i965: Don't set interleave or complete on TCS EOT message.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "glsl/glsl_parser_extras.h"
31 #include "main/shaderobj.h"
32 #include "main/uniforms.h"
33 #include "util/debug.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
90 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
92 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
93 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
94 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
95 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
96
97 nir_shader_compiler_options *nir_options =
98 rzalloc(compiler, nir_shader_compiler_options);
99 nir_options->native_integers = true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
103 */
104 nir_options->lower_ffma = true;
105 nir_options->lower_sub = true;
106 /* In the vec4 backend, our dpN instruction replicates its result to all
107 * the components of a vec4. We would like NIR to give us replicated fdot
108 * instructions because it can optimize better for us.
109 *
110 * For the FS backend, it should be lowered away by the scalarizing pass so
111 * we should never see fdot anyway.
112 */
113 nir_options->fdot_replicates = true;
114
115 /* We want the GLSL compiler to emit code that uses condition codes */
116 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
117 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
118 compiler->glsl_compiler_options[i].MaxIfDepth =
119 devinfo->gen < 6 ? 16 : UINT_MAX;
120
121 compiler->glsl_compiler_options[i].EmitCondCodes = true;
122 compiler->glsl_compiler_options[i].EmitNoNoise = true;
123 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
124 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
125 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
126 compiler->glsl_compiler_options[i].LowerClipDistance = true;
127
128 bool is_scalar = compiler->scalar_stage[i];
129
130 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
131 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
132 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
133
134 /* !ARB_gpu_shader5 */
135 if (devinfo->gen < 7)
136 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
137
138 compiler->glsl_compiler_options[i].NirOptions = nir_options;
139
140 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
141 }
142
143 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
144 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
145
146 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
147 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
148
149 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
150 .LowerShaderSharedVariables = true;
151
152 return compiler;
153 }
154
155 extern "C" struct gl_shader *
156 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
157 {
158 struct brw_shader *shader;
159
160 shader = rzalloc(NULL, struct brw_shader);
161 if (shader) {
162 shader->base.Type = type;
163 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
164 shader->base.Name = name;
165 _mesa_init_shader(ctx, &shader->base);
166 }
167
168 return &shader->base;
169 }
170
171 extern "C" void
172 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
173 unsigned surf_index)
174 {
175 assert(surf_index < BRW_MAX_SURFACES);
176
177 prog_data->binding_table.size_bytes =
178 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
179 }
180
181 enum brw_reg_type
182 brw_type_for_base_type(const struct glsl_type *type)
183 {
184 switch (type->base_type) {
185 case GLSL_TYPE_FLOAT:
186 return BRW_REGISTER_TYPE_F;
187 case GLSL_TYPE_INT:
188 case GLSL_TYPE_BOOL:
189 case GLSL_TYPE_SUBROUTINE:
190 return BRW_REGISTER_TYPE_D;
191 case GLSL_TYPE_UINT:
192 return BRW_REGISTER_TYPE_UD;
193 case GLSL_TYPE_ARRAY:
194 return brw_type_for_base_type(type->fields.array);
195 case GLSL_TYPE_STRUCT:
196 case GLSL_TYPE_SAMPLER:
197 case GLSL_TYPE_ATOMIC_UINT:
198 /* These should be overridden with the type of the member when
199 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
200 * way to trip up if we don't.
201 */
202 return BRW_REGISTER_TYPE_UD;
203 case GLSL_TYPE_IMAGE:
204 return BRW_REGISTER_TYPE_UD;
205 case GLSL_TYPE_VOID:
206 case GLSL_TYPE_ERROR:
207 case GLSL_TYPE_INTERFACE:
208 case GLSL_TYPE_DOUBLE:
209 unreachable("not reached");
210 }
211
212 return BRW_REGISTER_TYPE_F;
213 }
214
215 enum brw_conditional_mod
216 brw_conditional_for_comparison(unsigned int op)
217 {
218 switch (op) {
219 case ir_binop_less:
220 return BRW_CONDITIONAL_L;
221 case ir_binop_greater:
222 return BRW_CONDITIONAL_G;
223 case ir_binop_lequal:
224 return BRW_CONDITIONAL_LE;
225 case ir_binop_gequal:
226 return BRW_CONDITIONAL_GE;
227 case ir_binop_equal:
228 case ir_binop_all_equal: /* same as equal for scalars */
229 return BRW_CONDITIONAL_Z;
230 case ir_binop_nequal:
231 case ir_binop_any_nequal: /* same as nequal for scalars */
232 return BRW_CONDITIONAL_NZ;
233 default:
234 unreachable("not reached: bad operation for comparison");
235 }
236 }
237
238 uint32_t
239 brw_math_function(enum opcode op)
240 {
241 switch (op) {
242 case SHADER_OPCODE_RCP:
243 return BRW_MATH_FUNCTION_INV;
244 case SHADER_OPCODE_RSQ:
245 return BRW_MATH_FUNCTION_RSQ;
246 case SHADER_OPCODE_SQRT:
247 return BRW_MATH_FUNCTION_SQRT;
248 case SHADER_OPCODE_EXP2:
249 return BRW_MATH_FUNCTION_EXP;
250 case SHADER_OPCODE_LOG2:
251 return BRW_MATH_FUNCTION_LOG;
252 case SHADER_OPCODE_POW:
253 return BRW_MATH_FUNCTION_POW;
254 case SHADER_OPCODE_SIN:
255 return BRW_MATH_FUNCTION_SIN;
256 case SHADER_OPCODE_COS:
257 return BRW_MATH_FUNCTION_COS;
258 case SHADER_OPCODE_INT_QUOTIENT:
259 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
260 case SHADER_OPCODE_INT_REMAINDER:
261 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
262 default:
263 unreachable("not reached: unknown math function");
264 }
265 }
266
267 uint32_t
268 brw_texture_offset(int *offsets, unsigned num_components)
269 {
270 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
271
272 /* Combine all three offsets into a single unsigned dword:
273 *
274 * bits 11:8 - U Offset (X component)
275 * bits 7:4 - V Offset (Y component)
276 * bits 3:0 - R Offset (Z component)
277 */
278 unsigned offset_bits = 0;
279 for (unsigned i = 0; i < num_components; i++) {
280 const unsigned shift = 4 * (2 - i);
281 offset_bits |= (offsets[i] << shift) & (0xF << shift);
282 }
283 return offset_bits;
284 }
285
286 const char *
287 brw_instruction_name(enum opcode op)
288 {
289 switch (op) {
290 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
291 assert(opcode_descs[op].name);
292 return opcode_descs[op].name;
293 case FS_OPCODE_FB_WRITE:
294 return "fb_write";
295 case FS_OPCODE_FB_WRITE_LOGICAL:
296 return "fb_write_logical";
297 case FS_OPCODE_PACK_STENCIL_REF:
298 return "pack_stencil_ref";
299 case FS_OPCODE_BLORP_FB_WRITE:
300 return "blorp_fb_write";
301 case FS_OPCODE_REP_FB_WRITE:
302 return "rep_fb_write";
303
304 case SHADER_OPCODE_RCP:
305 return "rcp";
306 case SHADER_OPCODE_RSQ:
307 return "rsq";
308 case SHADER_OPCODE_SQRT:
309 return "sqrt";
310 case SHADER_OPCODE_EXP2:
311 return "exp2";
312 case SHADER_OPCODE_LOG2:
313 return "log2";
314 case SHADER_OPCODE_POW:
315 return "pow";
316 case SHADER_OPCODE_INT_QUOTIENT:
317 return "int_quot";
318 case SHADER_OPCODE_INT_REMAINDER:
319 return "int_rem";
320 case SHADER_OPCODE_SIN:
321 return "sin";
322 case SHADER_OPCODE_COS:
323 return "cos";
324
325 case SHADER_OPCODE_TEX:
326 return "tex";
327 case SHADER_OPCODE_TEX_LOGICAL:
328 return "tex_logical";
329 case SHADER_OPCODE_TXD:
330 return "txd";
331 case SHADER_OPCODE_TXD_LOGICAL:
332 return "txd_logical";
333 case SHADER_OPCODE_TXF:
334 return "txf";
335 case SHADER_OPCODE_TXF_LOGICAL:
336 return "txf_logical";
337 case SHADER_OPCODE_TXL:
338 return "txl";
339 case SHADER_OPCODE_TXL_LOGICAL:
340 return "txl_logical";
341 case SHADER_OPCODE_TXS:
342 return "txs";
343 case SHADER_OPCODE_TXS_LOGICAL:
344 return "txs_logical";
345 case FS_OPCODE_TXB:
346 return "txb";
347 case FS_OPCODE_TXB_LOGICAL:
348 return "txb_logical";
349 case SHADER_OPCODE_TXF_CMS:
350 return "txf_cms";
351 case SHADER_OPCODE_TXF_CMS_LOGICAL:
352 return "txf_cms_logical";
353 case SHADER_OPCODE_TXF_CMS_W:
354 return "txf_cms_w";
355 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
356 return "txf_cms_w_logical";
357 case SHADER_OPCODE_TXF_UMS:
358 return "txf_ums";
359 case SHADER_OPCODE_TXF_UMS_LOGICAL:
360 return "txf_ums_logical";
361 case SHADER_OPCODE_TXF_MCS:
362 return "txf_mcs";
363 case SHADER_OPCODE_TXF_MCS_LOGICAL:
364 return "txf_mcs_logical";
365 case SHADER_OPCODE_LOD:
366 return "lod";
367 case SHADER_OPCODE_LOD_LOGICAL:
368 return "lod_logical";
369 case SHADER_OPCODE_TG4:
370 return "tg4";
371 case SHADER_OPCODE_TG4_LOGICAL:
372 return "tg4_logical";
373 case SHADER_OPCODE_TG4_OFFSET:
374 return "tg4_offset";
375 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
376 return "tg4_offset_logical";
377 case SHADER_OPCODE_SAMPLEINFO:
378 return "sampleinfo";
379
380 case SHADER_OPCODE_SHADER_TIME_ADD:
381 return "shader_time_add";
382
383 case SHADER_OPCODE_UNTYPED_ATOMIC:
384 return "untyped_atomic";
385 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
386 return "untyped_atomic_logical";
387 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
388 return "untyped_surface_read";
389 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
390 return "untyped_surface_read_logical";
391 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
392 return "untyped_surface_write";
393 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
394 return "untyped_surface_write_logical";
395 case SHADER_OPCODE_TYPED_ATOMIC:
396 return "typed_atomic";
397 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
398 return "typed_atomic_logical";
399 case SHADER_OPCODE_TYPED_SURFACE_READ:
400 return "typed_surface_read";
401 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
402 return "typed_surface_read_logical";
403 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
404 return "typed_surface_write";
405 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
406 return "typed_surface_write_logical";
407 case SHADER_OPCODE_MEMORY_FENCE:
408 return "memory_fence";
409
410 case SHADER_OPCODE_LOAD_PAYLOAD:
411 return "load_payload";
412
413 case SHADER_OPCODE_GEN4_SCRATCH_READ:
414 return "gen4_scratch_read";
415 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
416 return "gen4_scratch_write";
417 case SHADER_OPCODE_GEN7_SCRATCH_READ:
418 return "gen7_scratch_read";
419 case SHADER_OPCODE_URB_WRITE_SIMD8:
420 return "gen8_urb_write_simd8";
421 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
422 return "gen8_urb_write_simd8_per_slot";
423 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
424 return "gen8_urb_write_simd8_masked";
425 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
426 return "gen8_urb_write_simd8_masked_per_slot";
427 case SHADER_OPCODE_URB_READ_SIMD8:
428 return "urb_read_simd8";
429 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
430 return "urb_read_simd8_per_slot";
431
432 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
433 return "find_live_channel";
434 case SHADER_OPCODE_BROADCAST:
435 return "broadcast";
436
437 case VEC4_OPCODE_MOV_BYTES:
438 return "mov_bytes";
439 case VEC4_OPCODE_PACK_BYTES:
440 return "pack_bytes";
441 case VEC4_OPCODE_UNPACK_UNIFORM:
442 return "unpack_uniform";
443
444 case FS_OPCODE_DDX_COARSE:
445 return "ddx_coarse";
446 case FS_OPCODE_DDX_FINE:
447 return "ddx_fine";
448 case FS_OPCODE_DDY_COARSE:
449 return "ddy_coarse";
450 case FS_OPCODE_DDY_FINE:
451 return "ddy_fine";
452
453 case FS_OPCODE_CINTERP:
454 return "cinterp";
455 case FS_OPCODE_LINTERP:
456 return "linterp";
457
458 case FS_OPCODE_PIXEL_X:
459 return "pixel_x";
460 case FS_OPCODE_PIXEL_Y:
461 return "pixel_y";
462
463 case FS_OPCODE_GET_BUFFER_SIZE:
464 return "fs_get_buffer_size";
465
466 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
467 return "uniform_pull_const";
468 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
469 return "uniform_pull_const_gen7";
470 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
471 return "varying_pull_const";
472 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
473 return "varying_pull_const_gen7";
474
475 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
476 return "mov_dispatch_to_flags";
477 case FS_OPCODE_DISCARD_JUMP:
478 return "discard_jump";
479
480 case FS_OPCODE_SET_SAMPLE_ID:
481 return "set_sample_id";
482 case FS_OPCODE_SET_SIMD4X2_OFFSET:
483 return "set_simd4x2_offset";
484
485 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
486 return "pack_half_2x16_split";
487 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
488 return "unpack_half_2x16_split_x";
489 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
490 return "unpack_half_2x16_split_y";
491
492 case FS_OPCODE_PLACEHOLDER_HALT:
493 return "placeholder_halt";
494
495 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
496 return "interp_centroid";
497 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
498 return "interp_sample";
499 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
500 return "interp_shared_offset";
501 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
502 return "interp_per_slot_offset";
503
504 case VS_OPCODE_URB_WRITE:
505 return "vs_urb_write";
506 case VS_OPCODE_PULL_CONSTANT_LOAD:
507 return "pull_constant_load";
508 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
509 return "pull_constant_load_gen7";
510
511 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
512 return "set_simd4x2_header_gen9";
513
514 case VS_OPCODE_GET_BUFFER_SIZE:
515 return "vs_get_buffer_size";
516
517 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
518 return "unpack_flags_simd4x2";
519
520 case GS_OPCODE_URB_WRITE:
521 return "gs_urb_write";
522 case GS_OPCODE_URB_WRITE_ALLOCATE:
523 return "gs_urb_write_allocate";
524 case GS_OPCODE_THREAD_END:
525 return "gs_thread_end";
526 case GS_OPCODE_SET_WRITE_OFFSET:
527 return "set_write_offset";
528 case GS_OPCODE_SET_VERTEX_COUNT:
529 return "set_vertex_count";
530 case GS_OPCODE_SET_DWORD_2:
531 return "set_dword_2";
532 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
533 return "prepare_channel_masks";
534 case GS_OPCODE_SET_CHANNEL_MASKS:
535 return "set_channel_masks";
536 case GS_OPCODE_GET_INSTANCE_ID:
537 return "get_instance_id";
538 case GS_OPCODE_FF_SYNC:
539 return "ff_sync";
540 case GS_OPCODE_SET_PRIMITIVE_ID:
541 return "set_primitive_id";
542 case GS_OPCODE_SVB_WRITE:
543 return "gs_svb_write";
544 case GS_OPCODE_SVB_SET_DST_INDEX:
545 return "gs_svb_set_dst_index";
546 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
547 return "gs_ff_sync_set_primitives";
548 case CS_OPCODE_CS_TERMINATE:
549 return "cs_terminate";
550 case SHADER_OPCODE_BARRIER:
551 return "barrier";
552 case SHADER_OPCODE_MULH:
553 return "mulh";
554 case SHADER_OPCODE_MOV_INDIRECT:
555 return "mov_indirect";
556
557 case VEC4_OPCODE_URB_READ:
558 return "urb_read";
559 case TCS_OPCODE_GET_INSTANCE_ID:
560 return "tcs_get_instance_id";
561 case TCS_OPCODE_URB_WRITE:
562 return "tcs_urb_write";
563 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
564 return "tcs_set_input_urb_offsets";
565 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
566 return "tcs_set_output_urb_offsets";
567 case TCS_OPCODE_GET_PRIMITIVE_ID:
568 return "tcs_get_primitive_id";
569 case TCS_OPCODE_CREATE_BARRIER_HEADER:
570 return "tcs_create_barrier_header";
571 case TCS_OPCODE_SRC0_010_IS_ZERO:
572 return "tcs_src0<0,1,0>_is_zero";
573 case TCS_OPCODE_RELEASE_INPUT:
574 return "tcs_release_input";
575 case TCS_OPCODE_THREAD_END:
576 return "tcs_thread_end";
577 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
578 return "tes_create_input_read_header";
579 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
580 return "tes_add_indirect_urb_offset";
581 case TES_OPCODE_GET_PRIMITIVE_ID:
582 return "tes_get_primitive_id";
583 }
584
585 unreachable("not reached");
586 }
587
588 bool
589 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
590 {
591 union {
592 unsigned ud;
593 int d;
594 float f;
595 } imm = { reg->ud }, sat_imm = { 0 };
596
597 switch (type) {
598 case BRW_REGISTER_TYPE_UD:
599 case BRW_REGISTER_TYPE_D:
600 case BRW_REGISTER_TYPE_UW:
601 case BRW_REGISTER_TYPE_W:
602 case BRW_REGISTER_TYPE_UQ:
603 case BRW_REGISTER_TYPE_Q:
604 /* Nothing to do. */
605 return false;
606 case BRW_REGISTER_TYPE_F:
607 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
608 break;
609 case BRW_REGISTER_TYPE_UB:
610 case BRW_REGISTER_TYPE_B:
611 unreachable("no UB/B immediates");
612 case BRW_REGISTER_TYPE_V:
613 case BRW_REGISTER_TYPE_UV:
614 case BRW_REGISTER_TYPE_VF:
615 unreachable("unimplemented: saturate vector immediate");
616 case BRW_REGISTER_TYPE_DF:
617 case BRW_REGISTER_TYPE_HF:
618 unreachable("unimplemented: saturate DF/HF immediate");
619 }
620
621 if (imm.ud != sat_imm.ud) {
622 reg->ud = sat_imm.ud;
623 return true;
624 }
625 return false;
626 }
627
628 bool
629 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
630 {
631 switch (type) {
632 case BRW_REGISTER_TYPE_D:
633 case BRW_REGISTER_TYPE_UD:
634 reg->d = -reg->d;
635 return true;
636 case BRW_REGISTER_TYPE_W:
637 case BRW_REGISTER_TYPE_UW:
638 reg->d = -(int16_t)reg->ud;
639 return true;
640 case BRW_REGISTER_TYPE_F:
641 reg->f = -reg->f;
642 return true;
643 case BRW_REGISTER_TYPE_VF:
644 reg->ud ^= 0x80808080;
645 return true;
646 case BRW_REGISTER_TYPE_UB:
647 case BRW_REGISTER_TYPE_B:
648 unreachable("no UB/B immediates");
649 case BRW_REGISTER_TYPE_UV:
650 case BRW_REGISTER_TYPE_V:
651 assert(!"unimplemented: negate UV/V immediate");
652 case BRW_REGISTER_TYPE_UQ:
653 case BRW_REGISTER_TYPE_Q:
654 assert(!"unimplemented: negate UQ/Q immediate");
655 case BRW_REGISTER_TYPE_DF:
656 case BRW_REGISTER_TYPE_HF:
657 assert(!"unimplemented: negate DF/HF immediate");
658 }
659
660 return false;
661 }
662
663 bool
664 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
665 {
666 switch (type) {
667 case BRW_REGISTER_TYPE_D:
668 reg->d = abs(reg->d);
669 return true;
670 case BRW_REGISTER_TYPE_W:
671 reg->d = abs((int16_t)reg->ud);
672 return true;
673 case BRW_REGISTER_TYPE_F:
674 reg->f = fabsf(reg->f);
675 return true;
676 case BRW_REGISTER_TYPE_VF:
677 reg->ud &= ~0x80808080;
678 return true;
679 case BRW_REGISTER_TYPE_UB:
680 case BRW_REGISTER_TYPE_B:
681 unreachable("no UB/B immediates");
682 case BRW_REGISTER_TYPE_UQ:
683 case BRW_REGISTER_TYPE_UD:
684 case BRW_REGISTER_TYPE_UW:
685 case BRW_REGISTER_TYPE_UV:
686 /* Presumably the absolute value modifier on an unsigned source is a
687 * nop, but it would be nice to confirm.
688 */
689 assert(!"unimplemented: abs unsigned immediate");
690 case BRW_REGISTER_TYPE_V:
691 assert(!"unimplemented: abs V immediate");
692 case BRW_REGISTER_TYPE_Q:
693 assert(!"unimplemented: abs Q immediate");
694 case BRW_REGISTER_TYPE_DF:
695 case BRW_REGISTER_TYPE_HF:
696 assert(!"unimplemented: abs DF/HF immediate");
697 }
698
699 return false;
700 }
701
702 backend_shader::backend_shader(const struct brw_compiler *compiler,
703 void *log_data,
704 void *mem_ctx,
705 const nir_shader *shader,
706 struct brw_stage_prog_data *stage_prog_data)
707 : compiler(compiler),
708 log_data(log_data),
709 devinfo(compiler->devinfo),
710 nir(shader),
711 stage_prog_data(stage_prog_data),
712 mem_ctx(mem_ctx),
713 cfg(NULL),
714 stage(shader->stage)
715 {
716 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
717 stage_name = _mesa_shader_stage_to_string(stage);
718 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
719 }
720
721 bool
722 backend_reg::equals(const backend_reg &r) const
723 {
724 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
725 reg_offset == r.reg_offset;
726 }
727
728 bool
729 backend_reg::is_zero() const
730 {
731 if (file != IMM)
732 return false;
733
734 return d == 0;
735 }
736
737 bool
738 backend_reg::is_one() const
739 {
740 if (file != IMM)
741 return false;
742
743 return type == BRW_REGISTER_TYPE_F
744 ? f == 1.0
745 : d == 1;
746 }
747
748 bool
749 backend_reg::is_negative_one() const
750 {
751 if (file != IMM)
752 return false;
753
754 switch (type) {
755 case BRW_REGISTER_TYPE_F:
756 return f == -1.0;
757 case BRW_REGISTER_TYPE_D:
758 return d == -1;
759 default:
760 return false;
761 }
762 }
763
764 bool
765 backend_reg::is_null() const
766 {
767 return file == ARF && nr == BRW_ARF_NULL;
768 }
769
770
771 bool
772 backend_reg::is_accumulator() const
773 {
774 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
775 }
776
777 bool
778 backend_reg::in_range(const backend_reg &r, unsigned n) const
779 {
780 return (file == r.file &&
781 nr == r.nr &&
782 reg_offset >= r.reg_offset &&
783 reg_offset < r.reg_offset + n);
784 }
785
786 bool
787 backend_instruction::is_commutative() const
788 {
789 switch (opcode) {
790 case BRW_OPCODE_AND:
791 case BRW_OPCODE_OR:
792 case BRW_OPCODE_XOR:
793 case BRW_OPCODE_ADD:
794 case BRW_OPCODE_MUL:
795 case SHADER_OPCODE_MULH:
796 return true;
797 case BRW_OPCODE_SEL:
798 /* MIN and MAX are commutative. */
799 if (conditional_mod == BRW_CONDITIONAL_GE ||
800 conditional_mod == BRW_CONDITIONAL_L) {
801 return true;
802 }
803 /* fallthrough */
804 default:
805 return false;
806 }
807 }
808
809 bool
810 backend_instruction::is_3src() const
811 {
812 return ::is_3src(opcode);
813 }
814
815 bool
816 backend_instruction::is_tex() const
817 {
818 return (opcode == SHADER_OPCODE_TEX ||
819 opcode == FS_OPCODE_TXB ||
820 opcode == SHADER_OPCODE_TXD ||
821 opcode == SHADER_OPCODE_TXF ||
822 opcode == SHADER_OPCODE_TXF_CMS ||
823 opcode == SHADER_OPCODE_TXF_CMS_W ||
824 opcode == SHADER_OPCODE_TXF_UMS ||
825 opcode == SHADER_OPCODE_TXF_MCS ||
826 opcode == SHADER_OPCODE_TXL ||
827 opcode == SHADER_OPCODE_TXS ||
828 opcode == SHADER_OPCODE_LOD ||
829 opcode == SHADER_OPCODE_TG4 ||
830 opcode == SHADER_OPCODE_TG4_OFFSET);
831 }
832
833 bool
834 backend_instruction::is_math() const
835 {
836 return (opcode == SHADER_OPCODE_RCP ||
837 opcode == SHADER_OPCODE_RSQ ||
838 opcode == SHADER_OPCODE_SQRT ||
839 opcode == SHADER_OPCODE_EXP2 ||
840 opcode == SHADER_OPCODE_LOG2 ||
841 opcode == SHADER_OPCODE_SIN ||
842 opcode == SHADER_OPCODE_COS ||
843 opcode == SHADER_OPCODE_INT_QUOTIENT ||
844 opcode == SHADER_OPCODE_INT_REMAINDER ||
845 opcode == SHADER_OPCODE_POW);
846 }
847
848 bool
849 backend_instruction::is_control_flow() const
850 {
851 switch (opcode) {
852 case BRW_OPCODE_DO:
853 case BRW_OPCODE_WHILE:
854 case BRW_OPCODE_IF:
855 case BRW_OPCODE_ELSE:
856 case BRW_OPCODE_ENDIF:
857 case BRW_OPCODE_BREAK:
858 case BRW_OPCODE_CONTINUE:
859 return true;
860 default:
861 return false;
862 }
863 }
864
865 bool
866 backend_instruction::can_do_source_mods() const
867 {
868 switch (opcode) {
869 case BRW_OPCODE_ADDC:
870 case BRW_OPCODE_BFE:
871 case BRW_OPCODE_BFI1:
872 case BRW_OPCODE_BFI2:
873 case BRW_OPCODE_BFREV:
874 case BRW_OPCODE_CBIT:
875 case BRW_OPCODE_FBH:
876 case BRW_OPCODE_FBL:
877 case BRW_OPCODE_SUBB:
878 return false;
879 default:
880 return true;
881 }
882 }
883
884 bool
885 backend_instruction::can_do_saturate() const
886 {
887 switch (opcode) {
888 case BRW_OPCODE_ADD:
889 case BRW_OPCODE_ASR:
890 case BRW_OPCODE_AVG:
891 case BRW_OPCODE_DP2:
892 case BRW_OPCODE_DP3:
893 case BRW_OPCODE_DP4:
894 case BRW_OPCODE_DPH:
895 case BRW_OPCODE_F16TO32:
896 case BRW_OPCODE_F32TO16:
897 case BRW_OPCODE_LINE:
898 case BRW_OPCODE_LRP:
899 case BRW_OPCODE_MAC:
900 case BRW_OPCODE_MAD:
901 case BRW_OPCODE_MATH:
902 case BRW_OPCODE_MOV:
903 case BRW_OPCODE_MUL:
904 case SHADER_OPCODE_MULH:
905 case BRW_OPCODE_PLN:
906 case BRW_OPCODE_RNDD:
907 case BRW_OPCODE_RNDE:
908 case BRW_OPCODE_RNDU:
909 case BRW_OPCODE_RNDZ:
910 case BRW_OPCODE_SEL:
911 case BRW_OPCODE_SHL:
912 case BRW_OPCODE_SHR:
913 case FS_OPCODE_LINTERP:
914 case SHADER_OPCODE_COS:
915 case SHADER_OPCODE_EXP2:
916 case SHADER_OPCODE_LOG2:
917 case SHADER_OPCODE_POW:
918 case SHADER_OPCODE_RCP:
919 case SHADER_OPCODE_RSQ:
920 case SHADER_OPCODE_SIN:
921 case SHADER_OPCODE_SQRT:
922 return true;
923 default:
924 return false;
925 }
926 }
927
928 bool
929 backend_instruction::can_do_cmod() const
930 {
931 switch (opcode) {
932 case BRW_OPCODE_ADD:
933 case BRW_OPCODE_ADDC:
934 case BRW_OPCODE_AND:
935 case BRW_OPCODE_ASR:
936 case BRW_OPCODE_AVG:
937 case BRW_OPCODE_CMP:
938 case BRW_OPCODE_CMPN:
939 case BRW_OPCODE_DP2:
940 case BRW_OPCODE_DP3:
941 case BRW_OPCODE_DP4:
942 case BRW_OPCODE_DPH:
943 case BRW_OPCODE_F16TO32:
944 case BRW_OPCODE_F32TO16:
945 case BRW_OPCODE_FRC:
946 case BRW_OPCODE_LINE:
947 case BRW_OPCODE_LRP:
948 case BRW_OPCODE_LZD:
949 case BRW_OPCODE_MAC:
950 case BRW_OPCODE_MACH:
951 case BRW_OPCODE_MAD:
952 case BRW_OPCODE_MOV:
953 case BRW_OPCODE_MUL:
954 case BRW_OPCODE_NOT:
955 case BRW_OPCODE_OR:
956 case BRW_OPCODE_PLN:
957 case BRW_OPCODE_RNDD:
958 case BRW_OPCODE_RNDE:
959 case BRW_OPCODE_RNDU:
960 case BRW_OPCODE_RNDZ:
961 case BRW_OPCODE_SAD2:
962 case BRW_OPCODE_SADA2:
963 case BRW_OPCODE_SHL:
964 case BRW_OPCODE_SHR:
965 case BRW_OPCODE_SUBB:
966 case BRW_OPCODE_XOR:
967 case FS_OPCODE_CINTERP:
968 case FS_OPCODE_LINTERP:
969 return true;
970 default:
971 return false;
972 }
973 }
974
975 bool
976 backend_instruction::reads_accumulator_implicitly() const
977 {
978 switch (opcode) {
979 case BRW_OPCODE_MAC:
980 case BRW_OPCODE_MACH:
981 case BRW_OPCODE_SADA2:
982 return true;
983 default:
984 return false;
985 }
986 }
987
988 bool
989 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
990 {
991 return writes_accumulator ||
992 (devinfo->gen < 6 &&
993 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
994 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
995 opcode != FS_OPCODE_CINTERP)));
996 }
997
998 bool
999 backend_instruction::has_side_effects() const
1000 {
1001 switch (opcode) {
1002 case SHADER_OPCODE_UNTYPED_ATOMIC:
1003 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1004 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1005 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1006 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1007 case SHADER_OPCODE_TYPED_ATOMIC:
1008 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1009 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1010 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1011 case SHADER_OPCODE_MEMORY_FENCE:
1012 case SHADER_OPCODE_URB_WRITE_SIMD8:
1013 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1014 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1015 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1016 case FS_OPCODE_FB_WRITE:
1017 case SHADER_OPCODE_BARRIER:
1018 case TCS_OPCODE_RELEASE_INPUT:
1019 return true;
1020 default:
1021 return false;
1022 }
1023 }
1024
1025 bool
1026 backend_instruction::is_volatile() const
1027 {
1028 switch (opcode) {
1029 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1030 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1031 case SHADER_OPCODE_TYPED_SURFACE_READ:
1032 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1033 return true;
1034 default:
1035 return false;
1036 }
1037 }
1038
1039 #ifndef NDEBUG
1040 static bool
1041 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1042 {
1043 bool found = false;
1044 foreach_inst_in_block (backend_instruction, i, block) {
1045 if (inst == i) {
1046 found = true;
1047 }
1048 }
1049 return found;
1050 }
1051 #endif
1052
1053 static void
1054 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1055 {
1056 for (bblock_t *block_iter = start_block->next();
1057 !block_iter->link.is_tail_sentinel();
1058 block_iter = block_iter->next()) {
1059 block_iter->start_ip += ip_adjustment;
1060 block_iter->end_ip += ip_adjustment;
1061 }
1062 }
1063
1064 void
1065 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1066 {
1067 if (!this->is_head_sentinel())
1068 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1069
1070 block->end_ip++;
1071
1072 adjust_later_block_ips(block, 1);
1073
1074 exec_node::insert_after(inst);
1075 }
1076
1077 void
1078 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1079 {
1080 if (!this->is_tail_sentinel())
1081 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1082
1083 block->end_ip++;
1084
1085 adjust_later_block_ips(block, 1);
1086
1087 exec_node::insert_before(inst);
1088 }
1089
1090 void
1091 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1092 {
1093 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1094
1095 unsigned num_inst = list->length();
1096
1097 block->end_ip += num_inst;
1098
1099 adjust_later_block_ips(block, num_inst);
1100
1101 exec_node::insert_before(list);
1102 }
1103
1104 void
1105 backend_instruction::remove(bblock_t *block)
1106 {
1107 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1108
1109 adjust_later_block_ips(block, -1);
1110
1111 if (block->start_ip == block->end_ip) {
1112 block->cfg->remove_block(block);
1113 } else {
1114 block->end_ip--;
1115 }
1116
1117 exec_node::remove();
1118 }
1119
1120 void
1121 backend_shader::dump_instructions()
1122 {
1123 dump_instructions(NULL);
1124 }
1125
1126 void
1127 backend_shader::dump_instructions(const char *name)
1128 {
1129 FILE *file = stderr;
1130 if (name && geteuid() != 0) {
1131 file = fopen(name, "w");
1132 if (!file)
1133 file = stderr;
1134 }
1135
1136 if (cfg) {
1137 int ip = 0;
1138 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1139 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1140 fprintf(file, "%4d: ", ip++);
1141 dump_instruction(inst, file);
1142 }
1143 } else {
1144 int ip = 0;
1145 foreach_in_list(backend_instruction, inst, &instructions) {
1146 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1147 fprintf(file, "%4d: ", ip++);
1148 dump_instruction(inst, file);
1149 }
1150 }
1151
1152 if (file != stderr) {
1153 fclose(file);
1154 }
1155 }
1156
1157 void
1158 backend_shader::calculate_cfg()
1159 {
1160 if (this->cfg)
1161 return;
1162 cfg = new(mem_ctx) cfg_t(&this->instructions);
1163 }
1164
1165 void
1166 backend_shader::invalidate_cfg()
1167 {
1168 ralloc_free(this->cfg);
1169 this->cfg = NULL;
1170 }
1171
1172 /**
1173 * Sets up the starting offsets for the groups of binding table entries
1174 * commong to all pipeline stages.
1175 *
1176 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1177 * unused but also make sure that addition of small offsets to them will
1178 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1179 */
1180 void
1181 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1182 const struct brw_device_info *devinfo,
1183 const struct gl_shader_program *shader_prog,
1184 const struct gl_program *prog,
1185 struct brw_stage_prog_data *stage_prog_data,
1186 uint32_t next_binding_table_offset)
1187 {
1188 const struct gl_shader *shader = NULL;
1189 int num_textures = _mesa_fls(prog->SamplersUsed);
1190
1191 if (shader_prog)
1192 shader = shader_prog->_LinkedShaders[stage];
1193
1194 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1195 next_binding_table_offset += num_textures;
1196
1197 if (shader) {
1198 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1199 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1200 next_binding_table_offset += shader->NumUniformBlocks;
1201
1202 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1203 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1204 next_binding_table_offset += shader->NumShaderStorageBlocks;
1205 } else {
1206 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1207 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1208 }
1209
1210 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1211 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1212 next_binding_table_offset++;
1213 } else {
1214 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1215 }
1216
1217 if (prog->UsesGather) {
1218 if (devinfo->gen >= 8) {
1219 stage_prog_data->binding_table.gather_texture_start =
1220 stage_prog_data->binding_table.texture_start;
1221 } else {
1222 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1223 next_binding_table_offset += num_textures;
1224 }
1225 } else {
1226 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1227 }
1228
1229 if (shader && shader->NumAtomicBuffers) {
1230 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1231 next_binding_table_offset += shader->NumAtomicBuffers;
1232 } else {
1233 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1234 }
1235
1236 if (shader && shader->NumImages) {
1237 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1238 next_binding_table_offset += shader->NumImages;
1239 } else {
1240 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1241 }
1242
1243 /* This may or may not be used depending on how the compile goes. */
1244 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1245 next_binding_table_offset++;
1246
1247 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1248
1249 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1250 }
1251
1252 static void
1253 setup_vec4_uniform_value(const gl_constant_value **params,
1254 const gl_constant_value *values,
1255 unsigned n)
1256 {
1257 static const gl_constant_value zero = { 0 };
1258
1259 for (unsigned i = 0; i < n; ++i)
1260 params[i] = &values[i];
1261
1262 for (unsigned i = n; i < 4; ++i)
1263 params[i] = &zero;
1264 }
1265
1266 void
1267 brw_setup_image_uniform_values(gl_shader_stage stage,
1268 struct brw_stage_prog_data *stage_prog_data,
1269 unsigned param_start_index,
1270 const gl_uniform_storage *storage)
1271 {
1272 const gl_constant_value **param =
1273 &stage_prog_data->param[param_start_index];
1274
1275 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1276 const unsigned image_idx = storage->opaque[stage].index + i;
1277 const brw_image_param *image_param =
1278 &stage_prog_data->image_param[image_idx];
1279
1280 /* Upload the brw_image_param structure. The order is expected to match
1281 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1282 */
1283 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1284 (const gl_constant_value *)&image_param->surface_idx, 1);
1285 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1286 (const gl_constant_value *)image_param->offset, 2);
1287 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1288 (const gl_constant_value *)image_param->size, 3);
1289 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1290 (const gl_constant_value *)image_param->stride, 4);
1291 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1292 (const gl_constant_value *)image_param->tiling, 3);
1293 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1294 (const gl_constant_value *)image_param->swizzling, 2);
1295 param += BRW_IMAGE_PARAM_SIZE;
1296
1297 brw_mark_surface_used(
1298 stage_prog_data,
1299 stage_prog_data->binding_table.image_start + image_idx);
1300 }
1301 }
1302
1303 /**
1304 * Decide which set of clip planes should be used when clipping via
1305 * gl_Position or gl_ClipVertex.
1306 */
1307 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1308 {
1309 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1310 /* There is currently a GLSL vertex shader, so clip according to GLSL
1311 * rules, which means compare gl_ClipVertex (or gl_Position, if
1312 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1313 * that were stored in EyeUserPlane at the time the clip planes were
1314 * specified.
1315 */
1316 return ctx->Transform.EyeUserPlane;
1317 } else {
1318 /* Either we are using fixed function or an ARB vertex program. In
1319 * either case the clip planes are going to be compared against
1320 * gl_Position (which is in clip coordinates) so we have to clip using
1321 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1322 * core.
1323 */
1324 return ctx->Transform._ClipUserPlane;
1325 }
1326 }
1327
1328 extern "C" const unsigned *
1329 brw_compile_tes(const struct brw_compiler *compiler,
1330 void *log_data,
1331 void *mem_ctx,
1332 const struct brw_tes_prog_key *key,
1333 struct brw_tes_prog_data *prog_data,
1334 const nir_shader *src_shader,
1335 struct gl_shader_program *shader_prog,
1336 int shader_time_index,
1337 unsigned *final_assembly_size,
1338 char **error_str)
1339 {
1340 const struct brw_device_info *devinfo = compiler->devinfo;
1341 struct gl_shader *shader =
1342 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1343 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1344
1345 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1346 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1347 nir->info.inputs_read = key->inputs_read;
1348 nir->info.patch_inputs_read = key->patch_inputs_read;
1349 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1350 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1351
1352 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1353 nir->info.outputs_written,
1354 nir->info.separate_shader);
1355
1356 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1357
1358 assert(output_size_bytes >= 1);
1359 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1360 if (error_str)
1361 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1362 return NULL;
1363 }
1364
1365 /* URB entry sizes are stored as a multiple of 64 bytes. */
1366 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1367
1368 struct brw_vue_map input_vue_map;
1369 brw_compute_tess_vue_map(&input_vue_map,
1370 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1371 nir->info.patch_inputs_read);
1372
1373 bool need_patch_header = nir->info.system_values_read &
1374 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1375 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1376
1377 /* The TES will pull most inputs using URB read messages.
1378 *
1379 * However, we push the patch header for TessLevel factors when required,
1380 * as it's a tiny amount of extra data.
1381 */
1382 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1383
1384 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1385 fprintf(stderr, "TES Input ");
1386 brw_print_vue_map(stderr, &input_vue_map);
1387 fprintf(stderr, "TES Output ");
1388 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1389 }
1390
1391 if (is_scalar) {
1392 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1393 &prog_data->base.base, shader->Program, nir, 8,
1394 shader_time_index, &input_vue_map);
1395 if (!v.run_tes()) {
1396 if (error_str)
1397 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1398 return NULL;
1399 }
1400
1401 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1402
1403 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1404 &prog_data->base.base, v.promoted_constants, false,
1405 "TES");
1406 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1407 g.enable_debug(ralloc_asprintf(mem_ctx,
1408 "%s tessellation evaluation shader %s",
1409 nir->info.label ? nir->info.label
1410 : "unnamed",
1411 nir->info.name));
1412 }
1413
1414 g.generate_code(v.cfg, 8);
1415
1416 return g.get_assembly(final_assembly_size);
1417 } else {
1418 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1419 nir, mem_ctx, shader_time_index);
1420 if (!v.run()) {
1421 if (error_str)
1422 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1423 return NULL;
1424 }
1425
1426 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1427 v.dump_instructions();
1428
1429 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1430 &prog_data->base, v.cfg,
1431 final_assembly_size);
1432 }
1433 }