2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
33 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
36 assert(surf_index
< BRW_MAX_SURFACES
);
38 prog_data
->binding_table
.size_bytes
=
39 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
43 brw_type_for_base_type(const struct glsl_type
*type
)
45 switch (type
->base_type
) {
47 return BRW_REGISTER_TYPE_F
;
50 case GLSL_TYPE_SUBROUTINE
:
51 return BRW_REGISTER_TYPE_D
;
53 return BRW_REGISTER_TYPE_UD
;
55 return brw_type_for_base_type(type
->fields
.array
);
56 case GLSL_TYPE_STRUCT
:
57 case GLSL_TYPE_SAMPLER
:
58 case GLSL_TYPE_ATOMIC_UINT
:
59 /* These should be overridden with the type of the member when
60 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
61 * way to trip up if we don't.
63 return BRW_REGISTER_TYPE_UD
;
65 return BRW_REGISTER_TYPE_UD
;
66 case GLSL_TYPE_DOUBLE
:
67 return BRW_REGISTER_TYPE_DF
;
70 case GLSL_TYPE_INTERFACE
:
71 case GLSL_TYPE_FUNCTION
:
72 unreachable("not reached");
75 return BRW_REGISTER_TYPE_F
;
78 enum brw_conditional_mod
79 brw_conditional_for_comparison(unsigned int op
)
83 return BRW_CONDITIONAL_L
;
84 case ir_binop_greater
:
85 return BRW_CONDITIONAL_G
;
87 return BRW_CONDITIONAL_LE
;
89 return BRW_CONDITIONAL_GE
;
91 case ir_binop_all_equal
: /* same as equal for scalars */
92 return BRW_CONDITIONAL_Z
;
94 case ir_binop_any_nequal
: /* same as nequal for scalars */
95 return BRW_CONDITIONAL_NZ
;
97 unreachable("not reached: bad operation for comparison");
102 brw_math_function(enum opcode op
)
105 case SHADER_OPCODE_RCP
:
106 return BRW_MATH_FUNCTION_INV
;
107 case SHADER_OPCODE_RSQ
:
108 return BRW_MATH_FUNCTION_RSQ
;
109 case SHADER_OPCODE_SQRT
:
110 return BRW_MATH_FUNCTION_SQRT
;
111 case SHADER_OPCODE_EXP2
:
112 return BRW_MATH_FUNCTION_EXP
;
113 case SHADER_OPCODE_LOG2
:
114 return BRW_MATH_FUNCTION_LOG
;
115 case SHADER_OPCODE_POW
:
116 return BRW_MATH_FUNCTION_POW
;
117 case SHADER_OPCODE_SIN
:
118 return BRW_MATH_FUNCTION_SIN
;
119 case SHADER_OPCODE_COS
:
120 return BRW_MATH_FUNCTION_COS
;
121 case SHADER_OPCODE_INT_QUOTIENT
:
122 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
123 case SHADER_OPCODE_INT_REMAINDER
:
124 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
126 unreachable("not reached: unknown math function");
131 brw_texture_offset(int *offsets
, unsigned num_components
, uint32_t *offset_bits
)
133 if (!offsets
) return false; /* nonconstant offset; caller will handle it. */
135 /* offset out of bounds; caller will handle it. */
136 for (unsigned i
= 0; i
< num_components
; i
++)
137 if (offsets
[i
] > 7 || offsets
[i
] < -8)
140 /* Combine all three offsets into a single unsigned dword:
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
147 for (unsigned i
= 0; i
< num_components
; i
++) {
148 const unsigned shift
= 4 * (2 - i
);
149 *offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
155 brw_instruction_name(const struct gen_device_info
*devinfo
, enum opcode op
)
158 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
159 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
160 * start of a loop in the IR.
162 if (devinfo
->gen
>= 6 && op
== BRW_OPCODE_DO
)
165 assert(brw_opcode_desc(devinfo
, op
)->name
);
166 return brw_opcode_desc(devinfo
, op
)->name
;
167 case FS_OPCODE_FB_WRITE
:
169 case FS_OPCODE_FB_WRITE_LOGICAL
:
170 return "fb_write_logical";
171 case FS_OPCODE_REP_FB_WRITE
:
172 return "rep_fb_write";
173 case FS_OPCODE_FB_READ
:
175 case FS_OPCODE_FB_READ_LOGICAL
:
176 return "fb_read_logical";
178 case SHADER_OPCODE_RCP
:
180 case SHADER_OPCODE_RSQ
:
182 case SHADER_OPCODE_SQRT
:
184 case SHADER_OPCODE_EXP2
:
186 case SHADER_OPCODE_LOG2
:
188 case SHADER_OPCODE_POW
:
190 case SHADER_OPCODE_INT_QUOTIENT
:
192 case SHADER_OPCODE_INT_REMAINDER
:
194 case SHADER_OPCODE_SIN
:
196 case SHADER_OPCODE_COS
:
199 case SHADER_OPCODE_TEX
:
201 case SHADER_OPCODE_TEX_LOGICAL
:
202 return "tex_logical";
203 case SHADER_OPCODE_TXD
:
205 case SHADER_OPCODE_TXD_LOGICAL
:
206 return "txd_logical";
207 case SHADER_OPCODE_TXF
:
209 case SHADER_OPCODE_TXF_LOGICAL
:
210 return "txf_logical";
211 case SHADER_OPCODE_TXF_LZ
:
213 case SHADER_OPCODE_TXL
:
215 case SHADER_OPCODE_TXL_LOGICAL
:
216 return "txl_logical";
217 case SHADER_OPCODE_TXL_LZ
:
219 case SHADER_OPCODE_TXS
:
221 case SHADER_OPCODE_TXS_LOGICAL
:
222 return "txs_logical";
225 case FS_OPCODE_TXB_LOGICAL
:
226 return "txb_logical";
227 case SHADER_OPCODE_TXF_CMS
:
229 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
230 return "txf_cms_logical";
231 case SHADER_OPCODE_TXF_CMS_W
:
233 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
234 return "txf_cms_w_logical";
235 case SHADER_OPCODE_TXF_UMS
:
237 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
238 return "txf_ums_logical";
239 case SHADER_OPCODE_TXF_MCS
:
241 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
242 return "txf_mcs_logical";
243 case SHADER_OPCODE_LOD
:
245 case SHADER_OPCODE_LOD_LOGICAL
:
246 return "lod_logical";
247 case SHADER_OPCODE_TG4
:
249 case SHADER_OPCODE_TG4_LOGICAL
:
250 return "tg4_logical";
251 case SHADER_OPCODE_TG4_OFFSET
:
253 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
254 return "tg4_offset_logical";
255 case SHADER_OPCODE_SAMPLEINFO
:
257 case SHADER_OPCODE_SAMPLEINFO_LOGICAL
:
258 return "sampleinfo_logical";
260 case SHADER_OPCODE_SHADER_TIME_ADD
:
261 return "shader_time_add";
263 case SHADER_OPCODE_UNTYPED_ATOMIC
:
264 return "untyped_atomic";
265 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
266 return "untyped_atomic_logical";
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
268 return "untyped_surface_read";
269 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
270 return "untyped_surface_read_logical";
271 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
272 return "untyped_surface_write";
273 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
274 return "untyped_surface_write_logical";
275 case SHADER_OPCODE_TYPED_ATOMIC
:
276 return "typed_atomic";
277 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
278 return "typed_atomic_logical";
279 case SHADER_OPCODE_TYPED_SURFACE_READ
:
280 return "typed_surface_read";
281 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
282 return "typed_surface_read_logical";
283 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
284 return "typed_surface_write";
285 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
286 return "typed_surface_write_logical";
287 case SHADER_OPCODE_MEMORY_FENCE
:
288 return "memory_fence";
290 case SHADER_OPCODE_LOAD_PAYLOAD
:
291 return "load_payload";
295 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
296 return "gen4_scratch_read";
297 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
298 return "gen4_scratch_write";
299 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
300 return "gen7_scratch_read";
301 case SHADER_OPCODE_URB_WRITE_SIMD8
:
302 return "gen8_urb_write_simd8";
303 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
304 return "gen8_urb_write_simd8_per_slot";
305 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
306 return "gen8_urb_write_simd8_masked";
307 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
308 return "gen8_urb_write_simd8_masked_per_slot";
309 case SHADER_OPCODE_URB_READ_SIMD8
:
310 return "urb_read_simd8";
311 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
312 return "urb_read_simd8_per_slot";
314 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
315 return "find_live_channel";
316 case SHADER_OPCODE_BROADCAST
:
319 case VEC4_OPCODE_MOV_BYTES
:
321 case VEC4_OPCODE_PACK_BYTES
:
323 case VEC4_OPCODE_UNPACK_UNIFORM
:
324 return "unpack_uniform";
325 case VEC4_OPCODE_FROM_DOUBLE
:
326 return "double_to_single";
327 case VEC4_OPCODE_TO_DOUBLE
:
328 return "single_to_double";
329 case VEC4_OPCODE_PICK_LOW_32BIT
:
330 return "pick_low_32bit";
331 case VEC4_OPCODE_PICK_HIGH_32BIT
:
332 return "pick_high_32bit";
333 case VEC4_OPCODE_SET_LOW_32BIT
:
334 return "set_low_32bit";
335 case VEC4_OPCODE_SET_HIGH_32BIT
:
336 return "set_high_32bit";
338 case FS_OPCODE_DDX_COARSE
:
340 case FS_OPCODE_DDX_FINE
:
342 case FS_OPCODE_DDY_COARSE
:
344 case FS_OPCODE_DDY_FINE
:
347 case FS_OPCODE_CINTERP
:
349 case FS_OPCODE_LINTERP
:
352 case FS_OPCODE_PIXEL_X
:
354 case FS_OPCODE_PIXEL_Y
:
357 case FS_OPCODE_GET_BUFFER_SIZE
:
358 return "fs_get_buffer_size";
360 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
361 return "uniform_pull_const";
362 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
363 return "uniform_pull_const_gen7";
364 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4
:
365 return "varying_pull_const_gen4";
366 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
367 return "varying_pull_const_gen7";
368 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL
:
369 return "varying_pull_const_logical";
371 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
372 return "mov_dispatch_to_flags";
373 case FS_OPCODE_DISCARD_JUMP
:
374 return "discard_jump";
376 case FS_OPCODE_SET_SAMPLE_ID
:
377 return "set_sample_id";
379 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
380 return "pack_half_2x16_split";
381 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
382 return "unpack_half_2x16_split_x";
383 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
384 return "unpack_half_2x16_split_y";
386 case FS_OPCODE_PLACEHOLDER_HALT
:
387 return "placeholder_halt";
389 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
390 return "interp_sample";
391 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
392 return "interp_shared_offset";
393 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
394 return "interp_per_slot_offset";
396 case VS_OPCODE_URB_WRITE
:
397 return "vs_urb_write";
398 case VS_OPCODE_PULL_CONSTANT_LOAD
:
399 return "pull_constant_load";
400 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
401 return "pull_constant_load_gen7";
403 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
404 return "set_simd4x2_header_gen9";
406 case VS_OPCODE_GET_BUFFER_SIZE
:
407 return "vs_get_buffer_size";
409 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
410 return "unpack_flags_simd4x2";
412 case GS_OPCODE_URB_WRITE
:
413 return "gs_urb_write";
414 case GS_OPCODE_URB_WRITE_ALLOCATE
:
415 return "gs_urb_write_allocate";
416 case GS_OPCODE_THREAD_END
:
417 return "gs_thread_end";
418 case GS_OPCODE_SET_WRITE_OFFSET
:
419 return "set_write_offset";
420 case GS_OPCODE_SET_VERTEX_COUNT
:
421 return "set_vertex_count";
422 case GS_OPCODE_SET_DWORD_2
:
423 return "set_dword_2";
424 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
425 return "prepare_channel_masks";
426 case GS_OPCODE_SET_CHANNEL_MASKS
:
427 return "set_channel_masks";
428 case GS_OPCODE_GET_INSTANCE_ID
:
429 return "get_instance_id";
430 case GS_OPCODE_FF_SYNC
:
432 case GS_OPCODE_SET_PRIMITIVE_ID
:
433 return "set_primitive_id";
434 case GS_OPCODE_SVB_WRITE
:
435 return "gs_svb_write";
436 case GS_OPCODE_SVB_SET_DST_INDEX
:
437 return "gs_svb_set_dst_index";
438 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
439 return "gs_ff_sync_set_primitives";
440 case CS_OPCODE_CS_TERMINATE
:
441 return "cs_terminate";
442 case SHADER_OPCODE_BARRIER
:
444 case SHADER_OPCODE_MULH
:
446 case SHADER_OPCODE_MOV_INDIRECT
:
447 return "mov_indirect";
449 case VEC4_OPCODE_URB_READ
:
451 case TCS_OPCODE_GET_INSTANCE_ID
:
452 return "tcs_get_instance_id";
453 case TCS_OPCODE_URB_WRITE
:
454 return "tcs_urb_write";
455 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
456 return "tcs_set_input_urb_offsets";
457 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
458 return "tcs_set_output_urb_offsets";
459 case TCS_OPCODE_GET_PRIMITIVE_ID
:
460 return "tcs_get_primitive_id";
461 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
462 return "tcs_create_barrier_header";
463 case TCS_OPCODE_SRC0_010_IS_ZERO
:
464 return "tcs_src0<0,1,0>_is_zero";
465 case TCS_OPCODE_RELEASE_INPUT
:
466 return "tcs_release_input";
467 case TCS_OPCODE_THREAD_END
:
468 return "tcs_thread_end";
469 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
470 return "tes_create_input_read_header";
471 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
472 return "tes_add_indirect_urb_offset";
473 case TES_OPCODE_GET_PRIMITIVE_ID
:
474 return "tes_get_primitive_id";
477 unreachable("not reached");
481 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
488 } imm
, sat_imm
= { 0 };
490 const unsigned size
= type_sz(type
);
492 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
493 * irrelevant, so just check the size of the type and copy from/to an
494 * appropriately sized field.
502 case BRW_REGISTER_TYPE_UD
:
503 case BRW_REGISTER_TYPE_D
:
504 case BRW_REGISTER_TYPE_UW
:
505 case BRW_REGISTER_TYPE_W
:
506 case BRW_REGISTER_TYPE_UQ
:
507 case BRW_REGISTER_TYPE_Q
:
510 case BRW_REGISTER_TYPE_F
:
511 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
513 case BRW_REGISTER_TYPE_DF
:
514 sat_imm
.df
= CLAMP(imm
.df
, 0.0, 1.0);
516 case BRW_REGISTER_TYPE_UB
:
517 case BRW_REGISTER_TYPE_B
:
518 unreachable("no UB/B immediates");
519 case BRW_REGISTER_TYPE_V
:
520 case BRW_REGISTER_TYPE_UV
:
521 case BRW_REGISTER_TYPE_VF
:
522 unreachable("unimplemented: saturate vector immediate");
523 case BRW_REGISTER_TYPE_HF
:
524 unreachable("unimplemented: saturate HF immediate");
528 if (imm
.ud
!= sat_imm
.ud
) {
529 reg
->ud
= sat_imm
.ud
;
533 if (imm
.df
!= sat_imm
.df
) {
534 reg
->df
= sat_imm
.df
;
542 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
545 case BRW_REGISTER_TYPE_D
:
546 case BRW_REGISTER_TYPE_UD
:
549 case BRW_REGISTER_TYPE_W
:
550 case BRW_REGISTER_TYPE_UW
:
551 reg
->d
= -(int16_t)reg
->ud
;
553 case BRW_REGISTER_TYPE_F
:
556 case BRW_REGISTER_TYPE_VF
:
557 reg
->ud
^= 0x80808080;
559 case BRW_REGISTER_TYPE_DF
:
562 case BRW_REGISTER_TYPE_UB
:
563 case BRW_REGISTER_TYPE_B
:
564 unreachable("no UB/B immediates");
565 case BRW_REGISTER_TYPE_UV
:
566 case BRW_REGISTER_TYPE_V
:
567 assert(!"unimplemented: negate UV/V immediate");
568 case BRW_REGISTER_TYPE_UQ
:
569 case BRW_REGISTER_TYPE_Q
:
570 assert(!"unimplemented: negate UQ/Q immediate");
571 case BRW_REGISTER_TYPE_HF
:
572 assert(!"unimplemented: negate HF immediate");
579 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
582 case BRW_REGISTER_TYPE_D
:
583 reg
->d
= abs(reg
->d
);
585 case BRW_REGISTER_TYPE_W
:
586 reg
->d
= abs((int16_t)reg
->ud
);
588 case BRW_REGISTER_TYPE_F
:
589 reg
->f
= fabsf(reg
->f
);
591 case BRW_REGISTER_TYPE_DF
:
592 reg
->df
= fabs(reg
->df
);
594 case BRW_REGISTER_TYPE_VF
:
595 reg
->ud
&= ~0x80808080;
597 case BRW_REGISTER_TYPE_UB
:
598 case BRW_REGISTER_TYPE_B
:
599 unreachable("no UB/B immediates");
600 case BRW_REGISTER_TYPE_UQ
:
601 case BRW_REGISTER_TYPE_UD
:
602 case BRW_REGISTER_TYPE_UW
:
603 case BRW_REGISTER_TYPE_UV
:
604 /* Presumably the absolute value modifier on an unsigned source is a
605 * nop, but it would be nice to confirm.
607 assert(!"unimplemented: abs unsigned immediate");
608 case BRW_REGISTER_TYPE_V
:
609 assert(!"unimplemented: abs V immediate");
610 case BRW_REGISTER_TYPE_Q
:
611 assert(!"unimplemented: abs Q immediate");
612 case BRW_REGISTER_TYPE_HF
:
613 assert(!"unimplemented: abs HF immediate");
620 * Get the appropriate atomic op for an image atomic intrinsic.
623 get_atomic_counter_op(nir_intrinsic_op op
)
626 case nir_intrinsic_atomic_counter_inc
:
628 case nir_intrinsic_atomic_counter_dec
:
629 return BRW_AOP_PREDEC
;
630 case nir_intrinsic_atomic_counter_add
:
632 case nir_intrinsic_atomic_counter_min
:
634 case nir_intrinsic_atomic_counter_max
:
636 case nir_intrinsic_atomic_counter_and
:
638 case nir_intrinsic_atomic_counter_or
:
640 case nir_intrinsic_atomic_counter_xor
:
642 case nir_intrinsic_atomic_counter_exchange
:
644 case nir_intrinsic_atomic_counter_comp_swap
:
645 return BRW_AOP_CMPWR
;
647 unreachable("Not reachable.");
652 tesslevel_outer_components(GLenum tes_primitive_mode
)
654 switch (tes_primitive_mode
) {
662 unreachable("Bogus tessellation domain");
668 tesslevel_inner_components(GLenum tes_primitive_mode
)
670 switch (tes_primitive_mode
) {
678 unreachable("Bogus tessellation domain");
684 * Given a normal .xyzw writemask, convert it to a writemask for a vector
685 * that's stored backwards, i.e. .wzyx.
688 writemask_for_backwards_vector(unsigned mask
)
690 unsigned new_mask
= 0;
692 for (int i
= 0; i
< 4; i
++)
693 new_mask
|= ((mask
>> i
) & 1) << (3 - i
);
698 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
701 const nir_shader
*shader
,
702 struct brw_stage_prog_data
*stage_prog_data
)
703 : compiler(compiler
),
705 devinfo(compiler
->devinfo
),
707 stage_prog_data(stage_prog_data
),
712 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
713 stage_name
= _mesa_shader_stage_to_string(stage
);
714 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
715 is_passthrough_shader
=
716 nir
->info
->name
&& strcmp(nir
->info
->name
, "passthrough") == 0;
720 backend_reg::equals(const backend_reg
&r
) const
722 return brw_regs_equal(this, &r
) && offset
== r
.offset
;
726 backend_reg::is_zero() const
732 case BRW_REGISTER_TYPE_F
:
734 case BRW_REGISTER_TYPE_DF
:
736 case BRW_REGISTER_TYPE_D
:
737 case BRW_REGISTER_TYPE_UD
:
745 backend_reg::is_one() const
751 case BRW_REGISTER_TYPE_F
:
753 case BRW_REGISTER_TYPE_DF
:
755 case BRW_REGISTER_TYPE_D
:
756 case BRW_REGISTER_TYPE_UD
:
764 backend_reg::is_negative_one() const
770 case BRW_REGISTER_TYPE_F
:
772 case BRW_REGISTER_TYPE_DF
:
774 case BRW_REGISTER_TYPE_D
:
782 backend_reg::is_null() const
784 return file
== ARF
&& nr
== BRW_ARF_NULL
;
789 backend_reg::is_accumulator() const
791 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
795 backend_instruction::is_commutative() const
803 case SHADER_OPCODE_MULH
:
806 /* MIN and MAX are commutative. */
807 if (conditional_mod
== BRW_CONDITIONAL_GE
||
808 conditional_mod
== BRW_CONDITIONAL_L
) {
818 backend_instruction::is_3src(const struct gen_device_info
*devinfo
) const
820 return ::is_3src(devinfo
, opcode
);
824 backend_instruction::is_tex() const
826 return (opcode
== SHADER_OPCODE_TEX
||
827 opcode
== FS_OPCODE_TXB
||
828 opcode
== SHADER_OPCODE_TXD
||
829 opcode
== SHADER_OPCODE_TXF
||
830 opcode
== SHADER_OPCODE_TXF_LZ
||
831 opcode
== SHADER_OPCODE_TXF_CMS
||
832 opcode
== SHADER_OPCODE_TXF_CMS_W
||
833 opcode
== SHADER_OPCODE_TXF_UMS
||
834 opcode
== SHADER_OPCODE_TXF_MCS
||
835 opcode
== SHADER_OPCODE_TXL
||
836 opcode
== SHADER_OPCODE_TXL_LZ
||
837 opcode
== SHADER_OPCODE_TXS
||
838 opcode
== SHADER_OPCODE_LOD
||
839 opcode
== SHADER_OPCODE_TG4
||
840 opcode
== SHADER_OPCODE_TG4_OFFSET
||
841 opcode
== SHADER_OPCODE_SAMPLEINFO
);
845 backend_instruction::is_math() const
847 return (opcode
== SHADER_OPCODE_RCP
||
848 opcode
== SHADER_OPCODE_RSQ
||
849 opcode
== SHADER_OPCODE_SQRT
||
850 opcode
== SHADER_OPCODE_EXP2
||
851 opcode
== SHADER_OPCODE_LOG2
||
852 opcode
== SHADER_OPCODE_SIN
||
853 opcode
== SHADER_OPCODE_COS
||
854 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
855 opcode
== SHADER_OPCODE_INT_REMAINDER
||
856 opcode
== SHADER_OPCODE_POW
);
860 backend_instruction::is_control_flow() const
864 case BRW_OPCODE_WHILE
:
866 case BRW_OPCODE_ELSE
:
867 case BRW_OPCODE_ENDIF
:
868 case BRW_OPCODE_BREAK
:
869 case BRW_OPCODE_CONTINUE
:
877 backend_instruction::can_do_source_mods() const
880 case BRW_OPCODE_ADDC
:
882 case BRW_OPCODE_BFI1
:
883 case BRW_OPCODE_BFI2
:
884 case BRW_OPCODE_BFREV
:
885 case BRW_OPCODE_CBIT
:
888 case BRW_OPCODE_SUBB
:
896 backend_instruction::can_do_saturate() const
906 case BRW_OPCODE_F16TO32
:
907 case BRW_OPCODE_F32TO16
:
908 case BRW_OPCODE_LINE
:
912 case BRW_OPCODE_MATH
:
915 case SHADER_OPCODE_MULH
:
917 case BRW_OPCODE_RNDD
:
918 case BRW_OPCODE_RNDE
:
919 case BRW_OPCODE_RNDU
:
920 case BRW_OPCODE_RNDZ
:
924 case FS_OPCODE_LINTERP
:
925 case SHADER_OPCODE_COS
:
926 case SHADER_OPCODE_EXP2
:
927 case SHADER_OPCODE_LOG2
:
928 case SHADER_OPCODE_POW
:
929 case SHADER_OPCODE_RCP
:
930 case SHADER_OPCODE_RSQ
:
931 case SHADER_OPCODE_SIN
:
932 case SHADER_OPCODE_SQRT
:
940 backend_instruction::can_do_cmod() const
944 case BRW_OPCODE_ADDC
:
949 case BRW_OPCODE_CMPN
:
954 case BRW_OPCODE_F16TO32
:
955 case BRW_OPCODE_F32TO16
:
957 case BRW_OPCODE_LINE
:
961 case BRW_OPCODE_MACH
:
968 case BRW_OPCODE_RNDD
:
969 case BRW_OPCODE_RNDE
:
970 case BRW_OPCODE_RNDU
:
971 case BRW_OPCODE_RNDZ
:
972 case BRW_OPCODE_SAD2
:
973 case BRW_OPCODE_SADA2
:
976 case BRW_OPCODE_SUBB
:
978 case FS_OPCODE_CINTERP
:
979 case FS_OPCODE_LINTERP
:
987 backend_instruction::reads_accumulator_implicitly() const
991 case BRW_OPCODE_MACH
:
992 case BRW_OPCODE_SADA2
:
1000 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info
*devinfo
) const
1002 return writes_accumulator
||
1003 (devinfo
->gen
< 6 &&
1004 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1005 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1006 opcode
!= FS_OPCODE_CINTERP
)));
1010 backend_instruction::has_side_effects() const
1013 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1014 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
1015 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1016 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
1017 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
1018 case SHADER_OPCODE_TYPED_ATOMIC
:
1019 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
1020 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
1021 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
1022 case SHADER_OPCODE_MEMORY_FENCE
:
1023 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1024 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
1025 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
1026 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
1027 case FS_OPCODE_FB_WRITE
:
1028 case FS_OPCODE_FB_WRITE_LOGICAL
:
1029 case SHADER_OPCODE_BARRIER
:
1030 case TCS_OPCODE_URB_WRITE
:
1031 case TCS_OPCODE_RELEASE_INPUT
:
1039 backend_instruction::is_volatile() const
1042 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
1043 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
1044 case SHADER_OPCODE_TYPED_SURFACE_READ
:
1045 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
1046 case SHADER_OPCODE_URB_READ_SIMD8
:
1047 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
1048 case VEC4_OPCODE_URB_READ
:
1057 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1060 foreach_inst_in_block (backend_instruction
, i
, block
) {
1070 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1072 for (bblock_t
*block_iter
= start_block
->next();
1074 block_iter
= block_iter
->next()) {
1075 block_iter
->start_ip
+= ip_adjustment
;
1076 block_iter
->end_ip
+= ip_adjustment
;
1081 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1083 assert(this != inst
);
1085 if (!this->is_head_sentinel())
1086 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1090 adjust_later_block_ips(block
, 1);
1092 exec_node::insert_after(inst
);
1096 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1098 assert(this != inst
);
1100 if (!this->is_tail_sentinel())
1101 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1105 adjust_later_block_ips(block
, 1);
1107 exec_node::insert_before(inst
);
1111 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1113 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1115 unsigned num_inst
= list
->length();
1117 block
->end_ip
+= num_inst
;
1119 adjust_later_block_ips(block
, num_inst
);
1121 exec_node::insert_before(list
);
1125 backend_instruction::remove(bblock_t
*block
)
1127 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1129 adjust_later_block_ips(block
, -1);
1131 if (block
->start_ip
== block
->end_ip
) {
1132 block
->cfg
->remove_block(block
);
1137 exec_node::remove();
1141 backend_shader::dump_instructions()
1143 dump_instructions(NULL
);
1147 backend_shader::dump_instructions(const char *name
)
1149 FILE *file
= stderr
;
1150 if (name
&& geteuid() != 0) {
1151 file
= fopen(name
, "w");
1158 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1159 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1160 fprintf(file
, "%4d: ", ip
++);
1161 dump_instruction(inst
, file
);
1165 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1166 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1167 fprintf(file
, "%4d: ", ip
++);
1168 dump_instruction(inst
, file
);
1172 if (file
!= stderr
) {
1178 backend_shader::calculate_cfg()
1182 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1186 * Sets up the starting offsets for the groups of binding table entries
1187 * commong to all pipeline stages.
1189 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1190 * unused but also make sure that addition of small offsets to them will
1191 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1194 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1195 const struct gen_device_info
*devinfo
,
1196 const struct gl_shader_program
*shader_prog
,
1197 const struct gl_program
*prog
,
1198 struct brw_stage_prog_data
*stage_prog_data
,
1199 uint32_t next_binding_table_offset
)
1201 const struct gl_linked_shader
*shader
= NULL
;
1202 int num_textures
= util_last_bit(prog
->SamplersUsed
);
1205 shader
= shader_prog
->_LinkedShaders
[stage
];
1207 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1208 next_binding_table_offset
+= num_textures
;
1211 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1212 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1213 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1215 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1216 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1217 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1219 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1220 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1223 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1224 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1225 next_binding_table_offset
++;
1227 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1230 if (prog
->nir
->info
->uses_texture_gather
) {
1231 if (devinfo
->gen
>= 8) {
1232 stage_prog_data
->binding_table
.gather_texture_start
=
1233 stage_prog_data
->binding_table
.texture_start
;
1235 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1236 next_binding_table_offset
+= num_textures
;
1239 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1242 if (prog
->info
.num_abos
) {
1243 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1244 next_binding_table_offset
+= prog
->info
.num_abos
;
1246 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1249 if (prog
->info
.num_images
) {
1250 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1251 next_binding_table_offset
+= prog
->info
.num_images
;
1253 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1256 /* This may or may not be used depending on how the compile goes. */
1257 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1258 next_binding_table_offset
++;
1260 /* Plane 0 is just the regular texture section */
1261 stage_prog_data
->binding_table
.plane_start
[0] = stage_prog_data
->binding_table
.texture_start
;
1263 stage_prog_data
->binding_table
.plane_start
[1] = next_binding_table_offset
;
1264 next_binding_table_offset
+= num_textures
;
1266 stage_prog_data
->binding_table
.plane_start
[2] = next_binding_table_offset
;
1267 next_binding_table_offset
+= num_textures
;
1269 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1271 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1272 return next_binding_table_offset
;
1276 setup_vec4_uniform_value(const gl_constant_value
**params
,
1277 const gl_constant_value
*values
,
1280 static const gl_constant_value zero
= { 0 };
1282 for (unsigned i
= 0; i
< n
; ++i
)
1283 params
[i
] = &values
[i
];
1285 for (unsigned i
= n
; i
< 4; ++i
)
1290 brw_setup_image_uniform_values(gl_shader_stage stage
,
1291 struct brw_stage_prog_data
*stage_prog_data
,
1292 unsigned param_start_index
,
1293 const gl_uniform_storage
*storage
)
1295 const gl_constant_value
**param
=
1296 &stage_prog_data
->param
[param_start_index
];
1298 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1299 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1300 const brw_image_param
*image_param
=
1301 &stage_prog_data
->image_param
[image_idx
];
1303 /* Upload the brw_image_param structure. The order is expected to match
1304 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1306 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1307 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1308 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1309 (const gl_constant_value
*)image_param
->offset
, 2);
1310 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1311 (const gl_constant_value
*)image_param
->size
, 3);
1312 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1313 (const gl_constant_value
*)image_param
->stride
, 4);
1314 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1315 (const gl_constant_value
*)image_param
->tiling
, 3);
1316 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1317 (const gl_constant_value
*)image_param
->swizzling
, 2);
1318 param
+= BRW_IMAGE_PARAM_SIZE
;
1320 brw_mark_surface_used(
1322 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1327 * Decide which set of clip planes should be used when clipping via
1328 * gl_Position or gl_ClipVertex.
1330 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1332 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1333 /* There is currently a GLSL vertex shader, so clip according to GLSL
1334 * rules, which means compare gl_ClipVertex (or gl_Position, if
1335 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1336 * that were stored in EyeUserPlane at the time the clip planes were
1339 return ctx
->Transform
.EyeUserPlane
;
1341 /* Either we are using fixed function or an ARB vertex program. In
1342 * either case the clip planes are going to be compared against
1343 * gl_Position (which is in clip coordinates) so we have to clip using
1344 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1347 return ctx
->Transform
._ClipUserPlane
;
1351 extern "C" const unsigned *
1352 brw_compile_tes(const struct brw_compiler
*compiler
,
1355 const struct brw_tes_prog_key
*key
,
1356 struct brw_tes_prog_data
*prog_data
,
1357 const nir_shader
*src_shader
,
1358 struct gl_shader_program
*shader_prog
,
1359 int shader_time_index
,
1360 unsigned *final_assembly_size
,
1363 const struct gen_device_info
*devinfo
= compiler
->devinfo
;
1364 struct gl_linked_shader
*shader
=
1365 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
1366 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1368 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
1369 nir
->info
->inputs_read
= key
->inputs_read
;
1370 nir
->info
->patch_inputs_read
= key
->patch_inputs_read
;
1372 struct brw_vue_map input_vue_map
;
1373 brw_compute_tess_vue_map(&input_vue_map
, nir
->info
->inputs_read
,
1374 nir
->info
->patch_inputs_read
);
1376 nir
= brw_nir_apply_sampler_key(nir
, compiler
, &key
->tex
, is_scalar
);
1377 brw_nir_lower_tes_inputs(nir
, &input_vue_map
);
1378 brw_nir_lower_vue_outputs(nir
, is_scalar
);
1379 nir
= brw_postprocess_nir(nir
, compiler
, is_scalar
);
1381 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1382 nir
->info
->outputs_written
,
1383 nir
->info
->separate_shader
);
1385 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1387 assert(output_size_bytes
>= 1);
1388 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1390 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1394 prog_data
->base
.clip_distance_mask
=
1395 ((1 << nir
->info
->clip_distance_array_size
) - 1);
1396 prog_data
->base
.cull_distance_mask
=
1397 ((1 << nir
->info
->cull_distance_array_size
) - 1) <<
1398 nir
->info
->clip_distance_array_size
;
1400 /* URB entry sizes are stored as a multiple of 64 bytes. */
1401 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1403 bool need_patch_header
= nir
->info
->system_values_read
&
1404 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER
) |
1405 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER
));
1407 /* The TES will pull most inputs using URB read messages.
1409 * However, we push the patch header for TessLevel factors when required,
1410 * as it's a tiny amount of extra data.
1412 prog_data
->base
.urb_read_length
= need_patch_header
? 1 : 0;
1414 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1415 fprintf(stderr
, "TES Input ");
1416 brw_print_vue_map(stderr
, &input_vue_map
);
1417 fprintf(stderr
, "TES Output ");
1418 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1422 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
1423 &prog_data
->base
.base
, shader
->Program
, nir
, 8,
1424 shader_time_index
, &input_vue_map
);
1427 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1431 prog_data
->base
.base
.dispatch_grf_start_reg
= v
.payload
.num_regs
;
1432 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1434 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
1435 &prog_data
->base
.base
, v
.promoted_constants
, false,
1436 MESA_SHADER_TESS_EVAL
);
1437 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1438 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1439 "%s tessellation evaluation shader %s",
1440 nir
->info
->label
? nir
->info
->label
1445 g
.generate_code(v
.cfg
, 8);
1447 return g
.get_assembly(final_assembly_size
);
1449 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1450 nir
, mem_ctx
, shader_time_index
);
1453 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1457 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1458 v
.dump_instructions();
1460 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1461 &prog_data
->base
, v
.cfg
,
1462 final_assembly_size
);