i965/vec4: Move c->last_scratch into vec4_visitor.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_gs_visitor.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_gs_visitor.h
26 *
27 * Geometry-shader-specific code derived from the vec4_visitor class.
28 */
29
30 #ifndef BRW_VEC4_GS_VISITOR_H
31 #define BRW_VEC4_GS_VISITOR_H
32
33 #include "brw_vec4.h"
34
35 /**
36 * Scratch data used when compiling a GLSL geometry shader.
37 */
38 struct brw_gs_compile
39 {
40 struct brw_gs_prog_key key;
41 struct brw_gs_prog_data prog_data;
42 struct brw_vue_map input_vue_map;
43
44 struct brw_geometry_program *gp;
45
46 unsigned control_data_bits_per_vertex;
47 unsigned control_data_header_size_bits;
48 };
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54 const unsigned *brw_gs_emit(struct brw_context *brw,
55 struct gl_shader_program *prog,
56 struct brw_gs_compile *c,
57 void *mem_ctx,
58 unsigned *final_assembly_size);
59
60 #ifdef __cplusplus
61 } /* extern "C" */
62 #endif
63
64 #ifdef __cplusplus
65 namespace brw {
66
67 class vec4_gs_visitor : public vec4_visitor
68 {
69 public:
70 vec4_gs_visitor(const struct brw_compiler *compiler,
71 void *log_data,
72 struct brw_gs_compile *c,
73 struct gl_shader_program *prog,
74 void *mem_ctx,
75 bool no_spills,
76 int shader_time_index);
77
78 protected:
79 virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
80 virtual void setup_payload();
81 virtual void emit_prolog();
82 virtual void emit_program_code();
83 virtual void emit_thread_end();
84 virtual void emit_urb_write_header(int mrf);
85 virtual vec4_instruction *emit_urb_write_opcode(bool complete);
86 virtual int compute_array_stride(ir_dereference_array *ir);
87 virtual void visit(ir_emit_vertex *);
88 virtual void visit(ir_end_primitive *);
89
90 protected:
91 int setup_varying_inputs(int payload_reg, int *attribute_map,
92 int attributes_per_reg);
93 void emit_control_data_bits();
94 void set_stream_control_data_bits(unsigned stream_id);
95
96 src_reg vertex_count;
97 src_reg control_data_bits;
98 const struct brw_gs_compile * const c;
99 };
100
101 } /* namespace brw */
102 #endif /* __cplusplus */
103
104 #endif /* BRW_VEC4_GS_VISITOR_H */