2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
30 #include "glsl/ir_optimization.h"
31 #include "glsl/glsl_parser_extras.h"
32 #include "main/shaderapi.h"
35 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
37 struct brw_shader
*shader
;
39 shader
= rzalloc(NULL
, struct brw_shader
);
41 shader
->base
.Type
= type
;
42 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
43 shader
->base
.Name
= name
;
44 _mesa_init_shader(ctx
, &shader
->base
);
51 * Performs a compile of the shader stages even when we don't know
52 * what non-orthogonal state will be set, in the hope that it reflects
53 * the eventual NOS used, and thus allows us to produce link failures.
56 brw_shader_precompile(struct gl_context
*ctx
,
57 struct gl_shader_program
*sh_prog
)
59 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
60 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
61 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
63 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
66 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
69 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
76 is_scalar_shader_stage(struct brw_context
*brw
, int stage
)
79 case MESA_SHADER_FRAGMENT
:
81 case MESA_SHADER_VERTEX
:
82 return brw
->scalar_vs
;
89 brw_lower_packing_builtins(struct brw_context
*brw
,
90 gl_shader_stage shader_type
,
93 int ops
= LOWER_PACK_SNORM_2x16
94 | LOWER_UNPACK_SNORM_2x16
95 | LOWER_PACK_UNORM_2x16
96 | LOWER_UNPACK_UNORM_2x16
;
98 if (is_scalar_shader_stage(brw
, shader_type
)) {
99 ops
|= LOWER_UNPACK_UNORM_4x8
100 | LOWER_UNPACK_SNORM_4x8
101 | LOWER_PACK_UNORM_4x8
102 | LOWER_PACK_SNORM_4x8
;
106 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
107 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
108 * lowering is needed. For SOA code, the Half2x16 ops must be
111 if (is_scalar_shader_stage(brw
, shader_type
)) {
112 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
113 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
116 ops
|= LOWER_PACK_HALF_2x16
117 | LOWER_UNPACK_HALF_2x16
;
120 lower_packing_builtins(ir
, ops
);
124 process_glsl_ir(struct brw_context
*brw
,
125 struct gl_shader_program
*shader_prog
,
126 struct gl_shader
*shader
)
128 struct gl_context
*ctx
= &brw
->ctx
;
129 const struct gl_shader_compiler_options
*options
=
130 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
132 /* Temporary memory context for any new IR. */
133 void *mem_ctx
= ralloc_context(NULL
);
135 ralloc_adopt(mem_ctx
, shader
->ir
);
137 /* lower_packing_builtins() inserts arithmetic instructions, so it
138 * must precede lower_instructions().
140 brw_lower_packing_builtins(brw
, shader
->Stage
, shader
->ir
);
141 do_mat_op_to_vec(shader
->ir
);
142 const int bitfield_insert
= brw
->gen
>= 7 ? BITFIELD_INSERT_TO_BFM_BFI
: 0;
143 lower_instructions(shader
->ir
,
152 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
153 * if-statements need to be flattened.
156 lower_if_to_cond_assign(shader
->ir
, 16);
158 do_lower_texture_projection(shader
->ir
);
159 brw_lower_texture_gradients(brw
, shader
->ir
);
160 do_vec_index_to_cond_assign(shader
->ir
);
161 lower_vector_insert(shader
->ir
, true);
162 if (options
->NirOptions
== NULL
)
163 brw_do_cubemap_normalize(shader
->ir
);
164 lower_offset_arrays(shader
->ir
);
165 brw_do_lower_unnormalized_offset(shader
->ir
);
166 lower_noise(shader
->ir
);
167 lower_quadop_vector(shader
->ir
, false);
169 bool lowered_variable_indexing
=
170 lower_variable_index_to_cond_assign(shader
->ir
,
171 options
->EmitNoIndirectInput
,
172 options
->EmitNoIndirectOutput
,
173 options
->EmitNoIndirectTemp
,
174 options
->EmitNoIndirectUniform
);
176 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
177 perf_debug("Unsupported form of variable indexing in FS; falling "
178 "back to very inefficient code generation\n");
181 lower_ubo_reference(shader
, shader
->ir
);
187 if (is_scalar_shader_stage(brw
, shader
->Stage
)) {
188 brw_do_channel_expressions(shader
->ir
);
189 brw_do_vector_splitting(shader
->ir
);
192 progress
= do_lower_jumps(shader
->ir
, true, true,
193 true, /* main return */
194 false, /* continue */
198 progress
= do_common_optimization(shader
->ir
, true, true,
199 options
, ctx
->Const
.NativeIntegers
) || progress
;
202 if (options
->NirOptions
!= NULL
)
203 lower_output_reads(shader
->ir
);
205 validate_ir_tree(shader
->ir
);
207 /* Now that we've finished altering the linked IR, reparent any live IR back
208 * to the permanent memory context, and free the temporary one (discarding any
209 * junk we optimized away).
211 reparent_ir(shader
->ir
, shader
->ir
);
212 ralloc_free(mem_ctx
);
214 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
215 fprintf(stderr
, "\n");
216 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
217 _mesa_shader_stage_to_string(shader
->Stage
),
219 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
220 fprintf(stderr
, "\n");
225 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
227 struct brw_context
*brw
= brw_context(ctx
);
230 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
231 struct gl_shader
*shader
= shProg
->_LinkedShaders
[stage
];
236 struct gl_program
*prog
=
237 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
241 prog
->Parameters
= _mesa_new_parameter_list();
243 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
245 process_glsl_ir(brw
, shProg
, shader
);
247 /* Make a pass over the IR to add state references for any built-in
248 * uniforms that are used. This has to be done now (during linking).
249 * Code generation doesn't happen until the first time this shader is
250 * used for rendering. Waiting until then to generate the parameters is
251 * too late. At that point, the values for the built-in uniforms won't
252 * get sent to the shader.
254 foreach_in_list(ir_instruction
, node
, shader
->ir
) {
255 ir_variable
*var
= node
->as_variable();
257 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
258 || (strncmp(var
->name
, "gl_", 3) != 0))
261 const ir_state_slot
*const slots
= var
->get_state_slots();
262 assert(slots
!= NULL
);
264 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
265 _mesa_add_state_reference(prog
->Parameters
,
266 (gl_state_index
*) slots
[i
].tokens
);
270 do_set_program_inouts(shader
->ir
, prog
, shader
->Stage
);
272 prog
->SamplersUsed
= shader
->active_samplers
;
273 prog
->ShadowSamplers
= shader
->shadow_samplers
;
274 _mesa_update_shader_textures_used(shProg
, prog
);
276 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
278 brw_add_texrect_params(prog
);
280 _mesa_reference_program(ctx
, &prog
, NULL
);
283 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
284 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
285 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
289 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
290 _mesa_shader_stage_to_string(sh
->Stage
),
292 fprintf(stderr
, "%s", sh
->Source
);
293 fprintf(stderr
, "\n");
297 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
305 brw_type_for_base_type(const struct glsl_type
*type
)
307 switch (type
->base_type
) {
308 case GLSL_TYPE_FLOAT
:
309 return BRW_REGISTER_TYPE_F
;
312 return BRW_REGISTER_TYPE_D
;
314 return BRW_REGISTER_TYPE_UD
;
315 case GLSL_TYPE_ARRAY
:
316 return brw_type_for_base_type(type
->fields
.array
);
317 case GLSL_TYPE_STRUCT
:
318 case GLSL_TYPE_SAMPLER
:
319 case GLSL_TYPE_ATOMIC_UINT
:
320 /* These should be overridden with the type of the member when
321 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
322 * way to trip up if we don't.
324 return BRW_REGISTER_TYPE_UD
;
325 case GLSL_TYPE_IMAGE
:
326 return BRW_REGISTER_TYPE_UD
;
328 case GLSL_TYPE_ERROR
:
329 case GLSL_TYPE_INTERFACE
:
330 case GLSL_TYPE_DOUBLE
:
331 unreachable("not reached");
334 return BRW_REGISTER_TYPE_F
;
337 enum brw_conditional_mod
338 brw_conditional_for_comparison(unsigned int op
)
342 return BRW_CONDITIONAL_L
;
343 case ir_binop_greater
:
344 return BRW_CONDITIONAL_G
;
345 case ir_binop_lequal
:
346 return BRW_CONDITIONAL_LE
;
347 case ir_binop_gequal
:
348 return BRW_CONDITIONAL_GE
;
350 case ir_binop_all_equal
: /* same as equal for scalars */
351 return BRW_CONDITIONAL_Z
;
352 case ir_binop_nequal
:
353 case ir_binop_any_nequal
: /* same as nequal for scalars */
354 return BRW_CONDITIONAL_NZ
;
356 unreachable("not reached: bad operation for comparison");
361 brw_math_function(enum opcode op
)
364 case SHADER_OPCODE_RCP
:
365 return BRW_MATH_FUNCTION_INV
;
366 case SHADER_OPCODE_RSQ
:
367 return BRW_MATH_FUNCTION_RSQ
;
368 case SHADER_OPCODE_SQRT
:
369 return BRW_MATH_FUNCTION_SQRT
;
370 case SHADER_OPCODE_EXP2
:
371 return BRW_MATH_FUNCTION_EXP
;
372 case SHADER_OPCODE_LOG2
:
373 return BRW_MATH_FUNCTION_LOG
;
374 case SHADER_OPCODE_POW
:
375 return BRW_MATH_FUNCTION_POW
;
376 case SHADER_OPCODE_SIN
:
377 return BRW_MATH_FUNCTION_SIN
;
378 case SHADER_OPCODE_COS
:
379 return BRW_MATH_FUNCTION_COS
;
380 case SHADER_OPCODE_INT_QUOTIENT
:
381 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
382 case SHADER_OPCODE_INT_REMAINDER
:
383 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
385 unreachable("not reached: unknown math function");
390 brw_texture_offset(struct gl_context
*ctx
, int *offsets
,
391 unsigned num_components
)
393 /* If the driver does not support GL_ARB_gpu_shader5, the offset
396 assert(offsets
!= NULL
|| ctx
->Extensions
.ARB_gpu_shader5
);
398 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
400 /* Combine all three offsets into a single unsigned dword:
402 * bits 11:8 - U Offset (X component)
403 * bits 7:4 - V Offset (Y component)
404 * bits 3:0 - R Offset (Z component)
406 unsigned offset_bits
= 0;
407 for (unsigned i
= 0; i
< num_components
; i
++) {
408 const unsigned shift
= 4 * (2 - i
);
409 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
415 brw_instruction_name(enum opcode op
)
418 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
419 assert(opcode_descs
[op
].name
);
420 return opcode_descs
[op
].name
;
421 case FS_OPCODE_FB_WRITE
:
423 case FS_OPCODE_BLORP_FB_WRITE
:
424 return "blorp_fb_write";
425 case FS_OPCODE_REP_FB_WRITE
:
426 return "rep_fb_write";
428 case SHADER_OPCODE_RCP
:
430 case SHADER_OPCODE_RSQ
:
432 case SHADER_OPCODE_SQRT
:
434 case SHADER_OPCODE_EXP2
:
436 case SHADER_OPCODE_LOG2
:
438 case SHADER_OPCODE_POW
:
440 case SHADER_OPCODE_INT_QUOTIENT
:
442 case SHADER_OPCODE_INT_REMAINDER
:
444 case SHADER_OPCODE_SIN
:
446 case SHADER_OPCODE_COS
:
449 case SHADER_OPCODE_TEX
:
451 case SHADER_OPCODE_TXD
:
453 case SHADER_OPCODE_TXF
:
455 case SHADER_OPCODE_TXL
:
457 case SHADER_OPCODE_TXS
:
461 case SHADER_OPCODE_TXF_CMS
:
463 case SHADER_OPCODE_TXF_UMS
:
465 case SHADER_OPCODE_TXF_MCS
:
467 case SHADER_OPCODE_LOD
:
469 case SHADER_OPCODE_TG4
:
471 case SHADER_OPCODE_TG4_OFFSET
:
473 case SHADER_OPCODE_SHADER_TIME_ADD
:
474 return "shader_time_add";
476 case SHADER_OPCODE_UNTYPED_ATOMIC
:
477 return "untyped_atomic";
478 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
479 return "untyped_surface_read";
481 case SHADER_OPCODE_LOAD_PAYLOAD
:
482 return "load_payload";
484 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
485 return "gen4_scratch_read";
486 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
487 return "gen4_scratch_write";
488 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
489 return "gen7_scratch_read";
490 case SHADER_OPCODE_URB_WRITE_SIMD8
:
491 return "gen8_urb_write_simd8";
493 case VEC4_OPCODE_MOV_BYTES
:
495 case VEC4_OPCODE_PACK_BYTES
:
497 case VEC4_OPCODE_UNPACK_UNIFORM
:
498 return "unpack_uniform";
500 case FS_OPCODE_DDX_COARSE
:
502 case FS_OPCODE_DDX_FINE
:
504 case FS_OPCODE_DDY_COARSE
:
506 case FS_OPCODE_DDY_FINE
:
509 case FS_OPCODE_PIXEL_X
:
511 case FS_OPCODE_PIXEL_Y
:
514 case FS_OPCODE_CINTERP
:
516 case FS_OPCODE_LINTERP
:
519 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
520 return "uniform_pull_const";
521 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
522 return "uniform_pull_const_gen7";
523 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
524 return "varying_pull_const";
525 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
526 return "varying_pull_const_gen7";
528 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
529 return "mov_dispatch_to_flags";
530 case FS_OPCODE_DISCARD_JUMP
:
531 return "discard_jump";
533 case FS_OPCODE_SET_OMASK
:
535 case FS_OPCODE_SET_SAMPLE_ID
:
536 return "set_sample_id";
537 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
538 return "set_simd4x2_offset";
540 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
541 return "pack_half_2x16_split";
542 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
543 return "unpack_half_2x16_split_x";
544 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
545 return "unpack_half_2x16_split_y";
547 case FS_OPCODE_PLACEHOLDER_HALT
:
548 return "placeholder_halt";
550 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
551 return "interp_centroid";
552 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
553 return "interp_sample";
554 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
555 return "interp_shared_offset";
556 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
557 return "interp_per_slot_offset";
559 case VS_OPCODE_URB_WRITE
:
560 return "vs_urb_write";
561 case VS_OPCODE_PULL_CONSTANT_LOAD
:
562 return "pull_constant_load";
563 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
564 return "pull_constant_load_gen7";
565 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
566 return "unpack_flags_simd4x2";
568 case GS_OPCODE_URB_WRITE
:
569 return "gs_urb_write";
570 case GS_OPCODE_URB_WRITE_ALLOCATE
:
571 return "gs_urb_write_allocate";
572 case GS_OPCODE_THREAD_END
:
573 return "gs_thread_end";
574 case GS_OPCODE_SET_WRITE_OFFSET
:
575 return "set_write_offset";
576 case GS_OPCODE_SET_VERTEX_COUNT
:
577 return "set_vertex_count";
578 case GS_OPCODE_SET_DWORD_2
:
579 return "set_dword_2";
580 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
581 return "prepare_channel_masks";
582 case GS_OPCODE_SET_CHANNEL_MASKS
:
583 return "set_channel_masks";
584 case GS_OPCODE_GET_INSTANCE_ID
:
585 return "get_instance_id";
586 case GS_OPCODE_FF_SYNC
:
588 case GS_OPCODE_SET_PRIMITIVE_ID
:
589 return "set_primitive_id";
590 case GS_OPCODE_SVB_WRITE
:
591 return "gs_svb_write";
592 case GS_OPCODE_SVB_SET_DST_INDEX
:
593 return "gs_svb_set_dst_index";
594 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
595 return "gs_ff_sync_set_primitives";
598 unreachable("not reached");
602 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
608 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
611 case BRW_REGISTER_TYPE_UD
:
612 case BRW_REGISTER_TYPE_D
:
613 case BRW_REGISTER_TYPE_UQ
:
614 case BRW_REGISTER_TYPE_Q
:
617 case BRW_REGISTER_TYPE_UW
:
618 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
620 case BRW_REGISTER_TYPE_W
:
621 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
623 case BRW_REGISTER_TYPE_F
:
624 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
626 case BRW_REGISTER_TYPE_UB
:
627 case BRW_REGISTER_TYPE_B
:
628 unreachable("no UB/B immediates");
629 case BRW_REGISTER_TYPE_V
:
630 case BRW_REGISTER_TYPE_UV
:
631 case BRW_REGISTER_TYPE_VF
:
632 unreachable("unimplemented: saturate vector immediate");
633 case BRW_REGISTER_TYPE_DF
:
634 case BRW_REGISTER_TYPE_HF
:
635 unreachable("unimplemented: saturate DF/HF immediate");
638 if (imm
.ud
!= sat_imm
.ud
) {
639 reg
->dw1
.ud
= sat_imm
.ud
;
646 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
649 case BRW_REGISTER_TYPE_D
:
650 case BRW_REGISTER_TYPE_UD
:
651 reg
->dw1
.d
= -reg
->dw1
.d
;
653 case BRW_REGISTER_TYPE_W
:
654 case BRW_REGISTER_TYPE_UW
:
655 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
657 case BRW_REGISTER_TYPE_F
:
658 reg
->dw1
.f
= -reg
->dw1
.f
;
660 case BRW_REGISTER_TYPE_VF
:
661 reg
->dw1
.ud
^= 0x80808080;
663 case BRW_REGISTER_TYPE_UB
:
664 case BRW_REGISTER_TYPE_B
:
665 unreachable("no UB/B immediates");
666 case BRW_REGISTER_TYPE_UV
:
667 case BRW_REGISTER_TYPE_V
:
668 assert(!"unimplemented: negate UV/V immediate");
669 case BRW_REGISTER_TYPE_UQ
:
670 case BRW_REGISTER_TYPE_Q
:
671 assert(!"unimplemented: negate UQ/Q immediate");
672 case BRW_REGISTER_TYPE_DF
:
673 case BRW_REGISTER_TYPE_HF
:
674 assert(!"unimplemented: negate DF/HF immediate");
681 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
684 case BRW_REGISTER_TYPE_D
:
685 reg
->dw1
.d
= abs(reg
->dw1
.d
);
687 case BRW_REGISTER_TYPE_W
:
688 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
690 case BRW_REGISTER_TYPE_F
:
691 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
693 case BRW_REGISTER_TYPE_VF
:
694 reg
->dw1
.ud
&= ~0x80808080;
696 case BRW_REGISTER_TYPE_UB
:
697 case BRW_REGISTER_TYPE_B
:
698 unreachable("no UB/B immediates");
699 case BRW_REGISTER_TYPE_UQ
:
700 case BRW_REGISTER_TYPE_UD
:
701 case BRW_REGISTER_TYPE_UW
:
702 case BRW_REGISTER_TYPE_UV
:
703 /* Presumably the absolute value modifier on an unsigned source is a
704 * nop, but it would be nice to confirm.
706 assert(!"unimplemented: abs unsigned immediate");
707 case BRW_REGISTER_TYPE_V
:
708 assert(!"unimplemented: abs V immediate");
709 case BRW_REGISTER_TYPE_Q
:
710 assert(!"unimplemented: abs Q immediate");
711 case BRW_REGISTER_TYPE_DF
:
712 case BRW_REGISTER_TYPE_HF
:
713 assert(!"unimplemented: abs DF/HF immediate");
719 backend_visitor::backend_visitor(struct brw_context
*brw
,
720 struct gl_shader_program
*shader_prog
,
721 struct gl_program
*prog
,
722 struct brw_stage_prog_data
*stage_prog_data
,
723 gl_shader_stage stage
)
727 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
728 shader_prog(shader_prog
),
730 stage_prog_data(stage_prog_data
),
734 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
735 stage_name
= _mesa_shader_stage_to_string(stage
);
736 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
740 backend_reg::is_zero() const
745 return fixed_hw_reg
.dw1
.d
== 0;
749 backend_reg::is_one() const
754 return type
== BRW_REGISTER_TYPE_F
755 ? fixed_hw_reg
.dw1
.f
== 1.0
756 : fixed_hw_reg
.dw1
.d
== 1;
760 backend_reg::is_negative_one() const
766 case BRW_REGISTER_TYPE_F
:
767 return fixed_hw_reg
.dw1
.f
== -1.0;
768 case BRW_REGISTER_TYPE_D
:
769 return fixed_hw_reg
.dw1
.d
== -1;
776 backend_reg::is_null() const
778 return file
== HW_REG
&&
779 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
780 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
785 backend_reg::is_accumulator() const
787 return file
== HW_REG
&&
788 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
789 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
793 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
795 return (file
== r
.file
&&
797 reg_offset
>= r
.reg_offset
&&
798 reg_offset
< r
.reg_offset
+ n
);
802 backend_instruction::is_commutative() const
812 /* MIN and MAX are commutative. */
813 if (conditional_mod
== BRW_CONDITIONAL_GE
||
814 conditional_mod
== BRW_CONDITIONAL_L
) {
824 backend_instruction::is_3src() const
826 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
830 backend_instruction::is_tex() const
832 return (opcode
== SHADER_OPCODE_TEX
||
833 opcode
== FS_OPCODE_TXB
||
834 opcode
== SHADER_OPCODE_TXD
||
835 opcode
== SHADER_OPCODE_TXF
||
836 opcode
== SHADER_OPCODE_TXF_CMS
||
837 opcode
== SHADER_OPCODE_TXF_UMS
||
838 opcode
== SHADER_OPCODE_TXF_MCS
||
839 opcode
== SHADER_OPCODE_TXL
||
840 opcode
== SHADER_OPCODE_TXS
||
841 opcode
== SHADER_OPCODE_LOD
||
842 opcode
== SHADER_OPCODE_TG4
||
843 opcode
== SHADER_OPCODE_TG4_OFFSET
);
847 backend_instruction::is_math() const
849 return (opcode
== SHADER_OPCODE_RCP
||
850 opcode
== SHADER_OPCODE_RSQ
||
851 opcode
== SHADER_OPCODE_SQRT
||
852 opcode
== SHADER_OPCODE_EXP2
||
853 opcode
== SHADER_OPCODE_LOG2
||
854 opcode
== SHADER_OPCODE_SIN
||
855 opcode
== SHADER_OPCODE_COS
||
856 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
857 opcode
== SHADER_OPCODE_INT_REMAINDER
||
858 opcode
== SHADER_OPCODE_POW
);
862 backend_instruction::is_control_flow() const
866 case BRW_OPCODE_WHILE
:
868 case BRW_OPCODE_ELSE
:
869 case BRW_OPCODE_ENDIF
:
870 case BRW_OPCODE_BREAK
:
871 case BRW_OPCODE_CONTINUE
:
879 backend_instruction::can_do_source_mods() const
882 case BRW_OPCODE_ADDC
:
884 case BRW_OPCODE_BFI1
:
885 case BRW_OPCODE_BFI2
:
886 case BRW_OPCODE_BFREV
:
887 case BRW_OPCODE_CBIT
:
890 case BRW_OPCODE_SUBB
:
898 backend_instruction::can_do_saturate() const
908 case BRW_OPCODE_F16TO32
:
909 case BRW_OPCODE_F32TO16
:
910 case BRW_OPCODE_LINE
:
913 case BRW_OPCODE_MACH
:
915 case BRW_OPCODE_MATH
:
919 case BRW_OPCODE_RNDD
:
920 case BRW_OPCODE_RNDE
:
921 case BRW_OPCODE_RNDU
:
922 case BRW_OPCODE_RNDZ
:
926 case FS_OPCODE_LINTERP
:
927 case SHADER_OPCODE_COS
:
928 case SHADER_OPCODE_EXP2
:
929 case SHADER_OPCODE_LOG2
:
930 case SHADER_OPCODE_POW
:
931 case SHADER_OPCODE_RCP
:
932 case SHADER_OPCODE_RSQ
:
933 case SHADER_OPCODE_SIN
:
934 case SHADER_OPCODE_SQRT
:
942 backend_instruction::can_do_cmod() const
946 case BRW_OPCODE_ADDC
:
951 case BRW_OPCODE_CMPN
:
956 case BRW_OPCODE_F16TO32
:
957 case BRW_OPCODE_F32TO16
:
959 case BRW_OPCODE_LINE
:
963 case BRW_OPCODE_MACH
:
970 case BRW_OPCODE_RNDD
:
971 case BRW_OPCODE_RNDE
:
972 case BRW_OPCODE_RNDU
:
973 case BRW_OPCODE_RNDZ
:
974 case BRW_OPCODE_SAD2
:
975 case BRW_OPCODE_SADA2
:
978 case BRW_OPCODE_SUBB
:
980 case FS_OPCODE_CINTERP
:
981 case FS_OPCODE_LINTERP
:
989 backend_instruction::reads_accumulator_implicitly() const
993 case BRW_OPCODE_MACH
:
994 case BRW_OPCODE_SADA2
:
1002 backend_instruction::writes_accumulator_implicitly(struct brw_context
*brw
) const
1004 return writes_accumulator
||
1006 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1007 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1008 opcode
!= FS_OPCODE_CINTERP
)));
1012 backend_instruction::has_side_effects() const
1015 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1016 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1017 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1018 case FS_OPCODE_FB_WRITE
:
1027 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1030 foreach_inst_in_block (backend_instruction
, i
, block
) {
1040 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1042 for (bblock_t
*block_iter
= start_block
->next();
1043 !block_iter
->link
.is_tail_sentinel();
1044 block_iter
= block_iter
->next()) {
1045 block_iter
->start_ip
+= ip_adjustment
;
1046 block_iter
->end_ip
+= ip_adjustment
;
1051 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1053 if (!this->is_head_sentinel())
1054 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1058 adjust_later_block_ips(block
, 1);
1060 exec_node::insert_after(inst
);
1064 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1066 if (!this->is_tail_sentinel())
1067 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1071 adjust_later_block_ips(block
, 1);
1073 exec_node::insert_before(inst
);
1077 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1079 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1081 unsigned num_inst
= list
->length();
1083 block
->end_ip
+= num_inst
;
1085 adjust_later_block_ips(block
, num_inst
);
1087 exec_node::insert_before(list
);
1091 backend_instruction::remove(bblock_t
*block
)
1093 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1095 adjust_later_block_ips(block
, -1);
1097 if (block
->start_ip
== block
->end_ip
) {
1098 block
->cfg
->remove_block(block
);
1103 exec_node::remove();
1107 backend_visitor::dump_instructions()
1109 dump_instructions(NULL
);
1113 backend_visitor::dump_instructions(const char *name
)
1115 FILE *file
= stderr
;
1116 if (name
&& geteuid() != 0) {
1117 file
= fopen(name
, "w");
1124 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1125 fprintf(file
, "%4d: ", ip
++);
1126 dump_instruction(inst
, file
);
1130 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1131 fprintf(file
, "%4d: ", ip
++);
1132 dump_instruction(inst
, file
);
1136 if (file
!= stderr
) {
1142 backend_visitor::calculate_cfg()
1146 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1150 backend_visitor::invalidate_cfg()
1152 ralloc_free(this->cfg
);
1157 * Sets up the starting offsets for the groups of binding table entries
1158 * commong to all pipeline stages.
1160 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1161 * unused but also make sure that addition of small offsets to them will
1162 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1165 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
1167 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1169 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1170 next_binding_table_offset
+= num_textures
;
1173 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1174 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
1176 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1179 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1180 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1181 next_binding_table_offset
++;
1183 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1186 if (prog
->UsesGather
) {
1187 if (brw
->gen
>= 8) {
1188 stage_prog_data
->binding_table
.gather_texture_start
=
1189 stage_prog_data
->binding_table
.texture_start
;
1191 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1192 next_binding_table_offset
+= num_textures
;
1195 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1198 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1199 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1200 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1202 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1205 if (shader
&& shader
->base
.NumImages
) {
1206 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1207 next_binding_table_offset
+= shader
->base
.NumImages
;
1209 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1212 /* This may or may not be used depending on how the compile goes. */
1213 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1214 next_binding_table_offset
++;
1216 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1218 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */