2 * Copyright 2006 VMware, Inc.
3 * Copyright © 2006 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * \file brw_tex_layout.cpp
29 * Code to lay out images in a mipmap tree.
31 * \author Keith Whitwell <keithw@vmware.com>
32 * \author Michel Dänzer <daenzer@vmware.com>
35 #include "intel_mipmap_tree.h"
36 #include "brw_context.h"
37 #include "main/macros.h"
38 #include "main/glformats.h"
40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
43 intel_horizontal_texture_alignment_unit(struct brw_context
*brw
,
44 struct intel_mipmap_tree
*mt
)
47 * From the "Alignment Unit Size" section of various specs, namely:
48 * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
49 * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
50 * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
51 * - BSpec (for Ivybridge and slight variations in separate stencil)
53 * +----------------------------------------------------------------------+
54 * | | alignment unit width ("i") |
55 * | Surface Property |-----------------------------|
56 * | | 915 | 965 | ILK | SNB | IVB |
57 * +----------------------------------------------------------------------+
58 * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
59 * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
60 * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |
61 * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
62 * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
63 * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |
64 * | All Others | 4 | 4 | 4 | 4 | 4 |
65 * +----------------------------------------------------------------------+
67 * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
68 * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
70 if (_mesa_is_format_compressed(mt
->format
)) {
71 /* The hardware alignment requirements for compressed textures
72 * happen to match the block boundaries.
75 _mesa_get_format_block_size(mt
->format
, &i
, &j
);
79 if (mt
->format
== MESA_FORMAT_S_UINT8
)
82 if (brw
->gen
>= 7 && mt
->format
== MESA_FORMAT_Z_UNORM16
)
85 if (brw
->gen
== 8 && mt
->mcs_mt
&& mt
->num_samples
<= 1)
92 intel_vertical_texture_alignment_unit(struct brw_context
*brw
,
93 mesa_format format
, bool multisampled
)
96 * From the "Alignment Unit Size" section of various specs, namely:
97 * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
98 * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
99 * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
100 * - BSpec (for Ivybridge and slight variations in separate stencil)
102 * +----------------------------------------------------------------------+
103 * | | alignment unit height ("j") |
104 * | Surface Property |-----------------------------|
105 * | | 915 | 965 | ILK | SNB | IVB |
106 * +----------------------------------------------------------------------+
107 * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
108 * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
109 * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
110 * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
111 * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
112 * | All Others | 2 | 2 | 2 | * | * |
113 * +----------------------------------------------------------------------+
115 * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
116 * the SURFACE_STATE "Surface Vertical Alignment" field.
118 if (_mesa_is_format_compressed(format
))
121 if (format
== MESA_FORMAT_S_UINT8
)
122 return brw
->gen
>= 7 ? 8 : 4;
124 /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
125 * should always be used, except for stencil buffers, which should be 8.
133 GLenum base_format
= _mesa_get_format_base_format(format
);
136 (base_format
== GL_DEPTH_COMPONENT
||
137 base_format
== GL_DEPTH_STENCIL
)) {
142 /* On Gen7, we prefer a vertical alignment of 4 when possible, because
143 * that allows Y tiled render targets.
145 * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
146 * messages), on p64, under the heading "Surface Vertical Alignment":
148 * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
149 * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
152 * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
154 if (base_format
== GL_YCBCR_MESA
|| format
== MESA_FORMAT_RGB_FLOAT32
)
164 brw_miptree_layout_2d(struct intel_mipmap_tree
*mt
)
168 unsigned width
= mt
->physical_width0
;
169 unsigned height
= mt
->physical_height0
;
170 unsigned depth
= mt
->physical_depth0
; /* number of array layers. */
172 mt
->total_width
= mt
->physical_width0
;
174 if (mt
->compressed
) {
175 mt
->total_width
= ALIGN(mt
->physical_width0
, mt
->align_w
);
178 /* May need to adjust width to accomodate the placement of
179 * the 2nd mipmap. This occurs when the alignment
180 * constraints of mipmap placement push the right edge of the
181 * 2nd mipmap out past the width of its parent.
183 if (mt
->first_level
!= mt
->last_level
) {
186 if (mt
->compressed
) {
187 mip1_width
= ALIGN(minify(mt
->physical_width0
, 1), mt
->align_w
) +
188 ALIGN(minify(mt
->physical_width0
, 2), mt
->align_w
);
190 mip1_width
= ALIGN(minify(mt
->physical_width0
, 1), mt
->align_w
) +
191 minify(mt
->physical_width0
, 2);
194 if (mip1_width
> mt
->total_width
) {
195 mt
->total_width
= mip1_width
;
199 mt
->total_height
= 0;
201 for (unsigned level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
204 intel_miptree_set_level_info(mt
, level
, x
, y
, depth
);
206 img_height
= ALIGN(height
, mt
->align_h
);
208 img_height
/= mt
->align_h
;
210 if (mt
->array_layout
== ALL_SLICES_AT_EACH_LOD
) {
211 /* Compact arrays with separated miplevels */
215 /* Because the images are packed better, the final offset
216 * might not be the maximal one:
218 mt
->total_height
= MAX2(mt
->total_height
, y
+ img_height
);
220 /* Layout_below: step right after second mipmap.
222 if (level
== mt
->first_level
+ 1) {
223 x
+= ALIGN(width
, mt
->align_w
);
228 width
= minify(width
, 1);
229 height
= minify(height
, 1);
231 if (mt
->target
== GL_TEXTURE_3D
)
232 depth
= minify(depth
, 1);
237 align_cube(struct intel_mipmap_tree
*mt
)
239 /* The 965's sampler lays cachelines out according to how accesses
240 * in the texture surfaces run, so they may be "vertical" through
241 * memory. As a result, the docs say in Surface Padding Requirements:
242 * Sampling Engine Surfaces that two extra rows of padding are required.
244 if (mt
->target
== GL_TEXTURE_CUBE_MAP
)
245 mt
->total_height
+= 2;
249 brw_miptree_layout_texture_array(struct brw_context
*brw
,
250 struct intel_mipmap_tree
*mt
)
253 unsigned height
= mt
->physical_height0
;
255 h0
= ALIGN(mt
->physical_height0
, mt
->align_h
);
256 h1
= ALIGN(minify(mt
->physical_height0
, 1), mt
->align_h
);
257 if (mt
->array_layout
== ALL_SLICES_AT_EACH_LOD
)
260 mt
->qpitch
= (h0
+ h1
+ (brw
->gen
>= 7 ? 12 : 11) * mt
->align_h
);
262 int physical_qpitch
= mt
->compressed
? mt
->qpitch
/ 4 : mt
->qpitch
;
264 brw_miptree_layout_2d(mt
);
266 for (unsigned level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
268 img_height
= ALIGN(height
, mt
->align_h
);
270 img_height
/= mt
->align_h
;
272 for (int q
= 0; q
< mt
->level
[level
].depth
; q
++) {
273 if (mt
->array_layout
== ALL_SLICES_AT_EACH_LOD
) {
274 intel_miptree_set_image_offset(mt
, level
, q
, 0, q
* img_height
);
276 intel_miptree_set_image_offset(mt
, level
, q
, 0, q
* physical_qpitch
);
279 height
= minify(height
, 1);
281 if (mt
->array_layout
== ALL_LOD_IN_EACH_SLICE
)
282 mt
->total_height
= physical_qpitch
* mt
->physical_depth0
;
288 brw_miptree_layout_texture_3d(struct brw_context
*brw
,
289 struct intel_mipmap_tree
*mt
)
291 unsigned yscale
= mt
->compressed
? 4 : 1;
294 mt
->total_height
= 0;
297 for (unsigned level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
298 unsigned WL
= MAX2(mt
->physical_width0
>> level
, 1);
299 unsigned HL
= MAX2(mt
->physical_height0
>> level
, 1);
300 unsigned DL
= MAX2(mt
->physical_depth0
>> level
, 1);
301 unsigned wL
= ALIGN(WL
, mt
->align_w
);
302 unsigned hL
= ALIGN(HL
, mt
->align_h
);
304 if (mt
->target
== GL_TEXTURE_CUBE_MAP
)
307 intel_miptree_set_level_info(mt
, level
, 0, 0, DL
);
309 for (unsigned q
= 0; q
< DL
; q
++) {
310 unsigned x
= (q
% (1 << level
)) * wL
;
311 unsigned y
= ysum
+ (q
>> level
) * hL
;
313 intel_miptree_set_image_offset(mt
, level
, q
, x
, y
/ yscale
);
314 mt
->total_width
= MAX2(mt
->total_width
, x
+ wL
);
315 mt
->total_height
= MAX2(mt
->total_height
, (y
+ hL
) / yscale
);
318 ysum
+= ALIGN(DL
, 1 << level
) / (1 << level
) * hL
;
325 brw_miptree_layout(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
)
327 bool multisampled
= mt
->num_samples
> 1;
328 bool gen6_hiz_or_stencil
= false;
330 if (brw
->gen
== 6 && mt
->array_layout
== ALL_SLICES_AT_EACH_LOD
) {
331 const GLenum base_format
= _mesa_get_format_base_format(mt
->format
);
332 gen6_hiz_or_stencil
= _mesa_is_depth_or_stencil_format(base_format
);
335 if (gen6_hiz_or_stencil
) {
336 /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
337 * hardware doesn't support multiple mip levels on stencil/hiz.
339 * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
340 * "The hierarchical depth buffer does not support the LOD field"
342 * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
343 * "The stencil depth buffer does not support the LOD field"
345 if (mt
->format
== MESA_FORMAT_S_UINT8
) {
346 /* Stencil uses W tiling, so we force W tiling alignment for the
347 * ALL_SLICES_AT_EACH_LOD miptree layout.
352 /* Depth uses Y tiling, so we force need Y tiling alignment for the
353 * ALL_SLICES_AT_EACH_LOD miptree layout.
355 mt
->align_w
= 128 / mt
->cpp
;
359 mt
->align_w
= intel_horizontal_texture_alignment_unit(brw
, mt
);
361 intel_vertical_texture_alignment_unit(brw
, mt
->format
, multisampled
);
364 switch (mt
->target
) {
365 case GL_TEXTURE_CUBE_MAP
:
367 /* Gen4 stores cube maps as 3D textures. */
368 assert(mt
->physical_depth0
== 6);
369 brw_miptree_layout_texture_3d(brw
, mt
);
371 /* All other hardware stores cube maps as 2D arrays. */
372 brw_miptree_layout_texture_array(brw
, mt
);
378 brw_miptree_layout_texture_array(brw
, mt
);
380 brw_miptree_layout_texture_3d(brw
, mt
);
383 case GL_TEXTURE_1D_ARRAY
:
384 case GL_TEXTURE_2D_ARRAY
:
385 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
386 case GL_TEXTURE_CUBE_MAP_ARRAY
:
387 brw_miptree_layout_texture_array(brw
, mt
);
391 switch (mt
->msaa_layout
) {
392 case INTEL_MSAA_LAYOUT_UMS
:
393 case INTEL_MSAA_LAYOUT_CMS
:
394 brw_miptree_layout_texture_array(brw
, mt
);
396 case INTEL_MSAA_LAYOUT_NONE
:
397 case INTEL_MSAA_LAYOUT_IMS
:
398 brw_miptree_layout_2d(mt
);
403 DBG("%s: %dx%dx%d\n", __FUNCTION__
,
404 mt
->total_width
, mt
->total_height
, mt
->cpp
);