i965/vec4: Add the ability to suppress register spilling.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_gs_visitor.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_gs_visitor.h
26 *
27 * Geometry-shader-specific code derived from the vec4_visitor class.
28 */
29
30 #ifndef BRW_VEC4_GS_VISITOR_H
31 #define BRW_VEC4_GS_VISITOR_H
32
33 #include "brw_vec4.h"
34
35
36 struct brw_gs_prog_key
37 {
38 struct brw_vec4_prog_key base;
39
40 GLbitfield64 input_varyings;
41 };
42
43
44 /**
45 * Scratch data used when compiling a GLSL geometry shader.
46 */
47 struct brw_gs_compile
48 {
49 struct brw_vec4_compile base;
50 struct brw_gs_prog_key key;
51 struct brw_gs_prog_data prog_data;
52 struct brw_vue_map input_vue_map;
53
54 struct brw_geometry_program *gp;
55
56 unsigned control_data_bits_per_vertex;
57 unsigned control_data_header_size_bits;
58 };
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63
64 const unsigned *brw_gs_emit(struct brw_context *brw,
65 struct gl_shader_program *prog,
66 struct brw_gs_compile *c,
67 void *mem_ctx,
68 unsigned *final_assembly_size);
69
70 #ifdef __cplusplus
71 } /* extern "C" */
72 #endif
73
74 #ifdef __cplusplus
75 namespace brw {
76
77 class vec4_gs_visitor : public vec4_visitor
78 {
79 public:
80 vec4_gs_visitor(struct brw_context *brw,
81 struct brw_gs_compile *c,
82 struct gl_shader_program *prog,
83 struct brw_shader *shader,
84 void *mem_ctx,
85 bool no_spills);
86
87 protected:
88 virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
89 virtual void setup_payload();
90 virtual void emit_prolog();
91 virtual void emit_program_code();
92 virtual void emit_thread_end();
93 virtual void emit_urb_write_header(int mrf);
94 virtual vec4_instruction *emit_urb_write_opcode(bool complete);
95 virtual int compute_array_stride(ir_dereference_array *ir);
96 virtual void visit(ir_emit_vertex *);
97 virtual void visit(ir_end_primitive *);
98
99 private:
100 int setup_varying_inputs(int payload_reg, int *attribute_map);
101 void emit_control_data_bits();
102
103 src_reg vertex_count;
104 src_reg control_data_bits;
105 const struct brw_gs_compile * const c;
106 };
107
108 } /* namespace brw */
109 #endif /* __cplusplus */
110
111 #endif /* BRW_VEC4_GS_VISITOR_H */