57c451900ee6bc95ab437c4ee7add6df0673cd26
[mesa.git] / src / mesa / drivers / dri / i965 / brw_state_upload.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "drivers/common/meta.h"
37 #include "intel_batchbuffer.h"
38 #include "intel_buffers.h"
39
40 static const struct brw_tracked_state *gen4_atoms[] =
41 {
42 &brw_vs_prog, /* must do before GS prog, state base address. */
43 &brw_ff_gs_prog, /* must do before state base address */
44
45 &brw_interpolation_map,
46
47 &brw_clip_prog, /* must do before state base address */
48 &brw_sf_prog, /* must do before state base address */
49 &brw_wm_prog, /* must do before state base address */
50
51 /* Once all the programs are done, we know how large urb entry
52 * sizes need to be and can decide if we need to change the urb
53 * layout.
54 */
55 &brw_curbe_offsets,
56 &brw_recalculate_urb_fence,
57
58 &brw_cc_vp,
59 &brw_cc_unit,
60
61 /* Surface state setup. Must come before the VS/WM unit. The binding
62 * table upload must be last.
63 */
64 &brw_vs_pull_constants,
65 &brw_wm_pull_constants,
66 &brw_renderbuffer_surfaces,
67 &brw_texture_surfaces,
68 &brw_vs_binding_table,
69 &brw_wm_binding_table,
70
71 &brw_fs_samplers,
72 &brw_vs_samplers,
73
74 /* These set up state for brw_psp_urb_cbs */
75 &brw_wm_unit,
76 &brw_sf_vp,
77 &brw_sf_unit,
78 &brw_vs_unit, /* always required, enabled or not */
79 &brw_clip_unit,
80 &brw_gs_unit,
81
82 /* Command packets:
83 */
84 &brw_invariant_state,
85 &brw_state_base_address,
86
87 &brw_binding_table_pointers,
88 &brw_blend_constant_color,
89
90 &brw_depthbuffer,
91
92 &brw_polygon_stipple,
93 &brw_polygon_stipple_offset,
94
95 &brw_line_stipple,
96 &brw_aa_line_parameters,
97
98 &brw_psp_urb_cbs,
99
100 &brw_drawing_rect,
101 &brw_indices, /* must come before brw_vertices */
102 &brw_index_buffer,
103 &brw_vertices,
104
105 &brw_constant_buffer
106 };
107
108 static const struct brw_tracked_state *gen6_atoms[] =
109 {
110 &brw_vs_prog, /* must do before state base address */
111 &brw_gs_prog, /* must do before state base address */
112 &brw_wm_prog, /* must do before state base address */
113
114 &gen6_clip_vp,
115 &gen6_sf_vp,
116
117 /* Command packets: */
118
119 /* must do before binding table pointers, cc state ptrs */
120 &brw_state_base_address,
121
122 &brw_cc_vp,
123 &gen6_viewport_state, /* must do after *_vp stages */
124
125 &gen6_urb,
126 &gen6_blend_state, /* must do before cc unit */
127 &gen6_color_calc_state, /* must do before cc unit */
128 &gen6_depth_stencil_state, /* must do before cc unit */
129
130 &gen6_vs_push_constants, /* Before vs_state */
131 &gen6_gs_push_constants, /* Before gs_state */
132 &gen6_wm_push_constants, /* Before wm_state */
133
134 /* Surface state setup. Must come before the VS/WM unit. The binding
135 * table upload must be last.
136 */
137 &brw_vs_pull_constants,
138 &brw_vs_ubo_surfaces,
139 &brw_gs_pull_constants,
140 &brw_gs_ubo_surfaces,
141 &brw_wm_pull_constants,
142 &brw_wm_ubo_surfaces,
143 &gen6_renderbuffer_surfaces,
144 &brw_texture_surfaces,
145 &gen6_sol_surface,
146 &brw_vs_binding_table,
147 &gen6_gs_binding_table,
148 &brw_wm_binding_table,
149
150 &brw_fs_samplers,
151 &brw_vs_samplers,
152 &brw_gs_samplers,
153 &gen6_sampler_state,
154 &gen6_multisample_state,
155
156 &gen6_vs_state,
157 &gen6_gs_state,
158 &gen6_clip_state,
159 &gen6_sf_state,
160 &gen6_wm_state,
161
162 &gen6_scissor_state,
163
164 &gen6_binding_table_pointers,
165
166 &brw_depthbuffer,
167
168 &brw_polygon_stipple,
169 &brw_polygon_stipple_offset,
170
171 &brw_line_stipple,
172 &brw_aa_line_parameters,
173
174 &brw_drawing_rect,
175
176 &brw_indices, /* must come before brw_vertices */
177 &brw_index_buffer,
178 &brw_vertices,
179 };
180
181 static const struct brw_tracked_state *gen7_atoms[] =
182 {
183 &brw_vs_prog,
184 &brw_gs_prog,
185 &brw_wm_prog,
186
187 /* Command packets: */
188
189 /* must do before binding table pointers, cc state ptrs */
190 &brw_state_base_address,
191
192 &brw_cc_vp,
193 &gen7_sf_clip_viewport,
194
195 &gen7_push_constant_space,
196 &gen7_urb,
197 &gen6_blend_state, /* must do before cc unit */
198 &gen6_color_calc_state, /* must do before cc unit */
199 &gen6_depth_stencil_state, /* must do before cc unit */
200
201 &gen6_vs_push_constants, /* Before vs_state */
202 &gen6_gs_push_constants, /* Before gs_state */
203 &gen6_wm_push_constants, /* Before wm_surfaces and constant_buffer */
204
205 /* Surface state setup. Must come before the VS/WM unit. The binding
206 * table upload must be last.
207 */
208 &brw_vs_pull_constants,
209 &brw_vs_ubo_surfaces,
210 &brw_vs_abo_surfaces,
211 &brw_gs_pull_constants,
212 &brw_gs_ubo_surfaces,
213 &brw_gs_abo_surfaces,
214 &brw_wm_pull_constants,
215 &brw_wm_ubo_surfaces,
216 &brw_wm_abo_surfaces,
217 &gen6_renderbuffer_surfaces,
218 &brw_texture_surfaces,
219 &brw_vs_binding_table,
220 &brw_gs_binding_table,
221 &brw_wm_binding_table,
222
223 &brw_fs_samplers,
224 &brw_vs_samplers,
225 &brw_gs_samplers,
226 &gen6_multisample_state,
227
228 &gen7_disable_stages,
229 &gen7_vs_state,
230 &gen7_gs_state,
231 &gen7_sol_state,
232 &gen7_clip_state,
233 &gen7_sbe_state,
234 &gen7_sf_state,
235 &gen7_wm_state,
236 &gen7_ps_state,
237
238 &gen6_scissor_state,
239
240 &gen7_depthbuffer,
241
242 &brw_polygon_stipple,
243 &brw_polygon_stipple_offset,
244
245 &brw_line_stipple,
246 &brw_aa_line_parameters,
247
248 &brw_drawing_rect,
249
250 &brw_indices, /* must come before brw_vertices */
251 &brw_index_buffer,
252 &brw_vertices,
253
254 &haswell_cut_index,
255 };
256
257 static const struct brw_tracked_state *gen8_atoms[] =
258 {
259 &brw_vs_prog,
260 &brw_gs_prog,
261 &brw_wm_prog,
262
263 /* Command packets: */
264 &gen8_state_base_address,
265
266 &brw_cc_vp,
267 &gen8_sf_clip_viewport,
268
269 &gen7_push_constant_space,
270 &gen7_urb,
271 &gen8_blend_state,
272 &gen6_color_calc_state,
273
274 &gen6_vs_push_constants, /* Before vs_state */
275 &gen6_gs_push_constants, /* Before gs_state */
276 &gen6_wm_push_constants, /* Before wm_surfaces and constant_buffer */
277
278 /* Surface state setup. Must come before the VS/WM unit. The binding
279 * table upload must be last.
280 */
281 &brw_vs_pull_constants,
282 &brw_vs_ubo_surfaces,
283 &brw_vs_abo_surfaces,
284 &brw_gs_pull_constants,
285 &brw_gs_ubo_surfaces,
286 &brw_gs_abo_surfaces,
287 &brw_wm_pull_constants,
288 &brw_wm_ubo_surfaces,
289 &brw_wm_abo_surfaces,
290 &gen6_renderbuffer_surfaces,
291 &brw_texture_surfaces,
292 &brw_vs_binding_table,
293 &brw_gs_binding_table,
294 &brw_wm_binding_table,
295
296 &brw_fs_samplers,
297 &brw_vs_samplers,
298 &brw_gs_samplers,
299 &gen8_multisample_state,
300
301 &gen8_disable_stages,
302 &gen8_vs_state,
303 &gen8_gs_state,
304 &gen8_sol_state,
305 &gen6_clip_state,
306 &gen8_raster_state,
307 &gen8_sbe_state,
308 &gen8_sf_state,
309 &gen8_ps_blend,
310 &gen8_ps_extra,
311 &gen8_ps_state,
312 &gen8_wm_depth_stencil,
313 &gen8_wm_state,
314
315 &gen6_scissor_state,
316
317 &gen7_depthbuffer,
318
319 &brw_polygon_stipple,
320 &brw_polygon_stipple_offset,
321
322 &brw_line_stipple,
323 &brw_aa_line_parameters,
324
325 &brw_drawing_rect,
326
327 &gen8_vf_topology,
328
329 &brw_indices,
330 &gen8_index_buffer,
331 &gen8_vertices,
332
333 &haswell_cut_index,
334 &gen8_pma_fix,
335 };
336
337 static void
338 brw_upload_initial_gpu_state(struct brw_context *brw)
339 {
340 /* On platforms with hardware contexts, we can set our initial GPU state
341 * right away rather than doing it via state atoms. This saves a small
342 * amount of overhead on every draw call.
343 */
344 if (!brw->hw_ctx)
345 return;
346
347 brw_upload_invariant_state(brw);
348
349 if (brw->gen >= 8) {
350 gen8_emit_3dstate_sample_pattern(brw);
351 }
352 }
353
354 void brw_init_state( struct brw_context *brw )
355 {
356 struct gl_context *ctx = &brw->ctx;
357 const struct brw_tracked_state **atoms;
358 int num_atoms;
359
360 brw_init_caches(brw);
361
362 if (brw->gen >= 8) {
363 atoms = gen8_atoms;
364 num_atoms = ARRAY_SIZE(gen8_atoms);
365 } else if (brw->gen == 7) {
366 atoms = gen7_atoms;
367 num_atoms = ARRAY_SIZE(gen7_atoms);
368 } else if (brw->gen == 6) {
369 atoms = gen6_atoms;
370 num_atoms = ARRAY_SIZE(gen6_atoms);
371 } else {
372 atoms = gen4_atoms;
373 num_atoms = ARRAY_SIZE(gen4_atoms);
374 }
375
376 brw->atoms = atoms;
377 brw->num_atoms = num_atoms;
378
379 while (num_atoms--) {
380 assert((*atoms)->dirty.mesa |
381 (*atoms)->dirty.brw |
382 (*atoms)->dirty.cache);
383 assert((*atoms)->emit);
384 atoms++;
385 }
386
387 brw_upload_initial_gpu_state(brw);
388
389 brw->state.dirty.mesa = ~0;
390 brw->state.dirty.brw = ~0ull;
391
392 /* ~0 is a nonsensical value which won't match anything we program, so
393 * the programming will take effect on the first time around.
394 */
395 brw->pma_stall_bits = ~0;
396
397 /* Make sure that brw->state.dirty.brw has enough bits to hold all possible
398 * dirty flags.
399 */
400 STATIC_ASSERT(BRW_NUM_STATE_BITS <= 8 * sizeof(brw->state.dirty.brw));
401
402 ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
403 ctx->DriverFlags.NewTransformFeedbackProg = BRW_NEW_TRANSFORM_FEEDBACK;
404 ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD;
405 ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER;
406 ctx->DriverFlags.NewTextureBuffer = BRW_NEW_TEXTURE_BUFFER;
407 ctx->DriverFlags.NewAtomicBuffer = BRW_NEW_ATOMIC_BUFFER;
408 }
409
410
411 void brw_destroy_state( struct brw_context *brw )
412 {
413 brw_destroy_caches(brw);
414 }
415
416 /***********************************************************************
417 */
418
419 static bool
420 check_state(const struct brw_state_flags *a, const struct brw_state_flags *b)
421 {
422 return ((a->mesa & b->mesa) |
423 (a->brw & b->brw) |
424 (a->cache & b->cache)) != 0;
425 }
426
427 static void accumulate_state( struct brw_state_flags *a,
428 const struct brw_state_flags *b )
429 {
430 a->mesa |= b->mesa;
431 a->brw |= b->brw;
432 a->cache |= b->cache;
433 }
434
435
436 static void xor_states( struct brw_state_flags *result,
437 const struct brw_state_flags *a,
438 const struct brw_state_flags *b )
439 {
440 result->mesa = a->mesa ^ b->mesa;
441 result->brw = a->brw ^ b->brw;
442 result->cache = a->cache ^ b->cache;
443 }
444
445 struct dirty_bit_map {
446 uint64_t bit;
447 char *name;
448 uint32_t count;
449 };
450
451 #define DEFINE_BIT(name) {name, #name, 0}
452
453 static struct dirty_bit_map mesa_bits[] = {
454 DEFINE_BIT(_NEW_MODELVIEW),
455 DEFINE_BIT(_NEW_PROJECTION),
456 DEFINE_BIT(_NEW_TEXTURE_MATRIX),
457 DEFINE_BIT(_NEW_COLOR),
458 DEFINE_BIT(_NEW_DEPTH),
459 DEFINE_BIT(_NEW_EVAL),
460 DEFINE_BIT(_NEW_FOG),
461 DEFINE_BIT(_NEW_HINT),
462 DEFINE_BIT(_NEW_LIGHT),
463 DEFINE_BIT(_NEW_LINE),
464 DEFINE_BIT(_NEW_PIXEL),
465 DEFINE_BIT(_NEW_POINT),
466 DEFINE_BIT(_NEW_POLYGON),
467 DEFINE_BIT(_NEW_POLYGONSTIPPLE),
468 DEFINE_BIT(_NEW_SCISSOR),
469 DEFINE_BIT(_NEW_STENCIL),
470 DEFINE_BIT(_NEW_TEXTURE),
471 DEFINE_BIT(_NEW_TRANSFORM),
472 DEFINE_BIT(_NEW_VIEWPORT),
473 DEFINE_BIT(_NEW_ARRAY),
474 DEFINE_BIT(_NEW_RENDERMODE),
475 DEFINE_BIT(_NEW_BUFFERS),
476 DEFINE_BIT(_NEW_CURRENT_ATTRIB),
477 DEFINE_BIT(_NEW_MULTISAMPLE),
478 DEFINE_BIT(_NEW_TRACK_MATRIX),
479 DEFINE_BIT(_NEW_PROGRAM),
480 DEFINE_BIT(_NEW_PROGRAM_CONSTANTS),
481 DEFINE_BIT(_NEW_BUFFER_OBJECT),
482 DEFINE_BIT(_NEW_FRAG_CLAMP),
483 /* Avoid sign extension problems. */
484 {(unsigned) _NEW_VARYING_VP_INPUTS, "_NEW_VARYING_VP_INPUTS", 0},
485 {0, 0, 0}
486 };
487
488 static struct dirty_bit_map brw_bits[] = {
489 DEFINE_BIT(BRW_NEW_URB_FENCE),
490 DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM),
491 DEFINE_BIT(BRW_NEW_GEOMETRY_PROGRAM),
492 DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM),
493 DEFINE_BIT(BRW_NEW_CURBE_OFFSETS),
494 DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE),
495 DEFINE_BIT(BRW_NEW_PRIMITIVE),
496 DEFINE_BIT(BRW_NEW_CONTEXT),
497 DEFINE_BIT(BRW_NEW_PSP),
498 DEFINE_BIT(BRW_NEW_SURFACES),
499 DEFINE_BIT(BRW_NEW_VS_BINDING_TABLE),
500 DEFINE_BIT(BRW_NEW_GS_BINDING_TABLE),
501 DEFINE_BIT(BRW_NEW_PS_BINDING_TABLE),
502 DEFINE_BIT(BRW_NEW_INDICES),
503 DEFINE_BIT(BRW_NEW_VERTICES),
504 DEFINE_BIT(BRW_NEW_BATCH),
505 DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
506 DEFINE_BIT(BRW_NEW_VS_CONSTBUF),
507 DEFINE_BIT(BRW_NEW_GS_CONSTBUF),
508 DEFINE_BIT(BRW_NEW_PROGRAM_CACHE),
509 DEFINE_BIT(BRW_NEW_STATE_BASE_ADDRESS),
510 DEFINE_BIT(BRW_NEW_VUE_MAP_VS),
511 DEFINE_BIT(BRW_NEW_VUE_MAP_GEOM_OUT),
512 DEFINE_BIT(BRW_NEW_TRANSFORM_FEEDBACK),
513 DEFINE_BIT(BRW_NEW_RASTERIZER_DISCARD),
514 DEFINE_BIT(BRW_NEW_STATS_WM),
515 DEFINE_BIT(BRW_NEW_UNIFORM_BUFFER),
516 DEFINE_BIT(BRW_NEW_ATOMIC_BUFFER),
517 DEFINE_BIT(BRW_NEW_META_IN_PROGRESS),
518 DEFINE_BIT(BRW_NEW_INTERPOLATION_MAP),
519 DEFINE_BIT(BRW_NEW_PUSH_CONSTANT_ALLOCATION),
520 DEFINE_BIT(BRW_NEW_NUM_SAMPLES),
521 DEFINE_BIT(BRW_NEW_TEXTURE_BUFFER),
522 DEFINE_BIT(BRW_NEW_GEN4_UNIT_STATE),
523 DEFINE_BIT(BRW_NEW_CC_VP),
524 DEFINE_BIT(BRW_NEW_SF_VP),
525 DEFINE_BIT(BRW_NEW_CLIP_VP),
526 DEFINE_BIT(BRW_NEW_SAMPLER_STATE_TABLE),
527 {0, 0, 0}
528 };
529
530 static struct dirty_bit_map cache_bits[] = {
531 DEFINE_BIT(CACHE_NEW_WM_PROG),
532 DEFINE_BIT(CACHE_NEW_BLORP_BLIT_PROG),
533 DEFINE_BIT(CACHE_NEW_SF_PROG),
534 DEFINE_BIT(CACHE_NEW_VS_PROG),
535 DEFINE_BIT(CACHE_NEW_FF_GS_PROG),
536 DEFINE_BIT(CACHE_NEW_GS_PROG),
537 DEFINE_BIT(CACHE_NEW_CLIP_PROG),
538 {0, 0, 0}
539 };
540
541
542 static void
543 brw_update_dirty_count(struct dirty_bit_map *bit_map, uint64_t bits)
544 {
545 for (int i = 0; bit_map[i].bit != 0; i++) {
546 if (bit_map[i].bit & bits)
547 bit_map[i].count++;
548 }
549 }
550
551 static void
552 brw_print_dirty_count(struct dirty_bit_map *bit_map)
553 {
554 for (int i = 0; bit_map[i].bit != 0; i++) {
555 fprintf(stderr, "0x%016lx: %12d (%s)\n",
556 bit_map[i].bit, bit_map[i].count, bit_map[i].name);
557 }
558 }
559
560 /***********************************************************************
561 * Emit all state:
562 */
563 void brw_upload_state(struct brw_context *brw)
564 {
565 struct gl_context *ctx = &brw->ctx;
566 struct brw_state_flags *state = &brw->state.dirty;
567 int i;
568 static int dirty_count = 0;
569
570 state->mesa |= brw->NewGLState;
571 brw->NewGLState = 0;
572
573 state->brw |= ctx->NewDriverState;
574 ctx->NewDriverState = 0;
575
576 if (0) {
577 /* Always re-emit all state. */
578 state->mesa |= ~0;
579 state->brw |= ~0ull;
580 state->cache |= ~0;
581 }
582
583 if (brw->fragment_program != ctx->FragmentProgram._Current) {
584 brw->fragment_program = ctx->FragmentProgram._Current;
585 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
586 }
587
588 if (brw->geometry_program != ctx->GeometryProgram._Current) {
589 brw->geometry_program = ctx->GeometryProgram._Current;
590 brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
591 }
592
593 if (brw->vertex_program != ctx->VertexProgram._Current) {
594 brw->vertex_program = ctx->VertexProgram._Current;
595 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
596 }
597
598 if (brw->meta_in_progress != _mesa_meta_in_progress(ctx)) {
599 brw->meta_in_progress = _mesa_meta_in_progress(ctx);
600 brw->state.dirty.brw |= BRW_NEW_META_IN_PROGRESS;
601 }
602
603 if (brw->num_samples != ctx->DrawBuffer->Visual.samples) {
604 brw->num_samples = ctx->DrawBuffer->Visual.samples;
605 brw->state.dirty.brw |= BRW_NEW_NUM_SAMPLES;
606 }
607
608 if ((state->mesa | state->cache | state->brw) == 0)
609 return;
610
611 if (unlikely(INTEL_DEBUG)) {
612 /* Debug version which enforces various sanity checks on the
613 * state flags which are generated and checked to help ensure
614 * state atoms are ordered correctly in the list.
615 */
616 struct brw_state_flags examined, prev;
617 memset(&examined, 0, sizeof(examined));
618 prev = *state;
619
620 for (i = 0; i < brw->num_atoms; i++) {
621 const struct brw_tracked_state *atom = brw->atoms[i];
622 struct brw_state_flags generated;
623
624 if (check_state(state, &atom->dirty)) {
625 atom->emit(brw);
626 }
627
628 accumulate_state(&examined, &atom->dirty);
629
630 /* generated = (prev ^ state)
631 * if (examined & generated)
632 * fail;
633 */
634 xor_states(&generated, &prev, state);
635 assert(!check_state(&examined, &generated));
636 prev = *state;
637 }
638 }
639 else {
640 for (i = 0; i < brw->num_atoms; i++) {
641 const struct brw_tracked_state *atom = brw->atoms[i];
642
643 if (check_state(state, &atom->dirty)) {
644 atom->emit(brw);
645 }
646 }
647 }
648
649 if (unlikely(INTEL_DEBUG & DEBUG_STATE)) {
650 STATIC_ASSERT(ARRAY_SIZE(brw_bits) == BRW_NUM_STATE_BITS + 1);
651 STATIC_ASSERT(ARRAY_SIZE(cache_bits) == BRW_MAX_CACHE + 1);
652
653 brw_update_dirty_count(mesa_bits, state->mesa);
654 brw_update_dirty_count(brw_bits, state->brw);
655 brw_update_dirty_count(cache_bits, state->cache);
656 if (dirty_count++ % 1000 == 0) {
657 brw_print_dirty_count(mesa_bits);
658 brw_print_dirty_count(brw_bits);
659 brw_print_dirty_count(cache_bits);
660 fprintf(stderr, "\n");
661 }
662 }
663 }
664
665
666 /**
667 * Clear dirty bits to account for the fact that the state emitted by
668 * brw_upload_state() has been committed to the hardware. This is a separate
669 * call from brw_upload_state() because it's possible that after the call to
670 * brw_upload_state(), we will discover that we've run out of aperture space,
671 * and need to rewind the batch buffer to the state it had before the
672 * brw_upload_state() call.
673 */
674 void
675 brw_clear_dirty_bits(struct brw_context *brw)
676 {
677 struct brw_state_flags *state = &brw->state.dirty;
678 memset(state, 0, sizeof(*state));
679 }