2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
38 struct brw_shader
*shader
;
40 shader
= rzalloc(NULL
, struct brw_shader
);
42 shader
->base
.Type
= type
;
43 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
44 shader
->base
.Name
= name
;
45 _mesa_init_shader(ctx
, &shader
->base
);
52 * Performs a compile of the shader stages even when we don't know
53 * what non-orthogonal state will be set, in the hope that it reflects
54 * the eventual NOS used, and thus allows us to produce link failures.
57 brw_shader_precompile(struct gl_context
*ctx
,
58 struct gl_shader_program
*sh_prog
)
60 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
61 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
62 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
64 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
67 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
70 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
77 is_scalar_shader_stage(struct brw_context
*brw
, int stage
)
80 case MESA_SHADER_FRAGMENT
:
82 case MESA_SHADER_VERTEX
:
83 return brw
->scalar_vs
;
90 brw_lower_packing_builtins(struct brw_context
*brw
,
91 gl_shader_stage shader_type
,
94 int ops
= LOWER_PACK_SNORM_2x16
95 | LOWER_UNPACK_SNORM_2x16
96 | LOWER_PACK_UNORM_2x16
97 | LOWER_UNPACK_UNORM_2x16
;
99 if (is_scalar_shader_stage(brw
, shader_type
)) {
100 ops
|= LOWER_UNPACK_UNORM_4x8
101 | LOWER_UNPACK_SNORM_4x8
102 | LOWER_PACK_UNORM_4x8
103 | LOWER_PACK_SNORM_4x8
;
107 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
108 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
109 * lowering is needed. For SOA code, the Half2x16 ops must be
112 if (is_scalar_shader_stage(brw
, shader_type
)) {
113 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
114 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
117 ops
|= LOWER_PACK_HALF_2x16
118 | LOWER_UNPACK_HALF_2x16
;
121 lower_packing_builtins(ir
, ops
);
125 process_glsl_ir(struct brw_context
*brw
,
126 struct gl_shader_program
*shader_prog
,
127 struct gl_shader
*shader
)
129 struct gl_context
*ctx
= &brw
->ctx
;
130 const struct gl_shader_compiler_options
*options
=
131 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
133 /* Temporary memory context for any new IR. */
134 void *mem_ctx
= ralloc_context(NULL
);
136 ralloc_adopt(mem_ctx
, shader
->ir
);
138 /* lower_packing_builtins() inserts arithmetic instructions, so it
139 * must precede lower_instructions().
141 brw_lower_packing_builtins(brw
, shader
->Stage
, shader
->ir
);
142 do_mat_op_to_vec(shader
->ir
);
143 const int bitfield_insert
= brw
->gen
>= 7 ? BITFIELD_INSERT_TO_BFM_BFI
: 0;
144 lower_instructions(shader
->ir
,
153 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
154 * if-statements need to be flattened.
157 lower_if_to_cond_assign(shader
->ir
, 16);
159 do_lower_texture_projection(shader
->ir
);
160 brw_lower_texture_gradients(brw
, shader
->ir
);
161 do_vec_index_to_cond_assign(shader
->ir
);
162 lower_vector_insert(shader
->ir
, true);
163 if (options
->NirOptions
== NULL
)
164 brw_do_cubemap_normalize(shader
->ir
);
165 lower_offset_arrays(shader
->ir
);
166 brw_do_lower_unnormalized_offset(shader
->ir
);
167 lower_noise(shader
->ir
);
168 lower_quadop_vector(shader
->ir
, false);
170 bool lowered_variable_indexing
=
171 lower_variable_index_to_cond_assign(shader
->ir
,
172 options
->EmitNoIndirectInput
,
173 options
->EmitNoIndirectOutput
,
174 options
->EmitNoIndirectTemp
,
175 options
->EmitNoIndirectUniform
);
177 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
178 perf_debug("Unsupported form of variable indexing in FS; falling "
179 "back to very inefficient code generation\n");
182 lower_ubo_reference(shader
, shader
->ir
);
188 if (is_scalar_shader_stage(brw
, shader
->Stage
)) {
189 brw_do_channel_expressions(shader
->ir
);
190 brw_do_vector_splitting(shader
->ir
);
193 progress
= do_lower_jumps(shader
->ir
, true, true,
194 true, /* main return */
195 false, /* continue */
199 progress
= do_common_optimization(shader
->ir
, true, true,
200 options
, ctx
->Const
.NativeIntegers
) || progress
;
203 if (options
->NirOptions
!= NULL
)
204 lower_output_reads(shader
->ir
);
206 validate_ir_tree(shader
->ir
);
208 /* Now that we've finished altering the linked IR, reparent any live IR back
209 * to the permanent memory context, and free the temporary one (discarding any
210 * junk we optimized away).
212 reparent_ir(shader
->ir
, shader
->ir
);
213 ralloc_free(mem_ctx
);
215 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
216 fprintf(stderr
, "\n");
217 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
218 _mesa_shader_stage_to_string(shader
->Stage
),
220 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
221 fprintf(stderr
, "\n");
226 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
228 struct brw_context
*brw
= brw_context(ctx
);
231 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
232 struct gl_shader
*shader
= shProg
->_LinkedShaders
[stage
];
233 const struct gl_shader_compiler_options
*options
=
234 &ctx
->Const
.ShaderCompilerOptions
[stage
];
239 struct gl_program
*prog
=
240 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
244 prog
->Parameters
= _mesa_new_parameter_list();
246 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
248 process_glsl_ir(brw
, shProg
, shader
);
250 /* Make a pass over the IR to add state references for any built-in
251 * uniforms that are used. This has to be done now (during linking).
252 * Code generation doesn't happen until the first time this shader is
253 * used for rendering. Waiting until then to generate the parameters is
254 * too late. At that point, the values for the built-in uniforms won't
255 * get sent to the shader.
257 foreach_in_list(ir_instruction
, node
, shader
->ir
) {
258 ir_variable
*var
= node
->as_variable();
260 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
261 || (strncmp(var
->name
, "gl_", 3) != 0))
264 const ir_state_slot
*const slots
= var
->get_state_slots();
265 assert(slots
!= NULL
);
267 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
268 _mesa_add_state_reference(prog
->Parameters
,
269 (gl_state_index
*) slots
[i
].tokens
);
273 do_set_program_inouts(shader
->ir
, prog
, shader
->Stage
);
275 prog
->SamplersUsed
= shader
->active_samplers
;
276 prog
->ShadowSamplers
= shader
->shadow_samplers
;
277 _mesa_update_shader_textures_used(shProg
, prog
);
279 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
281 brw_add_texrect_params(prog
);
283 if (options
->NirOptions
)
284 prog
->nir
= brw_create_nir(brw
, shProg
, prog
, (gl_shader_stage
) stage
);
286 _mesa_reference_program(ctx
, &prog
, NULL
);
289 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
290 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
291 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
295 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
296 _mesa_shader_stage_to_string(sh
->Stage
),
298 fprintf(stderr
, "%s", sh
->Source
);
299 fprintf(stderr
, "\n");
303 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
311 brw_type_for_base_type(const struct glsl_type
*type
)
313 switch (type
->base_type
) {
314 case GLSL_TYPE_FLOAT
:
315 return BRW_REGISTER_TYPE_F
;
318 return BRW_REGISTER_TYPE_D
;
320 return BRW_REGISTER_TYPE_UD
;
321 case GLSL_TYPE_ARRAY
:
322 return brw_type_for_base_type(type
->fields
.array
);
323 case GLSL_TYPE_STRUCT
:
324 case GLSL_TYPE_SAMPLER
:
325 case GLSL_TYPE_ATOMIC_UINT
:
326 /* These should be overridden with the type of the member when
327 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
328 * way to trip up if we don't.
330 return BRW_REGISTER_TYPE_UD
;
331 case GLSL_TYPE_IMAGE
:
332 return BRW_REGISTER_TYPE_UD
;
334 case GLSL_TYPE_ERROR
:
335 case GLSL_TYPE_INTERFACE
:
336 case GLSL_TYPE_DOUBLE
:
337 unreachable("not reached");
340 return BRW_REGISTER_TYPE_F
;
343 enum brw_conditional_mod
344 brw_conditional_for_comparison(unsigned int op
)
348 return BRW_CONDITIONAL_L
;
349 case ir_binop_greater
:
350 return BRW_CONDITIONAL_G
;
351 case ir_binop_lequal
:
352 return BRW_CONDITIONAL_LE
;
353 case ir_binop_gequal
:
354 return BRW_CONDITIONAL_GE
;
356 case ir_binop_all_equal
: /* same as equal for scalars */
357 return BRW_CONDITIONAL_Z
;
358 case ir_binop_nequal
:
359 case ir_binop_any_nequal
: /* same as nequal for scalars */
360 return BRW_CONDITIONAL_NZ
;
362 unreachable("not reached: bad operation for comparison");
367 brw_math_function(enum opcode op
)
370 case SHADER_OPCODE_RCP
:
371 return BRW_MATH_FUNCTION_INV
;
372 case SHADER_OPCODE_RSQ
:
373 return BRW_MATH_FUNCTION_RSQ
;
374 case SHADER_OPCODE_SQRT
:
375 return BRW_MATH_FUNCTION_SQRT
;
376 case SHADER_OPCODE_EXP2
:
377 return BRW_MATH_FUNCTION_EXP
;
378 case SHADER_OPCODE_LOG2
:
379 return BRW_MATH_FUNCTION_LOG
;
380 case SHADER_OPCODE_POW
:
381 return BRW_MATH_FUNCTION_POW
;
382 case SHADER_OPCODE_SIN
:
383 return BRW_MATH_FUNCTION_SIN
;
384 case SHADER_OPCODE_COS
:
385 return BRW_MATH_FUNCTION_COS
;
386 case SHADER_OPCODE_INT_QUOTIENT
:
387 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
388 case SHADER_OPCODE_INT_REMAINDER
:
389 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
391 unreachable("not reached: unknown math function");
396 brw_texture_offset(int *offsets
, unsigned num_components
)
398 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
400 /* Combine all three offsets into a single unsigned dword:
402 * bits 11:8 - U Offset (X component)
403 * bits 7:4 - V Offset (Y component)
404 * bits 3:0 - R Offset (Z component)
406 unsigned offset_bits
= 0;
407 for (unsigned i
= 0; i
< num_components
; i
++) {
408 const unsigned shift
= 4 * (2 - i
);
409 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
415 brw_instruction_name(enum opcode op
)
418 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
419 assert(opcode_descs
[op
].name
);
420 return opcode_descs
[op
].name
;
421 case FS_OPCODE_FB_WRITE
:
423 case FS_OPCODE_BLORP_FB_WRITE
:
424 return "blorp_fb_write";
425 case FS_OPCODE_REP_FB_WRITE
:
426 return "rep_fb_write";
428 case SHADER_OPCODE_RCP
:
430 case SHADER_OPCODE_RSQ
:
432 case SHADER_OPCODE_SQRT
:
434 case SHADER_OPCODE_EXP2
:
436 case SHADER_OPCODE_LOG2
:
438 case SHADER_OPCODE_POW
:
440 case SHADER_OPCODE_INT_QUOTIENT
:
442 case SHADER_OPCODE_INT_REMAINDER
:
444 case SHADER_OPCODE_SIN
:
446 case SHADER_OPCODE_COS
:
449 case SHADER_OPCODE_TEX
:
451 case SHADER_OPCODE_TXD
:
453 case SHADER_OPCODE_TXF
:
455 case SHADER_OPCODE_TXL
:
457 case SHADER_OPCODE_TXS
:
461 case SHADER_OPCODE_TXF_CMS
:
463 case SHADER_OPCODE_TXF_UMS
:
465 case SHADER_OPCODE_TXF_MCS
:
467 case SHADER_OPCODE_LOD
:
469 case SHADER_OPCODE_TG4
:
471 case SHADER_OPCODE_TG4_OFFSET
:
473 case SHADER_OPCODE_SHADER_TIME_ADD
:
474 return "shader_time_add";
476 case SHADER_OPCODE_UNTYPED_ATOMIC
:
477 return "untyped_atomic";
478 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
479 return "untyped_surface_read";
481 case SHADER_OPCODE_LOAD_PAYLOAD
:
482 return "load_payload";
484 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
485 return "gen4_scratch_read";
486 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
487 return "gen4_scratch_write";
488 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
489 return "gen7_scratch_read";
490 case SHADER_OPCODE_URB_WRITE_SIMD8
:
491 return "gen8_urb_write_simd8";
493 case VEC4_OPCODE_MOV_BYTES
:
495 case VEC4_OPCODE_PACK_BYTES
:
497 case VEC4_OPCODE_UNPACK_UNIFORM
:
498 return "unpack_uniform";
500 case FS_OPCODE_DDX_COARSE
:
502 case FS_OPCODE_DDX_FINE
:
504 case FS_OPCODE_DDY_COARSE
:
506 case FS_OPCODE_DDY_FINE
:
509 case FS_OPCODE_CINTERP
:
511 case FS_OPCODE_LINTERP
:
514 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
515 return "uniform_pull_const";
516 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
517 return "uniform_pull_const_gen7";
518 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
519 return "varying_pull_const";
520 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
521 return "varying_pull_const_gen7";
523 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
524 return "mov_dispatch_to_flags";
525 case FS_OPCODE_DISCARD_JUMP
:
526 return "discard_jump";
528 case FS_OPCODE_SET_OMASK
:
530 case FS_OPCODE_SET_SAMPLE_ID
:
531 return "set_sample_id";
532 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
533 return "set_simd4x2_offset";
535 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
536 return "pack_half_2x16_split";
537 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
538 return "unpack_half_2x16_split_x";
539 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
540 return "unpack_half_2x16_split_y";
542 case FS_OPCODE_PLACEHOLDER_HALT
:
543 return "placeholder_halt";
545 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
546 return "interp_centroid";
547 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
548 return "interp_sample";
549 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
550 return "interp_shared_offset";
551 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
552 return "interp_per_slot_offset";
554 case VS_OPCODE_URB_WRITE
:
555 return "vs_urb_write";
556 case VS_OPCODE_PULL_CONSTANT_LOAD
:
557 return "pull_constant_load";
558 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
559 return "pull_constant_load_gen7";
561 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
562 return "set_simd4x2_header_gen9";
564 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
565 return "unpack_flags_simd4x2";
567 case GS_OPCODE_URB_WRITE
:
568 return "gs_urb_write";
569 case GS_OPCODE_URB_WRITE_ALLOCATE
:
570 return "gs_urb_write_allocate";
571 case GS_OPCODE_THREAD_END
:
572 return "gs_thread_end";
573 case GS_OPCODE_SET_WRITE_OFFSET
:
574 return "set_write_offset";
575 case GS_OPCODE_SET_VERTEX_COUNT
:
576 return "set_vertex_count";
577 case GS_OPCODE_SET_DWORD_2
:
578 return "set_dword_2";
579 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
580 return "prepare_channel_masks";
581 case GS_OPCODE_SET_CHANNEL_MASKS
:
582 return "set_channel_masks";
583 case GS_OPCODE_GET_INSTANCE_ID
:
584 return "get_instance_id";
585 case GS_OPCODE_FF_SYNC
:
587 case GS_OPCODE_SET_PRIMITIVE_ID
:
588 return "set_primitive_id";
589 case GS_OPCODE_SVB_WRITE
:
590 return "gs_svb_write";
591 case GS_OPCODE_SVB_SET_DST_INDEX
:
592 return "gs_svb_set_dst_index";
593 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
594 return "gs_ff_sync_set_primitives";
597 unreachable("not reached");
601 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
607 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
610 case BRW_REGISTER_TYPE_UD
:
611 case BRW_REGISTER_TYPE_D
:
612 case BRW_REGISTER_TYPE_UQ
:
613 case BRW_REGISTER_TYPE_Q
:
616 case BRW_REGISTER_TYPE_UW
:
617 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
619 case BRW_REGISTER_TYPE_W
:
620 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
622 case BRW_REGISTER_TYPE_F
:
623 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
625 case BRW_REGISTER_TYPE_UB
:
626 case BRW_REGISTER_TYPE_B
:
627 unreachable("no UB/B immediates");
628 case BRW_REGISTER_TYPE_V
:
629 case BRW_REGISTER_TYPE_UV
:
630 case BRW_REGISTER_TYPE_VF
:
631 unreachable("unimplemented: saturate vector immediate");
632 case BRW_REGISTER_TYPE_DF
:
633 case BRW_REGISTER_TYPE_HF
:
634 unreachable("unimplemented: saturate DF/HF immediate");
637 if (imm
.ud
!= sat_imm
.ud
) {
638 reg
->dw1
.ud
= sat_imm
.ud
;
645 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
648 case BRW_REGISTER_TYPE_D
:
649 case BRW_REGISTER_TYPE_UD
:
650 reg
->dw1
.d
= -reg
->dw1
.d
;
652 case BRW_REGISTER_TYPE_W
:
653 case BRW_REGISTER_TYPE_UW
:
654 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
656 case BRW_REGISTER_TYPE_F
:
657 reg
->dw1
.f
= -reg
->dw1
.f
;
659 case BRW_REGISTER_TYPE_VF
:
660 reg
->dw1
.ud
^= 0x80808080;
662 case BRW_REGISTER_TYPE_UB
:
663 case BRW_REGISTER_TYPE_B
:
664 unreachable("no UB/B immediates");
665 case BRW_REGISTER_TYPE_UV
:
666 case BRW_REGISTER_TYPE_V
:
667 assert(!"unimplemented: negate UV/V immediate");
668 case BRW_REGISTER_TYPE_UQ
:
669 case BRW_REGISTER_TYPE_Q
:
670 assert(!"unimplemented: negate UQ/Q immediate");
671 case BRW_REGISTER_TYPE_DF
:
672 case BRW_REGISTER_TYPE_HF
:
673 assert(!"unimplemented: negate DF/HF immediate");
680 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
683 case BRW_REGISTER_TYPE_D
:
684 reg
->dw1
.d
= abs(reg
->dw1
.d
);
686 case BRW_REGISTER_TYPE_W
:
687 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
689 case BRW_REGISTER_TYPE_F
:
690 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
692 case BRW_REGISTER_TYPE_VF
:
693 reg
->dw1
.ud
&= ~0x80808080;
695 case BRW_REGISTER_TYPE_UB
:
696 case BRW_REGISTER_TYPE_B
:
697 unreachable("no UB/B immediates");
698 case BRW_REGISTER_TYPE_UQ
:
699 case BRW_REGISTER_TYPE_UD
:
700 case BRW_REGISTER_TYPE_UW
:
701 case BRW_REGISTER_TYPE_UV
:
702 /* Presumably the absolute value modifier on an unsigned source is a
703 * nop, but it would be nice to confirm.
705 assert(!"unimplemented: abs unsigned immediate");
706 case BRW_REGISTER_TYPE_V
:
707 assert(!"unimplemented: abs V immediate");
708 case BRW_REGISTER_TYPE_Q
:
709 assert(!"unimplemented: abs Q immediate");
710 case BRW_REGISTER_TYPE_DF
:
711 case BRW_REGISTER_TYPE_HF
:
712 assert(!"unimplemented: abs DF/HF immediate");
718 backend_visitor::backend_visitor(struct brw_context
*brw
,
719 struct gl_shader_program
*shader_prog
,
720 struct gl_program
*prog
,
721 struct brw_stage_prog_data
*stage_prog_data
,
722 gl_shader_stage stage
)
726 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
727 shader_prog(shader_prog
),
729 stage_prog_data(stage_prog_data
),
733 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
734 stage_name
= _mesa_shader_stage_to_string(stage
);
735 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
739 backend_reg::is_zero() const
744 return fixed_hw_reg
.dw1
.d
== 0;
748 backend_reg::is_one() const
753 return type
== BRW_REGISTER_TYPE_F
754 ? fixed_hw_reg
.dw1
.f
== 1.0
755 : fixed_hw_reg
.dw1
.d
== 1;
759 backend_reg::is_negative_one() const
765 case BRW_REGISTER_TYPE_F
:
766 return fixed_hw_reg
.dw1
.f
== -1.0;
767 case BRW_REGISTER_TYPE_D
:
768 return fixed_hw_reg
.dw1
.d
== -1;
775 backend_reg::is_null() const
777 return file
== HW_REG
&&
778 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
779 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
784 backend_reg::is_accumulator() const
786 return file
== HW_REG
&&
787 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
788 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
792 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
794 return (file
== r
.file
&&
796 reg_offset
>= r
.reg_offset
&&
797 reg_offset
< r
.reg_offset
+ n
);
801 backend_instruction::is_commutative() const
811 /* MIN and MAX are commutative. */
812 if (conditional_mod
== BRW_CONDITIONAL_GE
||
813 conditional_mod
== BRW_CONDITIONAL_L
) {
823 backend_instruction::is_3src() const
825 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
829 backend_instruction::is_tex() const
831 return (opcode
== SHADER_OPCODE_TEX
||
832 opcode
== FS_OPCODE_TXB
||
833 opcode
== SHADER_OPCODE_TXD
||
834 opcode
== SHADER_OPCODE_TXF
||
835 opcode
== SHADER_OPCODE_TXF_CMS
||
836 opcode
== SHADER_OPCODE_TXF_UMS
||
837 opcode
== SHADER_OPCODE_TXF_MCS
||
838 opcode
== SHADER_OPCODE_TXL
||
839 opcode
== SHADER_OPCODE_TXS
||
840 opcode
== SHADER_OPCODE_LOD
||
841 opcode
== SHADER_OPCODE_TG4
||
842 opcode
== SHADER_OPCODE_TG4_OFFSET
);
846 backend_instruction::is_math() const
848 return (opcode
== SHADER_OPCODE_RCP
||
849 opcode
== SHADER_OPCODE_RSQ
||
850 opcode
== SHADER_OPCODE_SQRT
||
851 opcode
== SHADER_OPCODE_EXP2
||
852 opcode
== SHADER_OPCODE_LOG2
||
853 opcode
== SHADER_OPCODE_SIN
||
854 opcode
== SHADER_OPCODE_COS
||
855 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
856 opcode
== SHADER_OPCODE_INT_REMAINDER
||
857 opcode
== SHADER_OPCODE_POW
);
861 backend_instruction::is_control_flow() const
865 case BRW_OPCODE_WHILE
:
867 case BRW_OPCODE_ELSE
:
868 case BRW_OPCODE_ENDIF
:
869 case BRW_OPCODE_BREAK
:
870 case BRW_OPCODE_CONTINUE
:
878 backend_instruction::can_do_source_mods() const
881 case BRW_OPCODE_ADDC
:
883 case BRW_OPCODE_BFI1
:
884 case BRW_OPCODE_BFI2
:
885 case BRW_OPCODE_BFREV
:
886 case BRW_OPCODE_CBIT
:
889 case BRW_OPCODE_SUBB
:
897 backend_instruction::can_do_saturate() const
907 case BRW_OPCODE_F16TO32
:
908 case BRW_OPCODE_F32TO16
:
909 case BRW_OPCODE_LINE
:
912 case BRW_OPCODE_MACH
:
914 case BRW_OPCODE_MATH
:
918 case BRW_OPCODE_RNDD
:
919 case BRW_OPCODE_RNDE
:
920 case BRW_OPCODE_RNDU
:
921 case BRW_OPCODE_RNDZ
:
925 case FS_OPCODE_LINTERP
:
926 case SHADER_OPCODE_COS
:
927 case SHADER_OPCODE_EXP2
:
928 case SHADER_OPCODE_LOG2
:
929 case SHADER_OPCODE_POW
:
930 case SHADER_OPCODE_RCP
:
931 case SHADER_OPCODE_RSQ
:
932 case SHADER_OPCODE_SIN
:
933 case SHADER_OPCODE_SQRT
:
941 backend_instruction::can_do_cmod() const
945 case BRW_OPCODE_ADDC
:
950 case BRW_OPCODE_CMPN
:
955 case BRW_OPCODE_F16TO32
:
956 case BRW_OPCODE_F32TO16
:
958 case BRW_OPCODE_LINE
:
962 case BRW_OPCODE_MACH
:
969 case BRW_OPCODE_RNDD
:
970 case BRW_OPCODE_RNDE
:
971 case BRW_OPCODE_RNDU
:
972 case BRW_OPCODE_RNDZ
:
973 case BRW_OPCODE_SAD2
:
974 case BRW_OPCODE_SADA2
:
977 case BRW_OPCODE_SUBB
:
979 case FS_OPCODE_CINTERP
:
980 case FS_OPCODE_LINTERP
:
988 backend_instruction::reads_accumulator_implicitly() const
992 case BRW_OPCODE_MACH
:
993 case BRW_OPCODE_SADA2
:
1001 backend_instruction::writes_accumulator_implicitly(struct brw_context
*brw
) const
1003 return writes_accumulator
||
1005 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1006 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1007 opcode
!= FS_OPCODE_CINTERP
)));
1011 backend_instruction::has_side_effects() const
1014 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1015 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1016 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1017 case FS_OPCODE_FB_WRITE
:
1026 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1029 foreach_inst_in_block (backend_instruction
, i
, block
) {
1039 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1041 for (bblock_t
*block_iter
= start_block
->next();
1042 !block_iter
->link
.is_tail_sentinel();
1043 block_iter
= block_iter
->next()) {
1044 block_iter
->start_ip
+= ip_adjustment
;
1045 block_iter
->end_ip
+= ip_adjustment
;
1050 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1052 if (!this->is_head_sentinel())
1053 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1057 adjust_later_block_ips(block
, 1);
1059 exec_node::insert_after(inst
);
1063 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1065 if (!this->is_tail_sentinel())
1066 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1070 adjust_later_block_ips(block
, 1);
1072 exec_node::insert_before(inst
);
1076 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1078 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1080 unsigned num_inst
= list
->length();
1082 block
->end_ip
+= num_inst
;
1084 adjust_later_block_ips(block
, num_inst
);
1086 exec_node::insert_before(list
);
1090 backend_instruction::remove(bblock_t
*block
)
1092 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1094 adjust_later_block_ips(block
, -1);
1096 if (block
->start_ip
== block
->end_ip
) {
1097 block
->cfg
->remove_block(block
);
1102 exec_node::remove();
1106 backend_visitor::dump_instructions()
1108 dump_instructions(NULL
);
1112 backend_visitor::dump_instructions(const char *name
)
1114 FILE *file
= stderr
;
1115 if (name
&& geteuid() != 0) {
1116 file
= fopen(name
, "w");
1123 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1124 fprintf(file
, "%4d: ", ip
++);
1125 dump_instruction(inst
, file
);
1129 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1130 fprintf(file
, "%4d: ", ip
++);
1131 dump_instruction(inst
, file
);
1135 if (file
!= stderr
) {
1141 backend_visitor::calculate_cfg()
1145 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1149 backend_visitor::invalidate_cfg()
1151 ralloc_free(this->cfg
);
1156 * Sets up the starting offsets for the groups of binding table entries
1157 * commong to all pipeline stages.
1159 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1160 * unused but also make sure that addition of small offsets to them will
1161 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1164 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
1166 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1168 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1169 next_binding_table_offset
+= num_textures
;
1172 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1173 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
1175 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1178 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1179 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1180 next_binding_table_offset
++;
1182 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1185 if (prog
->UsesGather
) {
1186 if (brw
->gen
>= 8) {
1187 stage_prog_data
->binding_table
.gather_texture_start
=
1188 stage_prog_data
->binding_table
.texture_start
;
1190 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1191 next_binding_table_offset
+= num_textures
;
1194 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1197 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1198 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1199 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1201 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1204 if (shader
&& shader
->base
.NumImages
) {
1205 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1206 next_binding_table_offset
+= shader
->base
.NumImages
;
1208 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1211 /* This may or may not be used depending on how the compile goes. */
1212 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1213 next_binding_table_offset
++;
1215 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1217 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */