glsl: move to compiler/
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_vec4.h"
25 #include "brw_fs.h"
26 #include "brw_cfg.h"
27 #include "brw_vs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_live_variables.h"
30 #include "brw_dead_control_flow.h"
31 #include "program/prog_parameter.h"
32
33 #define MAX_INSTRUCTION (1 << 30)
34
35 using namespace brw;
36
37 namespace brw {
38
39 void
40 src_reg::init()
41 {
42 memset(this, 0, sizeof(*this));
43
44 this->file = BAD_FILE;
45 }
46
47 src_reg::src_reg(enum brw_reg_file file, int nr, const glsl_type *type)
48 {
49 init();
50
51 this->file = file;
52 this->nr = nr;
53 if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
54 this->swizzle = brw_swizzle_for_size(type->vector_elements);
55 else
56 this->swizzle = BRW_SWIZZLE_XYZW;
57 if (type)
58 this->type = brw_type_for_base_type(type);
59 }
60
61 /** Generic unset register constructor. */
62 src_reg::src_reg()
63 {
64 init();
65 }
66
67 src_reg::src_reg(struct ::brw_reg reg) :
68 backend_reg(reg)
69 {
70 this->reg_offset = 0;
71 this->reladdr = NULL;
72 }
73
74 src_reg::src_reg(const dst_reg &reg) :
75 backend_reg(reg)
76 {
77 this->reladdr = reg.reladdr;
78 this->swizzle = brw_swizzle_for_mask(reg.writemask);
79 }
80
81 void
82 dst_reg::init()
83 {
84 memset(this, 0, sizeof(*this));
85 this->file = BAD_FILE;
86 this->writemask = WRITEMASK_XYZW;
87 }
88
89 dst_reg::dst_reg()
90 {
91 init();
92 }
93
94 dst_reg::dst_reg(enum brw_reg_file file, int nr)
95 {
96 init();
97
98 this->file = file;
99 this->nr = nr;
100 }
101
102 dst_reg::dst_reg(enum brw_reg_file file, int nr, const glsl_type *type,
103 unsigned writemask)
104 {
105 init();
106
107 this->file = file;
108 this->nr = nr;
109 this->type = brw_type_for_base_type(type);
110 this->writemask = writemask;
111 }
112
113 dst_reg::dst_reg(enum brw_reg_file file, int nr, brw_reg_type type,
114 unsigned writemask)
115 {
116 init();
117
118 this->file = file;
119 this->nr = nr;
120 this->type = type;
121 this->writemask = writemask;
122 }
123
124 dst_reg::dst_reg(struct ::brw_reg reg) :
125 backend_reg(reg)
126 {
127 this->reg_offset = 0;
128 this->reladdr = NULL;
129 }
130
131 dst_reg::dst_reg(const src_reg &reg) :
132 backend_reg(reg)
133 {
134 this->writemask = brw_mask_for_swizzle(reg.swizzle);
135 this->reladdr = reg.reladdr;
136 }
137
138 bool
139 dst_reg::equals(const dst_reg &r) const
140 {
141 return (this->backend_reg::equals(r) &&
142 (reladdr == r.reladdr ||
143 (reladdr && r.reladdr && reladdr->equals(*r.reladdr))));
144 }
145
146 bool
147 vec4_instruction::is_send_from_grf()
148 {
149 switch (opcode) {
150 case SHADER_OPCODE_SHADER_TIME_ADD:
151 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
152 case SHADER_OPCODE_UNTYPED_ATOMIC:
153 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
154 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
155 case SHADER_OPCODE_TYPED_ATOMIC:
156 case SHADER_OPCODE_TYPED_SURFACE_READ:
157 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
158 case VEC4_OPCODE_URB_READ:
159 case TCS_OPCODE_URB_WRITE:
160 case TCS_OPCODE_RELEASE_INPUT:
161 case SHADER_OPCODE_BARRIER:
162 return true;
163 default:
164 return false;
165 }
166 }
167
168 /**
169 * Returns true if this instruction's sources and destinations cannot
170 * safely be the same register.
171 *
172 * In most cases, a register can be written over safely by the same
173 * instruction that is its last use. For a single instruction, the
174 * sources are dereferenced before writing of the destination starts
175 * (naturally).
176 *
177 * However, there are a few cases where this can be problematic:
178 *
179 * - Virtual opcodes that translate to multiple instructions in the
180 * code generator: if src == dst and one instruction writes the
181 * destination before a later instruction reads the source, then
182 * src will have been clobbered.
183 *
184 * The register allocator uses this information to set up conflicts between
185 * GRF sources and the destination.
186 */
187 bool
188 vec4_instruction::has_source_and_destination_hazard() const
189 {
190 switch (opcode) {
191 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
192 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
193 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
194 return true;
195 default:
196 return false;
197 }
198 }
199
200 unsigned
201 vec4_instruction::regs_read(unsigned arg) const
202 {
203 if (src[arg].file == BAD_FILE)
204 return 0;
205
206 switch (opcode) {
207 case SHADER_OPCODE_SHADER_TIME_ADD:
208 case SHADER_OPCODE_UNTYPED_ATOMIC:
209 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
210 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
211 case SHADER_OPCODE_TYPED_ATOMIC:
212 case SHADER_OPCODE_TYPED_SURFACE_READ:
213 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
214 case TCS_OPCODE_URB_WRITE:
215 return arg == 0 ? mlen : 1;
216
217 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
218 return arg == 1 ? mlen : 1;
219
220 default:
221 return 1;
222 }
223 }
224
225 bool
226 vec4_instruction::can_do_source_mods(const struct brw_device_info *devinfo)
227 {
228 if (devinfo->gen == 6 && is_math())
229 return false;
230
231 if (is_send_from_grf())
232 return false;
233
234 if (!backend_instruction::can_do_source_mods())
235 return false;
236
237 return true;
238 }
239
240 bool
241 vec4_instruction::can_change_types() const
242 {
243 return dst.type == src[0].type &&
244 !src[0].abs && !src[0].negate && !saturate &&
245 (opcode == BRW_OPCODE_MOV ||
246 (opcode == BRW_OPCODE_SEL &&
247 dst.type == src[1].type &&
248 predicate != BRW_PREDICATE_NONE &&
249 !src[1].abs && !src[1].negate));
250 }
251
252 /**
253 * Returns how many MRFs an opcode will write over.
254 *
255 * Note that this is not the 0 or 1 implied writes in an actual gen
256 * instruction -- the generate_* functions generate additional MOVs
257 * for setup.
258 */
259 int
260 vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
261 {
262 if (inst->mlen == 0 || inst->is_send_from_grf())
263 return 0;
264
265 switch (inst->opcode) {
266 case SHADER_OPCODE_RCP:
267 case SHADER_OPCODE_RSQ:
268 case SHADER_OPCODE_SQRT:
269 case SHADER_OPCODE_EXP2:
270 case SHADER_OPCODE_LOG2:
271 case SHADER_OPCODE_SIN:
272 case SHADER_OPCODE_COS:
273 return 1;
274 case SHADER_OPCODE_INT_QUOTIENT:
275 case SHADER_OPCODE_INT_REMAINDER:
276 case SHADER_OPCODE_POW:
277 return 2;
278 case VS_OPCODE_URB_WRITE:
279 case TCS_OPCODE_THREAD_END:
280 return 1;
281 case VS_OPCODE_PULL_CONSTANT_LOAD:
282 return 2;
283 case SHADER_OPCODE_GEN4_SCRATCH_READ:
284 return 2;
285 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
286 return 3;
287 case GS_OPCODE_URB_WRITE:
288 case GS_OPCODE_URB_WRITE_ALLOCATE:
289 case GS_OPCODE_THREAD_END:
290 return 0;
291 case GS_OPCODE_FF_SYNC:
292 return 1;
293 case TCS_OPCODE_URB_WRITE:
294 return 0;
295 case SHADER_OPCODE_SHADER_TIME_ADD:
296 return 0;
297 case SHADER_OPCODE_TEX:
298 case SHADER_OPCODE_TXL:
299 case SHADER_OPCODE_TXD:
300 case SHADER_OPCODE_TXF:
301 case SHADER_OPCODE_TXF_CMS:
302 case SHADER_OPCODE_TXF_CMS_W:
303 case SHADER_OPCODE_TXF_MCS:
304 case SHADER_OPCODE_TXS:
305 case SHADER_OPCODE_TG4:
306 case SHADER_OPCODE_TG4_OFFSET:
307 case SHADER_OPCODE_SAMPLEINFO:
308 case VS_OPCODE_GET_BUFFER_SIZE:
309 return inst->header_size;
310 default:
311 unreachable("not reached");
312 }
313 }
314
315 bool
316 src_reg::equals(const src_reg &r) const
317 {
318 return (this->backend_reg::equals(r) &&
319 !reladdr && !r.reladdr);
320 }
321
322 bool
323 vec4_visitor::opt_vector_float()
324 {
325 bool progress = false;
326
327 int last_reg = -1, last_reg_offset = -1;
328 enum brw_reg_file last_reg_file = BAD_FILE;
329
330 int remaining_channels = 0;
331 uint8_t imm[4];
332 int inst_count = 0;
333 vec4_instruction *imm_inst[4];
334
335 foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
336 if (last_reg != inst->dst.nr ||
337 last_reg_offset != inst->dst.reg_offset ||
338 last_reg_file != inst->dst.file) {
339 last_reg = inst->dst.nr;
340 last_reg_offset = inst->dst.reg_offset;
341 last_reg_file = inst->dst.file;
342 remaining_channels = WRITEMASK_XYZW;
343
344 inst_count = 0;
345 }
346
347 if (inst->opcode != BRW_OPCODE_MOV ||
348 inst->dst.writemask == WRITEMASK_XYZW ||
349 inst->src[0].file != IMM)
350 continue;
351
352 int vf = brw_float_to_vf(inst->src[0].f);
353 if (vf == -1)
354 continue;
355
356 if ((inst->dst.writemask & WRITEMASK_X) != 0)
357 imm[0] = vf;
358 if ((inst->dst.writemask & WRITEMASK_Y) != 0)
359 imm[1] = vf;
360 if ((inst->dst.writemask & WRITEMASK_Z) != 0)
361 imm[2] = vf;
362 if ((inst->dst.writemask & WRITEMASK_W) != 0)
363 imm[3] = vf;
364
365 imm_inst[inst_count++] = inst;
366
367 remaining_channels &= ~inst->dst.writemask;
368 if (remaining_channels == 0) {
369 unsigned vf;
370 memcpy(&vf, imm, sizeof(vf));
371 vec4_instruction *mov = MOV(inst->dst, brw_imm_vf(vf));
372 mov->dst.type = BRW_REGISTER_TYPE_F;
373 mov->dst.writemask = WRITEMASK_XYZW;
374 inst->insert_after(block, mov);
375 last_reg = -1;
376
377 for (int i = 0; i < inst_count; i++) {
378 imm_inst[i]->remove(block);
379 }
380 progress = true;
381 }
382 }
383
384 if (progress)
385 invalidate_live_intervals();
386
387 return progress;
388 }
389
390 /* Replaces unused channels of a swizzle with channels that are used.
391 *
392 * For instance, this pass transforms
393 *
394 * mov vgrf4.yz, vgrf5.wxzy
395 *
396 * into
397 *
398 * mov vgrf4.yz, vgrf5.xxzx
399 *
400 * This eliminates false uses of some channels, letting dead code elimination
401 * remove the instructions that wrote them.
402 */
403 bool
404 vec4_visitor::opt_reduce_swizzle()
405 {
406 bool progress = false;
407
408 foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
409 if (inst->dst.file == BAD_FILE ||
410 inst->dst.file == ARF ||
411 inst->dst.file == FIXED_GRF ||
412 inst->is_send_from_grf())
413 continue;
414
415 unsigned swizzle;
416
417 /* Determine which channels of the sources are read. */
418 switch (inst->opcode) {
419 case VEC4_OPCODE_PACK_BYTES:
420 case BRW_OPCODE_DP4:
421 case BRW_OPCODE_DPH: /* FINISHME: DPH reads only three channels of src0,
422 * but all four of src1.
423 */
424 swizzle = brw_swizzle_for_size(4);
425 break;
426 case BRW_OPCODE_DP3:
427 swizzle = brw_swizzle_for_size(3);
428 break;
429 case BRW_OPCODE_DP2:
430 swizzle = brw_swizzle_for_size(2);
431 break;
432 default:
433 swizzle = brw_swizzle_for_mask(inst->dst.writemask);
434 break;
435 }
436
437 /* Update sources' swizzles. */
438 for (int i = 0; i < 3; i++) {
439 if (inst->src[i].file != VGRF &&
440 inst->src[i].file != ATTR &&
441 inst->src[i].file != UNIFORM)
442 continue;
443
444 const unsigned new_swizzle =
445 brw_compose_swizzle(swizzle, inst->src[i].swizzle);
446 if (inst->src[i].swizzle != new_swizzle) {
447 inst->src[i].swizzle = new_swizzle;
448 progress = true;
449 }
450 }
451 }
452
453 if (progress)
454 invalidate_live_intervals();
455
456 return progress;
457 }
458
459 void
460 vec4_visitor::split_uniform_registers()
461 {
462 /* Prior to this, uniforms have been in an array sized according to
463 * the number of vector uniforms present, sparsely filled (so an
464 * aggregate results in reg indices being skipped over). Now we're
465 * going to cut those aggregates up so each .nr index is one
466 * vector. The goal is to make elimination of unused uniform
467 * components easier later.
468 */
469 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
470 for (int i = 0 ; i < 3; i++) {
471 if (inst->src[i].file != UNIFORM)
472 continue;
473
474 assert(!inst->src[i].reladdr);
475
476 inst->src[i].nr += inst->src[i].reg_offset;
477 inst->src[i].reg_offset = 0;
478 }
479 }
480
481 /* Update that everything is now vector-sized. */
482 for (int i = 0; i < this->uniforms; i++) {
483 this->uniform_size[i] = 1;
484 }
485 }
486
487 void
488 vec4_visitor::pack_uniform_registers()
489 {
490 uint8_t chans_used[this->uniforms];
491 int new_loc[this->uniforms];
492 int new_chan[this->uniforms];
493
494 memset(chans_used, 0, sizeof(chans_used));
495 memset(new_loc, 0, sizeof(new_loc));
496 memset(new_chan, 0, sizeof(new_chan));
497
498 /* Find which uniform vectors are actually used by the program. We
499 * expect unused vector elements when we've moved array access out
500 * to pull constants, and from some GLSL code generators like wine.
501 */
502 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
503 unsigned readmask;
504 switch (inst->opcode) {
505 case VEC4_OPCODE_PACK_BYTES:
506 case BRW_OPCODE_DP4:
507 case BRW_OPCODE_DPH:
508 readmask = 0xf;
509 break;
510 case BRW_OPCODE_DP3:
511 readmask = 0x7;
512 break;
513 case BRW_OPCODE_DP2:
514 readmask = 0x3;
515 break;
516 default:
517 readmask = inst->dst.writemask;
518 break;
519 }
520
521 for (int i = 0 ; i < 3; i++) {
522 if (inst->src[i].file != UNIFORM)
523 continue;
524
525 int reg = inst->src[i].nr;
526 for (int c = 0; c < 4; c++) {
527 if (!(readmask & (1 << c)))
528 continue;
529
530 chans_used[reg] = MAX2(chans_used[reg],
531 BRW_GET_SWZ(inst->src[i].swizzle, c) + 1);
532 }
533 }
534 }
535
536 int new_uniform_count = 0;
537
538 /* Now, figure out a packing of the live uniform vectors into our
539 * push constants.
540 */
541 for (int src = 0; src < uniforms; src++) {
542 assert(src < uniform_array_size);
543 int size = chans_used[src];
544
545 if (size == 0)
546 continue;
547
548 int dst;
549 /* Find the lowest place we can slot this uniform in. */
550 for (dst = 0; dst < src; dst++) {
551 if (chans_used[dst] + size <= 4)
552 break;
553 }
554
555 if (src == dst) {
556 new_loc[src] = dst;
557 new_chan[src] = 0;
558 } else {
559 new_loc[src] = dst;
560 new_chan[src] = chans_used[dst];
561
562 /* Move the references to the data */
563 for (int j = 0; j < size; j++) {
564 stage_prog_data->param[dst * 4 + new_chan[src] + j] =
565 stage_prog_data->param[src * 4 + j];
566 }
567
568 chans_used[dst] += size;
569 chans_used[src] = 0;
570 }
571
572 new_uniform_count = MAX2(new_uniform_count, dst + 1);
573 }
574
575 this->uniforms = new_uniform_count;
576
577 /* Now, update the instructions for our repacked uniforms. */
578 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
579 for (int i = 0 ; i < 3; i++) {
580 int src = inst->src[i].nr;
581
582 if (inst->src[i].file != UNIFORM)
583 continue;
584
585 inst->src[i].nr = new_loc[src];
586 inst->src[i].swizzle += BRW_SWIZZLE4(new_chan[src], new_chan[src],
587 new_chan[src], new_chan[src]);
588 }
589 }
590 }
591
592 /**
593 * Does algebraic optimizations (0 * a = 0, 1 * a = a, a + 0 = a).
594 *
595 * While GLSL IR also performs this optimization, we end up with it in
596 * our instruction stream for a couple of reasons. One is that we
597 * sometimes generate silly instructions, for example in array access
598 * where we'll generate "ADD offset, index, base" even if base is 0.
599 * The other is that GLSL IR's constant propagation doesn't track the
600 * components of aggregates, so some VS patterns (initialize matrix to
601 * 0, accumulate in vertex blending factors) end up breaking down to
602 * instructions involving 0.
603 */
604 bool
605 vec4_visitor::opt_algebraic()
606 {
607 bool progress = false;
608
609 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
610 switch (inst->opcode) {
611 case BRW_OPCODE_MOV:
612 if (inst->src[0].file != IMM)
613 break;
614
615 if (inst->saturate) {
616 if (inst->dst.type != inst->src[0].type)
617 assert(!"unimplemented: saturate mixed types");
618
619 if (brw_saturate_immediate(inst->dst.type,
620 &inst->src[0].as_brw_reg())) {
621 inst->saturate = false;
622 progress = true;
623 }
624 }
625 break;
626
627 case VEC4_OPCODE_UNPACK_UNIFORM:
628 if (inst->src[0].file != UNIFORM) {
629 inst->opcode = BRW_OPCODE_MOV;
630 progress = true;
631 }
632 break;
633
634 case BRW_OPCODE_ADD:
635 if (inst->src[1].is_zero()) {
636 inst->opcode = BRW_OPCODE_MOV;
637 inst->src[1] = src_reg();
638 progress = true;
639 }
640 break;
641
642 case BRW_OPCODE_MUL:
643 if (inst->src[1].is_zero()) {
644 inst->opcode = BRW_OPCODE_MOV;
645 switch (inst->src[0].type) {
646 case BRW_REGISTER_TYPE_F:
647 inst->src[0] = brw_imm_f(0.0f);
648 break;
649 case BRW_REGISTER_TYPE_D:
650 inst->src[0] = brw_imm_d(0);
651 break;
652 case BRW_REGISTER_TYPE_UD:
653 inst->src[0] = brw_imm_ud(0u);
654 break;
655 default:
656 unreachable("not reached");
657 }
658 inst->src[1] = src_reg();
659 progress = true;
660 } else if (inst->src[1].is_one()) {
661 inst->opcode = BRW_OPCODE_MOV;
662 inst->src[1] = src_reg();
663 progress = true;
664 } else if (inst->src[1].is_negative_one()) {
665 inst->opcode = BRW_OPCODE_MOV;
666 inst->src[0].negate = !inst->src[0].negate;
667 inst->src[1] = src_reg();
668 progress = true;
669 }
670 break;
671 case BRW_OPCODE_CMP:
672 if (inst->conditional_mod == BRW_CONDITIONAL_GE &&
673 inst->src[0].abs &&
674 inst->src[0].negate &&
675 inst->src[1].is_zero()) {
676 inst->src[0].abs = false;
677 inst->src[0].negate = false;
678 inst->conditional_mod = BRW_CONDITIONAL_Z;
679 progress = true;
680 break;
681 }
682 break;
683 case SHADER_OPCODE_RCP: {
684 vec4_instruction *prev = (vec4_instruction *)inst->prev;
685 if (prev->opcode == SHADER_OPCODE_SQRT) {
686 if (inst->src[0].equals(src_reg(prev->dst))) {
687 inst->opcode = SHADER_OPCODE_RSQ;
688 inst->src[0] = prev->src[0];
689 progress = true;
690 }
691 }
692 break;
693 }
694 case SHADER_OPCODE_BROADCAST:
695 if (is_uniform(inst->src[0]) ||
696 inst->src[1].is_zero()) {
697 inst->opcode = BRW_OPCODE_MOV;
698 inst->src[1] = src_reg();
699 inst->force_writemask_all = true;
700 progress = true;
701 }
702 break;
703
704 default:
705 break;
706 }
707 }
708
709 if (progress)
710 invalidate_live_intervals();
711
712 return progress;
713 }
714
715 /**
716 * Only a limited number of hardware registers may be used for push
717 * constants, so this turns access to the overflowed constants into
718 * pull constants.
719 */
720 void
721 vec4_visitor::move_push_constants_to_pull_constants()
722 {
723 int pull_constant_loc[this->uniforms];
724
725 /* Only allow 32 registers (256 uniform components) as push constants,
726 * which is the limit on gen6.
727 *
728 * If changing this value, note the limitation about total_regs in
729 * brw_curbe.c.
730 */
731 int max_uniform_components = 32 * 8;
732 if (this->uniforms * 4 <= max_uniform_components)
733 return;
734
735 /* Make some sort of choice as to which uniforms get sent to pull
736 * constants. We could potentially do something clever here like
737 * look for the most infrequently used uniform vec4s, but leave
738 * that for later.
739 */
740 for (int i = 0; i < this->uniforms * 4; i += 4) {
741 pull_constant_loc[i / 4] = -1;
742
743 if (i >= max_uniform_components) {
744 const gl_constant_value **values = &stage_prog_data->param[i];
745
746 /* Try to find an existing copy of this uniform in the pull
747 * constants if it was part of an array access already.
748 */
749 for (unsigned int j = 0; j < stage_prog_data->nr_pull_params; j += 4) {
750 int matches;
751
752 for (matches = 0; matches < 4; matches++) {
753 if (stage_prog_data->pull_param[j + matches] != values[matches])
754 break;
755 }
756
757 if (matches == 4) {
758 pull_constant_loc[i / 4] = j / 4;
759 break;
760 }
761 }
762
763 if (pull_constant_loc[i / 4] == -1) {
764 assert(stage_prog_data->nr_pull_params % 4 == 0);
765 pull_constant_loc[i / 4] = stage_prog_data->nr_pull_params / 4;
766
767 for (int j = 0; j < 4; j++) {
768 stage_prog_data->pull_param[stage_prog_data->nr_pull_params++] =
769 values[j];
770 }
771 }
772 }
773 }
774
775 /* Now actually rewrite usage of the things we've moved to pull
776 * constants.
777 */
778 foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
779 for (int i = 0 ; i < 3; i++) {
780 if (inst->src[i].file != UNIFORM ||
781 pull_constant_loc[inst->src[i].nr] == -1)
782 continue;
783
784 int uniform = inst->src[i].nr;
785
786 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
787
788 emit_pull_constant_load(block, inst, temp, inst->src[i],
789 pull_constant_loc[uniform]);
790
791 inst->src[i].file = temp.file;
792 inst->src[i].nr = temp.nr;
793 inst->src[i].reg_offset = temp.reg_offset;
794 inst->src[i].reladdr = NULL;
795 }
796 }
797
798 /* Repack push constants to remove the now-unused ones. */
799 pack_uniform_registers();
800 }
801
802 /* Conditions for which we want to avoid setting the dependency control bits */
803 bool
804 vec4_visitor::is_dep_ctrl_unsafe(const vec4_instruction *inst)
805 {
806 #define IS_DWORD(reg) \
807 (reg.type == BRW_REGISTER_TYPE_UD || \
808 reg.type == BRW_REGISTER_TYPE_D)
809
810 /* "When source or destination datatype is 64b or operation is integer DWord
811 * multiply, DepCtrl must not be used."
812 * May apply to future SoCs as well.
813 */
814 if (devinfo->is_cherryview) {
815 if (inst->opcode == BRW_OPCODE_MUL &&
816 IS_DWORD(inst->src[0]) &&
817 IS_DWORD(inst->src[1]))
818 return true;
819 }
820 #undef IS_DWORD
821
822 if (devinfo->gen >= 8) {
823 if (inst->opcode == BRW_OPCODE_F32TO16)
824 return true;
825 }
826
827 /*
828 * mlen:
829 * In the presence of send messages, totally interrupt dependency
830 * control. They're long enough that the chance of dependency
831 * control around them just doesn't matter.
832 *
833 * predicate:
834 * From the Ivy Bridge PRM, volume 4 part 3.7, page 80:
835 * When a sequence of NoDDChk and NoDDClr are used, the last instruction that
836 * completes the scoreboard clear must have a non-zero execution mask. This
837 * means, if any kind of predication can change the execution mask or channel
838 * enable of the last instruction, the optimization must be avoided. This is
839 * to avoid instructions being shot down the pipeline when no writes are
840 * required.
841 *
842 * math:
843 * Dependency control does not work well over math instructions.
844 * NB: Discovered empirically
845 */
846 return (inst->mlen || inst->predicate || inst->is_math());
847 }
848
849 /**
850 * Sets the dependency control fields on instructions after register
851 * allocation and before the generator is run.
852 *
853 * When you have a sequence of instructions like:
854 *
855 * DP4 temp.x vertex uniform[0]
856 * DP4 temp.y vertex uniform[0]
857 * DP4 temp.z vertex uniform[0]
858 * DP4 temp.w vertex uniform[0]
859 *
860 * The hardware doesn't know that it can actually run the later instructions
861 * while the previous ones are in flight, producing stalls. However, we have
862 * manual fields we can set in the instructions that let it do so.
863 */
864 void
865 vec4_visitor::opt_set_dependency_control()
866 {
867 vec4_instruction *last_grf_write[BRW_MAX_GRF];
868 uint8_t grf_channels_written[BRW_MAX_GRF];
869 vec4_instruction *last_mrf_write[BRW_MAX_GRF];
870 uint8_t mrf_channels_written[BRW_MAX_GRF];
871
872 assert(prog_data->total_grf ||
873 !"Must be called after register allocation");
874
875 foreach_block (block, cfg) {
876 memset(last_grf_write, 0, sizeof(last_grf_write));
877 memset(last_mrf_write, 0, sizeof(last_mrf_write));
878
879 foreach_inst_in_block (vec4_instruction, inst, block) {
880 /* If we read from a register that we were doing dependency control
881 * on, don't do dependency control across the read.
882 */
883 for (int i = 0; i < 3; i++) {
884 int reg = inst->src[i].nr + inst->src[i].reg_offset;
885 if (inst->src[i].file == VGRF) {
886 last_grf_write[reg] = NULL;
887 } else if (inst->src[i].file == FIXED_GRF) {
888 memset(last_grf_write, 0, sizeof(last_grf_write));
889 break;
890 }
891 assert(inst->src[i].file != MRF);
892 }
893
894 if (is_dep_ctrl_unsafe(inst)) {
895 memset(last_grf_write, 0, sizeof(last_grf_write));
896 memset(last_mrf_write, 0, sizeof(last_mrf_write));
897 continue;
898 }
899
900 /* Now, see if we can do dependency control for this instruction
901 * against a previous one writing to its destination.
902 */
903 int reg = inst->dst.nr + inst->dst.reg_offset;
904 if (inst->dst.file == VGRF || inst->dst.file == FIXED_GRF) {
905 if (last_grf_write[reg] &&
906 !(inst->dst.writemask & grf_channels_written[reg])) {
907 last_grf_write[reg]->no_dd_clear = true;
908 inst->no_dd_check = true;
909 } else {
910 grf_channels_written[reg] = 0;
911 }
912
913 last_grf_write[reg] = inst;
914 grf_channels_written[reg] |= inst->dst.writemask;
915 } else if (inst->dst.file == MRF) {
916 if (last_mrf_write[reg] &&
917 !(inst->dst.writemask & mrf_channels_written[reg])) {
918 last_mrf_write[reg]->no_dd_clear = true;
919 inst->no_dd_check = true;
920 } else {
921 mrf_channels_written[reg] = 0;
922 }
923
924 last_mrf_write[reg] = inst;
925 mrf_channels_written[reg] |= inst->dst.writemask;
926 }
927 }
928 }
929 }
930
931 bool
932 vec4_instruction::can_reswizzle(const struct brw_device_info *devinfo,
933 int dst_writemask,
934 int swizzle,
935 int swizzle_mask)
936 {
937 /* Gen6 MATH instructions can not execute in align16 mode, so swizzles
938 * or writemasking are not allowed.
939 */
940 if (devinfo->gen == 6 && is_math() &&
941 (swizzle != BRW_SWIZZLE_XYZW || dst_writemask != WRITEMASK_XYZW))
942 return false;
943
944 /* If this instruction sets anything not referenced by swizzle, then we'd
945 * totally break it when we reswizzle.
946 */
947 if (dst.writemask & ~swizzle_mask)
948 return false;
949
950 if (mlen > 0)
951 return false;
952
953 for (int i = 0; i < 3; i++) {
954 if (src[i].is_accumulator())
955 return false;
956 }
957
958 return true;
959 }
960
961 /**
962 * For any channels in the swizzle's source that were populated by this
963 * instruction, rewrite the instruction to put the appropriate result directly
964 * in those channels.
965 *
966 * e.g. for swizzle=yywx, MUL a.xy b c -> MUL a.yy_x b.yy z.yy_x
967 */
968 void
969 vec4_instruction::reswizzle(int dst_writemask, int swizzle)
970 {
971 /* Destination write mask doesn't correspond to source swizzle for the dot
972 * product and pack_bytes instructions.
973 */
974 if (opcode != BRW_OPCODE_DP4 && opcode != BRW_OPCODE_DPH &&
975 opcode != BRW_OPCODE_DP3 && opcode != BRW_OPCODE_DP2 &&
976 opcode != VEC4_OPCODE_PACK_BYTES) {
977 for (int i = 0; i < 3; i++) {
978 if (src[i].file == BAD_FILE || src[i].file == IMM)
979 continue;
980
981 src[i].swizzle = brw_compose_swizzle(swizzle, src[i].swizzle);
982 }
983 }
984
985 /* Apply the specified swizzle and writemask to the original mask of
986 * written components.
987 */
988 dst.writemask = dst_writemask &
989 brw_apply_swizzle_to_mask(swizzle, dst.writemask);
990 }
991
992 /*
993 * Tries to reduce extra MOV instructions by taking temporary GRFs that get
994 * just written and then MOVed into another reg and making the original write
995 * of the GRF write directly to the final destination instead.
996 */
997 bool
998 vec4_visitor::opt_register_coalesce()
999 {
1000 bool progress = false;
1001 int next_ip = 0;
1002
1003 calculate_live_intervals();
1004
1005 foreach_block_and_inst_safe (block, vec4_instruction, inst, cfg) {
1006 int ip = next_ip;
1007 next_ip++;
1008
1009 if (inst->opcode != BRW_OPCODE_MOV ||
1010 (inst->dst.file != VGRF && inst->dst.file != MRF) ||
1011 inst->predicate ||
1012 inst->src[0].file != VGRF ||
1013 inst->dst.type != inst->src[0].type ||
1014 inst->src[0].abs || inst->src[0].negate || inst->src[0].reladdr)
1015 continue;
1016
1017 /* Remove no-op MOVs */
1018 if (inst->dst.file == inst->src[0].file &&
1019 inst->dst.nr == inst->src[0].nr &&
1020 inst->dst.reg_offset == inst->src[0].reg_offset) {
1021 bool is_nop_mov = true;
1022
1023 for (unsigned c = 0; c < 4; c++) {
1024 if ((inst->dst.writemask & (1 << c)) == 0)
1025 continue;
1026
1027 if (BRW_GET_SWZ(inst->src[0].swizzle, c) != c) {
1028 is_nop_mov = false;
1029 break;
1030 }
1031 }
1032
1033 if (is_nop_mov) {
1034 inst->remove(block);
1035 continue;
1036 }
1037 }
1038
1039 bool to_mrf = (inst->dst.file == MRF);
1040
1041 /* Can't coalesce this GRF if someone else was going to
1042 * read it later.
1043 */
1044 if (var_range_end(var_from_reg(alloc, inst->src[0]), 4) > ip)
1045 continue;
1046
1047 /* We need to check interference with the final destination between this
1048 * instruction and the earliest instruction involved in writing the GRF
1049 * we're eliminating. To do that, keep track of which of our source
1050 * channels we've seen initialized.
1051 */
1052 const unsigned chans_needed =
1053 brw_apply_inv_swizzle_to_mask(inst->src[0].swizzle,
1054 inst->dst.writemask);
1055 unsigned chans_remaining = chans_needed;
1056
1057 /* Now walk up the instruction stream trying to see if we can rewrite
1058 * everything writing to the temporary to write into the destination
1059 * instead.
1060 */
1061 vec4_instruction *_scan_inst = (vec4_instruction *)inst->prev;
1062 foreach_inst_in_block_reverse_starting_from(vec4_instruction, scan_inst,
1063 inst) {
1064 _scan_inst = scan_inst;
1065
1066 if (inst->src[0].in_range(scan_inst->dst, scan_inst->regs_written)) {
1067 /* Found something writing to the reg we want to coalesce away. */
1068 if (to_mrf) {
1069 /* SEND instructions can't have MRF as a destination. */
1070 if (scan_inst->mlen)
1071 break;
1072
1073 if (devinfo->gen == 6) {
1074 /* gen6 math instructions must have the destination be
1075 * VGRF, so no compute-to-MRF for them.
1076 */
1077 if (scan_inst->is_math()) {
1078 break;
1079 }
1080 }
1081 }
1082
1083 /* This doesn't handle saturation on the instruction we
1084 * want to coalesce away if the register types do not match.
1085 * But if scan_inst is a non type-converting 'mov', we can fix
1086 * the types later.
1087 */
1088 if (inst->saturate &&
1089 inst->dst.type != scan_inst->dst.type &&
1090 !(scan_inst->opcode == BRW_OPCODE_MOV &&
1091 scan_inst->dst.type == scan_inst->src[0].type))
1092 break;
1093
1094 /* If we can't handle the swizzle, bail. */
1095 if (!scan_inst->can_reswizzle(devinfo, inst->dst.writemask,
1096 inst->src[0].swizzle,
1097 chans_needed)) {
1098 break;
1099 }
1100
1101 /* This doesn't handle coalescing of multiple registers. */
1102 if (scan_inst->regs_written > 1)
1103 break;
1104
1105 /* Mark which channels we found unconditional writes for. */
1106 if (!scan_inst->predicate)
1107 chans_remaining &= ~scan_inst->dst.writemask;
1108
1109 if (chans_remaining == 0)
1110 break;
1111 }
1112
1113 /* You can't read from an MRF, so if someone else reads our MRF's
1114 * source GRF that we wanted to rewrite, that stops us. If it's a
1115 * GRF we're trying to coalesce to, we don't actually handle
1116 * rewriting sources so bail in that case as well.
1117 */
1118 bool interfered = false;
1119 for (int i = 0; i < 3; i++) {
1120 if (inst->src[0].in_range(scan_inst->src[i],
1121 scan_inst->regs_read(i)))
1122 interfered = true;
1123 }
1124 if (interfered)
1125 break;
1126
1127 /* If somebody else writes the same channels of our destination here,
1128 * we can't coalesce before that.
1129 */
1130 if (inst->dst.in_range(scan_inst->dst, scan_inst->regs_written) &&
1131 (inst->dst.writemask & scan_inst->dst.writemask) != 0) {
1132 break;
1133 }
1134
1135 /* Check for reads of the register we're trying to coalesce into. We
1136 * can't go rewriting instructions above that to put some other value
1137 * in the register instead.
1138 */
1139 if (to_mrf && scan_inst->mlen > 0) {
1140 if (inst->dst.nr >= scan_inst->base_mrf &&
1141 inst->dst.nr < scan_inst->base_mrf + scan_inst->mlen) {
1142 break;
1143 }
1144 } else {
1145 for (int i = 0; i < 3; i++) {
1146 if (inst->dst.in_range(scan_inst->src[i],
1147 scan_inst->regs_read(i)))
1148 interfered = true;
1149 }
1150 if (interfered)
1151 break;
1152 }
1153 }
1154
1155 if (chans_remaining == 0) {
1156 /* If we've made it here, we have an MOV we want to coalesce out, and
1157 * a scan_inst pointing to the earliest instruction involved in
1158 * computing the value. Now go rewrite the instruction stream
1159 * between the two.
1160 */
1161 vec4_instruction *scan_inst = _scan_inst;
1162 while (scan_inst != inst) {
1163 if (scan_inst->dst.file == VGRF &&
1164 scan_inst->dst.nr == inst->src[0].nr &&
1165 scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
1166 scan_inst->reswizzle(inst->dst.writemask,
1167 inst->src[0].swizzle);
1168 scan_inst->dst.file = inst->dst.file;
1169 scan_inst->dst.nr = inst->dst.nr;
1170 scan_inst->dst.reg_offset = inst->dst.reg_offset;
1171 if (inst->saturate &&
1172 inst->dst.type != scan_inst->dst.type) {
1173 /* If we have reached this point, scan_inst is a non
1174 * type-converting 'mov' and we can modify its register types
1175 * to match the ones in inst. Otherwise, we could have an
1176 * incorrect saturation result.
1177 */
1178 scan_inst->dst.type = inst->dst.type;
1179 scan_inst->src[0].type = inst->src[0].type;
1180 }
1181 scan_inst->saturate |= inst->saturate;
1182 }
1183 scan_inst = (vec4_instruction *)scan_inst->next;
1184 }
1185 inst->remove(block);
1186 progress = true;
1187 }
1188 }
1189
1190 if (progress)
1191 invalidate_live_intervals();
1192
1193 return progress;
1194 }
1195
1196 /**
1197 * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control
1198 * flow. We could probably do better here with some form of divergence
1199 * analysis.
1200 */
1201 bool
1202 vec4_visitor::eliminate_find_live_channel()
1203 {
1204 bool progress = false;
1205 unsigned depth = 0;
1206
1207 foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
1208 switch (inst->opcode) {
1209 case BRW_OPCODE_IF:
1210 case BRW_OPCODE_DO:
1211 depth++;
1212 break;
1213
1214 case BRW_OPCODE_ENDIF:
1215 case BRW_OPCODE_WHILE:
1216 depth--;
1217 break;
1218
1219 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
1220 if (depth == 0) {
1221 inst->opcode = BRW_OPCODE_MOV;
1222 inst->src[0] = brw_imm_d(0);
1223 inst->force_writemask_all = true;
1224 progress = true;
1225 }
1226 break;
1227
1228 default:
1229 break;
1230 }
1231 }
1232
1233 return progress;
1234 }
1235
1236 /**
1237 * Splits virtual GRFs requesting more than one contiguous physical register.
1238 *
1239 * We initially create large virtual GRFs for temporary structures, arrays,
1240 * and matrices, so that the dereference visitor functions can add reg_offsets
1241 * to work their way down to the actual member being accessed. But when it
1242 * comes to optimization, we'd like to treat each register as individual
1243 * storage if possible.
1244 *
1245 * So far, the only thing that might prevent splitting is a send message from
1246 * a GRF on IVB.
1247 */
1248 void
1249 vec4_visitor::split_virtual_grfs()
1250 {
1251 int num_vars = this->alloc.count;
1252 int new_virtual_grf[num_vars];
1253 bool split_grf[num_vars];
1254
1255 memset(new_virtual_grf, 0, sizeof(new_virtual_grf));
1256
1257 /* Try to split anything > 0 sized. */
1258 for (int i = 0; i < num_vars; i++) {
1259 split_grf[i] = this->alloc.sizes[i] != 1;
1260 }
1261
1262 /* Check that the instructions are compatible with the registers we're trying
1263 * to split.
1264 */
1265 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
1266 if (inst->dst.file == VGRF && inst->regs_written > 1)
1267 split_grf[inst->dst.nr] = false;
1268
1269 for (int i = 0; i < 3; i++) {
1270 if (inst->src[i].file == VGRF && inst->regs_read(i) > 1)
1271 split_grf[inst->src[i].nr] = false;
1272 }
1273 }
1274
1275 /* Allocate new space for split regs. Note that the virtual
1276 * numbers will be contiguous.
1277 */
1278 for (int i = 0; i < num_vars; i++) {
1279 if (!split_grf[i])
1280 continue;
1281
1282 new_virtual_grf[i] = alloc.allocate(1);
1283 for (unsigned j = 2; j < this->alloc.sizes[i]; j++) {
1284 unsigned reg = alloc.allocate(1);
1285 assert(reg == new_virtual_grf[i] + j - 1);
1286 (void) reg;
1287 }
1288 this->alloc.sizes[i] = 1;
1289 }
1290
1291 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
1292 if (inst->dst.file == VGRF && split_grf[inst->dst.nr] &&
1293 inst->dst.reg_offset != 0) {
1294 inst->dst.nr = (new_virtual_grf[inst->dst.nr] +
1295 inst->dst.reg_offset - 1);
1296 inst->dst.reg_offset = 0;
1297 }
1298 for (int i = 0; i < 3; i++) {
1299 if (inst->src[i].file == VGRF && split_grf[inst->src[i].nr] &&
1300 inst->src[i].reg_offset != 0) {
1301 inst->src[i].nr = (new_virtual_grf[inst->src[i].nr] +
1302 inst->src[i].reg_offset - 1);
1303 inst->src[i].reg_offset = 0;
1304 }
1305 }
1306 }
1307 invalidate_live_intervals();
1308 }
1309
1310 void
1311 vec4_visitor::dump_instruction(backend_instruction *be_inst)
1312 {
1313 dump_instruction(be_inst, stderr);
1314 }
1315
1316 void
1317 vec4_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
1318 {
1319 vec4_instruction *inst = (vec4_instruction *)be_inst;
1320
1321 if (inst->predicate) {
1322 fprintf(file, "(%cf0.%d%s) ",
1323 inst->predicate_inverse ? '-' : '+',
1324 inst->flag_subreg,
1325 pred_ctrl_align16[inst->predicate]);
1326 }
1327
1328 fprintf(file, "%s", brw_instruction_name(inst->opcode));
1329 if (inst->saturate)
1330 fprintf(file, ".sat");
1331 if (inst->conditional_mod) {
1332 fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
1333 if (!inst->predicate &&
1334 (devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL &&
1335 inst->opcode != BRW_OPCODE_IF &&
1336 inst->opcode != BRW_OPCODE_WHILE))) {
1337 fprintf(file, ".f0.%d", inst->flag_subreg);
1338 }
1339 }
1340 fprintf(file, " ");
1341
1342 switch (inst->dst.file) {
1343 case VGRF:
1344 fprintf(file, "vgrf%d.%d", inst->dst.nr, inst->dst.reg_offset);
1345 break;
1346 case FIXED_GRF:
1347 fprintf(file, "g%d", inst->dst.nr);
1348 break;
1349 case MRF:
1350 fprintf(file, "m%d", inst->dst.nr);
1351 break;
1352 case ARF:
1353 switch (inst->dst.nr) {
1354 case BRW_ARF_NULL:
1355 fprintf(file, "null");
1356 break;
1357 case BRW_ARF_ADDRESS:
1358 fprintf(file, "a0.%d", inst->dst.subnr);
1359 break;
1360 case BRW_ARF_ACCUMULATOR:
1361 fprintf(file, "acc%d", inst->dst.subnr);
1362 break;
1363 case BRW_ARF_FLAG:
1364 fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
1365 break;
1366 default:
1367 fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
1368 break;
1369 }
1370 if (inst->dst.subnr)
1371 fprintf(file, "+%d", inst->dst.subnr);
1372 break;
1373 case BAD_FILE:
1374 fprintf(file, "(null)");
1375 break;
1376 case IMM:
1377 case ATTR:
1378 case UNIFORM:
1379 unreachable("not reached");
1380 }
1381 if (inst->dst.writemask != WRITEMASK_XYZW) {
1382 fprintf(file, ".");
1383 if (inst->dst.writemask & 1)
1384 fprintf(file, "x");
1385 if (inst->dst.writemask & 2)
1386 fprintf(file, "y");
1387 if (inst->dst.writemask & 4)
1388 fprintf(file, "z");
1389 if (inst->dst.writemask & 8)
1390 fprintf(file, "w");
1391 }
1392 fprintf(file, ":%s", brw_reg_type_letters(inst->dst.type));
1393
1394 if (inst->src[0].file != BAD_FILE)
1395 fprintf(file, ", ");
1396
1397 for (int i = 0; i < 3 && inst->src[i].file != BAD_FILE; i++) {
1398 if (inst->src[i].negate)
1399 fprintf(file, "-");
1400 if (inst->src[i].abs)
1401 fprintf(file, "|");
1402 switch (inst->src[i].file) {
1403 case VGRF:
1404 fprintf(file, "vgrf%d", inst->src[i].nr);
1405 break;
1406 case FIXED_GRF:
1407 fprintf(file, "g%d", inst->src[i].nr);
1408 break;
1409 case ATTR:
1410 fprintf(file, "attr%d", inst->src[i].nr);
1411 break;
1412 case UNIFORM:
1413 fprintf(file, "u%d", inst->src[i].nr);
1414 break;
1415 case IMM:
1416 switch (inst->src[i].type) {
1417 case BRW_REGISTER_TYPE_F:
1418 fprintf(file, "%fF", inst->src[i].f);
1419 break;
1420 case BRW_REGISTER_TYPE_D:
1421 fprintf(file, "%dD", inst->src[i].d);
1422 break;
1423 case BRW_REGISTER_TYPE_UD:
1424 fprintf(file, "%uU", inst->src[i].ud);
1425 break;
1426 case BRW_REGISTER_TYPE_VF:
1427 fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
1428 brw_vf_to_float((inst->src[i].ud >> 0) & 0xff),
1429 brw_vf_to_float((inst->src[i].ud >> 8) & 0xff),
1430 brw_vf_to_float((inst->src[i].ud >> 16) & 0xff),
1431 brw_vf_to_float((inst->src[i].ud >> 24) & 0xff));
1432 break;
1433 default:
1434 fprintf(file, "???");
1435 break;
1436 }
1437 break;
1438 case ARF:
1439 switch (inst->src[i].nr) {
1440 case BRW_ARF_NULL:
1441 fprintf(file, "null");
1442 break;
1443 case BRW_ARF_ADDRESS:
1444 fprintf(file, "a0.%d", inst->src[i].subnr);
1445 break;
1446 case BRW_ARF_ACCUMULATOR:
1447 fprintf(file, "acc%d", inst->src[i].subnr);
1448 break;
1449 case BRW_ARF_FLAG:
1450 fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
1451 break;
1452 default:
1453 fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
1454 break;
1455 }
1456 if (inst->src[i].subnr)
1457 fprintf(file, "+%d", inst->src[i].subnr);
1458 break;
1459 case BAD_FILE:
1460 fprintf(file, "(null)");
1461 break;
1462 case MRF:
1463 unreachable("not reached");
1464 }
1465
1466 /* Don't print .0; and only VGRFs have reg_offsets and sizes */
1467 if (inst->src[i].reg_offset != 0 &&
1468 inst->src[i].file == VGRF &&
1469 alloc.sizes[inst->src[i].nr] != 1)
1470 fprintf(file, ".%d", inst->src[i].reg_offset);
1471
1472 if (inst->src[i].file != IMM) {
1473 static const char *chans[4] = {"x", "y", "z", "w"};
1474 fprintf(file, ".");
1475 for (int c = 0; c < 4; c++) {
1476 fprintf(file, "%s", chans[BRW_GET_SWZ(inst->src[i].swizzle, c)]);
1477 }
1478 }
1479
1480 if (inst->src[i].abs)
1481 fprintf(file, "|");
1482
1483 if (inst->src[i].file != IMM) {
1484 fprintf(file, ":%s", brw_reg_type_letters(inst->src[i].type));
1485 }
1486
1487 if (i < 2 && inst->src[i + 1].file != BAD_FILE)
1488 fprintf(file, ", ");
1489 }
1490
1491 if (inst->force_writemask_all)
1492 fprintf(file, " NoMask");
1493
1494 fprintf(file, "\n");
1495 }
1496
1497
1498 static inline struct brw_reg
1499 attribute_to_hw_reg(int attr, bool interleaved)
1500 {
1501 if (interleaved)
1502 return stride(brw_vec4_grf(attr / 2, (attr % 2) * 4), 0, 4, 1);
1503 else
1504 return brw_vec8_grf(attr, 0);
1505 }
1506
1507
1508 /**
1509 * Replace each register of type ATTR in this->instructions with a reference
1510 * to a fixed HW register.
1511 *
1512 * If interleaved is true, then each attribute takes up half a register, with
1513 * register N containing attribute 2*N in its first half and attribute 2*N+1
1514 * in its second half (this corresponds to the payload setup used by geometry
1515 * shaders in "single" or "dual instanced" dispatch mode). If interleaved is
1516 * false, then each attribute takes up a whole register, with register N
1517 * containing attribute N (this corresponds to the payload setup used by
1518 * vertex shaders, and by geometry shaders in "dual object" dispatch mode).
1519 */
1520 void
1521 vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map,
1522 bool interleaved)
1523 {
1524 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
1525 /* We have to support ATTR as a destination for GL_FIXED fixup. */
1526 if (inst->dst.file == ATTR) {
1527 int grf = attribute_map[inst->dst.nr + inst->dst.reg_offset];
1528
1529 /* All attributes used in the shader need to have been assigned a
1530 * hardware register by the caller
1531 */
1532 assert(grf != 0);
1533
1534 struct brw_reg reg = attribute_to_hw_reg(grf, interleaved);
1535 reg.type = inst->dst.type;
1536 reg.writemask = inst->dst.writemask;
1537
1538 inst->dst = reg;
1539 }
1540
1541 for (int i = 0; i < 3; i++) {
1542 if (inst->src[i].file != ATTR)
1543 continue;
1544
1545 int grf = attribute_map[inst->src[i].nr + inst->src[i].reg_offset];
1546
1547 /* All attributes used in the shader need to have been assigned a
1548 * hardware register by the caller
1549 */
1550 assert(grf != 0);
1551
1552 struct brw_reg reg = attribute_to_hw_reg(grf, interleaved);
1553 reg.swizzle = inst->src[i].swizzle;
1554 reg.type = inst->src[i].type;
1555 if (inst->src[i].abs)
1556 reg = brw_abs(reg);
1557 if (inst->src[i].negate)
1558 reg = negate(reg);
1559
1560 inst->src[i] = reg;
1561 }
1562 }
1563 }
1564
1565 int
1566 vec4_vs_visitor::setup_attributes(int payload_reg)
1567 {
1568 int nr_attributes;
1569 int attribute_map[VERT_ATTRIB_MAX + 2];
1570 memset(attribute_map, 0, sizeof(attribute_map));
1571
1572 nr_attributes = 0;
1573 for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
1574 if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
1575 attribute_map[i] = payload_reg + nr_attributes;
1576 nr_attributes++;
1577 }
1578 }
1579
1580 if (vs_prog_data->uses_drawid) {
1581 attribute_map[VERT_ATTRIB_MAX + 1] = payload_reg + nr_attributes;
1582 nr_attributes++;
1583 }
1584
1585 /* VertexID is stored by the VF as the last vertex element, but we
1586 * don't represent it with a flag in inputs_read, so we call it
1587 * VERT_ATTRIB_MAX.
1588 */
1589 if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
1590 vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) {
1591 attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
1592 nr_attributes++;
1593 }
1594
1595 lower_attributes_to_hw_regs(attribute_map, false /* interleaved */);
1596
1597 return payload_reg + vs_prog_data->nr_attributes;
1598 }
1599
1600 int
1601 vec4_visitor::setup_uniforms(int reg)
1602 {
1603 prog_data->base.dispatch_grf_start_reg = reg;
1604
1605 /* The pre-gen6 VS requires that some push constants get loaded no
1606 * matter what, or the GPU would hang.
1607 */
1608 if (devinfo->gen < 6 && this->uniforms == 0) {
1609 assert(this->uniforms < this->uniform_array_size);
1610
1611 stage_prog_data->param =
1612 reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
1613 for (unsigned int i = 0; i < 4; i++) {
1614 unsigned int slot = this->uniforms * 4 + i;
1615 static gl_constant_value zero = { 0.0 };
1616 stage_prog_data->param[slot] = &zero;
1617 }
1618
1619 this->uniforms++;
1620 reg++;
1621 } else {
1622 reg += ALIGN(uniforms, 2) / 2;
1623 }
1624
1625 stage_prog_data->nr_params = this->uniforms * 4;
1626
1627 prog_data->base.curb_read_length =
1628 reg - prog_data->base.dispatch_grf_start_reg;
1629
1630 return reg;
1631 }
1632
1633 void
1634 vec4_vs_visitor::setup_payload(void)
1635 {
1636 int reg = 0;
1637
1638 /* The payload always contains important data in g0, which contains
1639 * the URB handles that are passed on to the URB write at the end
1640 * of the thread. So, we always start push constants at g1.
1641 */
1642 reg++;
1643
1644 reg = setup_uniforms(reg);
1645
1646 reg = setup_attributes(reg);
1647
1648 this->first_non_payload_grf = reg;
1649 }
1650
1651 src_reg
1652 vec4_visitor::get_timestamp()
1653 {
1654 assert(devinfo->gen >= 7);
1655
1656 src_reg ts = src_reg(brw_reg(BRW_ARCHITECTURE_REGISTER_FILE,
1657 BRW_ARF_TIMESTAMP,
1658 0,
1659 0,
1660 0,
1661 BRW_REGISTER_TYPE_UD,
1662 BRW_VERTICAL_STRIDE_0,
1663 BRW_WIDTH_4,
1664 BRW_HORIZONTAL_STRIDE_4,
1665 BRW_SWIZZLE_XYZW,
1666 WRITEMASK_XYZW));
1667
1668 dst_reg dst = dst_reg(this, glsl_type::uvec4_type);
1669
1670 vec4_instruction *mov = emit(MOV(dst, ts));
1671 /* We want to read the 3 fields we care about (mostly field 0, but also 2)
1672 * even if it's not enabled in the dispatch.
1673 */
1674 mov->force_writemask_all = true;
1675
1676 return src_reg(dst);
1677 }
1678
1679 void
1680 vec4_visitor::emit_shader_time_begin()
1681 {
1682 current_annotation = "shader time start";
1683 shader_start_time = get_timestamp();
1684 }
1685
1686 void
1687 vec4_visitor::emit_shader_time_end()
1688 {
1689 current_annotation = "shader time end";
1690 src_reg shader_end_time = get_timestamp();
1691
1692
1693 /* Check that there weren't any timestamp reset events (assuming these
1694 * were the only two timestamp reads that happened).
1695 */
1696 src_reg reset_end = shader_end_time;
1697 reset_end.swizzle = BRW_SWIZZLE_ZZZZ;
1698 vec4_instruction *test = emit(AND(dst_null_ud(), reset_end, brw_imm_ud(1u)));
1699 test->conditional_mod = BRW_CONDITIONAL_Z;
1700
1701 emit(IF(BRW_PREDICATE_NORMAL));
1702
1703 /* Take the current timestamp and get the delta. */
1704 shader_start_time.negate = true;
1705 dst_reg diff = dst_reg(this, glsl_type::uint_type);
1706 emit(ADD(diff, shader_start_time, shader_end_time));
1707
1708 /* If there were no instructions between the two timestamp gets, the diff
1709 * is 2 cycles. Remove that overhead, so I can forget about that when
1710 * trying to determine the time taken for single instructions.
1711 */
1712 emit(ADD(diff, src_reg(diff), brw_imm_ud(-2u)));
1713
1714 emit_shader_time_write(0, src_reg(diff));
1715 emit_shader_time_write(1, brw_imm_ud(1u));
1716 emit(BRW_OPCODE_ELSE);
1717 emit_shader_time_write(2, brw_imm_ud(1u));
1718 emit(BRW_OPCODE_ENDIF);
1719 }
1720
1721 void
1722 vec4_visitor::emit_shader_time_write(int shader_time_subindex, src_reg value)
1723 {
1724 dst_reg dst =
1725 dst_reg(this, glsl_type::get_array_instance(glsl_type::vec4_type, 2));
1726
1727 dst_reg offset = dst;
1728 dst_reg time = dst;
1729 time.reg_offset++;
1730
1731 offset.type = BRW_REGISTER_TYPE_UD;
1732 int index = shader_time_index * 3 + shader_time_subindex;
1733 emit(MOV(offset, brw_imm_d(index * SHADER_TIME_STRIDE)));
1734
1735 time.type = BRW_REGISTER_TYPE_UD;
1736 emit(MOV(time, value));
1737
1738 vec4_instruction *inst =
1739 emit(SHADER_OPCODE_SHADER_TIME_ADD, dst_reg(), src_reg(dst));
1740 inst->mlen = 2;
1741 }
1742
1743 void
1744 vec4_visitor::convert_to_hw_regs()
1745 {
1746 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
1747 for (int i = 0; i < 3; i++) {
1748 struct src_reg &src = inst->src[i];
1749 struct brw_reg reg;
1750 switch (src.file) {
1751 case VGRF:
1752 reg = brw_vec8_grf(src.nr + src.reg_offset, 0);
1753 reg.type = src.type;
1754 reg.swizzle = src.swizzle;
1755 reg.abs = src.abs;
1756 reg.negate = src.negate;
1757 break;
1758
1759 case UNIFORM:
1760 reg = stride(brw_vec4_grf(prog_data->base.dispatch_grf_start_reg +
1761 (src.nr + src.reg_offset) / 2,
1762 ((src.nr + src.reg_offset) % 2) * 4),
1763 0, 4, 1);
1764 reg.type = src.type;
1765 reg.swizzle = src.swizzle;
1766 reg.abs = src.abs;
1767 reg.negate = src.negate;
1768
1769 /* This should have been moved to pull constants. */
1770 assert(!src.reladdr);
1771 break;
1772
1773 case ARF:
1774 case FIXED_GRF:
1775 case IMM:
1776 continue;
1777
1778 case BAD_FILE:
1779 /* Probably unused. */
1780 reg = brw_null_reg();
1781 break;
1782
1783 case MRF:
1784 case ATTR:
1785 unreachable("not reached");
1786 }
1787
1788 src = reg;
1789 }
1790
1791 if (inst->is_3src()) {
1792 /* 3-src instructions with scalar sources support arbitrary subnr,
1793 * but don't actually use swizzles. Convert swizzle into subnr.
1794 */
1795 for (int i = 0; i < 3; i++) {
1796 if (inst->src[i].vstride == BRW_VERTICAL_STRIDE_0) {
1797 assert(brw_is_single_value_swizzle(inst->src[i].swizzle));
1798 inst->src[i].subnr += 4 * BRW_GET_SWZ(inst->src[i].swizzle, 0);
1799 }
1800 }
1801 }
1802
1803 dst_reg &dst = inst->dst;
1804 struct brw_reg reg;
1805
1806 switch (inst->dst.file) {
1807 case VGRF:
1808 reg = brw_vec8_grf(dst.nr + dst.reg_offset, 0);
1809 reg.type = dst.type;
1810 reg.writemask = dst.writemask;
1811 break;
1812
1813 case MRF:
1814 assert(((dst.nr + dst.reg_offset) & ~BRW_MRF_COMPR4) < BRW_MAX_MRF(devinfo->gen));
1815 reg = brw_message_reg(dst.nr + dst.reg_offset);
1816 reg.type = dst.type;
1817 reg.writemask = dst.writemask;
1818 break;
1819
1820 case ARF:
1821 case FIXED_GRF:
1822 reg = dst.as_brw_reg();
1823 break;
1824
1825 case BAD_FILE:
1826 reg = brw_null_reg();
1827 break;
1828
1829 case IMM:
1830 case ATTR:
1831 case UNIFORM:
1832 unreachable("not reached");
1833 }
1834
1835 dst = reg;
1836 }
1837 }
1838
1839 bool
1840 vec4_visitor::run()
1841 {
1842 if (shader_time_index >= 0)
1843 emit_shader_time_begin();
1844
1845 emit_prolog();
1846
1847 emit_nir_code();
1848 if (failed)
1849 return false;
1850 base_ir = NULL;
1851
1852 emit_thread_end();
1853
1854 calculate_cfg();
1855
1856 /* Before any optimization, push array accesses out to scratch
1857 * space where we need them to be. This pass may allocate new
1858 * virtual GRFs, so we want to do it early. It also makes sure
1859 * that we have reladdr computations available for CSE, since we'll
1860 * often do repeated subexpressions for those.
1861 */
1862 move_grf_array_access_to_scratch();
1863 move_uniform_array_access_to_pull_constants();
1864
1865 pack_uniform_registers();
1866 move_push_constants_to_pull_constants();
1867 split_virtual_grfs();
1868
1869 #define OPT(pass, args...) ({ \
1870 pass_num++; \
1871 bool this_progress = pass(args); \
1872 \
1873 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
1874 char filename[64]; \
1875 snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \
1876 stage_abbrev, nir->info.name, iteration, pass_num); \
1877 \
1878 backend_shader::dump_instructions(filename); \
1879 } \
1880 \
1881 progress = progress || this_progress; \
1882 this_progress; \
1883 })
1884
1885
1886 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
1887 char filename[64];
1888 snprintf(filename, 64, "%s-%s-00-start",
1889 stage_abbrev, nir->info.name);
1890
1891 backend_shader::dump_instructions(filename);
1892 }
1893
1894 bool progress;
1895 int iteration = 0;
1896 int pass_num = 0;
1897 do {
1898 progress = false;
1899 pass_num = 0;
1900 iteration++;
1901
1902 OPT(opt_predicated_break, this);
1903 OPT(opt_reduce_swizzle);
1904 OPT(dead_code_eliminate);
1905 OPT(dead_control_flow_eliminate, this);
1906 OPT(opt_copy_propagation);
1907 OPT(opt_cmod_propagation);
1908 OPT(opt_cse);
1909 OPT(opt_algebraic);
1910 OPT(opt_register_coalesce);
1911 OPT(eliminate_find_live_channel);
1912 } while (progress);
1913
1914 pass_num = 0;
1915
1916 if (OPT(opt_vector_float)) {
1917 OPT(opt_cse);
1918 OPT(opt_copy_propagation, false);
1919 OPT(opt_copy_propagation, true);
1920 OPT(dead_code_eliminate);
1921 }
1922
1923 if (failed)
1924 return false;
1925
1926 setup_payload();
1927
1928 if (unlikely(INTEL_DEBUG & DEBUG_SPILL_VEC4)) {
1929 /* Debug of register spilling: Go spill everything. */
1930 const int grf_count = alloc.count;
1931 float spill_costs[alloc.count];
1932 bool no_spill[alloc.count];
1933 evaluate_spill_costs(spill_costs, no_spill);
1934 for (int i = 0; i < grf_count; i++) {
1935 if (no_spill[i])
1936 continue;
1937 spill_reg(i);
1938 }
1939 }
1940
1941 bool allocated_without_spills = reg_allocate();
1942
1943 if (!allocated_without_spills) {
1944 compiler->shader_perf_log(log_data,
1945 "%s shader triggered register spilling. "
1946 "Try reducing the number of live vec4 values "
1947 "to improve performance.\n",
1948 stage_name);
1949
1950 while (!reg_allocate()) {
1951 if (failed)
1952 return false;
1953 }
1954 }
1955
1956 opt_schedule_instructions();
1957
1958 opt_set_dependency_control();
1959
1960 convert_to_hw_regs();
1961
1962 if (last_scratch > 0) {
1963 prog_data->base.total_scratch =
1964 brw_get_scratch_size(last_scratch * REG_SIZE);
1965 }
1966
1967 return !failed;
1968 }
1969
1970 } /* namespace brw */
1971
1972 extern "C" {
1973
1974 /**
1975 * Compile a vertex shader.
1976 *
1977 * Returns the final assembly and the program's size.
1978 */
1979 const unsigned *
1980 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
1981 void *mem_ctx,
1982 const struct brw_vs_prog_key *key,
1983 struct brw_vs_prog_data *prog_data,
1984 const nir_shader *src_shader,
1985 gl_clip_plane *clip_planes,
1986 bool use_legacy_snorm_formula,
1987 int shader_time_index,
1988 unsigned *final_assembly_size,
1989 char **error_str)
1990 {
1991 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
1992 nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
1993 shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
1994 is_scalar);
1995 shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
1996
1997 const unsigned *assembly = NULL;
1998
1999 unsigned nr_attributes = _mesa_bitcount_64(prog_data->inputs_read);
2000
2001 /* gl_VertexID and gl_InstanceID are system values, but arrive via an
2002 * incoming vertex attribute. So, add an extra slot.
2003 */
2004 if (shader->info.system_values_read &
2005 (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
2006 BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
2007 BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
2008 BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
2009 nr_attributes++;
2010 }
2011
2012 /* gl_DrawID has its very own vec4 */
2013 if (shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
2014 nr_attributes++;
2015 }
2016
2017 /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
2018 * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
2019 * vec4 mode, the hardware appears to wedge unless we read something.
2020 */
2021 if (is_scalar)
2022 prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attributes, 2);
2023 else
2024 prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attributes, 1), 2);
2025
2026 prog_data->nr_attributes = nr_attributes;
2027
2028 /* Since vertex shaders reuse the same VUE entry for inputs and outputs
2029 * (overwriting the original contents), we need to make sure the size is
2030 * the larger of the two.
2031 */
2032 const unsigned vue_entries =
2033 MAX2(nr_attributes, (unsigned)prog_data->base.vue_map.num_slots);
2034
2035 if (compiler->devinfo->gen == 6)
2036 prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 8);
2037 else
2038 prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4);
2039
2040 if (is_scalar) {
2041 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
2042
2043 fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base.base,
2044 NULL, /* prog; Only used for TEXTURE_RECTANGLE on gen < 8 */
2045 shader, 8, shader_time_index);
2046 if (!v.run_vs(clip_planes)) {
2047 if (error_str)
2048 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
2049
2050 return NULL;
2051 }
2052
2053 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
2054 &prog_data->base.base, v.promoted_constants,
2055 v.runtime_check_aads_emit, MESA_SHADER_VERTEX);
2056 if (INTEL_DEBUG & DEBUG_VS) {
2057 const char *debug_name =
2058 ralloc_asprintf(mem_ctx, "%s vertex shader %s",
2059 shader->info.label ? shader->info.label : "unnamed",
2060 shader->info.name);
2061
2062 g.enable_debug(debug_name);
2063 }
2064 g.generate_code(v.cfg, 8);
2065 assembly = g.get_assembly(final_assembly_size);
2066 }
2067
2068 if (!assembly) {
2069 prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
2070
2071 vec4_vs_visitor v(compiler, log_data, key, prog_data,
2072 shader, clip_planes, mem_ctx,
2073 shader_time_index, use_legacy_snorm_formula);
2074 if (!v.run()) {
2075 if (error_str)
2076 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
2077
2078 return NULL;
2079 }
2080
2081 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx,
2082 shader, &prog_data->base, v.cfg,
2083 final_assembly_size);
2084 }
2085
2086 return assembly;
2087 }
2088
2089 } /* extern "C" */