nir/lower_system_values: Lower vertexID to id+base if needed
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32 #include "util/debug.h"
33
34 static void
35 shader_debug_log_mesa(void *data, const char *fmt, ...)
36 {
37 struct brw_context *brw = (struct brw_context *)data;
38 va_list args;
39
40 va_start(args, fmt);
41 GLuint msg_id = 0;
42 _mesa_gl_vdebug(&brw->ctx, &msg_id,
43 MESA_DEBUG_SOURCE_SHADER_COMPILER,
44 MESA_DEBUG_TYPE_OTHER,
45 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
46 va_end(args);
47 }
48
49 static void
50 shader_perf_log_mesa(void *data, const char *fmt, ...)
51 {
52 struct brw_context *brw = (struct brw_context *)data;
53
54 va_list args;
55 va_start(args, fmt);
56
57 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
58 va_list args_copy;
59 va_copy(args_copy, args);
60 vfprintf(stderr, fmt, args_copy);
61 va_end(args_copy);
62 }
63
64 if (brw->perf_debug) {
65 GLuint msg_id = 0;
66 _mesa_gl_vdebug(&brw->ctx, &msg_id,
67 MESA_DEBUG_SOURCE_SHADER_COMPILER,
68 MESA_DEBUG_TYPE_PERFORMANCE,
69 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
70 }
71 va_end(args);
72 }
73
74 struct brw_compiler *
75 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
76 {
77 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
78
79 compiler->devinfo = devinfo;
80 compiler->shader_debug_log = shader_debug_log_mesa;
81 compiler->shader_perf_log = shader_perf_log_mesa;
82
83 brw_fs_alloc_reg_sets(compiler);
84 brw_vec4_alloc_reg_set(compiler);
85
86 compiler->scalar_stage[MESA_SHADER_VERTEX] =
87 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
88 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
89 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
90 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
91 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
92 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
93 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
94 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
95
96 nir_shader_compiler_options *nir_options =
97 rzalloc(compiler, nir_shader_compiler_options);
98 nir_options->native_integers = true;
99 nir_options->vertex_id_zero_based = true;
100 nir_options->lower_fdiv = true;
101 /* In order to help allow for better CSE at the NIR level we tell NIR
102 * to split all ffma instructions during opt_algebraic and we then
103 * re-combine them as a later step.
104 */
105 nir_options->lower_ffma = true;
106 nir_options->lower_sub = true;
107 nir_options->lower_fdiv = true;
108 nir_options->lower_scmp = true;
109 nir_options->lower_fmod = true;
110 nir_options->lower_bitfield_extract = true;
111 nir_options->lower_bitfield_insert = true;
112 nir_options->lower_uadd_carry = true;
113 nir_options->lower_usub_borrow = true;
114
115 /* In the vec4 backend, our dpN instruction replicates its result to all
116 * the components of a vec4. We would like NIR to give us replicated fdot
117 * instructions because it can optimize better for us.
118 *
119 * For the FS backend, it should be lowered away by the scalarizing pass so
120 * we should never see fdot anyway.
121 */
122 nir_options->fdot_replicates = true;
123
124 /* We want the GLSL compiler to emit code that uses condition codes */
125 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
126 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
127 compiler->glsl_compiler_options[i].MaxIfDepth =
128 devinfo->gen < 6 ? 16 : UINT_MAX;
129
130 compiler->glsl_compiler_options[i].EmitCondCodes = true;
131 compiler->glsl_compiler_options[i].EmitNoNoise = true;
132 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
133 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
134 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
135 compiler->glsl_compiler_options[i].LowerClipDistance = true;
136
137 bool is_scalar = compiler->scalar_stage[i];
138
139 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
140 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
141 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
142
143 /* !ARB_gpu_shader5 */
144 if (devinfo->gen < 7)
145 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
146
147 compiler->glsl_compiler_options[i].NirOptions = nir_options;
148
149 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
150 }
151
152 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
153 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
154
155 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
156 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
157
158 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
159 .LowerShaderSharedVariables = true;
160
161 return compiler;
162 }
163
164 extern "C" struct gl_shader *
165 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
166 {
167 struct brw_shader *shader;
168
169 shader = rzalloc(NULL, struct brw_shader);
170 if (shader) {
171 shader->base.Type = type;
172 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
173 shader->base.Name = name;
174 _mesa_init_shader(ctx, &shader->base);
175 }
176
177 return &shader->base;
178 }
179
180 extern "C" void
181 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
182 unsigned surf_index)
183 {
184 assert(surf_index < BRW_MAX_SURFACES);
185
186 prog_data->binding_table.size_bytes =
187 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
188 }
189
190 enum brw_reg_type
191 brw_type_for_base_type(const struct glsl_type *type)
192 {
193 switch (type->base_type) {
194 case GLSL_TYPE_FLOAT:
195 return BRW_REGISTER_TYPE_F;
196 case GLSL_TYPE_INT:
197 case GLSL_TYPE_BOOL:
198 case GLSL_TYPE_SUBROUTINE:
199 return BRW_REGISTER_TYPE_D;
200 case GLSL_TYPE_UINT:
201 return BRW_REGISTER_TYPE_UD;
202 case GLSL_TYPE_ARRAY:
203 return brw_type_for_base_type(type->fields.array);
204 case GLSL_TYPE_STRUCT:
205 case GLSL_TYPE_SAMPLER:
206 case GLSL_TYPE_ATOMIC_UINT:
207 /* These should be overridden with the type of the member when
208 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
209 * way to trip up if we don't.
210 */
211 return BRW_REGISTER_TYPE_UD;
212 case GLSL_TYPE_IMAGE:
213 return BRW_REGISTER_TYPE_UD;
214 case GLSL_TYPE_VOID:
215 case GLSL_TYPE_ERROR:
216 case GLSL_TYPE_INTERFACE:
217 case GLSL_TYPE_DOUBLE:
218 case GLSL_TYPE_FUNCTION:
219 unreachable("not reached");
220 }
221
222 return BRW_REGISTER_TYPE_F;
223 }
224
225 enum brw_conditional_mod
226 brw_conditional_for_comparison(unsigned int op)
227 {
228 switch (op) {
229 case ir_binop_less:
230 return BRW_CONDITIONAL_L;
231 case ir_binop_greater:
232 return BRW_CONDITIONAL_G;
233 case ir_binop_lequal:
234 return BRW_CONDITIONAL_LE;
235 case ir_binop_gequal:
236 return BRW_CONDITIONAL_GE;
237 case ir_binop_equal:
238 case ir_binop_all_equal: /* same as equal for scalars */
239 return BRW_CONDITIONAL_Z;
240 case ir_binop_nequal:
241 case ir_binop_any_nequal: /* same as nequal for scalars */
242 return BRW_CONDITIONAL_NZ;
243 default:
244 unreachable("not reached: bad operation for comparison");
245 }
246 }
247
248 uint32_t
249 brw_math_function(enum opcode op)
250 {
251 switch (op) {
252 case SHADER_OPCODE_RCP:
253 return BRW_MATH_FUNCTION_INV;
254 case SHADER_OPCODE_RSQ:
255 return BRW_MATH_FUNCTION_RSQ;
256 case SHADER_OPCODE_SQRT:
257 return BRW_MATH_FUNCTION_SQRT;
258 case SHADER_OPCODE_EXP2:
259 return BRW_MATH_FUNCTION_EXP;
260 case SHADER_OPCODE_LOG2:
261 return BRW_MATH_FUNCTION_LOG;
262 case SHADER_OPCODE_POW:
263 return BRW_MATH_FUNCTION_POW;
264 case SHADER_OPCODE_SIN:
265 return BRW_MATH_FUNCTION_SIN;
266 case SHADER_OPCODE_COS:
267 return BRW_MATH_FUNCTION_COS;
268 case SHADER_OPCODE_INT_QUOTIENT:
269 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
270 case SHADER_OPCODE_INT_REMAINDER:
271 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
272 default:
273 unreachable("not reached: unknown math function");
274 }
275 }
276
277 uint32_t
278 brw_texture_offset(int *offsets, unsigned num_components)
279 {
280 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
281
282 /* Combine all three offsets into a single unsigned dword:
283 *
284 * bits 11:8 - U Offset (X component)
285 * bits 7:4 - V Offset (Y component)
286 * bits 3:0 - R Offset (Z component)
287 */
288 unsigned offset_bits = 0;
289 for (unsigned i = 0; i < num_components; i++) {
290 const unsigned shift = 4 * (2 - i);
291 offset_bits |= (offsets[i] << shift) & (0xF << shift);
292 }
293 return offset_bits;
294 }
295
296 const char *
297 brw_instruction_name(enum opcode op)
298 {
299 switch (op) {
300 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
301 assert(opcode_descs[op].name);
302 return opcode_descs[op].name;
303 case FS_OPCODE_FB_WRITE:
304 return "fb_write";
305 case FS_OPCODE_FB_WRITE_LOGICAL:
306 return "fb_write_logical";
307 case FS_OPCODE_PACK_STENCIL_REF:
308 return "pack_stencil_ref";
309 case FS_OPCODE_BLORP_FB_WRITE:
310 return "blorp_fb_write";
311 case FS_OPCODE_REP_FB_WRITE:
312 return "rep_fb_write";
313
314 case SHADER_OPCODE_RCP:
315 return "rcp";
316 case SHADER_OPCODE_RSQ:
317 return "rsq";
318 case SHADER_OPCODE_SQRT:
319 return "sqrt";
320 case SHADER_OPCODE_EXP2:
321 return "exp2";
322 case SHADER_OPCODE_LOG2:
323 return "log2";
324 case SHADER_OPCODE_POW:
325 return "pow";
326 case SHADER_OPCODE_INT_QUOTIENT:
327 return "int_quot";
328 case SHADER_OPCODE_INT_REMAINDER:
329 return "int_rem";
330 case SHADER_OPCODE_SIN:
331 return "sin";
332 case SHADER_OPCODE_COS:
333 return "cos";
334
335 case SHADER_OPCODE_TEX:
336 return "tex";
337 case SHADER_OPCODE_TEX_LOGICAL:
338 return "tex_logical";
339 case SHADER_OPCODE_TXD:
340 return "txd";
341 case SHADER_OPCODE_TXD_LOGICAL:
342 return "txd_logical";
343 case SHADER_OPCODE_TXF:
344 return "txf";
345 case SHADER_OPCODE_TXF_LOGICAL:
346 return "txf_logical";
347 case SHADER_OPCODE_TXL:
348 return "txl";
349 case SHADER_OPCODE_TXL_LOGICAL:
350 return "txl_logical";
351 case SHADER_OPCODE_TXS:
352 return "txs";
353 case SHADER_OPCODE_TXS_LOGICAL:
354 return "txs_logical";
355 case FS_OPCODE_TXB:
356 return "txb";
357 case FS_OPCODE_TXB_LOGICAL:
358 return "txb_logical";
359 case SHADER_OPCODE_TXF_CMS:
360 return "txf_cms";
361 case SHADER_OPCODE_TXF_CMS_LOGICAL:
362 return "txf_cms_logical";
363 case SHADER_OPCODE_TXF_CMS_W:
364 return "txf_cms_w";
365 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
366 return "txf_cms_w_logical";
367 case SHADER_OPCODE_TXF_UMS:
368 return "txf_ums";
369 case SHADER_OPCODE_TXF_UMS_LOGICAL:
370 return "txf_ums_logical";
371 case SHADER_OPCODE_TXF_MCS:
372 return "txf_mcs";
373 case SHADER_OPCODE_TXF_MCS_LOGICAL:
374 return "txf_mcs_logical";
375 case SHADER_OPCODE_LOD:
376 return "lod";
377 case SHADER_OPCODE_LOD_LOGICAL:
378 return "lod_logical";
379 case SHADER_OPCODE_TG4:
380 return "tg4";
381 case SHADER_OPCODE_TG4_LOGICAL:
382 return "tg4_logical";
383 case SHADER_OPCODE_TG4_OFFSET:
384 return "tg4_offset";
385 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
386 return "tg4_offset_logical";
387 case SHADER_OPCODE_SAMPLEINFO:
388 return "sampleinfo";
389
390 case SHADER_OPCODE_SHADER_TIME_ADD:
391 return "shader_time_add";
392
393 case SHADER_OPCODE_UNTYPED_ATOMIC:
394 return "untyped_atomic";
395 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
396 return "untyped_atomic_logical";
397 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
398 return "untyped_surface_read";
399 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
400 return "untyped_surface_read_logical";
401 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
402 return "untyped_surface_write";
403 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
404 return "untyped_surface_write_logical";
405 case SHADER_OPCODE_TYPED_ATOMIC:
406 return "typed_atomic";
407 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
408 return "typed_atomic_logical";
409 case SHADER_OPCODE_TYPED_SURFACE_READ:
410 return "typed_surface_read";
411 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
412 return "typed_surface_read_logical";
413 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
414 return "typed_surface_write";
415 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
416 return "typed_surface_write_logical";
417 case SHADER_OPCODE_MEMORY_FENCE:
418 return "memory_fence";
419
420 case SHADER_OPCODE_LOAD_PAYLOAD:
421 return "load_payload";
422
423 case SHADER_OPCODE_GEN4_SCRATCH_READ:
424 return "gen4_scratch_read";
425 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
426 return "gen4_scratch_write";
427 case SHADER_OPCODE_GEN7_SCRATCH_READ:
428 return "gen7_scratch_read";
429 case SHADER_OPCODE_URB_WRITE_SIMD8:
430 return "gen8_urb_write_simd8";
431 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
432 return "gen8_urb_write_simd8_per_slot";
433 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
434 return "gen8_urb_write_simd8_masked";
435 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
436 return "gen8_urb_write_simd8_masked_per_slot";
437 case SHADER_OPCODE_URB_READ_SIMD8:
438 return "urb_read_simd8";
439 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
440 return "urb_read_simd8_per_slot";
441
442 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
443 return "find_live_channel";
444 case SHADER_OPCODE_BROADCAST:
445 return "broadcast";
446
447 case VEC4_OPCODE_MOV_BYTES:
448 return "mov_bytes";
449 case VEC4_OPCODE_PACK_BYTES:
450 return "pack_bytes";
451 case VEC4_OPCODE_UNPACK_UNIFORM:
452 return "unpack_uniform";
453
454 case FS_OPCODE_DDX_COARSE:
455 return "ddx_coarse";
456 case FS_OPCODE_DDX_FINE:
457 return "ddx_fine";
458 case FS_OPCODE_DDY_COARSE:
459 return "ddy_coarse";
460 case FS_OPCODE_DDY_FINE:
461 return "ddy_fine";
462
463 case FS_OPCODE_CINTERP:
464 return "cinterp";
465 case FS_OPCODE_LINTERP:
466 return "linterp";
467
468 case FS_OPCODE_PIXEL_X:
469 return "pixel_x";
470 case FS_OPCODE_PIXEL_Y:
471 return "pixel_y";
472
473 case FS_OPCODE_GET_BUFFER_SIZE:
474 return "fs_get_buffer_size";
475
476 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
477 return "uniform_pull_const";
478 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
479 return "uniform_pull_const_gen7";
480 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
481 return "varying_pull_const";
482 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
483 return "varying_pull_const_gen7";
484
485 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
486 return "mov_dispatch_to_flags";
487 case FS_OPCODE_DISCARD_JUMP:
488 return "discard_jump";
489
490 case FS_OPCODE_SET_SAMPLE_ID:
491 return "set_sample_id";
492 case FS_OPCODE_SET_SIMD4X2_OFFSET:
493 return "set_simd4x2_offset";
494
495 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
496 return "pack_half_2x16_split";
497 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
498 return "unpack_half_2x16_split_x";
499 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
500 return "unpack_half_2x16_split_y";
501
502 case FS_OPCODE_PLACEHOLDER_HALT:
503 return "placeholder_halt";
504
505 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
506 return "interp_centroid";
507 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
508 return "interp_sample";
509 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
510 return "interp_shared_offset";
511 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
512 return "interp_per_slot_offset";
513
514 case VS_OPCODE_URB_WRITE:
515 return "vs_urb_write";
516 case VS_OPCODE_PULL_CONSTANT_LOAD:
517 return "pull_constant_load";
518 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
519 return "pull_constant_load_gen7";
520
521 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
522 return "set_simd4x2_header_gen9";
523
524 case VS_OPCODE_GET_BUFFER_SIZE:
525 return "vs_get_buffer_size";
526
527 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
528 return "unpack_flags_simd4x2";
529
530 case GS_OPCODE_URB_WRITE:
531 return "gs_urb_write";
532 case GS_OPCODE_URB_WRITE_ALLOCATE:
533 return "gs_urb_write_allocate";
534 case GS_OPCODE_THREAD_END:
535 return "gs_thread_end";
536 case GS_OPCODE_SET_WRITE_OFFSET:
537 return "set_write_offset";
538 case GS_OPCODE_SET_VERTEX_COUNT:
539 return "set_vertex_count";
540 case GS_OPCODE_SET_DWORD_2:
541 return "set_dword_2";
542 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
543 return "prepare_channel_masks";
544 case GS_OPCODE_SET_CHANNEL_MASKS:
545 return "set_channel_masks";
546 case GS_OPCODE_GET_INSTANCE_ID:
547 return "get_instance_id";
548 case GS_OPCODE_FF_SYNC:
549 return "ff_sync";
550 case GS_OPCODE_SET_PRIMITIVE_ID:
551 return "set_primitive_id";
552 case GS_OPCODE_SVB_WRITE:
553 return "gs_svb_write";
554 case GS_OPCODE_SVB_SET_DST_INDEX:
555 return "gs_svb_set_dst_index";
556 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
557 return "gs_ff_sync_set_primitives";
558 case CS_OPCODE_CS_TERMINATE:
559 return "cs_terminate";
560 case SHADER_OPCODE_BARRIER:
561 return "barrier";
562 case SHADER_OPCODE_MULH:
563 return "mulh";
564 case SHADER_OPCODE_MOV_INDIRECT:
565 return "mov_indirect";
566
567 case VEC4_OPCODE_URB_READ:
568 return "urb_read";
569 case TCS_OPCODE_GET_INSTANCE_ID:
570 return "tcs_get_instance_id";
571 case TCS_OPCODE_URB_WRITE:
572 return "tcs_urb_write";
573 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
574 return "tcs_set_input_urb_offsets";
575 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
576 return "tcs_set_output_urb_offsets";
577 case TCS_OPCODE_GET_PRIMITIVE_ID:
578 return "tcs_get_primitive_id";
579 case TCS_OPCODE_CREATE_BARRIER_HEADER:
580 return "tcs_create_barrier_header";
581 case TCS_OPCODE_SRC0_010_IS_ZERO:
582 return "tcs_src0<0,1,0>_is_zero";
583 case TCS_OPCODE_RELEASE_INPUT:
584 return "tcs_release_input";
585 case TCS_OPCODE_THREAD_END:
586 return "tcs_thread_end";
587 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
588 return "tes_create_input_read_header";
589 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
590 return "tes_add_indirect_urb_offset";
591 case TES_OPCODE_GET_PRIMITIVE_ID:
592 return "tes_get_primitive_id";
593 }
594
595 unreachable("not reached");
596 }
597
598 bool
599 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
600 {
601 union {
602 unsigned ud;
603 int d;
604 float f;
605 } imm = { reg->ud }, sat_imm = { 0 };
606
607 switch (type) {
608 case BRW_REGISTER_TYPE_UD:
609 case BRW_REGISTER_TYPE_D:
610 case BRW_REGISTER_TYPE_UW:
611 case BRW_REGISTER_TYPE_W:
612 case BRW_REGISTER_TYPE_UQ:
613 case BRW_REGISTER_TYPE_Q:
614 /* Nothing to do. */
615 return false;
616 case BRW_REGISTER_TYPE_F:
617 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
618 break;
619 case BRW_REGISTER_TYPE_UB:
620 case BRW_REGISTER_TYPE_B:
621 unreachable("no UB/B immediates");
622 case BRW_REGISTER_TYPE_V:
623 case BRW_REGISTER_TYPE_UV:
624 case BRW_REGISTER_TYPE_VF:
625 unreachable("unimplemented: saturate vector immediate");
626 case BRW_REGISTER_TYPE_DF:
627 case BRW_REGISTER_TYPE_HF:
628 unreachable("unimplemented: saturate DF/HF immediate");
629 }
630
631 if (imm.ud != sat_imm.ud) {
632 reg->ud = sat_imm.ud;
633 return true;
634 }
635 return false;
636 }
637
638 bool
639 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
640 {
641 switch (type) {
642 case BRW_REGISTER_TYPE_D:
643 case BRW_REGISTER_TYPE_UD:
644 reg->d = -reg->d;
645 return true;
646 case BRW_REGISTER_TYPE_W:
647 case BRW_REGISTER_TYPE_UW:
648 reg->d = -(int16_t)reg->ud;
649 return true;
650 case BRW_REGISTER_TYPE_F:
651 reg->f = -reg->f;
652 return true;
653 case BRW_REGISTER_TYPE_VF:
654 reg->ud ^= 0x80808080;
655 return true;
656 case BRW_REGISTER_TYPE_UB:
657 case BRW_REGISTER_TYPE_B:
658 unreachable("no UB/B immediates");
659 case BRW_REGISTER_TYPE_UV:
660 case BRW_REGISTER_TYPE_V:
661 assert(!"unimplemented: negate UV/V immediate");
662 case BRW_REGISTER_TYPE_UQ:
663 case BRW_REGISTER_TYPE_Q:
664 assert(!"unimplemented: negate UQ/Q immediate");
665 case BRW_REGISTER_TYPE_DF:
666 case BRW_REGISTER_TYPE_HF:
667 assert(!"unimplemented: negate DF/HF immediate");
668 }
669
670 return false;
671 }
672
673 bool
674 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
675 {
676 switch (type) {
677 case BRW_REGISTER_TYPE_D:
678 reg->d = abs(reg->d);
679 return true;
680 case BRW_REGISTER_TYPE_W:
681 reg->d = abs((int16_t)reg->ud);
682 return true;
683 case BRW_REGISTER_TYPE_F:
684 reg->f = fabsf(reg->f);
685 return true;
686 case BRW_REGISTER_TYPE_VF:
687 reg->ud &= ~0x80808080;
688 return true;
689 case BRW_REGISTER_TYPE_UB:
690 case BRW_REGISTER_TYPE_B:
691 unreachable("no UB/B immediates");
692 case BRW_REGISTER_TYPE_UQ:
693 case BRW_REGISTER_TYPE_UD:
694 case BRW_REGISTER_TYPE_UW:
695 case BRW_REGISTER_TYPE_UV:
696 /* Presumably the absolute value modifier on an unsigned source is a
697 * nop, but it would be nice to confirm.
698 */
699 assert(!"unimplemented: abs unsigned immediate");
700 case BRW_REGISTER_TYPE_V:
701 assert(!"unimplemented: abs V immediate");
702 case BRW_REGISTER_TYPE_Q:
703 assert(!"unimplemented: abs Q immediate");
704 case BRW_REGISTER_TYPE_DF:
705 case BRW_REGISTER_TYPE_HF:
706 assert(!"unimplemented: abs DF/HF immediate");
707 }
708
709 return false;
710 }
711
712 backend_shader::backend_shader(const struct brw_compiler *compiler,
713 void *log_data,
714 void *mem_ctx,
715 const nir_shader *shader,
716 struct brw_stage_prog_data *stage_prog_data)
717 : compiler(compiler),
718 log_data(log_data),
719 devinfo(compiler->devinfo),
720 nir(shader),
721 stage_prog_data(stage_prog_data),
722 mem_ctx(mem_ctx),
723 cfg(NULL),
724 stage(shader->stage)
725 {
726 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
727 stage_name = _mesa_shader_stage_to_string(stage);
728 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
729 }
730
731 bool
732 backend_reg::equals(const backend_reg &r) const
733 {
734 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
735 reg_offset == r.reg_offset;
736 }
737
738 bool
739 backend_reg::is_zero() const
740 {
741 if (file != IMM)
742 return false;
743
744 return d == 0;
745 }
746
747 bool
748 backend_reg::is_one() const
749 {
750 if (file != IMM)
751 return false;
752
753 return type == BRW_REGISTER_TYPE_F
754 ? f == 1.0
755 : d == 1;
756 }
757
758 bool
759 backend_reg::is_negative_one() const
760 {
761 if (file != IMM)
762 return false;
763
764 switch (type) {
765 case BRW_REGISTER_TYPE_F:
766 return f == -1.0;
767 case BRW_REGISTER_TYPE_D:
768 return d == -1;
769 default:
770 return false;
771 }
772 }
773
774 bool
775 backend_reg::is_null() const
776 {
777 return file == ARF && nr == BRW_ARF_NULL;
778 }
779
780
781 bool
782 backend_reg::is_accumulator() const
783 {
784 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
785 }
786
787 bool
788 backend_reg::in_range(const backend_reg &r, unsigned n) const
789 {
790 return (file == r.file &&
791 nr == r.nr &&
792 reg_offset >= r.reg_offset &&
793 reg_offset < r.reg_offset + n);
794 }
795
796 bool
797 backend_instruction::is_commutative() const
798 {
799 switch (opcode) {
800 case BRW_OPCODE_AND:
801 case BRW_OPCODE_OR:
802 case BRW_OPCODE_XOR:
803 case BRW_OPCODE_ADD:
804 case BRW_OPCODE_MUL:
805 case SHADER_OPCODE_MULH:
806 return true;
807 case BRW_OPCODE_SEL:
808 /* MIN and MAX are commutative. */
809 if (conditional_mod == BRW_CONDITIONAL_GE ||
810 conditional_mod == BRW_CONDITIONAL_L) {
811 return true;
812 }
813 /* fallthrough */
814 default:
815 return false;
816 }
817 }
818
819 bool
820 backend_instruction::is_3src() const
821 {
822 return ::is_3src(opcode);
823 }
824
825 bool
826 backend_instruction::is_tex() const
827 {
828 return (opcode == SHADER_OPCODE_TEX ||
829 opcode == FS_OPCODE_TXB ||
830 opcode == SHADER_OPCODE_TXD ||
831 opcode == SHADER_OPCODE_TXF ||
832 opcode == SHADER_OPCODE_TXF_CMS ||
833 opcode == SHADER_OPCODE_TXF_CMS_W ||
834 opcode == SHADER_OPCODE_TXF_UMS ||
835 opcode == SHADER_OPCODE_TXF_MCS ||
836 opcode == SHADER_OPCODE_TXL ||
837 opcode == SHADER_OPCODE_TXS ||
838 opcode == SHADER_OPCODE_LOD ||
839 opcode == SHADER_OPCODE_TG4 ||
840 opcode == SHADER_OPCODE_TG4_OFFSET);
841 }
842
843 bool
844 backend_instruction::is_math() const
845 {
846 return (opcode == SHADER_OPCODE_RCP ||
847 opcode == SHADER_OPCODE_RSQ ||
848 opcode == SHADER_OPCODE_SQRT ||
849 opcode == SHADER_OPCODE_EXP2 ||
850 opcode == SHADER_OPCODE_LOG2 ||
851 opcode == SHADER_OPCODE_SIN ||
852 opcode == SHADER_OPCODE_COS ||
853 opcode == SHADER_OPCODE_INT_QUOTIENT ||
854 opcode == SHADER_OPCODE_INT_REMAINDER ||
855 opcode == SHADER_OPCODE_POW);
856 }
857
858 bool
859 backend_instruction::is_control_flow() const
860 {
861 switch (opcode) {
862 case BRW_OPCODE_DO:
863 case BRW_OPCODE_WHILE:
864 case BRW_OPCODE_IF:
865 case BRW_OPCODE_ELSE:
866 case BRW_OPCODE_ENDIF:
867 case BRW_OPCODE_BREAK:
868 case BRW_OPCODE_CONTINUE:
869 return true;
870 default:
871 return false;
872 }
873 }
874
875 bool
876 backend_instruction::can_do_source_mods() const
877 {
878 switch (opcode) {
879 case BRW_OPCODE_ADDC:
880 case BRW_OPCODE_BFE:
881 case BRW_OPCODE_BFI1:
882 case BRW_OPCODE_BFI2:
883 case BRW_OPCODE_BFREV:
884 case BRW_OPCODE_CBIT:
885 case BRW_OPCODE_FBH:
886 case BRW_OPCODE_FBL:
887 case BRW_OPCODE_SUBB:
888 return false;
889 default:
890 return true;
891 }
892 }
893
894 bool
895 backend_instruction::can_do_saturate() const
896 {
897 switch (opcode) {
898 case BRW_OPCODE_ADD:
899 case BRW_OPCODE_ASR:
900 case BRW_OPCODE_AVG:
901 case BRW_OPCODE_DP2:
902 case BRW_OPCODE_DP3:
903 case BRW_OPCODE_DP4:
904 case BRW_OPCODE_DPH:
905 case BRW_OPCODE_F16TO32:
906 case BRW_OPCODE_F32TO16:
907 case BRW_OPCODE_LINE:
908 case BRW_OPCODE_LRP:
909 case BRW_OPCODE_MAC:
910 case BRW_OPCODE_MAD:
911 case BRW_OPCODE_MATH:
912 case BRW_OPCODE_MOV:
913 case BRW_OPCODE_MUL:
914 case SHADER_OPCODE_MULH:
915 case BRW_OPCODE_PLN:
916 case BRW_OPCODE_RNDD:
917 case BRW_OPCODE_RNDE:
918 case BRW_OPCODE_RNDU:
919 case BRW_OPCODE_RNDZ:
920 case BRW_OPCODE_SEL:
921 case BRW_OPCODE_SHL:
922 case BRW_OPCODE_SHR:
923 case FS_OPCODE_LINTERP:
924 case SHADER_OPCODE_COS:
925 case SHADER_OPCODE_EXP2:
926 case SHADER_OPCODE_LOG2:
927 case SHADER_OPCODE_POW:
928 case SHADER_OPCODE_RCP:
929 case SHADER_OPCODE_RSQ:
930 case SHADER_OPCODE_SIN:
931 case SHADER_OPCODE_SQRT:
932 return true;
933 default:
934 return false;
935 }
936 }
937
938 bool
939 backend_instruction::can_do_cmod() const
940 {
941 switch (opcode) {
942 case BRW_OPCODE_ADD:
943 case BRW_OPCODE_ADDC:
944 case BRW_OPCODE_AND:
945 case BRW_OPCODE_ASR:
946 case BRW_OPCODE_AVG:
947 case BRW_OPCODE_CMP:
948 case BRW_OPCODE_CMPN:
949 case BRW_OPCODE_DP2:
950 case BRW_OPCODE_DP3:
951 case BRW_OPCODE_DP4:
952 case BRW_OPCODE_DPH:
953 case BRW_OPCODE_F16TO32:
954 case BRW_OPCODE_F32TO16:
955 case BRW_OPCODE_FRC:
956 case BRW_OPCODE_LINE:
957 case BRW_OPCODE_LRP:
958 case BRW_OPCODE_LZD:
959 case BRW_OPCODE_MAC:
960 case BRW_OPCODE_MACH:
961 case BRW_OPCODE_MAD:
962 case BRW_OPCODE_MOV:
963 case BRW_OPCODE_MUL:
964 case BRW_OPCODE_NOT:
965 case BRW_OPCODE_OR:
966 case BRW_OPCODE_PLN:
967 case BRW_OPCODE_RNDD:
968 case BRW_OPCODE_RNDE:
969 case BRW_OPCODE_RNDU:
970 case BRW_OPCODE_RNDZ:
971 case BRW_OPCODE_SAD2:
972 case BRW_OPCODE_SADA2:
973 case BRW_OPCODE_SHL:
974 case BRW_OPCODE_SHR:
975 case BRW_OPCODE_SUBB:
976 case BRW_OPCODE_XOR:
977 case FS_OPCODE_CINTERP:
978 case FS_OPCODE_LINTERP:
979 return true;
980 default:
981 return false;
982 }
983 }
984
985 bool
986 backend_instruction::reads_accumulator_implicitly() const
987 {
988 switch (opcode) {
989 case BRW_OPCODE_MAC:
990 case BRW_OPCODE_MACH:
991 case BRW_OPCODE_SADA2:
992 return true;
993 default:
994 return false;
995 }
996 }
997
998 bool
999 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1000 {
1001 return writes_accumulator ||
1002 (devinfo->gen < 6 &&
1003 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1004 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1005 opcode != FS_OPCODE_CINTERP)));
1006 }
1007
1008 bool
1009 backend_instruction::has_side_effects() const
1010 {
1011 switch (opcode) {
1012 case SHADER_OPCODE_UNTYPED_ATOMIC:
1013 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1014 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1015 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1016 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1017 case SHADER_OPCODE_TYPED_ATOMIC:
1018 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1019 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1020 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1021 case SHADER_OPCODE_MEMORY_FENCE:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8:
1023 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1024 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1025 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1026 case FS_OPCODE_FB_WRITE:
1027 case SHADER_OPCODE_BARRIER:
1028 case TCS_OPCODE_URB_WRITE:
1029 case TCS_OPCODE_RELEASE_INPUT:
1030 return true;
1031 default:
1032 return false;
1033 }
1034 }
1035
1036 bool
1037 backend_instruction::is_volatile() const
1038 {
1039 switch (opcode) {
1040 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1041 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1042 case SHADER_OPCODE_TYPED_SURFACE_READ:
1043 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1044 return true;
1045 default:
1046 return false;
1047 }
1048 }
1049
1050 #ifndef NDEBUG
1051 static bool
1052 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1053 {
1054 bool found = false;
1055 foreach_inst_in_block (backend_instruction, i, block) {
1056 if (inst == i) {
1057 found = true;
1058 }
1059 }
1060 return found;
1061 }
1062 #endif
1063
1064 static void
1065 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1066 {
1067 for (bblock_t *block_iter = start_block->next();
1068 !block_iter->link.is_tail_sentinel();
1069 block_iter = block_iter->next()) {
1070 block_iter->start_ip += ip_adjustment;
1071 block_iter->end_ip += ip_adjustment;
1072 }
1073 }
1074
1075 void
1076 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1077 {
1078 if (!this->is_head_sentinel())
1079 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1080
1081 block->end_ip++;
1082
1083 adjust_later_block_ips(block, 1);
1084
1085 exec_node::insert_after(inst);
1086 }
1087
1088 void
1089 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1090 {
1091 if (!this->is_tail_sentinel())
1092 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1093
1094 block->end_ip++;
1095
1096 adjust_later_block_ips(block, 1);
1097
1098 exec_node::insert_before(inst);
1099 }
1100
1101 void
1102 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1103 {
1104 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1105
1106 unsigned num_inst = list->length();
1107
1108 block->end_ip += num_inst;
1109
1110 adjust_later_block_ips(block, num_inst);
1111
1112 exec_node::insert_before(list);
1113 }
1114
1115 void
1116 backend_instruction::remove(bblock_t *block)
1117 {
1118 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1119
1120 adjust_later_block_ips(block, -1);
1121
1122 if (block->start_ip == block->end_ip) {
1123 block->cfg->remove_block(block);
1124 } else {
1125 block->end_ip--;
1126 }
1127
1128 exec_node::remove();
1129 }
1130
1131 void
1132 backend_shader::dump_instructions()
1133 {
1134 dump_instructions(NULL);
1135 }
1136
1137 void
1138 backend_shader::dump_instructions(const char *name)
1139 {
1140 FILE *file = stderr;
1141 if (name && geteuid() != 0) {
1142 file = fopen(name, "w");
1143 if (!file)
1144 file = stderr;
1145 }
1146
1147 if (cfg) {
1148 int ip = 0;
1149 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1150 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1151 fprintf(file, "%4d: ", ip++);
1152 dump_instruction(inst, file);
1153 }
1154 } else {
1155 int ip = 0;
1156 foreach_in_list(backend_instruction, inst, &instructions) {
1157 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1158 fprintf(file, "%4d: ", ip++);
1159 dump_instruction(inst, file);
1160 }
1161 }
1162
1163 if (file != stderr) {
1164 fclose(file);
1165 }
1166 }
1167
1168 void
1169 backend_shader::calculate_cfg()
1170 {
1171 if (this->cfg)
1172 return;
1173 cfg = new(mem_ctx) cfg_t(&this->instructions);
1174 }
1175
1176 void
1177 backend_shader::invalidate_cfg()
1178 {
1179 ralloc_free(this->cfg);
1180 this->cfg = NULL;
1181 }
1182
1183 /**
1184 * Sets up the starting offsets for the groups of binding table entries
1185 * commong to all pipeline stages.
1186 *
1187 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1188 * unused but also make sure that addition of small offsets to them will
1189 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1190 */
1191 void
1192 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1193 const struct brw_device_info *devinfo,
1194 const struct gl_shader_program *shader_prog,
1195 const struct gl_program *prog,
1196 struct brw_stage_prog_data *stage_prog_data,
1197 uint32_t next_binding_table_offset)
1198 {
1199 const struct gl_shader *shader = NULL;
1200 int num_textures = _mesa_fls(prog->SamplersUsed);
1201
1202 if (shader_prog)
1203 shader = shader_prog->_LinkedShaders[stage];
1204
1205 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1206 next_binding_table_offset += num_textures;
1207
1208 if (shader) {
1209 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1210 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1211 next_binding_table_offset += shader->NumUniformBlocks;
1212
1213 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1214 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1215 next_binding_table_offset += shader->NumShaderStorageBlocks;
1216 } else {
1217 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1218 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1219 }
1220
1221 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1222 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1223 next_binding_table_offset++;
1224 } else {
1225 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1226 }
1227
1228 if (prog->UsesGather) {
1229 if (devinfo->gen >= 8) {
1230 stage_prog_data->binding_table.gather_texture_start =
1231 stage_prog_data->binding_table.texture_start;
1232 } else {
1233 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1234 next_binding_table_offset += num_textures;
1235 }
1236 } else {
1237 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1238 }
1239
1240 if (shader && shader->NumAtomicBuffers) {
1241 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1242 next_binding_table_offset += shader->NumAtomicBuffers;
1243 } else {
1244 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1245 }
1246
1247 if (shader && shader->NumImages) {
1248 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1249 next_binding_table_offset += shader->NumImages;
1250 } else {
1251 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1252 }
1253
1254 /* This may or may not be used depending on how the compile goes. */
1255 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1256 next_binding_table_offset++;
1257
1258 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1259
1260 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1261 }
1262
1263 static void
1264 setup_vec4_uniform_value(const gl_constant_value **params,
1265 const gl_constant_value *values,
1266 unsigned n)
1267 {
1268 static const gl_constant_value zero = { 0 };
1269
1270 for (unsigned i = 0; i < n; ++i)
1271 params[i] = &values[i];
1272
1273 for (unsigned i = n; i < 4; ++i)
1274 params[i] = &zero;
1275 }
1276
1277 void
1278 brw_setup_image_uniform_values(gl_shader_stage stage,
1279 struct brw_stage_prog_data *stage_prog_data,
1280 unsigned param_start_index,
1281 const gl_uniform_storage *storage)
1282 {
1283 const gl_constant_value **param =
1284 &stage_prog_data->param[param_start_index];
1285
1286 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1287 const unsigned image_idx = storage->opaque[stage].index + i;
1288 const brw_image_param *image_param =
1289 &stage_prog_data->image_param[image_idx];
1290
1291 /* Upload the brw_image_param structure. The order is expected to match
1292 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1293 */
1294 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1295 (const gl_constant_value *)&image_param->surface_idx, 1);
1296 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1297 (const gl_constant_value *)image_param->offset, 2);
1298 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1299 (const gl_constant_value *)image_param->size, 3);
1300 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1301 (const gl_constant_value *)image_param->stride, 4);
1302 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1303 (const gl_constant_value *)image_param->tiling, 3);
1304 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1305 (const gl_constant_value *)image_param->swizzling, 2);
1306 param += BRW_IMAGE_PARAM_SIZE;
1307
1308 brw_mark_surface_used(
1309 stage_prog_data,
1310 stage_prog_data->binding_table.image_start + image_idx);
1311 }
1312 }
1313
1314 /**
1315 * Decide which set of clip planes should be used when clipping via
1316 * gl_Position or gl_ClipVertex.
1317 */
1318 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1319 {
1320 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1321 /* There is currently a GLSL vertex shader, so clip according to GLSL
1322 * rules, which means compare gl_ClipVertex (or gl_Position, if
1323 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1324 * that were stored in EyeUserPlane at the time the clip planes were
1325 * specified.
1326 */
1327 return ctx->Transform.EyeUserPlane;
1328 } else {
1329 /* Either we are using fixed function or an ARB vertex program. In
1330 * either case the clip planes are going to be compared against
1331 * gl_Position (which is in clip coordinates) so we have to clip using
1332 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1333 * core.
1334 */
1335 return ctx->Transform._ClipUserPlane;
1336 }
1337 }
1338
1339 extern "C" const unsigned *
1340 brw_compile_tes(const struct brw_compiler *compiler,
1341 void *log_data,
1342 void *mem_ctx,
1343 const struct brw_tes_prog_key *key,
1344 struct brw_tes_prog_data *prog_data,
1345 const nir_shader *src_shader,
1346 struct gl_shader_program *shader_prog,
1347 int shader_time_index,
1348 unsigned *final_assembly_size,
1349 char **error_str)
1350 {
1351 const struct brw_device_info *devinfo = compiler->devinfo;
1352 struct gl_shader *shader =
1353 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1354 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1355
1356 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1357 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1358 nir->info.inputs_read = key->inputs_read;
1359 nir->info.patch_inputs_read = key->patch_inputs_read;
1360 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1361 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1362
1363 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1364 nir->info.outputs_written,
1365 nir->info.separate_shader);
1366
1367 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1368
1369 assert(output_size_bytes >= 1);
1370 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1371 if (error_str)
1372 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1373 return NULL;
1374 }
1375
1376 /* URB entry sizes are stored as a multiple of 64 bytes. */
1377 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1378
1379 struct brw_vue_map input_vue_map;
1380 brw_compute_tess_vue_map(&input_vue_map,
1381 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1382 nir->info.patch_inputs_read);
1383
1384 bool need_patch_header = nir->info.system_values_read &
1385 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1386 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1387
1388 /* The TES will pull most inputs using URB read messages.
1389 *
1390 * However, we push the patch header for TessLevel factors when required,
1391 * as it's a tiny amount of extra data.
1392 */
1393 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1394
1395 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1396 fprintf(stderr, "TES Input ");
1397 brw_print_vue_map(stderr, &input_vue_map);
1398 fprintf(stderr, "TES Output ");
1399 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1400 }
1401
1402 if (is_scalar) {
1403 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1404 &prog_data->base.base, shader->Program, nir, 8,
1405 shader_time_index, &input_vue_map);
1406 if (!v.run_tes()) {
1407 if (error_str)
1408 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1409 return NULL;
1410 }
1411
1412 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1413
1414 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1415 &prog_data->base.base, v.promoted_constants, false,
1416 MESA_SHADER_TESS_EVAL);
1417 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1418 g.enable_debug(ralloc_asprintf(mem_ctx,
1419 "%s tessellation evaluation shader %s",
1420 nir->info.label ? nir->info.label
1421 : "unnamed",
1422 nir->info.name));
1423 }
1424
1425 g.generate_code(v.cfg, 8);
1426
1427 return g.get_assembly(final_assembly_size);
1428 } else {
1429 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1430 nir, mem_ctx, shader_time_index);
1431 if (!v.run()) {
1432 if (error_str)
1433 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1434 return NULL;
1435 }
1436
1437 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1438 v.dump_instructions();
1439
1440 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1441 &prog_data->base, v.cfg,
1442 final_assembly_size);
1443 }
1444 }