i965: rename max_hs_* variables to max_tcs_*
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tcs.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_tcs.c
26 *
27 * Tessellation control shader state upload code.
28 */
29
30 #include "brw_context.h"
31 #include "brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
36 #include "nir_builder.h"
37
38 static nir_shader *
39 create_passthrough_tcs(const struct brw_compiler *compiler,
40 const nir_shader_compiler_options *options,
41 const struct brw_tcs_prog_key *key)
42 {
43 nir_builder b;
44 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL, options);
45 nir_shader *nir = b.shader;
46 nir_variable *var;
47 nir_intrinsic_instr *load;
48 nir_intrinsic_instr *store;
49 nir_ssa_def *zero = nir_imm_int(&b, 0);
50 nir_ssa_def *invoc_id =
51 nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
52
53 nir->info.inputs_read = key->outputs_written;
54 nir->info.outputs_written = key->outputs_written;
55 nir->info.tcs.vertices_out = key->input_vertices;
56 nir->info.name = ralloc_strdup(nir, "passthrough");
57 nir->num_uniforms = 8 * sizeof(uint32_t);
58
59 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
60 var->data.location = 0;
61 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
62 var->data.location = 1;
63
64 /* Write the patch URB header. */
65 for (int i = 0; i <= 1; i++) {
66 load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
67 load->num_components = 4;
68 load->src[0] = nir_src_for_ssa(zero);
69 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
70 nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
71 nir_builder_instr_insert(&b, &load->instr);
72
73 store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
74 store->num_components = 4;
75 store->src[0] = nir_src_for_ssa(&load->dest.ssa);
76 store->src[1] = nir_src_for_ssa(zero);
77 nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
78 nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
79 nir_builder_instr_insert(&b, &store->instr);
80 }
81
82 /* Copy inputs to outputs. */
83 uint64_t varyings = key->outputs_written;
84
85 while (varyings != 0) {
86 const int varying = ffsll(varyings) - 1;
87
88 load = nir_intrinsic_instr_create(nir,
89 nir_intrinsic_load_per_vertex_input);
90 load->num_components = 4;
91 load->src[0] = nir_src_for_ssa(invoc_id);
92 load->src[1] = nir_src_for_ssa(zero);
93 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
94 nir_intrinsic_set_base(load, varying);
95 nir_builder_instr_insert(&b, &load->instr);
96
97 store = nir_intrinsic_instr_create(nir,
98 nir_intrinsic_store_per_vertex_output);
99 store->num_components = 4;
100 store->src[0] = nir_src_for_ssa(&load->dest.ssa);
101 store->src[1] = nir_src_for_ssa(invoc_id);
102 store->src[2] = nir_src_for_ssa(zero);
103 nir_intrinsic_set_base(store, varying);
104 nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
105 nir_builder_instr_insert(&b, &store->instr);
106
107 varyings &= ~BITFIELD64_BIT(varying);
108 }
109
110 nir_validate_shader(nir);
111
112 nir = brw_preprocess_nir(compiler, nir);
113
114 return nir;
115 }
116
117 static void
118 brw_tcs_debug_recompile(struct brw_context *brw,
119 struct gl_shader_program *shader_prog,
120 const struct brw_tcs_prog_key *key)
121 {
122 struct brw_cache_item *c = NULL;
123 const struct brw_tcs_prog_key *old_key = NULL;
124 bool found = false;
125
126 perf_debug("Recompiling tessellation control shader for program %d\n",
127 shader_prog->Name);
128
129 for (unsigned int i = 0; i < brw->cache.size; i++) {
130 for (c = brw->cache.items[i]; c; c = c->next) {
131 if (c->cache_id == BRW_CACHE_TCS_PROG) {
132 old_key = c->key;
133
134 if (old_key->program_string_id == key->program_string_id)
135 break;
136 }
137 }
138 if (c)
139 break;
140 }
141
142 if (!c) {
143 perf_debug(" Didn't find previous compile in the shader cache for "
144 "debug\n");
145 return;
146 }
147
148 found |= key_debug(brw, "input vertices", old_key->input_vertices,
149 key->input_vertices);
150 found |= key_debug(brw, "outputs written", old_key->outputs_written,
151 key->outputs_written);
152 found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
153 key->patch_outputs_written);
154 found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
155 key->tes_primitive_mode);
156 found |= key_debug(brw, "quads and equal_spacing workaround",
157 old_key->quads_workaround, key->quads_workaround);
158 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
159
160 if (!found) {
161 perf_debug(" Something else\n");
162 }
163 }
164
165 static bool
166 brw_codegen_tcs_prog(struct brw_context *brw,
167 struct gl_shader_program *shader_prog,
168 struct brw_tess_ctrl_program *tcp,
169 struct brw_tcs_prog_key *key)
170 {
171 struct gl_context *ctx = &brw->ctx;
172 const struct brw_compiler *compiler = brw->screen->compiler;
173 const struct gen_device_info *devinfo = compiler->devinfo;
174 struct brw_stage_state *stage_state = &brw->tcs.base;
175 nir_shader *nir;
176 struct brw_tcs_prog_data prog_data;
177 bool start_busy = false;
178 double start_time = 0;
179
180 if (tcp) {
181 nir = tcp->program.Base.nir;
182 } else {
183 /* Create a dummy nir_shader. We won't actually use NIR code to
184 * generate assembly (it's easier to generate assembly directly),
185 * but the whole compiler assumes one of these exists.
186 */
187 const nir_shader_compiler_options *options =
188 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
189 nir = create_passthrough_tcs(compiler, options, key);
190 }
191
192 memset(&prog_data, 0, sizeof(prog_data));
193
194 /* Allocate the references to the uniforms that will end up in the
195 * prog_data associated with the compiled program, and which will be freed
196 * by the state cache.
197 *
198 * Note: param_count needs to be num_uniform_components * 4, since we add
199 * padding around uniform values below vec4 size, so the worst case is that
200 * every uniform is a float which gets padded to the size of a vec4.
201 */
202 struct gl_linked_shader *tcs = shader_prog ?
203 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL] : NULL;
204 int param_count = nir->num_uniforms / 4;
205
206 prog_data.base.base.param =
207 rzalloc_array(NULL, const gl_constant_value *, param_count);
208 prog_data.base.base.pull_param =
209 rzalloc_array(NULL, const gl_constant_value *, param_count);
210 prog_data.base.base.nr_params = param_count;
211
212 if (tcs) {
213 brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_CTRL, devinfo,
214 shader_prog, &tcp->program.Base,
215 &prog_data.base.base, 0);
216
217 prog_data.base.base.image_param =
218 rzalloc_array(NULL, struct brw_image_param, tcs->NumImages);
219 prog_data.base.base.nr_image_params = tcs->NumImages;
220
221 brw_nir_setup_glsl_uniforms(nir, shader_prog, &tcp->program.Base,
222 &prog_data.base.base,
223 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
224 } else {
225 /* Upload the Patch URB Header as the first two uniforms.
226 * Do the annoying scrambling so the shader doesn't have to.
227 */
228 const float **param = (const float **) prog_data.base.base.param;
229 static float zero = 0.0f;
230 for (int i = 0; i < 8; i++)
231 param[i] = &zero;
232
233 if (key->tes_primitive_mode == GL_QUADS) {
234 for (int i = 0; i < 4; i++)
235 param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
236
237 param[3] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
238 param[2] = &ctx->TessCtrlProgram.patch_default_inner_level[1];
239 } else if (key->tes_primitive_mode == GL_TRIANGLES) {
240 for (int i = 0; i < 3; i++)
241 param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
242
243 param[4] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
244 } else {
245 assert(key->tes_primitive_mode == GL_ISOLINES);
246 param[7] = &ctx->TessCtrlProgram.patch_default_outer_level[1];
247 param[6] = &ctx->TessCtrlProgram.patch_default_outer_level[0];
248 }
249 }
250
251 if (unlikely(INTEL_DEBUG & DEBUG_TCS) && tcs)
252 brw_dump_ir("tessellation control", shader_prog, tcs, NULL);
253
254 int st_index = -1;
255 if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
256 st_index = brw_get_shader_time_index(brw, shader_prog, NULL, ST_TCS);
257
258 if (unlikely(brw->perf_debug)) {
259 start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
260 start_time = get_time();
261 }
262
263 void *mem_ctx = ralloc_context(NULL);
264 unsigned program_size;
265 char *error_str;
266 const unsigned *program =
267 brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
268 &program_size, &error_str);
269 if (program == NULL) {
270 if (shader_prog) {
271 shader_prog->LinkStatus = false;
272 ralloc_strcat(&shader_prog->InfoLog, error_str);
273 } else {
274 ralloc_free(nir);
275 }
276
277 _mesa_problem(NULL, "Failed to compile tessellation control shader: "
278 "%s\n", error_str);
279
280 ralloc_free(mem_ctx);
281 return false;
282 }
283
284 if (unlikely(brw->perf_debug)) {
285 struct brw_shader *btcs = (struct brw_shader *) tcs;
286 if (btcs) {
287 if (btcs->compiled_once) {
288 brw_tcs_debug_recompile(brw, shader_prog, key);
289 }
290 btcs->compiled_once = true;
291 }
292 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
293 perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
294 (get_time() - start_time) * 1000);
295 }
296 }
297
298 /* Scratch space is used for register spilling */
299 brw_alloc_stage_scratch(brw, stage_state,
300 prog_data.base.base.total_scratch,
301 devinfo->max_tcs_threads);
302
303 brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
304 key, sizeof(*key),
305 program, program_size,
306 &prog_data, sizeof(prog_data),
307 &stage_state->prog_offset, &brw->tcs.prog_data);
308 ralloc_free(mem_ctx);
309 if (!tcs)
310 ralloc_free(nir);
311
312 return true;
313 }
314
315 void
316 brw_tcs_populate_key(struct brw_context *brw,
317 struct brw_tcs_prog_key *key)
318 {
319 uint64_t per_vertex_slots = brw->tess_eval_program->Base.InputsRead;
320 uint32_t per_patch_slots = brw->tess_eval_program->Base.PatchInputsRead;
321
322 struct brw_tess_ctrl_program *tcp =
323 (struct brw_tess_ctrl_program *) brw->tess_ctrl_program;
324 struct brw_tess_eval_program *tep =
325 (struct brw_tess_eval_program *) brw->tess_eval_program;
326 struct gl_program *prog = &tcp->program.Base;
327
328 memset(key, 0, sizeof(*key));
329
330 if (brw->tess_ctrl_program) {
331 per_vertex_slots |= brw->tess_ctrl_program->Base.OutputsWritten;
332 per_patch_slots |= brw->tess_ctrl_program->Base.PatchOutputsWritten;
333 }
334
335 if (brw->gen < 8 || !tcp)
336 key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
337 key->outputs_written = per_vertex_slots;
338 key->patch_outputs_written = per_patch_slots;
339
340 /* We need to specialize our code generation for tessellation levels
341 * based on the domain the DS is expecting to tessellate.
342 */
343 key->tes_primitive_mode = tep->program.PrimitiveMode;
344 key->quads_workaround = brw->gen < 9 &&
345 tep->program.PrimitiveMode == GL_QUADS &&
346 tep->program.Spacing == GL_EQUAL;
347
348 if (tcp) {
349 key->program_string_id = tcp->id;
350
351 /* _NEW_TEXTURE */
352 brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
353 } else {
354 key->outputs_written = tep->program.Base.InputsRead;
355 }
356 }
357
358 void
359 brw_upload_tcs_prog(struct brw_context *brw)
360 {
361 struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
362 struct brw_stage_state *stage_state = &brw->tcs.base;
363 struct brw_tcs_prog_key key;
364 /* BRW_NEW_TESS_PROGRAMS */
365 struct brw_tess_ctrl_program *tcp =
366 (struct brw_tess_ctrl_program *) brw->tess_ctrl_program;
367 struct brw_tess_eval_program *tep =
368 (struct brw_tess_eval_program *) brw->tess_eval_program;
369 assert(tep);
370
371 if (!brw_state_dirty(brw,
372 _NEW_TEXTURE,
373 BRW_NEW_PATCH_PRIMITIVE |
374 BRW_NEW_TESS_PROGRAMS))
375 return;
376
377 brw_tcs_populate_key(brw, &key);
378
379 if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
380 &key, sizeof(key),
381 &stage_state->prog_offset, &brw->tcs.prog_data)) {
382 bool success = brw_codegen_tcs_prog(brw, current[MESA_SHADER_TESS_CTRL],
383 tcp, &key);
384 assert(success);
385 (void)success;
386 }
387 brw->tcs.base.prog_data = &brw->tcs.prog_data->base.base;
388 }
389
390
391 bool
392 brw_tcs_precompile(struct gl_context *ctx,
393 struct gl_shader_program *shader_prog,
394 struct gl_program *prog)
395 {
396 struct brw_context *brw = brw_context(ctx);
397 struct brw_tcs_prog_key key;
398 uint32_t old_prog_offset = brw->tcs.base.prog_offset;
399 struct brw_tcs_prog_data *old_prog_data = brw->tcs.prog_data;
400 bool success;
401
402 struct gl_tess_ctrl_program *tcp = (struct gl_tess_ctrl_program *)prog;
403 struct brw_tess_ctrl_program *btcp = brw_tess_ctrl_program(tcp);
404 const struct gl_linked_shader *tes =
405 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
406
407 memset(&key, 0, sizeof(key));
408
409 key.program_string_id = btcp->id;
410 brw_setup_tex_for_precompile(brw, &key.tex, prog);
411
412 /* Guess that the input and output patches have the same dimensionality. */
413 if (brw->gen < 8) {
414 key.input_vertices = shader_prog->
415 _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
416 }
417
418 if (tes) {
419 key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
420 key.quads_workaround = brw->gen < 9 &&
421 tes->info.TessEval.PrimitiveMode == GL_QUADS &&
422 tes->info.TessEval.Spacing == GL_EQUAL;
423 } else {
424 key.tes_primitive_mode = GL_TRIANGLES;
425 }
426
427 key.outputs_written = prog->OutputsWritten;
428 key.patch_outputs_written = prog->PatchOutputsWritten;
429
430 success = brw_codegen_tcs_prog(brw, shader_prog, btcp, &key);
431
432 brw->tcs.base.prog_offset = old_prog_offset;
433 brw->tcs.prog_data = old_prog_data;
434
435 return success;
436 }