i965: Add HiZ operation state to brw_context
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tex_layout.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /* Code to layout images in a mipmap tree for i965.
33 */
34
35 #include "intel_mipmap_tree.h"
36 #include "intel_tex_layout.h"
37 #include "intel_context.h"
38 #include "main/macros.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
41
42 static void
43 brw_miptree_layout_texture_array(struct intel_context *intel,
44 struct intel_mipmap_tree *mt)
45 {
46 GLuint align_w;
47 GLuint align_h;
48 GLuint level;
49 GLuint qpitch = 0;
50 int h0, h1, q;
51
52 intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
53
54 h0 = ALIGN(mt->height0, align_h);
55 h1 = ALIGN(minify(mt->height0), align_h);
56 qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * align_h);
57 if (mt->compressed)
58 qpitch /= 4;
59
60 i945_miptree_layout_2d(mt);
61
62 for (level = mt->first_level; level <= mt->last_level; level++) {
63 for (q = 0; q < mt->depth0; q++) {
64 intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
65 }
66 }
67 mt->total_height = qpitch * mt->depth0;
68 }
69
70 void
71 brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
72 {
73 /* XXX: these vary depending on image format: */
74 /* GLint align_w = 4; */
75
76 switch (mt->target) {
77 case GL_TEXTURE_CUBE_MAP:
78 if (intel->gen >= 5) {
79 /* On Ironlake, cube maps are finally represented as just a series of
80 * MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated by a
81 * pitch of qpitch rows, where qpitch is defined by the equation given
82 * in Volume 1 of the BSpec.
83 */
84 brw_miptree_layout_texture_array(intel, mt);
85 break;
86 }
87 /* FALLTHROUGH */
88
89 case GL_TEXTURE_3D: {
90 GLuint width = mt->width0;
91 GLuint height = mt->height0;
92 GLuint depth = mt->depth0;
93 GLuint pack_x_pitch, pack_x_nr;
94 GLuint pack_y_pitch;
95 GLuint level;
96 GLuint align_h = 2;
97 GLuint align_w = 4;
98
99 mt->total_height = 0;
100 intel_get_texture_alignment_unit(mt->format, &align_w, &align_h);
101
102 if (mt->compressed) {
103 mt->total_width = ALIGN(width, align_w);
104 pack_y_pitch = (height + 3) / 4;
105 } else {
106 mt->total_width = mt->width0;
107 pack_y_pitch = ALIGN(mt->height0, align_h);
108 }
109
110 pack_x_pitch = width;
111 pack_x_nr = 1;
112
113 for (level = mt->first_level ; level <= mt->last_level ; level++) {
114 GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
115 GLint x = 0;
116 GLint y = 0;
117 GLint q, j;
118
119 intel_miptree_set_level_info(mt, level,
120 0, mt->total_height,
121 width, height, depth);
122
123 for (q = 0; q < nr_images;) {
124 for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
125 intel_miptree_set_image_offset(mt, level, q, x, y);
126 x += pack_x_pitch;
127 }
128
129 x = 0;
130 y += pack_y_pitch;
131 }
132
133
134 mt->total_height += y;
135 width = minify(width);
136 height = minify(height);
137 depth = minify(depth);
138
139 if (mt->compressed) {
140 pack_y_pitch = (height + 3) / 4;
141
142 if (pack_x_pitch > ALIGN(width, align_w)) {
143 pack_x_pitch = ALIGN(width, align_w);
144 pack_x_nr <<= 1;
145 }
146 } else {
147 if (pack_x_pitch > 4) {
148 pack_x_pitch >>= 1;
149 pack_x_nr <<= 1;
150 assert(pack_x_pitch * pack_x_nr <= mt->total_width);
151 }
152
153 if (pack_y_pitch > 2) {
154 pack_y_pitch >>= 1;
155 pack_y_pitch = ALIGN(pack_y_pitch, align_h);
156 }
157 }
158
159 }
160 /* The 965's sampler lays cachelines out according to how accesses
161 * in the texture surfaces run, so they may be "vertical" through
162 * memory. As a result, the docs say in Surface Padding Requirements:
163 * Sampling Engine Surfaces that two extra rows of padding are required.
164 */
165 if (mt->target == GL_TEXTURE_CUBE_MAP)
166 mt->total_height += 2;
167 break;
168 }
169
170 case GL_TEXTURE_2D_ARRAY:
171 case GL_TEXTURE_1D_ARRAY:
172 brw_miptree_layout_texture_array(intel, mt);
173 break;
174
175 default:
176 i945_miptree_layout_2d(mt);
177 break;
178 }
179 DBG("%s: %dx%dx%d\n", __FUNCTION__,
180 mt->total_width, mt->total_height, mt->cpp);
181 }
182