i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKED/PER_SLOT opcodes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_VERTEX:
83 return compiler->scalar_vs;
84 default:
85 return false;
86 }
87 }
88
89 struct brw_compiler *
90 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
91 {
92 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
93
94 compiler->devinfo = devinfo;
95 compiler->shader_debug_log = shader_debug_log_mesa;
96 compiler->shader_perf_log = shader_perf_log_mesa;
97
98 brw_fs_alloc_reg_sets(compiler);
99 brw_vec4_alloc_reg_set(compiler);
100
101 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
102 compiler->scalar_vs = true;
103
104 nir_shader_compiler_options *nir_options =
105 rzalloc(compiler, nir_shader_compiler_options);
106 nir_options->native_integers = true;
107 /* In order to help allow for better CSE at the NIR level we tell NIR
108 * to split all ffma instructions during opt_algebraic and we then
109 * re-combine them as a later step.
110 */
111 nir_options->lower_ffma = true;
112 nir_options->lower_sub = true;
113 /* In the vec4 backend, our dpN instruction replicates its result to all
114 * the components of a vec4. We would like NIR to give us replicated fdot
115 * instructions because it can optimize better for us.
116 *
117 * For the FS backend, it should be lowered away by the scalarizing pass so
118 * we should never see fdot anyway.
119 */
120 nir_options->fdot_replicates = true;
121
122 /* We want the GLSL compiler to emit code that uses condition codes */
123 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
124 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
125 compiler->glsl_compiler_options[i].MaxIfDepth =
126 devinfo->gen < 6 ? 16 : UINT_MAX;
127
128 compiler->glsl_compiler_options[i].EmitCondCodes = true;
129 compiler->glsl_compiler_options[i].EmitNoNoise = true;
130 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
131 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
132 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
133 compiler->glsl_compiler_options[i].LowerClipDistance = true;
134
135 bool is_scalar = is_scalar_shader_stage(compiler, i);
136
137 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
138 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
139 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
140
141 /* !ARB_gpu_shader5 */
142 if (devinfo->gen < 7)
143 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
144
145 compiler->glsl_compiler_options[i].NirOptions = nir_options;
146 }
147
148 return compiler;
149 }
150
151 struct gl_shader *
152 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
153 {
154 struct brw_shader *shader;
155
156 shader = rzalloc(NULL, struct brw_shader);
157 if (shader) {
158 shader->base.Type = type;
159 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
160 shader->base.Name = name;
161 _mesa_init_shader(ctx, &shader->base);
162 }
163
164 return &shader->base;
165 }
166
167 void
168 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
169 unsigned surf_index)
170 {
171 assert(surf_index < BRW_MAX_SURFACES);
172
173 prog_data->binding_table.size_bytes =
174 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
175 }
176
177 enum brw_reg_type
178 brw_type_for_base_type(const struct glsl_type *type)
179 {
180 switch (type->base_type) {
181 case GLSL_TYPE_FLOAT:
182 return BRW_REGISTER_TYPE_F;
183 case GLSL_TYPE_INT:
184 case GLSL_TYPE_BOOL:
185 case GLSL_TYPE_SUBROUTINE:
186 return BRW_REGISTER_TYPE_D;
187 case GLSL_TYPE_UINT:
188 return BRW_REGISTER_TYPE_UD;
189 case GLSL_TYPE_ARRAY:
190 return brw_type_for_base_type(type->fields.array);
191 case GLSL_TYPE_STRUCT:
192 case GLSL_TYPE_SAMPLER:
193 case GLSL_TYPE_ATOMIC_UINT:
194 /* These should be overridden with the type of the member when
195 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
196 * way to trip up if we don't.
197 */
198 return BRW_REGISTER_TYPE_UD;
199 case GLSL_TYPE_IMAGE:
200 return BRW_REGISTER_TYPE_UD;
201 case GLSL_TYPE_VOID:
202 case GLSL_TYPE_ERROR:
203 case GLSL_TYPE_INTERFACE:
204 case GLSL_TYPE_DOUBLE:
205 unreachable("not reached");
206 }
207
208 return BRW_REGISTER_TYPE_F;
209 }
210
211 enum brw_conditional_mod
212 brw_conditional_for_comparison(unsigned int op)
213 {
214 switch (op) {
215 case ir_binop_less:
216 return BRW_CONDITIONAL_L;
217 case ir_binop_greater:
218 return BRW_CONDITIONAL_G;
219 case ir_binop_lequal:
220 return BRW_CONDITIONAL_LE;
221 case ir_binop_gequal:
222 return BRW_CONDITIONAL_GE;
223 case ir_binop_equal:
224 case ir_binop_all_equal: /* same as equal for scalars */
225 return BRW_CONDITIONAL_Z;
226 case ir_binop_nequal:
227 case ir_binop_any_nequal: /* same as nequal for scalars */
228 return BRW_CONDITIONAL_NZ;
229 default:
230 unreachable("not reached: bad operation for comparison");
231 }
232 }
233
234 uint32_t
235 brw_math_function(enum opcode op)
236 {
237 switch (op) {
238 case SHADER_OPCODE_RCP:
239 return BRW_MATH_FUNCTION_INV;
240 case SHADER_OPCODE_RSQ:
241 return BRW_MATH_FUNCTION_RSQ;
242 case SHADER_OPCODE_SQRT:
243 return BRW_MATH_FUNCTION_SQRT;
244 case SHADER_OPCODE_EXP2:
245 return BRW_MATH_FUNCTION_EXP;
246 case SHADER_OPCODE_LOG2:
247 return BRW_MATH_FUNCTION_LOG;
248 case SHADER_OPCODE_POW:
249 return BRW_MATH_FUNCTION_POW;
250 case SHADER_OPCODE_SIN:
251 return BRW_MATH_FUNCTION_SIN;
252 case SHADER_OPCODE_COS:
253 return BRW_MATH_FUNCTION_COS;
254 case SHADER_OPCODE_INT_QUOTIENT:
255 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
256 case SHADER_OPCODE_INT_REMAINDER:
257 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
258 default:
259 unreachable("not reached: unknown math function");
260 }
261 }
262
263 uint32_t
264 brw_texture_offset(int *offsets, unsigned num_components)
265 {
266 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
267
268 /* Combine all three offsets into a single unsigned dword:
269 *
270 * bits 11:8 - U Offset (X component)
271 * bits 7:4 - V Offset (Y component)
272 * bits 3:0 - R Offset (Z component)
273 */
274 unsigned offset_bits = 0;
275 for (unsigned i = 0; i < num_components; i++) {
276 const unsigned shift = 4 * (2 - i);
277 offset_bits |= (offsets[i] << shift) & (0xF << shift);
278 }
279 return offset_bits;
280 }
281
282 const char *
283 brw_instruction_name(enum opcode op)
284 {
285 switch (op) {
286 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
287 assert(opcode_descs[op].name);
288 return opcode_descs[op].name;
289 case FS_OPCODE_FB_WRITE:
290 return "fb_write";
291 case FS_OPCODE_FB_WRITE_LOGICAL:
292 return "fb_write_logical";
293 case FS_OPCODE_BLORP_FB_WRITE:
294 return "blorp_fb_write";
295 case FS_OPCODE_REP_FB_WRITE:
296 return "rep_fb_write";
297
298 case SHADER_OPCODE_RCP:
299 return "rcp";
300 case SHADER_OPCODE_RSQ:
301 return "rsq";
302 case SHADER_OPCODE_SQRT:
303 return "sqrt";
304 case SHADER_OPCODE_EXP2:
305 return "exp2";
306 case SHADER_OPCODE_LOG2:
307 return "log2";
308 case SHADER_OPCODE_POW:
309 return "pow";
310 case SHADER_OPCODE_INT_QUOTIENT:
311 return "int_quot";
312 case SHADER_OPCODE_INT_REMAINDER:
313 return "int_rem";
314 case SHADER_OPCODE_SIN:
315 return "sin";
316 case SHADER_OPCODE_COS:
317 return "cos";
318
319 case SHADER_OPCODE_TEX:
320 return "tex";
321 case SHADER_OPCODE_TEX_LOGICAL:
322 return "tex_logical";
323 case SHADER_OPCODE_TXD:
324 return "txd";
325 case SHADER_OPCODE_TXD_LOGICAL:
326 return "txd_logical";
327 case SHADER_OPCODE_TXF:
328 return "txf";
329 case SHADER_OPCODE_TXF_LOGICAL:
330 return "txf_logical";
331 case SHADER_OPCODE_TXL:
332 return "txl";
333 case SHADER_OPCODE_TXL_LOGICAL:
334 return "txl_logical";
335 case SHADER_OPCODE_TXS:
336 return "txs";
337 case SHADER_OPCODE_TXS_LOGICAL:
338 return "txs_logical";
339 case FS_OPCODE_TXB:
340 return "txb";
341 case FS_OPCODE_TXB_LOGICAL:
342 return "txb_logical";
343 case SHADER_OPCODE_TXF_CMS:
344 return "txf_cms";
345 case SHADER_OPCODE_TXF_CMS_LOGICAL:
346 return "txf_cms_logical";
347 case SHADER_OPCODE_TXF_UMS:
348 return "txf_ums";
349 case SHADER_OPCODE_TXF_UMS_LOGICAL:
350 return "txf_ums_logical";
351 case SHADER_OPCODE_TXF_MCS:
352 return "txf_mcs";
353 case SHADER_OPCODE_TXF_MCS_LOGICAL:
354 return "txf_mcs_logical";
355 case SHADER_OPCODE_LOD:
356 return "lod";
357 case SHADER_OPCODE_LOD_LOGICAL:
358 return "lod_logical";
359 case SHADER_OPCODE_TG4:
360 return "tg4";
361 case SHADER_OPCODE_TG4_LOGICAL:
362 return "tg4_logical";
363 case SHADER_OPCODE_TG4_OFFSET:
364 return "tg4_offset";
365 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
366 return "tg4_offset_logical";
367 case SHADER_OPCODE_SAMPLEINFO:
368 return "sampleinfo";
369
370 case SHADER_OPCODE_SHADER_TIME_ADD:
371 return "shader_time_add";
372
373 case SHADER_OPCODE_UNTYPED_ATOMIC:
374 return "untyped_atomic";
375 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
376 return "untyped_atomic_logical";
377 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
378 return "untyped_surface_read";
379 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
380 return "untyped_surface_read_logical";
381 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
382 return "untyped_surface_write";
383 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
384 return "untyped_surface_write_logical";
385 case SHADER_OPCODE_TYPED_ATOMIC:
386 return "typed_atomic";
387 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
388 return "typed_atomic_logical";
389 case SHADER_OPCODE_TYPED_SURFACE_READ:
390 return "typed_surface_read";
391 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
392 return "typed_surface_read_logical";
393 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
394 return "typed_surface_write";
395 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
396 return "typed_surface_write_logical";
397 case SHADER_OPCODE_MEMORY_FENCE:
398 return "memory_fence";
399
400 case SHADER_OPCODE_LOAD_PAYLOAD:
401 return "load_payload";
402
403 case SHADER_OPCODE_GEN4_SCRATCH_READ:
404 return "gen4_scratch_read";
405 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
406 return "gen4_scratch_write";
407 case SHADER_OPCODE_GEN7_SCRATCH_READ:
408 return "gen7_scratch_read";
409 case SHADER_OPCODE_URB_WRITE_SIMD8:
410 return "gen8_urb_write_simd8";
411 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
412 return "gen8_urb_write_simd8_per_slot";
413 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
414 return "gen8_urb_write_simd8_masked";
415 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
416 return "gen8_urb_write_simd8_masked_per_slot";
417
418 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
419 return "find_live_channel";
420 case SHADER_OPCODE_BROADCAST:
421 return "broadcast";
422
423 case VEC4_OPCODE_MOV_BYTES:
424 return "mov_bytes";
425 case VEC4_OPCODE_PACK_BYTES:
426 return "pack_bytes";
427 case VEC4_OPCODE_UNPACK_UNIFORM:
428 return "unpack_uniform";
429
430 case FS_OPCODE_DDX_COARSE:
431 return "ddx_coarse";
432 case FS_OPCODE_DDX_FINE:
433 return "ddx_fine";
434 case FS_OPCODE_DDY_COARSE:
435 return "ddy_coarse";
436 case FS_OPCODE_DDY_FINE:
437 return "ddy_fine";
438
439 case FS_OPCODE_CINTERP:
440 return "cinterp";
441 case FS_OPCODE_LINTERP:
442 return "linterp";
443
444 case FS_OPCODE_PIXEL_X:
445 return "pixel_x";
446 case FS_OPCODE_PIXEL_Y:
447 return "pixel_y";
448
449 case FS_OPCODE_GET_BUFFER_SIZE:
450 return "fs_get_buffer_size";
451
452 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
453 return "uniform_pull_const";
454 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
455 return "uniform_pull_const_gen7";
456 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
457 return "varying_pull_const";
458 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
459 return "varying_pull_const_gen7";
460
461 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
462 return "mov_dispatch_to_flags";
463 case FS_OPCODE_DISCARD_JUMP:
464 return "discard_jump";
465
466 case FS_OPCODE_SET_SAMPLE_ID:
467 return "set_sample_id";
468 case FS_OPCODE_SET_SIMD4X2_OFFSET:
469 return "set_simd4x2_offset";
470
471 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
472 return "pack_half_2x16_split";
473 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
474 return "unpack_half_2x16_split_x";
475 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
476 return "unpack_half_2x16_split_y";
477
478 case FS_OPCODE_PLACEHOLDER_HALT:
479 return "placeholder_halt";
480
481 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
482 return "interp_centroid";
483 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
484 return "interp_sample";
485 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
486 return "interp_shared_offset";
487 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
488 return "interp_per_slot_offset";
489
490 case VS_OPCODE_URB_WRITE:
491 return "vs_urb_write";
492 case VS_OPCODE_PULL_CONSTANT_LOAD:
493 return "pull_constant_load";
494 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
495 return "pull_constant_load_gen7";
496
497 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
498 return "set_simd4x2_header_gen9";
499
500 case VS_OPCODE_GET_BUFFER_SIZE:
501 return "vs_get_buffer_size";
502
503 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
504 return "unpack_flags_simd4x2";
505
506 case GS_OPCODE_URB_WRITE:
507 return "gs_urb_write";
508 case GS_OPCODE_URB_WRITE_ALLOCATE:
509 return "gs_urb_write_allocate";
510 case GS_OPCODE_THREAD_END:
511 return "gs_thread_end";
512 case GS_OPCODE_SET_WRITE_OFFSET:
513 return "set_write_offset";
514 case GS_OPCODE_SET_VERTEX_COUNT:
515 return "set_vertex_count";
516 case GS_OPCODE_SET_DWORD_2:
517 return "set_dword_2";
518 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
519 return "prepare_channel_masks";
520 case GS_OPCODE_SET_CHANNEL_MASKS:
521 return "set_channel_masks";
522 case GS_OPCODE_GET_INSTANCE_ID:
523 return "get_instance_id";
524 case GS_OPCODE_FF_SYNC:
525 return "ff_sync";
526 case GS_OPCODE_SET_PRIMITIVE_ID:
527 return "set_primitive_id";
528 case GS_OPCODE_SVB_WRITE:
529 return "gs_svb_write";
530 case GS_OPCODE_SVB_SET_DST_INDEX:
531 return "gs_svb_set_dst_index";
532 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
533 return "gs_ff_sync_set_primitives";
534 case CS_OPCODE_CS_TERMINATE:
535 return "cs_terminate";
536 case SHADER_OPCODE_BARRIER:
537 return "barrier";
538 case SHADER_OPCODE_MULH:
539 return "mulh";
540 }
541
542 unreachable("not reached");
543 }
544
545 bool
546 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
547 {
548 union {
549 unsigned ud;
550 int d;
551 float f;
552 } imm = { reg->dw1.ud }, sat_imm = { 0 };
553
554 switch (type) {
555 case BRW_REGISTER_TYPE_UD:
556 case BRW_REGISTER_TYPE_D:
557 case BRW_REGISTER_TYPE_UQ:
558 case BRW_REGISTER_TYPE_Q:
559 /* Nothing to do. */
560 return false;
561 case BRW_REGISTER_TYPE_UW:
562 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
563 break;
564 case BRW_REGISTER_TYPE_W:
565 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
566 break;
567 case BRW_REGISTER_TYPE_F:
568 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
569 break;
570 case BRW_REGISTER_TYPE_UB:
571 case BRW_REGISTER_TYPE_B:
572 unreachable("no UB/B immediates");
573 case BRW_REGISTER_TYPE_V:
574 case BRW_REGISTER_TYPE_UV:
575 case BRW_REGISTER_TYPE_VF:
576 unreachable("unimplemented: saturate vector immediate");
577 case BRW_REGISTER_TYPE_DF:
578 case BRW_REGISTER_TYPE_HF:
579 unreachable("unimplemented: saturate DF/HF immediate");
580 }
581
582 if (imm.ud != sat_imm.ud) {
583 reg->dw1.ud = sat_imm.ud;
584 return true;
585 }
586 return false;
587 }
588
589 bool
590 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
591 {
592 switch (type) {
593 case BRW_REGISTER_TYPE_D:
594 case BRW_REGISTER_TYPE_UD:
595 reg->dw1.d = -reg->dw1.d;
596 return true;
597 case BRW_REGISTER_TYPE_W:
598 case BRW_REGISTER_TYPE_UW:
599 reg->dw1.d = -(int16_t)reg->dw1.ud;
600 return true;
601 case BRW_REGISTER_TYPE_F:
602 reg->dw1.f = -reg->dw1.f;
603 return true;
604 case BRW_REGISTER_TYPE_VF:
605 reg->dw1.ud ^= 0x80808080;
606 return true;
607 case BRW_REGISTER_TYPE_UB:
608 case BRW_REGISTER_TYPE_B:
609 unreachable("no UB/B immediates");
610 case BRW_REGISTER_TYPE_UV:
611 case BRW_REGISTER_TYPE_V:
612 assert(!"unimplemented: negate UV/V immediate");
613 case BRW_REGISTER_TYPE_UQ:
614 case BRW_REGISTER_TYPE_Q:
615 assert(!"unimplemented: negate UQ/Q immediate");
616 case BRW_REGISTER_TYPE_DF:
617 case BRW_REGISTER_TYPE_HF:
618 assert(!"unimplemented: negate DF/HF immediate");
619 }
620
621 return false;
622 }
623
624 bool
625 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
626 {
627 switch (type) {
628 case BRW_REGISTER_TYPE_D:
629 reg->dw1.d = abs(reg->dw1.d);
630 return true;
631 case BRW_REGISTER_TYPE_W:
632 reg->dw1.d = abs((int16_t)reg->dw1.ud);
633 return true;
634 case BRW_REGISTER_TYPE_F:
635 reg->dw1.f = fabsf(reg->dw1.f);
636 return true;
637 case BRW_REGISTER_TYPE_VF:
638 reg->dw1.ud &= ~0x80808080;
639 return true;
640 case BRW_REGISTER_TYPE_UB:
641 case BRW_REGISTER_TYPE_B:
642 unreachable("no UB/B immediates");
643 case BRW_REGISTER_TYPE_UQ:
644 case BRW_REGISTER_TYPE_UD:
645 case BRW_REGISTER_TYPE_UW:
646 case BRW_REGISTER_TYPE_UV:
647 /* Presumably the absolute value modifier on an unsigned source is a
648 * nop, but it would be nice to confirm.
649 */
650 assert(!"unimplemented: abs unsigned immediate");
651 case BRW_REGISTER_TYPE_V:
652 assert(!"unimplemented: abs V immediate");
653 case BRW_REGISTER_TYPE_Q:
654 assert(!"unimplemented: abs Q immediate");
655 case BRW_REGISTER_TYPE_DF:
656 case BRW_REGISTER_TYPE_HF:
657 assert(!"unimplemented: abs DF/HF immediate");
658 }
659
660 return false;
661 }
662
663 backend_shader::backend_shader(const struct brw_compiler *compiler,
664 void *log_data,
665 void *mem_ctx,
666 const nir_shader *shader,
667 struct brw_stage_prog_data *stage_prog_data)
668 : compiler(compiler),
669 log_data(log_data),
670 devinfo(compiler->devinfo),
671 nir(shader),
672 stage_prog_data(stage_prog_data),
673 mem_ctx(mem_ctx),
674 cfg(NULL),
675 stage(shader->stage)
676 {
677 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
678 stage_name = _mesa_shader_stage_to_string(stage);
679 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
680 }
681
682 bool
683 backend_reg::is_zero() const
684 {
685 if (file != IMM)
686 return false;
687
688 return fixed_hw_reg.dw1.d == 0;
689 }
690
691 bool
692 backend_reg::is_one() const
693 {
694 if (file != IMM)
695 return false;
696
697 return type == BRW_REGISTER_TYPE_F
698 ? fixed_hw_reg.dw1.f == 1.0
699 : fixed_hw_reg.dw1.d == 1;
700 }
701
702 bool
703 backend_reg::is_negative_one() const
704 {
705 if (file != IMM)
706 return false;
707
708 switch (type) {
709 case BRW_REGISTER_TYPE_F:
710 return fixed_hw_reg.dw1.f == -1.0;
711 case BRW_REGISTER_TYPE_D:
712 return fixed_hw_reg.dw1.d == -1;
713 default:
714 return false;
715 }
716 }
717
718 bool
719 backend_reg::is_null() const
720 {
721 return file == HW_REG &&
722 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
723 fixed_hw_reg.nr == BRW_ARF_NULL;
724 }
725
726
727 bool
728 backend_reg::is_accumulator() const
729 {
730 return file == HW_REG &&
731 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
732 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
733 }
734
735 bool
736 backend_reg::in_range(const backend_reg &r, unsigned n) const
737 {
738 return (file == r.file &&
739 reg == r.reg &&
740 reg_offset >= r.reg_offset &&
741 reg_offset < r.reg_offset + n);
742 }
743
744 bool
745 backend_instruction::is_commutative() const
746 {
747 switch (opcode) {
748 case BRW_OPCODE_AND:
749 case BRW_OPCODE_OR:
750 case BRW_OPCODE_XOR:
751 case BRW_OPCODE_ADD:
752 case BRW_OPCODE_MUL:
753 case SHADER_OPCODE_MULH:
754 return true;
755 case BRW_OPCODE_SEL:
756 /* MIN and MAX are commutative. */
757 if (conditional_mod == BRW_CONDITIONAL_GE ||
758 conditional_mod == BRW_CONDITIONAL_L) {
759 return true;
760 }
761 /* fallthrough */
762 default:
763 return false;
764 }
765 }
766
767 bool
768 backend_instruction::is_3src() const
769 {
770 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
771 }
772
773 bool
774 backend_instruction::is_tex() const
775 {
776 return (opcode == SHADER_OPCODE_TEX ||
777 opcode == FS_OPCODE_TXB ||
778 opcode == SHADER_OPCODE_TXD ||
779 opcode == SHADER_OPCODE_TXF ||
780 opcode == SHADER_OPCODE_TXF_CMS ||
781 opcode == SHADER_OPCODE_TXF_UMS ||
782 opcode == SHADER_OPCODE_TXF_MCS ||
783 opcode == SHADER_OPCODE_TXL ||
784 opcode == SHADER_OPCODE_TXS ||
785 opcode == SHADER_OPCODE_LOD ||
786 opcode == SHADER_OPCODE_TG4 ||
787 opcode == SHADER_OPCODE_TG4_OFFSET);
788 }
789
790 bool
791 backend_instruction::is_math() const
792 {
793 return (opcode == SHADER_OPCODE_RCP ||
794 opcode == SHADER_OPCODE_RSQ ||
795 opcode == SHADER_OPCODE_SQRT ||
796 opcode == SHADER_OPCODE_EXP2 ||
797 opcode == SHADER_OPCODE_LOG2 ||
798 opcode == SHADER_OPCODE_SIN ||
799 opcode == SHADER_OPCODE_COS ||
800 opcode == SHADER_OPCODE_INT_QUOTIENT ||
801 opcode == SHADER_OPCODE_INT_REMAINDER ||
802 opcode == SHADER_OPCODE_POW);
803 }
804
805 bool
806 backend_instruction::is_control_flow() const
807 {
808 switch (opcode) {
809 case BRW_OPCODE_DO:
810 case BRW_OPCODE_WHILE:
811 case BRW_OPCODE_IF:
812 case BRW_OPCODE_ELSE:
813 case BRW_OPCODE_ENDIF:
814 case BRW_OPCODE_BREAK:
815 case BRW_OPCODE_CONTINUE:
816 return true;
817 default:
818 return false;
819 }
820 }
821
822 bool
823 backend_instruction::can_do_source_mods() const
824 {
825 switch (opcode) {
826 case BRW_OPCODE_ADDC:
827 case BRW_OPCODE_BFE:
828 case BRW_OPCODE_BFI1:
829 case BRW_OPCODE_BFI2:
830 case BRW_OPCODE_BFREV:
831 case BRW_OPCODE_CBIT:
832 case BRW_OPCODE_FBH:
833 case BRW_OPCODE_FBL:
834 case BRW_OPCODE_SUBB:
835 return false;
836 default:
837 return true;
838 }
839 }
840
841 bool
842 backend_instruction::can_do_saturate() const
843 {
844 switch (opcode) {
845 case BRW_OPCODE_ADD:
846 case BRW_OPCODE_ASR:
847 case BRW_OPCODE_AVG:
848 case BRW_OPCODE_DP2:
849 case BRW_OPCODE_DP3:
850 case BRW_OPCODE_DP4:
851 case BRW_OPCODE_DPH:
852 case BRW_OPCODE_F16TO32:
853 case BRW_OPCODE_F32TO16:
854 case BRW_OPCODE_LINE:
855 case BRW_OPCODE_LRP:
856 case BRW_OPCODE_MAC:
857 case BRW_OPCODE_MAD:
858 case BRW_OPCODE_MATH:
859 case BRW_OPCODE_MOV:
860 case BRW_OPCODE_MUL:
861 case SHADER_OPCODE_MULH:
862 case BRW_OPCODE_PLN:
863 case BRW_OPCODE_RNDD:
864 case BRW_OPCODE_RNDE:
865 case BRW_OPCODE_RNDU:
866 case BRW_OPCODE_RNDZ:
867 case BRW_OPCODE_SEL:
868 case BRW_OPCODE_SHL:
869 case BRW_OPCODE_SHR:
870 case FS_OPCODE_LINTERP:
871 case SHADER_OPCODE_COS:
872 case SHADER_OPCODE_EXP2:
873 case SHADER_OPCODE_LOG2:
874 case SHADER_OPCODE_POW:
875 case SHADER_OPCODE_RCP:
876 case SHADER_OPCODE_RSQ:
877 case SHADER_OPCODE_SIN:
878 case SHADER_OPCODE_SQRT:
879 return true;
880 default:
881 return false;
882 }
883 }
884
885 bool
886 backend_instruction::can_do_cmod() const
887 {
888 switch (opcode) {
889 case BRW_OPCODE_ADD:
890 case BRW_OPCODE_ADDC:
891 case BRW_OPCODE_AND:
892 case BRW_OPCODE_ASR:
893 case BRW_OPCODE_AVG:
894 case BRW_OPCODE_CMP:
895 case BRW_OPCODE_CMPN:
896 case BRW_OPCODE_DP2:
897 case BRW_OPCODE_DP3:
898 case BRW_OPCODE_DP4:
899 case BRW_OPCODE_DPH:
900 case BRW_OPCODE_F16TO32:
901 case BRW_OPCODE_F32TO16:
902 case BRW_OPCODE_FRC:
903 case BRW_OPCODE_LINE:
904 case BRW_OPCODE_LRP:
905 case BRW_OPCODE_LZD:
906 case BRW_OPCODE_MAC:
907 case BRW_OPCODE_MACH:
908 case BRW_OPCODE_MAD:
909 case BRW_OPCODE_MOV:
910 case BRW_OPCODE_MUL:
911 case BRW_OPCODE_NOT:
912 case BRW_OPCODE_OR:
913 case BRW_OPCODE_PLN:
914 case BRW_OPCODE_RNDD:
915 case BRW_OPCODE_RNDE:
916 case BRW_OPCODE_RNDU:
917 case BRW_OPCODE_RNDZ:
918 case BRW_OPCODE_SAD2:
919 case BRW_OPCODE_SADA2:
920 case BRW_OPCODE_SHL:
921 case BRW_OPCODE_SHR:
922 case BRW_OPCODE_SUBB:
923 case BRW_OPCODE_XOR:
924 case FS_OPCODE_CINTERP:
925 case FS_OPCODE_LINTERP:
926 return true;
927 default:
928 return false;
929 }
930 }
931
932 bool
933 backend_instruction::reads_accumulator_implicitly() const
934 {
935 switch (opcode) {
936 case BRW_OPCODE_MAC:
937 case BRW_OPCODE_MACH:
938 case BRW_OPCODE_SADA2:
939 return true;
940 default:
941 return false;
942 }
943 }
944
945 bool
946 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
947 {
948 return writes_accumulator ||
949 (devinfo->gen < 6 &&
950 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
951 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
952 opcode != FS_OPCODE_CINTERP)));
953 }
954
955 bool
956 backend_instruction::has_side_effects() const
957 {
958 switch (opcode) {
959 case SHADER_OPCODE_UNTYPED_ATOMIC:
960 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
961 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
962 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
963 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
964 case SHADER_OPCODE_TYPED_ATOMIC:
965 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
966 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
967 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
968 case SHADER_OPCODE_MEMORY_FENCE:
969 case SHADER_OPCODE_URB_WRITE_SIMD8:
970 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
971 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
972 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
973 case FS_OPCODE_FB_WRITE:
974 case SHADER_OPCODE_BARRIER:
975 return true;
976 default:
977 return false;
978 }
979 }
980
981 #ifndef NDEBUG
982 static bool
983 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
984 {
985 bool found = false;
986 foreach_inst_in_block (backend_instruction, i, block) {
987 if (inst == i) {
988 found = true;
989 }
990 }
991 return found;
992 }
993 #endif
994
995 static void
996 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
997 {
998 for (bblock_t *block_iter = start_block->next();
999 !block_iter->link.is_tail_sentinel();
1000 block_iter = block_iter->next()) {
1001 block_iter->start_ip += ip_adjustment;
1002 block_iter->end_ip += ip_adjustment;
1003 }
1004 }
1005
1006 void
1007 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1008 {
1009 if (!this->is_head_sentinel())
1010 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1011
1012 block->end_ip++;
1013
1014 adjust_later_block_ips(block, 1);
1015
1016 exec_node::insert_after(inst);
1017 }
1018
1019 void
1020 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1021 {
1022 if (!this->is_tail_sentinel())
1023 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1024
1025 block->end_ip++;
1026
1027 adjust_later_block_ips(block, 1);
1028
1029 exec_node::insert_before(inst);
1030 }
1031
1032 void
1033 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1034 {
1035 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1036
1037 unsigned num_inst = list->length();
1038
1039 block->end_ip += num_inst;
1040
1041 adjust_later_block_ips(block, num_inst);
1042
1043 exec_node::insert_before(list);
1044 }
1045
1046 void
1047 backend_instruction::remove(bblock_t *block)
1048 {
1049 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1050
1051 adjust_later_block_ips(block, -1);
1052
1053 if (block->start_ip == block->end_ip) {
1054 block->cfg->remove_block(block);
1055 } else {
1056 block->end_ip--;
1057 }
1058
1059 exec_node::remove();
1060 }
1061
1062 void
1063 backend_shader::dump_instructions()
1064 {
1065 dump_instructions(NULL);
1066 }
1067
1068 void
1069 backend_shader::dump_instructions(const char *name)
1070 {
1071 FILE *file = stderr;
1072 if (name && geteuid() != 0) {
1073 file = fopen(name, "w");
1074 if (!file)
1075 file = stderr;
1076 }
1077
1078 if (cfg) {
1079 int ip = 0;
1080 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1081 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1082 fprintf(file, "%4d: ", ip++);
1083 dump_instruction(inst, file);
1084 }
1085 } else {
1086 int ip = 0;
1087 foreach_in_list(backend_instruction, inst, &instructions) {
1088 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1089 fprintf(file, "%4d: ", ip++);
1090 dump_instruction(inst, file);
1091 }
1092 }
1093
1094 if (file != stderr) {
1095 fclose(file);
1096 }
1097 }
1098
1099 void
1100 backend_shader::calculate_cfg()
1101 {
1102 if (this->cfg)
1103 return;
1104 cfg = new(mem_ctx) cfg_t(&this->instructions);
1105 }
1106
1107 void
1108 backend_shader::invalidate_cfg()
1109 {
1110 ralloc_free(this->cfg);
1111 this->cfg = NULL;
1112 }
1113
1114 /**
1115 * Sets up the starting offsets for the groups of binding table entries
1116 * commong to all pipeline stages.
1117 *
1118 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1119 * unused but also make sure that addition of small offsets to them will
1120 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1121 */
1122 void
1123 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1124 const struct brw_device_info *devinfo,
1125 const struct gl_shader_program *shader_prog,
1126 const struct gl_program *prog,
1127 struct brw_stage_prog_data *stage_prog_data,
1128 uint32_t next_binding_table_offset)
1129 {
1130 const struct gl_shader *shader = NULL;
1131 int num_textures = _mesa_fls(prog->SamplersUsed);
1132
1133 if (shader_prog)
1134 shader = shader_prog->_LinkedShaders[stage];
1135
1136 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1137 next_binding_table_offset += num_textures;
1138
1139 if (shader) {
1140 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1141 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1142 next_binding_table_offset += shader->NumUniformBlocks;
1143
1144 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1145 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1146 next_binding_table_offset += shader->NumShaderStorageBlocks;
1147 } else {
1148 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1149 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1150 }
1151
1152 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1153 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1154 next_binding_table_offset++;
1155 } else {
1156 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1157 }
1158
1159 if (prog->UsesGather) {
1160 if (devinfo->gen >= 8) {
1161 stage_prog_data->binding_table.gather_texture_start =
1162 stage_prog_data->binding_table.texture_start;
1163 } else {
1164 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1165 next_binding_table_offset += num_textures;
1166 }
1167 } else {
1168 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1169 }
1170
1171 if (shader_prog && shader_prog->NumAtomicBuffers) {
1172 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1173 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1174 } else {
1175 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1176 }
1177
1178 if (shader && shader->NumImages) {
1179 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1180 next_binding_table_offset += shader->NumImages;
1181 } else {
1182 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1183 }
1184
1185 /* This may or may not be used depending on how the compile goes. */
1186 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1187 next_binding_table_offset++;
1188
1189 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1190
1191 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1192 }
1193
1194 static void
1195 setup_vec4_uniform_value(const gl_constant_value **params,
1196 const gl_constant_value *values,
1197 unsigned n)
1198 {
1199 static const gl_constant_value zero = { 0 };
1200
1201 for (unsigned i = 0; i < n; ++i)
1202 params[i] = &values[i];
1203
1204 for (unsigned i = n; i < 4; ++i)
1205 params[i] = &zero;
1206 }
1207
1208 void
1209 brw_setup_image_uniform_values(gl_shader_stage stage,
1210 struct brw_stage_prog_data *stage_prog_data,
1211 unsigned param_start_index,
1212 const gl_uniform_storage *storage)
1213 {
1214 const gl_constant_value **param =
1215 &stage_prog_data->param[param_start_index];
1216
1217 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1218 const unsigned image_idx = storage->opaque[stage].index + i;
1219 const brw_image_param *image_param =
1220 &stage_prog_data->image_param[image_idx];
1221
1222 /* Upload the brw_image_param structure. The order is expected to match
1223 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1224 */
1225 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1226 (const gl_constant_value *)&image_param->surface_idx, 1);
1227 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1228 (const gl_constant_value *)image_param->offset, 2);
1229 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1230 (const gl_constant_value *)image_param->size, 3);
1231 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1232 (const gl_constant_value *)image_param->stride, 4);
1233 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1234 (const gl_constant_value *)image_param->tiling, 3);
1235 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1236 (const gl_constant_value *)image_param->swizzling, 2);
1237 param += BRW_IMAGE_PARAM_SIZE;
1238
1239 brw_mark_surface_used(
1240 stage_prog_data,
1241 stage_prog_data->binding_table.image_start + image_idx);
1242 }
1243 }
1244
1245 /**
1246 * Decide which set of clip planes should be used when clipping via
1247 * gl_Position or gl_ClipVertex.
1248 */
1249 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1250 {
1251 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1252 /* There is currently a GLSL vertex shader, so clip according to GLSL
1253 * rules, which means compare gl_ClipVertex (or gl_Position, if
1254 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1255 * that were stored in EyeUserPlane at the time the clip planes were
1256 * specified.
1257 */
1258 return ctx->Transform.EyeUserPlane;
1259 } else {
1260 /* Either we are using fixed function or an ARB vertex program. In
1261 * either case the clip planes are going to be compared against
1262 * gl_Position (which is in clip coordinates) so we have to clip using
1263 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1264 * core.
1265 */
1266 return ctx->Transform._ClipUserPlane;
1267 }
1268 }
1269