i965: Lower shared variable references to intrinsic calls
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_nir.h"
28 #include "glsl/glsl_parser_extras.h"
29 #include "main/shaderobj.h"
30 #include "main/uniforms.h"
31 #include "util/debug.h"
32
33 static void
34 shader_debug_log_mesa(void *data, const char *fmt, ...)
35 {
36 struct brw_context *brw = (struct brw_context *)data;
37 va_list args;
38
39 va_start(args, fmt);
40 GLuint msg_id = 0;
41 _mesa_gl_vdebug(&brw->ctx, &msg_id,
42 MESA_DEBUG_SOURCE_SHADER_COMPILER,
43 MESA_DEBUG_TYPE_OTHER,
44 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
45 va_end(args);
46 }
47
48 static void
49 shader_perf_log_mesa(void *data, const char *fmt, ...)
50 {
51 struct brw_context *brw = (struct brw_context *)data;
52
53 va_list args;
54 va_start(args, fmt);
55
56 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
57 va_list args_copy;
58 va_copy(args_copy, args);
59 vfprintf(stderr, fmt, args_copy);
60 va_end(args_copy);
61 }
62
63 if (brw->perf_debug) {
64 GLuint msg_id = 0;
65 _mesa_gl_vdebug(&brw->ctx, &msg_id,
66 MESA_DEBUG_SOURCE_SHADER_COMPILER,
67 MESA_DEBUG_TYPE_PERFORMANCE,
68 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
69 }
70 va_end(args);
71 }
72
73 struct brw_compiler *
74 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
75 {
76 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
77
78 compiler->devinfo = devinfo;
79 compiler->shader_debug_log = shader_debug_log_mesa;
80 compiler->shader_perf_log = shader_perf_log_mesa;
81
82 brw_fs_alloc_reg_sets(compiler);
83 brw_vec4_alloc_reg_set(compiler);
84
85 compiler->scalar_stage[MESA_SHADER_VERTEX] =
86 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
87 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
88 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
89 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
90 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
91
92 nir_shader_compiler_options *nir_options =
93 rzalloc(compiler, nir_shader_compiler_options);
94 nir_options->native_integers = true;
95 /* In order to help allow for better CSE at the NIR level we tell NIR
96 * to split all ffma instructions during opt_algebraic and we then
97 * re-combine them as a later step.
98 */
99 nir_options->lower_ffma = true;
100 nir_options->lower_sub = true;
101 /* In the vec4 backend, our dpN instruction replicates its result to all
102 * the components of a vec4. We would like NIR to give us replicated fdot
103 * instructions because it can optimize better for us.
104 *
105 * For the FS backend, it should be lowered away by the scalarizing pass so
106 * we should never see fdot anyway.
107 */
108 nir_options->fdot_replicates = true;
109
110 /* We want the GLSL compiler to emit code that uses condition codes */
111 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
112 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
113 compiler->glsl_compiler_options[i].MaxIfDepth =
114 devinfo->gen < 6 ? 16 : UINT_MAX;
115
116 compiler->glsl_compiler_options[i].EmitCondCodes = true;
117 compiler->glsl_compiler_options[i].EmitNoNoise = true;
118 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
119 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
120 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
121 compiler->glsl_compiler_options[i].LowerClipDistance = true;
122
123 bool is_scalar = compiler->scalar_stage[i];
124
125 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
126 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
127 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
128
129 /* !ARB_gpu_shader5 */
130 if (devinfo->gen < 7)
131 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
132
133 compiler->glsl_compiler_options[i].NirOptions = nir_options;
134
135 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
136 }
137
138 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
139 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
140
141 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
142 .LowerShaderSharedVariables = true;
143
144 return compiler;
145 }
146
147 extern "C" struct gl_shader *
148 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
149 {
150 struct brw_shader *shader;
151
152 shader = rzalloc(NULL, struct brw_shader);
153 if (shader) {
154 shader->base.Type = type;
155 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
156 shader->base.Name = name;
157 _mesa_init_shader(ctx, &shader->base);
158 }
159
160 return &shader->base;
161 }
162
163 extern "C" void
164 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
165 unsigned surf_index)
166 {
167 assert(surf_index < BRW_MAX_SURFACES);
168
169 prog_data->binding_table.size_bytes =
170 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
171 }
172
173 enum brw_reg_type
174 brw_type_for_base_type(const struct glsl_type *type)
175 {
176 switch (type->base_type) {
177 case GLSL_TYPE_FLOAT:
178 return BRW_REGISTER_TYPE_F;
179 case GLSL_TYPE_INT:
180 case GLSL_TYPE_BOOL:
181 case GLSL_TYPE_SUBROUTINE:
182 return BRW_REGISTER_TYPE_D;
183 case GLSL_TYPE_UINT:
184 return BRW_REGISTER_TYPE_UD;
185 case GLSL_TYPE_ARRAY:
186 return brw_type_for_base_type(type->fields.array);
187 case GLSL_TYPE_STRUCT:
188 case GLSL_TYPE_SAMPLER:
189 case GLSL_TYPE_ATOMIC_UINT:
190 /* These should be overridden with the type of the member when
191 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
192 * way to trip up if we don't.
193 */
194 return BRW_REGISTER_TYPE_UD;
195 case GLSL_TYPE_IMAGE:
196 return BRW_REGISTER_TYPE_UD;
197 case GLSL_TYPE_VOID:
198 case GLSL_TYPE_ERROR:
199 case GLSL_TYPE_INTERFACE:
200 case GLSL_TYPE_DOUBLE:
201 unreachable("not reached");
202 }
203
204 return BRW_REGISTER_TYPE_F;
205 }
206
207 enum brw_conditional_mod
208 brw_conditional_for_comparison(unsigned int op)
209 {
210 switch (op) {
211 case ir_binop_less:
212 return BRW_CONDITIONAL_L;
213 case ir_binop_greater:
214 return BRW_CONDITIONAL_G;
215 case ir_binop_lequal:
216 return BRW_CONDITIONAL_LE;
217 case ir_binop_gequal:
218 return BRW_CONDITIONAL_GE;
219 case ir_binop_equal:
220 case ir_binop_all_equal: /* same as equal for scalars */
221 return BRW_CONDITIONAL_Z;
222 case ir_binop_nequal:
223 case ir_binop_any_nequal: /* same as nequal for scalars */
224 return BRW_CONDITIONAL_NZ;
225 default:
226 unreachable("not reached: bad operation for comparison");
227 }
228 }
229
230 uint32_t
231 brw_math_function(enum opcode op)
232 {
233 switch (op) {
234 case SHADER_OPCODE_RCP:
235 return BRW_MATH_FUNCTION_INV;
236 case SHADER_OPCODE_RSQ:
237 return BRW_MATH_FUNCTION_RSQ;
238 case SHADER_OPCODE_SQRT:
239 return BRW_MATH_FUNCTION_SQRT;
240 case SHADER_OPCODE_EXP2:
241 return BRW_MATH_FUNCTION_EXP;
242 case SHADER_OPCODE_LOG2:
243 return BRW_MATH_FUNCTION_LOG;
244 case SHADER_OPCODE_POW:
245 return BRW_MATH_FUNCTION_POW;
246 case SHADER_OPCODE_SIN:
247 return BRW_MATH_FUNCTION_SIN;
248 case SHADER_OPCODE_COS:
249 return BRW_MATH_FUNCTION_COS;
250 case SHADER_OPCODE_INT_QUOTIENT:
251 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
252 case SHADER_OPCODE_INT_REMAINDER:
253 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
254 default:
255 unreachable("not reached: unknown math function");
256 }
257 }
258
259 uint32_t
260 brw_texture_offset(int *offsets, unsigned num_components)
261 {
262 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
263
264 /* Combine all three offsets into a single unsigned dword:
265 *
266 * bits 11:8 - U Offset (X component)
267 * bits 7:4 - V Offset (Y component)
268 * bits 3:0 - R Offset (Z component)
269 */
270 unsigned offset_bits = 0;
271 for (unsigned i = 0; i < num_components; i++) {
272 const unsigned shift = 4 * (2 - i);
273 offset_bits |= (offsets[i] << shift) & (0xF << shift);
274 }
275 return offset_bits;
276 }
277
278 const char *
279 brw_instruction_name(enum opcode op)
280 {
281 switch (op) {
282 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
283 assert(opcode_descs[op].name);
284 return opcode_descs[op].name;
285 case FS_OPCODE_FB_WRITE:
286 return "fb_write";
287 case FS_OPCODE_FB_WRITE_LOGICAL:
288 return "fb_write_logical";
289 case FS_OPCODE_PACK_STENCIL_REF:
290 return "pack_stencil_ref";
291 case FS_OPCODE_BLORP_FB_WRITE:
292 return "blorp_fb_write";
293 case FS_OPCODE_REP_FB_WRITE:
294 return "rep_fb_write";
295
296 case SHADER_OPCODE_RCP:
297 return "rcp";
298 case SHADER_OPCODE_RSQ:
299 return "rsq";
300 case SHADER_OPCODE_SQRT:
301 return "sqrt";
302 case SHADER_OPCODE_EXP2:
303 return "exp2";
304 case SHADER_OPCODE_LOG2:
305 return "log2";
306 case SHADER_OPCODE_POW:
307 return "pow";
308 case SHADER_OPCODE_INT_QUOTIENT:
309 return "int_quot";
310 case SHADER_OPCODE_INT_REMAINDER:
311 return "int_rem";
312 case SHADER_OPCODE_SIN:
313 return "sin";
314 case SHADER_OPCODE_COS:
315 return "cos";
316
317 case SHADER_OPCODE_TEX:
318 return "tex";
319 case SHADER_OPCODE_TEX_LOGICAL:
320 return "tex_logical";
321 case SHADER_OPCODE_TXD:
322 return "txd";
323 case SHADER_OPCODE_TXD_LOGICAL:
324 return "txd_logical";
325 case SHADER_OPCODE_TXF:
326 return "txf";
327 case SHADER_OPCODE_TXF_LOGICAL:
328 return "txf_logical";
329 case SHADER_OPCODE_TXL:
330 return "txl";
331 case SHADER_OPCODE_TXL_LOGICAL:
332 return "txl_logical";
333 case SHADER_OPCODE_TXS:
334 return "txs";
335 case SHADER_OPCODE_TXS_LOGICAL:
336 return "txs_logical";
337 case FS_OPCODE_TXB:
338 return "txb";
339 case FS_OPCODE_TXB_LOGICAL:
340 return "txb_logical";
341 case SHADER_OPCODE_TXF_CMS:
342 return "txf_cms";
343 case SHADER_OPCODE_TXF_CMS_LOGICAL:
344 return "txf_cms_logical";
345 case SHADER_OPCODE_TXF_CMS_W:
346 return "txf_cms_w";
347 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
348 return "txf_cms_w_logical";
349 case SHADER_OPCODE_TXF_UMS:
350 return "txf_ums";
351 case SHADER_OPCODE_TXF_UMS_LOGICAL:
352 return "txf_ums_logical";
353 case SHADER_OPCODE_TXF_MCS:
354 return "txf_mcs";
355 case SHADER_OPCODE_TXF_MCS_LOGICAL:
356 return "txf_mcs_logical";
357 case SHADER_OPCODE_LOD:
358 return "lod";
359 case SHADER_OPCODE_LOD_LOGICAL:
360 return "lod_logical";
361 case SHADER_OPCODE_TG4:
362 return "tg4";
363 case SHADER_OPCODE_TG4_LOGICAL:
364 return "tg4_logical";
365 case SHADER_OPCODE_TG4_OFFSET:
366 return "tg4_offset";
367 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
368 return "tg4_offset_logical";
369 case SHADER_OPCODE_SAMPLEINFO:
370 return "sampleinfo";
371
372 case SHADER_OPCODE_SHADER_TIME_ADD:
373 return "shader_time_add";
374
375 case SHADER_OPCODE_UNTYPED_ATOMIC:
376 return "untyped_atomic";
377 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
378 return "untyped_atomic_logical";
379 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
380 return "untyped_surface_read";
381 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
382 return "untyped_surface_read_logical";
383 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
384 return "untyped_surface_write";
385 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
386 return "untyped_surface_write_logical";
387 case SHADER_OPCODE_TYPED_ATOMIC:
388 return "typed_atomic";
389 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
390 return "typed_atomic_logical";
391 case SHADER_OPCODE_TYPED_SURFACE_READ:
392 return "typed_surface_read";
393 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
394 return "typed_surface_read_logical";
395 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
396 return "typed_surface_write";
397 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
398 return "typed_surface_write_logical";
399 case SHADER_OPCODE_MEMORY_FENCE:
400 return "memory_fence";
401
402 case SHADER_OPCODE_LOAD_PAYLOAD:
403 return "load_payload";
404
405 case SHADER_OPCODE_GEN4_SCRATCH_READ:
406 return "gen4_scratch_read";
407 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
408 return "gen4_scratch_write";
409 case SHADER_OPCODE_GEN7_SCRATCH_READ:
410 return "gen7_scratch_read";
411 case SHADER_OPCODE_URB_WRITE_SIMD8:
412 return "gen8_urb_write_simd8";
413 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
414 return "gen8_urb_write_simd8_per_slot";
415 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
416 return "gen8_urb_write_simd8_masked";
417 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
418 return "gen8_urb_write_simd8_masked_per_slot";
419 case SHADER_OPCODE_URB_READ_SIMD8:
420 return "urb_read_simd8";
421 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
422 return "urb_read_simd8_per_slot";
423
424 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
425 return "find_live_channel";
426 case SHADER_OPCODE_BROADCAST:
427 return "broadcast";
428
429 case VEC4_OPCODE_MOV_BYTES:
430 return "mov_bytes";
431 case VEC4_OPCODE_PACK_BYTES:
432 return "pack_bytes";
433 case VEC4_OPCODE_UNPACK_UNIFORM:
434 return "unpack_uniform";
435
436 case FS_OPCODE_DDX_COARSE:
437 return "ddx_coarse";
438 case FS_OPCODE_DDX_FINE:
439 return "ddx_fine";
440 case FS_OPCODE_DDY_COARSE:
441 return "ddy_coarse";
442 case FS_OPCODE_DDY_FINE:
443 return "ddy_fine";
444
445 case FS_OPCODE_CINTERP:
446 return "cinterp";
447 case FS_OPCODE_LINTERP:
448 return "linterp";
449
450 case FS_OPCODE_PIXEL_X:
451 return "pixel_x";
452 case FS_OPCODE_PIXEL_Y:
453 return "pixel_y";
454
455 case FS_OPCODE_GET_BUFFER_SIZE:
456 return "fs_get_buffer_size";
457
458 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
459 return "uniform_pull_const";
460 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
461 return "uniform_pull_const_gen7";
462 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
463 return "varying_pull_const";
464 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
465 return "varying_pull_const_gen7";
466
467 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
468 return "mov_dispatch_to_flags";
469 case FS_OPCODE_DISCARD_JUMP:
470 return "discard_jump";
471
472 case FS_OPCODE_SET_SAMPLE_ID:
473 return "set_sample_id";
474 case FS_OPCODE_SET_SIMD4X2_OFFSET:
475 return "set_simd4x2_offset";
476
477 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
478 return "pack_half_2x16_split";
479 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
480 return "unpack_half_2x16_split_x";
481 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
482 return "unpack_half_2x16_split_y";
483
484 case FS_OPCODE_PLACEHOLDER_HALT:
485 return "placeholder_halt";
486
487 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
488 return "interp_centroid";
489 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
490 return "interp_sample";
491 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
492 return "interp_shared_offset";
493 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
494 return "interp_per_slot_offset";
495
496 case VS_OPCODE_URB_WRITE:
497 return "vs_urb_write";
498 case VS_OPCODE_PULL_CONSTANT_LOAD:
499 return "pull_constant_load";
500 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
501 return "pull_constant_load_gen7";
502
503 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
504 return "set_simd4x2_header_gen9";
505
506 case VS_OPCODE_GET_BUFFER_SIZE:
507 return "vs_get_buffer_size";
508
509 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
510 return "unpack_flags_simd4x2";
511
512 case GS_OPCODE_URB_WRITE:
513 return "gs_urb_write";
514 case GS_OPCODE_URB_WRITE_ALLOCATE:
515 return "gs_urb_write_allocate";
516 case GS_OPCODE_THREAD_END:
517 return "gs_thread_end";
518 case GS_OPCODE_SET_WRITE_OFFSET:
519 return "set_write_offset";
520 case GS_OPCODE_SET_VERTEX_COUNT:
521 return "set_vertex_count";
522 case GS_OPCODE_SET_DWORD_2:
523 return "set_dword_2";
524 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
525 return "prepare_channel_masks";
526 case GS_OPCODE_SET_CHANNEL_MASKS:
527 return "set_channel_masks";
528 case GS_OPCODE_GET_INSTANCE_ID:
529 return "get_instance_id";
530 case GS_OPCODE_FF_SYNC:
531 return "ff_sync";
532 case GS_OPCODE_SET_PRIMITIVE_ID:
533 return "set_primitive_id";
534 case GS_OPCODE_SVB_WRITE:
535 return "gs_svb_write";
536 case GS_OPCODE_SVB_SET_DST_INDEX:
537 return "gs_svb_set_dst_index";
538 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
539 return "gs_ff_sync_set_primitives";
540 case CS_OPCODE_CS_TERMINATE:
541 return "cs_terminate";
542 case SHADER_OPCODE_BARRIER:
543 return "barrier";
544 case SHADER_OPCODE_MULH:
545 return "mulh";
546 case SHADER_OPCODE_MOV_INDIRECT:
547 return "mov_indirect";
548 }
549
550 unreachable("not reached");
551 }
552
553 bool
554 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
555 {
556 union {
557 unsigned ud;
558 int d;
559 float f;
560 } imm = { reg->ud }, sat_imm = { 0 };
561
562 switch (type) {
563 case BRW_REGISTER_TYPE_UD:
564 case BRW_REGISTER_TYPE_D:
565 case BRW_REGISTER_TYPE_UW:
566 case BRW_REGISTER_TYPE_W:
567 case BRW_REGISTER_TYPE_UQ:
568 case BRW_REGISTER_TYPE_Q:
569 /* Nothing to do. */
570 return false;
571 case BRW_REGISTER_TYPE_F:
572 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
573 break;
574 case BRW_REGISTER_TYPE_UB:
575 case BRW_REGISTER_TYPE_B:
576 unreachable("no UB/B immediates");
577 case BRW_REGISTER_TYPE_V:
578 case BRW_REGISTER_TYPE_UV:
579 case BRW_REGISTER_TYPE_VF:
580 unreachable("unimplemented: saturate vector immediate");
581 case BRW_REGISTER_TYPE_DF:
582 case BRW_REGISTER_TYPE_HF:
583 unreachable("unimplemented: saturate DF/HF immediate");
584 }
585
586 if (imm.ud != sat_imm.ud) {
587 reg->ud = sat_imm.ud;
588 return true;
589 }
590 return false;
591 }
592
593 bool
594 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
595 {
596 switch (type) {
597 case BRW_REGISTER_TYPE_D:
598 case BRW_REGISTER_TYPE_UD:
599 reg->d = -reg->d;
600 return true;
601 case BRW_REGISTER_TYPE_W:
602 case BRW_REGISTER_TYPE_UW:
603 reg->d = -(int16_t)reg->ud;
604 return true;
605 case BRW_REGISTER_TYPE_F:
606 reg->f = -reg->f;
607 return true;
608 case BRW_REGISTER_TYPE_VF:
609 reg->ud ^= 0x80808080;
610 return true;
611 case BRW_REGISTER_TYPE_UB:
612 case BRW_REGISTER_TYPE_B:
613 unreachable("no UB/B immediates");
614 case BRW_REGISTER_TYPE_UV:
615 case BRW_REGISTER_TYPE_V:
616 assert(!"unimplemented: negate UV/V immediate");
617 case BRW_REGISTER_TYPE_UQ:
618 case BRW_REGISTER_TYPE_Q:
619 assert(!"unimplemented: negate UQ/Q immediate");
620 case BRW_REGISTER_TYPE_DF:
621 case BRW_REGISTER_TYPE_HF:
622 assert(!"unimplemented: negate DF/HF immediate");
623 }
624
625 return false;
626 }
627
628 bool
629 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
630 {
631 switch (type) {
632 case BRW_REGISTER_TYPE_D:
633 reg->d = abs(reg->d);
634 return true;
635 case BRW_REGISTER_TYPE_W:
636 reg->d = abs((int16_t)reg->ud);
637 return true;
638 case BRW_REGISTER_TYPE_F:
639 reg->f = fabsf(reg->f);
640 return true;
641 case BRW_REGISTER_TYPE_VF:
642 reg->ud &= ~0x80808080;
643 return true;
644 case BRW_REGISTER_TYPE_UB:
645 case BRW_REGISTER_TYPE_B:
646 unreachable("no UB/B immediates");
647 case BRW_REGISTER_TYPE_UQ:
648 case BRW_REGISTER_TYPE_UD:
649 case BRW_REGISTER_TYPE_UW:
650 case BRW_REGISTER_TYPE_UV:
651 /* Presumably the absolute value modifier on an unsigned source is a
652 * nop, but it would be nice to confirm.
653 */
654 assert(!"unimplemented: abs unsigned immediate");
655 case BRW_REGISTER_TYPE_V:
656 assert(!"unimplemented: abs V immediate");
657 case BRW_REGISTER_TYPE_Q:
658 assert(!"unimplemented: abs Q immediate");
659 case BRW_REGISTER_TYPE_DF:
660 case BRW_REGISTER_TYPE_HF:
661 assert(!"unimplemented: abs DF/HF immediate");
662 }
663
664 return false;
665 }
666
667 backend_shader::backend_shader(const struct brw_compiler *compiler,
668 void *log_data,
669 void *mem_ctx,
670 const nir_shader *shader,
671 struct brw_stage_prog_data *stage_prog_data)
672 : compiler(compiler),
673 log_data(log_data),
674 devinfo(compiler->devinfo),
675 nir(shader),
676 stage_prog_data(stage_prog_data),
677 mem_ctx(mem_ctx),
678 cfg(NULL),
679 stage(shader->stage)
680 {
681 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
682 stage_name = _mesa_shader_stage_to_string(stage);
683 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
684 }
685
686 bool
687 backend_reg::equals(const backend_reg &r) const
688 {
689 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
690 reg_offset == r.reg_offset;
691 }
692
693 bool
694 backend_reg::is_zero() const
695 {
696 if (file != IMM)
697 return false;
698
699 return d == 0;
700 }
701
702 bool
703 backend_reg::is_one() const
704 {
705 if (file != IMM)
706 return false;
707
708 return type == BRW_REGISTER_TYPE_F
709 ? f == 1.0
710 : d == 1;
711 }
712
713 bool
714 backend_reg::is_negative_one() const
715 {
716 if (file != IMM)
717 return false;
718
719 switch (type) {
720 case BRW_REGISTER_TYPE_F:
721 return f == -1.0;
722 case BRW_REGISTER_TYPE_D:
723 return d == -1;
724 default:
725 return false;
726 }
727 }
728
729 bool
730 backend_reg::is_null() const
731 {
732 return file == ARF && nr == BRW_ARF_NULL;
733 }
734
735
736 bool
737 backend_reg::is_accumulator() const
738 {
739 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
740 }
741
742 bool
743 backend_reg::in_range(const backend_reg &r, unsigned n) const
744 {
745 return (file == r.file &&
746 nr == r.nr &&
747 reg_offset >= r.reg_offset &&
748 reg_offset < r.reg_offset + n);
749 }
750
751 bool
752 backend_instruction::is_commutative() const
753 {
754 switch (opcode) {
755 case BRW_OPCODE_AND:
756 case BRW_OPCODE_OR:
757 case BRW_OPCODE_XOR:
758 case BRW_OPCODE_ADD:
759 case BRW_OPCODE_MUL:
760 case SHADER_OPCODE_MULH:
761 return true;
762 case BRW_OPCODE_SEL:
763 /* MIN and MAX are commutative. */
764 if (conditional_mod == BRW_CONDITIONAL_GE ||
765 conditional_mod == BRW_CONDITIONAL_L) {
766 return true;
767 }
768 /* fallthrough */
769 default:
770 return false;
771 }
772 }
773
774 bool
775 backend_instruction::is_3src() const
776 {
777 return ::is_3src(opcode);
778 }
779
780 bool
781 backend_instruction::is_tex() const
782 {
783 return (opcode == SHADER_OPCODE_TEX ||
784 opcode == FS_OPCODE_TXB ||
785 opcode == SHADER_OPCODE_TXD ||
786 opcode == SHADER_OPCODE_TXF ||
787 opcode == SHADER_OPCODE_TXF_CMS ||
788 opcode == SHADER_OPCODE_TXF_CMS_W ||
789 opcode == SHADER_OPCODE_TXF_UMS ||
790 opcode == SHADER_OPCODE_TXF_MCS ||
791 opcode == SHADER_OPCODE_TXL ||
792 opcode == SHADER_OPCODE_TXS ||
793 opcode == SHADER_OPCODE_LOD ||
794 opcode == SHADER_OPCODE_TG4 ||
795 opcode == SHADER_OPCODE_TG4_OFFSET);
796 }
797
798 bool
799 backend_instruction::is_math() const
800 {
801 return (opcode == SHADER_OPCODE_RCP ||
802 opcode == SHADER_OPCODE_RSQ ||
803 opcode == SHADER_OPCODE_SQRT ||
804 opcode == SHADER_OPCODE_EXP2 ||
805 opcode == SHADER_OPCODE_LOG2 ||
806 opcode == SHADER_OPCODE_SIN ||
807 opcode == SHADER_OPCODE_COS ||
808 opcode == SHADER_OPCODE_INT_QUOTIENT ||
809 opcode == SHADER_OPCODE_INT_REMAINDER ||
810 opcode == SHADER_OPCODE_POW);
811 }
812
813 bool
814 backend_instruction::is_control_flow() const
815 {
816 switch (opcode) {
817 case BRW_OPCODE_DO:
818 case BRW_OPCODE_WHILE:
819 case BRW_OPCODE_IF:
820 case BRW_OPCODE_ELSE:
821 case BRW_OPCODE_ENDIF:
822 case BRW_OPCODE_BREAK:
823 case BRW_OPCODE_CONTINUE:
824 return true;
825 default:
826 return false;
827 }
828 }
829
830 bool
831 backend_instruction::can_do_source_mods() const
832 {
833 switch (opcode) {
834 case BRW_OPCODE_ADDC:
835 case BRW_OPCODE_BFE:
836 case BRW_OPCODE_BFI1:
837 case BRW_OPCODE_BFI2:
838 case BRW_OPCODE_BFREV:
839 case BRW_OPCODE_CBIT:
840 case BRW_OPCODE_FBH:
841 case BRW_OPCODE_FBL:
842 case BRW_OPCODE_SUBB:
843 return false;
844 default:
845 return true;
846 }
847 }
848
849 bool
850 backend_instruction::can_do_saturate() const
851 {
852 switch (opcode) {
853 case BRW_OPCODE_ADD:
854 case BRW_OPCODE_ASR:
855 case BRW_OPCODE_AVG:
856 case BRW_OPCODE_DP2:
857 case BRW_OPCODE_DP3:
858 case BRW_OPCODE_DP4:
859 case BRW_OPCODE_DPH:
860 case BRW_OPCODE_F16TO32:
861 case BRW_OPCODE_F32TO16:
862 case BRW_OPCODE_LINE:
863 case BRW_OPCODE_LRP:
864 case BRW_OPCODE_MAC:
865 case BRW_OPCODE_MAD:
866 case BRW_OPCODE_MATH:
867 case BRW_OPCODE_MOV:
868 case BRW_OPCODE_MUL:
869 case SHADER_OPCODE_MULH:
870 case BRW_OPCODE_PLN:
871 case BRW_OPCODE_RNDD:
872 case BRW_OPCODE_RNDE:
873 case BRW_OPCODE_RNDU:
874 case BRW_OPCODE_RNDZ:
875 case BRW_OPCODE_SEL:
876 case BRW_OPCODE_SHL:
877 case BRW_OPCODE_SHR:
878 case FS_OPCODE_LINTERP:
879 case SHADER_OPCODE_COS:
880 case SHADER_OPCODE_EXP2:
881 case SHADER_OPCODE_LOG2:
882 case SHADER_OPCODE_POW:
883 case SHADER_OPCODE_RCP:
884 case SHADER_OPCODE_RSQ:
885 case SHADER_OPCODE_SIN:
886 case SHADER_OPCODE_SQRT:
887 return true;
888 default:
889 return false;
890 }
891 }
892
893 bool
894 backend_instruction::can_do_cmod() const
895 {
896 switch (opcode) {
897 case BRW_OPCODE_ADD:
898 case BRW_OPCODE_ADDC:
899 case BRW_OPCODE_AND:
900 case BRW_OPCODE_ASR:
901 case BRW_OPCODE_AVG:
902 case BRW_OPCODE_CMP:
903 case BRW_OPCODE_CMPN:
904 case BRW_OPCODE_DP2:
905 case BRW_OPCODE_DP3:
906 case BRW_OPCODE_DP4:
907 case BRW_OPCODE_DPH:
908 case BRW_OPCODE_F16TO32:
909 case BRW_OPCODE_F32TO16:
910 case BRW_OPCODE_FRC:
911 case BRW_OPCODE_LINE:
912 case BRW_OPCODE_LRP:
913 case BRW_OPCODE_LZD:
914 case BRW_OPCODE_MAC:
915 case BRW_OPCODE_MACH:
916 case BRW_OPCODE_MAD:
917 case BRW_OPCODE_MOV:
918 case BRW_OPCODE_MUL:
919 case BRW_OPCODE_NOT:
920 case BRW_OPCODE_OR:
921 case BRW_OPCODE_PLN:
922 case BRW_OPCODE_RNDD:
923 case BRW_OPCODE_RNDE:
924 case BRW_OPCODE_RNDU:
925 case BRW_OPCODE_RNDZ:
926 case BRW_OPCODE_SAD2:
927 case BRW_OPCODE_SADA2:
928 case BRW_OPCODE_SHL:
929 case BRW_OPCODE_SHR:
930 case BRW_OPCODE_SUBB:
931 case BRW_OPCODE_XOR:
932 case FS_OPCODE_CINTERP:
933 case FS_OPCODE_LINTERP:
934 return true;
935 default:
936 return false;
937 }
938 }
939
940 bool
941 backend_instruction::reads_accumulator_implicitly() const
942 {
943 switch (opcode) {
944 case BRW_OPCODE_MAC:
945 case BRW_OPCODE_MACH:
946 case BRW_OPCODE_SADA2:
947 return true;
948 default:
949 return false;
950 }
951 }
952
953 bool
954 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
955 {
956 return writes_accumulator ||
957 (devinfo->gen < 6 &&
958 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
959 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
960 opcode != FS_OPCODE_CINTERP)));
961 }
962
963 bool
964 backend_instruction::has_side_effects() const
965 {
966 switch (opcode) {
967 case SHADER_OPCODE_UNTYPED_ATOMIC:
968 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
969 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
970 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
971 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
972 case SHADER_OPCODE_TYPED_ATOMIC:
973 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
974 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
975 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
976 case SHADER_OPCODE_MEMORY_FENCE:
977 case SHADER_OPCODE_URB_WRITE_SIMD8:
978 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
979 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
980 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
981 case FS_OPCODE_FB_WRITE:
982 case SHADER_OPCODE_BARRIER:
983 return true;
984 default:
985 return false;
986 }
987 }
988
989 bool
990 backend_instruction::is_volatile() const
991 {
992 switch (opcode) {
993 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
994 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
995 case SHADER_OPCODE_TYPED_SURFACE_READ:
996 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
997 return true;
998 default:
999 return false;
1000 }
1001 }
1002
1003 #ifndef NDEBUG
1004 static bool
1005 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1006 {
1007 bool found = false;
1008 foreach_inst_in_block (backend_instruction, i, block) {
1009 if (inst == i) {
1010 found = true;
1011 }
1012 }
1013 return found;
1014 }
1015 #endif
1016
1017 static void
1018 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1019 {
1020 for (bblock_t *block_iter = start_block->next();
1021 !block_iter->link.is_tail_sentinel();
1022 block_iter = block_iter->next()) {
1023 block_iter->start_ip += ip_adjustment;
1024 block_iter->end_ip += ip_adjustment;
1025 }
1026 }
1027
1028 void
1029 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1030 {
1031 if (!this->is_head_sentinel())
1032 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1033
1034 block->end_ip++;
1035
1036 adjust_later_block_ips(block, 1);
1037
1038 exec_node::insert_after(inst);
1039 }
1040
1041 void
1042 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1043 {
1044 if (!this->is_tail_sentinel())
1045 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1046
1047 block->end_ip++;
1048
1049 adjust_later_block_ips(block, 1);
1050
1051 exec_node::insert_before(inst);
1052 }
1053
1054 void
1055 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1056 {
1057 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1058
1059 unsigned num_inst = list->length();
1060
1061 block->end_ip += num_inst;
1062
1063 adjust_later_block_ips(block, num_inst);
1064
1065 exec_node::insert_before(list);
1066 }
1067
1068 void
1069 backend_instruction::remove(bblock_t *block)
1070 {
1071 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1072
1073 adjust_later_block_ips(block, -1);
1074
1075 if (block->start_ip == block->end_ip) {
1076 block->cfg->remove_block(block);
1077 } else {
1078 block->end_ip--;
1079 }
1080
1081 exec_node::remove();
1082 }
1083
1084 void
1085 backend_shader::dump_instructions()
1086 {
1087 dump_instructions(NULL);
1088 }
1089
1090 void
1091 backend_shader::dump_instructions(const char *name)
1092 {
1093 FILE *file = stderr;
1094 if (name && geteuid() != 0) {
1095 file = fopen(name, "w");
1096 if (!file)
1097 file = stderr;
1098 }
1099
1100 if (cfg) {
1101 int ip = 0;
1102 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1103 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1104 fprintf(file, "%4d: ", ip++);
1105 dump_instruction(inst, file);
1106 }
1107 } else {
1108 int ip = 0;
1109 foreach_in_list(backend_instruction, inst, &instructions) {
1110 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1111 fprintf(file, "%4d: ", ip++);
1112 dump_instruction(inst, file);
1113 }
1114 }
1115
1116 if (file != stderr) {
1117 fclose(file);
1118 }
1119 }
1120
1121 void
1122 backend_shader::calculate_cfg()
1123 {
1124 if (this->cfg)
1125 return;
1126 cfg = new(mem_ctx) cfg_t(&this->instructions);
1127 }
1128
1129 void
1130 backend_shader::invalidate_cfg()
1131 {
1132 ralloc_free(this->cfg);
1133 this->cfg = NULL;
1134 }
1135
1136 /**
1137 * Sets up the starting offsets for the groups of binding table entries
1138 * commong to all pipeline stages.
1139 *
1140 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1141 * unused but also make sure that addition of small offsets to them will
1142 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1143 */
1144 void
1145 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1146 const struct brw_device_info *devinfo,
1147 const struct gl_shader_program *shader_prog,
1148 const struct gl_program *prog,
1149 struct brw_stage_prog_data *stage_prog_data,
1150 uint32_t next_binding_table_offset)
1151 {
1152 const struct gl_shader *shader = NULL;
1153 int num_textures = _mesa_fls(prog->SamplersUsed);
1154
1155 if (shader_prog)
1156 shader = shader_prog->_LinkedShaders[stage];
1157
1158 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1159 next_binding_table_offset += num_textures;
1160
1161 if (shader) {
1162 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1163 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1164 next_binding_table_offset += shader->NumUniformBlocks;
1165
1166 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1167 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1168 next_binding_table_offset += shader->NumShaderStorageBlocks;
1169 } else {
1170 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1171 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1172 }
1173
1174 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1175 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1176 next_binding_table_offset++;
1177 } else {
1178 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1179 }
1180
1181 if (prog->UsesGather) {
1182 if (devinfo->gen >= 8) {
1183 stage_prog_data->binding_table.gather_texture_start =
1184 stage_prog_data->binding_table.texture_start;
1185 } else {
1186 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1187 next_binding_table_offset += num_textures;
1188 }
1189 } else {
1190 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1191 }
1192
1193 if (shader && shader->NumAtomicBuffers) {
1194 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1195 next_binding_table_offset += shader->NumAtomicBuffers;
1196 } else {
1197 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1198 }
1199
1200 if (shader && shader->NumImages) {
1201 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1202 next_binding_table_offset += shader->NumImages;
1203 } else {
1204 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1205 }
1206
1207 /* This may or may not be used depending on how the compile goes. */
1208 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1209 next_binding_table_offset++;
1210
1211 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1212
1213 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1214 }
1215
1216 static void
1217 setup_vec4_uniform_value(const gl_constant_value **params,
1218 const gl_constant_value *values,
1219 unsigned n)
1220 {
1221 static const gl_constant_value zero = { 0 };
1222
1223 for (unsigned i = 0; i < n; ++i)
1224 params[i] = &values[i];
1225
1226 for (unsigned i = n; i < 4; ++i)
1227 params[i] = &zero;
1228 }
1229
1230 void
1231 brw_setup_image_uniform_values(gl_shader_stage stage,
1232 struct brw_stage_prog_data *stage_prog_data,
1233 unsigned param_start_index,
1234 const gl_uniform_storage *storage)
1235 {
1236 const gl_constant_value **param =
1237 &stage_prog_data->param[param_start_index];
1238
1239 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1240 const unsigned image_idx = storage->opaque[stage].index + i;
1241 const brw_image_param *image_param =
1242 &stage_prog_data->image_param[image_idx];
1243
1244 /* Upload the brw_image_param structure. The order is expected to match
1245 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1246 */
1247 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1248 (const gl_constant_value *)&image_param->surface_idx, 1);
1249 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1250 (const gl_constant_value *)image_param->offset, 2);
1251 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1252 (const gl_constant_value *)image_param->size, 3);
1253 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1254 (const gl_constant_value *)image_param->stride, 4);
1255 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1256 (const gl_constant_value *)image_param->tiling, 3);
1257 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1258 (const gl_constant_value *)image_param->swizzling, 2);
1259 param += BRW_IMAGE_PARAM_SIZE;
1260
1261 brw_mark_surface_used(
1262 stage_prog_data,
1263 stage_prog_data->binding_table.image_start + image_idx);
1264 }
1265 }
1266
1267 /**
1268 * Decide which set of clip planes should be used when clipping via
1269 * gl_Position or gl_ClipVertex.
1270 */
1271 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1272 {
1273 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1274 /* There is currently a GLSL vertex shader, so clip according to GLSL
1275 * rules, which means compare gl_ClipVertex (or gl_Position, if
1276 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1277 * that were stored in EyeUserPlane at the time the clip planes were
1278 * specified.
1279 */
1280 return ctx->Transform.EyeUserPlane;
1281 } else {
1282 /* Either we are using fixed function or an ARB vertex program. In
1283 * either case the clip planes are going to be compared against
1284 * gl_Position (which is in clip coordinates) so we have to clip using
1285 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1286 * core.
1287 */
1288 return ctx->Transform._ClipUserPlane;
1289 }
1290 }
1291