2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "intel_batchbuffer.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
47 * Manages the division of the URB space between the various fixed-function
50 * See the Thread Initiation Management section of the GEN4 B-Spec, and
51 * the individual *_STATE structures for restrictions on numbers of
52 * entries and threads.
56 * Generally, a unit requires a min_nr_entries based on how many entries
57 * it produces before the downstream unit gets unblocked and can use and
58 * dereference some of its handles.
60 * The SF unit preallocates a PUE at the start of thread dispatch, and only
61 * uses that one. So it requires one entry per thread.
63 * For CLIP, the SF unit will hold the previous primitive while the
64 * next is getting assembled, meaning that linestrips require 3 CLIP VUEs
65 * (vertices) to ensure continued processing, trifans require 4, and tristrips
66 * require 5. There can be 1 or 2 threads, and each has the same requirement.
68 * GS has the same requirement as CLIP, but it never handles tristrips,
69 * so we can lower the minimum to 4 for the POLYGONs (trifans) it produces.
70 * We only run it single-threaded.
72 * For VS, the number of entries may be 8, 12, 16, or 32 (or 64 on G4X).
73 * Each thread processes 2 preallocated VUEs (vertices) at a time, and they
74 * get streamed down as soon as threads processing earlier vertices get
77 * Each unit will take the number of URB entries we give it (based on the
78 * entry size calculated in brw_vs_emit.c for VUEs, brw_sf_emit.c for PUEs,
79 * and brw_curbe.c for the CURBEs) and decide its maximum number of
80 * threads it can support based on that. in brw_*_state.c.
82 * XXX: Are the min_entry_size numbers useful?
83 * XXX: Verify min_nr_entries, esp for VS.
84 * XXX: Verify SF min_entry_size.
87 GLuint min_nr_entries
;
88 GLuint preferred_nr_entries
;
89 GLuint min_entry_size
;
90 GLuint max_entry_size
;
92 { 16, 32, 1, 5 }, /* vs */
93 { 4, 8, 1, 5 }, /* gs */
94 { 5, 10, 1, 5 }, /* clp */
95 { 1, 8, 1, 12 }, /* sf */
96 { 1, 4, 1, 32 } /* cs */
100 static bool check_urb_layout(struct brw_context
*brw
)
102 brw
->urb
.vs_start
= 0;
103 brw
->urb
.gs_start
= brw
->urb
.nr_vs_entries
* brw
->urb
.vsize
;
104 brw
->urb
.clip_start
= brw
->urb
.gs_start
+ brw
->urb
.nr_gs_entries
* brw
->urb
.vsize
;
105 brw
->urb
.sf_start
= brw
->urb
.clip_start
+ brw
->urb
.nr_clip_entries
* brw
->urb
.vsize
;
106 brw
->urb
.cs_start
= brw
->urb
.sf_start
+ brw
->urb
.nr_sf_entries
* brw
->urb
.sfsize
;
108 return brw
->urb
.cs_start
+ brw
->urb
.nr_cs_entries
*
109 brw
->urb
.csize
<= brw
->urb
.size
;
112 /* Most minimal update, forces re-emit of URB fence packet after GS
113 * unit turned on/off.
116 brw_calculate_urb_fence(struct brw_context
*brw
, unsigned csize
,
117 unsigned vsize
, unsigned sfsize
)
119 if (csize
< limits
[CS
].min_entry_size
)
120 csize
= limits
[CS
].min_entry_size
;
122 if (vsize
< limits
[VS
].min_entry_size
)
123 vsize
= limits
[VS
].min_entry_size
;
125 if (sfsize
< limits
[SF
].min_entry_size
)
126 sfsize
= limits
[SF
].min_entry_size
;
128 if (brw
->urb
.vsize
< vsize
||
129 brw
->urb
.sfsize
< sfsize
||
130 brw
->urb
.csize
< csize
||
131 (brw
->urb
.constrained
&& (brw
->urb
.vsize
> vsize
||
132 brw
->urb
.sfsize
> sfsize
||
133 brw
->urb
.csize
> csize
))) {
136 brw
->urb
.csize
= csize
;
137 brw
->urb
.sfsize
= sfsize
;
138 brw
->urb
.vsize
= vsize
;
140 brw
->urb
.nr_vs_entries
= limits
[VS
].preferred_nr_entries
;
141 brw
->urb
.nr_gs_entries
= limits
[GS
].preferred_nr_entries
;
142 brw
->urb
.nr_clip_entries
= limits
[CLP
].preferred_nr_entries
;
143 brw
->urb
.nr_sf_entries
= limits
[SF
].preferred_nr_entries
;
144 brw
->urb
.nr_cs_entries
= limits
[CS
].preferred_nr_entries
;
146 brw
->urb
.constrained
= 0;
149 brw
->urb
.nr_vs_entries
= 128;
150 brw
->urb
.nr_sf_entries
= 48;
151 if (check_urb_layout(brw
)) {
154 brw
->urb
.constrained
= 1;
155 brw
->urb
.nr_vs_entries
= limits
[VS
].preferred_nr_entries
;
156 brw
->urb
.nr_sf_entries
= limits
[SF
].preferred_nr_entries
;
158 } else if (brw
->is_g4x
) {
159 brw
->urb
.nr_vs_entries
= 64;
160 if (check_urb_layout(brw
)) {
163 brw
->urb
.constrained
= 1;
164 brw
->urb
.nr_vs_entries
= limits
[VS
].preferred_nr_entries
;
168 if (!check_urb_layout(brw
)) {
169 brw
->urb
.nr_vs_entries
= limits
[VS
].min_nr_entries
;
170 brw
->urb
.nr_gs_entries
= limits
[GS
].min_nr_entries
;
171 brw
->urb
.nr_clip_entries
= limits
[CLP
].min_nr_entries
;
172 brw
->urb
.nr_sf_entries
= limits
[SF
].min_nr_entries
;
173 brw
->urb
.nr_cs_entries
= limits
[CS
].min_nr_entries
;
175 /* Mark us as operating with constrained nr_entries, so that next
176 * time we recalculate we'll resize the fences in the hope of
177 * escaping constrained mode and getting back to normal performance.
179 brw
->urb
.constrained
= 1;
181 if (!check_urb_layout(brw
)) {
182 /* This is impossible, given the maximal sizes of urb
183 * entries and the values for minimum nr of entries
186 fprintf(stderr
, "couldn't calculate URB layout!\n");
190 if (unlikely(INTEL_DEBUG
& (DEBUG_URB
|DEBUG_PERF
)))
191 fprintf(stderr
, "URB CONSTRAINED\n");
195 if (unlikely(INTEL_DEBUG
& DEBUG_URB
))
197 "URB fence: %d ..VS.. %d ..GS.. %d ..CLP.. %d ..SF.. %d ..CS.. %d\n",
205 brw
->ctx
.NewDriverState
|= BRW_NEW_URB_FENCE
;
209 static void recalculate_urb_fence( struct brw_context
*brw
)
211 brw_calculate_urb_fence(brw
, brw
->curbe
.total_size
,
212 brw_vue_prog_data(brw
->vs
.base
.prog_data
)->urb_entry_size
,
213 brw
->sf
.prog_data
->urb_entry_size
);
217 const struct brw_tracked_state brw_recalculate_urb_fence
= {
220 .brw
= BRW_NEW_BLORP
|
221 BRW_NEW_PUSH_CONSTANT_ALLOCATION
|
222 BRW_NEW_SF_PROG_DATA
|
223 BRW_NEW_VS_PROG_DATA
,
225 .emit
= recalculate_urb_fence
232 void brw_upload_urb_fence(struct brw_context
*brw
)
234 struct brw_urb_fence uf
;
235 memset(&uf
, 0, sizeof(uf
));
237 uf
.header
.opcode
= CMD_URB_FENCE
;
238 uf
.header
.length
= sizeof(uf
)/4-2;
239 uf
.header
.vs_realloc
= 1;
240 uf
.header
.gs_realloc
= 1;
241 uf
.header
.clp_realloc
= 1;
242 uf
.header
.sf_realloc
= 1;
243 uf
.header
.vfe_realloc
= 1;
244 uf
.header
.cs_realloc
= 1;
246 /* The ordering below is correct, not the layout in the
249 * There are 256/384 urb reg pairs in total.
251 uf
.bits0
.vs_fence
= brw
->urb
.gs_start
;
252 uf
.bits0
.gs_fence
= brw
->urb
.clip_start
;
253 uf
.bits0
.clp_fence
= brw
->urb
.sf_start
;
254 uf
.bits1
.sf_fence
= brw
->urb
.cs_start
;
255 uf
.bits1
.cs_fence
= brw
->urb
.size
;
257 /* erratum: URB_FENCE must not cross a 64byte cacheline */
258 if ((USED_BATCH(brw
->batch
) & 15) > 12) {
259 int pad
= 16 - (USED_BATCH(brw
->batch
) & 15);
261 *brw
->batch
.map_next
++ = MI_NOOP
;
265 BRW_BATCH_STRUCT(brw
, &uf
);