i965: pass gl_program directly to brw_compile_tes()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tes.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_tes.c
26 *
27 * Tessellation evaluation shader state upload code.
28 */
29
30 #include "brw_context.h"
31 #include "brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
36
37 static void
38 brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
39 const struct brw_tes_prog_key *key)
40 {
41 struct brw_cache_item *c = NULL;
42 const struct brw_tes_prog_key *old_key = NULL;
43 bool found = false;
44
45 perf_debug("Recompiling tessellation evaluation shader for program %d\n",
46 prog->Id);
47
48 for (unsigned int i = 0; i < brw->cache.size; i++) {
49 for (c = brw->cache.items[i]; c; c = c->next) {
50 if (c->cache_id == BRW_CACHE_TES_PROG) {
51 old_key = c->key;
52
53 if (old_key->program_string_id == key->program_string_id)
54 break;
55 }
56 }
57 if (c)
58 break;
59 }
60
61 if (!c) {
62 perf_debug(" Didn't find previous compile in the shader cache for "
63 "debug\n");
64 return;
65 }
66
67 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
68 found |= key_debug(brw, "inputs read", old_key->inputs_read,
69 key->inputs_read);
70 found |= key_debug(brw, "patch inputs read", old_key->patch_inputs_read,
71 key->patch_inputs_read);
72
73 if (!found) {
74 perf_debug(" Something else\n");
75 }
76 }
77
78 static bool
79 brw_codegen_tes_prog(struct brw_context *brw,
80 struct gl_shader_program *shader_prog,
81 struct brw_program *tep,
82 struct brw_tes_prog_key *key)
83 {
84 const struct brw_compiler *compiler = brw->screen->compiler;
85 const struct gen_device_info *devinfo = &brw->screen->devinfo;
86 struct brw_stage_state *stage_state = &brw->tes.base;
87 nir_shader *nir = tep->program.nir;
88 struct brw_tes_prog_data prog_data;
89 bool start_busy = false;
90 double start_time = 0;
91
92 memset(&prog_data, 0, sizeof(prog_data));
93
94 brw_assign_common_binding_table_offsets(devinfo, &tep->program,
95 &prog_data.base.base, 0);
96
97 switch (tep->program.info.tes.spacing) {
98 case GL_EQUAL:
99 prog_data.partitioning = BRW_TESS_PARTITIONING_INTEGER;
100 break;
101 case GL_FRACTIONAL_ODD:
102 prog_data.partitioning = BRW_TESS_PARTITIONING_ODD_FRACTIONAL;
103 break;
104 case GL_FRACTIONAL_EVEN:
105 prog_data.partitioning = BRW_TESS_PARTITIONING_EVEN_FRACTIONAL;
106 break;
107 default:
108 unreachable("invalid domain shader spacing");
109 }
110
111 switch (tep->program.info.tes.primitive_mode) {
112 case GL_QUADS:
113 prog_data.domain = BRW_TESS_DOMAIN_QUAD;
114 break;
115 case GL_TRIANGLES:
116 prog_data.domain = BRW_TESS_DOMAIN_TRI;
117 break;
118 case GL_ISOLINES:
119 prog_data.domain = BRW_TESS_DOMAIN_ISOLINE;
120 break;
121 default:
122 unreachable("invalid domain shader primitive mode");
123 }
124
125 if (tep->program.info.tes.point_mode) {
126 prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
127 } else if (tep->program.info.tes.primitive_mode == GL_ISOLINES) {
128 prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
129 } else {
130 /* Hardware winding order is backwards from OpenGL */
131 switch (tep->program.info.tes.vertex_order) {
132 case GL_CCW:
133 prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW;
134 break;
135 case GL_CW:
136 prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
137 break;
138 default:
139 unreachable("invalid domain shader vertex order");
140 }
141 }
142
143 /* Allocate the references to the uniforms that will end up in the
144 * prog_data associated with the compiled program, and which will be freed
145 * by the state cache.
146 *
147 * Note: param_count needs to be num_uniform_components * 4, since we add
148 * padding around uniform values below vec4 size, so the worst case is that
149 * every uniform is a float which gets padded to the size of a vec4.
150 */
151 int param_count = nir->num_uniforms / 4;
152
153 prog_data.base.base.param =
154 rzalloc_array(NULL, const gl_constant_value *, param_count);
155 prog_data.base.base.pull_param =
156 rzalloc_array(NULL, const gl_constant_value *, param_count);
157 prog_data.base.base.image_param =
158 rzalloc_array(NULL, struct brw_image_param,
159 tep->program.info.num_images);
160 prog_data.base.base.nr_params = param_count;
161 prog_data.base.base.nr_image_params = tep->program.info.num_images;
162
163 brw_nir_setup_glsl_uniforms(nir, &tep->program, &prog_data.base.base,
164 compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
165
166 int st_index = -1;
167 if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
168 st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
169
170 if (unlikely(brw->perf_debug)) {
171 start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
172 start_time = get_time();
173 }
174
175 void *mem_ctx = ralloc_context(NULL);
176 unsigned program_size;
177 char *error_str;
178 const unsigned *program =
179 brw_compile_tes(compiler, brw, mem_ctx, key, &prog_data, nir,
180 &tep->program, st_index, &program_size, &error_str);
181 if (program == NULL) {
182 tep->program.sh.data->LinkStatus = false;
183 ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
184
185 _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
186 "%s\n", error_str);
187
188 ralloc_free(mem_ctx);
189 return false;
190 }
191
192 if (unlikely(brw->perf_debug)) {
193 if (tep->compiled_once) {
194 brw_tes_debug_recompile(brw, &tep->program, key);
195 }
196 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
197 perf_debug("TES compile took %.03f ms and stalled the GPU\n",
198 (get_time() - start_time) * 1000);
199 }
200 tep->compiled_once = true;
201 }
202
203 /* Scratch space is used for register spilling */
204 brw_alloc_stage_scratch(brw, stage_state,
205 prog_data.base.base.total_scratch,
206 devinfo->max_tes_threads);
207
208 brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
209 key, sizeof(*key),
210 program, program_size,
211 &prog_data, sizeof(prog_data),
212 &stage_state->prog_offset, &brw->tes.base.prog_data);
213 ralloc_free(mem_ctx);
214
215 return true;
216 }
217
218 void
219 brw_tes_populate_key(struct brw_context *brw,
220 struct brw_tes_prog_key *key)
221 {
222 struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
223 struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
224 struct gl_program *prog = &tep->program;
225
226 uint64_t per_vertex_slots = prog->info.inputs_read;
227 uint32_t per_patch_slots = prog->info.patch_inputs_read;
228
229 memset(key, 0, sizeof(*key));
230
231 key->program_string_id = tep->id;
232
233 /* The TCS may have additional outputs which aren't read by the
234 * TES (possibly for cross-thread communication). These need to
235 * be stored in the Patch URB Entry as well.
236 */
237 if (tcp) {
238 struct gl_program *tcp_prog = &tcp->program;
239 per_vertex_slots |= tcp_prog->info.outputs_written;
240 per_patch_slots |= tcp_prog->info.patch_outputs_written;
241 }
242
243 /* Ignore gl_TessLevelInner/Outer - we treat them as system values,
244 * not inputs, and they're always present in the URB entry regardless
245 * of whether or not we read them.
246 */
247 key->inputs_read = per_vertex_slots &
248 ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
249 key->patch_inputs_read = per_patch_slots;
250
251 /* _NEW_TEXTURE */
252 brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
253 }
254
255 void
256 brw_upload_tes_prog(struct brw_context *brw)
257 {
258 struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
259 struct brw_stage_state *stage_state = &brw->tes.base;
260 struct brw_tes_prog_key key;
261 /* BRW_NEW_TESS_PROGRAMS */
262 struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
263
264 if (!brw_state_dirty(brw,
265 _NEW_TEXTURE,
266 BRW_NEW_TESS_PROGRAMS))
267 return;
268
269 brw_tes_populate_key(brw, &key);
270
271 if (!brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG,
272 &key, sizeof(key),
273 &stage_state->prog_offset,
274 &brw->tes.base.prog_data)) {
275 bool success = brw_codegen_tes_prog(brw, current[MESA_SHADER_TESS_EVAL],
276 tep, &key);
277 assert(success);
278 (void)success;
279 }
280 }
281
282
283 bool
284 brw_tes_precompile(struct gl_context *ctx,
285 struct gl_shader_program *shader_prog,
286 struct gl_program *prog)
287 {
288 struct brw_context *brw = brw_context(ctx);
289 struct brw_tes_prog_key key;
290 uint32_t old_prog_offset = brw->tes.base.prog_offset;
291 struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
292 bool success;
293
294 struct brw_program *btep = brw_program(prog);
295
296 memset(&key, 0, sizeof(key));
297
298 key.program_string_id = btep->id;
299 key.inputs_read = prog->nir->info->inputs_read;
300 key.patch_inputs_read = prog->nir->info->patch_inputs_read;
301
302 if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
303 struct gl_program *tcp =
304 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
305 key.inputs_read |= tcp->nir->info->outputs_written;
306 key.patch_inputs_read |= tcp->nir->info->patch_outputs_written;
307 }
308
309 /* Ignore gl_TessLevelInner/Outer - they're system values. */
310 key.inputs_read &= ~(VARYING_BIT_TESS_LEVEL_INNER |
311 VARYING_BIT_TESS_LEVEL_OUTER);
312
313 brw_setup_tex_for_precompile(brw, &key.tex, prog);
314
315 success = brw_codegen_tes_prog(brw, shader_prog, btep, &key);
316
317 brw->tes.base.prog_offset = old_prog_offset;
318 brw->tes.base.prog_data = old_prog_data;
319
320 return success;
321 }