
< num_components
; i
++) {
143 const unsigned shift
= 4 * (2 - i
);
144 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
150 brw_instruction_name(const struct brw_device_info
*devinfo
, enum opcode op
)
153 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
154 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
155 * start of a loop in the IR.
157 if (devinfo
->gen
>= 6 && op
== BRW_OPCODE_DO
)
160 assert(brw_opcode_desc(devinfo
, op
)->name
);
161 return brw_opcode_desc(devinfo
, op
)->name
;
162 case FS_OPCODE_FB_WRITE
:
164 case FS_OPCODE_FB_WRITE_LOGICAL
:
165 return "fb_write_logical";
166 case FS_OPCODE_PACK_STENCIL_REF
:
167 return "pack_stencil_ref";
168 case FS_OPCODE_REP_FB_WRITE
:
169 return "rep_fb_write";
171 case SHADER_OPCODE_RCP
:
173 case SHADER_OPCODE_RSQ
:
175 case SHADER_OPCODE_SQRT
:
177 case SHADER_OPCODE_EXP2
:
179 case SHADER_OPCODE_LOG2
:
181 case SHADER_OPCODE_POW
:
183 case SHADER_OPCODE_INT_QUOTIENT
:
185 case SHADER_OPCODE_INT_REMAINDER
:
187 case SHADER_OPCODE_SIN
:
189 case SHADER_OPCODE_COS
:
192 case SHADER_OPCODE_TEX
:
194 case SHADER_OPCODE_TEX_LOGICAL
:
195 return "tex_logical";
196 case SHADER_OPCODE_TXD
:
198 case SHADER_OPCODE_TXD_LOGICAL
:
199 return "txd_logical";
200 case SHADER_OPCODE_TXF
:
202 case SHADER_OPCODE_TXF_LOGICAL
:
203 return "txf_logical";
204 case SHADER_OPCODE_TXF_LZ
:
206 case SHADER_OPCODE_TXL
:
208 case SHADER_OPCODE_TXL_LOGICAL
:
209 return "txl_logical";
210 case SHADER_OPCODE_TXL_LZ
:
212 case SHADER_OPCODE_TXS
:
214 case SHADER_OPCODE_TXS_LOGICAL
:
215 return "txs_logical";
218 case FS_OPCODE_TXB_LOGICAL
:
219 return "txb_logical";
220 case SHADER_OPCODE_TXF_CMS
:
222 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
223 return "txf_cms_logical";
224 case SHADER_OPCODE_TXF_CMS_W
:
226 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
227 return "txf_cms_w_logical";
228 case SHADER_OPCODE_TXF_UMS
:
230 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
231 return "txf_ums_logical";
232 case SHADER_OPCODE_TXF_MCS
:
234 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
235 return "txf_mcs_logical";
236 case SHADER_OPCODE_LOD
:
238 case SHADER_OPCODE_LOD_LOGICAL
:
239 return "lod_logical";
240 case SHADER_OPCODE_TG4
:
242 case SHADER_OPCODE_TG4_LOGICAL
:
243 return "tg4_logical";
244 case SHADER_OPCODE_TG4_OFFSET
:
246 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
247 return "tg4_offset_logical";
248 case SHADER_OPCODE_SAMPLEINFO
:
250 case SHADER_OPCODE_SAMPLEINFO_LOGICAL
:
251 return "sampleinfo_logical";
253 case SHADER_OPCODE_SHADER_TIME_ADD
:
254 return "shader_time_add";
256 case SHADER_OPCODE_UNTYPED_ATOMIC
:
257 return "untyped_atomic";
258 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
259 return "untyped_atomic_logical";
260 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
261 return "untyped_surface_read";
262 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
263 return "untyped_surface_read_logical";
264 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
265 return "untyped_surface_write";
266 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
267 return "untyped_surface_write_logical";
268 case SHADER_OPCODE_TYPED_ATOMIC
:
269 return "typed_atomic";
270 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
271 return "typed_atomic_logical";
272 case SHADER_OPCODE_TYPED_SURFACE_READ
:
273 return "typed_surface_read";
274 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
275 return "typed_surface_read_logical";
276 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
277 return "typed_surface_write";
278 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
279 return "typed_surface_write_logical";
280 case SHADER_OPCODE_MEMORY_FENCE
:
281 return "memory_fence";
283 case SHADER_OPCODE_LOAD_PAYLOAD
:
284 return "load_payload";
288 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
289 return "gen4_scratch_read";
290 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
291 return "gen4_scratch_write";
292 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
293 return "gen7_scratch_read";
294 case SHADER_OPCODE_URB_WRITE_SIMD8
:
295 return "gen8_urb_write_simd8";
296 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
297 return "gen8_urb_write_simd8_per_slot";
298 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
299 return "gen8_urb_write_simd8_masked";
300 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
301 return "gen8_urb_write_simd8_masked_per_slot";
302 case SHADER_OPCODE_URB_READ_SIMD8
:
303 return "urb_read_simd8";
304 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
305 return "urb_read_simd8_per_slot";
307 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
308 return "find_live_channel";
309 case SHADER_OPCODE_BROADCAST
:
312 case SHADER_OPCODE_EXTRACT_BYTE
:
313 return "extract_byte";
314 case SHADER_OPCODE_EXTRACT_WORD
:
315 return "extract_word";
316 case VEC4_OPCODE_MOV_BYTES
:
318 case VEC4_OPCODE_PACK_BYTES
:
320 case VEC4_OPCODE_UNPACK_UNIFORM
:
321 return "unpack_uniform";
323 case FS_OPCODE_DDX_COARSE
:
325 case FS_OPCODE_DDX_FINE
:
327 case FS_OPCODE_DDY_COARSE
:
329 case FS_OPCODE_DDY_FINE
:
332 case FS_OPCODE_CINTERP
:
334 case FS_OPCODE_LINTERP
:
337 case FS_OPCODE_PIXEL_X
:
339 case FS_OPCODE_PIXEL_Y
:
342 case FS_OPCODE_GET_BUFFER_SIZE
:
343 return "fs_get_buffer_size";
345 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
346 return "uniform_pull_const";
347 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
348 return "uniform_pull_const_gen7";
349 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4
:
350 return "varying_pull_const_gen4";
351 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
352 return "varying_pull_const_gen7";
353 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL
:
354 return "varying_pull_const_logical";
356 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
357 return "mov_dispatch_to_flags";
358 case FS_OPCODE_DISCARD_JUMP
:
359 return "discard_jump";
361 case FS_OPCODE_SET_SAMPLE_ID
:
362 return "set_sample_id";
363 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
364 return "set_simd4x2_offset";
366 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
367 return "pack_half_2x16_split";
368 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
369 return "unpack_half_2x16_split_x";
370 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
371 return "unpack_half_2x16_split_y";
373 case FS_OPCODE_PLACEHOLDER_HALT
:
374 return "placeholder_halt";
376 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
377 return "interp_centroid";
378 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
379 return "interp_sample";
380 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
381 return "interp_shared_offset";
382 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
383 return "interp_per_slot_offset";
385 case VS_OPCODE_URB_WRITE
:
386 return "vs_urb_write";
387 case VS_OPCODE_PULL_CONSTANT_LOAD
:
388 return "pull_constant_load";
389 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
390 return "pull_constant_load_gen7";
392 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
393 return "set_simd4x2_header_gen9";
395 case VS_OPCODE_GET_BUFFER_SIZE
:
396 return "vs_get_buffer_size";
398 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
399 return "unpack_flags_simd4x2";
401 case GS_OPCODE_URB_WRITE
:
402 return "gs_urb_write";
403 case GS_OPCODE_URB_WRITE_ALLOCATE
:
404 return "gs_urb_write_allocate";
405 case GS_OPCODE_THREAD_END
:
406 return "gs_thread_end";
407 case GS_OPCODE_SET_WRITE_OFFSET
:
408 return "set_write_offset";
409 case GS_OPCODE_SET_VERTEX_COUNT
:
410 return "set_vertex_count";
411 case GS_OPCODE_SET_DWORD_2
:
412 return "set_dword_2";
413 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
414 return "prepare_channel_masks";
415 case GS_OPCODE_SET_CHANNEL_MASKS
:
416 return "set_channel_masks";
417 case GS_OPCODE_GET_INSTANCE_ID
:
418 return "get_instance_id";
419 case GS_OPCODE_FF_SYNC
:
421 case GS_OPCODE_SET_PRIMITIVE_ID
:
422 return "set_primitive_id";
423 case GS_OPCODE_SVB_WRITE
:
424 return "gs_svb_write";
425 case GS_OPCODE_SVB_SET_DST_INDEX
:
426 return "gs_svb_set_dst_index";
427 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
428 return "gs_ff_sync_set_primitives";
429 case CS_OPCODE_CS_TERMINATE
:
430 return "cs_terminate";
431 case SHADER_OPCODE_BARRIER
:
433 case SHADER_OPCODE_MULH
:
435 case SHADER_OPCODE_MOV_INDIRECT
:
436 return "mov_indirect";
438 case VEC4_OPCODE_URB_READ
:
440 case TCS_OPCODE_GET_INSTANCE_ID
:
441 return "tcs_get_instance_id";
442 case TCS_OPCODE_URB_WRITE
:
443 return "tcs_urb_write";
444 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
445 return "tcs_set_input_urb_offsets";
446 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
447 return "tcs_set_output_urb_offsets";
448 case TCS_OPCODE_GET_PRIMITIVE_ID
:
449 return "tcs_get_primitive_id";
450 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
451 return "tcs_create_barrier_header";
452 case TCS_OPCODE_SRC0_010_IS_ZERO
:
453 return "tcs_src0<0,1,0>_is_zero";
454 case TCS_OPCODE_RELEASE_INPUT
:
455 return "tcs_release_input";
456 case TCS_OPCODE_THREAD_END
:
457 return "tcs_thread_end";
458 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
459 return "tes_create_input_read_header";
460 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
461 return "tes_add_indirect_urb_offset";
462 case TES_OPCODE_GET_PRIMITIVE_ID
:
463 return "tes_get_primitive_id";
466 unreachable("not reached");
470 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
477 } imm
, sat_imm
= { 0 };
479 const unsigned size
= type_sz(type
);
481 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
482 * irrelevant, so just check the size of the type and copy from/to an
483 * appropriately sized field.
491 case BRW_REGISTER_TYPE_UD
:
492 case BRW_REGISTER_TYPE_D
:
493 case BRW_REGISTER_TYPE_UW
:
494 case BRW_REGISTER_TYPE_W
:
495 case BRW_REGISTER_TYPE_UQ
:
496 case BRW_REGISTER_TYPE_Q
:
499 case BRW_REGISTER_TYPE_F
:
500 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
502 case BRW_REGISTER_TYPE_DF
:
503 sat_imm
.df
= CLAMP(imm
.df
, 0.0, 1.0);
505 case BRW_REGISTER_TYPE_UB
:
506 case BRW_REGISTER_TYPE_B
:
507 unreachable("no UB/B immediates");
508 case BRW_REGISTER_TYPE_V
:
509 case BRW_REGISTER_TYPE_UV
:
510 case BRW_REGISTER_TYPE_VF
:
511 unreachable("unimplemented: saturate vector immediate");
512 case BRW_REGISTER_TYPE_HF
:
513 unreachable("unimplemented: saturate HF immediate");
517 if (imm
.ud
!= sat_imm
.ud
) {
518 reg
->ud
= sat_imm
.ud
;
522 if (imm
.df
!= sat_imm
.df
) {
523 reg
->df
= sat_imm
.df
;
531 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
534 case BRW_REGISTER_TYPE_D
:
535 case BRW_REGISTER_TYPE_UD
:
538 case BRW_REGISTER_TYPE_W
:
539 case BRW_REGISTER_TYPE_UW
:
540 reg
->d
= -(int16_t)reg
->ud
;
542 case BRW_REGISTER_TYPE_F
:
545 case BRW_REGISTER_TYPE_VF
:
546 reg
->ud
^= 0x80808080;
548 case BRW_REGISTER_TYPE_DF
:
551 case BRW_REGISTER_TYPE_UB
:
552 case BRW_REGISTER_TYPE_B
:
553 unreachable("no UB/B immediates");
554 case BRW_REGISTER_TYPE_UV
:
555 case BRW_REGISTER_TYPE_V
:
556 assert(!"unimplemented: negate UV/V immediate");
557 case BRW_REGISTER_TYPE_UQ
:
558 case BRW_REGISTER_TYPE_Q
:
559 assert(!"unimplemented: negate UQ/Q immediate");
560 case BRW_REGISTER_TYPE_HF
:
561 assert(!"unimplemented: negate HF immediate");
568 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
571 case BRW_REGISTER_TYPE_D
:
572 reg
->d
= abs(reg
->d
);
574 case BRW_REGISTER_TYPE_W
:
575 reg
->d
= abs((int16_t)reg
->ud
);
577 case BRW_REGISTER_TYPE_F
:
578 reg
->f
= fabsf(reg
->f
);
580 case BRW_REGISTER_TYPE_DF
:
581 reg
->df
= fabs(reg
->df
);
583 case BRW_REGISTER_TYPE_VF
:
584 reg
->ud
&= ~0x80808080;
586 case BRW_REGISTER_TYPE_UB
:
587 case BRW_REGISTER_TYPE_B
:
588 unreachable("no UB/B immediates");
589 case BRW_REGISTER_TYPE_UQ
:
590 case BRW_REGISTER_TYPE_UD
:
591 case BRW_REGISTER_TYPE_UW
:
592 case BRW_REGISTER_TYPE_UV
:
593 /* Presumably the absolute value modifier on an unsigned source is a
594 * nop, but it would be nice to confirm.
596 assert(!"unimplemented: abs unsigned immediate");
597 case BRW_REGISTER_TYPE_V
:
598 assert(!"unimplemented: abs V immediate");
599 case BRW_REGISTER_TYPE_Q
:
600 assert(!"unimplemented: abs Q immediate");
601 case BRW_REGISTER_TYPE_HF
:
602 assert(!"unimplemented: abs HF immediate");
609 tesslevel_outer_components(GLenum tes_primitive_mode
)
611 switch (tes_primitive_mode
) {
619 unreachable("Bogus tessellation domain");
625 tesslevel_inner_components(GLenum tes_primitive_mode
)
627 switch (tes_primitive_mode
) {
635 unreachable("Bogus tessellation domain");
641 * Given a normal .xyzw writemask, convert it to a writemask for a vector
642 * that's stored backwards, i.e. .wzyx.
645 writemask_for_backwards_vector(unsigned mask
)
647 unsigned new_mask
= 0;
649 for (int i
= 0; i
< 4; i
++)
650 new_mask
|= ((mask
>> i
) & 1) << (3 - i
);
655 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
658 const nir_shader
*shader
,
659 struct brw_stage_prog_data
*stage_prog_data
)
660 : compiler(compiler
),
662 devinfo(compiler
->devinfo
),
664 stage_prog_data(stage_prog_data
),
669 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
670 stage_name
= _mesa_shader_stage_to_string(stage
);
671 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
672 is_passthrough_shader
=
673 nir
->info
.name
&& strcmp(nir
->info
.name
, "passthrough") == 0;
677 backend_reg::equals(const backend_reg
&r
) const
679 return brw_regs_equal(this, &r
) && reg_offset
== r
.reg_offset
;
683 backend_reg::is_zero() const
689 case BRW_REGISTER_TYPE_F
:
691 case BRW_REGISTER_TYPE_DF
:
693 case BRW_REGISTER_TYPE_D
:
694 case BRW_REGISTER_TYPE_UD
:
702 backend_reg::is_one() const
708 case BRW_REGISTER_TYPE_F
:
710 case BRW_REGISTER_TYPE_DF
:
712 case BRW_REGISTER_TYPE_D
:
713 case BRW_REGISTER_TYPE_UD
:
721 backend_reg::is_negative_one() const
727 case BRW_REGISTER_TYPE_F
:
729 case BRW_REGISTER_TYPE_DF
:
731 case BRW_REGISTER_TYPE_D
:
739 backend_reg::is_null() const
741 return file
== ARF
&& nr
== BRW_ARF_NULL
;
746 backend_reg::is_accumulator() const
748 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
752 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
754 return (file
== r
.file
&&
756 reg_offset
>= r
.reg_offset
&&
757 reg_offset
< r
.reg_offset
+ n
);
761 backend_instruction::is_commutative() const
769 case SHADER_OPCODE_MULH
:
772 /* MIN and MAX are commutative. */
773 if (conditional_mod
== BRW_CONDITIONAL_GE
||
774 conditional_mod
== BRW_CONDITIONAL_L
) {
784 backend_instruction::is_3src(const struct brw_device_info
*devinfo
) const
786 return ::is_3src(devinfo
, opcode
);
790 backend_instruction::is_tex() const
792 return (opcode
== SHADER_OPCODE_TEX
||
793 opcode
== FS_OPCODE_TXB
||
794 opcode
== SHADER_OPCODE_TXD
||
795 opcode
== SHADER_OPCODE_TXF
||
796 opcode
== SHADER_OPCODE_TXF_LZ
||
797 opcode
== SHADER_OPCODE_TXF_CMS
||
798 opcode
== SHADER_OPCODE_TXF_CMS_W
||
799 opcode
== SHADER_OPCODE_TXF_UMS
||
800 opcode
== SHADER_OPCODE_TXF_MCS
||
801 opcode
== SHADER_OPCODE_TXL
||
802 opcode
== SHADER_OPCODE_TXL_LZ
||
803 opcode
== SHADER_OPCODE_TXS
||
804 opcode
== SHADER_OPCODE_LOD
||
805 opcode
== SHADER_OPCODE_TG4
||
806 opcode
== SHADER_OPCODE_TG4_OFFSET
||
807 opcode
== SHADER_OPCODE_SAMPLEINFO
);
811 backend_instruction::is_math() const
813 return (opcode
== SHADER_OPCODE_RCP
||
814 opcode
== SHADER_OPCODE_RSQ
||
815 opcode
== SHADER_OPCODE_SQRT
||
816 opcode
== SHADER_OPCODE_EXP2
||
817 opcode
== SHADER_OPCODE_LOG2
||
818 opcode
== SHADER_OPCODE_SIN
||
819 opcode
== SHADER_OPCODE_COS
||
820 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
821 opcode
== SHADER_OPCODE_INT_REMAINDER
||
822 opcode
== SHADER_OPCODE_POW
);
826 backend_instruction::is_control_flow() const
830 case BRW_OPCODE_WHILE
:
832 case BRW_OPCODE_ELSE
:
833 case BRW_OPCODE_ENDIF
:
834 case BRW_OPCODE_BREAK
:
835 case BRW_OPCODE_CONTINUE
:
843 backend_instruction::can_do_source_mods() const
846 case BRW_OPCODE_ADDC
:
848 case BRW_OPCODE_BFI1
:
849 case BRW_OPCODE_BFI2
:
850 case BRW_OPCODE_BFREV
:
851 case BRW_OPCODE_CBIT
:
854 case BRW_OPCODE_SUBB
:
862 backend_instruction::can_do_saturate() const
872 case BRW_OPCODE_F16TO32
:
873 case BRW_OPCODE_F32TO16
:
874 case BRW_OPCODE_LINE
:
878 case BRW_OPCODE_MATH
:
881 case SHADER_OPCODE_MULH
:
883 case BRW_OPCODE_RNDD
:
884 case BRW_OPCODE_RNDE
:
885 case BRW_OPCODE_RNDU
:
886 case BRW_OPCODE_RNDZ
:
890 case FS_OPCODE_LINTERP
:
891 case SHADER_OPCODE_COS
:
892 case SHADER_OPCODE_EXP2
:
893 case SHADER_OPCODE_LOG2
:
894 case SHADER_OPCODE_POW
:
895 case SHADER_OPCODE_RCP
:
896 case SHADER_OPCODE_RSQ
:
897 case SHADER_OPCODE_SIN
:
898 case SHADER_OPCODE_SQRT
:
906 backend_instruction::can_do_cmod() const
910 case BRW_OPCODE_ADDC
:
915 case BRW_OPCODE_CMPN
:
920 case BRW_OPCODE_F16TO32
:
921 case BRW_OPCODE_F32TO16
:
923 case BRW_OPCODE_LINE
:
927 case BRW_OPCODE_MACH
:
934 case BRW_OPCODE_RNDD
:
935 case BRW_OPCODE_RNDE
:
936 case BRW_OPCODE_RNDU
:
937 case BRW_OPCODE_RNDZ
:
938 case BRW_OPCODE_SAD2
:
939 case BRW_OPCODE_SADA2
:
942 case BRW_OPCODE_SUBB
:
944 case FS_OPCODE_CINTERP
:
945 case FS_OPCODE_LINTERP
:
953 backend_instruction::reads_accumulator_implicitly() const
957 case BRW_OPCODE_MACH
:
958 case BRW_OPCODE_SADA2
:
966 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
968 return writes_accumulator
||
970 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
971 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
972 opcode
!= FS_OPCODE_CINTERP
)));
976 backend_instruction::has_side_effects() const
979 case SHADER_OPCODE_UNTYPED_ATOMIC
:
980 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
981 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
982 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
983 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
984 case SHADER_OPCODE_TYPED_ATOMIC
:
985 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
986 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
987 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
988 case SHADER_OPCODE_MEMORY_FENCE
:
989 case SHADER_OPCODE_URB_WRITE_SIMD8
:
990 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
991 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
992 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
993 case FS_OPCODE_FB_WRITE
:
994 case SHADER_OPCODE_BARRIER
:
995 case TCS_OPCODE_URB_WRITE
:
996 case TCS_OPCODE_RELEASE_INPUT
:
1004 backend_instruction::is_volatile() const
1007 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
1008 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
1009 case SHADER_OPCODE_TYPED_SURFACE_READ
:
1010 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
1011 case SHADER_OPCODE_URB_READ_SIMD8
:
1012 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
1013 case VEC4_OPCODE_URB_READ
:
1022 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1025 foreach_inst_in_block (backend_instruction
, i
, block
) {
1035 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1037 for (bblock_t
*block_iter
= start_block
->next();
1039 block_iter
= block_iter
->next()) {
1040 block_iter
->start_ip
+= ip_adjustment
;
1041 block_iter
->end_ip
+= ip_adjustment
;
1046 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1048 assert(this != inst
);
1050 if (!this->is_head_sentinel())
1051 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1055 adjust_later_block_ips(block
, 1);
1057 exec_node::insert_after(inst
);
1061 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1063 assert(this != inst
);
1065 if (!this->is_tail_sentinel())
1066 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1070 adjust_later_block_ips(block
, 1);
1072 exec_node::insert_before(inst
);
1076 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1078 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1080 unsigned num_inst
= list
->length();
1082 block
->end_ip
+= num_inst
;
1084 adjust_later_block_ips(block
, num_inst
);
1086 exec_node::insert_before(list
);
1090 backend_instruction::remove(bblock_t
*block
)
1092 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1094 adjust_later_block_ips(block
, -1);
1096 if (block
->start_ip
== block
->end_ip
) {
1097 block
->cfg
->remove_block(block
);
1102 exec_node::remove();
1106 backend_shader::dump_instructions()
1108 dump_instructions(NULL
);
1112 backend_shader::dump_instructions(const char *name
)
1114 FILE *file
= stderr
;
1115 if (name
&& geteuid() != 0) {
1116 file
= fopen(name
, "w");
1123 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1124 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1125 fprintf(file
, "%4d: ", ip
++);
1126 dump_instruction(inst
, file
);
1130 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1131 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1132 fprintf(file
, "%4d: ", ip
++);
1133 dump_instruction(inst
, file
);
1137 if (file
!= stderr
) {
1143 backend_shader::calculate_cfg()
1147 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1151 * Sets up the starting offsets for the groups of binding table entries
1152 * commong to all pipeline stages.
1154 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1155 * unused but also make sure that addition of small offsets to them will
1156 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1159 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1160 const struct brw_device_info
*devinfo
,
1161 const struct gl_shader_program
*shader_prog
,
1162 const struct gl_program
*prog
,
1163 struct brw_stage_prog_data
*stage_prog_data
,
1164 uint32_t next_binding_table_offset
)
1166 const struct gl_shader
*shader
= NULL
;
1167 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1170 shader
= shader_prog
->_LinkedShaders
[stage
];
1172 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1173 next_binding_table_offset
+= num_textures
;
1176 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1177 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1178 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1180 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1181 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1182 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1184 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1185 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1188 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1189 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1190 next_binding_table_offset
++;
1192 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1195 if (prog
->UsesGather
) {
1196 if (devinfo
->gen
>= 8) {
1197 stage_prog_data
->binding_table
.gather_texture_start
=
1198 stage_prog_data
->binding_table
.texture_start
;
1200 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1201 next_binding_table_offset
+= num_textures
;
1204 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1207 if (shader
&& shader
->NumAtomicBuffers
) {
1208 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1209 next_binding_table_offset
+= shader
->NumAtomicBuffers
;
1211 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1214 if (shader
&& shader
->NumImages
) {
1215 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1216 next_binding_table_offset
+= shader
->NumImages
;
1218 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1221 /* This may or may not be used depending on how the compile goes. */
1222 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1223 next_binding_table_offset
++;
1225 /* Plane 0 is just the regular texture section */
1226 stage_prog_data
->binding_table
.plane_start
[0] = stage_prog_data
->binding_table
.texture_start
;
1228 stage_prog_data
->binding_table
.plane_start
[1] = next_binding_table_offset
;
1229 next_binding_table_offset
+= num_textures
;
1231 stage_prog_data
->binding_table
.plane_start
[2] = next_binding_table_offset
;
1232 next_binding_table_offset
+= num_textures
;
1234 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1236 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1240 setup_vec4_uniform_value(const gl_constant_value
**params
,
1241 const gl_constant_value
*values
,
1244 static const gl_constant_value zero
= { 0 };
1246 for (unsigned i
= 0; i
< n
; ++i
)
1247 params
[i
] = &values
[i
];
1249 for (unsigned i
= n
; i
< 4; ++i
)
1254 brw_setup_image_uniform_values(gl_shader_stage stage
,
1255 struct brw_stage_prog_data
*stage_prog_data
,
1256 unsigned param_start_index
,
1257 const gl_uniform_storage
*storage
)
1259 const gl_constant_value
**param
=
1260 &stage_prog_data
->param
[param_start_index
];
1262 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1263 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1264 const brw_image_param
*image_param
=
1265 &stage_prog_data
->image_param
[image_idx
];
1267 /* Upload the brw_image_param structure. The order is expected to match
1268 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1270 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1271 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1272 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1273 (const gl_constant_value
*)image_param
->offset
, 2);
1274 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1275 (const gl_constant_value
*)image_param
->size
, 3);
1276 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1277 (const gl_constant_value
*)image_param
->stride
, 4);
1278 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1279 (const gl_constant_value
*)image_param
->tiling
, 3);
1280 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1281 (const gl_constant_value
*)image_param
->swizzling
, 2);
1282 param
+= BRW_IMAGE_PARAM_SIZE
;
1284 brw_mark_surface_used(
1286 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1291 * Decide which set of clip planes should be used when clipping via
1292 * gl_Position or gl_ClipVertex.
1294 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1296 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1297 /* There is currently a GLSL vertex shader, so clip according to GLSL
1298 * rules, which means compare gl_ClipVertex (or gl_Position, if
1299 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1300 * that were stored in EyeUserPlane at the time the clip planes were
1303 return ctx
->Transform
.EyeUserPlane
;
1305 /* Either we are using fixed function or an ARB vertex program. In
1306 * either case the clip planes are going to be compared against
1307 * gl_Position (which is in clip coordinates) so we have to clip using
1308 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1311 return ctx
->Transform
._ClipUserPlane
;
1315 extern "C" const unsigned *
1316 brw_compile_tes(const struct brw_compiler
*compiler
,
1319 const struct brw_tes_prog_key
*key
,
1320 struct brw_tes_prog_data
*prog_data
,
1321 const nir_shader
*src_shader
,
1322 struct gl_shader_program
*shader_prog
,
1323 int shader_time_index
,
1324 unsigned *final_assembly_size
,
1327 const struct brw_device_info
*devinfo
= compiler
->devinfo
;
1328 struct gl_shader
*shader
=
1329 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
1330 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1332 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
1333 nir
->info
.inputs_read
= key
->inputs_read
;
1334 nir
->info
.patch_inputs_read
= key
->patch_inputs_read
;
1336 struct brw_vue_map input_vue_map
;
1337 brw_compute_tess_vue_map(&input_vue_map
,
1338 nir
->info
.inputs_read
& ~VARYING_BIT_PRIMITIVE_ID
,
1339 nir
->info
.patch_inputs_read
);
1341 nir
= brw_nir_apply_sampler_key(nir
, devinfo
, &key
->tex
, is_scalar
);
1342 brw_nir_lower_tes_inputs(nir
, &input_vue_map
);
1343 brw_nir_lower_vue_outputs(nir
, is_scalar
);
1344 nir
= brw_postprocess_nir(nir
, compiler
->devinfo
, is_scalar
);
1346 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1347 nir
->info
.outputs_written
,
1348 nir
->info
.separate_shader
);
1350 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1352 assert(output_size_bytes
>= 1);
1353 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1355 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1359 /* URB entry sizes are stored as a multiple of 64 bytes. */
1360 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1362 bool need_patch_header
= nir
->info
.system_values_read
&
1363 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER
) |
1364 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER
));
1366 /* The TES will pull most inputs using URB read messages.
1368 * However, we push the patch header for TessLevel factors when required,
1369 * as it's a tiny amount of extra data.
1371 prog_data
->base
.urb_read_length
= need_patch_header
? 1 : 0;
1373 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1374 fprintf(stderr
, "TES Input ");
1375 brw_print_vue_map(stderr
, &input_vue_map
);
1376 fprintf(stderr
, "TES Output ");
1377 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1381 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
1382 &prog_data
->base
.base
, shader
->Program
, nir
, 8,
1383 shader_time_index
, &input_vue_map
);
1386 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1390 prog_data
->base
.base
.dispatch_grf_start_reg
= v
.payload
.num_regs
;
1391 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1393 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
1394 &prog_data
->base
.base
, v
.promoted_constants
, false,
1395 MESA_SHADER_TESS_EVAL
);
1396 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1397 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1398 "%s tessellation evaluation shader %s",
1399 nir
->info
.label
? nir
->info
.label
1404 g
.generate_code(v
.cfg
, 8);
1406 return g
.get_assembly(final_assembly_size
);
1408 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1409 nir
, mem_ctx
, shader_time_index
);
1412 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1416 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1417 v
.dump_instructions();
1419 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1420 &prog_data
->base
, v
.cfg
,
1421 final_assembly_size
);