eaea49bf55f0a8df2da9e91e676481b6853d87c4
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tex_layout.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /* Code to layout images in a mipmap tree for i965.
33 */
34
35 #include "intel_mipmap_tree.h"
36 #include "intel_tex_layout.h"
37 #include "intel_context.h"
38 #include "main/macros.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
41
42 static void
43 brw_miptree_layout_texture_array(struct intel_context *intel,
44 struct intel_mipmap_tree *mt)
45 {
46 GLuint level;
47 GLuint qpitch = 0;
48 int h0, h1, q;
49
50 h0 = ALIGN(mt->height0, mt->align_h);
51 h1 = ALIGN(minify(mt->height0), mt->align_h);
52 qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * mt->align_h);
53 if (mt->compressed)
54 qpitch /= 4;
55
56 i945_miptree_layout_2d(mt);
57
58 for (level = mt->first_level; level <= mt->last_level; level++) {
59 for (q = 0; q < mt->depth0; q++) {
60 intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
61 }
62 }
63 mt->total_height = qpitch * mt->depth0;
64 }
65
66 void
67 brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
68 {
69 switch (mt->target) {
70 case GL_TEXTURE_CUBE_MAP:
71 if (intel->gen >= 5) {
72 /* On Ironlake, cube maps are finally represented as just a series of
73 * MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated by a
74 * pitch of qpitch rows, where qpitch is defined by the equation given
75 * in Volume 1 of the BSpec.
76 */
77 brw_miptree_layout_texture_array(intel, mt);
78 break;
79 }
80 /* FALLTHROUGH */
81
82 case GL_TEXTURE_3D: {
83 GLuint width = mt->width0;
84 GLuint height = mt->height0;
85 GLuint depth = mt->depth0;
86 GLuint pack_x_pitch, pack_x_nr;
87 GLuint pack_y_pitch;
88 GLuint level;
89
90 mt->total_height = 0;
91
92 if (mt->compressed) {
93 mt->total_width = ALIGN(width, mt->align_w);
94 pack_y_pitch = (height + 3) / 4;
95 } else {
96 mt->total_width = mt->width0;
97 pack_y_pitch = ALIGN(mt->height0, mt->align_h);
98 }
99
100 pack_x_pitch = width;
101 pack_x_nr = 1;
102
103 for (level = mt->first_level ; level <= mt->last_level ; level++) {
104 GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
105 GLint x = 0;
106 GLint y = 0;
107 GLint q, j;
108
109 intel_miptree_set_level_info(mt, level,
110 0, mt->total_height,
111 width, height, depth);
112
113 for (q = 0; q < nr_images;) {
114 for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
115 intel_miptree_set_image_offset(mt, level, q, x, y);
116 x += pack_x_pitch;
117 }
118
119 x = 0;
120 y += pack_y_pitch;
121 }
122
123
124 mt->total_height += y;
125 width = minify(width);
126 height = minify(height);
127 depth = minify(depth);
128
129 if (mt->compressed) {
130 pack_y_pitch = (height + 3) / 4;
131
132 if (pack_x_pitch > ALIGN(width, mt->align_w)) {
133 pack_x_pitch = ALIGN(width, mt->align_w);
134 pack_x_nr <<= 1;
135 }
136 } else {
137 if (pack_x_pitch > 4) {
138 pack_x_pitch >>= 1;
139 pack_x_nr <<= 1;
140 assert(pack_x_pitch * pack_x_nr <= mt->total_width);
141 }
142
143 if (pack_y_pitch > 2) {
144 pack_y_pitch >>= 1;
145 pack_y_pitch = ALIGN(pack_y_pitch, mt->align_h);
146 }
147 }
148
149 }
150 /* The 965's sampler lays cachelines out according to how accesses
151 * in the texture surfaces run, so they may be "vertical" through
152 * memory. As a result, the docs say in Surface Padding Requirements:
153 * Sampling Engine Surfaces that two extra rows of padding are required.
154 */
155 if (mt->target == GL_TEXTURE_CUBE_MAP)
156 mt->total_height += 2;
157 break;
158 }
159
160 case GL_TEXTURE_2D_ARRAY:
161 case GL_TEXTURE_1D_ARRAY:
162 brw_miptree_layout_texture_array(intel, mt);
163 break;
164
165 default:
166 i945_miptree_layout_2d(mt);
167 break;
168 }
169 DBG("%s: %dx%dx%d\n", __FUNCTION__,
170 mt->total_width, mt->total_height, mt->cpp);
171 }
172