i965: Split the gen6 GS binding table to a separate table.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_state_upload.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_buffers.h"
38
39 /* This is used to initialize brw->state.atoms[]. We could use this
40 * list directly except for a single atom, brw_constant_buffer, which
41 * has a .dirty value which changes according to the parameters of the
42 * current fragment and vertex programs, and so cannot be a static
43 * value.
44 */
45 static const struct brw_tracked_state *gen4_atoms[] =
46 {
47 &brw_check_fallback,
48
49 &brw_wm_input_sizes,
50 &brw_vs_prog, /* must do before GS prog, state base address. */
51 &brw_gs_prog, /* must do before state base address */
52 &brw_clip_prog, /* must do before state base address */
53 &brw_sf_prog, /* must do before state base address */
54 &brw_wm_prog, /* must do before state base address */
55
56 /* Once all the programs are done, we know how large urb entry
57 * sizes need to be and can decide if we need to change the urb
58 * layout.
59 */
60 &brw_curbe_offsets,
61 &brw_recalculate_urb_fence,
62
63 &brw_cc_vp,
64 &brw_cc_unit,
65
66 /* Surface state setup. Must come before the VS/WM unit. The binding
67 * table upload must be last.
68 */
69 &brw_vs_pull_constants,
70 &brw_wm_pull_constants,
71 &brw_renderbuffer_surfaces,
72 &brw_texture_surfaces,
73 &brw_vs_binding_table,
74 &brw_binding_table,
75
76 &brw_samplers,
77
78 /* These set up state for brw_psp_urb_cbs */
79 &brw_wm_unit,
80 &brw_sf_vp,
81 &brw_sf_unit,
82 &brw_vs_unit, /* always required, enabled or not */
83 &brw_clip_unit,
84 &brw_gs_unit,
85
86 /* Command packets:
87 */
88 &brw_invariant_state,
89 &brw_state_base_address,
90
91 &brw_binding_table_pointers,
92 &brw_blend_constant_color,
93
94 &brw_depthbuffer,
95
96 &brw_polygon_stipple,
97 &brw_polygon_stipple_offset,
98
99 &brw_line_stipple,
100 &brw_aa_line_parameters,
101
102 &brw_psp_urb_cbs,
103
104 &brw_drawing_rect,
105 &brw_indices,
106 &brw_index_buffer,
107 &brw_vertices,
108
109 &brw_constant_buffer
110 };
111
112 static const struct brw_tracked_state *gen6_atoms[] =
113 {
114 &brw_check_fallback,
115
116 &brw_wm_input_sizes,
117 &brw_vs_prog, /* must do before state base address */
118 &brw_gs_prog, /* must do before state base address */
119 &brw_wm_prog, /* must do before state base address */
120
121 &gen6_clip_vp,
122 &gen6_sf_vp,
123
124 /* Command packets: */
125 &brw_invariant_state,
126
127 /* must do before binding table pointers, cc state ptrs */
128 &brw_state_base_address,
129
130 &brw_cc_vp,
131 &gen6_viewport_state, /* must do after *_vp stages */
132
133 &gen6_urb,
134 &gen6_blend_state, /* must do before cc unit */
135 &gen6_color_calc_state, /* must do before cc unit */
136 &gen6_depth_stencil_state, /* must do before cc unit */
137 &gen6_cc_state_pointers,
138
139 &gen6_vs_push_constants, /* Before vs_state */
140 &gen6_wm_push_constants, /* Before wm_state */
141
142 /* Surface state setup. Must come before the VS/WM unit. The binding
143 * table upload must be last.
144 */
145 &brw_vs_pull_constants,
146 &brw_wm_pull_constants,
147 &gen6_renderbuffer_surfaces,
148 &brw_texture_surfaces,
149 &gen6_sol_surface,
150 &brw_vs_binding_table,
151 &gen6_gs_binding_table,
152 &brw_binding_table,
153
154 &brw_samplers,
155 &gen6_sampler_state,
156
157 &gen6_vs_state,
158 &gen6_gs_state,
159 &gen6_clip_state,
160 &gen6_sf_state,
161 &gen6_wm_state,
162
163 &gen6_scissor_state,
164
165 &gen6_binding_table_pointers,
166
167 &brw_depthbuffer,
168
169 &brw_polygon_stipple,
170 &brw_polygon_stipple_offset,
171
172 &brw_line_stipple,
173 &brw_aa_line_parameters,
174
175 &brw_drawing_rect,
176
177 &gen6_sol_indices,
178 &brw_indices,
179 &brw_index_buffer,
180 &brw_vertices,
181 };
182
183 const struct brw_tracked_state *gen7_atoms[] =
184 {
185 &brw_check_fallback,
186
187 &brw_wm_input_sizes,
188 &brw_vs_prog,
189 &brw_wm_prog,
190
191 /* Command packets: */
192 &brw_invariant_state,
193 &gen7_push_constant_alloc,
194
195 /* must do before binding table pointers, cc state ptrs */
196 &brw_state_base_address,
197
198 &brw_cc_vp,
199 &gen7_cc_viewport_state_pointer, /* must do after brw_cc_vp */
200 &gen7_sf_clip_viewport,
201
202 &gen7_urb,
203 &gen6_blend_state, /* must do before cc unit */
204 &gen6_color_calc_state, /* must do before cc unit */
205 &gen6_depth_stencil_state, /* must do before cc unit */
206 &gen7_blend_state_pointer,
207 &gen7_cc_state_pointer,
208 &gen7_depth_stencil_state_pointer,
209
210 &gen6_vs_push_constants, /* Before vs_state */
211 &gen6_wm_push_constants, /* Before wm_surfaces and constant_buffer */
212
213 /* Surface state setup. Must come before the VS/WM unit. The binding
214 * table upload must be last.
215 */
216 &brw_vs_pull_constants,
217 &brw_wm_pull_constants,
218 &gen6_renderbuffer_surfaces,
219 &brw_texture_surfaces,
220 &brw_vs_binding_table,
221 &brw_binding_table,
222
223 &gen7_samplers,
224
225 &gen7_disable_stages,
226 &gen7_vs_state,
227 &gen7_sol_state,
228 &gen7_clip_state,
229 &gen7_sbe_state,
230 &gen7_sf_state,
231 &gen7_wm_state,
232 &gen7_ps_state,
233
234 &gen6_scissor_state,
235
236 &gen7_depthbuffer,
237
238 &brw_polygon_stipple,
239 &brw_polygon_stipple_offset,
240
241 &brw_line_stipple,
242 &brw_aa_line_parameters,
243
244 &brw_drawing_rect,
245
246 &brw_indices,
247 &brw_index_buffer,
248 &brw_vertices,
249 };
250
251
252 void brw_init_state( struct brw_context *brw )
253 {
254 const struct brw_tracked_state **atoms;
255 int num_atoms;
256
257 brw_init_caches(brw);
258
259 if (brw->intel.gen >= 7) {
260 atoms = gen7_atoms;
261 num_atoms = ARRAY_SIZE(gen7_atoms);
262 } else if (brw->intel.gen == 6) {
263 atoms = gen6_atoms;
264 num_atoms = ARRAY_SIZE(gen6_atoms);
265 } else {
266 atoms = gen4_atoms;
267 num_atoms = ARRAY_SIZE(gen4_atoms);
268 }
269
270 brw->atoms = atoms;
271 brw->num_atoms = num_atoms;
272
273 while (num_atoms--) {
274 assert((*atoms)->dirty.mesa |
275 (*atoms)->dirty.brw |
276 (*atoms)->dirty.cache);
277 assert((*atoms)->emit);
278 atoms++;
279 }
280 }
281
282
283 void brw_destroy_state( struct brw_context *brw )
284 {
285 brw_destroy_caches(brw);
286 }
287
288 /***********************************************************************
289 */
290
291 static GLuint check_state( const struct brw_state_flags *a,
292 const struct brw_state_flags *b )
293 {
294 return ((a->mesa & b->mesa) |
295 (a->brw & b->brw) |
296 (a->cache & b->cache)) != 0;
297 }
298
299 static void accumulate_state( struct brw_state_flags *a,
300 const struct brw_state_flags *b )
301 {
302 a->mesa |= b->mesa;
303 a->brw |= b->brw;
304 a->cache |= b->cache;
305 }
306
307
308 static void xor_states( struct brw_state_flags *result,
309 const struct brw_state_flags *a,
310 const struct brw_state_flags *b )
311 {
312 result->mesa = a->mesa ^ b->mesa;
313 result->brw = a->brw ^ b->brw;
314 result->cache = a->cache ^ b->cache;
315 }
316
317 struct dirty_bit_map {
318 uint32_t bit;
319 char *name;
320 uint32_t count;
321 };
322
323 #define DEFINE_BIT(name) {name, #name, 0}
324
325 static struct dirty_bit_map mesa_bits[] = {
326 DEFINE_BIT(_NEW_MODELVIEW),
327 DEFINE_BIT(_NEW_PROJECTION),
328 DEFINE_BIT(_NEW_TEXTURE_MATRIX),
329 DEFINE_BIT(_NEW_COLOR),
330 DEFINE_BIT(_NEW_DEPTH),
331 DEFINE_BIT(_NEW_EVAL),
332 DEFINE_BIT(_NEW_FOG),
333 DEFINE_BIT(_NEW_HINT),
334 DEFINE_BIT(_NEW_LIGHT),
335 DEFINE_BIT(_NEW_LINE),
336 DEFINE_BIT(_NEW_PIXEL),
337 DEFINE_BIT(_NEW_POINT),
338 DEFINE_BIT(_NEW_POLYGON),
339 DEFINE_BIT(_NEW_POLYGONSTIPPLE),
340 DEFINE_BIT(_NEW_SCISSOR),
341 DEFINE_BIT(_NEW_STENCIL),
342 DEFINE_BIT(_NEW_TEXTURE),
343 DEFINE_BIT(_NEW_TRANSFORM),
344 DEFINE_BIT(_NEW_VIEWPORT),
345 DEFINE_BIT(_NEW_PACKUNPACK),
346 DEFINE_BIT(_NEW_ARRAY),
347 DEFINE_BIT(_NEW_RENDERMODE),
348 DEFINE_BIT(_NEW_BUFFERS),
349 DEFINE_BIT(_NEW_MULTISAMPLE),
350 DEFINE_BIT(_NEW_TRACK_MATRIX),
351 DEFINE_BIT(_NEW_PROGRAM),
352 DEFINE_BIT(_NEW_PROGRAM_CONSTANTS),
353 {0, 0, 0}
354 };
355
356 static struct dirty_bit_map brw_bits[] = {
357 DEFINE_BIT(BRW_NEW_URB_FENCE),
358 DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM),
359 DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM),
360 DEFINE_BIT(BRW_NEW_INPUT_DIMENSIONS),
361 DEFINE_BIT(BRW_NEW_CURBE_OFFSETS),
362 DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE),
363 DEFINE_BIT(BRW_NEW_PRIMITIVE),
364 DEFINE_BIT(BRW_NEW_CONTEXT),
365 DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
366 DEFINE_BIT(BRW_NEW_PROGRAM_CACHE),
367 DEFINE_BIT(BRW_NEW_PSP),
368 DEFINE_BIT(BRW_NEW_SURFACES),
369 DEFINE_BIT(BRW_NEW_INDICES),
370 DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
371 DEFINE_BIT(BRW_NEW_VERTICES),
372 DEFINE_BIT(BRW_NEW_BATCH),
373 DEFINE_BIT(BRW_NEW_VS_CONSTBUF),
374 DEFINE_BIT(BRW_NEW_VS_BINDING_TABLE),
375 DEFINE_BIT(BRW_NEW_GS_BINDING_TABLE),
376 DEFINE_BIT(BRW_NEW_PS_BINDING_TABLE),
377 DEFINE_BIT(BRW_NEW_STATE_BASE_ADDRESS),
378 {0, 0, 0}
379 };
380
381 static struct dirty_bit_map cache_bits[] = {
382 DEFINE_BIT(CACHE_NEW_BLEND_STATE),
383 DEFINE_BIT(CACHE_NEW_CC_VP),
384 DEFINE_BIT(CACHE_NEW_CC_UNIT),
385 DEFINE_BIT(CACHE_NEW_WM_PROG),
386 DEFINE_BIT(CACHE_NEW_SAMPLER),
387 DEFINE_BIT(CACHE_NEW_WM_UNIT),
388 DEFINE_BIT(CACHE_NEW_SF_PROG),
389 DEFINE_BIT(CACHE_NEW_SF_VP),
390 DEFINE_BIT(CACHE_NEW_SF_UNIT),
391 DEFINE_BIT(CACHE_NEW_VS_UNIT),
392 DEFINE_BIT(CACHE_NEW_VS_PROG),
393 DEFINE_BIT(CACHE_NEW_GS_UNIT),
394 DEFINE_BIT(CACHE_NEW_GS_PROG),
395 DEFINE_BIT(CACHE_NEW_CLIP_VP),
396 DEFINE_BIT(CACHE_NEW_CLIP_UNIT),
397 DEFINE_BIT(CACHE_NEW_CLIP_PROG),
398 {0, 0, 0}
399 };
400
401
402 static void
403 brw_update_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
404 {
405 int i;
406
407 for (i = 0; i < 32; i++) {
408 if (bit_map[i].bit == 0)
409 return;
410
411 if (bit_map[i].bit & bits)
412 bit_map[i].count++;
413 }
414 }
415
416 static void
417 brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
418 {
419 int i;
420
421 for (i = 0; i < 32; i++) {
422 if (bit_map[i].bit == 0)
423 return;
424
425 fprintf(stderr, "0x%08x: %12d (%s)\n",
426 bit_map[i].bit, bit_map[i].count, bit_map[i].name);
427 }
428 }
429
430 /***********************************************************************
431 * Emit all state:
432 */
433 void brw_upload_state(struct brw_context *brw)
434 {
435 struct gl_context *ctx = &brw->intel.ctx;
436 struct intel_context *intel = &brw->intel;
437 struct brw_state_flags *state = &brw->state.dirty;
438 int i;
439 static int dirty_count = 0;
440
441 state->mesa |= brw->intel.NewGLState;
442 brw->intel.NewGLState = 0;
443
444 if (brw->emit_state_always) {
445 state->mesa |= ~0;
446 state->brw |= ~0;
447 state->cache |= ~0;
448 }
449
450 if (brw->fragment_program != ctx->FragmentProgram._Current) {
451 brw->fragment_program = ctx->FragmentProgram._Current;
452 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
453 }
454
455 if (brw->vertex_program != ctx->VertexProgram._Current) {
456 brw->vertex_program = ctx->VertexProgram._Current;
457 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
458 }
459
460 if ((state->mesa | state->cache | state->brw) == 0)
461 return;
462
463 brw->intel.Fallback = false; /* boolean, not bitfield */
464
465 intel_check_front_buffer_rendering(intel);
466
467 if (unlikely(INTEL_DEBUG)) {
468 /* Debug version which enforces various sanity checks on the
469 * state flags which are generated and checked to help ensure
470 * state atoms are ordered correctly in the list.
471 */
472 struct brw_state_flags examined, prev;
473 memset(&examined, 0, sizeof(examined));
474 prev = *state;
475
476 for (i = 0; i < brw->num_atoms; i++) {
477 const struct brw_tracked_state *atom = brw->atoms[i];
478 struct brw_state_flags generated;
479
480 if (brw->intel.Fallback)
481 break;
482
483 if (check_state(state, &atom->dirty)) {
484 atom->emit(brw);
485 }
486
487 accumulate_state(&examined, &atom->dirty);
488
489 /* generated = (prev ^ state)
490 * if (examined & generated)
491 * fail;
492 */
493 xor_states(&generated, &prev, state);
494 assert(!check_state(&examined, &generated));
495 prev = *state;
496 }
497 }
498 else {
499 for (i = 0; i < brw->num_atoms; i++) {
500 const struct brw_tracked_state *atom = brw->atoms[i];
501
502 if (brw->intel.Fallback)
503 break;
504
505 if (check_state(state, &atom->dirty)) {
506 atom->emit(brw);
507 }
508 }
509 }
510
511 if (unlikely(INTEL_DEBUG & DEBUG_STATE)) {
512 brw_update_dirty_count(mesa_bits, state->mesa);
513 brw_update_dirty_count(brw_bits, state->brw);
514 brw_update_dirty_count(cache_bits, state->cache);
515 if (dirty_count++ % 1000 == 0) {
516 brw_print_dirty_count(mesa_bits, state->mesa);
517 brw_print_dirty_count(brw_bits, state->brw);
518 brw_print_dirty_count(cache_bits, state->cache);
519 fprintf(stderr, "\n");
520 }
521 }
522
523 if (!brw->intel.Fallback)
524 memset(state, 0, sizeof(*state));
525 }