i965: Replace 0 with ISL_FORMAT_UNSUPPORTED in format table (v2)
[mesa.git] / src / mesa / drivers / dri / i965 / brw_surface_formats.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "main/mtypes.h"
24
25 #include "isl/isl.h"
26
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
30
31 enum isl_format
32 brw_isl_format_for_mesa_format(mesa_format mesa_format)
33 {
34 /* This table is ordered according to the enum ordering in formats.h. We do
35 * expect that enum to be extended without our explicit initialization
36 * staying in sync, so we initialize to 0 even though
37 * ISL_FORMAT_R32G32B32A32_FLOAT happens to also be 0.
38 */
39 static const enum isl_format table[MESA_FORMAT_COUNT] = {
40 [0 ... MESA_FORMAT_COUNT-1] = ISL_FORMAT_UNSUPPORTED,
41
42 [MESA_FORMAT_R8G8B8A8_UNORM] = ISL_FORMAT_R8G8B8A8_UNORM,
43 [MESA_FORMAT_B8G8R8A8_UNORM] = ISL_FORMAT_B8G8R8A8_UNORM,
44 [MESA_FORMAT_R8G8B8X8_UNORM] = ISL_FORMAT_R8G8B8X8_UNORM,
45 [MESA_FORMAT_B8G8R8X8_UNORM] = ISL_FORMAT_B8G8R8X8_UNORM,
46 [MESA_FORMAT_RGB_UNORM8] = ISL_FORMAT_R8G8B8_UNORM,
47 [MESA_FORMAT_B5G6R5_UNORM] = ISL_FORMAT_B5G6R5_UNORM,
48 [MESA_FORMAT_B4G4R4A4_UNORM] = ISL_FORMAT_B4G4R4A4_UNORM,
49 [MESA_FORMAT_B5G5R5A1_UNORM] = ISL_FORMAT_B5G5R5A1_UNORM,
50 [MESA_FORMAT_L8A8_UNORM] = ISL_FORMAT_L8A8_UNORM,
51 [MESA_FORMAT_L16A16_UNORM] = ISL_FORMAT_L16A16_UNORM,
52 [MESA_FORMAT_A_UNORM8] = ISL_FORMAT_A8_UNORM,
53 [MESA_FORMAT_A_UNORM16] = ISL_FORMAT_A16_UNORM,
54 [MESA_FORMAT_L_UNORM8] = ISL_FORMAT_L8_UNORM,
55 [MESA_FORMAT_L_UNORM16] = ISL_FORMAT_L16_UNORM,
56 [MESA_FORMAT_I_UNORM8] = ISL_FORMAT_I8_UNORM,
57 [MESA_FORMAT_I_UNORM16] = ISL_FORMAT_I16_UNORM,
58 [MESA_FORMAT_YCBCR_REV] = ISL_FORMAT_YCRCB_NORMAL,
59 [MESA_FORMAT_YCBCR] = ISL_FORMAT_YCRCB_SWAPUVY,
60 [MESA_FORMAT_R_UNORM8] = ISL_FORMAT_R8_UNORM,
61 [MESA_FORMAT_R8G8_UNORM] = ISL_FORMAT_R8G8_UNORM,
62 [MESA_FORMAT_R_UNORM16] = ISL_FORMAT_R16_UNORM,
63 [MESA_FORMAT_R16G16_UNORM] = ISL_FORMAT_R16G16_UNORM,
64 [MESA_FORMAT_B10G10R10A2_UNORM] = ISL_FORMAT_B10G10R10A2_UNORM,
65 [MESA_FORMAT_S_UINT8] = ISL_FORMAT_R8_UINT,
66
67 [MESA_FORMAT_B8G8R8A8_SRGB] = ISL_FORMAT_B8G8R8A8_UNORM_SRGB,
68 [MESA_FORMAT_R8G8B8A8_SRGB] = ISL_FORMAT_R8G8B8A8_UNORM_SRGB,
69 [MESA_FORMAT_B8G8R8X8_SRGB] = ISL_FORMAT_B8G8R8X8_UNORM_SRGB,
70 [MESA_FORMAT_L_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB,
71 [MESA_FORMAT_L8A8_SRGB] = ISL_FORMAT_L8A8_UNORM_SRGB,
72 [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
73 [MESA_FORMAT_SRGBA_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
74 [MESA_FORMAT_SRGBA_DXT3] = ISL_FORMAT_BC2_UNORM_SRGB,
75 [MESA_FORMAT_SRGBA_DXT5] = ISL_FORMAT_BC3_UNORM_SRGB,
76
77 [MESA_FORMAT_RGB_FXT1] = ISL_FORMAT_FXT1,
78 [MESA_FORMAT_RGBA_FXT1] = ISL_FORMAT_FXT1,
79 [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_BC1_UNORM,
80 [MESA_FORMAT_RGBA_DXT1] = ISL_FORMAT_BC1_UNORM,
81 [MESA_FORMAT_RGBA_DXT3] = ISL_FORMAT_BC2_UNORM,
82 [MESA_FORMAT_RGBA_DXT5] = ISL_FORMAT_BC3_UNORM,
83
84 [MESA_FORMAT_RGBA_FLOAT32] = ISL_FORMAT_R32G32B32A32_FLOAT,
85 [MESA_FORMAT_RGBA_FLOAT16] = ISL_FORMAT_R16G16B16A16_FLOAT,
86 [MESA_FORMAT_RGB_FLOAT32] = ISL_FORMAT_R32G32B32_FLOAT,
87 [MESA_FORMAT_A_FLOAT32] = ISL_FORMAT_A32_FLOAT,
88 [MESA_FORMAT_A_FLOAT16] = ISL_FORMAT_A16_FLOAT,
89 [MESA_FORMAT_L_FLOAT32] = ISL_FORMAT_L32_FLOAT,
90 [MESA_FORMAT_L_FLOAT16] = ISL_FORMAT_L16_FLOAT,
91 [MESA_FORMAT_LA_FLOAT32] = ISL_FORMAT_L32A32_FLOAT,
92 [MESA_FORMAT_LA_FLOAT16] = ISL_FORMAT_L16A16_FLOAT,
93 [MESA_FORMAT_I_FLOAT32] = ISL_FORMAT_I32_FLOAT,
94 [MESA_FORMAT_I_FLOAT16] = ISL_FORMAT_I16_FLOAT,
95 [MESA_FORMAT_R_FLOAT32] = ISL_FORMAT_R32_FLOAT,
96 [MESA_FORMAT_R_FLOAT16] = ISL_FORMAT_R16_FLOAT,
97 [MESA_FORMAT_RG_FLOAT32] = ISL_FORMAT_R32G32_FLOAT,
98 [MESA_FORMAT_RG_FLOAT16] = ISL_FORMAT_R16G16_FLOAT,
99
100 [MESA_FORMAT_R_SINT8] = ISL_FORMAT_R8_SINT,
101 [MESA_FORMAT_RG_SINT8] = ISL_FORMAT_R8G8_SINT,
102 [MESA_FORMAT_RGB_SINT8] = ISL_FORMAT_R8G8B8_SINT,
103 [MESA_FORMAT_RGBA_SINT8] = ISL_FORMAT_R8G8B8A8_SINT,
104 [MESA_FORMAT_R_SINT16] = ISL_FORMAT_R16_SINT,
105 [MESA_FORMAT_RG_SINT16] = ISL_FORMAT_R16G16_SINT,
106 [MESA_FORMAT_RGB_SINT16] = ISL_FORMAT_R16G16B16_SINT,
107 [MESA_FORMAT_RGBA_SINT16] = ISL_FORMAT_R16G16B16A16_SINT,
108 [MESA_FORMAT_R_SINT32] = ISL_FORMAT_R32_SINT,
109 [MESA_FORMAT_RG_SINT32] = ISL_FORMAT_R32G32_SINT,
110 [MESA_FORMAT_RGB_SINT32] = ISL_FORMAT_R32G32B32_SINT,
111 [MESA_FORMAT_RGBA_SINT32] = ISL_FORMAT_R32G32B32A32_SINT,
112
113 [MESA_FORMAT_R_UINT8] = ISL_FORMAT_R8_UINT,
114 [MESA_FORMAT_RG_UINT8] = ISL_FORMAT_R8G8_UINT,
115 [MESA_FORMAT_RGB_UINT8] = ISL_FORMAT_R8G8B8_UINT,
116 [MESA_FORMAT_RGBA_UINT8] = ISL_FORMAT_R8G8B8A8_UINT,
117 [MESA_FORMAT_R_UINT16] = ISL_FORMAT_R16_UINT,
118 [MESA_FORMAT_RG_UINT16] = ISL_FORMAT_R16G16_UINT,
119 [MESA_FORMAT_RGB_UINT16] = ISL_FORMAT_R16G16B16_UINT,
120 [MESA_FORMAT_RGBA_UINT16] = ISL_FORMAT_R16G16B16A16_UINT,
121 [MESA_FORMAT_R_UINT32] = ISL_FORMAT_R32_UINT,
122 [MESA_FORMAT_RG_UINT32] = ISL_FORMAT_R32G32_UINT,
123 [MESA_FORMAT_RGB_UINT32] = ISL_FORMAT_R32G32B32_UINT,
124 [MESA_FORMAT_RGBA_UINT32] = ISL_FORMAT_R32G32B32A32_UINT,
125
126 [MESA_FORMAT_R_SNORM8] = ISL_FORMAT_R8_SNORM,
127 [MESA_FORMAT_R8G8_SNORM] = ISL_FORMAT_R8G8_SNORM,
128 [MESA_FORMAT_R8G8B8A8_SNORM] = ISL_FORMAT_R8G8B8A8_SNORM,
129 [MESA_FORMAT_R_SNORM16] = ISL_FORMAT_R16_SNORM,
130 [MESA_FORMAT_R16G16_SNORM] = ISL_FORMAT_R16G16_SNORM,
131 [MESA_FORMAT_RGB_SNORM16] = ISL_FORMAT_R16G16B16_SNORM,
132 [MESA_FORMAT_RGBA_SNORM16] = ISL_FORMAT_R16G16B16A16_SNORM,
133 [MESA_FORMAT_RGBA_UNORM16] = ISL_FORMAT_R16G16B16A16_UNORM,
134
135 [MESA_FORMAT_R_RGTC1_UNORM] = ISL_FORMAT_BC4_UNORM,
136 [MESA_FORMAT_R_RGTC1_SNORM] = ISL_FORMAT_BC4_SNORM,
137 [MESA_FORMAT_RG_RGTC2_UNORM] = ISL_FORMAT_BC5_UNORM,
138 [MESA_FORMAT_RG_RGTC2_SNORM] = ISL_FORMAT_BC5_SNORM,
139
140 [MESA_FORMAT_ETC1_RGB8] = ISL_FORMAT_ETC1_RGB8,
141 [MESA_FORMAT_ETC2_RGB8] = ISL_FORMAT_ETC2_RGB8,
142 [MESA_FORMAT_ETC2_SRGB8] = ISL_FORMAT_ETC2_SRGB8,
143 [MESA_FORMAT_ETC2_RGBA8_EAC] = ISL_FORMAT_ETC2_EAC_RGBA8,
144 [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = ISL_FORMAT_ETC2_EAC_SRGB8_A8,
145 [MESA_FORMAT_ETC2_R11_EAC] = ISL_FORMAT_EAC_R11,
146 [MESA_FORMAT_ETC2_RG11_EAC] = ISL_FORMAT_EAC_RG11,
147 [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = ISL_FORMAT_EAC_SIGNED_R11,
148 [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = ISL_FORMAT_EAC_SIGNED_RG11,
149 [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_RGB8_PTA,
150 [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_SRGB8_PTA,
151
152 [MESA_FORMAT_BPTC_RGBA_UNORM] = ISL_FORMAT_BC7_UNORM,
153 [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = ISL_FORMAT_BC7_UNORM_SRGB,
154 [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = ISL_FORMAT_BC6H_SF16,
155 [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = ISL_FORMAT_BC6H_UF16,
156
157 [MESA_FORMAT_RGBA_ASTC_4x4] = ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16,
158 [MESA_FORMAT_RGBA_ASTC_5x4] = ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16,
159 [MESA_FORMAT_RGBA_ASTC_5x5] = ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16,
160 [MESA_FORMAT_RGBA_ASTC_6x5] = ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16,
161 [MESA_FORMAT_RGBA_ASTC_6x6] = ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16,
162 [MESA_FORMAT_RGBA_ASTC_8x5] = ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16,
163 [MESA_FORMAT_RGBA_ASTC_8x6] = ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16,
164 [MESA_FORMAT_RGBA_ASTC_8x8] = ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16,
165 [MESA_FORMAT_RGBA_ASTC_10x5] = ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16,
166 [MESA_FORMAT_RGBA_ASTC_10x6] = ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16,
167 [MESA_FORMAT_RGBA_ASTC_10x8] = ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16,
168 [MESA_FORMAT_RGBA_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16,
169 [MESA_FORMAT_RGBA_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16,
170 [MESA_FORMAT_RGBA_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16,
171 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4] = ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB,
172 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4] = ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB,
173 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5] = ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB,
174 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5] = ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB,
175 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6] = ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB,
176 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5] = ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB,
177 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6] = ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB,
178 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8] = ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB,
179 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5] = ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB,
180 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6] = ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB,
181 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8] = ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB,
182 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB,
183 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB,
184 [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB,
185
186 [MESA_FORMAT_R9G9B9E5_FLOAT] = ISL_FORMAT_R9G9B9E5_SHAREDEXP,
187 [MESA_FORMAT_R11G11B10_FLOAT] = ISL_FORMAT_R11G11B10_FLOAT,
188
189 [MESA_FORMAT_R10G10B10A2_UNORM] = ISL_FORMAT_R10G10B10A2_UNORM,
190 [MESA_FORMAT_B10G10R10A2_UINT] = ISL_FORMAT_B10G10R10A2_UINT,
191 [MESA_FORMAT_R10G10B10A2_UINT] = ISL_FORMAT_R10G10B10A2_UINT,
192
193 [MESA_FORMAT_B5G5R5X1_UNORM] = ISL_FORMAT_B5G5R5X1_UNORM,
194 [MESA_FORMAT_R8G8B8X8_SRGB] = ISL_FORMAT_R8G8B8X8_UNORM_SRGB,
195 [MESA_FORMAT_B10G10R10X2_UNORM] = ISL_FORMAT_B10G10R10X2_UNORM,
196 [MESA_FORMAT_RGBX_UNORM16] = ISL_FORMAT_R16G16B16X16_UNORM,
197 [MESA_FORMAT_RGBX_FLOAT16] = ISL_FORMAT_R16G16B16X16_FLOAT,
198 [MESA_FORMAT_RGBX_FLOAT32] = ISL_FORMAT_R32G32B32X32_FLOAT,
199 };
200
201 assert(mesa_format < MESA_FORMAT_COUNT);
202 return table[mesa_format];
203 }
204
205 void
206 brw_init_surface_formats(struct brw_context *brw)
207 {
208 const struct gen_device_info *devinfo = &brw->screen->devinfo;
209 struct gl_context *ctx = &brw->ctx;
210 int gen;
211 mesa_format format;
212
213 memset(&ctx->TextureFormatSupported, 0, sizeof(ctx->TextureFormatSupported));
214
215 gen = brw->gen * 10;
216 if (brw->is_g4x || brw->is_haswell)
217 gen += 5;
218
219 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
220 enum isl_format texture, render;
221 bool is_integer = _mesa_is_format_integer_color(format);
222
223 render = texture = brw_isl_format_for_mesa_format(format);
224
225 if (texture == ISL_FORMAT_UNSUPPORTED)
226 continue;
227
228 /* Don't advertise 8 and 16-bit RGB formats to core mesa. This ensures
229 * that they are renderable from an API perspective since core mesa will
230 * fall back to RGBA or RGBX (we can't render to non-power-of-two
231 * formats). For 8-bit, formats, this also keeps us from hitting some
232 * nasty corners in intel_miptree_map_blit if you ever try to map one.
233 */
234 int format_size = _mesa_get_format_bytes(format);
235 if (format_size == 3 || format_size == 6)
236 continue;
237
238 if (isl_format_supports_sampling(devinfo, texture) &&
239 (isl_format_supports_filtering(devinfo, texture) || is_integer))
240 ctx->TextureFormatSupported[format] = true;
241
242 /* Re-map some render target formats to make them supported when they
243 * wouldn't be using their format for texturing.
244 */
245 switch (render) {
246 /* For these formats, we just need to read/write the first
247 * channel into R, which is to say that we just treat them as
248 * GL_RED.
249 */
250 case ISL_FORMAT_I32_FLOAT:
251 case ISL_FORMAT_L32_FLOAT:
252 render = ISL_FORMAT_R32_FLOAT;
253 break;
254 case ISL_FORMAT_I16_FLOAT:
255 case ISL_FORMAT_L16_FLOAT:
256 render = ISL_FORMAT_R16_FLOAT;
257 break;
258 case ISL_FORMAT_I8_UNORM:
259 case ISL_FORMAT_L8_UNORM:
260 render = ISL_FORMAT_R8_UNORM;
261 break;
262 case ISL_FORMAT_I16_UNORM:
263 case ISL_FORMAT_L16_UNORM:
264 render = ISL_FORMAT_R16_UNORM;
265 break;
266 case ISL_FORMAT_R16G16B16X16_UNORM:
267 render = ISL_FORMAT_R16G16B16A16_UNORM;
268 break;
269 case ISL_FORMAT_R16G16B16X16_FLOAT:
270 render = ISL_FORMAT_R16G16B16A16_FLOAT;
271 break;
272 case ISL_FORMAT_B8G8R8X8_UNORM:
273 /* XRGB is handled as ARGB because the chips in this family
274 * cannot render to XRGB targets. This means that we have to
275 * mask writes to alpha (ala glColorMask) and reconfigure the
276 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
277 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
278 * used. On Gen8+ BGRX is actually allowed (but not RGBX).
279 */
280 if (!isl_format_supports_rendering(devinfo, texture))
281 render = ISL_FORMAT_B8G8R8A8_UNORM;
282 break;
283 case ISL_FORMAT_B8G8R8X8_UNORM_SRGB:
284 if (!isl_format_supports_rendering(devinfo, texture))
285 render = ISL_FORMAT_B8G8R8A8_UNORM_SRGB;
286 break;
287 case ISL_FORMAT_R8G8B8X8_UNORM:
288 render = ISL_FORMAT_R8G8B8A8_UNORM;
289 break;
290 case ISL_FORMAT_R8G8B8X8_UNORM_SRGB:
291 render = ISL_FORMAT_R8G8B8A8_UNORM_SRGB;
292 break;
293 default:
294 break;
295 }
296
297 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
298 * integer, so we don't need hardware support for blending on it. Other
299 * than that, GL in general requires alpha blending for render targets,
300 * even though we don't support it for some formats.
301 */
302 if (isl_format_supports_rendering(devinfo, render) &&
303 (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
304 brw->render_target_format[format] = render;
305 brw->format_supported_as_render_target[format] = true;
306 }
307 }
308
309 /* We will check this table for FBO completeness, but the surface format
310 * table above only covered color rendering.
311 */
312 brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
313 brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
314 brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
315 brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
316 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
317 if (brw->gen >= 8)
318 brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
319
320 /* We remap depth formats to a supported texturing format in
321 * translate_tex_format().
322 */
323 ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
324 ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
325 ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
326 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
327 ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true;
328
329 /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
330 * use it unless you're under memory (not memory bandwidth) pressure.
331 *
332 * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
333 * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
334 * However, it corresponds to two pixels with Z16, which means both need to
335 * hit the early depth case in order for it to happen.
336 *
337 * Other speculation is that we may be hitting increased fragment shader
338 * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
339 *
340 * With the PMA stall workaround in place, Z16 is faster than Z24, as it
341 * should be.
342 */
343 if (brw->gen >= 8)
344 ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
345
346 /* The RGBX formats are not renderable. Normally these get mapped
347 * internally to RGBA formats when rendering. However on Gen9+ when this
348 * internal override is used fast clears don't work so they are disabled in
349 * brw_meta_fast_clear. To avoid this problem we can just pretend not to
350 * support RGBX formats at all. This will cause the upper layers of Mesa to
351 * pick the RGBA formats instead. This works fine because when it is used
352 * as a texture source the swizzle state is programmed to force the alpha
353 * channel to 1.0 anyway. We could also do this for all gens except that
354 * it's a bit more difficult when the hardware doesn't support texture
355 * swizzling. Gens using the blorp have further problems because that
356 * doesn't implement this swizzle override. We don't need to do this for
357 * BGRX because that actually is supported natively on Gen8+.
358 */
359 if (brw->gen >= 9) {
360 static const mesa_format rgbx_formats[] = {
361 MESA_FORMAT_R8G8B8X8_UNORM,
362 MESA_FORMAT_R8G8B8X8_SRGB,
363 MESA_FORMAT_RGBX_UNORM16,
364 MESA_FORMAT_RGBX_FLOAT16,
365 MESA_FORMAT_RGBX_FLOAT32
366 };
367
368 for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
369 ctx->TextureFormatSupported[rgbx_formats[i]] = false;
370 brw->format_supported_as_render_target[rgbx_formats[i]] = false;
371 }
372 }
373
374 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
375 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
376 */
377 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
378
379 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
380 * MESA_FORMAT during glCompressedTexImage2D().
381 * See intel_mipmap_tree::wraps_etc2.
382 */
383 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
384 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
385 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
386 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
387 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
388 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
389 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
390 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
391 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
392 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
393 }
394
395 bool
396 brw_render_target_supported(struct brw_context *brw,
397 struct gl_renderbuffer *rb)
398 {
399 mesa_format format = rb->Format;
400
401 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
402 * we would consider them renderable even though we don't have surface
403 * support for their alpha behavior and don't have the blending unit
404 * available to fake it like we do for XRGB8888. Force them to being
405 * unsupported.
406 */
407 if (_mesa_is_format_integer_color(format) &&
408 rb->_BaseFormat != GL_RGBA &&
409 rb->_BaseFormat != GL_RG &&
410 rb->_BaseFormat != GL_RED)
411 return false;
412
413 /* Under some conditions, MSAA is not supported for formats whose width is
414 * more than 64 bits.
415 */
416 if (brw->gen < 8 &&
417 rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
418 /* Gen6: MSAA on >64 bit formats is unsupported. */
419 if (brw->gen <= 6)
420 return false;
421
422 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
423 if (rb->NumSamples >= 8)
424 return false;
425 }
426
427 return brw->format_supported_as_render_target[format];
428 }
429
430 enum isl_format
431 translate_tex_format(struct brw_context *brw,
432 mesa_format mesa_format,
433 GLenum srgb_decode)
434 {
435 struct gl_context *ctx = &brw->ctx;
436 if (srgb_decode == GL_SKIP_DECODE_EXT)
437 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
438
439 switch( mesa_format ) {
440
441 case MESA_FORMAT_Z_UNORM16:
442 return ISL_FORMAT_R16_UNORM;
443
444 case MESA_FORMAT_Z24_UNORM_S8_UINT:
445 case MESA_FORMAT_Z24_UNORM_X8_UINT:
446 return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
447
448 case MESA_FORMAT_Z_FLOAT32:
449 return ISL_FORMAT_R32_FLOAT;
450
451 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
452 return ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS;
453
454 case MESA_FORMAT_RGBA_FLOAT32:
455 /* The value of this ISL surface format is 0, which tricks the
456 * assertion below.
457 */
458 return ISL_FORMAT_R32G32B32A32_FLOAT;
459
460 case MESA_FORMAT_RGBA_ASTC_4x4:
461 case MESA_FORMAT_RGBA_ASTC_5x4:
462 case MESA_FORMAT_RGBA_ASTC_5x5:
463 case MESA_FORMAT_RGBA_ASTC_6x5:
464 case MESA_FORMAT_RGBA_ASTC_6x6:
465 case MESA_FORMAT_RGBA_ASTC_8x5:
466 case MESA_FORMAT_RGBA_ASTC_8x6:
467 case MESA_FORMAT_RGBA_ASTC_8x8:
468 case MESA_FORMAT_RGBA_ASTC_10x5:
469 case MESA_FORMAT_RGBA_ASTC_10x6:
470 case MESA_FORMAT_RGBA_ASTC_10x8:
471 case MESA_FORMAT_RGBA_ASTC_10x10:
472 case MESA_FORMAT_RGBA_ASTC_12x10:
473 case MESA_FORMAT_RGBA_ASTC_12x12: {
474 enum isl_format isl_fmt =
475 brw_isl_format_for_mesa_format(mesa_format);
476
477 /**
478 * It is possible to process these formats using the LDR Profile
479 * or the Full Profile mode of the hardware. Because, it isn't
480 * possible to determine if an HDR or LDR texture is being rendered, we
481 * can't determine which mode to enable in the hardware. Therefore, to
482 * handle all cases, always default to Full profile unless we are
483 * processing sRGBs, which are incompatible with this mode.
484 */
485 if (ctx->Extensions.KHR_texture_compression_astc_hdr)
486 isl_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
487
488 return isl_fmt;
489 }
490
491 default:
492 return brw_isl_format_for_mesa_format(mesa_format);
493 }
494 }
495
496 /**
497 * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
498 */
499 uint32_t
500 brw_depth_format(struct brw_context *brw, mesa_format format)
501 {
502 switch (format) {
503 case MESA_FORMAT_Z_UNORM16:
504 return BRW_DEPTHFORMAT_D16_UNORM;
505 case MESA_FORMAT_Z_FLOAT32:
506 return BRW_DEPTHFORMAT_D32_FLOAT;
507 case MESA_FORMAT_Z24_UNORM_X8_UINT:
508 if (brw->gen >= 6) {
509 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
510 } else {
511 /* Use D24_UNORM_S8, not D24_UNORM_X8.
512 *
513 * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
514 * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
515 * 3DSTATE_DEPTH_BUFFER.Surface_Format).
516 *
517 * However, on Gen5, D24_UNORM_X8 may be used only if separate
518 * stencil is enabled, and we never enable it. From the Ironlake PRM,
519 * same section as above, 3DSTATE_DEPTH_BUFFER's
520 * "Separate Stencil Buffer Enable" bit:
521 *
522 * "If this field is disabled, the Surface Format of the depth
523 * buffer cannot be D24_UNORM_X8_UINT."
524 */
525 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
526 }
527 case MESA_FORMAT_Z24_UNORM_S8_UINT:
528 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
529 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
530 return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
531 default:
532 unreachable("Unexpected depth format.");
533 }
534 }