i965: Make the param pointer arrays for the VS dynamically sized.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_state_cache.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /** @file brw_state_cache.c
33 *
34 * This file implements a simple static state cache for 965. The
35 * consumers can query the hash table of state using a cache_id,
36 * opaque key data, and receive the corresponding state buffer object
37 * of state (plus associated auxiliary data) in return. Objects in
38 * the cache may not have relocations (pointers to other BOs) in them.
39 *
40 * The inner workings are a simple hash table based on a CRC of the
41 * key data.
42 *
43 * Replacement is not implemented. Instead, when the cache gets too
44 * big we throw out all of the cache data and let it get regenerated.
45 */
46
47 #include "main/imports.h"
48 #include "intel_batchbuffer.h"
49 #include "brw_state.h"
50 #include "brw_vs.h"
51 #include "brw_wm.h"
52 #include "brw_vs.h"
53
54 #define FILE_DEBUG_FLAG DEBUG_STATE
55
56 static GLuint
57 hash_key(struct brw_cache_item *item)
58 {
59 GLuint *ikey = (GLuint *)item->key;
60 GLuint hash = item->cache_id, i;
61
62 assert(item->key_size % 4 == 0);
63
64 /* I'm sure this can be improved on:
65 */
66 for (i = 0; i < item->key_size/4; i++) {
67 hash ^= ikey[i];
68 hash = (hash << 5) | (hash >> 27);
69 }
70
71 return hash;
72 }
73
74 static int
75 brw_cache_item_equals(const struct brw_cache_item *a,
76 const struct brw_cache_item *b)
77 {
78 return a->cache_id == b->cache_id &&
79 a->hash == b->hash &&
80 a->key_size == b->key_size &&
81 (memcmp(a->key, b->key, a->key_size) == 0);
82 }
83
84 static struct brw_cache_item *
85 search_cache(struct brw_cache *cache, GLuint hash,
86 struct brw_cache_item *lookup)
87 {
88 struct brw_cache_item *c;
89
90 #if 0
91 int bucketcount = 0;
92
93 for (c = cache->items[hash % cache->size]; c; c = c->next)
94 bucketcount++;
95
96 fprintf(stderr, "bucket %d/%d = %d/%d items\n", hash % cache->size,
97 cache->size, bucketcount, cache->n_items);
98 #endif
99
100 for (c = cache->items[hash % cache->size]; c; c = c->next) {
101 if (brw_cache_item_equals(lookup, c))
102 return c;
103 }
104
105 return NULL;
106 }
107
108
109 static void
110 rehash(struct brw_cache *cache)
111 {
112 struct brw_cache_item **items;
113 struct brw_cache_item *c, *next;
114 GLuint size, i;
115
116 size = cache->size * 3;
117 items = calloc(1, size * sizeof(*items));
118
119 for (i = 0; i < cache->size; i++)
120 for (c = cache->items[i]; c; c = next) {
121 next = c->next;
122 c->next = items[c->hash % size];
123 items[c->hash % size] = c;
124 }
125
126 free(cache->items);
127 cache->items = items;
128 cache->size = size;
129 }
130
131
132 /**
133 * Returns the buffer object matching cache_id and key, or NULL.
134 */
135 bool
136 brw_search_cache(struct brw_cache *cache,
137 enum brw_cache_id cache_id,
138 const void *key, GLuint key_size,
139 uint32_t *inout_offset, void *out_aux)
140 {
141 struct brw_context *brw = cache->brw;
142 struct brw_cache_item *item;
143 struct brw_cache_item lookup;
144 GLuint hash;
145
146 lookup.cache_id = cache_id;
147 lookup.key = key;
148 lookup.key_size = key_size;
149 hash = hash_key(&lookup);
150 lookup.hash = hash;
151
152 item = search_cache(cache, hash, &lookup);
153
154 if (item == NULL)
155 return false;
156
157 *(void **)out_aux = ((char *)item->key + item->key_size);
158
159 if (item->offset != *inout_offset) {
160 brw->state.dirty.cache |= (1 << cache_id);
161 *inout_offset = item->offset;
162 }
163
164 return true;
165 }
166
167 static void
168 brw_cache_new_bo(struct brw_cache *cache, uint32_t new_size)
169 {
170 struct brw_context *brw = cache->brw;
171 struct intel_context *intel = &brw->intel;
172 drm_intel_bo *new_bo;
173
174 new_bo = drm_intel_bo_alloc(intel->bufmgr, "program cache", new_size, 64);
175
176 /* Copy any existing data that needs to be saved. */
177 if (cache->next_offset != 0) {
178 drm_intel_bo_map(cache->bo, false);
179 drm_intel_bo_subdata(new_bo, 0, cache->next_offset, cache->bo->virtual);
180 drm_intel_bo_unmap(cache->bo);
181 }
182
183 drm_intel_bo_unreference(cache->bo);
184 cache->bo = new_bo;
185 cache->bo_used_by_gpu = false;
186
187 /* Since we have a new BO in place, we need to signal the units
188 * that depend on it (state base address on gen5+, or unit state before).
189 */
190 brw->state.dirty.brw |= BRW_NEW_PROGRAM_CACHE;
191 }
192
193 /**
194 * Attempts to find an item in the cache with identical data and aux
195 * data to use
196 */
197 static bool
198 brw_try_upload_using_copy(struct brw_cache *cache,
199 struct brw_cache_item *result_item,
200 const void *data,
201 const void *aux)
202 {
203 int i;
204 struct brw_cache_item *item;
205
206 for (i = 0; i < cache->size; i++) {
207 for (item = cache->items[i]; item; item = item->next) {
208 const void *item_aux = item->key + item->key_size;
209 int ret;
210
211 if (item->cache_id != result_item->cache_id ||
212 item->size != result_item->size ||
213 item->aux_size != result_item->aux_size) {
214 continue;
215 }
216
217 if (cache->aux_compare[result_item->cache_id]) {
218 if (!cache->aux_compare[result_item->cache_id](item_aux, aux,
219 item->aux_size,
220 item->key))
221 continue;
222 } else if (memcmp(item_aux, aux, item->aux_size) != 0) {
223 continue;
224 }
225
226 drm_intel_bo_map(cache->bo, false);
227 ret = memcmp(cache->bo->virtual + item->offset, data, item->size);
228 drm_intel_bo_unmap(cache->bo);
229 if (ret)
230 continue;
231
232 result_item->offset = item->offset;
233
234 return true;
235 }
236 }
237
238 return false;
239 }
240
241 static void
242 brw_upload_item_data(struct brw_cache *cache,
243 struct brw_cache_item *item,
244 const void *data)
245 {
246 /* Allocate space in the cache BO for our new program. */
247 if (cache->next_offset + item->size > cache->bo->size) {
248 uint32_t new_size = cache->bo->size * 2;
249
250 while (cache->next_offset + item->size > new_size)
251 new_size *= 2;
252
253 brw_cache_new_bo(cache, new_size);
254 }
255
256 /* If we would block on writing to an in-use program BO, just
257 * recreate it.
258 */
259 if (cache->bo_used_by_gpu) {
260 brw_cache_new_bo(cache, cache->bo->size);
261 }
262
263 item->offset = cache->next_offset;
264
265 /* Programs are always 64-byte aligned, so set up the next one now */
266 cache->next_offset = ALIGN(item->offset + item->size, 64);
267 }
268
269 void
270 brw_upload_cache(struct brw_cache *cache,
271 enum brw_cache_id cache_id,
272 const void *key,
273 GLuint key_size,
274 const void *data,
275 GLuint data_size,
276 const void *aux,
277 GLuint aux_size,
278 uint32_t *out_offset,
279 void *out_aux)
280 {
281 struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item);
282 GLuint hash;
283 void *tmp;
284
285 item->cache_id = cache_id;
286 item->size = data_size;
287 item->key = key;
288 item->key_size = key_size;
289 item->aux_size = aux_size;
290 hash = hash_key(item);
291 item->hash = hash;
292
293 /* If we can find a matching prog/prog_data combo in the cache
294 * already, then reuse the existing stuff. This will mean not
295 * flagging CACHE_NEW_* when transitioning between the two
296 * equivalent hash keys. This is notably useful for programs
297 * generating shaders at runtime, where multiple shaders may
298 * compile to the thing in our backend.
299 */
300 if (!brw_try_upload_using_copy(cache, item, data, aux)) {
301 brw_upload_item_data(cache, item, data);
302 }
303
304 /* Set up the memory containing the key and aux_data */
305 tmp = malloc(key_size + aux_size);
306
307 memcpy(tmp, key, key_size);
308 memcpy(tmp + key_size, aux, aux_size);
309
310 item->key = tmp;
311
312 if (cache->n_items > cache->size * 1.5)
313 rehash(cache);
314
315 hash %= cache->size;
316 item->next = cache->items[hash];
317 cache->items[hash] = item;
318 cache->n_items++;
319
320 /* Copy data to the buffer */
321 drm_intel_bo_subdata(cache->bo, item->offset, data_size, data);
322
323 *out_offset = item->offset;
324 *(void **)out_aux = (void *)((char *)item->key + item->key_size);
325 cache->brw->state.dirty.cache |= 1 << cache_id;
326 }
327
328 void
329 brw_init_caches(struct brw_context *brw)
330 {
331 struct intel_context *intel = &brw->intel;
332 struct brw_cache *cache = &brw->cache;
333
334 cache->brw = brw;
335
336 cache->size = 7;
337 cache->n_items = 0;
338 cache->items =
339 calloc(1, cache->size * sizeof(struct brw_cache_item));
340
341 cache->bo = drm_intel_bo_alloc(intel->bufmgr,
342 "program cache",
343 4096, 64);
344
345 cache->aux_compare[BRW_VS_PROG] = brw_vs_prog_data_compare;
346 cache->aux_compare[BRW_WM_PROG] = brw_wm_prog_data_compare;
347 cache->aux_free[BRW_VS_PROG] = brw_vs_prog_data_free;
348 cache->aux_free[BRW_WM_PROG] = brw_wm_prog_data_free;
349 }
350
351 static void
352 brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
353 {
354 struct intel_context *intel = &brw->intel;
355 struct brw_cache_item *c, *next;
356 GLuint i;
357
358 DBG("%s\n", __FUNCTION__);
359
360 for (i = 0; i < cache->size; i++) {
361 for (c = cache->items[i]; c; c = next) {
362 next = c->next;
363 if (cache->aux_free[c->cache_id]) {
364 const void *item_aux = c->key + c->key_size;
365 cache->aux_free[c->cache_id](item_aux);
366 }
367 free((void *)c->key);
368 free(c);
369 }
370 cache->items[i] = NULL;
371 }
372
373 cache->n_items = 0;
374
375 /* Start putting programs into the start of the BO again, since
376 * we'll never find the old results.
377 */
378 cache->next_offset = 0;
379
380 /* We need to make sure that the programs get regenerated, since
381 * any offsets leftover in brw_context will no longer be valid.
382 */
383 brw->state.dirty.mesa |= ~0;
384 brw->state.dirty.brw |= ~0;
385 brw->state.dirty.cache |= ~0;
386 intel_batchbuffer_flush(intel);
387 }
388
389 void
390 brw_state_cache_check_size(struct brw_context *brw)
391 {
392 /* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of
393 * state cache.
394 */
395 if (brw->cache.n_items > 2000) {
396 perf_debug("Exceeded state cache size limit. Clearing the set "
397 "of compiled programs, which will trigger recompiles\n");
398 brw_clear_cache(brw, &brw->cache);
399 }
400 }
401
402
403 static void
404 brw_destroy_cache(struct brw_context *brw, struct brw_cache *cache)
405 {
406
407 DBG("%s\n", __FUNCTION__);
408
409 drm_intel_bo_unreference(cache->bo);
410 cache->bo = NULL;
411 brw_clear_cache(brw, cache);
412 free(cache->items);
413 cache->items = NULL;
414 cache->size = 0;
415 }
416
417
418 void
419 brw_destroy_caches(struct brw_context *brw)
420 {
421 brw_destroy_cache(brw, &brw->cache);
422 }