i965/skl: Lay out 3D textures the same as array textures
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tex_layout.c
1 /*
2 * Copyright 2006 VMware, Inc.
3 * Copyright © 2006 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file brw_tex_layout.cpp
28 *
29 * Code to lay out images in a mipmap tree.
30 *
31 * \author Keith Whitwell <keithw@vmware.com>
32 * \author Michel Dänzer <daenzer@vmware.com>
33 */
34
35 #include "intel_mipmap_tree.h"
36 #include "brw_context.h"
37 #include "main/macros.h"
38 #include "main/glformats.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
41
42 static unsigned int
43 intel_horizontal_texture_alignment_unit(struct brw_context *brw,
44 struct intel_mipmap_tree *mt)
45 {
46 /**
47 * From the "Alignment Unit Size" section of various specs, namely:
48 * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
49 * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
50 * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
51 * - BSpec (for Ivybridge and slight variations in separate stencil)
52 *
53 * +----------------------------------------------------------------------+
54 * | | alignment unit width ("i") |
55 * | Surface Property |-----------------------------|
56 * | | 915 | 965 | ILK | SNB | IVB |
57 * +----------------------------------------------------------------------+
58 * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
59 * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
60 * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |
61 * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
62 * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
63 * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |
64 * | All Others | 4 | 4 | 4 | 4 | 4 |
65 * +----------------------------------------------------------------------+
66 *
67 * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
68 * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
69 */
70 if (_mesa_is_format_compressed(mt->format)) {
71 /* The hardware alignment requirements for compressed textures
72 * happen to match the block boundaries.
73 */
74 unsigned int i, j;
75 _mesa_get_format_block_size(mt->format, &i, &j);
76 return i;
77 }
78
79 if (mt->format == MESA_FORMAT_S_UINT8)
80 return 8;
81
82 if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
83 return 8;
84
85 if (brw->gen == 8 && mt->mcs_mt && mt->num_samples <= 1)
86 return 16;
87
88 return 4;
89 }
90
91 static unsigned int
92 intel_vertical_texture_alignment_unit(struct brw_context *brw,
93 mesa_format format, bool multisampled)
94 {
95 /**
96 * From the "Alignment Unit Size" section of various specs, namely:
97 * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
98 * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
99 * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
100 * - BSpec (for Ivybridge and slight variations in separate stencil)
101 *
102 * +----------------------------------------------------------------------+
103 * | | alignment unit height ("j") |
104 * | Surface Property |-----------------------------|
105 * | | 915 | 965 | ILK | SNB | IVB |
106 * +----------------------------------------------------------------------+
107 * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
108 * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
109 * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
110 * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
111 * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
112 * | All Others | 2 | 2 | 2 | * | * |
113 * +----------------------------------------------------------------------+
114 *
115 * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
116 * the SURFACE_STATE "Surface Vertical Alignment" field.
117 */
118 if (_mesa_is_format_compressed(format))
119 return 4;
120
121 if (format == MESA_FORMAT_S_UINT8)
122 return brw->gen >= 7 ? 8 : 4;
123
124 /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
125 * should always be used, except for stencil buffers, which should be 8.
126 */
127 if (brw->gen >= 8)
128 return 4;
129
130 if (multisampled)
131 return 4;
132
133 GLenum base_format = _mesa_get_format_base_format(format);
134
135 if (brw->gen >= 6 &&
136 (base_format == GL_DEPTH_COMPONENT ||
137 base_format == GL_DEPTH_STENCIL)) {
138 return 4;
139 }
140
141 if (brw->gen == 7) {
142 /* On Gen7, we prefer a vertical alignment of 4 when possible, because
143 * that allows Y tiled render targets.
144 *
145 * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
146 * messages), on p64, under the heading "Surface Vertical Alignment":
147 *
148 * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
149 * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
150 * (0x190)
151 *
152 * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
153 */
154 if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32)
155 return 2;
156
157 return 4;
158 }
159
160 return 2;
161 }
162
163 static void
164 brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
165 {
166 unsigned x = 0;
167 unsigned y = 0;
168 unsigned width = mt->physical_width0;
169 unsigned height = mt->physical_height0;
170 unsigned depth = mt->physical_depth0; /* number of array layers. */
171
172 mt->total_width = mt->physical_width0;
173
174 if (mt->compressed) {
175 mt->total_width = ALIGN(mt->physical_width0, mt->align_w);
176 }
177
178 /* May need to adjust width to accomodate the placement of
179 * the 2nd mipmap. This occurs when the alignment
180 * constraints of mipmap placement push the right edge of the
181 * 2nd mipmap out past the width of its parent.
182 */
183 if (mt->first_level != mt->last_level) {
184 unsigned mip1_width;
185
186 if (mt->compressed) {
187 mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
188 ALIGN(minify(mt->physical_width0, 2), mt->align_w);
189 } else {
190 mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
191 minify(mt->physical_width0, 2);
192 }
193
194 if (mip1_width > mt->total_width) {
195 mt->total_width = mip1_width;
196 }
197 }
198
199 mt->total_height = 0;
200
201 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
202 unsigned img_height;
203
204 intel_miptree_set_level_info(mt, level, x, y, depth);
205
206 img_height = ALIGN(height, mt->align_h);
207 if (mt->compressed)
208 img_height /= mt->align_h;
209
210 if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
211 /* Compact arrays with separated miplevels */
212 img_height *= depth;
213 }
214
215 /* Because the images are packed better, the final offset
216 * might not be the maximal one:
217 */
218 mt->total_height = MAX2(mt->total_height, y + img_height);
219
220 /* Layout_below: step right after second mipmap.
221 */
222 if (level == mt->first_level + 1) {
223 x += ALIGN(width, mt->align_w);
224 } else {
225 y += img_height;
226 }
227
228 width = minify(width, 1);
229 height = minify(height, 1);
230
231 if (mt->target == GL_TEXTURE_3D)
232 depth = minify(depth, 1);
233 }
234 }
235
236 static void
237 align_cube(struct intel_mipmap_tree *mt)
238 {
239 /* The 965's sampler lays cachelines out according to how accesses
240 * in the texture surfaces run, so they may be "vertical" through
241 * memory. As a result, the docs say in Surface Padding Requirements:
242 * Sampling Engine Surfaces that two extra rows of padding are required.
243 */
244 if (mt->target == GL_TEXTURE_CUBE_MAP)
245 mt->total_height += 2;
246 }
247
248 static void
249 brw_miptree_layout_texture_array(struct brw_context *brw,
250 struct intel_mipmap_tree *mt)
251 {
252 int h0, h1;
253 unsigned height = mt->physical_height0;
254
255 h0 = ALIGN(mt->physical_height0, mt->align_h);
256 h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h);
257 if (mt->array_layout == ALL_SLICES_AT_EACH_LOD)
258 mt->qpitch = h0;
259 else
260 mt->qpitch = (h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->align_h);
261
262 int physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch;
263
264 brw_miptree_layout_2d(mt);
265
266 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
267 unsigned img_height;
268 img_height = ALIGN(height, mt->align_h);
269 if (mt->compressed)
270 img_height /= mt->align_h;
271
272 for (int q = 0; q < mt->level[level].depth; q++) {
273 if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
274 intel_miptree_set_image_offset(mt, level, q, 0, q * img_height);
275 } else {
276 intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch);
277 }
278 }
279 height = minify(height, 1);
280 }
281 if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)
282 mt->total_height = physical_qpitch * mt->physical_depth0;
283
284 align_cube(mt);
285 }
286
287 static void
288 brw_miptree_layout_texture_3d(struct brw_context *brw,
289 struct intel_mipmap_tree *mt)
290 {
291 unsigned yscale = mt->compressed ? 4 : 1;
292
293 mt->total_width = 0;
294 mt->total_height = 0;
295
296 unsigned ysum = 0;
297 for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
298 unsigned WL = MAX2(mt->physical_width0 >> level, 1);
299 unsigned HL = MAX2(mt->physical_height0 >> level, 1);
300 unsigned DL = MAX2(mt->physical_depth0 >> level, 1);
301 unsigned wL = ALIGN(WL, mt->align_w);
302 unsigned hL = ALIGN(HL, mt->align_h);
303
304 if (mt->target == GL_TEXTURE_CUBE_MAP)
305 DL = 6;
306
307 intel_miptree_set_level_info(mt, level, 0, 0, DL);
308
309 for (unsigned q = 0; q < DL; q++) {
310 unsigned x = (q % (1 << level)) * wL;
311 unsigned y = ysum + (q >> level) * hL;
312
313 intel_miptree_set_image_offset(mt, level, q, x, y / yscale);
314 mt->total_width = MAX2(mt->total_width, x + wL);
315 mt->total_height = MAX2(mt->total_height, (y + hL) / yscale);
316 }
317
318 ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
319 }
320
321 align_cube(mt);
322 }
323
324 void
325 brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
326 {
327 bool multisampled = mt->num_samples > 1;
328 bool gen6_hiz_or_stencil = false;
329
330 if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
331 const GLenum base_format = _mesa_get_format_base_format(mt->format);
332 gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
333 }
334
335 if (gen6_hiz_or_stencil) {
336 /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
337 * hardware doesn't support multiple mip levels on stencil/hiz.
338 *
339 * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
340 * "The hierarchical depth buffer does not support the LOD field"
341 *
342 * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
343 * "The stencil depth buffer does not support the LOD field"
344 */
345 if (mt->format == MESA_FORMAT_S_UINT8) {
346 /* Stencil uses W tiling, so we force W tiling alignment for the
347 * ALL_SLICES_AT_EACH_LOD miptree layout.
348 */
349 mt->align_w = 64;
350 mt->align_h = 64;
351 } else {
352 /* Depth uses Y tiling, so we force need Y tiling alignment for the
353 * ALL_SLICES_AT_EACH_LOD miptree layout.
354 */
355 mt->align_w = 128 / mt->cpp;
356 mt->align_h = 32;
357 }
358 } else {
359 mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt);
360 mt->align_h =
361 intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
362 }
363
364 switch (mt->target) {
365 case GL_TEXTURE_CUBE_MAP:
366 if (brw->gen == 4) {
367 /* Gen4 stores cube maps as 3D textures. */
368 assert(mt->physical_depth0 == 6);
369 brw_miptree_layout_texture_3d(brw, mt);
370 } else {
371 /* All other hardware stores cube maps as 2D arrays. */
372 brw_miptree_layout_texture_array(brw, mt);
373 }
374 break;
375
376 case GL_TEXTURE_3D:
377 if (brw->gen >= 9)
378 brw_miptree_layout_texture_array(brw, mt);
379 else
380 brw_miptree_layout_texture_3d(brw, mt);
381 break;
382
383 case GL_TEXTURE_1D_ARRAY:
384 case GL_TEXTURE_2D_ARRAY:
385 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
386 case GL_TEXTURE_CUBE_MAP_ARRAY:
387 brw_miptree_layout_texture_array(brw, mt);
388 break;
389
390 default:
391 switch (mt->msaa_layout) {
392 case INTEL_MSAA_LAYOUT_UMS:
393 case INTEL_MSAA_LAYOUT_CMS:
394 brw_miptree_layout_texture_array(brw, mt);
395 break;
396 case INTEL_MSAA_LAYOUT_NONE:
397 case INTEL_MSAA_LAYOUT_IMS:
398 brw_miptree_layout_2d(mt);
399 break;
400 }
401 break;
402 }
403 DBG("%s: %dx%dx%d\n", __FUNCTION__,
404 mt->total_width, mt->total_height, mt->cpp);
405 }
406