2 * Copyright © 2014 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
27 * Tessellation evaluation shader state upload code.
30 #include "brw_context.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
38 brw_tes_debug_recompile(struct brw_context
*brw
,
39 struct gl_shader_program
*shader_prog
,
40 const struct brw_tes_prog_key
*key
)
42 struct brw_cache_item
*c
= NULL
;
43 const struct brw_tes_prog_key
*old_key
= NULL
;
46 perf_debug("Recompiling tessellation evaluation shader for program %d\n",
49 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
50 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
51 if (c
->cache_id
== BRW_CACHE_TES_PROG
) {
54 if (old_key
->program_string_id
== key
->program_string_id
)
63 perf_debug(" Didn't find previous compile in the shader cache for "
68 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
71 perf_debug(" Something else\n");
76 brw_codegen_tes_prog(struct brw_context
*brw
,
77 struct gl_shader_program
*shader_prog
,
78 struct brw_tess_eval_program
*tep
,
79 struct brw_tes_prog_key
*key
)
81 const struct brw_compiler
*compiler
= brw
->intelScreen
->compiler
;
82 const struct brw_device_info
*devinfo
= brw
->intelScreen
->devinfo
;
83 struct brw_stage_state
*stage_state
= &brw
->tes
.base
;
84 nir_shader
*nir
= tep
->program
.Base
.nir
;
85 struct brw_tes_prog_data prog_data
;
86 bool start_busy
= false;
87 double start_time
= 0;
89 memset(&prog_data
, 0, sizeof(prog_data
));
91 brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_EVAL
, devinfo
,
92 shader_prog
, &tep
->program
.Base
,
93 &prog_data
.base
.base
, 0);
95 switch (tep
->program
.Spacing
) {
97 prog_data
.partitioning
= BRW_TESS_PARTITIONING_INTEGER
;
99 case GL_FRACTIONAL_ODD
:
100 prog_data
.partitioning
= BRW_TESS_PARTITIONING_ODD_FRACTIONAL
;
102 case GL_FRACTIONAL_EVEN
:
103 prog_data
.partitioning
= BRW_TESS_PARTITIONING_EVEN_FRACTIONAL
;
106 unreachable("invalid domain shader spacing");
109 switch (tep
->program
.PrimitiveMode
) {
111 prog_data
.domain
= BRW_TESS_DOMAIN_QUAD
;
114 prog_data
.domain
= BRW_TESS_DOMAIN_TRI
;
117 prog_data
.domain
= BRW_TESS_DOMAIN_ISOLINE
;
120 unreachable("invalid domain shader primitive mode");
123 if (tep
->program
.PointMode
) {
124 prog_data
.output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_POINT
;
125 } else if (tep
->program
.PrimitiveMode
== GL_ISOLINES
) {
126 prog_data
.output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_LINE
;
128 /* Hardware winding order is backwards from OpenGL */
129 switch (tep
->program
.VertexOrder
) {
131 prog_data
.output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
;
134 prog_data
.output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW
;
137 unreachable("invalid domain shader vertex order");
141 /* Allocate the references to the uniforms that will end up in the
142 * prog_data associated with the compiled program, and which will be freed
143 * by the state cache.
145 * Note: param_count needs to be num_uniform_components * 4, since we add
146 * padding around uniform values below vec4 size, so the worst case is that
147 * every uniform is a float which gets padded to the size of a vec4.
149 struct gl_shader
*tes
= shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
150 int param_count
= nir
->num_uniforms
;
151 if (!compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
])
154 prog_data
.base
.base
.param
=
155 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
156 prog_data
.base
.base
.pull_param
=
157 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
158 prog_data
.base
.base
.image_param
=
159 rzalloc_array(NULL
, struct brw_image_param
, tes
->NumImages
);
160 prog_data
.base
.base
.nr_params
= param_count
;
161 prog_data
.base
.base
.nr_image_params
= tes
->NumImages
;
163 brw_nir_setup_glsl_uniforms(nir
, shader_prog
, &tep
->program
.Base
,
164 &prog_data
.base
.base
,
165 compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
]);
167 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
168 brw_dump_ir("tessellation evaluation", shader_prog
, tes
, NULL
);
171 if (unlikely(INTEL_DEBUG
& DEBUG_SHADER_TIME
))
172 st_index
= brw_get_shader_time_index(brw
, shader_prog
, NULL
, ST_TES
);
174 if (unlikely(brw
->perf_debug
)) {
175 start_busy
= brw
->batch
.last_bo
&& drm_intel_bo_busy(brw
->batch
.last_bo
);
176 start_time
= get_time();
179 void *mem_ctx
= ralloc_context(NULL
);
180 unsigned program_size
;
182 const unsigned *program
=
183 brw_compile_tes(compiler
, brw
, mem_ctx
, key
, &prog_data
, nir
,
184 shader_prog
, st_index
, &program_size
, &error_str
);
185 if (program
== NULL
) {
187 shader_prog
->LinkStatus
= false;
188 ralloc_strcat(&shader_prog
->InfoLog
, error_str
);
191 _mesa_problem(NULL
, "Failed to compile tessellation evaluation shader: "
194 ralloc_free(mem_ctx
);
198 if (unlikely(brw
->perf_debug
)) {
199 struct brw_shader
*btes
= (struct brw_shader
*) tes
;
200 if (btes
->compiled_once
) {
201 brw_tes_debug_recompile(brw
, shader_prog
, key
);
203 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
204 perf_debug("TES compile took %.03f ms and stalled the GPU\n",
205 (get_time() - start_time
) * 1000);
207 btes
->compiled_once
= true;
210 /* Scratch space is used for register spilling */
211 if (prog_data
.base
.base
.total_scratch
) {
212 brw_get_scratch_bo(brw
, &stage_state
->scratch_bo
,
213 prog_data
.base
.base
.total_scratch
*
214 brw
->max_ds_threads
);
217 brw_upload_cache(&brw
->cache
, BRW_CACHE_TES_PROG
,
219 program
, program_size
,
220 &prog_data
, sizeof(prog_data
),
221 &stage_state
->prog_offset
, &brw
->tes
.prog_data
);
222 ralloc_free(mem_ctx
);
229 brw_upload_tes_prog(struct brw_context
*brw
)
231 struct gl_context
*ctx
= &brw
->ctx
;
232 struct gl_shader_program
**current
= ctx
->_Shader
->CurrentProgram
;
233 struct brw_stage_state
*stage_state
= &brw
->tes
.base
;
234 struct brw_tes_prog_key key
;
235 /* BRW_NEW_TESS_PROGRAMS */
236 struct brw_tess_eval_program
*tep
=
237 (struct brw_tess_eval_program
*) brw
->tess_eval_program
;
239 if (!brw_state_dirty(brw
,
241 BRW_NEW_TESS_PROGRAMS
))
244 struct gl_program
*prog
= &tep
->program
.Base
;
246 memset(&key
, 0, sizeof(key
));
248 key
.program_string_id
= tep
->id
;
251 brw_populate_sampler_prog_key_data(ctx
, prog
, stage_state
->sampler_count
,
254 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_TES_PROG
,
256 &stage_state
->prog_offset
, &brw
->tes
.prog_data
)) {
257 bool success
= brw_codegen_tes_prog(brw
, current
[MESA_SHADER_TESS_EVAL
],
262 brw
->tes
.base
.prog_data
= &brw
->tes
.prog_data
->base
.base
;
267 brw_tes_precompile(struct gl_context
*ctx
,
268 struct gl_shader_program
*shader_prog
,
269 struct gl_program
*prog
)
271 struct brw_context
*brw
= brw_context(ctx
);
272 struct brw_tes_prog_key key
;
273 uint32_t old_prog_offset
= brw
->tes
.base
.prog_offset
;
274 struct brw_tes_prog_data
*old_prog_data
= brw
->tes
.prog_data
;
277 struct gl_tess_eval_program
*tep
= (struct gl_tess_eval_program
*)prog
;
278 struct brw_tess_eval_program
*btep
= brw_tess_eval_program(tep
);
280 memset(&key
, 0, sizeof(key
));
282 key
.program_string_id
= btep
->id
;
283 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
285 success
= brw_codegen_tes_prog(brw
, shader_prog
, btep
, &key
);
287 brw
->tes
.base
.prog_offset
= old_prog_offset
;
288 brw
->tes
.prog_data
= old_prog_data
;