i965: Use ~0ull when flagging all BRW_NEW_* dirty flags.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_state_cache.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 /** @file brw_state_cache.c
33 *
34 * This file implements a simple static state cache for 965. The
35 * consumers can query the hash table of state using a cache_id,
36 * opaque key data, and receive the corresponding state buffer object
37 * of state (plus associated auxiliary data) in return. Objects in
38 * the cache may not have relocations (pointers to other BOs) in them.
39 *
40 * The inner workings are a simple hash table based on a CRC of the
41 * key data.
42 *
43 * Replacement is not implemented. Instead, when the cache gets too
44 * big we throw out all of the cache data and let it get regenerated.
45 */
46
47 #include "main/imports.h"
48 #include "intel_batchbuffer.h"
49 #include "brw_state.h"
50 #include "brw_vs.h"
51 #include "brw_wm.h"
52 #include "brw_vs.h"
53 #include "brw_vec4_gs.h"
54
55 #define FILE_DEBUG_FLAG DEBUG_STATE
56
57 static GLuint
58 hash_key(struct brw_cache_item *item)
59 {
60 GLuint *ikey = (GLuint *)item->key;
61 GLuint hash = item->cache_id, i;
62
63 assert(item->key_size % 4 == 0);
64
65 /* I'm sure this can be improved on:
66 */
67 for (i = 0; i < item->key_size/4; i++) {
68 hash ^= ikey[i];
69 hash = (hash << 5) | (hash >> 27);
70 }
71
72 return hash;
73 }
74
75 static int
76 brw_cache_item_equals(const struct brw_cache_item *a,
77 const struct brw_cache_item *b)
78 {
79 return a->cache_id == b->cache_id &&
80 a->hash == b->hash &&
81 a->key_size == b->key_size &&
82 (memcmp(a->key, b->key, a->key_size) == 0);
83 }
84
85 static struct brw_cache_item *
86 search_cache(struct brw_cache *cache, GLuint hash,
87 struct brw_cache_item *lookup)
88 {
89 struct brw_cache_item *c;
90
91 #if 0
92 int bucketcount = 0;
93
94 for (c = cache->items[hash % cache->size]; c; c = c->next)
95 bucketcount++;
96
97 fprintf(stderr, "bucket %d/%d = %d/%d items\n", hash % cache->size,
98 cache->size, bucketcount, cache->n_items);
99 #endif
100
101 for (c = cache->items[hash % cache->size]; c; c = c->next) {
102 if (brw_cache_item_equals(lookup, c))
103 return c;
104 }
105
106 return NULL;
107 }
108
109
110 static void
111 rehash(struct brw_cache *cache)
112 {
113 struct brw_cache_item **items;
114 struct brw_cache_item *c, *next;
115 GLuint size, i;
116
117 size = cache->size * 3;
118 items = calloc(size, sizeof(*items));
119
120 for (i = 0; i < cache->size; i++)
121 for (c = cache->items[i]; c; c = next) {
122 next = c->next;
123 c->next = items[c->hash % size];
124 items[c->hash % size] = c;
125 }
126
127 free(cache->items);
128 cache->items = items;
129 cache->size = size;
130 }
131
132
133 /**
134 * Returns the buffer object matching cache_id and key, or NULL.
135 */
136 bool
137 brw_search_cache(struct brw_cache *cache,
138 enum brw_cache_id cache_id,
139 const void *key, GLuint key_size,
140 uint32_t *inout_offset, void *out_aux)
141 {
142 struct brw_context *brw = cache->brw;
143 struct brw_cache_item *item;
144 struct brw_cache_item lookup;
145 GLuint hash;
146
147 lookup.cache_id = cache_id;
148 lookup.key = key;
149 lookup.key_size = key_size;
150 hash = hash_key(&lookup);
151 lookup.hash = hash;
152
153 item = search_cache(cache, hash, &lookup);
154
155 if (item == NULL)
156 return false;
157
158 *(void **)out_aux = ((char *)item->key + item->key_size);
159
160 if (item->offset != *inout_offset) {
161 brw->state.dirty.cache |= (1 << cache_id);
162 *inout_offset = item->offset;
163 }
164
165 return true;
166 }
167
168 static void
169 brw_cache_new_bo(struct brw_cache *cache, uint32_t new_size)
170 {
171 struct brw_context *brw = cache->brw;
172 drm_intel_bo *new_bo;
173
174 new_bo = drm_intel_bo_alloc(brw->bufmgr, "program cache", new_size, 64);
175
176 /* Copy any existing data that needs to be saved. */
177 if (cache->next_offset != 0) {
178 drm_intel_bo_map(cache->bo, false);
179 drm_intel_bo_subdata(new_bo, 0, cache->next_offset, cache->bo->virtual);
180 drm_intel_bo_unmap(cache->bo);
181 }
182
183 drm_intel_bo_unreference(cache->bo);
184 cache->bo = new_bo;
185 cache->bo_used_by_gpu = false;
186
187 /* Since we have a new BO in place, we need to signal the units
188 * that depend on it (state base address on gen5+, or unit state before).
189 */
190 brw->state.dirty.brw |= BRW_NEW_PROGRAM_CACHE;
191 }
192
193 /**
194 * Attempts to find an item in the cache with identical data and aux
195 * data to use
196 */
197 static bool
198 brw_try_upload_using_copy(struct brw_cache *cache,
199 struct brw_cache_item *result_item,
200 const void *data,
201 const void *aux)
202 {
203 int i;
204 struct brw_cache_item *item;
205
206 for (i = 0; i < cache->size; i++) {
207 for (item = cache->items[i]; item; item = item->next) {
208 const void *item_aux = item->key + item->key_size;
209 int ret;
210
211 if (item->cache_id != result_item->cache_id ||
212 item->size != result_item->size ||
213 item->aux_size != result_item->aux_size) {
214 continue;
215 }
216
217 if (cache->aux_compare[result_item->cache_id]) {
218 if (!cache->aux_compare[result_item->cache_id](item_aux, aux))
219 continue;
220 } else if (memcmp(item_aux, aux, item->aux_size) != 0) {
221 continue;
222 }
223
224 drm_intel_bo_map(cache->bo, false);
225 ret = memcmp(cache->bo->virtual + item->offset, data, item->size);
226 drm_intel_bo_unmap(cache->bo);
227 if (ret)
228 continue;
229
230 result_item->offset = item->offset;
231
232 return true;
233 }
234 }
235
236 return false;
237 }
238
239 static void
240 brw_upload_item_data(struct brw_cache *cache,
241 struct brw_cache_item *item,
242 const void *data)
243 {
244 /* Allocate space in the cache BO for our new program. */
245 if (cache->next_offset + item->size > cache->bo->size) {
246 uint32_t new_size = cache->bo->size * 2;
247
248 while (cache->next_offset + item->size > new_size)
249 new_size *= 2;
250
251 brw_cache_new_bo(cache, new_size);
252 }
253
254 /* If we would block on writing to an in-use program BO, just
255 * recreate it.
256 */
257 if (cache->bo_used_by_gpu) {
258 brw_cache_new_bo(cache, cache->bo->size);
259 }
260
261 item->offset = cache->next_offset;
262
263 /* Programs are always 64-byte aligned, so set up the next one now */
264 cache->next_offset = ALIGN(item->offset + item->size, 64);
265 }
266
267 void
268 brw_upload_cache(struct brw_cache *cache,
269 enum brw_cache_id cache_id,
270 const void *key,
271 GLuint key_size,
272 const void *data,
273 GLuint data_size,
274 const void *aux,
275 GLuint aux_size,
276 uint32_t *out_offset,
277 void *out_aux)
278 {
279 struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item);
280 GLuint hash;
281 void *tmp;
282
283 item->cache_id = cache_id;
284 item->size = data_size;
285 item->key = key;
286 item->key_size = key_size;
287 item->aux_size = aux_size;
288 hash = hash_key(item);
289 item->hash = hash;
290
291 /* If we can find a matching prog/prog_data combo in the cache
292 * already, then reuse the existing stuff. This will mean not
293 * flagging CACHE_NEW_* when transitioning between the two
294 * equivalent hash keys. This is notably useful for programs
295 * generating shaders at runtime, where multiple shaders may
296 * compile to the thing in our backend.
297 */
298 if (!brw_try_upload_using_copy(cache, item, data, aux)) {
299 brw_upload_item_data(cache, item, data);
300 }
301
302 /* Set up the memory containing the key and aux_data */
303 tmp = malloc(key_size + aux_size);
304
305 memcpy(tmp, key, key_size);
306 memcpy(tmp + key_size, aux, aux_size);
307
308 item->key = tmp;
309
310 if (cache->n_items > cache->size * 1.5)
311 rehash(cache);
312
313 hash %= cache->size;
314 item->next = cache->items[hash];
315 cache->items[hash] = item;
316 cache->n_items++;
317
318 /* Copy data to the buffer */
319 drm_intel_bo_subdata(cache->bo, item->offset, data_size, data);
320
321 *out_offset = item->offset;
322 *(void **)out_aux = (void *)((char *)item->key + item->key_size);
323 cache->brw->state.dirty.cache |= 1 << cache_id;
324 }
325
326 void
327 brw_init_caches(struct brw_context *brw)
328 {
329 struct brw_cache *cache = &brw->cache;
330
331 cache->brw = brw;
332
333 cache->size = 7;
334 cache->n_items = 0;
335 cache->items =
336 calloc(cache->size, sizeof(struct brw_cache_item *));
337
338 cache->bo = drm_intel_bo_alloc(brw->bufmgr,
339 "program cache",
340 4096, 64);
341
342 cache->aux_compare[BRW_VS_PROG] = brw_vs_prog_data_compare;
343 cache->aux_compare[BRW_GS_PROG] = brw_gs_prog_data_compare;
344 cache->aux_compare[BRW_WM_PROG] = brw_wm_prog_data_compare;
345 cache->aux_free[BRW_VS_PROG] = brw_stage_prog_data_free;
346 cache->aux_free[BRW_GS_PROG] = brw_stage_prog_data_free;
347 cache->aux_free[BRW_WM_PROG] = brw_stage_prog_data_free;
348 }
349
350 static void
351 brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
352 {
353 struct brw_cache_item *c, *next;
354 GLuint i;
355
356 DBG("%s\n", __FUNCTION__);
357
358 for (i = 0; i < cache->size; i++) {
359 for (c = cache->items[i]; c; c = next) {
360 next = c->next;
361 if (cache->aux_free[c->cache_id]) {
362 const void *item_aux = c->key + c->key_size;
363 cache->aux_free[c->cache_id](item_aux);
364 }
365 free((void *)c->key);
366 free(c);
367 }
368 cache->items[i] = NULL;
369 }
370
371 cache->n_items = 0;
372
373 /* Start putting programs into the start of the BO again, since
374 * we'll never find the old results.
375 */
376 cache->next_offset = 0;
377
378 /* We need to make sure that the programs get regenerated, since
379 * any offsets leftover in brw_context will no longer be valid.
380 */
381 brw->state.dirty.mesa |= ~0;
382 brw->state.dirty.brw |= ~0ull;
383 brw->state.dirty.cache |= ~0;
384 intel_batchbuffer_flush(brw);
385 }
386
387 void
388 brw_state_cache_check_size(struct brw_context *brw)
389 {
390 /* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of
391 * state cache.
392 */
393 if (brw->cache.n_items > 2000) {
394 perf_debug("Exceeded state cache size limit. Clearing the set "
395 "of compiled programs, which will trigger recompiles\n");
396 brw_clear_cache(brw, &brw->cache);
397 }
398 }
399
400
401 static void
402 brw_destroy_cache(struct brw_context *brw, struct brw_cache *cache)
403 {
404
405 DBG("%s\n", __FUNCTION__);
406
407 drm_intel_bo_unreference(cache->bo);
408 cache->bo = NULL;
409 brw_clear_cache(brw, cache);
410 free(cache->items);
411 cache->items = NULL;
412 cache->size = 0;
413 }
414
415
416 void
417 brw_destroy_caches(struct brw_context *brw)
418 {
419 brw_destroy_cache(brw, &brw->cache);
420 }