Merge branch 'origin'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_util.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "brw_util.h"
34 #include "mtypes.h"
35 #include "shader/program.h"
36 #include "brw_defines.h"
37
38 GLuint brw_count_bits( GLuint val )
39 {
40 GLuint i;
41 for (i = 0; val ; val >>= 1)
42 if (val & 1)
43 i++;
44 return i;
45 }
46
47
48 static GLuint brw_parameter_state_flags(const enum state_index state[])
49 {
50 switch (state[0]) {
51 case STATE_MATERIAL:
52 case STATE_LIGHT:
53 case STATE_LIGHTMODEL_AMBIENT:
54 case STATE_LIGHTMODEL_SCENECOLOR:
55 case STATE_LIGHTPROD:
56 return _NEW_LIGHT;
57
58 case STATE_TEXGEN:
59 case STATE_TEXENV_COLOR:
60 return _NEW_TEXTURE;
61
62 case STATE_FOG_COLOR:
63 case STATE_FOG_PARAMS:
64 return _NEW_FOG;
65
66 case STATE_CLIPPLANE:
67 return _NEW_TRANSFORM;
68
69 case STATE_POINT_SIZE:
70 case STATE_POINT_ATTENUATION:
71 return _NEW_POINT;
72
73 case STATE_MATRIX:
74 switch (state[1]) {
75 case STATE_MODELVIEW:
76 return _NEW_MODELVIEW;
77 case STATE_PROJECTION:
78 return _NEW_PROJECTION;
79 case STATE_MVP:
80 return _NEW_MODELVIEW | _NEW_PROJECTION;
81 case STATE_TEXTURE:
82 return _NEW_TEXTURE_MATRIX;
83 case STATE_PROGRAM:
84 return _NEW_TRACK_MATRIX;
85 default:
86 assert(0);
87 return 0;
88 }
89
90 case STATE_DEPTH_RANGE:
91 return _NEW_VIEWPORT;
92
93 case STATE_FRAGMENT_PROGRAM:
94 case STATE_VERTEX_PROGRAM:
95 return _NEW_PROGRAM;
96
97 case STATE_INTERNAL:
98 switch (state[1]) {
99 case STATE_NORMAL_SCALE:
100 return _NEW_MODELVIEW;
101 case STATE_TEXRECT_SCALE:
102 return _NEW_TEXTURE;
103 default:
104 assert(0);
105 return 0;
106 }
107
108 default:
109 assert(0);
110 return 0;
111 }
112 }
113
114
115 GLuint
116 brw_parameter_list_state_flags(struct gl_program_parameter_list *paramList)
117 {
118 GLuint i;
119 GLuint result = 0;
120
121 if (!paramList)
122 return 0;
123
124 for (i = 0; i < paramList->NumParameters; i++) {
125 if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
126 result |= brw_parameter_state_flags(paramList->Parameters[i].StateIndexes);
127 }
128 }
129
130 return result;
131 }
132
133
134 GLuint brw_translate_blend_equation( GLenum mode )
135 {
136 switch (mode) {
137 case GL_FUNC_ADD:
138 return BRW_BLENDFUNCTION_ADD;
139 case GL_MIN:
140 return BRW_BLENDFUNCTION_MIN;
141 case GL_MAX:
142 return BRW_BLENDFUNCTION_MAX;
143 case GL_FUNC_SUBTRACT:
144 return BRW_BLENDFUNCTION_SUBTRACT;
145 case GL_FUNC_REVERSE_SUBTRACT:
146 return BRW_BLENDFUNCTION_REVERSE_SUBTRACT;
147 default:
148 assert(0);
149 return BRW_BLENDFUNCTION_ADD;
150 }
151 }
152
153 GLuint brw_translate_blend_factor( GLenum factor )
154 {
155 switch(factor) {
156 case GL_ZERO:
157 return BRW_BLENDFACTOR_ZERO;
158 case GL_SRC_ALPHA:
159 return BRW_BLENDFACTOR_SRC_ALPHA;
160 case GL_ONE:
161 return BRW_BLENDFACTOR_ONE;
162 case GL_SRC_COLOR:
163 return BRW_BLENDFACTOR_SRC_COLOR;
164 case GL_ONE_MINUS_SRC_COLOR:
165 return BRW_BLENDFACTOR_INV_SRC_COLOR;
166 case GL_DST_COLOR:
167 return BRW_BLENDFACTOR_DST_COLOR;
168 case GL_ONE_MINUS_DST_COLOR:
169 return BRW_BLENDFACTOR_INV_DST_COLOR;
170 case GL_ONE_MINUS_SRC_ALPHA:
171 return BRW_BLENDFACTOR_INV_SRC_ALPHA;
172 case GL_DST_ALPHA:
173 return BRW_BLENDFACTOR_DST_ALPHA;
174 case GL_ONE_MINUS_DST_ALPHA:
175 return BRW_BLENDFACTOR_INV_DST_ALPHA;
176 case GL_SRC_ALPHA_SATURATE:
177 return BRW_BLENDFACTOR_SRC_ALPHA_SATURATE;
178 case GL_CONSTANT_COLOR:
179 return BRW_BLENDFACTOR_CONST_COLOR;
180 case GL_ONE_MINUS_CONSTANT_COLOR:
181 return BRW_BLENDFACTOR_INV_CONST_COLOR;
182 case GL_CONSTANT_ALPHA:
183 return BRW_BLENDFACTOR_CONST_ALPHA;
184 case GL_ONE_MINUS_CONSTANT_ALPHA:
185 return BRW_BLENDFACTOR_INV_CONST_ALPHA;
186 default:
187 assert(0);
188 return BRW_BLENDFACTOR_ZERO;
189 }
190 }