nouveau: Add support for ARB_sampler_objects
[mesa.git] / src / mesa / drivers / dri / i965 / brw_state_upload.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_buffers.h"
38
39 /* This is used to initialize brw->state.atoms[]. We could use this
40 * list directly except for a single atom, brw_constant_buffer, which
41 * has a .dirty value which changes according to the parameters of the
42 * current fragment and vertex programs, and so cannot be a static
43 * value.
44 */
45 static const struct brw_tracked_state *gen4_atoms[] =
46 {
47 &brw_check_fallback,
48
49 &brw_wm_input_sizes,
50 &brw_vs_prog, /* must do before GS prog, state base address. */
51 &brw_gs_prog, /* must do before state base address */
52 &brw_clip_prog, /* must do before state base address */
53 &brw_sf_prog, /* must do before state base address */
54 &brw_wm_prog, /* must do before state base address */
55
56 /* Once all the programs are done, we know how large urb entry
57 * sizes need to be and can decide if we need to change the urb
58 * layout.
59 */
60 &brw_curbe_offsets,
61 &brw_recalculate_urb_fence,
62
63 &brw_cc_vp,
64 &brw_cc_unit,
65
66 /* Surface state setup. Must come before the VS/WM unit. The binding
67 * table upload must be last.
68 */
69 &brw_vs_pull_constants,
70 &brw_wm_pull_constants,
71 &brw_renderbuffer_surfaces,
72 &brw_texture_surfaces,
73 &brw_vs_binding_table,
74 &brw_wm_binding_table,
75
76 &brw_samplers,
77
78 /* These set up state for brw_psp_urb_cbs */
79 &brw_wm_unit,
80 &brw_sf_vp,
81 &brw_sf_unit,
82 &brw_vs_unit, /* always required, enabled or not */
83 &brw_clip_unit,
84 &brw_gs_unit,
85
86 /* Command packets:
87 */
88 &brw_invariant_state,
89 &brw_state_base_address,
90
91 &brw_binding_table_pointers,
92 &brw_blend_constant_color,
93
94 &brw_depthbuffer,
95
96 &brw_polygon_stipple,
97 &brw_polygon_stipple_offset,
98
99 &brw_line_stipple,
100 &brw_aa_line_parameters,
101
102 &brw_psp_urb_cbs,
103
104 &brw_drawing_rect,
105 &brw_indices,
106 &brw_index_buffer,
107 &brw_vertices,
108
109 &brw_constant_buffer
110 };
111
112 static const struct brw_tracked_state *gen6_atoms[] =
113 {
114 &brw_check_fallback,
115
116 &brw_wm_input_sizes,
117 &brw_vs_prog, /* must do before state base address */
118 &brw_gs_prog, /* must do before state base address */
119 &brw_wm_prog, /* must do before state base address */
120
121 &gen6_clip_vp,
122 &gen6_sf_vp,
123
124 /* Command packets: */
125 &brw_invariant_state,
126
127 /* must do before binding table pointers, cc state ptrs */
128 &brw_state_base_address,
129
130 &brw_cc_vp,
131 &gen6_viewport_state, /* must do after *_vp stages */
132
133 &gen6_urb,
134 &gen6_blend_state, /* must do before cc unit */
135 &gen6_color_calc_state, /* must do before cc unit */
136 &gen6_depth_stencil_state, /* must do before cc unit */
137 &gen6_cc_state_pointers,
138
139 &gen6_vs_push_constants, /* Before vs_state */
140 &gen6_wm_push_constants, /* Before wm_state */
141
142 /* Surface state setup. Must come before the VS/WM unit. The binding
143 * table upload must be last.
144 */
145 &brw_vs_pull_constants,
146 &brw_wm_pull_constants,
147 &gen6_renderbuffer_surfaces,
148 &brw_texture_surfaces,
149 &gen6_sol_surface,
150 &brw_vs_binding_table,
151 &gen6_gs_binding_table,
152 &brw_wm_binding_table,
153
154 &brw_samplers,
155 &gen6_sampler_state,
156 &gen6_multisample_state,
157
158 &gen6_vs_state,
159 &gen6_gs_state,
160 &gen6_clip_state,
161 &gen6_sf_state,
162 &gen6_wm_state,
163
164 &gen6_scissor_state,
165
166 &gen6_binding_table_pointers,
167
168 &brw_depthbuffer,
169
170 &brw_polygon_stipple,
171 &brw_polygon_stipple_offset,
172
173 &brw_line_stipple,
174 &brw_aa_line_parameters,
175
176 &brw_drawing_rect,
177
178 &gen6_sol_indices,
179 &brw_indices,
180 &brw_index_buffer,
181 &brw_vertices,
182 };
183
184 const struct brw_tracked_state *gen7_atoms[] =
185 {
186 &brw_check_fallback,
187
188 &brw_wm_input_sizes,
189 &brw_vs_prog,
190 &brw_wm_prog,
191
192 /* Command packets: */
193 &brw_invariant_state,
194 &gen7_push_constant_alloc,
195
196 /* must do before binding table pointers, cc state ptrs */
197 &brw_state_base_address,
198
199 &brw_cc_vp,
200 &gen7_cc_viewport_state_pointer, /* must do after brw_cc_vp */
201 &gen7_sf_clip_viewport,
202
203 &gen7_urb,
204 &gen6_blend_state, /* must do before cc unit */
205 &gen6_color_calc_state, /* must do before cc unit */
206 &gen6_depth_stencil_state, /* must do before cc unit */
207 &gen7_blend_state_pointer,
208 &gen7_cc_state_pointer,
209 &gen7_depth_stencil_state_pointer,
210
211 &gen6_vs_push_constants, /* Before vs_state */
212 &gen6_wm_push_constants, /* Before wm_surfaces and constant_buffer */
213
214 /* Surface state setup. Must come before the VS/WM unit. The binding
215 * table upload must be last.
216 */
217 &brw_vs_pull_constants,
218 &brw_wm_pull_constants,
219 &gen6_renderbuffer_surfaces,
220 &brw_texture_surfaces,
221 &brw_vs_binding_table,
222 &brw_wm_binding_table,
223
224 &gen7_samplers,
225 &gen6_multisample_state,
226
227 &gen7_disable_stages,
228 &gen7_vs_state,
229 &gen7_sol_state,
230 &gen7_clip_state,
231 &gen7_sbe_state,
232 &gen7_sf_state,
233 &gen7_wm_state,
234 &gen7_ps_state,
235
236 &gen6_scissor_state,
237
238 &gen7_depthbuffer,
239
240 &brw_polygon_stipple,
241 &brw_polygon_stipple_offset,
242
243 &brw_line_stipple,
244 &brw_aa_line_parameters,
245
246 &brw_drawing_rect,
247
248 &brw_indices,
249 &brw_index_buffer,
250 &brw_vertices,
251 };
252
253
254 void brw_init_state( struct brw_context *brw )
255 {
256 const struct brw_tracked_state **atoms;
257 int num_atoms;
258
259 brw_init_caches(brw);
260
261 if (brw->intel.gen >= 7) {
262 atoms = gen7_atoms;
263 num_atoms = ARRAY_SIZE(gen7_atoms);
264 } else if (brw->intel.gen == 6) {
265 atoms = gen6_atoms;
266 num_atoms = ARRAY_SIZE(gen6_atoms);
267 } else {
268 atoms = gen4_atoms;
269 num_atoms = ARRAY_SIZE(gen4_atoms);
270 }
271
272 brw->atoms = atoms;
273 brw->num_atoms = num_atoms;
274
275 while (num_atoms--) {
276 assert((*atoms)->dirty.mesa |
277 (*atoms)->dirty.brw |
278 (*atoms)->dirty.cache);
279 assert((*atoms)->emit);
280 atoms++;
281 }
282 }
283
284
285 void brw_destroy_state( struct brw_context *brw )
286 {
287 brw_destroy_caches(brw);
288 }
289
290 /***********************************************************************
291 */
292
293 static GLuint check_state( const struct brw_state_flags *a,
294 const struct brw_state_flags *b )
295 {
296 return ((a->mesa & b->mesa) |
297 (a->brw & b->brw) |
298 (a->cache & b->cache)) != 0;
299 }
300
301 static void accumulate_state( struct brw_state_flags *a,
302 const struct brw_state_flags *b )
303 {
304 a->mesa |= b->mesa;
305 a->brw |= b->brw;
306 a->cache |= b->cache;
307 }
308
309
310 static void xor_states( struct brw_state_flags *result,
311 const struct brw_state_flags *a,
312 const struct brw_state_flags *b )
313 {
314 result->mesa = a->mesa ^ b->mesa;
315 result->brw = a->brw ^ b->brw;
316 result->cache = a->cache ^ b->cache;
317 }
318
319 struct dirty_bit_map {
320 uint32_t bit;
321 char *name;
322 uint32_t count;
323 };
324
325 #define DEFINE_BIT(name) {name, #name, 0}
326
327 static struct dirty_bit_map mesa_bits[] = {
328 DEFINE_BIT(_NEW_MODELVIEW),
329 DEFINE_BIT(_NEW_PROJECTION),
330 DEFINE_BIT(_NEW_TEXTURE_MATRIX),
331 DEFINE_BIT(_NEW_COLOR),
332 DEFINE_BIT(_NEW_DEPTH),
333 DEFINE_BIT(_NEW_EVAL),
334 DEFINE_BIT(_NEW_FOG),
335 DEFINE_BIT(_NEW_HINT),
336 DEFINE_BIT(_NEW_LIGHT),
337 DEFINE_BIT(_NEW_LINE),
338 DEFINE_BIT(_NEW_PIXEL),
339 DEFINE_BIT(_NEW_POINT),
340 DEFINE_BIT(_NEW_POLYGON),
341 DEFINE_BIT(_NEW_POLYGONSTIPPLE),
342 DEFINE_BIT(_NEW_SCISSOR),
343 DEFINE_BIT(_NEW_STENCIL),
344 DEFINE_BIT(_NEW_TEXTURE),
345 DEFINE_BIT(_NEW_TRANSFORM),
346 DEFINE_BIT(_NEW_VIEWPORT),
347 DEFINE_BIT(_NEW_PACKUNPACK),
348 DEFINE_BIT(_NEW_ARRAY),
349 DEFINE_BIT(_NEW_RENDERMODE),
350 DEFINE_BIT(_NEW_BUFFERS),
351 DEFINE_BIT(_NEW_MULTISAMPLE),
352 DEFINE_BIT(_NEW_TRACK_MATRIX),
353 DEFINE_BIT(_NEW_PROGRAM),
354 DEFINE_BIT(_NEW_PROGRAM_CONSTANTS),
355 {0, 0, 0}
356 };
357
358 static struct dirty_bit_map brw_bits[] = {
359 DEFINE_BIT(BRW_NEW_URB_FENCE),
360 DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM),
361 DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM),
362 DEFINE_BIT(BRW_NEW_INPUT_DIMENSIONS),
363 DEFINE_BIT(BRW_NEW_CURBE_OFFSETS),
364 DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE),
365 DEFINE_BIT(BRW_NEW_PRIMITIVE),
366 DEFINE_BIT(BRW_NEW_CONTEXT),
367 DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
368 DEFINE_BIT(BRW_NEW_PROGRAM_CACHE),
369 DEFINE_BIT(BRW_NEW_PSP),
370 DEFINE_BIT(BRW_NEW_SURFACES),
371 DEFINE_BIT(BRW_NEW_INDICES),
372 DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
373 DEFINE_BIT(BRW_NEW_VERTICES),
374 DEFINE_BIT(BRW_NEW_BATCH),
375 DEFINE_BIT(BRW_NEW_VS_CONSTBUF),
376 DEFINE_BIT(BRW_NEW_VS_BINDING_TABLE),
377 DEFINE_BIT(BRW_NEW_GS_BINDING_TABLE),
378 DEFINE_BIT(BRW_NEW_PS_BINDING_TABLE),
379 DEFINE_BIT(BRW_NEW_STATE_BASE_ADDRESS),
380 {0, 0, 0}
381 };
382
383 static struct dirty_bit_map cache_bits[] = {
384 DEFINE_BIT(CACHE_NEW_BLEND_STATE),
385 DEFINE_BIT(CACHE_NEW_CC_VP),
386 DEFINE_BIT(CACHE_NEW_CC_UNIT),
387 DEFINE_BIT(CACHE_NEW_WM_PROG),
388 DEFINE_BIT(CACHE_NEW_SAMPLER),
389 DEFINE_BIT(CACHE_NEW_WM_UNIT),
390 DEFINE_BIT(CACHE_NEW_SF_PROG),
391 DEFINE_BIT(CACHE_NEW_SF_VP),
392 DEFINE_BIT(CACHE_NEW_SF_UNIT),
393 DEFINE_BIT(CACHE_NEW_VS_UNIT),
394 DEFINE_BIT(CACHE_NEW_VS_PROG),
395 DEFINE_BIT(CACHE_NEW_GS_UNIT),
396 DEFINE_BIT(CACHE_NEW_GS_PROG),
397 DEFINE_BIT(CACHE_NEW_CLIP_VP),
398 DEFINE_BIT(CACHE_NEW_CLIP_UNIT),
399 DEFINE_BIT(CACHE_NEW_CLIP_PROG),
400 {0, 0, 0}
401 };
402
403
404 static void
405 brw_update_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
406 {
407 int i;
408
409 for (i = 0; i < 32; i++) {
410 if (bit_map[i].bit == 0)
411 return;
412
413 if (bit_map[i].bit & bits)
414 bit_map[i].count++;
415 }
416 }
417
418 static void
419 brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
420 {
421 int i;
422
423 for (i = 0; i < 32; i++) {
424 if (bit_map[i].bit == 0)
425 return;
426
427 fprintf(stderr, "0x%08x: %12d (%s)\n",
428 bit_map[i].bit, bit_map[i].count, bit_map[i].name);
429 }
430 }
431
432 /***********************************************************************
433 * Emit all state:
434 */
435 void brw_upload_state(struct brw_context *brw)
436 {
437 struct gl_context *ctx = &brw->intel.ctx;
438 struct intel_context *intel = &brw->intel;
439 struct brw_state_flags *state = &brw->state.dirty;
440 int i;
441 static int dirty_count = 0;
442
443 state->mesa |= brw->intel.NewGLState;
444 brw->intel.NewGLState = 0;
445
446 if (brw->emit_state_always) {
447 state->mesa |= ~0;
448 state->brw |= ~0;
449 state->cache |= ~0;
450 }
451
452 if (brw->fragment_program != ctx->FragmentProgram._Current) {
453 brw->fragment_program = ctx->FragmentProgram._Current;
454 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
455 }
456
457 if (brw->vertex_program != ctx->VertexProgram._Current) {
458 brw->vertex_program = ctx->VertexProgram._Current;
459 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
460 }
461
462 if ((state->mesa | state->cache | state->brw) == 0)
463 return;
464
465 brw->intel.Fallback = false; /* boolean, not bitfield */
466
467 intel_check_front_buffer_rendering(intel);
468
469 if (unlikely(INTEL_DEBUG)) {
470 /* Debug version which enforces various sanity checks on the
471 * state flags which are generated and checked to help ensure
472 * state atoms are ordered correctly in the list.
473 */
474 struct brw_state_flags examined, prev;
475 memset(&examined, 0, sizeof(examined));
476 prev = *state;
477
478 for (i = 0; i < brw->num_atoms; i++) {
479 const struct brw_tracked_state *atom = brw->atoms[i];
480 struct brw_state_flags generated;
481
482 if (brw->intel.Fallback)
483 break;
484
485 if (check_state(state, &atom->dirty)) {
486 atom->emit(brw);
487 }
488
489 accumulate_state(&examined, &atom->dirty);
490
491 /* generated = (prev ^ state)
492 * if (examined & generated)
493 * fail;
494 */
495 xor_states(&generated, &prev, state);
496 assert(!check_state(&examined, &generated));
497 prev = *state;
498 }
499 }
500 else {
501 for (i = 0; i < brw->num_atoms; i++) {
502 const struct brw_tracked_state *atom = brw->atoms[i];
503
504 if (brw->intel.Fallback)
505 break;
506
507 if (check_state(state, &atom->dirty)) {
508 atom->emit(brw);
509 }
510 }
511 }
512
513 if (unlikely(INTEL_DEBUG & DEBUG_STATE)) {
514 brw_update_dirty_count(mesa_bits, state->mesa);
515 brw_update_dirty_count(brw_bits, state->brw);
516 brw_update_dirty_count(cache_bits, state->cache);
517 if (dirty_count++ % 1000 == 0) {
518 brw_print_dirty_count(mesa_bits, state->mesa);
519 brw_print_dirty_count(brw_bits, state->brw);
520 brw_print_dirty_count(cache_bits, state->cache);
521 fprintf(stderr, "\n");
522 }
523 }
524
525 if (!brw->intel.Fallback)
526 memset(state, 0, sizeof(*state));
527 }