2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 /* Code to layout images in a mipmap tree for i965.
35 #include "intel_mipmap_tree.h"
36 #include "intel_tex_layout.h"
37 #include "intel_context.h"
38 #include "main/macros.h"
40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
43 brw_miptree_layout_texture_array(struct intel_context
*intel
,
44 struct intel_mipmap_tree
*mt
)
50 h0
= ALIGN(mt
->physical_height0
, mt
->align_h
);
51 h1
= ALIGN(minify(mt
->physical_height0
, 1), mt
->align_h
);
52 if (mt
->array_spacing_lod0
)
55 qpitch
= (h0
+ h1
+ (intel
->gen
>= 7 ? 12 : 11) * mt
->align_h
);
59 i945_miptree_layout_2d(mt
);
61 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
62 for (q
= 0; q
< mt
->physical_depth0
; q
++) {
63 intel_miptree_set_image_offset(mt
, level
, q
, 0, q
* qpitch
);
66 mt
->total_height
= qpitch
* mt
->physical_depth0
;
70 brw_miptree_layout_texture_3d(struct intel_context
*intel
,
71 struct intel_mipmap_tree
*mt
)
73 GLuint width
= mt
->physical_width0
;
74 GLuint height
= mt
->physical_height0
;
75 GLuint depth
= mt
->physical_depth0
;
76 GLuint pack_x_pitch
, pack_x_nr
;
83 mt
->total_width
= ALIGN(width
, mt
->align_w
);
84 pack_y_pitch
= (height
+ 3) / 4;
86 mt
->total_width
= mt
->physical_width0
;
87 pack_y_pitch
= ALIGN(mt
->physical_height0
, mt
->align_h
);
93 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
98 intel_miptree_set_level_info(mt
, level
,
100 width
, height
, depth
);
102 for (q
= 0; q
< depth
; /* empty */) {
103 for (j
= 0; j
< pack_x_nr
&& q
< depth
; j
++, q
++) {
104 intel_miptree_set_image_offset(mt
, level
, q
, x
, y
);
107 if (x
> mt
->total_width
)
114 mt
->total_height
+= y
;
115 width
= minify(width
, 1);
116 height
= minify(height
, 1);
117 if (mt
->target
== GL_TEXTURE_3D
)
118 depth
= minify(depth
, 1);
120 if (mt
->compressed
) {
121 pack_y_pitch
= (height
+ 3) / 4;
123 if (pack_x_pitch
> ALIGN(width
, mt
->align_w
)) {
124 pack_x_pitch
= ALIGN(width
, mt
->align_w
);
129 if (pack_x_pitch
> 4) {
133 if (pack_y_pitch
> 2) {
135 pack_y_pitch
= ALIGN(pack_y_pitch
, mt
->align_h
);
140 /* The 965's sampler lays cachelines out according to how accesses
141 * in the texture surfaces run, so they may be "vertical" through
142 * memory. As a result, the docs say in Surface Padding Requirements:
143 * Sampling Engine Surfaces that two extra rows of padding are required.
145 if (mt
->target
== GL_TEXTURE_CUBE_MAP
)
146 mt
->total_height
+= 2;
150 brw_miptree_layout(struct intel_context
*intel
, struct intel_mipmap_tree
*mt
)
152 switch (mt
->target
) {
153 case GL_TEXTURE_CUBE_MAP_ARRAY
:
154 brw_miptree_layout_texture_array(intel
, mt
);
157 case GL_TEXTURE_CUBE_MAP
:
158 if (intel
->gen
>= 5) {
159 /* On Ironlake, cube maps are finally represented as just a series of
160 * MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated by a
161 * pitch of qpitch rows, where qpitch is defined by the equation given
162 * in Volume 1 of the BSpec.
164 brw_miptree_layout_texture_array(intel
, mt
);
167 assert(mt
->physical_depth0
== 6);
171 brw_miptree_layout_texture_3d(intel
, mt
);
174 case GL_TEXTURE_2D_ARRAY
:
175 case GL_TEXTURE_1D_ARRAY
:
176 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
177 brw_miptree_layout_texture_array(intel
, mt
);
181 switch (mt
->msaa_layout
) {
182 case INTEL_MSAA_LAYOUT_UMS
:
183 case INTEL_MSAA_LAYOUT_CMS
:
184 brw_miptree_layout_texture_array(intel
, mt
);
186 case INTEL_MSAA_LAYOUT_NONE
:
187 case INTEL_MSAA_LAYOUT_IMS
:
188 i945_miptree_layout_2d(mt
);
193 DBG("%s: %dx%dx%d\n", __FUNCTION__
,
194 mt
->total_width
, mt
->total_height
, mt
->cpp
);