5e70cd26c7ef151d2364d0cfb10e6bf83a42cc75
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tex_layout.c
1 /*
2 * Copyright 2006 VMware, Inc.
3 * Copyright © 2006 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file brw_tex_layout.cpp
28 *
29 * Code to lay out images in a mipmap tree.
30 *
31 * \author Keith Whitwell <keithw@vmware.com>
32 * \author Michel Dänzer <daenzer@vmware.com>
33 */
34
35 #include "intel_mipmap_tree.h"
36 #include "brw_context.h"
37 #include "main/macros.h"
38 #include "main/glformats.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
41
42 static unsigned int
43 intel_horizontal_texture_alignment_unit(struct brw_context *brw,
44 struct intel_mipmap_tree *mt)
45 {
46 /**
47 * From the "Alignment Unit Size" section of various specs, namely:
48 * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
49 * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
50 * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
51 * - BSpec (for Ivybridge and slight variations in separate stencil)
52 *
53 * +----------------------------------------------------------------------+
54 * | | alignment unit width ("i") |
55 * | Surface Property |-----------------------------|
56 * | | 915 | 965 | ILK | SNB | IVB |
57 * +----------------------------------------------------------------------+
58 * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
59 * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
60 * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |
61 * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
62 * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
63 * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |
64 * | All Others | 4 | 4 | 4 | 4 | 4 |
65 * +----------------------------------------------------------------------+
66 *
67 * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
68 * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
69 */
70 if (_mesa_is_format_compressed(mt->format)) {
71 /* The hardware alignment requirements for compressed textures
72 * happen to match the block boundaries.
73 */
74 unsigned int i, j;
75 _mesa_get_format_block_size(mt->format, &i, &j);
76 return i;
77 }
78
79 if (mt->format == MESA_FORMAT_S_UINT8)
80 return 8;
81
82 if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
83 return 8;
84
85 if (brw->gen == 8 && mt->mcs_mt && mt->num_samples <= 1)
86 return 16;
87
88 return 4;
89 }
90
91 static unsigned int
92 intel_vertical_texture_alignment_unit(struct brw_context *brw,
93 mesa_format format, bool multisampled)
94 {
95 /**
96 * From the "Alignment Unit Size" section of various specs, namely:
97 * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
98 * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
99 * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
100 * - BSpec (for Ivybridge and slight variations in separate stencil)
101 *
102 * +----------------------------------------------------------------------+
103 * | | alignment unit height ("j") |
104 * | Surface Property |-----------------------------|
105 * | | 915 | 965 | ILK | SNB | IVB |
106 * +----------------------------------------------------------------------+
107 * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
108 * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
109 * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
110 * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
111 * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
112 * | All Others | 2 | 2 | 2 | * | * |
113 * +----------------------------------------------------------------------+
114 *
115 * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
116 * the SURFACE_STATE "Surface Vertical Alignment" field.
117 */
118 if (_mesa_is_format_compressed(format))
119 return 4;
120
121 if (format == MESA_FORMAT_S_UINT8)
122 return brw->gen >= 7 ? 8 : 4;
123
124 /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
125 * should always be used, except for stencil buffers, which should be 8.
126 */
127 if (brw->gen >= 8)
128 return 4;
129
130 if (multisampled)
131 return 4;
132
133 GLenum base_format = _mesa_get_format_base_format(format);
134
135 if (brw->gen >= 6 &&
136 (base_format == GL_DEPTH_COMPONENT ||
137 base_format == GL_DEPTH_STENCIL)) {
138 return 4;
139 }
140
141 if (brw->gen == 7) {
142 /* On Gen7, we prefer a vertical alignment of 4 when possible, because
143 * that allows Y tiled render targets.
144 *
145 * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
146 * messages), on p64, under the heading "Surface Vertical Alignment":
147 *
148 * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
149 * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
150 * (0x190)
151 *
152 * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
153 */
154 if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32)
155 return 2;
156
157 return 4;
158 }
159
160 return 2;
161 }
162
163 static void
164 gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
165 {
166 unsigned x = 0;
167 unsigned width = mt->physical_width0;
168 unsigned depth = mt->physical_depth0; /* number of array layers. */
169
170 /* When this layout is used the horizontal alignment is fixed at 64 and the
171 * hardware ignores the value given in the surface state
172 */
173 const unsigned int align_w = 64;
174
175 mt->total_height = mt->physical_height0;
176 mt->total_width = 0;
177
178 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
179 unsigned img_width;
180
181 intel_miptree_set_level_info(mt, level, x, 0, depth);
182
183 img_width = ALIGN(width, align_w);
184
185 mt->total_width = MAX2(mt->total_width, x + img_width);
186
187 x += img_width;
188
189 width = minify(width, 1);
190 }
191 }
192
193 static void
194 brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
195 {
196 unsigned x = 0;
197 unsigned y = 0;
198 unsigned width = mt->physical_width0;
199 unsigned height = mt->physical_height0;
200 unsigned depth = mt->physical_depth0; /* number of array layers. */
201
202 mt->total_width = mt->physical_width0;
203
204 if (mt->compressed) {
205 mt->total_width = ALIGN(mt->physical_width0, mt->align_w);
206 }
207
208 /* May need to adjust width to accomodate the placement of
209 * the 2nd mipmap. This occurs when the alignment
210 * constraints of mipmap placement push the right edge of the
211 * 2nd mipmap out past the width of its parent.
212 */
213 if (mt->first_level != mt->last_level) {
214 unsigned mip1_width;
215
216 if (mt->compressed) {
217 mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
218 ALIGN(minify(mt->physical_width0, 2), mt->align_w);
219 } else {
220 mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
221 minify(mt->physical_width0, 2);
222 }
223
224 if (mip1_width > mt->total_width) {
225 mt->total_width = mip1_width;
226 }
227 }
228
229 mt->total_height = 0;
230
231 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
232 unsigned img_height;
233
234 intel_miptree_set_level_info(mt, level, x, y, depth);
235
236 img_height = ALIGN(height, mt->align_h);
237 if (mt->compressed)
238 img_height /= mt->align_h;
239
240 if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
241 /* Compact arrays with separated miplevels */
242 img_height *= depth;
243 }
244
245 /* Because the images are packed better, the final offset
246 * might not be the maximal one:
247 */
248 mt->total_height = MAX2(mt->total_height, y + img_height);
249
250 /* Layout_below: step right after second mipmap.
251 */
252 if (level == mt->first_level + 1) {
253 x += ALIGN(width, mt->align_w);
254 } else {
255 y += img_height;
256 }
257
258 width = minify(width, 1);
259 height = minify(height, 1);
260
261 if (mt->target == GL_TEXTURE_3D)
262 depth = minify(depth, 1);
263 }
264 }
265
266 static void
267 align_cube(struct intel_mipmap_tree *mt)
268 {
269 /* The 965's sampler lays cachelines out according to how accesses
270 * in the texture surfaces run, so they may be "vertical" through
271 * memory. As a result, the docs say in Surface Padding Requirements:
272 * Sampling Engine Surfaces that two extra rows of padding are required.
273 */
274 if (mt->target == GL_TEXTURE_CUBE_MAP)
275 mt->total_height += 2;
276 }
277
278 static bool
279 use_linear_1d_layout(struct brw_context *brw,
280 struct intel_mipmap_tree *mt)
281 {
282 /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
283 * horizontal line. This isn't done for depth/stencil buffers however
284 * because those will be using a tiled layout
285 */
286 if (brw->gen >= 9 &&
287 (mt->target == GL_TEXTURE_1D ||
288 mt->target == GL_TEXTURE_1D_ARRAY)) {
289 GLenum base_format = _mesa_get_format_base_format(mt->format);
290
291 if (base_format != GL_DEPTH_COMPONENT &&
292 base_format != GL_DEPTH_STENCIL)
293 return true;
294 }
295
296 return false;
297 }
298
299 static void
300 brw_miptree_layout_texture_array(struct brw_context *brw,
301 struct intel_mipmap_tree *mt)
302 {
303 int h0, h1;
304 unsigned height = mt->physical_height0;
305 bool layout_1d = use_linear_1d_layout(brw, mt);
306
307 h0 = ALIGN(mt->physical_height0, mt->align_h);
308 h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h);
309 if (mt->array_layout == ALL_SLICES_AT_EACH_LOD)
310 mt->qpitch = h0;
311 else
312 mt->qpitch = (h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->align_h);
313
314 int physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch;
315
316 if (layout_1d)
317 gen9_miptree_layout_1d(mt);
318 else
319 brw_miptree_layout_2d(mt);
320
321 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
322 unsigned img_height;
323 img_height = ALIGN(height, mt->align_h);
324 if (mt->compressed)
325 img_height /= mt->align_h;
326
327 for (int q = 0; q < mt->level[level].depth; q++) {
328 if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
329 intel_miptree_set_image_offset(mt, level, q, 0, q * img_height);
330 } else {
331 intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch);
332 }
333 }
334 height = minify(height, 1);
335 }
336 if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)
337 mt->total_height = physical_qpitch * mt->physical_depth0;
338
339 align_cube(mt);
340 }
341
342 static void
343 brw_miptree_layout_texture_3d(struct brw_context *brw,
344 struct intel_mipmap_tree *mt)
345 {
346 unsigned yscale = mt->compressed ? 4 : 1;
347
348 mt->total_width = 0;
349 mt->total_height = 0;
350
351 unsigned ysum = 0;
352 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
353 unsigned WL = MAX2(mt->physical_width0 >> level, 1);
354 unsigned HL = MAX2(mt->physical_height0 >> level, 1);
355 unsigned DL = MAX2(mt->physical_depth0 >> level, 1);
356 unsigned wL = ALIGN(WL, mt->align_w);
357 unsigned hL = ALIGN(HL, mt->align_h);
358
359 if (mt->target == GL_TEXTURE_CUBE_MAP)
360 DL = 6;
361
362 intel_miptree_set_level_info(mt, level, 0, 0, DL);
363
364 for (unsigned q = 0; q < DL; q++) {
365 unsigned x = (q % (1 << level)) * wL;
366 unsigned y = ysum + (q >> level) * hL;
367
368 intel_miptree_set_image_offset(mt, level, q, x, y / yscale);
369 mt->total_width = MAX2(mt->total_width, x + wL);
370 mt->total_height = MAX2(mt->total_height, (y + hL) / yscale);
371 }
372
373 ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
374 }
375
376 align_cube(mt);
377 }
378
379 void
380 brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
381 {
382 bool multisampled = mt->num_samples > 1;
383 bool gen6_hiz_or_stencil = false;
384
385 if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
386 const GLenum base_format = _mesa_get_format_base_format(mt->format);
387 gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
388 }
389
390 if (gen6_hiz_or_stencil) {
391 /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
392 * hardware doesn't support multiple mip levels on stencil/hiz.
393 *
394 * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
395 * "The hierarchical depth buffer does not support the LOD field"
396 *
397 * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
398 * "The stencil depth buffer does not support the LOD field"
399 */
400 if (mt->format == MESA_FORMAT_S_UINT8) {
401 /* Stencil uses W tiling, so we force W tiling alignment for the
402 * ALL_SLICES_AT_EACH_LOD miptree layout.
403 */
404 mt->align_w = 64;
405 mt->align_h = 64;
406 } else {
407 /* Depth uses Y tiling, so we force need Y tiling alignment for the
408 * ALL_SLICES_AT_EACH_LOD miptree layout.
409 */
410 mt->align_w = 128 / mt->cpp;
411 mt->align_h = 32;
412 }
413 } else {
414 mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt);
415 mt->align_h =
416 intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
417 }
418
419 switch (mt->target) {
420 case GL_TEXTURE_CUBE_MAP:
421 if (brw->gen == 4) {
422 /* Gen4 stores cube maps as 3D textures. */
423 assert(mt->physical_depth0 == 6);
424 brw_miptree_layout_texture_3d(brw, mt);
425 } else {
426 /* All other hardware stores cube maps as 2D arrays. */
427 brw_miptree_layout_texture_array(brw, mt);
428 }
429 break;
430
431 case GL_TEXTURE_3D:
432 if (brw->gen >= 9)
433 brw_miptree_layout_texture_array(brw, mt);
434 else
435 brw_miptree_layout_texture_3d(brw, mt);
436 break;
437
438 case GL_TEXTURE_1D_ARRAY:
439 case GL_TEXTURE_2D_ARRAY:
440 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
441 case GL_TEXTURE_CUBE_MAP_ARRAY:
442 brw_miptree_layout_texture_array(brw, mt);
443 break;
444
445 default:
446 switch (mt->msaa_layout) {
447 case INTEL_MSAA_LAYOUT_UMS:
448 case INTEL_MSAA_LAYOUT_CMS:
449 brw_miptree_layout_texture_array(brw, mt);
450 break;
451 case INTEL_MSAA_LAYOUT_NONE:
452 case INTEL_MSAA_LAYOUT_IMS:
453 if (use_linear_1d_layout(brw, mt))
454 gen9_miptree_layout_1d(mt);
455 else
456 brw_miptree_layout_2d(mt);
457 break;
458 }
459 break;
460 }
461 DBG("%s: %dx%dx%d\n", __FUNCTION__,
462 mt->total_width, mt->total_height, mt->cpp);
463 }
464