i965: Move lower_output_reads to brw_link_shader().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "glsl/ir_optimization.h"
31 #include "glsl/glsl_parser_extras.h"
32 #include "main/shaderapi.h"
33
34 struct gl_shader *
35 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
36 {
37 struct brw_shader *shader;
38
39 shader = rzalloc(NULL, struct brw_shader);
40 if (shader) {
41 shader->base.Type = type;
42 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
43 shader->base.Name = name;
44 _mesa_init_shader(ctx, &shader->base);
45 }
46
47 return &shader->base;
48 }
49
50 /**
51 * Performs a compile of the shader stages even when we don't know
52 * what non-orthogonal state will be set, in the hope that it reflects
53 * the eventual NOS used, and thus allows us to produce link failures.
54 */
55 static bool
56 brw_shader_precompile(struct gl_context *ctx,
57 struct gl_shader_program *sh_prog)
58 {
59 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
60 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
61 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
62
63 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
64 return false;
65
66 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
67 return false;
68
69 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
70 return false;
71
72 return true;
73 }
74
75 static inline bool
76 is_scalar_shader_stage(struct brw_context *brw, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 return true;
81 case MESA_SHADER_VERTEX:
82 return brw->scalar_vs;
83 default:
84 return false;
85 }
86 }
87
88 static void
89 brw_lower_packing_builtins(struct brw_context *brw,
90 gl_shader_stage shader_type,
91 exec_list *ir)
92 {
93 int ops = LOWER_PACK_SNORM_2x16
94 | LOWER_UNPACK_SNORM_2x16
95 | LOWER_PACK_UNORM_2x16
96 | LOWER_UNPACK_UNORM_2x16;
97
98 if (is_scalar_shader_stage(brw, shader_type)) {
99 ops |= LOWER_UNPACK_UNORM_4x8
100 | LOWER_UNPACK_SNORM_4x8
101 | LOWER_PACK_UNORM_4x8
102 | LOWER_PACK_SNORM_4x8;
103 }
104
105 if (brw->gen >= 7) {
106 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
107 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
108 * lowering is needed. For SOA code, the Half2x16 ops must be
109 * scalarized.
110 */
111 if (is_scalar_shader_stage(brw, shader_type)) {
112 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
113 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
114 }
115 } else {
116 ops |= LOWER_PACK_HALF_2x16
117 | LOWER_UNPACK_HALF_2x16;
118 }
119
120 lower_packing_builtins(ir, ops);
121 }
122
123 static void
124 process_glsl_ir(struct brw_context *brw,
125 struct gl_shader_program *shader_prog,
126 struct gl_shader *shader)
127 {
128 struct gl_context *ctx = &brw->ctx;
129 const struct gl_shader_compiler_options *options =
130 &ctx->Const.ShaderCompilerOptions[shader->Stage];
131
132 /* Temporary memory context for any new IR. */
133 void *mem_ctx = ralloc_context(NULL);
134
135 ralloc_adopt(mem_ctx, shader->ir);
136
137 /* lower_packing_builtins() inserts arithmetic instructions, so it
138 * must precede lower_instructions().
139 */
140 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
141 do_mat_op_to_vec(shader->ir);
142 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
143 lower_instructions(shader->ir,
144 MOD_TO_FLOOR |
145 DIV_TO_MUL_RCP |
146 SUB_TO_ADD_NEG |
147 EXP_TO_EXP2 |
148 LOG_TO_LOG2 |
149 bitfield_insert |
150 LDEXP_TO_ARITH);
151
152 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
153 * if-statements need to be flattened.
154 */
155 if (brw->gen < 6)
156 lower_if_to_cond_assign(shader->ir, 16);
157
158 do_lower_texture_projection(shader->ir);
159 brw_lower_texture_gradients(brw, shader->ir);
160 do_vec_index_to_cond_assign(shader->ir);
161 lower_vector_insert(shader->ir, true);
162 if (options->NirOptions == NULL)
163 brw_do_cubemap_normalize(shader->ir);
164 lower_offset_arrays(shader->ir);
165 brw_do_lower_unnormalized_offset(shader->ir);
166 lower_noise(shader->ir);
167 lower_quadop_vector(shader->ir, false);
168
169 bool lowered_variable_indexing =
170 lower_variable_index_to_cond_assign(shader->ir,
171 options->EmitNoIndirectInput,
172 options->EmitNoIndirectOutput,
173 options->EmitNoIndirectTemp,
174 options->EmitNoIndirectUniform);
175
176 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
177 perf_debug("Unsupported form of variable indexing in FS; falling "
178 "back to very inefficient code generation\n");
179 }
180
181 lower_ubo_reference(shader, shader->ir);
182
183 bool progress;
184 do {
185 progress = false;
186
187 if (is_scalar_shader_stage(brw, shader->Stage)) {
188 brw_do_channel_expressions(shader->ir);
189 brw_do_vector_splitting(shader->ir);
190 }
191
192 progress = do_lower_jumps(shader->ir, true, true,
193 true, /* main return */
194 false, /* continue */
195 false /* loops */
196 ) || progress;
197
198 progress = do_common_optimization(shader->ir, true, true,
199 options, ctx->Const.NativeIntegers) || progress;
200 } while (progress);
201
202 if (options->NirOptions != NULL)
203 lower_output_reads(shader->ir);
204
205 validate_ir_tree(shader->ir);
206
207 /* Now that we've finished altering the linked IR, reparent any live IR back
208 * to the permanent memory context, and free the temporary one (discarding any
209 * junk we optimized away).
210 */
211 reparent_ir(shader->ir, shader->ir);
212 ralloc_free(mem_ctx);
213
214 if (ctx->_Shader->Flags & GLSL_DUMP) {
215 fprintf(stderr, "\n");
216 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
217 _mesa_shader_stage_to_string(shader->Stage),
218 shader_prog->Name);
219 _mesa_print_ir(stderr, shader->ir, NULL);
220 fprintf(stderr, "\n");
221 }
222 }
223
224 GLboolean
225 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
226 {
227 struct brw_context *brw = brw_context(ctx);
228 unsigned int stage;
229
230 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
231 struct gl_shader *shader = shProg->_LinkedShaders[stage];
232
233 if (!shader)
234 continue;
235
236 struct gl_program *prog =
237 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
238 shader->Name);
239 if (!prog)
240 return false;
241 prog->Parameters = _mesa_new_parameter_list();
242
243 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
244
245 process_glsl_ir(brw, shProg, shader);
246
247 /* Make a pass over the IR to add state references for any built-in
248 * uniforms that are used. This has to be done now (during linking).
249 * Code generation doesn't happen until the first time this shader is
250 * used for rendering. Waiting until then to generate the parameters is
251 * too late. At that point, the values for the built-in uniforms won't
252 * get sent to the shader.
253 */
254 foreach_in_list(ir_instruction, node, shader->ir) {
255 ir_variable *var = node->as_variable();
256
257 if ((var == NULL) || (var->data.mode != ir_var_uniform)
258 || (strncmp(var->name, "gl_", 3) != 0))
259 continue;
260
261 const ir_state_slot *const slots = var->get_state_slots();
262 assert(slots != NULL);
263
264 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
265 _mesa_add_state_reference(prog->Parameters,
266 (gl_state_index *) slots[i].tokens);
267 }
268 }
269
270 do_set_program_inouts(shader->ir, prog, shader->Stage);
271
272 prog->SamplersUsed = shader->active_samplers;
273 prog->ShadowSamplers = shader->shadow_samplers;
274 _mesa_update_shader_textures_used(shProg, prog);
275
276 _mesa_reference_program(ctx, &shader->Program, prog);
277
278 brw_add_texrect_params(prog);
279
280 _mesa_reference_program(ctx, &prog, NULL);
281 }
282
283 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
284 for (unsigned i = 0; i < shProg->NumShaders; i++) {
285 const struct gl_shader *sh = shProg->Shaders[i];
286 if (!sh)
287 continue;
288
289 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
290 _mesa_shader_stage_to_string(sh->Stage),
291 i, shProg->Name);
292 fprintf(stderr, "%s", sh->Source);
293 fprintf(stderr, "\n");
294 }
295 }
296
297 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
298 return false;
299
300 return true;
301 }
302
303
304 enum brw_reg_type
305 brw_type_for_base_type(const struct glsl_type *type)
306 {
307 switch (type->base_type) {
308 case GLSL_TYPE_FLOAT:
309 return BRW_REGISTER_TYPE_F;
310 case GLSL_TYPE_INT:
311 case GLSL_TYPE_BOOL:
312 return BRW_REGISTER_TYPE_D;
313 case GLSL_TYPE_UINT:
314 return BRW_REGISTER_TYPE_UD;
315 case GLSL_TYPE_ARRAY:
316 return brw_type_for_base_type(type->fields.array);
317 case GLSL_TYPE_STRUCT:
318 case GLSL_TYPE_SAMPLER:
319 case GLSL_TYPE_ATOMIC_UINT:
320 /* These should be overridden with the type of the member when
321 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
322 * way to trip up if we don't.
323 */
324 return BRW_REGISTER_TYPE_UD;
325 case GLSL_TYPE_IMAGE:
326 return BRW_REGISTER_TYPE_UD;
327 case GLSL_TYPE_VOID:
328 case GLSL_TYPE_ERROR:
329 case GLSL_TYPE_INTERFACE:
330 case GLSL_TYPE_DOUBLE:
331 unreachable("not reached");
332 }
333
334 return BRW_REGISTER_TYPE_F;
335 }
336
337 enum brw_conditional_mod
338 brw_conditional_for_comparison(unsigned int op)
339 {
340 switch (op) {
341 case ir_binop_less:
342 return BRW_CONDITIONAL_L;
343 case ir_binop_greater:
344 return BRW_CONDITIONAL_G;
345 case ir_binop_lequal:
346 return BRW_CONDITIONAL_LE;
347 case ir_binop_gequal:
348 return BRW_CONDITIONAL_GE;
349 case ir_binop_equal:
350 case ir_binop_all_equal: /* same as equal for scalars */
351 return BRW_CONDITIONAL_Z;
352 case ir_binop_nequal:
353 case ir_binop_any_nequal: /* same as nequal for scalars */
354 return BRW_CONDITIONAL_NZ;
355 default:
356 unreachable("not reached: bad operation for comparison");
357 }
358 }
359
360 uint32_t
361 brw_math_function(enum opcode op)
362 {
363 switch (op) {
364 case SHADER_OPCODE_RCP:
365 return BRW_MATH_FUNCTION_INV;
366 case SHADER_OPCODE_RSQ:
367 return BRW_MATH_FUNCTION_RSQ;
368 case SHADER_OPCODE_SQRT:
369 return BRW_MATH_FUNCTION_SQRT;
370 case SHADER_OPCODE_EXP2:
371 return BRW_MATH_FUNCTION_EXP;
372 case SHADER_OPCODE_LOG2:
373 return BRW_MATH_FUNCTION_LOG;
374 case SHADER_OPCODE_POW:
375 return BRW_MATH_FUNCTION_POW;
376 case SHADER_OPCODE_SIN:
377 return BRW_MATH_FUNCTION_SIN;
378 case SHADER_OPCODE_COS:
379 return BRW_MATH_FUNCTION_COS;
380 case SHADER_OPCODE_INT_QUOTIENT:
381 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
382 case SHADER_OPCODE_INT_REMAINDER:
383 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
384 default:
385 unreachable("not reached: unknown math function");
386 }
387 }
388
389 uint32_t
390 brw_texture_offset(struct gl_context *ctx, int *offsets,
391 unsigned num_components)
392 {
393 /* If the driver does not support GL_ARB_gpu_shader5, the offset
394 * must be constant.
395 */
396 assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
397
398 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
399
400 /* Combine all three offsets into a single unsigned dword:
401 *
402 * bits 11:8 - U Offset (X component)
403 * bits 7:4 - V Offset (Y component)
404 * bits 3:0 - R Offset (Z component)
405 */
406 unsigned offset_bits = 0;
407 for (unsigned i = 0; i < num_components; i++) {
408 const unsigned shift = 4 * (2 - i);
409 offset_bits |= (offsets[i] << shift) & (0xF << shift);
410 }
411 return offset_bits;
412 }
413
414 const char *
415 brw_instruction_name(enum opcode op)
416 {
417 switch (op) {
418 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
419 assert(opcode_descs[op].name);
420 return opcode_descs[op].name;
421 case FS_OPCODE_FB_WRITE:
422 return "fb_write";
423 case FS_OPCODE_BLORP_FB_WRITE:
424 return "blorp_fb_write";
425 case FS_OPCODE_REP_FB_WRITE:
426 return "rep_fb_write";
427
428 case SHADER_OPCODE_RCP:
429 return "rcp";
430 case SHADER_OPCODE_RSQ:
431 return "rsq";
432 case SHADER_OPCODE_SQRT:
433 return "sqrt";
434 case SHADER_OPCODE_EXP2:
435 return "exp2";
436 case SHADER_OPCODE_LOG2:
437 return "log2";
438 case SHADER_OPCODE_POW:
439 return "pow";
440 case SHADER_OPCODE_INT_QUOTIENT:
441 return "int_quot";
442 case SHADER_OPCODE_INT_REMAINDER:
443 return "int_rem";
444 case SHADER_OPCODE_SIN:
445 return "sin";
446 case SHADER_OPCODE_COS:
447 return "cos";
448
449 case SHADER_OPCODE_TEX:
450 return "tex";
451 case SHADER_OPCODE_TXD:
452 return "txd";
453 case SHADER_OPCODE_TXF:
454 return "txf";
455 case SHADER_OPCODE_TXL:
456 return "txl";
457 case SHADER_OPCODE_TXS:
458 return "txs";
459 case FS_OPCODE_TXB:
460 return "txb";
461 case SHADER_OPCODE_TXF_CMS:
462 return "txf_cms";
463 case SHADER_OPCODE_TXF_UMS:
464 return "txf_ums";
465 case SHADER_OPCODE_TXF_MCS:
466 return "txf_mcs";
467 case SHADER_OPCODE_LOD:
468 return "lod";
469 case SHADER_OPCODE_TG4:
470 return "tg4";
471 case SHADER_OPCODE_TG4_OFFSET:
472 return "tg4_offset";
473 case SHADER_OPCODE_SHADER_TIME_ADD:
474 return "shader_time_add";
475
476 case SHADER_OPCODE_UNTYPED_ATOMIC:
477 return "untyped_atomic";
478 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
479 return "untyped_surface_read";
480
481 case SHADER_OPCODE_LOAD_PAYLOAD:
482 return "load_payload";
483
484 case SHADER_OPCODE_GEN4_SCRATCH_READ:
485 return "gen4_scratch_read";
486 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
487 return "gen4_scratch_write";
488 case SHADER_OPCODE_GEN7_SCRATCH_READ:
489 return "gen7_scratch_read";
490 case SHADER_OPCODE_URB_WRITE_SIMD8:
491 return "gen8_urb_write_simd8";
492
493 case VEC4_OPCODE_MOV_BYTES:
494 return "mov_bytes";
495 case VEC4_OPCODE_PACK_BYTES:
496 return "pack_bytes";
497 case VEC4_OPCODE_UNPACK_UNIFORM:
498 return "unpack_uniform";
499
500 case FS_OPCODE_DDX_COARSE:
501 return "ddx_coarse";
502 case FS_OPCODE_DDX_FINE:
503 return "ddx_fine";
504 case FS_OPCODE_DDY_COARSE:
505 return "ddy_coarse";
506 case FS_OPCODE_DDY_FINE:
507 return "ddy_fine";
508
509 case FS_OPCODE_PIXEL_X:
510 return "pixel_x";
511 case FS_OPCODE_PIXEL_Y:
512 return "pixel_y";
513
514 case FS_OPCODE_CINTERP:
515 return "cinterp";
516 case FS_OPCODE_LINTERP:
517 return "linterp";
518
519 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
520 return "uniform_pull_const";
521 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
522 return "uniform_pull_const_gen7";
523 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
524 return "varying_pull_const";
525 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
526 return "varying_pull_const_gen7";
527
528 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
529 return "mov_dispatch_to_flags";
530 case FS_OPCODE_DISCARD_JUMP:
531 return "discard_jump";
532
533 case FS_OPCODE_SET_OMASK:
534 return "set_omask";
535 case FS_OPCODE_SET_SAMPLE_ID:
536 return "set_sample_id";
537 case FS_OPCODE_SET_SIMD4X2_OFFSET:
538 return "set_simd4x2_offset";
539
540 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
541 return "pack_half_2x16_split";
542 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
543 return "unpack_half_2x16_split_x";
544 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
545 return "unpack_half_2x16_split_y";
546
547 case FS_OPCODE_PLACEHOLDER_HALT:
548 return "placeholder_halt";
549
550 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
551 return "interp_centroid";
552 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
553 return "interp_sample";
554 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
555 return "interp_shared_offset";
556 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
557 return "interp_per_slot_offset";
558
559 case VS_OPCODE_URB_WRITE:
560 return "vs_urb_write";
561 case VS_OPCODE_PULL_CONSTANT_LOAD:
562 return "pull_constant_load";
563 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
564 return "pull_constant_load_gen7";
565 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
566 return "unpack_flags_simd4x2";
567
568 case GS_OPCODE_URB_WRITE:
569 return "gs_urb_write";
570 case GS_OPCODE_URB_WRITE_ALLOCATE:
571 return "gs_urb_write_allocate";
572 case GS_OPCODE_THREAD_END:
573 return "gs_thread_end";
574 case GS_OPCODE_SET_WRITE_OFFSET:
575 return "set_write_offset";
576 case GS_OPCODE_SET_VERTEX_COUNT:
577 return "set_vertex_count";
578 case GS_OPCODE_SET_DWORD_2:
579 return "set_dword_2";
580 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
581 return "prepare_channel_masks";
582 case GS_OPCODE_SET_CHANNEL_MASKS:
583 return "set_channel_masks";
584 case GS_OPCODE_GET_INSTANCE_ID:
585 return "get_instance_id";
586 case GS_OPCODE_FF_SYNC:
587 return "ff_sync";
588 case GS_OPCODE_SET_PRIMITIVE_ID:
589 return "set_primitive_id";
590 case GS_OPCODE_SVB_WRITE:
591 return "gs_svb_write";
592 case GS_OPCODE_SVB_SET_DST_INDEX:
593 return "gs_svb_set_dst_index";
594 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
595 return "gs_ff_sync_set_primitives";
596 }
597
598 unreachable("not reached");
599 }
600
601 bool
602 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
603 {
604 union {
605 unsigned ud;
606 int d;
607 float f;
608 } imm = { reg->dw1.ud }, sat_imm = { 0 };
609
610 switch (type) {
611 case BRW_REGISTER_TYPE_UD:
612 case BRW_REGISTER_TYPE_D:
613 case BRW_REGISTER_TYPE_UQ:
614 case BRW_REGISTER_TYPE_Q:
615 /* Nothing to do. */
616 return false;
617 case BRW_REGISTER_TYPE_UW:
618 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
619 break;
620 case BRW_REGISTER_TYPE_W:
621 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
622 break;
623 case BRW_REGISTER_TYPE_F:
624 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
625 break;
626 case BRW_REGISTER_TYPE_UB:
627 case BRW_REGISTER_TYPE_B:
628 unreachable("no UB/B immediates");
629 case BRW_REGISTER_TYPE_V:
630 case BRW_REGISTER_TYPE_UV:
631 case BRW_REGISTER_TYPE_VF:
632 unreachable("unimplemented: saturate vector immediate");
633 case BRW_REGISTER_TYPE_DF:
634 case BRW_REGISTER_TYPE_HF:
635 unreachable("unimplemented: saturate DF/HF immediate");
636 }
637
638 if (imm.ud != sat_imm.ud) {
639 reg->dw1.ud = sat_imm.ud;
640 return true;
641 }
642 return false;
643 }
644
645 bool
646 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
647 {
648 switch (type) {
649 case BRW_REGISTER_TYPE_D:
650 case BRW_REGISTER_TYPE_UD:
651 reg->dw1.d = -reg->dw1.d;
652 return true;
653 case BRW_REGISTER_TYPE_W:
654 case BRW_REGISTER_TYPE_UW:
655 reg->dw1.d = -(int16_t)reg->dw1.ud;
656 return true;
657 case BRW_REGISTER_TYPE_F:
658 reg->dw1.f = -reg->dw1.f;
659 return true;
660 case BRW_REGISTER_TYPE_VF:
661 reg->dw1.ud ^= 0x80808080;
662 return true;
663 case BRW_REGISTER_TYPE_UB:
664 case BRW_REGISTER_TYPE_B:
665 unreachable("no UB/B immediates");
666 case BRW_REGISTER_TYPE_UV:
667 case BRW_REGISTER_TYPE_V:
668 assert(!"unimplemented: negate UV/V immediate");
669 case BRW_REGISTER_TYPE_UQ:
670 case BRW_REGISTER_TYPE_Q:
671 assert(!"unimplemented: negate UQ/Q immediate");
672 case BRW_REGISTER_TYPE_DF:
673 case BRW_REGISTER_TYPE_HF:
674 assert(!"unimplemented: negate DF/HF immediate");
675 }
676
677 return false;
678 }
679
680 bool
681 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
682 {
683 switch (type) {
684 case BRW_REGISTER_TYPE_D:
685 reg->dw1.d = abs(reg->dw1.d);
686 return true;
687 case BRW_REGISTER_TYPE_W:
688 reg->dw1.d = abs((int16_t)reg->dw1.ud);
689 return true;
690 case BRW_REGISTER_TYPE_F:
691 reg->dw1.f = fabsf(reg->dw1.f);
692 return true;
693 case BRW_REGISTER_TYPE_VF:
694 reg->dw1.ud &= ~0x80808080;
695 return true;
696 case BRW_REGISTER_TYPE_UB:
697 case BRW_REGISTER_TYPE_B:
698 unreachable("no UB/B immediates");
699 case BRW_REGISTER_TYPE_UQ:
700 case BRW_REGISTER_TYPE_UD:
701 case BRW_REGISTER_TYPE_UW:
702 case BRW_REGISTER_TYPE_UV:
703 /* Presumably the absolute value modifier on an unsigned source is a
704 * nop, but it would be nice to confirm.
705 */
706 assert(!"unimplemented: abs unsigned immediate");
707 case BRW_REGISTER_TYPE_V:
708 assert(!"unimplemented: abs V immediate");
709 case BRW_REGISTER_TYPE_Q:
710 assert(!"unimplemented: abs Q immediate");
711 case BRW_REGISTER_TYPE_DF:
712 case BRW_REGISTER_TYPE_HF:
713 assert(!"unimplemented: abs DF/HF immediate");
714 }
715
716 return false;
717 }
718
719 backend_visitor::backend_visitor(struct brw_context *brw,
720 struct gl_shader_program *shader_prog,
721 struct gl_program *prog,
722 struct brw_stage_prog_data *stage_prog_data,
723 gl_shader_stage stage)
724 : brw(brw),
725 ctx(&brw->ctx),
726 shader(shader_prog ?
727 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
728 shader_prog(shader_prog),
729 prog(prog),
730 stage_prog_data(stage_prog_data),
731 cfg(NULL),
732 stage(stage)
733 {
734 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
735 stage_name = _mesa_shader_stage_to_string(stage);
736 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
737 }
738
739 bool
740 backend_reg::is_zero() const
741 {
742 if (file != IMM)
743 return false;
744
745 return fixed_hw_reg.dw1.d == 0;
746 }
747
748 bool
749 backend_reg::is_one() const
750 {
751 if (file != IMM)
752 return false;
753
754 return type == BRW_REGISTER_TYPE_F
755 ? fixed_hw_reg.dw1.f == 1.0
756 : fixed_hw_reg.dw1.d == 1;
757 }
758
759 bool
760 backend_reg::is_negative_one() const
761 {
762 if (file != IMM)
763 return false;
764
765 switch (type) {
766 case BRW_REGISTER_TYPE_F:
767 return fixed_hw_reg.dw1.f == -1.0;
768 case BRW_REGISTER_TYPE_D:
769 return fixed_hw_reg.dw1.d == -1;
770 default:
771 return false;
772 }
773 }
774
775 bool
776 backend_reg::is_null() const
777 {
778 return file == HW_REG &&
779 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
780 fixed_hw_reg.nr == BRW_ARF_NULL;
781 }
782
783
784 bool
785 backend_reg::is_accumulator() const
786 {
787 return file == HW_REG &&
788 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
789 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
790 }
791
792 bool
793 backend_reg::in_range(const backend_reg &r, unsigned n) const
794 {
795 return (file == r.file &&
796 reg == r.reg &&
797 reg_offset >= r.reg_offset &&
798 reg_offset < r.reg_offset + n);
799 }
800
801 bool
802 backend_instruction::is_commutative() const
803 {
804 switch (opcode) {
805 case BRW_OPCODE_AND:
806 case BRW_OPCODE_OR:
807 case BRW_OPCODE_XOR:
808 case BRW_OPCODE_ADD:
809 case BRW_OPCODE_MUL:
810 return true;
811 case BRW_OPCODE_SEL:
812 /* MIN and MAX are commutative. */
813 if (conditional_mod == BRW_CONDITIONAL_GE ||
814 conditional_mod == BRW_CONDITIONAL_L) {
815 return true;
816 }
817 /* fallthrough */
818 default:
819 return false;
820 }
821 }
822
823 bool
824 backend_instruction::is_3src() const
825 {
826 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
827 }
828
829 bool
830 backend_instruction::is_tex() const
831 {
832 return (opcode == SHADER_OPCODE_TEX ||
833 opcode == FS_OPCODE_TXB ||
834 opcode == SHADER_OPCODE_TXD ||
835 opcode == SHADER_OPCODE_TXF ||
836 opcode == SHADER_OPCODE_TXF_CMS ||
837 opcode == SHADER_OPCODE_TXF_UMS ||
838 opcode == SHADER_OPCODE_TXF_MCS ||
839 opcode == SHADER_OPCODE_TXL ||
840 opcode == SHADER_OPCODE_TXS ||
841 opcode == SHADER_OPCODE_LOD ||
842 opcode == SHADER_OPCODE_TG4 ||
843 opcode == SHADER_OPCODE_TG4_OFFSET);
844 }
845
846 bool
847 backend_instruction::is_math() const
848 {
849 return (opcode == SHADER_OPCODE_RCP ||
850 opcode == SHADER_OPCODE_RSQ ||
851 opcode == SHADER_OPCODE_SQRT ||
852 opcode == SHADER_OPCODE_EXP2 ||
853 opcode == SHADER_OPCODE_LOG2 ||
854 opcode == SHADER_OPCODE_SIN ||
855 opcode == SHADER_OPCODE_COS ||
856 opcode == SHADER_OPCODE_INT_QUOTIENT ||
857 opcode == SHADER_OPCODE_INT_REMAINDER ||
858 opcode == SHADER_OPCODE_POW);
859 }
860
861 bool
862 backend_instruction::is_control_flow() const
863 {
864 switch (opcode) {
865 case BRW_OPCODE_DO:
866 case BRW_OPCODE_WHILE:
867 case BRW_OPCODE_IF:
868 case BRW_OPCODE_ELSE:
869 case BRW_OPCODE_ENDIF:
870 case BRW_OPCODE_BREAK:
871 case BRW_OPCODE_CONTINUE:
872 return true;
873 default:
874 return false;
875 }
876 }
877
878 bool
879 backend_instruction::can_do_source_mods() const
880 {
881 switch (opcode) {
882 case BRW_OPCODE_ADDC:
883 case BRW_OPCODE_BFE:
884 case BRW_OPCODE_BFI1:
885 case BRW_OPCODE_BFI2:
886 case BRW_OPCODE_BFREV:
887 case BRW_OPCODE_CBIT:
888 case BRW_OPCODE_FBH:
889 case BRW_OPCODE_FBL:
890 case BRW_OPCODE_SUBB:
891 return false;
892 default:
893 return true;
894 }
895 }
896
897 bool
898 backend_instruction::can_do_saturate() const
899 {
900 switch (opcode) {
901 case BRW_OPCODE_ADD:
902 case BRW_OPCODE_ASR:
903 case BRW_OPCODE_AVG:
904 case BRW_OPCODE_DP2:
905 case BRW_OPCODE_DP3:
906 case BRW_OPCODE_DP4:
907 case BRW_OPCODE_DPH:
908 case BRW_OPCODE_F16TO32:
909 case BRW_OPCODE_F32TO16:
910 case BRW_OPCODE_LINE:
911 case BRW_OPCODE_LRP:
912 case BRW_OPCODE_MAC:
913 case BRW_OPCODE_MACH:
914 case BRW_OPCODE_MAD:
915 case BRW_OPCODE_MATH:
916 case BRW_OPCODE_MOV:
917 case BRW_OPCODE_MUL:
918 case BRW_OPCODE_PLN:
919 case BRW_OPCODE_RNDD:
920 case BRW_OPCODE_RNDE:
921 case BRW_OPCODE_RNDU:
922 case BRW_OPCODE_RNDZ:
923 case BRW_OPCODE_SEL:
924 case BRW_OPCODE_SHL:
925 case BRW_OPCODE_SHR:
926 case FS_OPCODE_LINTERP:
927 case SHADER_OPCODE_COS:
928 case SHADER_OPCODE_EXP2:
929 case SHADER_OPCODE_LOG2:
930 case SHADER_OPCODE_POW:
931 case SHADER_OPCODE_RCP:
932 case SHADER_OPCODE_RSQ:
933 case SHADER_OPCODE_SIN:
934 case SHADER_OPCODE_SQRT:
935 return true;
936 default:
937 return false;
938 }
939 }
940
941 bool
942 backend_instruction::can_do_cmod() const
943 {
944 switch (opcode) {
945 case BRW_OPCODE_ADD:
946 case BRW_OPCODE_ADDC:
947 case BRW_OPCODE_AND:
948 case BRW_OPCODE_ASR:
949 case BRW_OPCODE_AVG:
950 case BRW_OPCODE_CMP:
951 case BRW_OPCODE_CMPN:
952 case BRW_OPCODE_DP2:
953 case BRW_OPCODE_DP3:
954 case BRW_OPCODE_DP4:
955 case BRW_OPCODE_DPH:
956 case BRW_OPCODE_F16TO32:
957 case BRW_OPCODE_F32TO16:
958 case BRW_OPCODE_FRC:
959 case BRW_OPCODE_LINE:
960 case BRW_OPCODE_LRP:
961 case BRW_OPCODE_LZD:
962 case BRW_OPCODE_MAC:
963 case BRW_OPCODE_MACH:
964 case BRW_OPCODE_MAD:
965 case BRW_OPCODE_MOV:
966 case BRW_OPCODE_MUL:
967 case BRW_OPCODE_NOT:
968 case BRW_OPCODE_OR:
969 case BRW_OPCODE_PLN:
970 case BRW_OPCODE_RNDD:
971 case BRW_OPCODE_RNDE:
972 case BRW_OPCODE_RNDU:
973 case BRW_OPCODE_RNDZ:
974 case BRW_OPCODE_SAD2:
975 case BRW_OPCODE_SADA2:
976 case BRW_OPCODE_SHL:
977 case BRW_OPCODE_SHR:
978 case BRW_OPCODE_SUBB:
979 case BRW_OPCODE_XOR:
980 case FS_OPCODE_CINTERP:
981 case FS_OPCODE_LINTERP:
982 return true;
983 default:
984 return false;
985 }
986 }
987
988 bool
989 backend_instruction::reads_accumulator_implicitly() const
990 {
991 switch (opcode) {
992 case BRW_OPCODE_MAC:
993 case BRW_OPCODE_MACH:
994 case BRW_OPCODE_SADA2:
995 return true;
996 default:
997 return false;
998 }
999 }
1000
1001 bool
1002 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
1003 {
1004 return writes_accumulator ||
1005 (brw->gen < 6 &&
1006 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1007 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1008 opcode != FS_OPCODE_CINTERP)));
1009 }
1010
1011 bool
1012 backend_instruction::has_side_effects() const
1013 {
1014 switch (opcode) {
1015 case SHADER_OPCODE_UNTYPED_ATOMIC:
1016 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1017 case SHADER_OPCODE_URB_WRITE_SIMD8:
1018 case FS_OPCODE_FB_WRITE:
1019 return true;
1020 default:
1021 return false;
1022 }
1023 }
1024
1025 #ifndef NDEBUG
1026 static bool
1027 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1028 {
1029 bool found = false;
1030 foreach_inst_in_block (backend_instruction, i, block) {
1031 if (inst == i) {
1032 found = true;
1033 }
1034 }
1035 return found;
1036 }
1037 #endif
1038
1039 static void
1040 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1041 {
1042 for (bblock_t *block_iter = start_block->next();
1043 !block_iter->link.is_tail_sentinel();
1044 block_iter = block_iter->next()) {
1045 block_iter->start_ip += ip_adjustment;
1046 block_iter->end_ip += ip_adjustment;
1047 }
1048 }
1049
1050 void
1051 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1052 {
1053 if (!this->is_head_sentinel())
1054 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1055
1056 block->end_ip++;
1057
1058 adjust_later_block_ips(block, 1);
1059
1060 exec_node::insert_after(inst);
1061 }
1062
1063 void
1064 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1065 {
1066 if (!this->is_tail_sentinel())
1067 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1068
1069 block->end_ip++;
1070
1071 adjust_later_block_ips(block, 1);
1072
1073 exec_node::insert_before(inst);
1074 }
1075
1076 void
1077 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1078 {
1079 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1080
1081 unsigned num_inst = list->length();
1082
1083 block->end_ip += num_inst;
1084
1085 adjust_later_block_ips(block, num_inst);
1086
1087 exec_node::insert_before(list);
1088 }
1089
1090 void
1091 backend_instruction::remove(bblock_t *block)
1092 {
1093 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1094
1095 adjust_later_block_ips(block, -1);
1096
1097 if (block->start_ip == block->end_ip) {
1098 block->cfg->remove_block(block);
1099 } else {
1100 block->end_ip--;
1101 }
1102
1103 exec_node::remove();
1104 }
1105
1106 void
1107 backend_visitor::dump_instructions()
1108 {
1109 dump_instructions(NULL);
1110 }
1111
1112 void
1113 backend_visitor::dump_instructions(const char *name)
1114 {
1115 FILE *file = stderr;
1116 if (name && geteuid() != 0) {
1117 file = fopen(name, "w");
1118 if (!file)
1119 file = stderr;
1120 }
1121
1122 if (cfg) {
1123 int ip = 0;
1124 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1125 fprintf(file, "%4d: ", ip++);
1126 dump_instruction(inst, file);
1127 }
1128 } else {
1129 int ip = 0;
1130 foreach_in_list(backend_instruction, inst, &instructions) {
1131 fprintf(file, "%4d: ", ip++);
1132 dump_instruction(inst, file);
1133 }
1134 }
1135
1136 if (file != stderr) {
1137 fclose(file);
1138 }
1139 }
1140
1141 void
1142 backend_visitor::calculate_cfg()
1143 {
1144 if (this->cfg)
1145 return;
1146 cfg = new(mem_ctx) cfg_t(&this->instructions);
1147 }
1148
1149 void
1150 backend_visitor::invalidate_cfg()
1151 {
1152 ralloc_free(this->cfg);
1153 this->cfg = NULL;
1154 }
1155
1156 /**
1157 * Sets up the starting offsets for the groups of binding table entries
1158 * commong to all pipeline stages.
1159 *
1160 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1161 * unused but also make sure that addition of small offsets to them will
1162 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1163 */
1164 void
1165 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1166 {
1167 int num_textures = _mesa_fls(prog->SamplersUsed);
1168
1169 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1170 next_binding_table_offset += num_textures;
1171
1172 if (shader) {
1173 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1174 next_binding_table_offset += shader->base.NumUniformBlocks;
1175 } else {
1176 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1177 }
1178
1179 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1180 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1181 next_binding_table_offset++;
1182 } else {
1183 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1184 }
1185
1186 if (prog->UsesGather) {
1187 if (brw->gen >= 8) {
1188 stage_prog_data->binding_table.gather_texture_start =
1189 stage_prog_data->binding_table.texture_start;
1190 } else {
1191 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1192 next_binding_table_offset += num_textures;
1193 }
1194 } else {
1195 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1196 }
1197
1198 if (shader_prog && shader_prog->NumAtomicBuffers) {
1199 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1200 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1201 } else {
1202 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1203 }
1204
1205 if (shader && shader->base.NumImages) {
1206 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1207 next_binding_table_offset += shader->base.NumImages;
1208 } else {
1209 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1210 }
1211
1212 /* This may or may not be used depending on how the compile goes. */
1213 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1214 next_binding_table_offset++;
1215
1216 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1217
1218 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1219 }