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29 /** @file brw_vec4_cse.cpp
31 * Support for local common subexpression elimination.
33 * See Muchnick's Advanced Compiler Design and Implementation, section
38 struct aeb_entry
: public exec_node
{
39 /** The instruction that generates the expression value. */
40 vec4_instruction
*generator
;
42 /** The temporary where the value is stored. */
48 is_expression(const vec4_instruction
*const inst
)
50 switch (inst
->opcode
) {
71 case SHADER_OPCODE_RCP
:
72 case SHADER_OPCODE_RSQ
:
73 case SHADER_OPCODE_SQRT
:
74 case SHADER_OPCODE_EXP2
:
75 case SHADER_OPCODE_LOG2
:
76 case SHADER_OPCODE_POW
:
77 case SHADER_OPCODE_INT_QUOTIENT
:
78 case SHADER_OPCODE_INT_REMAINDER
:
79 case SHADER_OPCODE_SIN
:
80 case SHADER_OPCODE_COS
:
81 return inst
->mlen
== 0;
88 is_expression_commutative(enum opcode op
)
103 operands_match(enum opcode op
, src_reg
*xs
, src_reg
*ys
)
105 if (!is_expression_commutative(op
)) {
106 return xs
[0].equals(ys
[0]) && xs
[1].equals(ys
[1]) && xs
[2].equals(ys
[2]);
108 return (xs
[0].equals(ys
[0]) && xs
[1].equals(ys
[1])) ||
109 (xs
[1].equals(ys
[0]) && xs
[0].equals(ys
[1]));
114 instructions_match(vec4_instruction
*a
, vec4_instruction
*b
)
116 return a
->opcode
== b
->opcode
&&
117 a
->saturate
== b
->saturate
&&
118 a
->conditional_mod
== b
->conditional_mod
&&
119 a
->dst
.type
== b
->dst
.type
&&
120 a
->dst
.writemask
== b
->dst
.writemask
&&
121 operands_match(a
->opcode
, a
->src
, b
->src
);
125 vec4_visitor::opt_cse_local(bblock_t
*block
, exec_list
*aeb
)
127 bool progress
= false;
129 void *cse_ctx
= ralloc_context(NULL
);
131 for (vec4_instruction
*inst
= (vec4_instruction
*)block
->start
;
132 inst
!= block
->end
->next
;
133 inst
= (vec4_instruction
*) inst
->next
) {
135 /* Skip some cases. */
136 if (is_expression(inst
) && !inst
->predicate
&& inst
->mlen
== 0 &&
137 !inst
->conditional_mod
)
141 foreach_in_list_use_after(aeb_entry
, entry
, aeb
) {
142 /* Match current instruction's expression against those in AEB. */
143 if (instructions_match(inst
, entry
->generator
)) {
151 /* Our first sighting of this expression. Create an entry. */
152 aeb_entry
*entry
= ralloc(cse_ctx
, aeb_entry
);
153 entry
->tmp
= src_reg(); /* file will be BAD_FILE */
154 entry
->generator
= inst
;
155 aeb
->push_tail(entry
);
157 /* This is at least our second sighting of this expression.
158 * If we don't have a temporary already, make one.
160 bool no_existing_temp
= entry
->tmp
.file
== BAD_FILE
;
161 if (no_existing_temp
) {
162 entry
->tmp
= src_reg(this, glsl_type::float_type
);
163 entry
->tmp
.type
= inst
->dst
.type
;
164 entry
->tmp
.swizzle
= BRW_SWIZZLE_XYZW
;
166 vec4_instruction
*copy
= MOV(entry
->generator
->dst
, entry
->tmp
);
167 entry
->generator
->insert_after(copy
);
168 entry
->generator
->dst
= dst_reg(entry
->tmp
);
172 assert(inst
->dst
.type
== entry
->tmp
.type
);
173 vec4_instruction
*copy
= MOV(inst
->dst
, entry
->tmp
);
174 copy
->force_writemask_all
= inst
->force_writemask_all
;
175 inst
->insert_before(copy
);
177 /* Set our iterator so that next time through the loop inst->next
178 * will get the instruction in the basic block after the one we've
181 vec4_instruction
*prev
= (vec4_instruction
*)inst
->prev
;
185 /* Appending an instruction may have changed our bblock end. */
186 if (inst
== block
->end
) {
194 foreach_in_list_safe(aeb_entry
, entry
, aeb
) {
195 for (int i
= 0; i
< 3; i
++) {
196 /* Kill all AEB entries that use the destination we just
199 if (inst
->dst
.file
== entry
->generator
->src
[i
].file
&&
200 inst
->dst
.reg
== entry
->generator
->src
[i
].reg
) {
209 ralloc_free(cse_ctx
);
212 invalidate_live_intervals();
218 vec4_visitor::opt_cse()
220 bool progress
= false;
222 cfg_t
cfg(&instructions
);
224 for (int b
= 0; b
< cfg
.num_blocks
; b
++) {
225 bblock_t
*block
= cfg
.blocks
[b
];
228 progress
= opt_cse_local(block
, &aeb
) || progress
;