vbo: add a prefix to count_tessellated_primitives
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_vec4.h"
25 extern "C" {
26 #include "main/macros.h"
27 #include "program/prog_parameter.h"
28 }
29
30 #define MAX_INSTRUCTION (1 << 30)
31
32 namespace brw {
33
34 /**
35 * Common helper for constructing swizzles. When only a subset of
36 * channels of a vec4 are used, we don't want to reference the other
37 * channels, as that will tell optimization passes that those other
38 * channels are used.
39 */
40 unsigned
41 swizzle_for_size(int size)
42 {
43 static const unsigned size_swizzles[4] = {
44 BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
45 BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
46 BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
47 BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
48 };
49
50 assert((size >= 1) && (size <= 4));
51 return size_swizzles[size - 1];
52 }
53
54 void
55 src_reg::init()
56 {
57 memset(this, 0, sizeof(*this));
58
59 this->file = BAD_FILE;
60 }
61
62 src_reg::src_reg(register_file file, int reg, const glsl_type *type)
63 {
64 init();
65
66 this->file = file;
67 this->reg = reg;
68 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
69 this->swizzle = swizzle_for_size(type->vector_elements);
70 else
71 this->swizzle = SWIZZLE_XYZW;
72 }
73
74 /** Generic unset register constructor. */
75 src_reg::src_reg()
76 {
77 init();
78 }
79
80 src_reg::src_reg(float f)
81 {
82 init();
83
84 this->file = IMM;
85 this->type = BRW_REGISTER_TYPE_F;
86 this->imm.f = f;
87 }
88
89 src_reg::src_reg(uint32_t u)
90 {
91 init();
92
93 this->file = IMM;
94 this->type = BRW_REGISTER_TYPE_UD;
95 this->imm.u = u;
96 }
97
98 src_reg::src_reg(int32_t i)
99 {
100 init();
101
102 this->file = IMM;
103 this->type = BRW_REGISTER_TYPE_D;
104 this->imm.i = i;
105 }
106
107 src_reg::src_reg(dst_reg reg)
108 {
109 init();
110
111 this->file = reg.file;
112 this->reg = reg.reg;
113 this->reg_offset = reg.reg_offset;
114 this->type = reg.type;
115 this->reladdr = reg.reladdr;
116 this->fixed_hw_reg = reg.fixed_hw_reg;
117
118 int swizzles[4];
119 int next_chan = 0;
120 int last = 0;
121
122 for (int i = 0; i < 4; i++) {
123 if (!(reg.writemask & (1 << i)))
124 continue;
125
126 swizzles[next_chan++] = last = i;
127 }
128
129 for (; next_chan < 4; next_chan++) {
130 swizzles[next_chan] = last;
131 }
132
133 this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
134 swizzles[2], swizzles[3]);
135 }
136
137 bool
138 vec4_instruction::is_tex()
139 {
140 return (opcode == SHADER_OPCODE_TEX ||
141 opcode == SHADER_OPCODE_TXD ||
142 opcode == SHADER_OPCODE_TXF ||
143 opcode == SHADER_OPCODE_TXL ||
144 opcode == SHADER_OPCODE_TXS);
145 }
146
147 void
148 dst_reg::init()
149 {
150 memset(this, 0, sizeof(*this));
151 this->file = BAD_FILE;
152 this->writemask = WRITEMASK_XYZW;
153 }
154
155 dst_reg::dst_reg()
156 {
157 init();
158 }
159
160 dst_reg::dst_reg(register_file file, int reg)
161 {
162 init();
163
164 this->file = file;
165 this->reg = reg;
166 }
167
168 dst_reg::dst_reg(register_file file, int reg, const glsl_type *type,
169 int writemask)
170 {
171 init();
172
173 this->file = file;
174 this->reg = reg;
175 this->type = brw_type_for_base_type(type);
176 this->writemask = writemask;
177 }
178
179 dst_reg::dst_reg(struct brw_reg reg)
180 {
181 init();
182
183 this->file = HW_REG;
184 this->fixed_hw_reg = reg;
185 }
186
187 dst_reg::dst_reg(src_reg reg)
188 {
189 init();
190
191 this->file = reg.file;
192 this->reg = reg.reg;
193 this->reg_offset = reg.reg_offset;
194 this->type = reg.type;
195 this->writemask = WRITEMASK_XYZW;
196 this->reladdr = reg.reladdr;
197 this->fixed_hw_reg = reg.fixed_hw_reg;
198 }
199
200 bool
201 vec4_instruction::is_math()
202 {
203 return (opcode == SHADER_OPCODE_RCP ||
204 opcode == SHADER_OPCODE_RSQ ||
205 opcode == SHADER_OPCODE_SQRT ||
206 opcode == SHADER_OPCODE_EXP2 ||
207 opcode == SHADER_OPCODE_LOG2 ||
208 opcode == SHADER_OPCODE_SIN ||
209 opcode == SHADER_OPCODE_COS ||
210 opcode == SHADER_OPCODE_INT_QUOTIENT ||
211 opcode == SHADER_OPCODE_INT_REMAINDER ||
212 opcode == SHADER_OPCODE_POW);
213 }
214 /**
215 * Returns how many MRFs an opcode will write over.
216 *
217 * Note that this is not the 0 or 1 implied writes in an actual gen
218 * instruction -- the generate_* functions generate additional MOVs
219 * for setup.
220 */
221 int
222 vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
223 {
224 if (inst->mlen == 0)
225 return 0;
226
227 switch (inst->opcode) {
228 case SHADER_OPCODE_RCP:
229 case SHADER_OPCODE_RSQ:
230 case SHADER_OPCODE_SQRT:
231 case SHADER_OPCODE_EXP2:
232 case SHADER_OPCODE_LOG2:
233 case SHADER_OPCODE_SIN:
234 case SHADER_OPCODE_COS:
235 return 1;
236 case SHADER_OPCODE_POW:
237 return 2;
238 case VS_OPCODE_URB_WRITE:
239 return 1;
240 case VS_OPCODE_PULL_CONSTANT_LOAD:
241 return 2;
242 case VS_OPCODE_SCRATCH_READ:
243 return 2;
244 case VS_OPCODE_SCRATCH_WRITE:
245 return 3;
246 default:
247 assert(!"not reached");
248 return inst->mlen;
249 }
250 }
251
252 bool
253 src_reg::equals(src_reg *r)
254 {
255 return (file == r->file &&
256 reg == r->reg &&
257 reg_offset == r->reg_offset &&
258 type == r->type &&
259 negate == r->negate &&
260 abs == r->abs &&
261 swizzle == r->swizzle &&
262 !reladdr && !r->reladdr &&
263 memcmp(&fixed_hw_reg, &r->fixed_hw_reg,
264 sizeof(fixed_hw_reg)) == 0 &&
265 imm.u == r->imm.u);
266 }
267
268 void
269 vec4_visitor::calculate_live_intervals()
270 {
271 int *def = ralloc_array(mem_ctx, int, virtual_grf_count);
272 int *use = ralloc_array(mem_ctx, int, virtual_grf_count);
273 int loop_depth = 0;
274 int loop_start = 0;
275
276 if (this->live_intervals_valid)
277 return;
278
279 for (int i = 0; i < virtual_grf_count; i++) {
280 def[i] = MAX_INSTRUCTION;
281 use[i] = -1;
282 }
283
284 int ip = 0;
285 foreach_list(node, &this->instructions) {
286 vec4_instruction *inst = (vec4_instruction *)node;
287
288 if (inst->opcode == BRW_OPCODE_DO) {
289 if (loop_depth++ == 0)
290 loop_start = ip;
291 } else if (inst->opcode == BRW_OPCODE_WHILE) {
292 loop_depth--;
293
294 if (loop_depth == 0) {
295 /* Patches up the use of vars marked for being live across
296 * the whole loop.
297 */
298 for (int i = 0; i < virtual_grf_count; i++) {
299 if (use[i] == loop_start) {
300 use[i] = ip;
301 }
302 }
303 }
304 } else {
305 for (unsigned int i = 0; i < 3; i++) {
306 if (inst->src[i].file == GRF) {
307 int reg = inst->src[i].reg;
308
309 if (!loop_depth) {
310 use[reg] = ip;
311 } else {
312 def[reg] = MIN2(loop_start, def[reg]);
313 use[reg] = loop_start;
314
315 /* Nobody else is going to go smash our start to
316 * later in the loop now, because def[reg] now
317 * points before the bb header.
318 */
319 }
320 }
321 }
322 if (inst->dst.file == GRF) {
323 int reg = inst->dst.reg;
324
325 if (!loop_depth) {
326 def[reg] = MIN2(def[reg], ip);
327 } else {
328 def[reg] = MIN2(def[reg], loop_start);
329 }
330 }
331 }
332
333 ip++;
334 }
335
336 ralloc_free(this->virtual_grf_def);
337 ralloc_free(this->virtual_grf_use);
338 this->virtual_grf_def = def;
339 this->virtual_grf_use = use;
340
341 this->live_intervals_valid = true;
342 }
343
344 bool
345 vec4_visitor::virtual_grf_interferes(int a, int b)
346 {
347 int start = MAX2(this->virtual_grf_def[a], this->virtual_grf_def[b]);
348 int end = MIN2(this->virtual_grf_use[a], this->virtual_grf_use[b]);
349
350 /* We can't handle dead register writes here, without iterating
351 * over the whole instruction stream to find every single dead
352 * write to that register to compare to the live interval of the
353 * other register. Just assert that dead_code_eliminate() has been
354 * called.
355 */
356 assert((this->virtual_grf_use[a] != -1 ||
357 this->virtual_grf_def[a] == MAX_INSTRUCTION) &&
358 (this->virtual_grf_use[b] != -1 ||
359 this->virtual_grf_def[b] == MAX_INSTRUCTION));
360
361 return start < end;
362 }
363
364 /**
365 * Must be called after calculate_live_intervales() to remove unused
366 * writes to registers -- register allocation will fail otherwise
367 * because something deffed but not used won't be considered to
368 * interfere with other regs.
369 */
370 bool
371 vec4_visitor::dead_code_eliminate()
372 {
373 bool progress = false;
374 int pc = 0;
375
376 calculate_live_intervals();
377
378 foreach_list_safe(node, &this->instructions) {
379 vec4_instruction *inst = (vec4_instruction *)node;
380
381 if (inst->dst.file == GRF && this->virtual_grf_use[inst->dst.reg] <= pc) {
382 inst->remove();
383 progress = true;
384 }
385
386 pc++;
387 }
388
389 if (progress)
390 live_intervals_valid = false;
391
392 return progress;
393 }
394
395 void
396 vec4_visitor::split_uniform_registers()
397 {
398 /* Prior to this, uniforms have been in an array sized according to
399 * the number of vector uniforms present, sparsely filled (so an
400 * aggregate results in reg indices being skipped over). Now we're
401 * going to cut those aggregates up so each .reg index is one
402 * vector. The goal is to make elimination of unused uniform
403 * components easier later.
404 */
405 foreach_list(node, &this->instructions) {
406 vec4_instruction *inst = (vec4_instruction *)node;
407
408 for (int i = 0 ; i < 3; i++) {
409 if (inst->src[i].file != UNIFORM)
410 continue;
411
412 assert(!inst->src[i].reladdr);
413
414 inst->src[i].reg += inst->src[i].reg_offset;
415 inst->src[i].reg_offset = 0;
416 }
417 }
418
419 /* Update that everything is now vector-sized. */
420 for (int i = 0; i < this->uniforms; i++) {
421 this->uniform_size[i] = 1;
422 }
423 }
424
425 void
426 vec4_visitor::pack_uniform_registers()
427 {
428 bool uniform_used[this->uniforms];
429 int new_loc[this->uniforms];
430 int new_chan[this->uniforms];
431
432 memset(uniform_used, 0, sizeof(uniform_used));
433 memset(new_loc, 0, sizeof(new_loc));
434 memset(new_chan, 0, sizeof(new_chan));
435
436 /* Find which uniform vectors are actually used by the program. We
437 * expect unused vector elements when we've moved array access out
438 * to pull constants, and from some GLSL code generators like wine.
439 */
440 foreach_list(node, &this->instructions) {
441 vec4_instruction *inst = (vec4_instruction *)node;
442
443 for (int i = 0 ; i < 3; i++) {
444 if (inst->src[i].file != UNIFORM)
445 continue;
446
447 uniform_used[inst->src[i].reg] = true;
448 }
449 }
450
451 int new_uniform_count = 0;
452
453 /* Now, figure out a packing of the live uniform vectors into our
454 * push constants.
455 */
456 for (int src = 0; src < uniforms; src++) {
457 int size = this->uniform_vector_size[src];
458
459 if (!uniform_used[src]) {
460 this->uniform_vector_size[src] = 0;
461 continue;
462 }
463
464 int dst;
465 /* Find the lowest place we can slot this uniform in. */
466 for (dst = 0; dst < src; dst++) {
467 if (this->uniform_vector_size[dst] + size <= 4)
468 break;
469 }
470
471 if (src == dst) {
472 new_loc[src] = dst;
473 new_chan[src] = 0;
474 } else {
475 new_loc[src] = dst;
476 new_chan[src] = this->uniform_vector_size[dst];
477
478 /* Move the references to the data */
479 for (int j = 0; j < size; j++) {
480 c->prog_data.param[dst * 4 + new_chan[src] + j] =
481 c->prog_data.param[src * 4 + j];
482 }
483
484 this->uniform_vector_size[dst] += size;
485 this->uniform_vector_size[src] = 0;
486 }
487
488 new_uniform_count = MAX2(new_uniform_count, dst + 1);
489 }
490
491 this->uniforms = new_uniform_count;
492
493 /* Now, update the instructions for our repacked uniforms. */
494 foreach_list(node, &this->instructions) {
495 vec4_instruction *inst = (vec4_instruction *)node;
496
497 for (int i = 0 ; i < 3; i++) {
498 int src = inst->src[i].reg;
499
500 if (inst->src[i].file != UNIFORM)
501 continue;
502
503 inst->src[i].reg = new_loc[src];
504
505 int sx = BRW_GET_SWZ(inst->src[i].swizzle, 0) + new_chan[src];
506 int sy = BRW_GET_SWZ(inst->src[i].swizzle, 1) + new_chan[src];
507 int sz = BRW_GET_SWZ(inst->src[i].swizzle, 2) + new_chan[src];
508 int sw = BRW_GET_SWZ(inst->src[i].swizzle, 3) + new_chan[src];
509 inst->src[i].swizzle = BRW_SWIZZLE4(sx, sy, sz, sw);
510 }
511 }
512 }
513
514 bool
515 src_reg::is_zero() const
516 {
517 if (file != IMM)
518 return false;
519
520 if (type == BRW_REGISTER_TYPE_F) {
521 return imm.f == 0.0;
522 } else {
523 return imm.i == 0;
524 }
525 }
526
527 bool
528 src_reg::is_one() const
529 {
530 if (file != IMM)
531 return false;
532
533 if (type == BRW_REGISTER_TYPE_F) {
534 return imm.f == 1.0;
535 } else {
536 return imm.i == 1;
537 }
538 }
539
540 /**
541 * Does algebraic optimizations (0 * a = 0, 1 * a = a, a + 0 = a).
542 *
543 * While GLSL IR also performs this optimization, we end up with it in
544 * our instruction stream for a couple of reasons. One is that we
545 * sometimes generate silly instructions, for example in array access
546 * where we'll generate "ADD offset, index, base" even if base is 0.
547 * The other is that GLSL IR's constant propagation doesn't track the
548 * components of aggregates, so some VS patterns (initialize matrix to
549 * 0, accumulate in vertex blending factors) end up breaking down to
550 * instructions involving 0.
551 */
552 bool
553 vec4_visitor::opt_algebraic()
554 {
555 bool progress = false;
556
557 foreach_list(node, &this->instructions) {
558 vec4_instruction *inst = (vec4_instruction *)node;
559
560 switch (inst->opcode) {
561 case BRW_OPCODE_ADD:
562 if (inst->src[1].is_zero()) {
563 inst->opcode = BRW_OPCODE_MOV;
564 inst->src[1] = src_reg();
565 progress = true;
566 }
567 break;
568
569 case BRW_OPCODE_MUL:
570 if (inst->src[1].is_zero()) {
571 inst->opcode = BRW_OPCODE_MOV;
572 switch (inst->src[0].type) {
573 case BRW_REGISTER_TYPE_F:
574 inst->src[0] = src_reg(0.0f);
575 break;
576 case BRW_REGISTER_TYPE_D:
577 inst->src[0] = src_reg(0);
578 break;
579 case BRW_REGISTER_TYPE_UD:
580 inst->src[0] = src_reg(0u);
581 break;
582 default:
583 assert(!"not reached");
584 inst->src[0] = src_reg(0.0f);
585 break;
586 }
587 inst->src[1] = src_reg();
588 progress = true;
589 } else if (inst->src[1].is_one()) {
590 inst->opcode = BRW_OPCODE_MOV;
591 inst->src[1] = src_reg();
592 progress = true;
593 }
594 break;
595 default:
596 break;
597 }
598 }
599
600 if (progress)
601 this->live_intervals_valid = false;
602
603 return progress;
604 }
605
606 /**
607 * Only a limited number of hardware registers may be used for push
608 * constants, so this turns access to the overflowed constants into
609 * pull constants.
610 */
611 void
612 vec4_visitor::move_push_constants_to_pull_constants()
613 {
614 int pull_constant_loc[this->uniforms];
615
616 /* Only allow 32 registers (256 uniform components) as push constants,
617 * which is the limit on gen6.
618 */
619 int max_uniform_components = 32 * 8;
620 if (this->uniforms * 4 <= max_uniform_components)
621 return;
622
623 /* Make some sort of choice as to which uniforms get sent to pull
624 * constants. We could potentially do something clever here like
625 * look for the most infrequently used uniform vec4s, but leave
626 * that for later.
627 */
628 for (int i = 0; i < this->uniforms * 4; i += 4) {
629 pull_constant_loc[i / 4] = -1;
630
631 if (i >= max_uniform_components) {
632 const float **values = &prog_data->param[i];
633
634 /* Try to find an existing copy of this uniform in the pull
635 * constants if it was part of an array access already.
636 */
637 for (unsigned int j = 0; j < prog_data->nr_pull_params; j += 4) {
638 int matches;
639
640 for (matches = 0; matches < 4; matches++) {
641 if (prog_data->pull_param[j + matches] != values[matches])
642 break;
643 }
644
645 if (matches == 4) {
646 pull_constant_loc[i / 4] = j / 4;
647 break;
648 }
649 }
650
651 if (pull_constant_loc[i / 4] == -1) {
652 assert(prog_data->nr_pull_params % 4 == 0);
653 pull_constant_loc[i / 4] = prog_data->nr_pull_params / 4;
654
655 for (int j = 0; j < 4; j++) {
656 prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
657 }
658 }
659 }
660 }
661
662 /* Now actually rewrite usage of the things we've moved to pull
663 * constants.
664 */
665 foreach_list_safe(node, &this->instructions) {
666 vec4_instruction *inst = (vec4_instruction *)node;
667
668 for (int i = 0 ; i < 3; i++) {
669 if (inst->src[i].file != UNIFORM ||
670 pull_constant_loc[inst->src[i].reg] == -1)
671 continue;
672
673 int uniform = inst->src[i].reg;
674
675 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
676
677 emit_pull_constant_load(inst, temp, inst->src[i],
678 pull_constant_loc[uniform]);
679
680 inst->src[i].file = temp.file;
681 inst->src[i].reg = temp.reg;
682 inst->src[i].reg_offset = temp.reg_offset;
683 inst->src[i].reladdr = NULL;
684 }
685 }
686
687 /* Repack push constants to remove the now-unused ones. */
688 pack_uniform_registers();
689 }
690
691 /*
692 * Tries to reduce extra MOV instructions by taking GRFs that get just
693 * written and then MOVed into an MRF and making the original write of
694 * the GRF write directly to the MRF instead.
695 */
696 bool
697 vec4_visitor::opt_compute_to_mrf()
698 {
699 bool progress = false;
700 int next_ip = 0;
701
702 calculate_live_intervals();
703
704 foreach_list_safe(node, &this->instructions) {
705 vec4_instruction *inst = (vec4_instruction *)node;
706
707 int ip = next_ip;
708 next_ip++;
709
710 if (inst->opcode != BRW_OPCODE_MOV ||
711 inst->predicate ||
712 inst->dst.file != MRF || inst->src[0].file != GRF ||
713 inst->dst.type != inst->src[0].type ||
714 inst->src[0].abs || inst->src[0].negate || inst->src[0].reladdr)
715 continue;
716
717 int mrf = inst->dst.reg;
718
719 /* Can't compute-to-MRF this GRF if someone else was going to
720 * read it later.
721 */
722 if (this->virtual_grf_use[inst->src[0].reg] > ip)
723 continue;
724
725 /* We need to check interference with the MRF between this
726 * instruction and the earliest instruction involved in writing
727 * the GRF we're eliminating. To do that, keep track of which
728 * of our source channels we've seen initialized.
729 */
730 bool chans_needed[4] = {false, false, false, false};
731 int chans_remaining = 0;
732 for (int i = 0; i < 4; i++) {
733 int chan = BRW_GET_SWZ(inst->src[0].swizzle, i);
734
735 if (!(inst->dst.writemask & (1 << i)))
736 continue;
737
738 /* We don't handle compute-to-MRF across a swizzle. We would
739 * need to be able to rewrite instructions above to output
740 * results to different channels.
741 */
742 if (chan != i)
743 chans_remaining = 5;
744
745 if (!chans_needed[chan]) {
746 chans_needed[chan] = true;
747 chans_remaining++;
748 }
749 }
750 if (chans_remaining > 4)
751 continue;
752
753 /* Now walk up the instruction stream trying to see if we can
754 * rewrite everything writing to the GRF into the MRF instead.
755 */
756 vec4_instruction *scan_inst;
757 for (scan_inst = (vec4_instruction *)inst->prev;
758 scan_inst->prev != NULL;
759 scan_inst = (vec4_instruction *)scan_inst->prev) {
760 if (scan_inst->dst.file == GRF &&
761 scan_inst->dst.reg == inst->src[0].reg &&
762 scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
763 /* Found something writing to the reg we want to turn into
764 * a compute-to-MRF.
765 */
766
767 /* SEND instructions can't have MRF as a destination. */
768 if (scan_inst->mlen)
769 break;
770
771 if (intel->gen >= 6) {
772 /* gen6 math instructions must have the destination be
773 * GRF, so no compute-to-MRF for them.
774 */
775 if (scan_inst->is_math()) {
776 break;
777 }
778 }
779
780 /* Mark which channels we found unconditional writes for. */
781 if (!scan_inst->predicate) {
782 for (int i = 0; i < 4; i++) {
783 if (scan_inst->dst.writemask & (1 << i) &&
784 chans_needed[i]) {
785 chans_needed[i] = false;
786 chans_remaining--;
787 }
788 }
789 }
790
791 if (chans_remaining == 0)
792 break;
793 }
794
795 /* We don't handle flow control here. Most computation of
796 * values that end up in MRFs are shortly before the MRF
797 * write anyway.
798 */
799 if (scan_inst->opcode == BRW_OPCODE_DO ||
800 scan_inst->opcode == BRW_OPCODE_WHILE ||
801 scan_inst->opcode == BRW_OPCODE_ELSE ||
802 scan_inst->opcode == BRW_OPCODE_ENDIF) {
803 break;
804 }
805
806 /* You can't read from an MRF, so if someone else reads our
807 * MRF's source GRF that we wanted to rewrite, that stops us.
808 */
809 bool interfered = false;
810 for (int i = 0; i < 3; i++) {
811 if (scan_inst->src[i].file == GRF &&
812 scan_inst->src[i].reg == inst->src[0].reg &&
813 scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
814 interfered = true;
815 }
816 }
817 if (interfered)
818 break;
819
820 /* If somebody else writes our MRF here, we can't
821 * compute-to-MRF before that.
822 */
823 if (scan_inst->dst.file == MRF && mrf == scan_inst->dst.reg)
824 break;
825
826 if (scan_inst->mlen > 0) {
827 /* Found a SEND instruction, which means that there are
828 * live values in MRFs from base_mrf to base_mrf +
829 * scan_inst->mlen - 1. Don't go pushing our MRF write up
830 * above it.
831 */
832 if (mrf >= scan_inst->base_mrf &&
833 mrf < scan_inst->base_mrf + scan_inst->mlen) {
834 break;
835 }
836 }
837 }
838
839 if (chans_remaining == 0) {
840 /* If we've made it here, we have an inst we want to
841 * compute-to-MRF, and a scan_inst pointing to the earliest
842 * instruction involved in computing the value. Now go
843 * rewrite the instruction stream between the two.
844 */
845
846 while (scan_inst != inst) {
847 if (scan_inst->dst.file == GRF &&
848 scan_inst->dst.reg == inst->src[0].reg &&
849 scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
850 scan_inst->dst.file = MRF;
851 scan_inst->dst.reg = mrf;
852 scan_inst->dst.reg_offset = 0;
853 scan_inst->saturate |= inst->saturate;
854 }
855 scan_inst = (vec4_instruction *)scan_inst->next;
856 }
857 inst->remove();
858 progress = true;
859 }
860 }
861
862 if (progress)
863 live_intervals_valid = false;
864
865 return progress;
866 }
867
868 } /* namespace brw */