2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 #include "main/mtypes.h"
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
32 brw_isl_format_for_mesa_format(mesa_format mesa_format
)
34 /* This table is ordered according to the enum ordering in formats.h. We do
35 * expect that enum to be extended without our explicit initialization
36 * staying in sync, so we initialize to 0 even though
37 * ISL_FORMAT_R32G32B32A32_FLOAT happens to also be 0.
39 static const enum isl_format table
[MESA_FORMAT_COUNT
] = {
40 [0 ... MESA_FORMAT_COUNT
-1] = ISL_FORMAT_UNSUPPORTED
,
42 [MESA_FORMAT_R8G8B8A8_UNORM
] = ISL_FORMAT_R8G8B8A8_UNORM
,
43 [MESA_FORMAT_B8G8R8A8_UNORM
] = ISL_FORMAT_B8G8R8A8_UNORM
,
44 [MESA_FORMAT_R8G8B8X8_UNORM
] = ISL_FORMAT_R8G8B8X8_UNORM
,
45 [MESA_FORMAT_B8G8R8X8_UNORM
] = ISL_FORMAT_B8G8R8X8_UNORM
,
46 [MESA_FORMAT_RGB_UNORM8
] = ISL_FORMAT_R8G8B8_UNORM
,
47 [MESA_FORMAT_B5G6R5_UNORM
] = ISL_FORMAT_B5G6R5_UNORM
,
48 [MESA_FORMAT_B4G4R4A4_UNORM
] = ISL_FORMAT_B4G4R4A4_UNORM
,
49 [MESA_FORMAT_B5G5R5A1_UNORM
] = ISL_FORMAT_B5G5R5A1_UNORM
,
50 [MESA_FORMAT_L8A8_UNORM
] = ISL_FORMAT_L8A8_UNORM
,
51 [MESA_FORMAT_L16A16_UNORM
] = ISL_FORMAT_L16A16_UNORM
,
52 [MESA_FORMAT_A_UNORM8
] = ISL_FORMAT_A8_UNORM
,
53 [MESA_FORMAT_A_UNORM16
] = ISL_FORMAT_A16_UNORM
,
54 [MESA_FORMAT_L_UNORM8
] = ISL_FORMAT_L8_UNORM
,
55 [MESA_FORMAT_L_UNORM16
] = ISL_FORMAT_L16_UNORM
,
56 [MESA_FORMAT_I_UNORM8
] = ISL_FORMAT_I8_UNORM
,
57 [MESA_FORMAT_I_UNORM16
] = ISL_FORMAT_I16_UNORM
,
58 [MESA_FORMAT_YCBCR_REV
] = ISL_FORMAT_YCRCB_NORMAL
,
59 [MESA_FORMAT_YCBCR
] = ISL_FORMAT_YCRCB_SWAPUVY
,
60 [MESA_FORMAT_R_UNORM8
] = ISL_FORMAT_R8_UNORM
,
61 [MESA_FORMAT_R8G8_UNORM
] = ISL_FORMAT_R8G8_UNORM
,
62 [MESA_FORMAT_R_UNORM16
] = ISL_FORMAT_R16_UNORM
,
63 [MESA_FORMAT_R16G16_UNORM
] = ISL_FORMAT_R16G16_UNORM
,
64 [MESA_FORMAT_B10G10R10A2_UNORM
] = ISL_FORMAT_B10G10R10A2_UNORM
,
65 [MESA_FORMAT_S_UINT8
] = ISL_FORMAT_R8_UINT
,
67 [MESA_FORMAT_B8G8R8A8_SRGB
] = ISL_FORMAT_B8G8R8A8_UNORM_SRGB
,
68 [MESA_FORMAT_R8G8B8A8_SRGB
] = ISL_FORMAT_R8G8B8A8_UNORM_SRGB
,
69 [MESA_FORMAT_B8G8R8X8_SRGB
] = ISL_FORMAT_B8G8R8X8_UNORM_SRGB
,
70 [MESA_FORMAT_L_SRGB8
] = ISL_FORMAT_L8_UNORM_SRGB
,
71 [MESA_FORMAT_L8A8_SRGB
] = ISL_FORMAT_L8A8_UNORM_SRGB
,
72 [MESA_FORMAT_SRGB_DXT1
] = ISL_FORMAT_BC1_UNORM_SRGB
,
73 [MESA_FORMAT_SRGBA_DXT1
] = ISL_FORMAT_BC1_UNORM_SRGB
,
74 [MESA_FORMAT_SRGBA_DXT3
] = ISL_FORMAT_BC2_UNORM_SRGB
,
75 [MESA_FORMAT_SRGBA_DXT5
] = ISL_FORMAT_BC3_UNORM_SRGB
,
77 [MESA_FORMAT_RGB_FXT1
] = ISL_FORMAT_FXT1
,
78 [MESA_FORMAT_RGBA_FXT1
] = ISL_FORMAT_FXT1
,
79 [MESA_FORMAT_RGB_DXT1
] = ISL_FORMAT_BC1_UNORM
,
80 [MESA_FORMAT_RGBA_DXT1
] = ISL_FORMAT_BC1_UNORM
,
81 [MESA_FORMAT_RGBA_DXT3
] = ISL_FORMAT_BC2_UNORM
,
82 [MESA_FORMAT_RGBA_DXT5
] = ISL_FORMAT_BC3_UNORM
,
84 [MESA_FORMAT_RGBA_FLOAT32
] = ISL_FORMAT_R32G32B32A32_FLOAT
,
85 [MESA_FORMAT_RGBA_FLOAT16
] = ISL_FORMAT_R16G16B16A16_FLOAT
,
86 [MESA_FORMAT_RGB_FLOAT32
] = ISL_FORMAT_R32G32B32_FLOAT
,
87 [MESA_FORMAT_A_FLOAT32
] = ISL_FORMAT_A32_FLOAT
,
88 [MESA_FORMAT_A_FLOAT16
] = ISL_FORMAT_A16_FLOAT
,
89 [MESA_FORMAT_L_FLOAT32
] = ISL_FORMAT_L32_FLOAT
,
90 [MESA_FORMAT_L_FLOAT16
] = ISL_FORMAT_L16_FLOAT
,
91 [MESA_FORMAT_LA_FLOAT32
] = ISL_FORMAT_L32A32_FLOAT
,
92 [MESA_FORMAT_LA_FLOAT16
] = ISL_FORMAT_L16A16_FLOAT
,
93 [MESA_FORMAT_I_FLOAT32
] = ISL_FORMAT_I32_FLOAT
,
94 [MESA_FORMAT_I_FLOAT16
] = ISL_FORMAT_I16_FLOAT
,
95 [MESA_FORMAT_R_FLOAT32
] = ISL_FORMAT_R32_FLOAT
,
96 [MESA_FORMAT_R_FLOAT16
] = ISL_FORMAT_R16_FLOAT
,
97 [MESA_FORMAT_RG_FLOAT32
] = ISL_FORMAT_R32G32_FLOAT
,
98 [MESA_FORMAT_RG_FLOAT16
] = ISL_FORMAT_R16G16_FLOAT
,
100 [MESA_FORMAT_R_SINT8
] = ISL_FORMAT_R8_SINT
,
101 [MESA_FORMAT_RG_SINT8
] = ISL_FORMAT_R8G8_SINT
,
102 [MESA_FORMAT_RGB_SINT8
] = ISL_FORMAT_R8G8B8_SINT
,
103 [MESA_FORMAT_RGBA_SINT8
] = ISL_FORMAT_R8G8B8A8_SINT
,
104 [MESA_FORMAT_R_SINT16
] = ISL_FORMAT_R16_SINT
,
105 [MESA_FORMAT_RG_SINT16
] = ISL_FORMAT_R16G16_SINT
,
106 [MESA_FORMAT_RGB_SINT16
] = ISL_FORMAT_R16G16B16_SINT
,
107 [MESA_FORMAT_RGBA_SINT16
] = ISL_FORMAT_R16G16B16A16_SINT
,
108 [MESA_FORMAT_R_SINT32
] = ISL_FORMAT_R32_SINT
,
109 [MESA_FORMAT_RG_SINT32
] = ISL_FORMAT_R32G32_SINT
,
110 [MESA_FORMAT_RGB_SINT32
] = ISL_FORMAT_R32G32B32_SINT
,
111 [MESA_FORMAT_RGBA_SINT32
] = ISL_FORMAT_R32G32B32A32_SINT
,
113 [MESA_FORMAT_R_UINT8
] = ISL_FORMAT_R8_UINT
,
114 [MESA_FORMAT_RG_UINT8
] = ISL_FORMAT_R8G8_UINT
,
115 [MESA_FORMAT_RGB_UINT8
] = ISL_FORMAT_R8G8B8_UINT
,
116 [MESA_FORMAT_RGBA_UINT8
] = ISL_FORMAT_R8G8B8A8_UINT
,
117 [MESA_FORMAT_R_UINT16
] = ISL_FORMAT_R16_UINT
,
118 [MESA_FORMAT_RG_UINT16
] = ISL_FORMAT_R16G16_UINT
,
119 [MESA_FORMAT_RGB_UINT16
] = ISL_FORMAT_R16G16B16_UINT
,
120 [MESA_FORMAT_RGBA_UINT16
] = ISL_FORMAT_R16G16B16A16_UINT
,
121 [MESA_FORMAT_R_UINT32
] = ISL_FORMAT_R32_UINT
,
122 [MESA_FORMAT_RG_UINT32
] = ISL_FORMAT_R32G32_UINT
,
123 [MESA_FORMAT_RGB_UINT32
] = ISL_FORMAT_R32G32B32_UINT
,
124 [MESA_FORMAT_RGBA_UINT32
] = ISL_FORMAT_R32G32B32A32_UINT
,
126 [MESA_FORMAT_R_SNORM8
] = ISL_FORMAT_R8_SNORM
,
127 [MESA_FORMAT_R8G8_SNORM
] = ISL_FORMAT_R8G8_SNORM
,
128 [MESA_FORMAT_R8G8B8A8_SNORM
] = ISL_FORMAT_R8G8B8A8_SNORM
,
129 [MESA_FORMAT_R_SNORM16
] = ISL_FORMAT_R16_SNORM
,
130 [MESA_FORMAT_R16G16_SNORM
] = ISL_FORMAT_R16G16_SNORM
,
131 [MESA_FORMAT_RGB_SNORM16
] = ISL_FORMAT_R16G16B16_SNORM
,
132 [MESA_FORMAT_RGBA_SNORM16
] = ISL_FORMAT_R16G16B16A16_SNORM
,
133 [MESA_FORMAT_RGBA_UNORM16
] = ISL_FORMAT_R16G16B16A16_UNORM
,
135 [MESA_FORMAT_R_RGTC1_UNORM
] = ISL_FORMAT_BC4_UNORM
,
136 [MESA_FORMAT_R_RGTC1_SNORM
] = ISL_FORMAT_BC4_SNORM
,
137 [MESA_FORMAT_RG_RGTC2_UNORM
] = ISL_FORMAT_BC5_UNORM
,
138 [MESA_FORMAT_RG_RGTC2_SNORM
] = ISL_FORMAT_BC5_SNORM
,
140 [MESA_FORMAT_ETC1_RGB8
] = ISL_FORMAT_ETC1_RGB8
,
141 [MESA_FORMAT_ETC2_RGB8
] = ISL_FORMAT_ETC2_RGB8
,
142 [MESA_FORMAT_ETC2_SRGB8
] = ISL_FORMAT_ETC2_SRGB8
,
143 [MESA_FORMAT_ETC2_RGBA8_EAC
] = ISL_FORMAT_ETC2_EAC_RGBA8
,
144 [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
] = ISL_FORMAT_ETC2_EAC_SRGB8_A8
,
145 [MESA_FORMAT_ETC2_R11_EAC
] = ISL_FORMAT_EAC_R11
,
146 [MESA_FORMAT_ETC2_RG11_EAC
] = ISL_FORMAT_EAC_RG11
,
147 [MESA_FORMAT_ETC2_SIGNED_R11_EAC
] = ISL_FORMAT_EAC_SIGNED_R11
,
148 [MESA_FORMAT_ETC2_SIGNED_RG11_EAC
] = ISL_FORMAT_EAC_SIGNED_RG11
,
149 [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
] = ISL_FORMAT_ETC2_RGB8_PTA
,
150 [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
] = ISL_FORMAT_ETC2_SRGB8_PTA
,
152 [MESA_FORMAT_BPTC_RGBA_UNORM
] = ISL_FORMAT_BC7_UNORM
,
153 [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
] = ISL_FORMAT_BC7_UNORM_SRGB
,
154 [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
] = ISL_FORMAT_BC6H_SF16
,
155 [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
] = ISL_FORMAT_BC6H_UF16
,
157 [MESA_FORMAT_RGBA_ASTC_4x4
] = ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16
,
158 [MESA_FORMAT_RGBA_ASTC_5x4
] = ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16
,
159 [MESA_FORMAT_RGBA_ASTC_5x5
] = ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16
,
160 [MESA_FORMAT_RGBA_ASTC_6x5
] = ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16
,
161 [MESA_FORMAT_RGBA_ASTC_6x6
] = ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16
,
162 [MESA_FORMAT_RGBA_ASTC_8x5
] = ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16
,
163 [MESA_FORMAT_RGBA_ASTC_8x6
] = ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16
,
164 [MESA_FORMAT_RGBA_ASTC_8x8
] = ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16
,
165 [MESA_FORMAT_RGBA_ASTC_10x5
] = ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16
,
166 [MESA_FORMAT_RGBA_ASTC_10x6
] = ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16
,
167 [MESA_FORMAT_RGBA_ASTC_10x8
] = ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16
,
168 [MESA_FORMAT_RGBA_ASTC_10x10
] = ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16
,
169 [MESA_FORMAT_RGBA_ASTC_12x10
] = ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16
,
170 [MESA_FORMAT_RGBA_ASTC_12x12
] = ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16
,
171 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4
] = ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB
,
172 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4
] = ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB
,
173 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5
] = ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB
,
174 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5
] = ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB
,
175 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6
] = ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB
,
176 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5
] = ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB
,
177 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6
] = ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB
,
178 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8
] = ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB
,
179 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5
] = ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB
,
180 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6
] = ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB
,
181 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8
] = ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB
,
182 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10
] = ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB
,
183 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10
] = ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB
,
184 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12
] = ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB
,
186 [MESA_FORMAT_R9G9B9E5_FLOAT
] = ISL_FORMAT_R9G9B9E5_SHAREDEXP
,
187 [MESA_FORMAT_R11G11B10_FLOAT
] = ISL_FORMAT_R11G11B10_FLOAT
,
189 [MESA_FORMAT_R10G10B10A2_UNORM
] = ISL_FORMAT_R10G10B10A2_UNORM
,
190 [MESA_FORMAT_B10G10R10A2_UINT
] = ISL_FORMAT_B10G10R10A2_UINT
,
191 [MESA_FORMAT_R10G10B10A2_UINT
] = ISL_FORMAT_R10G10B10A2_UINT
,
193 [MESA_FORMAT_B5G5R5X1_UNORM
] = ISL_FORMAT_B5G5R5X1_UNORM
,
194 [MESA_FORMAT_R8G8B8X8_SRGB
] = ISL_FORMAT_R8G8B8X8_UNORM_SRGB
,
195 [MESA_FORMAT_B10G10R10X2_UNORM
] = ISL_FORMAT_B10G10R10X2_UNORM
,
196 [MESA_FORMAT_RGBX_UNORM16
] = ISL_FORMAT_R16G16B16X16_UNORM
,
197 [MESA_FORMAT_RGBX_FLOAT16
] = ISL_FORMAT_R16G16B16X16_FLOAT
,
198 [MESA_FORMAT_RGBX_FLOAT32
] = ISL_FORMAT_R32G32B32X32_FLOAT
,
201 assert(mesa_format
< MESA_FORMAT_COUNT
);
202 return table
[mesa_format
];
206 intel_screen_init_surface_formats(struct intel_screen
*screen
)
208 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
211 memset(&screen
->mesa_format_supports_texture
, 0,
212 sizeof(screen
->mesa_format_supports_texture
));
214 int gen
= devinfo
->gen
* 10;
215 if (devinfo
->is_g4x
|| devinfo
->is_haswell
)
218 for (format
= MESA_FORMAT_NONE
+ 1; format
< MESA_FORMAT_COUNT
; format
++) {
219 enum isl_format texture
, render
;
220 bool is_integer
= _mesa_is_format_integer_color(format
);
222 render
= texture
= brw_isl_format_for_mesa_format(format
);
224 if (texture
== ISL_FORMAT_UNSUPPORTED
)
227 /* Don't advertise 8 and 16-bit RGB formats to core mesa. This ensures
228 * that they are renderable from an API perspective since core mesa will
229 * fall back to RGBA or RGBX (we can't render to non-power-of-two
230 * formats). For 8-bit, formats, this also keeps us from hitting some
231 * nasty corners in intel_miptree_map_blit if you ever try to map one.
233 int format_size
= _mesa_get_format_bytes(format
);
234 if (format_size
== 3 || format_size
== 6)
237 if (isl_format_supports_sampling(devinfo
, texture
) &&
238 (isl_format_supports_filtering(devinfo
, texture
) || is_integer
))
239 screen
->mesa_format_supports_texture
[format
] = true;
241 /* Re-map some render target formats to make them supported when they
242 * wouldn't be using their format for texturing.
245 /* For these formats, we just need to read/write the first
246 * channel into R, which is to say that we just treat them as
249 case ISL_FORMAT_I32_FLOAT
:
250 case ISL_FORMAT_L32_FLOAT
:
251 render
= ISL_FORMAT_R32_FLOAT
;
253 case ISL_FORMAT_I16_FLOAT
:
254 case ISL_FORMAT_L16_FLOAT
:
255 render
= ISL_FORMAT_R16_FLOAT
;
257 case ISL_FORMAT_I8_UNORM
:
258 case ISL_FORMAT_L8_UNORM
:
259 render
= ISL_FORMAT_R8_UNORM
;
261 case ISL_FORMAT_I16_UNORM
:
262 case ISL_FORMAT_L16_UNORM
:
263 render
= ISL_FORMAT_R16_UNORM
;
265 case ISL_FORMAT_R16G16B16X16_UNORM
:
266 render
= ISL_FORMAT_R16G16B16A16_UNORM
;
268 case ISL_FORMAT_R16G16B16X16_FLOAT
:
269 render
= ISL_FORMAT_R16G16B16A16_FLOAT
;
271 case ISL_FORMAT_B8G8R8X8_UNORM
:
272 /* XRGB is handled as ARGB because the chips in this family
273 * cannot render to XRGB targets. This means that we have to
274 * mask writes to alpha (ala glColorMask) and reconfigure the
275 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
276 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
277 * used. On Gen8+ BGRX is actually allowed (but not RGBX).
279 if (!isl_format_supports_rendering(devinfo
, texture
))
280 render
= ISL_FORMAT_B8G8R8A8_UNORM
;
282 case ISL_FORMAT_B8G8R8X8_UNORM_SRGB
:
283 if (!isl_format_supports_rendering(devinfo
, texture
))
284 render
= ISL_FORMAT_B8G8R8A8_UNORM_SRGB
;
286 case ISL_FORMAT_R8G8B8X8_UNORM
:
287 render
= ISL_FORMAT_R8G8B8A8_UNORM
;
289 case ISL_FORMAT_R8G8B8X8_UNORM_SRGB
:
290 render
= ISL_FORMAT_R8G8B8A8_UNORM_SRGB
;
296 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
297 * integer, so we don't need hardware support for blending on it. Other
298 * than that, GL in general requires alpha blending for render targets,
299 * even though we don't support it for some formats.
301 if (isl_format_supports_rendering(devinfo
, render
) &&
302 (isl_format_supports_alpha_blending(devinfo
, render
) || is_integer
)) {
303 screen
->mesa_to_isl_render_format
[format
] = render
;
304 screen
->mesa_format_supports_render
[format
] = true;
308 /* We will check this table for FBO completeness, but the surface format
309 * table above only covered color rendering.
311 screen
->mesa_format_supports_render
[MESA_FORMAT_Z24_UNORM_S8_UINT
] = true;
312 screen
->mesa_format_supports_render
[MESA_FORMAT_Z24_UNORM_X8_UINT
] = true;
313 screen
->mesa_format_supports_render
[MESA_FORMAT_S_UINT8
] = true;
314 screen
->mesa_format_supports_render
[MESA_FORMAT_Z_FLOAT32
] = true;
315 screen
->mesa_format_supports_render
[MESA_FORMAT_Z32_FLOAT_S8X24_UINT
] = true;
317 screen
->mesa_format_supports_render
[MESA_FORMAT_Z_UNORM16
] = true;
319 /* We remap depth formats to a supported texturing format in
320 * translate_tex_format().
322 screen
->mesa_format_supports_texture
[MESA_FORMAT_Z24_UNORM_S8_UINT
] = true;
323 screen
->mesa_format_supports_texture
[MESA_FORMAT_Z24_UNORM_X8_UINT
] = true;
324 screen
->mesa_format_supports_texture
[MESA_FORMAT_Z_FLOAT32
] = true;
325 screen
->mesa_format_supports_texture
[MESA_FORMAT_Z32_FLOAT_S8X24_UINT
] = true;
326 screen
->mesa_format_supports_texture
[MESA_FORMAT_S_UINT8
] = true;
328 /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
329 * use it unless you're under memory (not memory bandwidth) pressure.
331 * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
332 * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
333 * However, it corresponds to two pixels with Z16, which means both need to
334 * hit the early depth case in order for it to happen.
336 * Other speculation is that we may be hitting increased fragment shader
337 * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
339 * With the PMA stall workaround in place, Z16 is faster than Z24, as it
343 screen
->mesa_format_supports_texture
[MESA_FORMAT_Z_UNORM16
] = true;
345 /* The RGBX formats are not renderable. Normally these get mapped
346 * internally to RGBA formats when rendering. However on Gen9+ when this
347 * internal override is used fast clears don't work so they are disabled in
348 * brw_meta_fast_clear. To avoid this problem we can just pretend not to
349 * support RGBX formats at all. This will cause the upper layers of Mesa to
350 * pick the RGBA formats instead. This works fine because when it is used
351 * as a texture source the swizzle state is programmed to force the alpha
352 * channel to 1.0 anyway. We could also do this for all gens except that
353 * it's a bit more difficult when the hardware doesn't support texture
354 * swizzling. Gens using the blorp have further problems because that
355 * doesn't implement this swizzle override. We don't need to do this for
356 * BGRX because that actually is supported natively on Gen8+.
359 static const mesa_format rgbx_formats
[] = {
360 MESA_FORMAT_R8G8B8X8_UNORM
,
361 MESA_FORMAT_R8G8B8X8_SRGB
,
362 MESA_FORMAT_RGBX_UNORM16
,
363 MESA_FORMAT_RGBX_FLOAT16
,
364 MESA_FORMAT_RGBX_FLOAT32
367 for (int i
= 0; i
< ARRAY_SIZE(rgbx_formats
); i
++) {
368 screen
->mesa_format_supports_texture
[rgbx_formats
[i
]] = false;
369 screen
->mesa_format_supports_render
[rgbx_formats
[i
]] = false;
373 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
374 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
376 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC1_RGB8
] = true;
378 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
379 * MESA_FORMAT during glCompressedTexImage2D().
380 * See intel_mipmap_tree::wraps_etc2.
382 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_RGB8
] = true;
383 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_SRGB8
] = true;
384 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_RGBA8_EAC
] = true;
385 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
] = true;
386 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_R11_EAC
] = true;
387 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_RG11_EAC
] = true;
388 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_SIGNED_R11_EAC
] = true;
389 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_SIGNED_RG11_EAC
] = true;
390 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
] = true;
391 screen
->mesa_format_supports_texture
[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
] = true;
395 brw_init_surface_formats(struct brw_context
*brw
)
397 struct intel_screen
*screen
= brw
->screen
;
398 struct gl_context
*ctx
= &brw
->ctx
;
400 brw
->mesa_format_supports_render
= screen
->mesa_format_supports_render
;
401 brw
->mesa_to_isl_render_format
= screen
->mesa_to_isl_render_format
;
403 STATIC_ASSERT(ARRAY_SIZE(ctx
->TextureFormatSupported
) ==
404 ARRAY_SIZE(screen
->mesa_format_supports_texture
));
406 for (unsigned i
= 0; i
< ARRAY_SIZE(ctx
->TextureFormatSupported
); ++i
) {
407 ctx
->TextureFormatSupported
[i
] = screen
->mesa_format_supports_texture
[i
];
412 brw_render_target_supported(struct brw_context
*brw
,
413 struct gl_renderbuffer
*rb
)
415 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
416 mesa_format format
= rb
->Format
;
418 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
419 * we would consider them renderable even though we don't have surface
420 * support for their alpha behavior and don't have the blending unit
421 * available to fake it like we do for XRGB8888. Force them to being
424 if (_mesa_is_format_integer_color(format
) &&
425 rb
->_BaseFormat
!= GL_RGBA
&&
426 rb
->_BaseFormat
!= GL_RG
&&
427 rb
->_BaseFormat
!= GL_RED
)
430 /* Under some conditions, MSAA is not supported for formats whose width is
433 if (devinfo
->gen
< 8 &&
434 rb
->NumSamples
> 0 && _mesa_get_format_bytes(format
) > 8) {
435 /* Gen6: MSAA on >64 bit formats is unsupported. */
436 if (devinfo
->gen
<= 6)
439 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
440 if (rb
->NumSamples
>= 8)
444 return brw
->mesa_format_supports_render
[format
];
448 translate_tex_format(struct brw_context
*brw
,
449 mesa_format mesa_format
,
452 struct gl_context
*ctx
= &brw
->ctx
;
453 if (srgb_decode
== GL_SKIP_DECODE_EXT
)
454 mesa_format
= _mesa_get_srgb_format_linear(mesa_format
);
456 switch( mesa_format
) {
458 case MESA_FORMAT_Z_UNORM16
:
459 return ISL_FORMAT_R16_UNORM
;
461 case MESA_FORMAT_Z24_UNORM_S8_UINT
:
462 case MESA_FORMAT_Z24_UNORM_X8_UINT
:
463 return ISL_FORMAT_R24_UNORM_X8_TYPELESS
;
465 case MESA_FORMAT_Z_FLOAT32
:
466 return ISL_FORMAT_R32_FLOAT
;
468 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT
:
469 return ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS
;
471 case MESA_FORMAT_RGBA_FLOAT32
:
472 /* The value of this ISL surface format is 0, which tricks the
475 return ISL_FORMAT_R32G32B32A32_FLOAT
;
477 case MESA_FORMAT_RGBA_ASTC_4x4
:
478 case MESA_FORMAT_RGBA_ASTC_5x4
:
479 case MESA_FORMAT_RGBA_ASTC_5x5
:
480 case MESA_FORMAT_RGBA_ASTC_6x5
:
481 case MESA_FORMAT_RGBA_ASTC_6x6
:
482 case MESA_FORMAT_RGBA_ASTC_8x5
:
483 case MESA_FORMAT_RGBA_ASTC_8x6
:
484 case MESA_FORMAT_RGBA_ASTC_8x8
:
485 case MESA_FORMAT_RGBA_ASTC_10x5
:
486 case MESA_FORMAT_RGBA_ASTC_10x6
:
487 case MESA_FORMAT_RGBA_ASTC_10x8
:
488 case MESA_FORMAT_RGBA_ASTC_10x10
:
489 case MESA_FORMAT_RGBA_ASTC_12x10
:
490 case MESA_FORMAT_RGBA_ASTC_12x12
: {
491 enum isl_format isl_fmt
=
492 brw_isl_format_for_mesa_format(mesa_format
);
495 * It is possible to process these formats using the LDR Profile
496 * or the Full Profile mode of the hardware. Because, it isn't
497 * possible to determine if an HDR or LDR texture is being rendered, we
498 * can't determine which mode to enable in the hardware. Therefore, to
499 * handle all cases, always default to Full profile unless we are
500 * processing sRGBs, which are incompatible with this mode.
502 if (ctx
->Extensions
.KHR_texture_compression_astc_hdr
)
503 isl_fmt
|= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT
;
509 return brw_isl_format_for_mesa_format(mesa_format
);
514 * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
517 brw_depth_format(struct brw_context
*brw
, mesa_format format
)
519 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
522 case MESA_FORMAT_Z_UNORM16
:
523 return BRW_DEPTHFORMAT_D16_UNORM
;
524 case MESA_FORMAT_Z_FLOAT32
:
525 return BRW_DEPTHFORMAT_D32_FLOAT
;
526 case MESA_FORMAT_Z24_UNORM_X8_UINT
:
527 if (devinfo
->gen
>= 6) {
528 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
;
530 /* Use D24_UNORM_S8, not D24_UNORM_X8.
532 * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
533 * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
534 * 3DSTATE_DEPTH_BUFFER.Surface_Format).
536 * However, on Gen5, D24_UNORM_X8 may be used only if separate
537 * stencil is enabled, and we never enable it. From the Ironlake PRM,
538 * same section as above, 3DSTATE_DEPTH_BUFFER's
539 * "Separate Stencil Buffer Enable" bit:
541 * "If this field is disabled, the Surface Format of the depth
542 * buffer cannot be D24_UNORM_X8_UINT."
544 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT
;
546 case MESA_FORMAT_Z24_UNORM_S8_UINT
:
547 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT
;
548 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT
:
549 return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT
;
551 unreachable("Unexpected depth format.");