2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_buffers.h"
38 #include "intel_chipset.h"
40 /* This is used to initialize brw->state.atoms[]. We could use this
41 * list directly except for a single atom, brw_constant_buffer, which
42 * has a .dirty value which changes according to the parameters of the
43 * current fragment and vertex programs, and so cannot be a static
46 static const struct brw_tracked_state
*gen4_atoms
[] =
57 /* Once all the programs are done, we know how large urb entry
58 * sizes need to be and can decide if we need to change the urb
62 &brw_recalculate_urb_fence
,
67 &brw_vs_surfaces
, /* must do before unit */
68 &brw_wm_constant_surface
, /* must do before wm surfaces/bind bo */
69 &brw_wm_surfaces
, /* must do before samplers and unit */
75 &brw_vs_unit
, /* always required, enabled or not */
82 &brw_state_base_address
,
84 &brw_binding_table_pointers
,
85 &brw_blend_constant_color
,
90 &brw_polygon_stipple_offset
,
93 &brw_aa_line_parameters
,
105 const struct brw_tracked_state
*gen6_atoms
[] =
116 /* Once all the programs are done, we know how large urb entry
117 * sizes need to be and can decide if we need to change the urb
126 &gen6_blend_state
, /* must do before cc unit */
127 &gen6_color_calc_state
, /* must do before cc unit */
128 &gen6_depth_stencil_state
, /* must do before cc unit */
129 &gen6_cc_state_pointers
,
131 &brw_vs_surfaces
, /* must do before unit */
132 &brw_wm_constant_surface
, /* must do before wm surfaces/bind bo */
133 &brw_wm_surfaces
, /* must do before samplers and unit */
147 &brw_invarient_state
,
150 &brw_state_base_address
,
153 &brw_binding_table_pointers
,
154 &brw_blend_constant_color
,
160 &brw_polygon_stipple
,
161 &brw_polygon_stipple_offset
,
164 &brw_aa_line_parameters
,
176 void brw_init_state( struct brw_context
*brw
)
178 brw_init_caches(brw
);
182 void brw_destroy_state( struct brw_context
*brw
)
184 brw_destroy_caches(brw
);
185 brw_destroy_batch_cache(brw
);
188 /***********************************************************************
191 static GLboolean
check_state( const struct brw_state_flags
*a
,
192 const struct brw_state_flags
*b
)
194 return ((a
->mesa
& b
->mesa
) ||
196 (a
->cache
& b
->cache
));
199 static void accumulate_state( struct brw_state_flags
*a
,
200 const struct brw_state_flags
*b
)
204 a
->cache
|= b
->cache
;
208 static void xor_states( struct brw_state_flags
*result
,
209 const struct brw_state_flags
*a
,
210 const struct brw_state_flags
*b
)
212 result
->mesa
= a
->mesa
^ b
->mesa
;
213 result
->brw
= a
->brw
^ b
->brw
;
214 result
->cache
= a
->cache
^ b
->cache
;
218 brw_clear_validated_bos(struct brw_context
*brw
)
222 /* Clear the last round of validated bos */
223 for (i
= 0; i
< brw
->state
.validated_bo_count
; i
++) {
224 dri_bo_unreference(brw
->state
.validated_bos
[i
]);
225 brw
->state
.validated_bos
[i
] = NULL
;
227 brw
->state
.validated_bo_count
= 0;
230 struct dirty_bit_map
{
236 #define DEFINE_BIT(name) {name, #name, 0}
238 static struct dirty_bit_map mesa_bits
[] = {
239 DEFINE_BIT(_NEW_MODELVIEW
),
240 DEFINE_BIT(_NEW_PROJECTION
),
241 DEFINE_BIT(_NEW_TEXTURE_MATRIX
),
242 DEFINE_BIT(_NEW_COLOR_MATRIX
),
243 DEFINE_BIT(_NEW_ACCUM
),
244 DEFINE_BIT(_NEW_COLOR
),
245 DEFINE_BIT(_NEW_DEPTH
),
246 DEFINE_BIT(_NEW_EVAL
),
247 DEFINE_BIT(_NEW_FOG
),
248 DEFINE_BIT(_NEW_HINT
),
249 DEFINE_BIT(_NEW_LIGHT
),
250 DEFINE_BIT(_NEW_LINE
),
251 DEFINE_BIT(_NEW_PIXEL
),
252 DEFINE_BIT(_NEW_POINT
),
253 DEFINE_BIT(_NEW_POLYGON
),
254 DEFINE_BIT(_NEW_POLYGONSTIPPLE
),
255 DEFINE_BIT(_NEW_SCISSOR
),
256 DEFINE_BIT(_NEW_STENCIL
),
257 DEFINE_BIT(_NEW_TEXTURE
),
258 DEFINE_BIT(_NEW_TRANSFORM
),
259 DEFINE_BIT(_NEW_VIEWPORT
),
260 DEFINE_BIT(_NEW_PACKUNPACK
),
261 DEFINE_BIT(_NEW_ARRAY
),
262 DEFINE_BIT(_NEW_RENDERMODE
),
263 DEFINE_BIT(_NEW_BUFFERS
),
264 DEFINE_BIT(_NEW_MULTISAMPLE
),
265 DEFINE_BIT(_NEW_TRACK_MATRIX
),
266 DEFINE_BIT(_NEW_PROGRAM
),
267 DEFINE_BIT(_NEW_PROGRAM_CONSTANTS
),
271 static struct dirty_bit_map brw_bits
[] = {
272 DEFINE_BIT(BRW_NEW_URB_FENCE
),
273 DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM
),
274 DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM
),
275 DEFINE_BIT(BRW_NEW_INPUT_DIMENSIONS
),
276 DEFINE_BIT(BRW_NEW_CURBE_OFFSETS
),
277 DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE
),
278 DEFINE_BIT(BRW_NEW_PRIMITIVE
),
279 DEFINE_BIT(BRW_NEW_CONTEXT
),
280 DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS
),
281 DEFINE_BIT(BRW_NEW_PSP
),
282 DEFINE_BIT(BRW_NEW_INDICES
),
283 DEFINE_BIT(BRW_NEW_INDEX_BUFFER
),
284 DEFINE_BIT(BRW_NEW_VERTICES
),
285 DEFINE_BIT(BRW_NEW_BATCH
),
286 DEFINE_BIT(BRW_NEW_DEPTH_BUFFER
),
290 static struct dirty_bit_map cache_bits
[] = {
291 DEFINE_BIT(CACHE_NEW_BLEND_STATE
),
292 DEFINE_BIT(CACHE_NEW_CC_VP
),
293 DEFINE_BIT(CACHE_NEW_CC_UNIT
),
294 DEFINE_BIT(CACHE_NEW_WM_PROG
),
295 DEFINE_BIT(CACHE_NEW_SAMPLER_DEFAULT_COLOR
),
296 DEFINE_BIT(CACHE_NEW_SAMPLER
),
297 DEFINE_BIT(CACHE_NEW_WM_UNIT
),
298 DEFINE_BIT(CACHE_NEW_SF_PROG
),
299 DEFINE_BIT(CACHE_NEW_SF_VP
),
300 DEFINE_BIT(CACHE_NEW_SF_UNIT
),
301 DEFINE_BIT(CACHE_NEW_VS_UNIT
),
302 DEFINE_BIT(CACHE_NEW_VS_PROG
),
303 DEFINE_BIT(CACHE_NEW_GS_UNIT
),
304 DEFINE_BIT(CACHE_NEW_GS_PROG
),
305 DEFINE_BIT(CACHE_NEW_CLIP_VP
),
306 DEFINE_BIT(CACHE_NEW_CLIP_UNIT
),
307 DEFINE_BIT(CACHE_NEW_CLIP_PROG
),
308 DEFINE_BIT(CACHE_NEW_SURFACE
),
309 DEFINE_BIT(CACHE_NEW_SURF_BIND
),
315 brw_update_dirty_count(struct dirty_bit_map
*bit_map
, int32_t bits
)
319 for (i
= 0; i
< 32; i
++) {
320 if (bit_map
[i
].bit
== 0)
323 if (bit_map
[i
].bit
& bits
)
329 brw_print_dirty_count(struct dirty_bit_map
*bit_map
, int32_t bits
)
333 for (i
= 0; i
< 32; i
++) {
334 if (bit_map
[i
].bit
== 0)
337 fprintf(stderr
, "0x%08x: %12d (%s)\n",
338 bit_map
[i
].bit
, bit_map
[i
].count
, bit_map
[i
].name
);
342 /***********************************************************************
345 void brw_validate_state( struct brw_context
*brw
)
347 GLcontext
*ctx
= &brw
->intel
.ctx
;
348 struct intel_context
*intel
= &brw
->intel
;
349 struct brw_state_flags
*state
= &brw
->state
.dirty
;
351 const struct brw_tracked_state
**atoms
;
354 brw_clear_validated_bos(brw
);
356 state
->mesa
|= brw
->intel
.NewGLState
;
357 brw
->intel
.NewGLState
= 0;
359 brw_add_validated_bo(brw
, intel
->batch
->buf
);
361 if (IS_GEN6(intel
->intelScreen
->deviceID
)) {
363 num_atoms
= ARRAY_SIZE(gen6_atoms
);
366 num_atoms
= ARRAY_SIZE(gen4_atoms
);
369 if (brw
->emit_state_always
) {
375 if (brw
->fragment_program
!= ctx
->FragmentProgram
._Current
) {
376 brw
->fragment_program
= ctx
->FragmentProgram
._Current
;
377 brw
->state
.dirty
.brw
|= BRW_NEW_FRAGMENT_PROGRAM
;
380 if (brw
->vertex_program
!= ctx
->VertexProgram
._Current
) {
381 brw
->vertex_program
= ctx
->VertexProgram
._Current
;
382 brw
->state
.dirty
.brw
|= BRW_NEW_VERTEX_PROGRAM
;
385 if (state
->mesa
== 0 &&
390 if (brw
->state
.dirty
.brw
& BRW_NEW_CONTEXT
)
391 brw_clear_batch_cache(brw
);
393 brw
->intel
.Fallback
= GL_FALSE
; /* boolean, not bitfield */
395 /* do prepare stage for all atoms */
396 for (i
= 0; i
< num_atoms
; i
++) {
397 const struct brw_tracked_state
*atom
= atoms
[i
];
399 if (brw
->intel
.Fallback
)
402 if (check_state(state
, &atom
->dirty
)) {
409 intel_check_front_buffer_rendering(intel
);
411 /* Make sure that the textures which are referenced by the current
412 * brw fragment program are actually present/valid.
413 * If this fails, we can experience GPU lock-ups.
416 const struct brw_fragment_program
*fp
;
417 fp
= brw_fragment_program_const(brw
->fragment_program
);
419 assert((fp
->tex_units_used
& ctx
->Texture
._EnabledUnits
)
420 == fp
->tex_units_used
);
426 void brw_upload_state(struct brw_context
*brw
)
428 struct intel_context
*intel
= &brw
->intel
;
429 struct brw_state_flags
*state
= &brw
->state
.dirty
;
431 static int dirty_count
= 0;
432 const struct brw_tracked_state
**atoms
;
435 if (IS_GEN6(intel
->intelScreen
->deviceID
)) {
437 num_atoms
= ARRAY_SIZE(gen6_atoms
);
440 num_atoms
= ARRAY_SIZE(gen4_atoms
);
443 brw_clear_validated_bos(brw
);
446 /* Debug version which enforces various sanity checks on the
447 * state flags which are generated and checked to help ensure
448 * state atoms are ordered correctly in the list.
450 struct brw_state_flags examined
, prev
;
451 memset(&examined
, 0, sizeof(examined
));
454 for (i
= 0; i
< num_atoms
; i
++) {
455 const struct brw_tracked_state
*atom
= atoms
[i
];
456 struct brw_state_flags generated
;
458 assert(atom
->dirty
.mesa
||
462 if (brw
->intel
.Fallback
)
465 if (check_state(state
, &atom
->dirty
)) {
471 accumulate_state(&examined
, &atom
->dirty
);
473 /* generated = (prev ^ state)
474 * if (examined & generated)
477 xor_states(&generated
, &prev
, state
);
478 assert(!check_state(&examined
, &generated
));
483 for (i
= 0; i
< num_atoms
; i
++) {
484 const struct brw_tracked_state
*atom
= atoms
[i
];
486 if (brw
->intel
.Fallback
)
489 if (check_state(state
, &atom
->dirty
)) {
497 if (INTEL_DEBUG
& DEBUG_STATE
) {
498 brw_update_dirty_count(mesa_bits
, state
->mesa
);
499 brw_update_dirty_count(brw_bits
, state
->brw
);
500 brw_update_dirty_count(cache_bits
, state
->cache
);
501 if (dirty_count
++ % 1000 == 0) {
502 brw_print_dirty_count(mesa_bits
, state
->mesa
);
503 brw_print_dirty_count(brw_bits
, state
->brw
);
504 brw_print_dirty_count(cache_bits
, state
->cache
);
505 fprintf(stderr
, "\n");
509 if (!brw
->intel
.Fallback
)
510 memset(state
, 0, sizeof(*state
));