Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "glsl/glsl_parser_extras.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32 #include "util/debug.h"
33
34 static void
35 shader_debug_log_mesa(void *data, const char *fmt, ...)
36 {
37 struct brw_context *brw = (struct brw_context *)data;
38 va_list args;
39
40 va_start(args, fmt);
41 GLuint msg_id = 0;
42 _mesa_gl_vdebug(&brw->ctx, &msg_id,
43 MESA_DEBUG_SOURCE_SHADER_COMPILER,
44 MESA_DEBUG_TYPE_OTHER,
45 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
46 va_end(args);
47 }
48
49 static void
50 shader_perf_log_mesa(void *data, const char *fmt, ...)
51 {
52 struct brw_context *brw = (struct brw_context *)data;
53
54 va_list args;
55 va_start(args, fmt);
56
57 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
58 va_list args_copy;
59 va_copy(args_copy, args);
60 vfprintf(stderr, fmt, args_copy);
61 va_end(args_copy);
62 }
63
64 if (brw->perf_debug) {
65 GLuint msg_id = 0;
66 _mesa_gl_vdebug(&brw->ctx, &msg_id,
67 MESA_DEBUG_SOURCE_SHADER_COMPILER,
68 MESA_DEBUG_TYPE_PERFORMANCE,
69 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
70 }
71 va_end(args);
72 }
73
74 struct brw_compiler *
75 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
76 {
77 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
78
79 compiler->devinfo = devinfo;
80 compiler->shader_debug_log = shader_debug_log_mesa;
81 compiler->shader_perf_log = shader_perf_log_mesa;
82
83 brw_fs_alloc_reg_sets(compiler);
84 brw_vec4_alloc_reg_set(compiler);
85
86 compiler->scalar_stage[MESA_SHADER_VERTEX] =
87 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
88 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
89 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = true;
90 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
92 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
93 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
94
95 nir_shader_compiler_options *nir_options =
96 rzalloc(compiler, nir_shader_compiler_options);
97 nir_options->native_integers = true;
98 /* In order to help allow for better CSE at the NIR level we tell NIR
99 * to split all ffma instructions during opt_algebraic and we then
100 * re-combine them as a later step.
101 */
102 nir_options->lower_ffma = true;
103 nir_options->lower_sub = true;
104 nir_options->lower_fdiv = true;
105
106 /* In the vec4 backend, our dpN instruction replicates its result to all
107 * the components of a vec4. We would like NIR to give us replicated fdot
108 * instructions because it can optimize better for us.
109 *
110 * For the FS backend, it should be lowered away by the scalarizing pass so
111 * we should never see fdot anyway.
112 */
113 nir_options->fdot_replicates = true;
114
115 /* We want the GLSL compiler to emit code that uses condition codes */
116 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
117 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
118 compiler->glsl_compiler_options[i].MaxIfDepth =
119 devinfo->gen < 6 ? 16 : UINT_MAX;
120
121 compiler->glsl_compiler_options[i].EmitCondCodes = true;
122 compiler->glsl_compiler_options[i].EmitNoNoise = true;
123 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
124 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
125 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
126 compiler->glsl_compiler_options[i].LowerClipDistance = true;
127
128 bool is_scalar = compiler->scalar_stage[i];
129
130 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
131 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
132 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
133
134 /* !ARB_gpu_shader5 */
135 if (devinfo->gen < 7)
136 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
137
138 compiler->glsl_compiler_options[i].NirOptions = nir_options;
139
140 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
141 }
142
143 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
144 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
145
146 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
147 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
148
149 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
150 .LowerShaderSharedVariables = true;
151
152 return compiler;
153 }
154
155 extern "C" struct gl_shader *
156 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
157 {
158 struct brw_shader *shader;
159
160 shader = rzalloc(NULL, struct brw_shader);
161 if (shader) {
162 shader->base.Type = type;
163 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
164 shader->base.Name = name;
165 _mesa_init_shader(ctx, &shader->base);
166 }
167
168 return &shader->base;
169 }
170
171 extern "C" void
172 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
173 unsigned surf_index)
174 {
175 assert(surf_index < BRW_MAX_SURFACES);
176
177 prog_data->binding_table.size_bytes =
178 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
179 }
180
181 enum brw_reg_type
182 brw_type_for_base_type(const struct glsl_type *type)
183 {
184 switch (type->base_type) {
185 case GLSL_TYPE_FLOAT:
186 return BRW_REGISTER_TYPE_F;
187 case GLSL_TYPE_INT:
188 case GLSL_TYPE_BOOL:
189 case GLSL_TYPE_SUBROUTINE:
190 return BRW_REGISTER_TYPE_D;
191 case GLSL_TYPE_UINT:
192 return BRW_REGISTER_TYPE_UD;
193 case GLSL_TYPE_ARRAY:
194 return brw_type_for_base_type(type->fields.array);
195 case GLSL_TYPE_STRUCT:
196 case GLSL_TYPE_SAMPLER:
197 case GLSL_TYPE_ATOMIC_UINT:
198 /* These should be overridden with the type of the member when
199 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
200 * way to trip up if we don't.
201 */
202 return BRW_REGISTER_TYPE_UD;
203 case GLSL_TYPE_IMAGE:
204 return BRW_REGISTER_TYPE_UD;
205 case GLSL_TYPE_VOID:
206 case GLSL_TYPE_ERROR:
207 case GLSL_TYPE_INTERFACE:
208 case GLSL_TYPE_DOUBLE:
209 case GLSL_TYPE_FUNCTION:
210 unreachable("not reached");
211 }
212
213 return BRW_REGISTER_TYPE_F;
214 }
215
216 enum brw_conditional_mod
217 brw_conditional_for_comparison(unsigned int op)
218 {
219 switch (op) {
220 case ir_binop_less:
221 return BRW_CONDITIONAL_L;
222 case ir_binop_greater:
223 return BRW_CONDITIONAL_G;
224 case ir_binop_lequal:
225 return BRW_CONDITIONAL_LE;
226 case ir_binop_gequal:
227 return BRW_CONDITIONAL_GE;
228 case ir_binop_equal:
229 case ir_binop_all_equal: /* same as equal for scalars */
230 return BRW_CONDITIONAL_Z;
231 case ir_binop_nequal:
232 case ir_binop_any_nequal: /* same as nequal for scalars */
233 return BRW_CONDITIONAL_NZ;
234 default:
235 unreachable("not reached: bad operation for comparison");
236 }
237 }
238
239 uint32_t
240 brw_math_function(enum opcode op)
241 {
242 switch (op) {
243 case SHADER_OPCODE_RCP:
244 return BRW_MATH_FUNCTION_INV;
245 case SHADER_OPCODE_RSQ:
246 return BRW_MATH_FUNCTION_RSQ;
247 case SHADER_OPCODE_SQRT:
248 return BRW_MATH_FUNCTION_SQRT;
249 case SHADER_OPCODE_EXP2:
250 return BRW_MATH_FUNCTION_EXP;
251 case SHADER_OPCODE_LOG2:
252 return BRW_MATH_FUNCTION_LOG;
253 case SHADER_OPCODE_POW:
254 return BRW_MATH_FUNCTION_POW;
255 case SHADER_OPCODE_SIN:
256 return BRW_MATH_FUNCTION_SIN;
257 case SHADER_OPCODE_COS:
258 return BRW_MATH_FUNCTION_COS;
259 case SHADER_OPCODE_INT_QUOTIENT:
260 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
261 case SHADER_OPCODE_INT_REMAINDER:
262 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
263 default:
264 unreachable("not reached: unknown math function");
265 }
266 }
267
268 uint32_t
269 brw_texture_offset(int *offsets, unsigned num_components)
270 {
271 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
272
273 /* Combine all three offsets into a single unsigned dword:
274 *
275 * bits 11:8 - U Offset (X component)
276 * bits 7:4 - V Offset (Y component)
277 * bits 3:0 - R Offset (Z component)
278 */
279 unsigned offset_bits = 0;
280 for (unsigned i = 0; i < num_components; i++) {
281 const unsigned shift = 4 * (2 - i);
282 offset_bits |= (offsets[i] << shift) & (0xF << shift);
283 }
284 return offset_bits;
285 }
286
287 const char *
288 brw_instruction_name(enum opcode op)
289 {
290 switch (op) {
291 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
292 assert(opcode_descs[op].name);
293 return opcode_descs[op].name;
294 case FS_OPCODE_FB_WRITE:
295 return "fb_write";
296 case FS_OPCODE_FB_WRITE_LOGICAL:
297 return "fb_write_logical";
298 case FS_OPCODE_PACK_STENCIL_REF:
299 return "pack_stencil_ref";
300 case FS_OPCODE_BLORP_FB_WRITE:
301 return "blorp_fb_write";
302 case FS_OPCODE_REP_FB_WRITE:
303 return "rep_fb_write";
304
305 case SHADER_OPCODE_RCP:
306 return "rcp";
307 case SHADER_OPCODE_RSQ:
308 return "rsq";
309 case SHADER_OPCODE_SQRT:
310 return "sqrt";
311 case SHADER_OPCODE_EXP2:
312 return "exp2";
313 case SHADER_OPCODE_LOG2:
314 return "log2";
315 case SHADER_OPCODE_POW:
316 return "pow";
317 case SHADER_OPCODE_INT_QUOTIENT:
318 return "int_quot";
319 case SHADER_OPCODE_INT_REMAINDER:
320 return "int_rem";
321 case SHADER_OPCODE_SIN:
322 return "sin";
323 case SHADER_OPCODE_COS:
324 return "cos";
325
326 case SHADER_OPCODE_TEX:
327 return "tex";
328 case SHADER_OPCODE_TEX_LOGICAL:
329 return "tex_logical";
330 case SHADER_OPCODE_TXD:
331 return "txd";
332 case SHADER_OPCODE_TXD_LOGICAL:
333 return "txd_logical";
334 case SHADER_OPCODE_TXF:
335 return "txf";
336 case SHADER_OPCODE_TXF_LOGICAL:
337 return "txf_logical";
338 case SHADER_OPCODE_TXL:
339 return "txl";
340 case SHADER_OPCODE_TXL_LOGICAL:
341 return "txl_logical";
342 case SHADER_OPCODE_TXS:
343 return "txs";
344 case SHADER_OPCODE_TXS_LOGICAL:
345 return "txs_logical";
346 case FS_OPCODE_TXB:
347 return "txb";
348 case FS_OPCODE_TXB_LOGICAL:
349 return "txb_logical";
350 case SHADER_OPCODE_TXF_CMS:
351 return "txf_cms";
352 case SHADER_OPCODE_TXF_CMS_LOGICAL:
353 return "txf_cms_logical";
354 case SHADER_OPCODE_TXF_CMS_W:
355 return "txf_cms_w";
356 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
357 return "txf_cms_w_logical";
358 case SHADER_OPCODE_TXF_UMS:
359 return "txf_ums";
360 case SHADER_OPCODE_TXF_UMS_LOGICAL:
361 return "txf_ums_logical";
362 case SHADER_OPCODE_TXF_MCS:
363 return "txf_mcs";
364 case SHADER_OPCODE_TXF_MCS_LOGICAL:
365 return "txf_mcs_logical";
366 case SHADER_OPCODE_LOD:
367 return "lod";
368 case SHADER_OPCODE_LOD_LOGICAL:
369 return "lod_logical";
370 case SHADER_OPCODE_TG4:
371 return "tg4";
372 case SHADER_OPCODE_TG4_LOGICAL:
373 return "tg4_logical";
374 case SHADER_OPCODE_TG4_OFFSET:
375 return "tg4_offset";
376 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
377 return "tg4_offset_logical";
378 case SHADER_OPCODE_SAMPLEINFO:
379 return "sampleinfo";
380
381 case SHADER_OPCODE_SHADER_TIME_ADD:
382 return "shader_time_add";
383
384 case SHADER_OPCODE_UNTYPED_ATOMIC:
385 return "untyped_atomic";
386 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
387 return "untyped_atomic_logical";
388 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
389 return "untyped_surface_read";
390 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
391 return "untyped_surface_read_logical";
392 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
393 return "untyped_surface_write";
394 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
395 return "untyped_surface_write_logical";
396 case SHADER_OPCODE_TYPED_ATOMIC:
397 return "typed_atomic";
398 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
399 return "typed_atomic_logical";
400 case SHADER_OPCODE_TYPED_SURFACE_READ:
401 return "typed_surface_read";
402 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
403 return "typed_surface_read_logical";
404 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
405 return "typed_surface_write";
406 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
407 return "typed_surface_write_logical";
408 case SHADER_OPCODE_MEMORY_FENCE:
409 return "memory_fence";
410
411 case SHADER_OPCODE_LOAD_PAYLOAD:
412 return "load_payload";
413
414 case SHADER_OPCODE_GEN4_SCRATCH_READ:
415 return "gen4_scratch_read";
416 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
417 return "gen4_scratch_write";
418 case SHADER_OPCODE_GEN7_SCRATCH_READ:
419 return "gen7_scratch_read";
420 case SHADER_OPCODE_URB_WRITE_SIMD8:
421 return "gen8_urb_write_simd8";
422 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
423 return "gen8_urb_write_simd8_per_slot";
424 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
425 return "gen8_urb_write_simd8_masked";
426 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
427 return "gen8_urb_write_simd8_masked_per_slot";
428 case SHADER_OPCODE_URB_READ_SIMD8:
429 return "urb_read_simd8";
430 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
431 return "urb_read_simd8_per_slot";
432
433 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
434 return "find_live_channel";
435 case SHADER_OPCODE_BROADCAST:
436 return "broadcast";
437
438 case VEC4_OPCODE_MOV_BYTES:
439 return "mov_bytes";
440 case VEC4_OPCODE_PACK_BYTES:
441 return "pack_bytes";
442 case VEC4_OPCODE_UNPACK_UNIFORM:
443 return "unpack_uniform";
444
445 case FS_OPCODE_DDX_COARSE:
446 return "ddx_coarse";
447 case FS_OPCODE_DDX_FINE:
448 return "ddx_fine";
449 case FS_OPCODE_DDY_COARSE:
450 return "ddy_coarse";
451 case FS_OPCODE_DDY_FINE:
452 return "ddy_fine";
453
454 case FS_OPCODE_CINTERP:
455 return "cinterp";
456 case FS_OPCODE_LINTERP:
457 return "linterp";
458
459 case FS_OPCODE_PIXEL_X:
460 return "pixel_x";
461 case FS_OPCODE_PIXEL_Y:
462 return "pixel_y";
463
464 case FS_OPCODE_GET_BUFFER_SIZE:
465 return "fs_get_buffer_size";
466
467 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
468 return "uniform_pull_const";
469 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
470 return "uniform_pull_const_gen7";
471 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
472 return "varying_pull_const";
473 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
474 return "varying_pull_const_gen7";
475
476 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
477 return "mov_dispatch_to_flags";
478 case FS_OPCODE_DISCARD_JUMP:
479 return "discard_jump";
480
481 case FS_OPCODE_SET_SAMPLE_ID:
482 return "set_sample_id";
483 case FS_OPCODE_SET_SIMD4X2_OFFSET:
484 return "set_simd4x2_offset";
485
486 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
487 return "pack_half_2x16_split";
488 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
489 return "unpack_half_2x16_split_x";
490 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
491 return "unpack_half_2x16_split_y";
492
493 case FS_OPCODE_PLACEHOLDER_HALT:
494 return "placeholder_halt";
495
496 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
497 return "interp_centroid";
498 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
499 return "interp_sample";
500 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
501 return "interp_shared_offset";
502 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
503 return "interp_per_slot_offset";
504
505 case VS_OPCODE_URB_WRITE:
506 return "vs_urb_write";
507 case VS_OPCODE_PULL_CONSTANT_LOAD:
508 return "pull_constant_load";
509 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
510 return "pull_constant_load_gen7";
511
512 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
513 return "set_simd4x2_header_gen9";
514
515 case VS_OPCODE_GET_BUFFER_SIZE:
516 return "vs_get_buffer_size";
517
518 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
519 return "unpack_flags_simd4x2";
520
521 case GS_OPCODE_URB_WRITE:
522 return "gs_urb_write";
523 case GS_OPCODE_URB_WRITE_ALLOCATE:
524 return "gs_urb_write_allocate";
525 case GS_OPCODE_THREAD_END:
526 return "gs_thread_end";
527 case GS_OPCODE_SET_WRITE_OFFSET:
528 return "set_write_offset";
529 case GS_OPCODE_SET_VERTEX_COUNT:
530 return "set_vertex_count";
531 case GS_OPCODE_SET_DWORD_2:
532 return "set_dword_2";
533 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
534 return "prepare_channel_masks";
535 case GS_OPCODE_SET_CHANNEL_MASKS:
536 return "set_channel_masks";
537 case GS_OPCODE_GET_INSTANCE_ID:
538 return "get_instance_id";
539 case GS_OPCODE_FF_SYNC:
540 return "ff_sync";
541 case GS_OPCODE_SET_PRIMITIVE_ID:
542 return "set_primitive_id";
543 case GS_OPCODE_SVB_WRITE:
544 return "gs_svb_write";
545 case GS_OPCODE_SVB_SET_DST_INDEX:
546 return "gs_svb_set_dst_index";
547 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
548 return "gs_ff_sync_set_primitives";
549 case CS_OPCODE_CS_TERMINATE:
550 return "cs_terminate";
551 case SHADER_OPCODE_BARRIER:
552 return "barrier";
553 case SHADER_OPCODE_MULH:
554 return "mulh";
555 case SHADER_OPCODE_MOV_INDIRECT:
556 return "mov_indirect";
557
558 case VEC4_OPCODE_URB_READ:
559 return "urb_read";
560 case TCS_OPCODE_GET_INSTANCE_ID:
561 return "tcs_get_instance_id";
562 case TCS_OPCODE_URB_WRITE:
563 return "tcs_urb_write";
564 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
565 return "tcs_set_input_urb_offsets";
566 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
567 return "tcs_set_output_urb_offsets";
568 case TCS_OPCODE_GET_PRIMITIVE_ID:
569 return "tcs_get_primitive_id";
570 case TCS_OPCODE_CREATE_BARRIER_HEADER:
571 return "tcs_create_barrier_header";
572 }
573
574 unreachable("not reached");
575 }
576
577 bool
578 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
579 {
580 union {
581 unsigned ud;
582 int d;
583 float f;
584 } imm = { reg->ud }, sat_imm = { 0 };
585
586 switch (type) {
587 case BRW_REGISTER_TYPE_UD:
588 case BRW_REGISTER_TYPE_D:
589 case BRW_REGISTER_TYPE_UW:
590 case BRW_REGISTER_TYPE_W:
591 case BRW_REGISTER_TYPE_UQ:
592 case BRW_REGISTER_TYPE_Q:
593 /* Nothing to do. */
594 return false;
595 case BRW_REGISTER_TYPE_F:
596 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
597 break;
598 case BRW_REGISTER_TYPE_UB:
599 case BRW_REGISTER_TYPE_B:
600 unreachable("no UB/B immediates");
601 case BRW_REGISTER_TYPE_V:
602 case BRW_REGISTER_TYPE_UV:
603 case BRW_REGISTER_TYPE_VF:
604 unreachable("unimplemented: saturate vector immediate");
605 case BRW_REGISTER_TYPE_DF:
606 case BRW_REGISTER_TYPE_HF:
607 unreachable("unimplemented: saturate DF/HF immediate");
608 }
609
610 if (imm.ud != sat_imm.ud) {
611 reg->ud = sat_imm.ud;
612 return true;
613 }
614 return false;
615 }
616
617 bool
618 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
619 {
620 switch (type) {
621 case BRW_REGISTER_TYPE_D:
622 case BRW_REGISTER_TYPE_UD:
623 reg->d = -reg->d;
624 return true;
625 case BRW_REGISTER_TYPE_W:
626 case BRW_REGISTER_TYPE_UW:
627 reg->d = -(int16_t)reg->ud;
628 return true;
629 case BRW_REGISTER_TYPE_F:
630 reg->f = -reg->f;
631 return true;
632 case BRW_REGISTER_TYPE_VF:
633 reg->ud ^= 0x80808080;
634 return true;
635 case BRW_REGISTER_TYPE_UB:
636 case BRW_REGISTER_TYPE_B:
637 unreachable("no UB/B immediates");
638 case BRW_REGISTER_TYPE_UV:
639 case BRW_REGISTER_TYPE_V:
640 assert(!"unimplemented: negate UV/V immediate");
641 case BRW_REGISTER_TYPE_UQ:
642 case BRW_REGISTER_TYPE_Q:
643 assert(!"unimplemented: negate UQ/Q immediate");
644 case BRW_REGISTER_TYPE_DF:
645 case BRW_REGISTER_TYPE_HF:
646 assert(!"unimplemented: negate DF/HF immediate");
647 }
648
649 return false;
650 }
651
652 bool
653 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
654 {
655 switch (type) {
656 case BRW_REGISTER_TYPE_D:
657 reg->d = abs(reg->d);
658 return true;
659 case BRW_REGISTER_TYPE_W:
660 reg->d = abs((int16_t)reg->ud);
661 return true;
662 case BRW_REGISTER_TYPE_F:
663 reg->f = fabsf(reg->f);
664 return true;
665 case BRW_REGISTER_TYPE_VF:
666 reg->ud &= ~0x80808080;
667 return true;
668 case BRW_REGISTER_TYPE_UB:
669 case BRW_REGISTER_TYPE_B:
670 unreachable("no UB/B immediates");
671 case BRW_REGISTER_TYPE_UQ:
672 case BRW_REGISTER_TYPE_UD:
673 case BRW_REGISTER_TYPE_UW:
674 case BRW_REGISTER_TYPE_UV:
675 /* Presumably the absolute value modifier on an unsigned source is a
676 * nop, but it would be nice to confirm.
677 */
678 assert(!"unimplemented: abs unsigned immediate");
679 case BRW_REGISTER_TYPE_V:
680 assert(!"unimplemented: abs V immediate");
681 case BRW_REGISTER_TYPE_Q:
682 assert(!"unimplemented: abs Q immediate");
683 case BRW_REGISTER_TYPE_DF:
684 case BRW_REGISTER_TYPE_HF:
685 assert(!"unimplemented: abs DF/HF immediate");
686 }
687
688 return false;
689 }
690
691 backend_shader::backend_shader(const struct brw_compiler *compiler,
692 void *log_data,
693 void *mem_ctx,
694 const nir_shader *shader,
695 struct brw_stage_prog_data *stage_prog_data)
696 : compiler(compiler),
697 log_data(log_data),
698 devinfo(compiler->devinfo),
699 nir(shader),
700 stage_prog_data(stage_prog_data),
701 mem_ctx(mem_ctx),
702 cfg(NULL),
703 stage(shader->stage)
704 {
705 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
706 stage_name = _mesa_shader_stage_to_string(stage);
707 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
708 }
709
710 bool
711 backend_reg::equals(const backend_reg &r) const
712 {
713 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
714 reg_offset == r.reg_offset;
715 }
716
717 bool
718 backend_reg::is_zero() const
719 {
720 if (file != IMM)
721 return false;
722
723 return d == 0;
724 }
725
726 bool
727 backend_reg::is_one() const
728 {
729 if (file != IMM)
730 return false;
731
732 return type == BRW_REGISTER_TYPE_F
733 ? f == 1.0
734 : d == 1;
735 }
736
737 bool
738 backend_reg::is_negative_one() const
739 {
740 if (file != IMM)
741 return false;
742
743 switch (type) {
744 case BRW_REGISTER_TYPE_F:
745 return f == -1.0;
746 case BRW_REGISTER_TYPE_D:
747 return d == -1;
748 default:
749 return false;
750 }
751 }
752
753 bool
754 backend_reg::is_null() const
755 {
756 return file == ARF && nr == BRW_ARF_NULL;
757 }
758
759
760 bool
761 backend_reg::is_accumulator() const
762 {
763 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
764 }
765
766 bool
767 backend_reg::in_range(const backend_reg &r, unsigned n) const
768 {
769 return (file == r.file &&
770 nr == r.nr &&
771 reg_offset >= r.reg_offset &&
772 reg_offset < r.reg_offset + n);
773 }
774
775 bool
776 backend_instruction::is_commutative() const
777 {
778 switch (opcode) {
779 case BRW_OPCODE_AND:
780 case BRW_OPCODE_OR:
781 case BRW_OPCODE_XOR:
782 case BRW_OPCODE_ADD:
783 case BRW_OPCODE_MUL:
784 case SHADER_OPCODE_MULH:
785 return true;
786 case BRW_OPCODE_SEL:
787 /* MIN and MAX are commutative. */
788 if (conditional_mod == BRW_CONDITIONAL_GE ||
789 conditional_mod == BRW_CONDITIONAL_L) {
790 return true;
791 }
792 /* fallthrough */
793 default:
794 return false;
795 }
796 }
797
798 bool
799 backend_instruction::is_3src() const
800 {
801 return ::is_3src(opcode);
802 }
803
804 bool
805 backend_instruction::is_tex() const
806 {
807 return (opcode == SHADER_OPCODE_TEX ||
808 opcode == FS_OPCODE_TXB ||
809 opcode == SHADER_OPCODE_TXD ||
810 opcode == SHADER_OPCODE_TXF ||
811 opcode == SHADER_OPCODE_TXF_CMS ||
812 opcode == SHADER_OPCODE_TXF_CMS_W ||
813 opcode == SHADER_OPCODE_TXF_UMS ||
814 opcode == SHADER_OPCODE_TXF_MCS ||
815 opcode == SHADER_OPCODE_TXL ||
816 opcode == SHADER_OPCODE_TXS ||
817 opcode == SHADER_OPCODE_LOD ||
818 opcode == SHADER_OPCODE_TG4 ||
819 opcode == SHADER_OPCODE_TG4_OFFSET);
820 }
821
822 bool
823 backend_instruction::is_math() const
824 {
825 return (opcode == SHADER_OPCODE_RCP ||
826 opcode == SHADER_OPCODE_RSQ ||
827 opcode == SHADER_OPCODE_SQRT ||
828 opcode == SHADER_OPCODE_EXP2 ||
829 opcode == SHADER_OPCODE_LOG2 ||
830 opcode == SHADER_OPCODE_SIN ||
831 opcode == SHADER_OPCODE_COS ||
832 opcode == SHADER_OPCODE_INT_QUOTIENT ||
833 opcode == SHADER_OPCODE_INT_REMAINDER ||
834 opcode == SHADER_OPCODE_POW);
835 }
836
837 bool
838 backend_instruction::is_control_flow() const
839 {
840 switch (opcode) {
841 case BRW_OPCODE_DO:
842 case BRW_OPCODE_WHILE:
843 case BRW_OPCODE_IF:
844 case BRW_OPCODE_ELSE:
845 case BRW_OPCODE_ENDIF:
846 case BRW_OPCODE_BREAK:
847 case BRW_OPCODE_CONTINUE:
848 return true;
849 default:
850 return false;
851 }
852 }
853
854 bool
855 backend_instruction::can_do_source_mods() const
856 {
857 switch (opcode) {
858 case BRW_OPCODE_ADDC:
859 case BRW_OPCODE_BFE:
860 case BRW_OPCODE_BFI1:
861 case BRW_OPCODE_BFI2:
862 case BRW_OPCODE_BFREV:
863 case BRW_OPCODE_CBIT:
864 case BRW_OPCODE_FBH:
865 case BRW_OPCODE_FBL:
866 case BRW_OPCODE_SUBB:
867 return false;
868 default:
869 return true;
870 }
871 }
872
873 bool
874 backend_instruction::can_do_saturate() const
875 {
876 switch (opcode) {
877 case BRW_OPCODE_ADD:
878 case BRW_OPCODE_ASR:
879 case BRW_OPCODE_AVG:
880 case BRW_OPCODE_DP2:
881 case BRW_OPCODE_DP3:
882 case BRW_OPCODE_DP4:
883 case BRW_OPCODE_DPH:
884 case BRW_OPCODE_F16TO32:
885 case BRW_OPCODE_F32TO16:
886 case BRW_OPCODE_LINE:
887 case BRW_OPCODE_LRP:
888 case BRW_OPCODE_MAC:
889 case BRW_OPCODE_MAD:
890 case BRW_OPCODE_MATH:
891 case BRW_OPCODE_MOV:
892 case BRW_OPCODE_MUL:
893 case SHADER_OPCODE_MULH:
894 case BRW_OPCODE_PLN:
895 case BRW_OPCODE_RNDD:
896 case BRW_OPCODE_RNDE:
897 case BRW_OPCODE_RNDU:
898 case BRW_OPCODE_RNDZ:
899 case BRW_OPCODE_SEL:
900 case BRW_OPCODE_SHL:
901 case BRW_OPCODE_SHR:
902 case FS_OPCODE_LINTERP:
903 case SHADER_OPCODE_COS:
904 case SHADER_OPCODE_EXP2:
905 case SHADER_OPCODE_LOG2:
906 case SHADER_OPCODE_POW:
907 case SHADER_OPCODE_RCP:
908 case SHADER_OPCODE_RSQ:
909 case SHADER_OPCODE_SIN:
910 case SHADER_OPCODE_SQRT:
911 return true;
912 default:
913 return false;
914 }
915 }
916
917 bool
918 backend_instruction::can_do_cmod() const
919 {
920 switch (opcode) {
921 case BRW_OPCODE_ADD:
922 case BRW_OPCODE_ADDC:
923 case BRW_OPCODE_AND:
924 case BRW_OPCODE_ASR:
925 case BRW_OPCODE_AVG:
926 case BRW_OPCODE_CMP:
927 case BRW_OPCODE_CMPN:
928 case BRW_OPCODE_DP2:
929 case BRW_OPCODE_DP3:
930 case BRW_OPCODE_DP4:
931 case BRW_OPCODE_DPH:
932 case BRW_OPCODE_F16TO32:
933 case BRW_OPCODE_F32TO16:
934 case BRW_OPCODE_FRC:
935 case BRW_OPCODE_LINE:
936 case BRW_OPCODE_LRP:
937 case BRW_OPCODE_LZD:
938 case BRW_OPCODE_MAC:
939 case BRW_OPCODE_MACH:
940 case BRW_OPCODE_MAD:
941 case BRW_OPCODE_MOV:
942 case BRW_OPCODE_MUL:
943 case BRW_OPCODE_NOT:
944 case BRW_OPCODE_OR:
945 case BRW_OPCODE_PLN:
946 case BRW_OPCODE_RNDD:
947 case BRW_OPCODE_RNDE:
948 case BRW_OPCODE_RNDU:
949 case BRW_OPCODE_RNDZ:
950 case BRW_OPCODE_SAD2:
951 case BRW_OPCODE_SADA2:
952 case BRW_OPCODE_SHL:
953 case BRW_OPCODE_SHR:
954 case BRW_OPCODE_SUBB:
955 case BRW_OPCODE_XOR:
956 case FS_OPCODE_CINTERP:
957 case FS_OPCODE_LINTERP:
958 return true;
959 default:
960 return false;
961 }
962 }
963
964 bool
965 backend_instruction::reads_accumulator_implicitly() const
966 {
967 switch (opcode) {
968 case BRW_OPCODE_MAC:
969 case BRW_OPCODE_MACH:
970 case BRW_OPCODE_SADA2:
971 return true;
972 default:
973 return false;
974 }
975 }
976
977 bool
978 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
979 {
980 return writes_accumulator ||
981 (devinfo->gen < 6 &&
982 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
983 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
984 opcode != FS_OPCODE_CINTERP)));
985 }
986
987 bool
988 backend_instruction::has_side_effects() const
989 {
990 switch (opcode) {
991 case SHADER_OPCODE_UNTYPED_ATOMIC:
992 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
993 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
994 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
995 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
996 case SHADER_OPCODE_TYPED_ATOMIC:
997 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
998 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
999 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1000 case SHADER_OPCODE_MEMORY_FENCE:
1001 case SHADER_OPCODE_URB_WRITE_SIMD8:
1002 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1003 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1004 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1005 case FS_OPCODE_FB_WRITE:
1006 case SHADER_OPCODE_BARRIER:
1007 return true;
1008 default:
1009 return false;
1010 }
1011 }
1012
1013 bool
1014 backend_instruction::is_volatile() const
1015 {
1016 switch (opcode) {
1017 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1018 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1019 case SHADER_OPCODE_TYPED_SURFACE_READ:
1020 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1021 return true;
1022 default:
1023 return false;
1024 }
1025 }
1026
1027 #ifndef NDEBUG
1028 static bool
1029 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1030 {
1031 bool found = false;
1032 foreach_inst_in_block (backend_instruction, i, block) {
1033 if (inst == i) {
1034 found = true;
1035 }
1036 }
1037 return found;
1038 }
1039 #endif
1040
1041 static void
1042 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1043 {
1044 for (bblock_t *block_iter = start_block->next();
1045 !block_iter->link.is_tail_sentinel();
1046 block_iter = block_iter->next()) {
1047 block_iter->start_ip += ip_adjustment;
1048 block_iter->end_ip += ip_adjustment;
1049 }
1050 }
1051
1052 void
1053 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1054 {
1055 if (!this->is_head_sentinel())
1056 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1057
1058 block->end_ip++;
1059
1060 adjust_later_block_ips(block, 1);
1061
1062 exec_node::insert_after(inst);
1063 }
1064
1065 void
1066 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1067 {
1068 if (!this->is_tail_sentinel())
1069 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1070
1071 block->end_ip++;
1072
1073 adjust_later_block_ips(block, 1);
1074
1075 exec_node::insert_before(inst);
1076 }
1077
1078 void
1079 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1080 {
1081 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1082
1083 unsigned num_inst = list->length();
1084
1085 block->end_ip += num_inst;
1086
1087 adjust_later_block_ips(block, num_inst);
1088
1089 exec_node::insert_before(list);
1090 }
1091
1092 void
1093 backend_instruction::remove(bblock_t *block)
1094 {
1095 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1096
1097 adjust_later_block_ips(block, -1);
1098
1099 if (block->start_ip == block->end_ip) {
1100 block->cfg->remove_block(block);
1101 } else {
1102 block->end_ip--;
1103 }
1104
1105 exec_node::remove();
1106 }
1107
1108 void
1109 backend_shader::dump_instructions()
1110 {
1111 dump_instructions(NULL);
1112 }
1113
1114 void
1115 backend_shader::dump_instructions(const char *name)
1116 {
1117 FILE *file = stderr;
1118 if (name && geteuid() != 0) {
1119 file = fopen(name, "w");
1120 if (!file)
1121 file = stderr;
1122 }
1123
1124 if (cfg) {
1125 int ip = 0;
1126 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1127 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1128 fprintf(file, "%4d: ", ip++);
1129 dump_instruction(inst, file);
1130 }
1131 } else {
1132 int ip = 0;
1133 foreach_in_list(backend_instruction, inst, &instructions) {
1134 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1135 fprintf(file, "%4d: ", ip++);
1136 dump_instruction(inst, file);
1137 }
1138 }
1139
1140 if (file != stderr) {
1141 fclose(file);
1142 }
1143 }
1144
1145 void
1146 backend_shader::calculate_cfg()
1147 {
1148 if (this->cfg)
1149 return;
1150 cfg = new(mem_ctx) cfg_t(&this->instructions);
1151 }
1152
1153 void
1154 backend_shader::invalidate_cfg()
1155 {
1156 ralloc_free(this->cfg);
1157 this->cfg = NULL;
1158 }
1159
1160 /**
1161 * Sets up the starting offsets for the groups of binding table entries
1162 * commong to all pipeline stages.
1163 *
1164 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1165 * unused but also make sure that addition of small offsets to them will
1166 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1167 */
1168 void
1169 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1170 const struct brw_device_info *devinfo,
1171 const struct gl_shader_program *shader_prog,
1172 const struct gl_program *prog,
1173 struct brw_stage_prog_data *stage_prog_data,
1174 uint32_t next_binding_table_offset)
1175 {
1176 const struct gl_shader *shader = NULL;
1177 int num_textures = _mesa_fls(prog->SamplersUsed);
1178
1179 if (shader_prog)
1180 shader = shader_prog->_LinkedShaders[stage];
1181
1182 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1183 next_binding_table_offset += num_textures;
1184
1185 if (shader) {
1186 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1187 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1188 next_binding_table_offset += shader->NumUniformBlocks;
1189
1190 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1191 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1192 next_binding_table_offset += shader->NumShaderStorageBlocks;
1193 } else {
1194 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1195 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1196 }
1197
1198 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1199 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1200 next_binding_table_offset++;
1201 } else {
1202 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1203 }
1204
1205 if (prog->UsesGather) {
1206 if (devinfo->gen >= 8) {
1207 stage_prog_data->binding_table.gather_texture_start =
1208 stage_prog_data->binding_table.texture_start;
1209 } else {
1210 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1211 next_binding_table_offset += num_textures;
1212 }
1213 } else {
1214 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1215 }
1216
1217 if (shader && shader->NumAtomicBuffers) {
1218 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1219 next_binding_table_offset += shader->NumAtomicBuffers;
1220 } else {
1221 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1222 }
1223
1224 if (shader && shader->NumImages) {
1225 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1226 next_binding_table_offset += shader->NumImages;
1227 } else {
1228 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1229 }
1230
1231 /* This may or may not be used depending on how the compile goes. */
1232 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1233 next_binding_table_offset++;
1234
1235 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1236
1237 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1238 }
1239
1240 static void
1241 setup_vec4_uniform_value(const gl_constant_value **params,
1242 const gl_constant_value *values,
1243 unsigned n)
1244 {
1245 static const gl_constant_value zero = { 0 };
1246
1247 for (unsigned i = 0; i < n; ++i)
1248 params[i] = &values[i];
1249
1250 for (unsigned i = n; i < 4; ++i)
1251 params[i] = &zero;
1252 }
1253
1254 void
1255 brw_setup_image_uniform_values(gl_shader_stage stage,
1256 struct brw_stage_prog_data *stage_prog_data,
1257 unsigned param_start_index,
1258 const gl_uniform_storage *storage)
1259 {
1260 const gl_constant_value **param =
1261 &stage_prog_data->param[param_start_index];
1262
1263 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1264 const unsigned image_idx = storage->opaque[stage].index + i;
1265 const brw_image_param *image_param =
1266 &stage_prog_data->image_param[image_idx];
1267
1268 /* Upload the brw_image_param structure. The order is expected to match
1269 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1270 */
1271 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1272 (const gl_constant_value *)&image_param->surface_idx, 1);
1273 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1274 (const gl_constant_value *)image_param->offset, 2);
1275 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1276 (const gl_constant_value *)image_param->size, 3);
1277 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1278 (const gl_constant_value *)image_param->stride, 4);
1279 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1280 (const gl_constant_value *)image_param->tiling, 3);
1281 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1282 (const gl_constant_value *)image_param->swizzling, 2);
1283 param += BRW_IMAGE_PARAM_SIZE;
1284
1285 brw_mark_surface_used(
1286 stage_prog_data,
1287 stage_prog_data->binding_table.image_start + image_idx);
1288 }
1289 }
1290
1291 /**
1292 * Decide which set of clip planes should be used when clipping via
1293 * gl_Position or gl_ClipVertex.
1294 */
1295 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1296 {
1297 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1298 /* There is currently a GLSL vertex shader, so clip according to GLSL
1299 * rules, which means compare gl_ClipVertex (or gl_Position, if
1300 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1301 * that were stored in EyeUserPlane at the time the clip planes were
1302 * specified.
1303 */
1304 return ctx->Transform.EyeUserPlane;
1305 } else {
1306 /* Either we are using fixed function or an ARB vertex program. In
1307 * either case the clip planes are going to be compared against
1308 * gl_Position (which is in clip coordinates) so we have to clip using
1309 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1310 * core.
1311 */
1312 return ctx->Transform._ClipUserPlane;
1313 }
1314 }
1315
1316 extern "C" const unsigned *
1317 brw_compile_tes(const struct brw_compiler *compiler,
1318 void *log_data,
1319 void *mem_ctx,
1320 const struct brw_tes_prog_key *key,
1321 struct brw_tes_prog_data *prog_data,
1322 const nir_shader *src_shader,
1323 struct gl_shader_program *shader_prog,
1324 int shader_time_index,
1325 unsigned *final_assembly_size,
1326 char **error_str)
1327 {
1328 const struct brw_device_info *devinfo = compiler->devinfo;
1329 struct gl_shader *shader =
1330 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1331 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1332
1333 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1334 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1335 nir->info.inputs_read = key->inputs_read;
1336 nir->info.patch_inputs_read = key->patch_inputs_read;
1337 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1338 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1339
1340 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1341 nir->info.outputs_written,
1342 nir->info.separate_shader);
1343
1344 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1345
1346 assert(output_size_bytes >= 1);
1347 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1348 if (error_str)
1349 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1350 return NULL;
1351 }
1352
1353 /* URB entry sizes are stored as a multiple of 64 bytes. */
1354 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1355
1356 struct brw_vue_map input_vue_map;
1357 brw_compute_tess_vue_map(&input_vue_map,
1358 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1359 nir->info.patch_inputs_read);
1360
1361 bool need_patch_header = nir->info.system_values_read &
1362 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1363 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1364
1365 /* The TES will pull most inputs using URB read messages.
1366 *
1367 * However, we push the patch header for TessLevel factors when required,
1368 * as it's a tiny amount of extra data.
1369 */
1370 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1371
1372 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1373 fprintf(stderr, "TES Input ");
1374 brw_print_vue_map(stderr, &input_vue_map);
1375 fprintf(stderr, "TES Output ");
1376 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1377 }
1378
1379 if (is_scalar) {
1380 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1381 &prog_data->base.base, shader->Program, nir, 8,
1382 shader_time_index, &input_vue_map);
1383 if (!v.run_tes()) {
1384 if (error_str)
1385 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1386 return NULL;
1387 }
1388
1389 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1390
1391 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1392 &prog_data->base.base, v.promoted_constants, false,
1393 "TES");
1394 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1395 g.enable_debug(ralloc_asprintf(mem_ctx,
1396 "%s tessellation evaluation shader %s",
1397 nir->info.label ? nir->info.label
1398 : "unnamed",
1399 nir->info.name));
1400 }
1401
1402 g.generate_code(v.cfg, 8);
1403
1404 return g.get_assembly(final_assembly_size);
1405 } else {
1406 unreachable("XXX: vec4 tessellation evalation shaders not merged yet.");
1407 }
1408 }