i965: Remove the context parameter from brw_texture_offset
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 struct gl_shader *
36 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
37 {
38 struct brw_shader *shader;
39
40 shader = rzalloc(NULL, struct brw_shader);
41 if (shader) {
42 shader->base.Type = type;
43 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
44 shader->base.Name = name;
45 _mesa_init_shader(ctx, &shader->base);
46 }
47
48 return &shader->base;
49 }
50
51 /**
52 * Performs a compile of the shader stages even when we don't know
53 * what non-orthogonal state will be set, in the hope that it reflects
54 * the eventual NOS used, and thus allows us to produce link failures.
55 */
56 static bool
57 brw_shader_precompile(struct gl_context *ctx,
58 struct gl_shader_program *sh_prog)
59 {
60 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
61 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
62 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
63
64 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
65 return false;
66
67 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
68 return false;
69
70 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
71 return false;
72
73 return true;
74 }
75
76 static inline bool
77 is_scalar_shader_stage(struct brw_context *brw, int stage)
78 {
79 switch (stage) {
80 case MESA_SHADER_FRAGMENT:
81 return true;
82 case MESA_SHADER_VERTEX:
83 return brw->scalar_vs;
84 default:
85 return false;
86 }
87 }
88
89 static void
90 brw_lower_packing_builtins(struct brw_context *brw,
91 gl_shader_stage shader_type,
92 exec_list *ir)
93 {
94 int ops = LOWER_PACK_SNORM_2x16
95 | LOWER_UNPACK_SNORM_2x16
96 | LOWER_PACK_UNORM_2x16
97 | LOWER_UNPACK_UNORM_2x16;
98
99 if (is_scalar_shader_stage(brw, shader_type)) {
100 ops |= LOWER_UNPACK_UNORM_4x8
101 | LOWER_UNPACK_SNORM_4x8
102 | LOWER_PACK_UNORM_4x8
103 | LOWER_PACK_SNORM_4x8;
104 }
105
106 if (brw->gen >= 7) {
107 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
108 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
109 * lowering is needed. For SOA code, the Half2x16 ops must be
110 * scalarized.
111 */
112 if (is_scalar_shader_stage(brw, shader_type)) {
113 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
114 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
115 }
116 } else {
117 ops |= LOWER_PACK_HALF_2x16
118 | LOWER_UNPACK_HALF_2x16;
119 }
120
121 lower_packing_builtins(ir, ops);
122 }
123
124 static void
125 process_glsl_ir(struct brw_context *brw,
126 struct gl_shader_program *shader_prog,
127 struct gl_shader *shader)
128 {
129 struct gl_context *ctx = &brw->ctx;
130 const struct gl_shader_compiler_options *options =
131 &ctx->Const.ShaderCompilerOptions[shader->Stage];
132
133 /* Temporary memory context for any new IR. */
134 void *mem_ctx = ralloc_context(NULL);
135
136 ralloc_adopt(mem_ctx, shader->ir);
137
138 /* lower_packing_builtins() inserts arithmetic instructions, so it
139 * must precede lower_instructions().
140 */
141 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
142 do_mat_op_to_vec(shader->ir);
143 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
144 lower_instructions(shader->ir,
145 MOD_TO_FLOOR |
146 DIV_TO_MUL_RCP |
147 SUB_TO_ADD_NEG |
148 EXP_TO_EXP2 |
149 LOG_TO_LOG2 |
150 bitfield_insert |
151 LDEXP_TO_ARITH);
152
153 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
154 * if-statements need to be flattened.
155 */
156 if (brw->gen < 6)
157 lower_if_to_cond_assign(shader->ir, 16);
158
159 do_lower_texture_projection(shader->ir);
160 brw_lower_texture_gradients(brw, shader->ir);
161 do_vec_index_to_cond_assign(shader->ir);
162 lower_vector_insert(shader->ir, true);
163 if (options->NirOptions == NULL)
164 brw_do_cubemap_normalize(shader->ir);
165 lower_offset_arrays(shader->ir);
166 brw_do_lower_unnormalized_offset(shader->ir);
167 lower_noise(shader->ir);
168 lower_quadop_vector(shader->ir, false);
169
170 bool lowered_variable_indexing =
171 lower_variable_index_to_cond_assign(shader->ir,
172 options->EmitNoIndirectInput,
173 options->EmitNoIndirectOutput,
174 options->EmitNoIndirectTemp,
175 options->EmitNoIndirectUniform);
176
177 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
178 perf_debug("Unsupported form of variable indexing in FS; falling "
179 "back to very inefficient code generation\n");
180 }
181
182 lower_ubo_reference(shader, shader->ir);
183
184 bool progress;
185 do {
186 progress = false;
187
188 if (is_scalar_shader_stage(brw, shader->Stage)) {
189 brw_do_channel_expressions(shader->ir);
190 brw_do_vector_splitting(shader->ir);
191 }
192
193 progress = do_lower_jumps(shader->ir, true, true,
194 true, /* main return */
195 false, /* continue */
196 false /* loops */
197 ) || progress;
198
199 progress = do_common_optimization(shader->ir, true, true,
200 options, ctx->Const.NativeIntegers) || progress;
201 } while (progress);
202
203 if (options->NirOptions != NULL)
204 lower_output_reads(shader->ir);
205
206 validate_ir_tree(shader->ir);
207
208 /* Now that we've finished altering the linked IR, reparent any live IR back
209 * to the permanent memory context, and free the temporary one (discarding any
210 * junk we optimized away).
211 */
212 reparent_ir(shader->ir, shader->ir);
213 ralloc_free(mem_ctx);
214
215 if (ctx->_Shader->Flags & GLSL_DUMP) {
216 fprintf(stderr, "\n");
217 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
218 _mesa_shader_stage_to_string(shader->Stage),
219 shader_prog->Name);
220 _mesa_print_ir(stderr, shader->ir, NULL);
221 fprintf(stderr, "\n");
222 }
223 }
224
225 GLboolean
226 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
227 {
228 struct brw_context *brw = brw_context(ctx);
229 unsigned int stage;
230
231 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
232 struct gl_shader *shader = shProg->_LinkedShaders[stage];
233 const struct gl_shader_compiler_options *options =
234 &ctx->Const.ShaderCompilerOptions[stage];
235
236 if (!shader)
237 continue;
238
239 struct gl_program *prog =
240 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
241 shader->Name);
242 if (!prog)
243 return false;
244 prog->Parameters = _mesa_new_parameter_list();
245
246 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
247
248 process_glsl_ir(brw, shProg, shader);
249
250 /* Make a pass over the IR to add state references for any built-in
251 * uniforms that are used. This has to be done now (during linking).
252 * Code generation doesn't happen until the first time this shader is
253 * used for rendering. Waiting until then to generate the parameters is
254 * too late. At that point, the values for the built-in uniforms won't
255 * get sent to the shader.
256 */
257 foreach_in_list(ir_instruction, node, shader->ir) {
258 ir_variable *var = node->as_variable();
259
260 if ((var == NULL) || (var->data.mode != ir_var_uniform)
261 || (strncmp(var->name, "gl_", 3) != 0))
262 continue;
263
264 const ir_state_slot *const slots = var->get_state_slots();
265 assert(slots != NULL);
266
267 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
268 _mesa_add_state_reference(prog->Parameters,
269 (gl_state_index *) slots[i].tokens);
270 }
271 }
272
273 do_set_program_inouts(shader->ir, prog, shader->Stage);
274
275 prog->SamplersUsed = shader->active_samplers;
276 prog->ShadowSamplers = shader->shadow_samplers;
277 _mesa_update_shader_textures_used(shProg, prog);
278
279 _mesa_reference_program(ctx, &shader->Program, prog);
280
281 brw_add_texrect_params(prog);
282
283 if (options->NirOptions)
284 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
285
286 _mesa_reference_program(ctx, &prog, NULL);
287 }
288
289 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
290 for (unsigned i = 0; i < shProg->NumShaders; i++) {
291 const struct gl_shader *sh = shProg->Shaders[i];
292 if (!sh)
293 continue;
294
295 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
296 _mesa_shader_stage_to_string(sh->Stage),
297 i, shProg->Name);
298 fprintf(stderr, "%s", sh->Source);
299 fprintf(stderr, "\n");
300 }
301 }
302
303 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
304 return false;
305
306 return true;
307 }
308
309
310 enum brw_reg_type
311 brw_type_for_base_type(const struct glsl_type *type)
312 {
313 switch (type->base_type) {
314 case GLSL_TYPE_FLOAT:
315 return BRW_REGISTER_TYPE_F;
316 case GLSL_TYPE_INT:
317 case GLSL_TYPE_BOOL:
318 return BRW_REGISTER_TYPE_D;
319 case GLSL_TYPE_UINT:
320 return BRW_REGISTER_TYPE_UD;
321 case GLSL_TYPE_ARRAY:
322 return brw_type_for_base_type(type->fields.array);
323 case GLSL_TYPE_STRUCT:
324 case GLSL_TYPE_SAMPLER:
325 case GLSL_TYPE_ATOMIC_UINT:
326 /* These should be overridden with the type of the member when
327 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
328 * way to trip up if we don't.
329 */
330 return BRW_REGISTER_TYPE_UD;
331 case GLSL_TYPE_IMAGE:
332 return BRW_REGISTER_TYPE_UD;
333 case GLSL_TYPE_VOID:
334 case GLSL_TYPE_ERROR:
335 case GLSL_TYPE_INTERFACE:
336 case GLSL_TYPE_DOUBLE:
337 unreachable("not reached");
338 }
339
340 return BRW_REGISTER_TYPE_F;
341 }
342
343 enum brw_conditional_mod
344 brw_conditional_for_comparison(unsigned int op)
345 {
346 switch (op) {
347 case ir_binop_less:
348 return BRW_CONDITIONAL_L;
349 case ir_binop_greater:
350 return BRW_CONDITIONAL_G;
351 case ir_binop_lequal:
352 return BRW_CONDITIONAL_LE;
353 case ir_binop_gequal:
354 return BRW_CONDITIONAL_GE;
355 case ir_binop_equal:
356 case ir_binop_all_equal: /* same as equal for scalars */
357 return BRW_CONDITIONAL_Z;
358 case ir_binop_nequal:
359 case ir_binop_any_nequal: /* same as nequal for scalars */
360 return BRW_CONDITIONAL_NZ;
361 default:
362 unreachable("not reached: bad operation for comparison");
363 }
364 }
365
366 uint32_t
367 brw_math_function(enum opcode op)
368 {
369 switch (op) {
370 case SHADER_OPCODE_RCP:
371 return BRW_MATH_FUNCTION_INV;
372 case SHADER_OPCODE_RSQ:
373 return BRW_MATH_FUNCTION_RSQ;
374 case SHADER_OPCODE_SQRT:
375 return BRW_MATH_FUNCTION_SQRT;
376 case SHADER_OPCODE_EXP2:
377 return BRW_MATH_FUNCTION_EXP;
378 case SHADER_OPCODE_LOG2:
379 return BRW_MATH_FUNCTION_LOG;
380 case SHADER_OPCODE_POW:
381 return BRW_MATH_FUNCTION_POW;
382 case SHADER_OPCODE_SIN:
383 return BRW_MATH_FUNCTION_SIN;
384 case SHADER_OPCODE_COS:
385 return BRW_MATH_FUNCTION_COS;
386 case SHADER_OPCODE_INT_QUOTIENT:
387 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
388 case SHADER_OPCODE_INT_REMAINDER:
389 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
390 default:
391 unreachable("not reached: unknown math function");
392 }
393 }
394
395 uint32_t
396 brw_texture_offset(int *offsets, unsigned num_components)
397 {
398 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
399
400 /* Combine all three offsets into a single unsigned dword:
401 *
402 * bits 11:8 - U Offset (X component)
403 * bits 7:4 - V Offset (Y component)
404 * bits 3:0 - R Offset (Z component)
405 */
406 unsigned offset_bits = 0;
407 for (unsigned i = 0; i < num_components; i++) {
408 const unsigned shift = 4 * (2 - i);
409 offset_bits |= (offsets[i] << shift) & (0xF << shift);
410 }
411 return offset_bits;
412 }
413
414 const char *
415 brw_instruction_name(enum opcode op)
416 {
417 switch (op) {
418 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
419 assert(opcode_descs[op].name);
420 return opcode_descs[op].name;
421 case FS_OPCODE_FB_WRITE:
422 return "fb_write";
423 case FS_OPCODE_BLORP_FB_WRITE:
424 return "blorp_fb_write";
425 case FS_OPCODE_REP_FB_WRITE:
426 return "rep_fb_write";
427
428 case SHADER_OPCODE_RCP:
429 return "rcp";
430 case SHADER_OPCODE_RSQ:
431 return "rsq";
432 case SHADER_OPCODE_SQRT:
433 return "sqrt";
434 case SHADER_OPCODE_EXP2:
435 return "exp2";
436 case SHADER_OPCODE_LOG2:
437 return "log2";
438 case SHADER_OPCODE_POW:
439 return "pow";
440 case SHADER_OPCODE_INT_QUOTIENT:
441 return "int_quot";
442 case SHADER_OPCODE_INT_REMAINDER:
443 return "int_rem";
444 case SHADER_OPCODE_SIN:
445 return "sin";
446 case SHADER_OPCODE_COS:
447 return "cos";
448
449 case SHADER_OPCODE_TEX:
450 return "tex";
451 case SHADER_OPCODE_TXD:
452 return "txd";
453 case SHADER_OPCODE_TXF:
454 return "txf";
455 case SHADER_OPCODE_TXL:
456 return "txl";
457 case SHADER_OPCODE_TXS:
458 return "txs";
459 case FS_OPCODE_TXB:
460 return "txb";
461 case SHADER_OPCODE_TXF_CMS:
462 return "txf_cms";
463 case SHADER_OPCODE_TXF_UMS:
464 return "txf_ums";
465 case SHADER_OPCODE_TXF_MCS:
466 return "txf_mcs";
467 case SHADER_OPCODE_LOD:
468 return "lod";
469 case SHADER_OPCODE_TG4:
470 return "tg4";
471 case SHADER_OPCODE_TG4_OFFSET:
472 return "tg4_offset";
473 case SHADER_OPCODE_SHADER_TIME_ADD:
474 return "shader_time_add";
475
476 case SHADER_OPCODE_UNTYPED_ATOMIC:
477 return "untyped_atomic";
478 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
479 return "untyped_surface_read";
480
481 case SHADER_OPCODE_LOAD_PAYLOAD:
482 return "load_payload";
483
484 case SHADER_OPCODE_GEN4_SCRATCH_READ:
485 return "gen4_scratch_read";
486 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
487 return "gen4_scratch_write";
488 case SHADER_OPCODE_GEN7_SCRATCH_READ:
489 return "gen7_scratch_read";
490 case SHADER_OPCODE_URB_WRITE_SIMD8:
491 return "gen8_urb_write_simd8";
492
493 case VEC4_OPCODE_MOV_BYTES:
494 return "mov_bytes";
495 case VEC4_OPCODE_PACK_BYTES:
496 return "pack_bytes";
497 case VEC4_OPCODE_UNPACK_UNIFORM:
498 return "unpack_uniform";
499
500 case FS_OPCODE_DDX_COARSE:
501 return "ddx_coarse";
502 case FS_OPCODE_DDX_FINE:
503 return "ddx_fine";
504 case FS_OPCODE_DDY_COARSE:
505 return "ddy_coarse";
506 case FS_OPCODE_DDY_FINE:
507 return "ddy_fine";
508
509 case FS_OPCODE_CINTERP:
510 return "cinterp";
511 case FS_OPCODE_LINTERP:
512 return "linterp";
513
514 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
515 return "uniform_pull_const";
516 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
517 return "uniform_pull_const_gen7";
518 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
519 return "varying_pull_const";
520 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
521 return "varying_pull_const_gen7";
522
523 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
524 return "mov_dispatch_to_flags";
525 case FS_OPCODE_DISCARD_JUMP:
526 return "discard_jump";
527
528 case FS_OPCODE_SET_OMASK:
529 return "set_omask";
530 case FS_OPCODE_SET_SAMPLE_ID:
531 return "set_sample_id";
532 case FS_OPCODE_SET_SIMD4X2_OFFSET:
533 return "set_simd4x2_offset";
534
535 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
536 return "pack_half_2x16_split";
537 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
538 return "unpack_half_2x16_split_x";
539 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
540 return "unpack_half_2x16_split_y";
541
542 case FS_OPCODE_PLACEHOLDER_HALT:
543 return "placeholder_halt";
544
545 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
546 return "interp_centroid";
547 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
548 return "interp_sample";
549 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
550 return "interp_shared_offset";
551 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
552 return "interp_per_slot_offset";
553
554 case VS_OPCODE_URB_WRITE:
555 return "vs_urb_write";
556 case VS_OPCODE_PULL_CONSTANT_LOAD:
557 return "pull_constant_load";
558 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
559 return "pull_constant_load_gen7";
560
561 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
562 return "set_simd4x2_header_gen9";
563
564 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
565 return "unpack_flags_simd4x2";
566
567 case GS_OPCODE_URB_WRITE:
568 return "gs_urb_write";
569 case GS_OPCODE_URB_WRITE_ALLOCATE:
570 return "gs_urb_write_allocate";
571 case GS_OPCODE_THREAD_END:
572 return "gs_thread_end";
573 case GS_OPCODE_SET_WRITE_OFFSET:
574 return "set_write_offset";
575 case GS_OPCODE_SET_VERTEX_COUNT:
576 return "set_vertex_count";
577 case GS_OPCODE_SET_DWORD_2:
578 return "set_dword_2";
579 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
580 return "prepare_channel_masks";
581 case GS_OPCODE_SET_CHANNEL_MASKS:
582 return "set_channel_masks";
583 case GS_OPCODE_GET_INSTANCE_ID:
584 return "get_instance_id";
585 case GS_OPCODE_FF_SYNC:
586 return "ff_sync";
587 case GS_OPCODE_SET_PRIMITIVE_ID:
588 return "set_primitive_id";
589 case GS_OPCODE_SVB_WRITE:
590 return "gs_svb_write";
591 case GS_OPCODE_SVB_SET_DST_INDEX:
592 return "gs_svb_set_dst_index";
593 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
594 return "gs_ff_sync_set_primitives";
595 }
596
597 unreachable("not reached");
598 }
599
600 bool
601 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
602 {
603 union {
604 unsigned ud;
605 int d;
606 float f;
607 } imm = { reg->dw1.ud }, sat_imm = { 0 };
608
609 switch (type) {
610 case BRW_REGISTER_TYPE_UD:
611 case BRW_REGISTER_TYPE_D:
612 case BRW_REGISTER_TYPE_UQ:
613 case BRW_REGISTER_TYPE_Q:
614 /* Nothing to do. */
615 return false;
616 case BRW_REGISTER_TYPE_UW:
617 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
618 break;
619 case BRW_REGISTER_TYPE_W:
620 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
621 break;
622 case BRW_REGISTER_TYPE_F:
623 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
624 break;
625 case BRW_REGISTER_TYPE_UB:
626 case BRW_REGISTER_TYPE_B:
627 unreachable("no UB/B immediates");
628 case BRW_REGISTER_TYPE_V:
629 case BRW_REGISTER_TYPE_UV:
630 case BRW_REGISTER_TYPE_VF:
631 unreachable("unimplemented: saturate vector immediate");
632 case BRW_REGISTER_TYPE_DF:
633 case BRW_REGISTER_TYPE_HF:
634 unreachable("unimplemented: saturate DF/HF immediate");
635 }
636
637 if (imm.ud != sat_imm.ud) {
638 reg->dw1.ud = sat_imm.ud;
639 return true;
640 }
641 return false;
642 }
643
644 bool
645 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
646 {
647 switch (type) {
648 case BRW_REGISTER_TYPE_D:
649 case BRW_REGISTER_TYPE_UD:
650 reg->dw1.d = -reg->dw1.d;
651 return true;
652 case BRW_REGISTER_TYPE_W:
653 case BRW_REGISTER_TYPE_UW:
654 reg->dw1.d = -(int16_t)reg->dw1.ud;
655 return true;
656 case BRW_REGISTER_TYPE_F:
657 reg->dw1.f = -reg->dw1.f;
658 return true;
659 case BRW_REGISTER_TYPE_VF:
660 reg->dw1.ud ^= 0x80808080;
661 return true;
662 case BRW_REGISTER_TYPE_UB:
663 case BRW_REGISTER_TYPE_B:
664 unreachable("no UB/B immediates");
665 case BRW_REGISTER_TYPE_UV:
666 case BRW_REGISTER_TYPE_V:
667 assert(!"unimplemented: negate UV/V immediate");
668 case BRW_REGISTER_TYPE_UQ:
669 case BRW_REGISTER_TYPE_Q:
670 assert(!"unimplemented: negate UQ/Q immediate");
671 case BRW_REGISTER_TYPE_DF:
672 case BRW_REGISTER_TYPE_HF:
673 assert(!"unimplemented: negate DF/HF immediate");
674 }
675
676 return false;
677 }
678
679 bool
680 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
681 {
682 switch (type) {
683 case BRW_REGISTER_TYPE_D:
684 reg->dw1.d = abs(reg->dw1.d);
685 return true;
686 case BRW_REGISTER_TYPE_W:
687 reg->dw1.d = abs((int16_t)reg->dw1.ud);
688 return true;
689 case BRW_REGISTER_TYPE_F:
690 reg->dw1.f = fabsf(reg->dw1.f);
691 return true;
692 case BRW_REGISTER_TYPE_VF:
693 reg->dw1.ud &= ~0x80808080;
694 return true;
695 case BRW_REGISTER_TYPE_UB:
696 case BRW_REGISTER_TYPE_B:
697 unreachable("no UB/B immediates");
698 case BRW_REGISTER_TYPE_UQ:
699 case BRW_REGISTER_TYPE_UD:
700 case BRW_REGISTER_TYPE_UW:
701 case BRW_REGISTER_TYPE_UV:
702 /* Presumably the absolute value modifier on an unsigned source is a
703 * nop, but it would be nice to confirm.
704 */
705 assert(!"unimplemented: abs unsigned immediate");
706 case BRW_REGISTER_TYPE_V:
707 assert(!"unimplemented: abs V immediate");
708 case BRW_REGISTER_TYPE_Q:
709 assert(!"unimplemented: abs Q immediate");
710 case BRW_REGISTER_TYPE_DF:
711 case BRW_REGISTER_TYPE_HF:
712 assert(!"unimplemented: abs DF/HF immediate");
713 }
714
715 return false;
716 }
717
718 backend_visitor::backend_visitor(struct brw_context *brw,
719 struct gl_shader_program *shader_prog,
720 struct gl_program *prog,
721 struct brw_stage_prog_data *stage_prog_data,
722 gl_shader_stage stage)
723 : brw(brw),
724 ctx(&brw->ctx),
725 shader(shader_prog ?
726 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
727 shader_prog(shader_prog),
728 prog(prog),
729 stage_prog_data(stage_prog_data),
730 cfg(NULL),
731 stage(stage)
732 {
733 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
734 stage_name = _mesa_shader_stage_to_string(stage);
735 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
736 }
737
738 bool
739 backend_reg::is_zero() const
740 {
741 if (file != IMM)
742 return false;
743
744 return fixed_hw_reg.dw1.d == 0;
745 }
746
747 bool
748 backend_reg::is_one() const
749 {
750 if (file != IMM)
751 return false;
752
753 return type == BRW_REGISTER_TYPE_F
754 ? fixed_hw_reg.dw1.f == 1.0
755 : fixed_hw_reg.dw1.d == 1;
756 }
757
758 bool
759 backend_reg::is_negative_one() const
760 {
761 if (file != IMM)
762 return false;
763
764 switch (type) {
765 case BRW_REGISTER_TYPE_F:
766 return fixed_hw_reg.dw1.f == -1.0;
767 case BRW_REGISTER_TYPE_D:
768 return fixed_hw_reg.dw1.d == -1;
769 default:
770 return false;
771 }
772 }
773
774 bool
775 backend_reg::is_null() const
776 {
777 return file == HW_REG &&
778 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
779 fixed_hw_reg.nr == BRW_ARF_NULL;
780 }
781
782
783 bool
784 backend_reg::is_accumulator() const
785 {
786 return file == HW_REG &&
787 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
788 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
789 }
790
791 bool
792 backend_reg::in_range(const backend_reg &r, unsigned n) const
793 {
794 return (file == r.file &&
795 reg == r.reg &&
796 reg_offset >= r.reg_offset &&
797 reg_offset < r.reg_offset + n);
798 }
799
800 bool
801 backend_instruction::is_commutative() const
802 {
803 switch (opcode) {
804 case BRW_OPCODE_AND:
805 case BRW_OPCODE_OR:
806 case BRW_OPCODE_XOR:
807 case BRW_OPCODE_ADD:
808 case BRW_OPCODE_MUL:
809 return true;
810 case BRW_OPCODE_SEL:
811 /* MIN and MAX are commutative. */
812 if (conditional_mod == BRW_CONDITIONAL_GE ||
813 conditional_mod == BRW_CONDITIONAL_L) {
814 return true;
815 }
816 /* fallthrough */
817 default:
818 return false;
819 }
820 }
821
822 bool
823 backend_instruction::is_3src() const
824 {
825 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
826 }
827
828 bool
829 backend_instruction::is_tex() const
830 {
831 return (opcode == SHADER_OPCODE_TEX ||
832 opcode == FS_OPCODE_TXB ||
833 opcode == SHADER_OPCODE_TXD ||
834 opcode == SHADER_OPCODE_TXF ||
835 opcode == SHADER_OPCODE_TXF_CMS ||
836 opcode == SHADER_OPCODE_TXF_UMS ||
837 opcode == SHADER_OPCODE_TXF_MCS ||
838 opcode == SHADER_OPCODE_TXL ||
839 opcode == SHADER_OPCODE_TXS ||
840 opcode == SHADER_OPCODE_LOD ||
841 opcode == SHADER_OPCODE_TG4 ||
842 opcode == SHADER_OPCODE_TG4_OFFSET);
843 }
844
845 bool
846 backend_instruction::is_math() const
847 {
848 return (opcode == SHADER_OPCODE_RCP ||
849 opcode == SHADER_OPCODE_RSQ ||
850 opcode == SHADER_OPCODE_SQRT ||
851 opcode == SHADER_OPCODE_EXP2 ||
852 opcode == SHADER_OPCODE_LOG2 ||
853 opcode == SHADER_OPCODE_SIN ||
854 opcode == SHADER_OPCODE_COS ||
855 opcode == SHADER_OPCODE_INT_QUOTIENT ||
856 opcode == SHADER_OPCODE_INT_REMAINDER ||
857 opcode == SHADER_OPCODE_POW);
858 }
859
860 bool
861 backend_instruction::is_control_flow() const
862 {
863 switch (opcode) {
864 case BRW_OPCODE_DO:
865 case BRW_OPCODE_WHILE:
866 case BRW_OPCODE_IF:
867 case BRW_OPCODE_ELSE:
868 case BRW_OPCODE_ENDIF:
869 case BRW_OPCODE_BREAK:
870 case BRW_OPCODE_CONTINUE:
871 return true;
872 default:
873 return false;
874 }
875 }
876
877 bool
878 backend_instruction::can_do_source_mods() const
879 {
880 switch (opcode) {
881 case BRW_OPCODE_ADDC:
882 case BRW_OPCODE_BFE:
883 case BRW_OPCODE_BFI1:
884 case BRW_OPCODE_BFI2:
885 case BRW_OPCODE_BFREV:
886 case BRW_OPCODE_CBIT:
887 case BRW_OPCODE_FBH:
888 case BRW_OPCODE_FBL:
889 case BRW_OPCODE_SUBB:
890 return false;
891 default:
892 return true;
893 }
894 }
895
896 bool
897 backend_instruction::can_do_saturate() const
898 {
899 switch (opcode) {
900 case BRW_OPCODE_ADD:
901 case BRW_OPCODE_ASR:
902 case BRW_OPCODE_AVG:
903 case BRW_OPCODE_DP2:
904 case BRW_OPCODE_DP3:
905 case BRW_OPCODE_DP4:
906 case BRW_OPCODE_DPH:
907 case BRW_OPCODE_F16TO32:
908 case BRW_OPCODE_F32TO16:
909 case BRW_OPCODE_LINE:
910 case BRW_OPCODE_LRP:
911 case BRW_OPCODE_MAC:
912 case BRW_OPCODE_MACH:
913 case BRW_OPCODE_MAD:
914 case BRW_OPCODE_MATH:
915 case BRW_OPCODE_MOV:
916 case BRW_OPCODE_MUL:
917 case BRW_OPCODE_PLN:
918 case BRW_OPCODE_RNDD:
919 case BRW_OPCODE_RNDE:
920 case BRW_OPCODE_RNDU:
921 case BRW_OPCODE_RNDZ:
922 case BRW_OPCODE_SEL:
923 case BRW_OPCODE_SHL:
924 case BRW_OPCODE_SHR:
925 case FS_OPCODE_LINTERP:
926 case SHADER_OPCODE_COS:
927 case SHADER_OPCODE_EXP2:
928 case SHADER_OPCODE_LOG2:
929 case SHADER_OPCODE_POW:
930 case SHADER_OPCODE_RCP:
931 case SHADER_OPCODE_RSQ:
932 case SHADER_OPCODE_SIN:
933 case SHADER_OPCODE_SQRT:
934 return true;
935 default:
936 return false;
937 }
938 }
939
940 bool
941 backend_instruction::can_do_cmod() const
942 {
943 switch (opcode) {
944 case BRW_OPCODE_ADD:
945 case BRW_OPCODE_ADDC:
946 case BRW_OPCODE_AND:
947 case BRW_OPCODE_ASR:
948 case BRW_OPCODE_AVG:
949 case BRW_OPCODE_CMP:
950 case BRW_OPCODE_CMPN:
951 case BRW_OPCODE_DP2:
952 case BRW_OPCODE_DP3:
953 case BRW_OPCODE_DP4:
954 case BRW_OPCODE_DPH:
955 case BRW_OPCODE_F16TO32:
956 case BRW_OPCODE_F32TO16:
957 case BRW_OPCODE_FRC:
958 case BRW_OPCODE_LINE:
959 case BRW_OPCODE_LRP:
960 case BRW_OPCODE_LZD:
961 case BRW_OPCODE_MAC:
962 case BRW_OPCODE_MACH:
963 case BRW_OPCODE_MAD:
964 case BRW_OPCODE_MOV:
965 case BRW_OPCODE_MUL:
966 case BRW_OPCODE_NOT:
967 case BRW_OPCODE_OR:
968 case BRW_OPCODE_PLN:
969 case BRW_OPCODE_RNDD:
970 case BRW_OPCODE_RNDE:
971 case BRW_OPCODE_RNDU:
972 case BRW_OPCODE_RNDZ:
973 case BRW_OPCODE_SAD2:
974 case BRW_OPCODE_SADA2:
975 case BRW_OPCODE_SHL:
976 case BRW_OPCODE_SHR:
977 case BRW_OPCODE_SUBB:
978 case BRW_OPCODE_XOR:
979 case FS_OPCODE_CINTERP:
980 case FS_OPCODE_LINTERP:
981 return true;
982 default:
983 return false;
984 }
985 }
986
987 bool
988 backend_instruction::reads_accumulator_implicitly() const
989 {
990 switch (opcode) {
991 case BRW_OPCODE_MAC:
992 case BRW_OPCODE_MACH:
993 case BRW_OPCODE_SADA2:
994 return true;
995 default:
996 return false;
997 }
998 }
999
1000 bool
1001 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
1002 {
1003 return writes_accumulator ||
1004 (brw->gen < 6 &&
1005 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1006 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1007 opcode != FS_OPCODE_CINTERP)));
1008 }
1009
1010 bool
1011 backend_instruction::has_side_effects() const
1012 {
1013 switch (opcode) {
1014 case SHADER_OPCODE_UNTYPED_ATOMIC:
1015 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1016 case SHADER_OPCODE_URB_WRITE_SIMD8:
1017 case FS_OPCODE_FB_WRITE:
1018 return true;
1019 default:
1020 return false;
1021 }
1022 }
1023
1024 #ifndef NDEBUG
1025 static bool
1026 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1027 {
1028 bool found = false;
1029 foreach_inst_in_block (backend_instruction, i, block) {
1030 if (inst == i) {
1031 found = true;
1032 }
1033 }
1034 return found;
1035 }
1036 #endif
1037
1038 static void
1039 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1040 {
1041 for (bblock_t *block_iter = start_block->next();
1042 !block_iter->link.is_tail_sentinel();
1043 block_iter = block_iter->next()) {
1044 block_iter->start_ip += ip_adjustment;
1045 block_iter->end_ip += ip_adjustment;
1046 }
1047 }
1048
1049 void
1050 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1051 {
1052 if (!this->is_head_sentinel())
1053 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1054
1055 block->end_ip++;
1056
1057 adjust_later_block_ips(block, 1);
1058
1059 exec_node::insert_after(inst);
1060 }
1061
1062 void
1063 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1064 {
1065 if (!this->is_tail_sentinel())
1066 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1067
1068 block->end_ip++;
1069
1070 adjust_later_block_ips(block, 1);
1071
1072 exec_node::insert_before(inst);
1073 }
1074
1075 void
1076 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1077 {
1078 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1079
1080 unsigned num_inst = list->length();
1081
1082 block->end_ip += num_inst;
1083
1084 adjust_later_block_ips(block, num_inst);
1085
1086 exec_node::insert_before(list);
1087 }
1088
1089 void
1090 backend_instruction::remove(bblock_t *block)
1091 {
1092 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1093
1094 adjust_later_block_ips(block, -1);
1095
1096 if (block->start_ip == block->end_ip) {
1097 block->cfg->remove_block(block);
1098 } else {
1099 block->end_ip--;
1100 }
1101
1102 exec_node::remove();
1103 }
1104
1105 void
1106 backend_visitor::dump_instructions()
1107 {
1108 dump_instructions(NULL);
1109 }
1110
1111 void
1112 backend_visitor::dump_instructions(const char *name)
1113 {
1114 FILE *file = stderr;
1115 if (name && geteuid() != 0) {
1116 file = fopen(name, "w");
1117 if (!file)
1118 file = stderr;
1119 }
1120
1121 if (cfg) {
1122 int ip = 0;
1123 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1124 fprintf(file, "%4d: ", ip++);
1125 dump_instruction(inst, file);
1126 }
1127 } else {
1128 int ip = 0;
1129 foreach_in_list(backend_instruction, inst, &instructions) {
1130 fprintf(file, "%4d: ", ip++);
1131 dump_instruction(inst, file);
1132 }
1133 }
1134
1135 if (file != stderr) {
1136 fclose(file);
1137 }
1138 }
1139
1140 void
1141 backend_visitor::calculate_cfg()
1142 {
1143 if (this->cfg)
1144 return;
1145 cfg = new(mem_ctx) cfg_t(&this->instructions);
1146 }
1147
1148 void
1149 backend_visitor::invalidate_cfg()
1150 {
1151 ralloc_free(this->cfg);
1152 this->cfg = NULL;
1153 }
1154
1155 /**
1156 * Sets up the starting offsets for the groups of binding table entries
1157 * commong to all pipeline stages.
1158 *
1159 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1160 * unused but also make sure that addition of small offsets to them will
1161 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1162 */
1163 void
1164 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1165 {
1166 int num_textures = _mesa_fls(prog->SamplersUsed);
1167
1168 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1169 next_binding_table_offset += num_textures;
1170
1171 if (shader) {
1172 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1173 next_binding_table_offset += shader->base.NumUniformBlocks;
1174 } else {
1175 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1176 }
1177
1178 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1179 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1180 next_binding_table_offset++;
1181 } else {
1182 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1183 }
1184
1185 if (prog->UsesGather) {
1186 if (brw->gen >= 8) {
1187 stage_prog_data->binding_table.gather_texture_start =
1188 stage_prog_data->binding_table.texture_start;
1189 } else {
1190 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1191 next_binding_table_offset += num_textures;
1192 }
1193 } else {
1194 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1195 }
1196
1197 if (shader_prog && shader_prog->NumAtomicBuffers) {
1198 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1199 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1200 } else {
1201 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1202 }
1203
1204 if (shader && shader->base.NumImages) {
1205 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1206 next_binding_table_offset += shader->base.NumImages;
1207 } else {
1208 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1209 }
1210
1211 /* This may or may not be used depending on how the compile goes. */
1212 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1213 next_binding_table_offset++;
1214
1215 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1216
1217 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1218 }