util: move brw_env_var_as_boolean() to util
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34 #include "util/debug.h"
35
36 static void
37 shader_debug_log_mesa(void *data, const char *fmt, ...)
38 {
39 struct brw_context *brw = (struct brw_context *)data;
40 va_list args;
41
42 va_start(args, fmt);
43 GLuint msg_id = 0;
44 _mesa_gl_vdebug(&brw->ctx, &msg_id,
45 MESA_DEBUG_SOURCE_SHADER_COMPILER,
46 MESA_DEBUG_TYPE_OTHER,
47 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
48 va_end(args);
49 }
50
51 static void
52 shader_perf_log_mesa(void *data, const char *fmt, ...)
53 {
54 struct brw_context *brw = (struct brw_context *)data;
55
56 va_list args;
57 va_start(args, fmt);
58
59 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
60 va_list args_copy;
61 va_copy(args_copy, args);
62 vfprintf(stderr, fmt, args_copy);
63 va_end(args_copy);
64 }
65
66 if (brw->perf_debug) {
67 GLuint msg_id = 0;
68 _mesa_gl_vdebug(&brw->ctx, &msg_id,
69 MESA_DEBUG_SOURCE_SHADER_COMPILER,
70 MESA_DEBUG_TYPE_PERFORMANCE,
71 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
72 }
73 va_end(args);
74 }
75
76 struct brw_compiler *
77 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
78 {
79 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
80
81 compiler->devinfo = devinfo;
82 compiler->shader_debug_log = shader_debug_log_mesa;
83 compiler->shader_perf_log = shader_perf_log_mesa;
84
85 brw_fs_alloc_reg_sets(compiler);
86 brw_vec4_alloc_reg_set(compiler);
87
88 compiler->scalar_stage[MESA_SHADER_VERTEX] =
89 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
90 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
92 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
93 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
94
95 nir_shader_compiler_options *nir_options =
96 rzalloc(compiler, nir_shader_compiler_options);
97 nir_options->native_integers = true;
98 /* In order to help allow for better CSE at the NIR level we tell NIR
99 * to split all ffma instructions during opt_algebraic and we then
100 * re-combine them as a later step.
101 */
102 nir_options->lower_ffma = true;
103 nir_options->lower_sub = true;
104 /* In the vec4 backend, our dpN instruction replicates its result to all
105 * the components of a vec4. We would like NIR to give us replicated fdot
106 * instructions because it can optimize better for us.
107 *
108 * For the FS backend, it should be lowered away by the scalarizing pass so
109 * we should never see fdot anyway.
110 */
111 nir_options->fdot_replicates = true;
112
113 /* We want the GLSL compiler to emit code that uses condition codes */
114 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
115 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
116 compiler->glsl_compiler_options[i].MaxIfDepth =
117 devinfo->gen < 6 ? 16 : UINT_MAX;
118
119 compiler->glsl_compiler_options[i].EmitCondCodes = true;
120 compiler->glsl_compiler_options[i].EmitNoNoise = true;
121 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
122 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
123 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
124 compiler->glsl_compiler_options[i].LowerClipDistance = true;
125
126 bool is_scalar = compiler->scalar_stage[i];
127
128 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
129 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
130 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
131
132 /* !ARB_gpu_shader5 */
133 if (devinfo->gen < 7)
134 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
135
136 compiler->glsl_compiler_options[i].NirOptions = nir_options;
137
138 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
139 }
140
141 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
142 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
143
144 return compiler;
145 }
146
147 struct gl_shader *
148 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
149 {
150 struct brw_shader *shader;
151
152 shader = rzalloc(NULL, struct brw_shader);
153 if (shader) {
154 shader->base.Type = type;
155 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
156 shader->base.Name = name;
157 _mesa_init_shader(ctx, &shader->base);
158 }
159
160 return &shader->base;
161 }
162
163 void
164 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
165 unsigned surf_index)
166 {
167 assert(surf_index < BRW_MAX_SURFACES);
168
169 prog_data->binding_table.size_bytes =
170 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
171 }
172
173 enum brw_reg_type
174 brw_type_for_base_type(const struct glsl_type *type)
175 {
176 switch (type->base_type) {
177 case GLSL_TYPE_FLOAT:
178 return BRW_REGISTER_TYPE_F;
179 case GLSL_TYPE_INT:
180 case GLSL_TYPE_BOOL:
181 case GLSL_TYPE_SUBROUTINE:
182 return BRW_REGISTER_TYPE_D;
183 case GLSL_TYPE_UINT:
184 return BRW_REGISTER_TYPE_UD;
185 case GLSL_TYPE_ARRAY:
186 return brw_type_for_base_type(type->fields.array);
187 case GLSL_TYPE_STRUCT:
188 case GLSL_TYPE_SAMPLER:
189 case GLSL_TYPE_ATOMIC_UINT:
190 /* These should be overridden with the type of the member when
191 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
192 * way to trip up if we don't.
193 */
194 return BRW_REGISTER_TYPE_UD;
195 case GLSL_TYPE_IMAGE:
196 return BRW_REGISTER_TYPE_UD;
197 case GLSL_TYPE_VOID:
198 case GLSL_TYPE_ERROR:
199 case GLSL_TYPE_INTERFACE:
200 case GLSL_TYPE_DOUBLE:
201 unreachable("not reached");
202 }
203
204 return BRW_REGISTER_TYPE_F;
205 }
206
207 enum brw_conditional_mod
208 brw_conditional_for_comparison(unsigned int op)
209 {
210 switch (op) {
211 case ir_binop_less:
212 return BRW_CONDITIONAL_L;
213 case ir_binop_greater:
214 return BRW_CONDITIONAL_G;
215 case ir_binop_lequal:
216 return BRW_CONDITIONAL_LE;
217 case ir_binop_gequal:
218 return BRW_CONDITIONAL_GE;
219 case ir_binop_equal:
220 case ir_binop_all_equal: /* same as equal for scalars */
221 return BRW_CONDITIONAL_Z;
222 case ir_binop_nequal:
223 case ir_binop_any_nequal: /* same as nequal for scalars */
224 return BRW_CONDITIONAL_NZ;
225 default:
226 unreachable("not reached: bad operation for comparison");
227 }
228 }
229
230 uint32_t
231 brw_math_function(enum opcode op)
232 {
233 switch (op) {
234 case SHADER_OPCODE_RCP:
235 return BRW_MATH_FUNCTION_INV;
236 case SHADER_OPCODE_RSQ:
237 return BRW_MATH_FUNCTION_RSQ;
238 case SHADER_OPCODE_SQRT:
239 return BRW_MATH_FUNCTION_SQRT;
240 case SHADER_OPCODE_EXP2:
241 return BRW_MATH_FUNCTION_EXP;
242 case SHADER_OPCODE_LOG2:
243 return BRW_MATH_FUNCTION_LOG;
244 case SHADER_OPCODE_POW:
245 return BRW_MATH_FUNCTION_POW;
246 case SHADER_OPCODE_SIN:
247 return BRW_MATH_FUNCTION_SIN;
248 case SHADER_OPCODE_COS:
249 return BRW_MATH_FUNCTION_COS;
250 case SHADER_OPCODE_INT_QUOTIENT:
251 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
252 case SHADER_OPCODE_INT_REMAINDER:
253 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
254 default:
255 unreachable("not reached: unknown math function");
256 }
257 }
258
259 uint32_t
260 brw_texture_offset(int *offsets, unsigned num_components)
261 {
262 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
263
264 /* Combine all three offsets into a single unsigned dword:
265 *
266 * bits 11:8 - U Offset (X component)
267 * bits 7:4 - V Offset (Y component)
268 * bits 3:0 - R Offset (Z component)
269 */
270 unsigned offset_bits = 0;
271 for (unsigned i = 0; i < num_components; i++) {
272 const unsigned shift = 4 * (2 - i);
273 offset_bits |= (offsets[i] << shift) & (0xF << shift);
274 }
275 return offset_bits;
276 }
277
278 const char *
279 brw_instruction_name(enum opcode op)
280 {
281 switch (op) {
282 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
283 assert(opcode_descs[op].name);
284 return opcode_descs[op].name;
285 case FS_OPCODE_FB_WRITE:
286 return "fb_write";
287 case FS_OPCODE_FB_WRITE_LOGICAL:
288 return "fb_write_logical";
289 case FS_OPCODE_PACK_STENCIL_REF:
290 return "pack_stencil_ref";
291 case FS_OPCODE_BLORP_FB_WRITE:
292 return "blorp_fb_write";
293 case FS_OPCODE_REP_FB_WRITE:
294 return "rep_fb_write";
295
296 case SHADER_OPCODE_RCP:
297 return "rcp";
298 case SHADER_OPCODE_RSQ:
299 return "rsq";
300 case SHADER_OPCODE_SQRT:
301 return "sqrt";
302 case SHADER_OPCODE_EXP2:
303 return "exp2";
304 case SHADER_OPCODE_LOG2:
305 return "log2";
306 case SHADER_OPCODE_POW:
307 return "pow";
308 case SHADER_OPCODE_INT_QUOTIENT:
309 return "int_quot";
310 case SHADER_OPCODE_INT_REMAINDER:
311 return "int_rem";
312 case SHADER_OPCODE_SIN:
313 return "sin";
314 case SHADER_OPCODE_COS:
315 return "cos";
316
317 case SHADER_OPCODE_TEX:
318 return "tex";
319 case SHADER_OPCODE_TEX_LOGICAL:
320 return "tex_logical";
321 case SHADER_OPCODE_TXD:
322 return "txd";
323 case SHADER_OPCODE_TXD_LOGICAL:
324 return "txd_logical";
325 case SHADER_OPCODE_TXF:
326 return "txf";
327 case SHADER_OPCODE_TXF_LOGICAL:
328 return "txf_logical";
329 case SHADER_OPCODE_TXL:
330 return "txl";
331 case SHADER_OPCODE_TXL_LOGICAL:
332 return "txl_logical";
333 case SHADER_OPCODE_TXS:
334 return "txs";
335 case SHADER_OPCODE_TXS_LOGICAL:
336 return "txs_logical";
337 case FS_OPCODE_TXB:
338 return "txb";
339 case FS_OPCODE_TXB_LOGICAL:
340 return "txb_logical";
341 case SHADER_OPCODE_TXF_CMS:
342 return "txf_cms";
343 case SHADER_OPCODE_TXF_CMS_LOGICAL:
344 return "txf_cms_logical";
345 case SHADER_OPCODE_TXF_CMS_W:
346 return "txf_cms_w";
347 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
348 return "txf_cms_w_logical";
349 case SHADER_OPCODE_TXF_UMS:
350 return "txf_ums";
351 case SHADER_OPCODE_TXF_UMS_LOGICAL:
352 return "txf_ums_logical";
353 case SHADER_OPCODE_TXF_MCS:
354 return "txf_mcs";
355 case SHADER_OPCODE_TXF_MCS_LOGICAL:
356 return "txf_mcs_logical";
357 case SHADER_OPCODE_LOD:
358 return "lod";
359 case SHADER_OPCODE_LOD_LOGICAL:
360 return "lod_logical";
361 case SHADER_OPCODE_TG4:
362 return "tg4";
363 case SHADER_OPCODE_TG4_LOGICAL:
364 return "tg4_logical";
365 case SHADER_OPCODE_TG4_OFFSET:
366 return "tg4_offset";
367 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
368 return "tg4_offset_logical";
369 case SHADER_OPCODE_SAMPLEINFO:
370 return "sampleinfo";
371
372 case SHADER_OPCODE_SHADER_TIME_ADD:
373 return "shader_time_add";
374
375 case SHADER_OPCODE_UNTYPED_ATOMIC:
376 return "untyped_atomic";
377 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
378 return "untyped_atomic_logical";
379 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
380 return "untyped_surface_read";
381 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
382 return "untyped_surface_read_logical";
383 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
384 return "untyped_surface_write";
385 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
386 return "untyped_surface_write_logical";
387 case SHADER_OPCODE_TYPED_ATOMIC:
388 return "typed_atomic";
389 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
390 return "typed_atomic_logical";
391 case SHADER_OPCODE_TYPED_SURFACE_READ:
392 return "typed_surface_read";
393 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
394 return "typed_surface_read_logical";
395 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
396 return "typed_surface_write";
397 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
398 return "typed_surface_write_logical";
399 case SHADER_OPCODE_MEMORY_FENCE:
400 return "memory_fence";
401
402 case SHADER_OPCODE_LOAD_PAYLOAD:
403 return "load_payload";
404
405 case SHADER_OPCODE_GEN4_SCRATCH_READ:
406 return "gen4_scratch_read";
407 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
408 return "gen4_scratch_write";
409 case SHADER_OPCODE_GEN7_SCRATCH_READ:
410 return "gen7_scratch_read";
411 case SHADER_OPCODE_URB_WRITE_SIMD8:
412 return "gen8_urb_write_simd8";
413 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
414 return "gen8_urb_write_simd8_per_slot";
415 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
416 return "gen8_urb_write_simd8_masked";
417 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
418 return "gen8_urb_write_simd8_masked_per_slot";
419 case SHADER_OPCODE_URB_READ_SIMD8:
420 return "urb_read_simd8";
421 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
422 return "urb_read_simd8_per_slot";
423
424 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
425 return "find_live_channel";
426 case SHADER_OPCODE_BROADCAST:
427 return "broadcast";
428
429 case VEC4_OPCODE_MOV_BYTES:
430 return "mov_bytes";
431 case VEC4_OPCODE_PACK_BYTES:
432 return "pack_bytes";
433 case VEC4_OPCODE_UNPACK_UNIFORM:
434 return "unpack_uniform";
435
436 case FS_OPCODE_DDX_COARSE:
437 return "ddx_coarse";
438 case FS_OPCODE_DDX_FINE:
439 return "ddx_fine";
440 case FS_OPCODE_DDY_COARSE:
441 return "ddy_coarse";
442 case FS_OPCODE_DDY_FINE:
443 return "ddy_fine";
444
445 case FS_OPCODE_CINTERP:
446 return "cinterp";
447 case FS_OPCODE_LINTERP:
448 return "linterp";
449
450 case FS_OPCODE_PIXEL_X:
451 return "pixel_x";
452 case FS_OPCODE_PIXEL_Y:
453 return "pixel_y";
454
455 case FS_OPCODE_GET_BUFFER_SIZE:
456 return "fs_get_buffer_size";
457
458 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
459 return "uniform_pull_const";
460 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
461 return "uniform_pull_const_gen7";
462 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
463 return "varying_pull_const";
464 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
465 return "varying_pull_const_gen7";
466
467 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
468 return "mov_dispatch_to_flags";
469 case FS_OPCODE_DISCARD_JUMP:
470 return "discard_jump";
471
472 case FS_OPCODE_SET_SAMPLE_ID:
473 return "set_sample_id";
474 case FS_OPCODE_SET_SIMD4X2_OFFSET:
475 return "set_simd4x2_offset";
476
477 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
478 return "pack_half_2x16_split";
479 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
480 return "unpack_half_2x16_split_x";
481 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
482 return "unpack_half_2x16_split_y";
483
484 case FS_OPCODE_PLACEHOLDER_HALT:
485 return "placeholder_halt";
486
487 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
488 return "interp_centroid";
489 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
490 return "interp_sample";
491 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
492 return "interp_shared_offset";
493 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
494 return "interp_per_slot_offset";
495
496 case VS_OPCODE_URB_WRITE:
497 return "vs_urb_write";
498 case VS_OPCODE_PULL_CONSTANT_LOAD:
499 return "pull_constant_load";
500 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
501 return "pull_constant_load_gen7";
502
503 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
504 return "set_simd4x2_header_gen9";
505
506 case VS_OPCODE_GET_BUFFER_SIZE:
507 return "vs_get_buffer_size";
508
509 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
510 return "unpack_flags_simd4x2";
511
512 case GS_OPCODE_URB_WRITE:
513 return "gs_urb_write";
514 case GS_OPCODE_URB_WRITE_ALLOCATE:
515 return "gs_urb_write_allocate";
516 case GS_OPCODE_THREAD_END:
517 return "gs_thread_end";
518 case GS_OPCODE_SET_WRITE_OFFSET:
519 return "set_write_offset";
520 case GS_OPCODE_SET_VERTEX_COUNT:
521 return "set_vertex_count";
522 case GS_OPCODE_SET_DWORD_2:
523 return "set_dword_2";
524 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
525 return "prepare_channel_masks";
526 case GS_OPCODE_SET_CHANNEL_MASKS:
527 return "set_channel_masks";
528 case GS_OPCODE_GET_INSTANCE_ID:
529 return "get_instance_id";
530 case GS_OPCODE_FF_SYNC:
531 return "ff_sync";
532 case GS_OPCODE_SET_PRIMITIVE_ID:
533 return "set_primitive_id";
534 case GS_OPCODE_SVB_WRITE:
535 return "gs_svb_write";
536 case GS_OPCODE_SVB_SET_DST_INDEX:
537 return "gs_svb_set_dst_index";
538 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
539 return "gs_ff_sync_set_primitives";
540 case CS_OPCODE_CS_TERMINATE:
541 return "cs_terminate";
542 case SHADER_OPCODE_BARRIER:
543 return "barrier";
544 case SHADER_OPCODE_MULH:
545 return "mulh";
546 case SHADER_OPCODE_MOV_INDIRECT:
547 return "mov_indirect";
548 }
549
550 unreachable("not reached");
551 }
552
553 bool
554 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
555 {
556 union {
557 unsigned ud;
558 int d;
559 float f;
560 } imm = { reg->ud }, sat_imm = { 0 };
561
562 switch (type) {
563 case BRW_REGISTER_TYPE_UD:
564 case BRW_REGISTER_TYPE_D:
565 case BRW_REGISTER_TYPE_UW:
566 case BRW_REGISTER_TYPE_W:
567 case BRW_REGISTER_TYPE_UQ:
568 case BRW_REGISTER_TYPE_Q:
569 /* Nothing to do. */
570 return false;
571 case BRW_REGISTER_TYPE_F:
572 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
573 break;
574 case BRW_REGISTER_TYPE_UB:
575 case BRW_REGISTER_TYPE_B:
576 unreachable("no UB/B immediates");
577 case BRW_REGISTER_TYPE_V:
578 case BRW_REGISTER_TYPE_UV:
579 case BRW_REGISTER_TYPE_VF:
580 unreachable("unimplemented: saturate vector immediate");
581 case BRW_REGISTER_TYPE_DF:
582 case BRW_REGISTER_TYPE_HF:
583 unreachable("unimplemented: saturate DF/HF immediate");
584 }
585
586 if (imm.ud != sat_imm.ud) {
587 reg->ud = sat_imm.ud;
588 return true;
589 }
590 return false;
591 }
592
593 bool
594 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
595 {
596 switch (type) {
597 case BRW_REGISTER_TYPE_D:
598 case BRW_REGISTER_TYPE_UD:
599 reg->d = -reg->d;
600 return true;
601 case BRW_REGISTER_TYPE_W:
602 case BRW_REGISTER_TYPE_UW:
603 reg->d = -(int16_t)reg->ud;
604 return true;
605 case BRW_REGISTER_TYPE_F:
606 reg->f = -reg->f;
607 return true;
608 case BRW_REGISTER_TYPE_VF:
609 reg->ud ^= 0x80808080;
610 return true;
611 case BRW_REGISTER_TYPE_UB:
612 case BRW_REGISTER_TYPE_B:
613 unreachable("no UB/B immediates");
614 case BRW_REGISTER_TYPE_UV:
615 case BRW_REGISTER_TYPE_V:
616 assert(!"unimplemented: negate UV/V immediate");
617 case BRW_REGISTER_TYPE_UQ:
618 case BRW_REGISTER_TYPE_Q:
619 assert(!"unimplemented: negate UQ/Q immediate");
620 case BRW_REGISTER_TYPE_DF:
621 case BRW_REGISTER_TYPE_HF:
622 assert(!"unimplemented: negate DF/HF immediate");
623 }
624
625 return false;
626 }
627
628 bool
629 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
630 {
631 switch (type) {
632 case BRW_REGISTER_TYPE_D:
633 reg->d = abs(reg->d);
634 return true;
635 case BRW_REGISTER_TYPE_W:
636 reg->d = abs((int16_t)reg->ud);
637 return true;
638 case BRW_REGISTER_TYPE_F:
639 reg->f = fabsf(reg->f);
640 return true;
641 case BRW_REGISTER_TYPE_VF:
642 reg->ud &= ~0x80808080;
643 return true;
644 case BRW_REGISTER_TYPE_UB:
645 case BRW_REGISTER_TYPE_B:
646 unreachable("no UB/B immediates");
647 case BRW_REGISTER_TYPE_UQ:
648 case BRW_REGISTER_TYPE_UD:
649 case BRW_REGISTER_TYPE_UW:
650 case BRW_REGISTER_TYPE_UV:
651 /* Presumably the absolute value modifier on an unsigned source is a
652 * nop, but it would be nice to confirm.
653 */
654 assert(!"unimplemented: abs unsigned immediate");
655 case BRW_REGISTER_TYPE_V:
656 assert(!"unimplemented: abs V immediate");
657 case BRW_REGISTER_TYPE_Q:
658 assert(!"unimplemented: abs Q immediate");
659 case BRW_REGISTER_TYPE_DF:
660 case BRW_REGISTER_TYPE_HF:
661 assert(!"unimplemented: abs DF/HF immediate");
662 }
663
664 return false;
665 }
666
667 backend_shader::backend_shader(const struct brw_compiler *compiler,
668 void *log_data,
669 void *mem_ctx,
670 const nir_shader *shader,
671 struct brw_stage_prog_data *stage_prog_data)
672 : compiler(compiler),
673 log_data(log_data),
674 devinfo(compiler->devinfo),
675 nir(shader),
676 stage_prog_data(stage_prog_data),
677 mem_ctx(mem_ctx),
678 cfg(NULL),
679 stage(shader->stage)
680 {
681 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
682 stage_name = _mesa_shader_stage_to_string(stage);
683 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
684 }
685
686 bool
687 backend_reg::is_zero() const
688 {
689 if (file != IMM)
690 return false;
691
692 return d == 0;
693 }
694
695 bool
696 backend_reg::is_one() const
697 {
698 if (file != IMM)
699 return false;
700
701 return type == BRW_REGISTER_TYPE_F
702 ? f == 1.0
703 : d == 1;
704 }
705
706 bool
707 backend_reg::is_negative_one() const
708 {
709 if (file != IMM)
710 return false;
711
712 switch (type) {
713 case BRW_REGISTER_TYPE_F:
714 return f == -1.0;
715 case BRW_REGISTER_TYPE_D:
716 return d == -1;
717 default:
718 return false;
719 }
720 }
721
722 bool
723 backend_reg::is_null() const
724 {
725 return file == ARF && nr == BRW_ARF_NULL;
726 }
727
728
729 bool
730 backend_reg::is_accumulator() const
731 {
732 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
733 }
734
735 bool
736 backend_reg::in_range(const backend_reg &r, unsigned n) const
737 {
738 return (file == r.file &&
739 nr == r.nr &&
740 reg_offset >= r.reg_offset &&
741 reg_offset < r.reg_offset + n);
742 }
743
744 bool
745 backend_instruction::is_commutative() const
746 {
747 switch (opcode) {
748 case BRW_OPCODE_AND:
749 case BRW_OPCODE_OR:
750 case BRW_OPCODE_XOR:
751 case BRW_OPCODE_ADD:
752 case BRW_OPCODE_MUL:
753 case SHADER_OPCODE_MULH:
754 return true;
755 case BRW_OPCODE_SEL:
756 /* MIN and MAX are commutative. */
757 if (conditional_mod == BRW_CONDITIONAL_GE ||
758 conditional_mod == BRW_CONDITIONAL_L) {
759 return true;
760 }
761 /* fallthrough */
762 default:
763 return false;
764 }
765 }
766
767 bool
768 backend_instruction::is_3src() const
769 {
770 return ::is_3src(opcode);
771 }
772
773 bool
774 backend_instruction::is_tex() const
775 {
776 return (opcode == SHADER_OPCODE_TEX ||
777 opcode == FS_OPCODE_TXB ||
778 opcode == SHADER_OPCODE_TXD ||
779 opcode == SHADER_OPCODE_TXF ||
780 opcode == SHADER_OPCODE_TXF_CMS ||
781 opcode == SHADER_OPCODE_TXF_CMS_W ||
782 opcode == SHADER_OPCODE_TXF_UMS ||
783 opcode == SHADER_OPCODE_TXF_MCS ||
784 opcode == SHADER_OPCODE_TXL ||
785 opcode == SHADER_OPCODE_TXS ||
786 opcode == SHADER_OPCODE_LOD ||
787 opcode == SHADER_OPCODE_TG4 ||
788 opcode == SHADER_OPCODE_TG4_OFFSET);
789 }
790
791 bool
792 backend_instruction::is_math() const
793 {
794 return (opcode == SHADER_OPCODE_RCP ||
795 opcode == SHADER_OPCODE_RSQ ||
796 opcode == SHADER_OPCODE_SQRT ||
797 opcode == SHADER_OPCODE_EXP2 ||
798 opcode == SHADER_OPCODE_LOG2 ||
799 opcode == SHADER_OPCODE_SIN ||
800 opcode == SHADER_OPCODE_COS ||
801 opcode == SHADER_OPCODE_INT_QUOTIENT ||
802 opcode == SHADER_OPCODE_INT_REMAINDER ||
803 opcode == SHADER_OPCODE_POW);
804 }
805
806 bool
807 backend_instruction::is_control_flow() const
808 {
809 switch (opcode) {
810 case BRW_OPCODE_DO:
811 case BRW_OPCODE_WHILE:
812 case BRW_OPCODE_IF:
813 case BRW_OPCODE_ELSE:
814 case BRW_OPCODE_ENDIF:
815 case BRW_OPCODE_BREAK:
816 case BRW_OPCODE_CONTINUE:
817 return true;
818 default:
819 return false;
820 }
821 }
822
823 bool
824 backend_instruction::can_do_source_mods() const
825 {
826 switch (opcode) {
827 case BRW_OPCODE_ADDC:
828 case BRW_OPCODE_BFE:
829 case BRW_OPCODE_BFI1:
830 case BRW_OPCODE_BFI2:
831 case BRW_OPCODE_BFREV:
832 case BRW_OPCODE_CBIT:
833 case BRW_OPCODE_FBH:
834 case BRW_OPCODE_FBL:
835 case BRW_OPCODE_SUBB:
836 return false;
837 default:
838 return true;
839 }
840 }
841
842 bool
843 backend_instruction::can_do_saturate() const
844 {
845 switch (opcode) {
846 case BRW_OPCODE_ADD:
847 case BRW_OPCODE_ASR:
848 case BRW_OPCODE_AVG:
849 case BRW_OPCODE_DP2:
850 case BRW_OPCODE_DP3:
851 case BRW_OPCODE_DP4:
852 case BRW_OPCODE_DPH:
853 case BRW_OPCODE_F16TO32:
854 case BRW_OPCODE_F32TO16:
855 case BRW_OPCODE_LINE:
856 case BRW_OPCODE_LRP:
857 case BRW_OPCODE_MAC:
858 case BRW_OPCODE_MAD:
859 case BRW_OPCODE_MATH:
860 case BRW_OPCODE_MOV:
861 case BRW_OPCODE_MUL:
862 case SHADER_OPCODE_MULH:
863 case BRW_OPCODE_PLN:
864 case BRW_OPCODE_RNDD:
865 case BRW_OPCODE_RNDE:
866 case BRW_OPCODE_RNDU:
867 case BRW_OPCODE_RNDZ:
868 case BRW_OPCODE_SEL:
869 case BRW_OPCODE_SHL:
870 case BRW_OPCODE_SHR:
871 case FS_OPCODE_LINTERP:
872 case SHADER_OPCODE_COS:
873 case SHADER_OPCODE_EXP2:
874 case SHADER_OPCODE_LOG2:
875 case SHADER_OPCODE_POW:
876 case SHADER_OPCODE_RCP:
877 case SHADER_OPCODE_RSQ:
878 case SHADER_OPCODE_SIN:
879 case SHADER_OPCODE_SQRT:
880 return true;
881 default:
882 return false;
883 }
884 }
885
886 bool
887 backend_instruction::can_do_cmod() const
888 {
889 switch (opcode) {
890 case BRW_OPCODE_ADD:
891 case BRW_OPCODE_ADDC:
892 case BRW_OPCODE_AND:
893 case BRW_OPCODE_ASR:
894 case BRW_OPCODE_AVG:
895 case BRW_OPCODE_CMP:
896 case BRW_OPCODE_CMPN:
897 case BRW_OPCODE_DP2:
898 case BRW_OPCODE_DP3:
899 case BRW_OPCODE_DP4:
900 case BRW_OPCODE_DPH:
901 case BRW_OPCODE_F16TO32:
902 case BRW_OPCODE_F32TO16:
903 case BRW_OPCODE_FRC:
904 case BRW_OPCODE_LINE:
905 case BRW_OPCODE_LRP:
906 case BRW_OPCODE_LZD:
907 case BRW_OPCODE_MAC:
908 case BRW_OPCODE_MACH:
909 case BRW_OPCODE_MAD:
910 case BRW_OPCODE_MOV:
911 case BRW_OPCODE_MUL:
912 case BRW_OPCODE_NOT:
913 case BRW_OPCODE_OR:
914 case BRW_OPCODE_PLN:
915 case BRW_OPCODE_RNDD:
916 case BRW_OPCODE_RNDE:
917 case BRW_OPCODE_RNDU:
918 case BRW_OPCODE_RNDZ:
919 case BRW_OPCODE_SAD2:
920 case BRW_OPCODE_SADA2:
921 case BRW_OPCODE_SHL:
922 case BRW_OPCODE_SHR:
923 case BRW_OPCODE_SUBB:
924 case BRW_OPCODE_XOR:
925 case FS_OPCODE_CINTERP:
926 case FS_OPCODE_LINTERP:
927 return true;
928 default:
929 return false;
930 }
931 }
932
933 bool
934 backend_instruction::reads_accumulator_implicitly() const
935 {
936 switch (opcode) {
937 case BRW_OPCODE_MAC:
938 case BRW_OPCODE_MACH:
939 case BRW_OPCODE_SADA2:
940 return true;
941 default:
942 return false;
943 }
944 }
945
946 bool
947 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
948 {
949 return writes_accumulator ||
950 (devinfo->gen < 6 &&
951 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
952 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
953 opcode != FS_OPCODE_CINTERP)));
954 }
955
956 bool
957 backend_instruction::has_side_effects() const
958 {
959 switch (opcode) {
960 case SHADER_OPCODE_UNTYPED_ATOMIC:
961 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
962 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
963 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
964 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
965 case SHADER_OPCODE_TYPED_ATOMIC:
966 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
967 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
968 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
969 case SHADER_OPCODE_MEMORY_FENCE:
970 case SHADER_OPCODE_URB_WRITE_SIMD8:
971 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
972 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
973 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
974 case FS_OPCODE_FB_WRITE:
975 case SHADER_OPCODE_BARRIER:
976 return true;
977 default:
978 return false;
979 }
980 }
981
982 bool
983 backend_instruction::is_volatile() const
984 {
985 switch (opcode) {
986 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
987 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
988 case SHADER_OPCODE_TYPED_SURFACE_READ:
989 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
990 return true;
991 default:
992 return false;
993 }
994 }
995
996 #ifndef NDEBUG
997 static bool
998 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
999 {
1000 bool found = false;
1001 foreach_inst_in_block (backend_instruction, i, block) {
1002 if (inst == i) {
1003 found = true;
1004 }
1005 }
1006 return found;
1007 }
1008 #endif
1009
1010 static void
1011 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1012 {
1013 for (bblock_t *block_iter = start_block->next();
1014 !block_iter->link.is_tail_sentinel();
1015 block_iter = block_iter->next()) {
1016 block_iter->start_ip += ip_adjustment;
1017 block_iter->end_ip += ip_adjustment;
1018 }
1019 }
1020
1021 void
1022 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1023 {
1024 if (!this->is_head_sentinel())
1025 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1026
1027 block->end_ip++;
1028
1029 adjust_later_block_ips(block, 1);
1030
1031 exec_node::insert_after(inst);
1032 }
1033
1034 void
1035 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1036 {
1037 if (!this->is_tail_sentinel())
1038 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1039
1040 block->end_ip++;
1041
1042 adjust_later_block_ips(block, 1);
1043
1044 exec_node::insert_before(inst);
1045 }
1046
1047 void
1048 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1049 {
1050 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1051
1052 unsigned num_inst = list->length();
1053
1054 block->end_ip += num_inst;
1055
1056 adjust_later_block_ips(block, num_inst);
1057
1058 exec_node::insert_before(list);
1059 }
1060
1061 void
1062 backend_instruction::remove(bblock_t *block)
1063 {
1064 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1065
1066 adjust_later_block_ips(block, -1);
1067
1068 if (block->start_ip == block->end_ip) {
1069 block->cfg->remove_block(block);
1070 } else {
1071 block->end_ip--;
1072 }
1073
1074 exec_node::remove();
1075 }
1076
1077 void
1078 backend_shader::dump_instructions()
1079 {
1080 dump_instructions(NULL);
1081 }
1082
1083 void
1084 backend_shader::dump_instructions(const char *name)
1085 {
1086 FILE *file = stderr;
1087 if (name && geteuid() != 0) {
1088 file = fopen(name, "w");
1089 if (!file)
1090 file = stderr;
1091 }
1092
1093 if (cfg) {
1094 int ip = 0;
1095 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1096 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1097 fprintf(file, "%4d: ", ip++);
1098 dump_instruction(inst, file);
1099 }
1100 } else {
1101 int ip = 0;
1102 foreach_in_list(backend_instruction, inst, &instructions) {
1103 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1104 fprintf(file, "%4d: ", ip++);
1105 dump_instruction(inst, file);
1106 }
1107 }
1108
1109 if (file != stderr) {
1110 fclose(file);
1111 }
1112 }
1113
1114 void
1115 backend_shader::calculate_cfg()
1116 {
1117 if (this->cfg)
1118 return;
1119 cfg = new(mem_ctx) cfg_t(&this->instructions);
1120 }
1121
1122 void
1123 backend_shader::invalidate_cfg()
1124 {
1125 ralloc_free(this->cfg);
1126 this->cfg = NULL;
1127 }
1128
1129 /**
1130 * Sets up the starting offsets for the groups of binding table entries
1131 * commong to all pipeline stages.
1132 *
1133 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1134 * unused but also make sure that addition of small offsets to them will
1135 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1136 */
1137 void
1138 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1139 const struct brw_device_info *devinfo,
1140 const struct gl_shader_program *shader_prog,
1141 const struct gl_program *prog,
1142 struct brw_stage_prog_data *stage_prog_data,
1143 uint32_t next_binding_table_offset)
1144 {
1145 const struct gl_shader *shader = NULL;
1146 int num_textures = _mesa_fls(prog->SamplersUsed);
1147
1148 if (shader_prog)
1149 shader = shader_prog->_LinkedShaders[stage];
1150
1151 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1152 next_binding_table_offset += num_textures;
1153
1154 if (shader) {
1155 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1156 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1157 next_binding_table_offset += shader->NumUniformBlocks;
1158
1159 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1160 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1161 next_binding_table_offset += shader->NumShaderStorageBlocks;
1162 } else {
1163 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1164 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1165 }
1166
1167 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1168 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1169 next_binding_table_offset++;
1170 } else {
1171 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1172 }
1173
1174 if (prog->UsesGather) {
1175 if (devinfo->gen >= 8) {
1176 stage_prog_data->binding_table.gather_texture_start =
1177 stage_prog_data->binding_table.texture_start;
1178 } else {
1179 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1180 next_binding_table_offset += num_textures;
1181 }
1182 } else {
1183 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1184 }
1185
1186 if (shader && shader->NumAtomicBuffers) {
1187 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1188 next_binding_table_offset += shader->NumAtomicBuffers;
1189 } else {
1190 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1191 }
1192
1193 if (shader && shader->NumImages) {
1194 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1195 next_binding_table_offset += shader->NumImages;
1196 } else {
1197 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1198 }
1199
1200 /* This may or may not be used depending on how the compile goes. */
1201 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1202 next_binding_table_offset++;
1203
1204 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1205
1206 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1207 }
1208
1209 static void
1210 setup_vec4_uniform_value(const gl_constant_value **params,
1211 const gl_constant_value *values,
1212 unsigned n)
1213 {
1214 static const gl_constant_value zero = { 0 };
1215
1216 for (unsigned i = 0; i < n; ++i)
1217 params[i] = &values[i];
1218
1219 for (unsigned i = n; i < 4; ++i)
1220 params[i] = &zero;
1221 }
1222
1223 void
1224 brw_setup_image_uniform_values(gl_shader_stage stage,
1225 struct brw_stage_prog_data *stage_prog_data,
1226 unsigned param_start_index,
1227 const gl_uniform_storage *storage)
1228 {
1229 const gl_constant_value **param =
1230 &stage_prog_data->param[param_start_index];
1231
1232 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1233 const unsigned image_idx = storage->opaque[stage].index + i;
1234 const brw_image_param *image_param =
1235 &stage_prog_data->image_param[image_idx];
1236
1237 /* Upload the brw_image_param structure. The order is expected to match
1238 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1239 */
1240 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1241 (const gl_constant_value *)&image_param->surface_idx, 1);
1242 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1243 (const gl_constant_value *)image_param->offset, 2);
1244 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1245 (const gl_constant_value *)image_param->size, 3);
1246 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1247 (const gl_constant_value *)image_param->stride, 4);
1248 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1249 (const gl_constant_value *)image_param->tiling, 3);
1250 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1251 (const gl_constant_value *)image_param->swizzling, 2);
1252 param += BRW_IMAGE_PARAM_SIZE;
1253
1254 brw_mark_surface_used(
1255 stage_prog_data,
1256 stage_prog_data->binding_table.image_start + image_idx);
1257 }
1258 }
1259
1260 /**
1261 * Decide which set of clip planes should be used when clipping via
1262 * gl_Position or gl_ClipVertex.
1263 */
1264 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1265 {
1266 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1267 /* There is currently a GLSL vertex shader, so clip according to GLSL
1268 * rules, which means compare gl_ClipVertex (or gl_Position, if
1269 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1270 * that were stored in EyeUserPlane at the time the clip planes were
1271 * specified.
1272 */
1273 return ctx->Transform.EyeUserPlane;
1274 } else {
1275 /* Either we are using fixed function or an ARB vertex program. In
1276 * either case the clip planes are going to be compared against
1277 * gl_Position (which is in clip coordinates) so we have to clip using
1278 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1279 * core.
1280 */
1281 return ctx->Transform._ClipUserPlane;
1282 }
1283 }
1284