i965/vec4: Add and use byte-MOV instruction for unpack 4x8.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/macros.h"
26 #include "brw_context.h"
27 }
28 #include "brw_vs.h"
29 #include "brw_gs.h"
30 #include "brw_fs.h"
31 #include "brw_cfg.h"
32 #include "glsl/ir_optimization.h"
33 #include "glsl/glsl_parser_extras.h"
34 #include "main/shaderapi.h"
35
36 struct gl_shader *
37 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
38 {
39 struct brw_shader *shader;
40
41 shader = rzalloc(NULL, struct brw_shader);
42 if (shader) {
43 shader->base.Type = type;
44 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
45 shader->base.Name = name;
46 _mesa_init_shader(ctx, &shader->base);
47 }
48
49 return &shader->base;
50 }
51
52 /**
53 * Performs a compile of the shader stages even when we don't know
54 * what non-orthogonal state will be set, in the hope that it reflects
55 * the eventual NOS used, and thus allows us to produce link failures.
56 */
57 static bool
58 brw_shader_precompile(struct gl_context *ctx,
59 struct gl_shader_program *sh_prog)
60 {
61 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
62 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
63 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
64
65 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
66 return false;
67
68 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
69 return false;
70
71 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
72 return false;
73
74 return true;
75 }
76
77 static inline bool
78 is_scalar_shader_stage(struct brw_context *brw, int stage)
79 {
80 switch (stage) {
81 case MESA_SHADER_FRAGMENT:
82 return true;
83 case MESA_SHADER_VERTEX:
84 return brw->scalar_vs;
85 default:
86 return false;
87 }
88 }
89
90 static void
91 brw_lower_packing_builtins(struct brw_context *brw,
92 gl_shader_stage shader_type,
93 exec_list *ir)
94 {
95 int ops = LOWER_PACK_SNORM_2x16
96 | LOWER_UNPACK_SNORM_2x16
97 | LOWER_PACK_UNORM_2x16
98 | LOWER_UNPACK_UNORM_2x16;
99
100 if (is_scalar_shader_stage(brw, shader_type)) {
101 ops |= LOWER_UNPACK_UNORM_4x8
102 | LOWER_UNPACK_SNORM_4x8
103 | LOWER_PACK_UNORM_4x8
104 | LOWER_PACK_SNORM_4x8;
105 }
106
107 if (brw->gen >= 7) {
108 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
109 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
110 * lowering is needed. For SOA code, the Half2x16 ops must be
111 * scalarized.
112 */
113 if (is_scalar_shader_stage(brw, shader_type)) {
114 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
115 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
116 }
117 } else {
118 ops |= LOWER_PACK_HALF_2x16
119 | LOWER_UNPACK_HALF_2x16;
120 }
121
122 lower_packing_builtins(ir, ops);
123 }
124
125 GLboolean
126 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
127 {
128 struct brw_context *brw = brw_context(ctx);
129 unsigned int stage;
130
131 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
132 const struct gl_shader_compiler_options *options =
133 &ctx->Const.ShaderCompilerOptions[stage];
134 struct brw_shader *shader =
135 (struct brw_shader *)shProg->_LinkedShaders[stage];
136
137 if (!shader)
138 continue;
139
140 struct gl_program *prog =
141 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
142 shader->base.Name);
143 if (!prog)
144 return false;
145 prog->Parameters = _mesa_new_parameter_list();
146
147 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
148
149 bool progress;
150
151 /* lower_packing_builtins() inserts arithmetic instructions, so it
152 * must precede lower_instructions().
153 */
154 brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->base.ir);
155 do_mat_op_to_vec(shader->base.ir);
156 const int bitfield_insert = brw->gen >= 7
157 ? BITFIELD_INSERT_TO_BFM_BFI
158 : 0;
159 lower_instructions(shader->base.ir,
160 MOD_TO_FLOOR |
161 DIV_TO_MUL_RCP |
162 SUB_TO_ADD_NEG |
163 EXP_TO_EXP2 |
164 LOG_TO_LOG2 |
165 bitfield_insert |
166 LDEXP_TO_ARITH);
167
168 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
169 * if-statements need to be flattened.
170 */
171 if (brw->gen < 6)
172 lower_if_to_cond_assign(shader->base.ir, 16);
173
174 do_lower_texture_projection(shader->base.ir);
175 brw_lower_texture_gradients(brw, shader->base.ir);
176 do_vec_index_to_cond_assign(shader->base.ir);
177 lower_vector_insert(shader->base.ir, true);
178 brw_do_cubemap_normalize(shader->base.ir);
179 lower_offset_arrays(shader->base.ir);
180 brw_do_lower_unnormalized_offset(shader->base.ir);
181 lower_noise(shader->base.ir);
182 lower_quadop_vector(shader->base.ir, false);
183
184 bool lowered_variable_indexing =
185 lower_variable_index_to_cond_assign(shader->base.ir,
186 options->EmitNoIndirectInput,
187 options->EmitNoIndirectOutput,
188 options->EmitNoIndirectTemp,
189 options->EmitNoIndirectUniform);
190
191 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
192 perf_debug("Unsupported form of variable indexing in FS; falling "
193 "back to very inefficient code generation\n");
194 }
195
196 lower_ubo_reference(&shader->base, shader->base.ir);
197
198 do {
199 progress = false;
200
201 if (is_scalar_shader_stage(brw, stage)) {
202 brw_do_channel_expressions(shader->base.ir);
203 brw_do_vector_splitting(shader->base.ir);
204 }
205
206 progress = do_lower_jumps(shader->base.ir, true, true,
207 true, /* main return */
208 false, /* continue */
209 false /* loops */
210 ) || progress;
211
212 progress = do_common_optimization(shader->base.ir, true, true,
213 options, ctx->Const.NativeIntegers)
214 || progress;
215 } while (progress);
216
217 /* Make a pass over the IR to add state references for any built-in
218 * uniforms that are used. This has to be done now (during linking).
219 * Code generation doesn't happen until the first time this shader is
220 * used for rendering. Waiting until then to generate the parameters is
221 * too late. At that point, the values for the built-in uniforms won't
222 * get sent to the shader.
223 */
224 foreach_in_list(ir_instruction, node, shader->base.ir) {
225 ir_variable *var = node->as_variable();
226
227 if ((var == NULL) || (var->data.mode != ir_var_uniform)
228 || (strncmp(var->name, "gl_", 3) != 0))
229 continue;
230
231 const ir_state_slot *const slots = var->get_state_slots();
232 assert(slots != NULL);
233
234 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
235 _mesa_add_state_reference(prog->Parameters,
236 (gl_state_index *) slots[i].tokens);
237 }
238 }
239
240 validate_ir_tree(shader->base.ir);
241
242 do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
243
244 prog->SamplersUsed = shader->base.active_samplers;
245 prog->ShadowSamplers = shader->base.shadow_samplers;
246 _mesa_update_shader_textures_used(shProg, prog);
247
248 _mesa_reference_program(ctx, &shader->base.Program, prog);
249
250 brw_add_texrect_params(prog);
251
252 _mesa_reference_program(ctx, &prog, NULL);
253
254 if (ctx->_Shader->Flags & GLSL_DUMP) {
255 fprintf(stderr, "\n");
256 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
257 _mesa_shader_stage_to_string(shader->base.Stage),
258 shProg->Name);
259 _mesa_print_ir(stderr, shader->base.ir, NULL);
260 fprintf(stderr, "\n");
261 }
262 }
263
264 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
265 for (unsigned i = 0; i < shProg->NumShaders; i++) {
266 const struct gl_shader *sh = shProg->Shaders[i];
267 if (!sh)
268 continue;
269
270 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
271 _mesa_shader_stage_to_string(sh->Stage),
272 i, shProg->Name);
273 fprintf(stderr, "%s", sh->Source);
274 fprintf(stderr, "\n");
275 }
276 }
277
278 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
279 return false;
280
281 return true;
282 }
283
284
285 enum brw_reg_type
286 brw_type_for_base_type(const struct glsl_type *type)
287 {
288 switch (type->base_type) {
289 case GLSL_TYPE_FLOAT:
290 return BRW_REGISTER_TYPE_F;
291 case GLSL_TYPE_INT:
292 case GLSL_TYPE_BOOL:
293 return BRW_REGISTER_TYPE_D;
294 case GLSL_TYPE_UINT:
295 return BRW_REGISTER_TYPE_UD;
296 case GLSL_TYPE_ARRAY:
297 return brw_type_for_base_type(type->fields.array);
298 case GLSL_TYPE_STRUCT:
299 case GLSL_TYPE_SAMPLER:
300 case GLSL_TYPE_ATOMIC_UINT:
301 /* These should be overridden with the type of the member when
302 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
303 * way to trip up if we don't.
304 */
305 return BRW_REGISTER_TYPE_UD;
306 case GLSL_TYPE_IMAGE:
307 return BRW_REGISTER_TYPE_UD;
308 case GLSL_TYPE_VOID:
309 case GLSL_TYPE_ERROR:
310 case GLSL_TYPE_INTERFACE:
311 case GLSL_TYPE_DOUBLE:
312 unreachable("not reached");
313 }
314
315 return BRW_REGISTER_TYPE_F;
316 }
317
318 enum brw_conditional_mod
319 brw_conditional_for_comparison(unsigned int op)
320 {
321 switch (op) {
322 case ir_binop_less:
323 return BRW_CONDITIONAL_L;
324 case ir_binop_greater:
325 return BRW_CONDITIONAL_G;
326 case ir_binop_lequal:
327 return BRW_CONDITIONAL_LE;
328 case ir_binop_gequal:
329 return BRW_CONDITIONAL_GE;
330 case ir_binop_equal:
331 case ir_binop_all_equal: /* same as equal for scalars */
332 return BRW_CONDITIONAL_Z;
333 case ir_binop_nequal:
334 case ir_binop_any_nequal: /* same as nequal for scalars */
335 return BRW_CONDITIONAL_NZ;
336 default:
337 unreachable("not reached: bad operation for comparison");
338 }
339 }
340
341 uint32_t
342 brw_math_function(enum opcode op)
343 {
344 switch (op) {
345 case SHADER_OPCODE_RCP:
346 return BRW_MATH_FUNCTION_INV;
347 case SHADER_OPCODE_RSQ:
348 return BRW_MATH_FUNCTION_RSQ;
349 case SHADER_OPCODE_SQRT:
350 return BRW_MATH_FUNCTION_SQRT;
351 case SHADER_OPCODE_EXP2:
352 return BRW_MATH_FUNCTION_EXP;
353 case SHADER_OPCODE_LOG2:
354 return BRW_MATH_FUNCTION_LOG;
355 case SHADER_OPCODE_POW:
356 return BRW_MATH_FUNCTION_POW;
357 case SHADER_OPCODE_SIN:
358 return BRW_MATH_FUNCTION_SIN;
359 case SHADER_OPCODE_COS:
360 return BRW_MATH_FUNCTION_COS;
361 case SHADER_OPCODE_INT_QUOTIENT:
362 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
363 case SHADER_OPCODE_INT_REMAINDER:
364 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
365 default:
366 unreachable("not reached: unknown math function");
367 }
368 }
369
370 uint32_t
371 brw_texture_offset(struct gl_context *ctx, int *offsets,
372 unsigned num_components)
373 {
374 /* If the driver does not support GL_ARB_gpu_shader5, the offset
375 * must be constant.
376 */
377 assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
378
379 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
380
381 /* Combine all three offsets into a single unsigned dword:
382 *
383 * bits 11:8 - U Offset (X component)
384 * bits 7:4 - V Offset (Y component)
385 * bits 3:0 - R Offset (Z component)
386 */
387 unsigned offset_bits = 0;
388 for (unsigned i = 0; i < num_components; i++) {
389 const unsigned shift = 4 * (2 - i);
390 offset_bits |= (offsets[i] << shift) & (0xF << shift);
391 }
392 return offset_bits;
393 }
394
395 const char *
396 brw_instruction_name(enum opcode op)
397 {
398 switch (op) {
399 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
400 assert(opcode_descs[op].name);
401 return opcode_descs[op].name;
402 case FS_OPCODE_FB_WRITE:
403 return "fb_write";
404 case FS_OPCODE_BLORP_FB_WRITE:
405 return "blorp_fb_write";
406 case FS_OPCODE_REP_FB_WRITE:
407 return "rep_fb_write";
408
409 case SHADER_OPCODE_RCP:
410 return "rcp";
411 case SHADER_OPCODE_RSQ:
412 return "rsq";
413 case SHADER_OPCODE_SQRT:
414 return "sqrt";
415 case SHADER_OPCODE_EXP2:
416 return "exp2";
417 case SHADER_OPCODE_LOG2:
418 return "log2";
419 case SHADER_OPCODE_POW:
420 return "pow";
421 case SHADER_OPCODE_INT_QUOTIENT:
422 return "int_quot";
423 case SHADER_OPCODE_INT_REMAINDER:
424 return "int_rem";
425 case SHADER_OPCODE_SIN:
426 return "sin";
427 case SHADER_OPCODE_COS:
428 return "cos";
429
430 case SHADER_OPCODE_TEX:
431 return "tex";
432 case SHADER_OPCODE_TXD:
433 return "txd";
434 case SHADER_OPCODE_TXF:
435 return "txf";
436 case SHADER_OPCODE_TXL:
437 return "txl";
438 case SHADER_OPCODE_TXS:
439 return "txs";
440 case FS_OPCODE_TXB:
441 return "txb";
442 case SHADER_OPCODE_TXF_CMS:
443 return "txf_cms";
444 case SHADER_OPCODE_TXF_UMS:
445 return "txf_ums";
446 case SHADER_OPCODE_TXF_MCS:
447 return "txf_mcs";
448 case SHADER_OPCODE_LOD:
449 return "lod";
450 case SHADER_OPCODE_TG4:
451 return "tg4";
452 case SHADER_OPCODE_TG4_OFFSET:
453 return "tg4_offset";
454 case SHADER_OPCODE_SHADER_TIME_ADD:
455 return "shader_time_add";
456
457 case SHADER_OPCODE_UNTYPED_ATOMIC:
458 return "untyped_atomic";
459 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
460 return "untyped_surface_read";
461
462 case SHADER_OPCODE_LOAD_PAYLOAD:
463 return "load_payload";
464
465 case SHADER_OPCODE_GEN4_SCRATCH_READ:
466 return "gen4_scratch_read";
467 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
468 return "gen4_scratch_write";
469 case SHADER_OPCODE_GEN7_SCRATCH_READ:
470 return "gen7_scratch_read";
471 case SHADER_OPCODE_URB_WRITE_SIMD8:
472 return "gen8_urb_write_simd8";
473
474 case VEC4_OPCODE_MOV_BYTES:
475 return "mov_bytes";
476 case VEC4_OPCODE_PACK_BYTES:
477 return "pack_bytes";
478 case VEC4_OPCODE_UNPACK_UNIFORM:
479 return "unpack_uniform";
480
481 case FS_OPCODE_DDX_COARSE:
482 return "ddx_coarse";
483 case FS_OPCODE_DDX_FINE:
484 return "ddx_fine";
485 case FS_OPCODE_DDY_COARSE:
486 return "ddy_coarse";
487 case FS_OPCODE_DDY_FINE:
488 return "ddy_fine";
489
490 case FS_OPCODE_PIXEL_X:
491 return "pixel_x";
492 case FS_OPCODE_PIXEL_Y:
493 return "pixel_y";
494
495 case FS_OPCODE_CINTERP:
496 return "cinterp";
497 case FS_OPCODE_LINTERP:
498 return "linterp";
499
500 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
501 return "uniform_pull_const";
502 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
503 return "uniform_pull_const_gen7";
504 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
505 return "varying_pull_const";
506 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
507 return "varying_pull_const_gen7";
508
509 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
510 return "mov_dispatch_to_flags";
511 case FS_OPCODE_DISCARD_JUMP:
512 return "discard_jump";
513
514 case FS_OPCODE_SET_OMASK:
515 return "set_omask";
516 case FS_OPCODE_SET_SAMPLE_ID:
517 return "set_sample_id";
518 case FS_OPCODE_SET_SIMD4X2_OFFSET:
519 return "set_simd4x2_offset";
520
521 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
522 return "pack_half_2x16_split";
523 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
524 return "unpack_half_2x16_split_x";
525 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
526 return "unpack_half_2x16_split_y";
527
528 case FS_OPCODE_PLACEHOLDER_HALT:
529 return "placeholder_halt";
530
531 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
532 return "interp_centroid";
533 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
534 return "interp_sample";
535 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
536 return "interp_shared_offset";
537 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
538 return "interp_per_slot_offset";
539
540 case VS_OPCODE_URB_WRITE:
541 return "vs_urb_write";
542 case VS_OPCODE_PULL_CONSTANT_LOAD:
543 return "pull_constant_load";
544 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
545 return "pull_constant_load_gen7";
546 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
547 return "unpack_flags_simd4x2";
548
549 case GS_OPCODE_URB_WRITE:
550 return "gs_urb_write";
551 case GS_OPCODE_URB_WRITE_ALLOCATE:
552 return "gs_urb_write_allocate";
553 case GS_OPCODE_THREAD_END:
554 return "gs_thread_end";
555 case GS_OPCODE_SET_WRITE_OFFSET:
556 return "set_write_offset";
557 case GS_OPCODE_SET_VERTEX_COUNT:
558 return "set_vertex_count";
559 case GS_OPCODE_SET_DWORD_2:
560 return "set_dword_2";
561 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
562 return "prepare_channel_masks";
563 case GS_OPCODE_SET_CHANNEL_MASKS:
564 return "set_channel_masks";
565 case GS_OPCODE_GET_INSTANCE_ID:
566 return "get_instance_id";
567 case GS_OPCODE_FF_SYNC:
568 return "ff_sync";
569 case GS_OPCODE_SET_PRIMITIVE_ID:
570 return "set_primitive_id";
571 case GS_OPCODE_SVB_WRITE:
572 return "gs_svb_write";
573 case GS_OPCODE_SVB_SET_DST_INDEX:
574 return "gs_svb_set_dst_index";
575 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
576 return "gs_ff_sync_set_primitives";
577 }
578
579 unreachable("not reached");
580 }
581
582 bool
583 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
584 {
585 union {
586 unsigned ud;
587 int d;
588 float f;
589 } imm = { reg->dw1.ud }, sat_imm;
590
591 switch (type) {
592 case BRW_REGISTER_TYPE_UD:
593 case BRW_REGISTER_TYPE_D:
594 case BRW_REGISTER_TYPE_UQ:
595 case BRW_REGISTER_TYPE_Q:
596 /* Nothing to do. */
597 return false;
598 case BRW_REGISTER_TYPE_UW:
599 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
600 break;
601 case BRW_REGISTER_TYPE_W:
602 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
603 break;
604 case BRW_REGISTER_TYPE_F:
605 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
606 break;
607 case BRW_REGISTER_TYPE_UB:
608 case BRW_REGISTER_TYPE_B:
609 unreachable("no UB/B immediates");
610 case BRW_REGISTER_TYPE_V:
611 case BRW_REGISTER_TYPE_UV:
612 case BRW_REGISTER_TYPE_VF:
613 unreachable("unimplemented: saturate vector immediate");
614 case BRW_REGISTER_TYPE_DF:
615 case BRW_REGISTER_TYPE_HF:
616 unreachable("unimplemented: saturate DF/HF immediate");
617 }
618
619 if (imm.ud != sat_imm.ud) {
620 reg->dw1.ud = sat_imm.ud;
621 return true;
622 }
623 return false;
624 }
625
626 bool
627 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
628 {
629 switch (type) {
630 case BRW_REGISTER_TYPE_D:
631 case BRW_REGISTER_TYPE_UD:
632 reg->dw1.d = -reg->dw1.d;
633 return true;
634 case BRW_REGISTER_TYPE_W:
635 case BRW_REGISTER_TYPE_UW:
636 reg->dw1.d = -(int16_t)reg->dw1.ud;
637 return true;
638 case BRW_REGISTER_TYPE_F:
639 reg->dw1.f = -reg->dw1.f;
640 return true;
641 case BRW_REGISTER_TYPE_VF:
642 reg->dw1.ud ^= 0x80808080;
643 return true;
644 case BRW_REGISTER_TYPE_UB:
645 case BRW_REGISTER_TYPE_B:
646 unreachable("no UB/B immediates");
647 case BRW_REGISTER_TYPE_UV:
648 case BRW_REGISTER_TYPE_V:
649 assert(!"unimplemented: negate UV/V immediate");
650 case BRW_REGISTER_TYPE_UQ:
651 case BRW_REGISTER_TYPE_Q:
652 assert(!"unimplemented: negate UQ/Q immediate");
653 case BRW_REGISTER_TYPE_DF:
654 case BRW_REGISTER_TYPE_HF:
655 assert(!"unimplemented: negate DF/HF immediate");
656 }
657
658 return false;
659 }
660
661 bool
662 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
663 {
664 switch (type) {
665 case BRW_REGISTER_TYPE_D:
666 reg->dw1.d = abs(reg->dw1.d);
667 return true;
668 case BRW_REGISTER_TYPE_W:
669 reg->dw1.d = abs((int16_t)reg->dw1.ud);
670 return true;
671 case BRW_REGISTER_TYPE_F:
672 reg->dw1.f = fabsf(reg->dw1.f);
673 return true;
674 case BRW_REGISTER_TYPE_VF:
675 reg->dw1.ud &= ~0x80808080;
676 return true;
677 case BRW_REGISTER_TYPE_UB:
678 case BRW_REGISTER_TYPE_B:
679 unreachable("no UB/B immediates");
680 case BRW_REGISTER_TYPE_UQ:
681 case BRW_REGISTER_TYPE_UD:
682 case BRW_REGISTER_TYPE_UW:
683 case BRW_REGISTER_TYPE_UV:
684 /* Presumably the absolute value modifier on an unsigned source is a
685 * nop, but it would be nice to confirm.
686 */
687 assert(!"unimplemented: abs unsigned immediate");
688 case BRW_REGISTER_TYPE_V:
689 assert(!"unimplemented: abs V immediate");
690 case BRW_REGISTER_TYPE_Q:
691 assert(!"unimplemented: abs Q immediate");
692 case BRW_REGISTER_TYPE_DF:
693 case BRW_REGISTER_TYPE_HF:
694 assert(!"unimplemented: abs DF/HF immediate");
695 }
696
697 return false;
698 }
699
700 backend_visitor::backend_visitor(struct brw_context *brw,
701 struct gl_shader_program *shader_prog,
702 struct gl_program *prog,
703 struct brw_stage_prog_data *stage_prog_data,
704 gl_shader_stage stage)
705 : brw(brw),
706 ctx(&brw->ctx),
707 shader(shader_prog ?
708 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
709 shader_prog(shader_prog),
710 prog(prog),
711 stage_prog_data(stage_prog_data),
712 cfg(NULL),
713 stage(stage)
714 {
715 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
716 stage_name = _mesa_shader_stage_to_string(stage);
717 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
718 }
719
720 bool
721 backend_reg::is_zero() const
722 {
723 if (file != IMM)
724 return false;
725
726 return fixed_hw_reg.dw1.d == 0;
727 }
728
729 bool
730 backend_reg::is_one() const
731 {
732 if (file != IMM)
733 return false;
734
735 return type == BRW_REGISTER_TYPE_F
736 ? fixed_hw_reg.dw1.f == 1.0
737 : fixed_hw_reg.dw1.d == 1;
738 }
739
740 bool
741 backend_reg::is_negative_one() const
742 {
743 if (file != IMM)
744 return false;
745
746 switch (type) {
747 case BRW_REGISTER_TYPE_F:
748 return fixed_hw_reg.dw1.f == -1.0;
749 case BRW_REGISTER_TYPE_D:
750 return fixed_hw_reg.dw1.d == -1;
751 default:
752 return false;
753 }
754 }
755
756 bool
757 backend_reg::is_null() const
758 {
759 return file == HW_REG &&
760 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
761 fixed_hw_reg.nr == BRW_ARF_NULL;
762 }
763
764
765 bool
766 backend_reg::is_accumulator() const
767 {
768 return file == HW_REG &&
769 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
770 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
771 }
772
773 bool
774 backend_instruction::is_3src() const
775 {
776 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
777 }
778
779 bool
780 backend_instruction::is_tex() const
781 {
782 return (opcode == SHADER_OPCODE_TEX ||
783 opcode == FS_OPCODE_TXB ||
784 opcode == SHADER_OPCODE_TXD ||
785 opcode == SHADER_OPCODE_TXF ||
786 opcode == SHADER_OPCODE_TXF_CMS ||
787 opcode == SHADER_OPCODE_TXF_UMS ||
788 opcode == SHADER_OPCODE_TXF_MCS ||
789 opcode == SHADER_OPCODE_TXL ||
790 opcode == SHADER_OPCODE_TXS ||
791 opcode == SHADER_OPCODE_LOD ||
792 opcode == SHADER_OPCODE_TG4 ||
793 opcode == SHADER_OPCODE_TG4_OFFSET);
794 }
795
796 bool
797 backend_instruction::is_math() const
798 {
799 return (opcode == SHADER_OPCODE_RCP ||
800 opcode == SHADER_OPCODE_RSQ ||
801 opcode == SHADER_OPCODE_SQRT ||
802 opcode == SHADER_OPCODE_EXP2 ||
803 opcode == SHADER_OPCODE_LOG2 ||
804 opcode == SHADER_OPCODE_SIN ||
805 opcode == SHADER_OPCODE_COS ||
806 opcode == SHADER_OPCODE_INT_QUOTIENT ||
807 opcode == SHADER_OPCODE_INT_REMAINDER ||
808 opcode == SHADER_OPCODE_POW);
809 }
810
811 bool
812 backend_instruction::is_control_flow() const
813 {
814 switch (opcode) {
815 case BRW_OPCODE_DO:
816 case BRW_OPCODE_WHILE:
817 case BRW_OPCODE_IF:
818 case BRW_OPCODE_ELSE:
819 case BRW_OPCODE_ENDIF:
820 case BRW_OPCODE_BREAK:
821 case BRW_OPCODE_CONTINUE:
822 return true;
823 default:
824 return false;
825 }
826 }
827
828 bool
829 backend_instruction::can_do_source_mods() const
830 {
831 switch (opcode) {
832 case BRW_OPCODE_ADDC:
833 case BRW_OPCODE_BFE:
834 case BRW_OPCODE_BFI1:
835 case BRW_OPCODE_BFI2:
836 case BRW_OPCODE_BFREV:
837 case BRW_OPCODE_CBIT:
838 case BRW_OPCODE_FBH:
839 case BRW_OPCODE_FBL:
840 case BRW_OPCODE_SUBB:
841 return false;
842 default:
843 return true;
844 }
845 }
846
847 bool
848 backend_instruction::can_do_saturate() const
849 {
850 switch (opcode) {
851 case BRW_OPCODE_ADD:
852 case BRW_OPCODE_ASR:
853 case BRW_OPCODE_AVG:
854 case BRW_OPCODE_DP2:
855 case BRW_OPCODE_DP3:
856 case BRW_OPCODE_DP4:
857 case BRW_OPCODE_DPH:
858 case BRW_OPCODE_F16TO32:
859 case BRW_OPCODE_F32TO16:
860 case BRW_OPCODE_LINE:
861 case BRW_OPCODE_LRP:
862 case BRW_OPCODE_MAC:
863 case BRW_OPCODE_MACH:
864 case BRW_OPCODE_MAD:
865 case BRW_OPCODE_MATH:
866 case BRW_OPCODE_MOV:
867 case BRW_OPCODE_MUL:
868 case BRW_OPCODE_PLN:
869 case BRW_OPCODE_RNDD:
870 case BRW_OPCODE_RNDE:
871 case BRW_OPCODE_RNDU:
872 case BRW_OPCODE_RNDZ:
873 case BRW_OPCODE_SEL:
874 case BRW_OPCODE_SHL:
875 case BRW_OPCODE_SHR:
876 case FS_OPCODE_LINTERP:
877 case SHADER_OPCODE_COS:
878 case SHADER_OPCODE_EXP2:
879 case SHADER_OPCODE_LOG2:
880 case SHADER_OPCODE_POW:
881 case SHADER_OPCODE_RCP:
882 case SHADER_OPCODE_RSQ:
883 case SHADER_OPCODE_SIN:
884 case SHADER_OPCODE_SQRT:
885 return true;
886 default:
887 return false;
888 }
889 }
890
891 bool
892 backend_instruction::can_do_cmod() const
893 {
894 switch (opcode) {
895 case BRW_OPCODE_ADD:
896 case BRW_OPCODE_ADDC:
897 case BRW_OPCODE_AND:
898 case BRW_OPCODE_ASR:
899 case BRW_OPCODE_AVG:
900 case BRW_OPCODE_CMP:
901 case BRW_OPCODE_CMPN:
902 case BRW_OPCODE_DP2:
903 case BRW_OPCODE_DP3:
904 case BRW_OPCODE_DP4:
905 case BRW_OPCODE_DPH:
906 case BRW_OPCODE_F16TO32:
907 case BRW_OPCODE_F32TO16:
908 case BRW_OPCODE_FRC:
909 case BRW_OPCODE_LINE:
910 case BRW_OPCODE_LRP:
911 case BRW_OPCODE_LZD:
912 case BRW_OPCODE_MAC:
913 case BRW_OPCODE_MACH:
914 case BRW_OPCODE_MAD:
915 case BRW_OPCODE_MOV:
916 case BRW_OPCODE_MUL:
917 case BRW_OPCODE_NOT:
918 case BRW_OPCODE_OR:
919 case BRW_OPCODE_PLN:
920 case BRW_OPCODE_RNDD:
921 case BRW_OPCODE_RNDE:
922 case BRW_OPCODE_RNDU:
923 case BRW_OPCODE_RNDZ:
924 case BRW_OPCODE_SAD2:
925 case BRW_OPCODE_SADA2:
926 case BRW_OPCODE_SHL:
927 case BRW_OPCODE_SHR:
928 case BRW_OPCODE_SUBB:
929 case BRW_OPCODE_XOR:
930 case FS_OPCODE_CINTERP:
931 case FS_OPCODE_LINTERP:
932 return true;
933 default:
934 return false;
935 }
936 }
937
938 bool
939 backend_instruction::reads_accumulator_implicitly() const
940 {
941 switch (opcode) {
942 case BRW_OPCODE_MAC:
943 case BRW_OPCODE_MACH:
944 case BRW_OPCODE_SADA2:
945 return true;
946 default:
947 return false;
948 }
949 }
950
951 bool
952 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
953 {
954 return writes_accumulator ||
955 (brw->gen < 6 &&
956 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
957 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
958 opcode != FS_OPCODE_CINTERP)));
959 }
960
961 bool
962 backend_instruction::has_side_effects() const
963 {
964 switch (opcode) {
965 case SHADER_OPCODE_UNTYPED_ATOMIC:
966 case SHADER_OPCODE_URB_WRITE_SIMD8:
967 case FS_OPCODE_FB_WRITE:
968 return true;
969 default:
970 return false;
971 }
972 }
973
974 #ifndef NDEBUG
975 static bool
976 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
977 {
978 bool found = false;
979 foreach_inst_in_block (backend_instruction, i, block) {
980 if (inst == i) {
981 found = true;
982 }
983 }
984 return found;
985 }
986 #endif
987
988 static void
989 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
990 {
991 for (bblock_t *block_iter = start_block->next();
992 !block_iter->link.is_tail_sentinel();
993 block_iter = block_iter->next()) {
994 block_iter->start_ip += ip_adjustment;
995 block_iter->end_ip += ip_adjustment;
996 }
997 }
998
999 void
1000 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1001 {
1002 if (!this->is_head_sentinel())
1003 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1004
1005 block->end_ip++;
1006
1007 adjust_later_block_ips(block, 1);
1008
1009 exec_node::insert_after(inst);
1010 }
1011
1012 void
1013 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1014 {
1015 if (!this->is_tail_sentinel())
1016 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1017
1018 block->end_ip++;
1019
1020 adjust_later_block_ips(block, 1);
1021
1022 exec_node::insert_before(inst);
1023 }
1024
1025 void
1026 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1027 {
1028 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1029
1030 unsigned num_inst = list->length();
1031
1032 block->end_ip += num_inst;
1033
1034 adjust_later_block_ips(block, num_inst);
1035
1036 exec_node::insert_before(list);
1037 }
1038
1039 void
1040 backend_instruction::remove(bblock_t *block)
1041 {
1042 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1043
1044 adjust_later_block_ips(block, -1);
1045
1046 if (block->start_ip == block->end_ip) {
1047 block->cfg->remove_block(block);
1048 } else {
1049 block->end_ip--;
1050 }
1051
1052 exec_node::remove();
1053 }
1054
1055 void
1056 backend_visitor::dump_instructions()
1057 {
1058 dump_instructions(NULL);
1059 }
1060
1061 void
1062 backend_visitor::dump_instructions(const char *name)
1063 {
1064 FILE *file = stderr;
1065 if (name && geteuid() != 0) {
1066 file = fopen(name, "w");
1067 if (!file)
1068 file = stderr;
1069 }
1070
1071 if (cfg) {
1072 int ip = 0;
1073 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1074 fprintf(file, "%4d: ", ip++);
1075 dump_instruction(inst, file);
1076 }
1077 } else {
1078 int ip = 0;
1079 foreach_in_list(backend_instruction, inst, &instructions) {
1080 fprintf(file, "%4d: ", ip++);
1081 dump_instruction(inst, file);
1082 }
1083 }
1084
1085 if (file != stderr) {
1086 fclose(file);
1087 }
1088 }
1089
1090 void
1091 backend_visitor::calculate_cfg()
1092 {
1093 if (this->cfg)
1094 return;
1095 cfg = new(mem_ctx) cfg_t(&this->instructions);
1096 }
1097
1098 void
1099 backend_visitor::invalidate_cfg()
1100 {
1101 ralloc_free(this->cfg);
1102 this->cfg = NULL;
1103 }
1104
1105 /**
1106 * Sets up the starting offsets for the groups of binding table entries
1107 * commong to all pipeline stages.
1108 *
1109 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1110 * unused but also make sure that addition of small offsets to them will
1111 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1112 */
1113 void
1114 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1115 {
1116 int num_textures = _mesa_fls(prog->SamplersUsed);
1117
1118 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1119 next_binding_table_offset += num_textures;
1120
1121 if (shader) {
1122 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1123 next_binding_table_offset += shader->base.NumUniformBlocks;
1124 } else {
1125 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1126 }
1127
1128 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1129 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1130 next_binding_table_offset++;
1131 } else {
1132 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1133 }
1134
1135 if (prog->UsesGather) {
1136 if (brw->gen >= 8) {
1137 stage_prog_data->binding_table.gather_texture_start =
1138 stage_prog_data->binding_table.texture_start;
1139 } else {
1140 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1141 next_binding_table_offset += num_textures;
1142 }
1143 } else {
1144 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1145 }
1146
1147 if (shader_prog && shader_prog->NumAtomicBuffers) {
1148 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1149 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1150 } else {
1151 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1152 }
1153
1154 if (shader && shader->base.NumImages) {
1155 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1156 next_binding_table_offset += shader->base.NumImages;
1157 } else {
1158 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1159 }
1160
1161 /* This may or may not be used depending on how the compile goes. */
1162 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1163 next_binding_table_offset++;
1164
1165 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1166
1167 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1168 }