i965/nir/vec4: Add setup for system values
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_nir.cpp
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_nir.h"
25 #include "brw_vec4.h"
26 #include "glsl/ir_uniform.h"
27
28 namespace brw {
29
30 void
31 vec4_visitor::emit_nir_code()
32 {
33 nir_shader *nir = prog->nir;
34
35 if (nir->num_inputs > 0)
36 nir_setup_inputs(nir);
37
38 if (nir->num_uniforms > 0)
39 nir_setup_uniforms(nir);
40
41 nir_setup_system_values(nir);
42
43 /* get the main function and emit it */
44 nir_foreach_overload(nir, overload) {
45 assert(strcmp(overload->function->name, "main") == 0);
46 assert(overload->impl);
47 nir_emit_impl(overload->impl);
48 }
49 }
50
51 void
52 vec4_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr)
53 {
54 dst_reg *reg;
55
56 switch (instr->intrinsic) {
57 case nir_intrinsic_load_vertex_id:
58 unreachable("should be lowered by lower_vertex_id().");
59
60 case nir_intrinsic_load_vertex_id_zero_base:
61 reg = &this->nir_system_values[SYSTEM_VALUE_VERTEX_ID_ZERO_BASE];
62 if (reg->file == BAD_FILE)
63 *reg =
64 *this->make_reg_for_system_value(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
65 glsl_type::int_type);
66 break;
67
68 case nir_intrinsic_load_base_vertex:
69 reg = &this->nir_system_values[SYSTEM_VALUE_BASE_VERTEX];
70 if (reg->file == BAD_FILE)
71 *reg = *this->make_reg_for_system_value(SYSTEM_VALUE_BASE_VERTEX,
72 glsl_type::int_type);
73 break;
74
75 case nir_intrinsic_load_instance_id:
76 reg = &this->nir_system_values[SYSTEM_VALUE_INSTANCE_ID];
77 if (reg->file == BAD_FILE)
78 *reg = *this->make_reg_for_system_value(SYSTEM_VALUE_INSTANCE_ID,
79 glsl_type::int_type);
80 break;
81
82 default:
83 break;
84 }
85 }
86
87 static bool
88 setup_system_values_block(nir_block *block, void *void_visitor)
89 {
90 vec4_visitor *v = (vec4_visitor *)void_visitor;
91
92 nir_foreach_instr(block, instr) {
93 if (instr->type != nir_instr_type_intrinsic)
94 continue;
95
96 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
97 v->nir_setup_system_value_intrinsic(intrin);
98 }
99
100 return true;
101 }
102
103 void
104 vec4_visitor::nir_setup_system_values(nir_shader *shader)
105 {
106 nir_system_values = ralloc_array(mem_ctx, dst_reg, SYSTEM_VALUE_MAX);
107
108 nir_foreach_overload(shader, overload) {
109 assert(strcmp(overload->function->name, "main") == 0);
110 assert(overload->impl);
111 nir_foreach_block(overload->impl, setup_system_values_block, this);
112 }
113 }
114
115 void
116 vec4_visitor::nir_setup_inputs(nir_shader *shader)
117 {
118 nir_inputs = ralloc_array(mem_ctx, src_reg, shader->num_inputs);
119
120 foreach_list_typed(nir_variable, var, node, &shader->inputs) {
121 int offset = var->data.driver_location;
122 unsigned size = type_size(var->type);
123 for (unsigned i = 0; i < size; i++) {
124 src_reg src = src_reg(ATTR, var->data.location + i, var->type);
125 nir_inputs[offset + i] = src;
126 }
127 }
128 }
129
130 void
131 vec4_visitor::nir_setup_uniforms(nir_shader *shader)
132 {
133 uniforms = 0;
134
135 nir_uniform_driver_location =
136 rzalloc_array(mem_ctx, unsigned, this->uniform_array_size);
137
138 if (shader_prog) {
139 foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
140 /* UBO's, atomics and samplers don't take up space in the
141 uniform file */
142 if (var->interface_type != NULL || var->type->contains_atomic() ||
143 type_size(var->type) == 0) {
144 continue;
145 }
146
147 assert(uniforms < uniform_array_size);
148 this->uniform_size[uniforms] = type_size(var->type);
149
150 if (strncmp(var->name, "gl_", 3) == 0)
151 nir_setup_builtin_uniform(var);
152 else
153 nir_setup_uniform(var);
154 }
155 } else {
156 /* ARB_vertex_program is not supported yet */
157 assert("Not implemented");
158 }
159 }
160
161 void
162 vec4_visitor::nir_setup_uniform(nir_variable *var)
163 {
164 int namelen = strlen(var->name);
165
166 /* The data for our (non-builtin) uniforms is stored in a series of
167 * gl_uniform_driver_storage structs for each subcomponent that
168 * glGetUniformLocation() could name. We know it's been set up in the same
169 * order we'd walk the type, so walk the list of storage and find anything
170 * with our name, or the prefix of a component that starts with our name.
171 */
172 for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
173 struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];
174
175 if (storage->builtin)
176 continue;
177
178 if (strncmp(var->name, storage->name, namelen) != 0 ||
179 (storage->name[namelen] != 0 &&
180 storage->name[namelen] != '.' &&
181 storage->name[namelen] != '[')) {
182 continue;
183 }
184
185 gl_constant_value *components = storage->storage;
186 unsigned vector_count = (MAX2(storage->array_elements, 1) *
187 storage->type->matrix_columns);
188
189 for (unsigned s = 0; s < vector_count; s++) {
190 assert(uniforms < uniform_array_size);
191 uniform_vector_size[uniforms] = storage->type->vector_elements;
192
193 int i;
194 for (i = 0; i < uniform_vector_size[uniforms]; i++) {
195 stage_prog_data->param[uniforms * 4 + i] = components;
196 components++;
197 }
198 for (; i < 4; i++) {
199 static const gl_constant_value zero = { 0.0 };
200 stage_prog_data->param[uniforms * 4 + i] = &zero;
201 }
202
203 nir_uniform_driver_location[uniforms] = var->data.driver_location;
204 uniforms++;
205 }
206 }
207 }
208
209 void
210 vec4_visitor::nir_setup_builtin_uniform(nir_variable *var)
211 {
212 const nir_state_slot *const slots = var->state_slots;
213 assert(var->state_slots != NULL);
214
215 for (unsigned int i = 0; i < var->num_state_slots; i++) {
216 /* This state reference has already been setup by ir_to_mesa,
217 * but we'll get the same index back here. We can reference
218 * ParameterValues directly, since unlike brw_fs.cpp, we never
219 * add new state references during compile.
220 */
221 int index = _mesa_add_state_reference(this->prog->Parameters,
222 (gl_state_index *)slots[i].tokens);
223 gl_constant_value *values =
224 &this->prog->Parameters->ParameterValues[index][0];
225
226 assert(uniforms < uniform_array_size);
227
228 for (unsigned j = 0; j < 4; j++)
229 stage_prog_data->param[uniforms * 4 + j] =
230 &values[GET_SWZ(slots[i].swizzle, j)];
231
232 this->uniform_vector_size[uniforms] =
233 (var->type->is_scalar() || var->type->is_vector() ||
234 var->type->is_matrix() ? var->type->vector_elements : 4);
235
236 nir_uniform_driver_location[uniforms] = var->data.driver_location;
237 uniforms++;
238 }
239 }
240
241 void
242 vec4_visitor::nir_emit_impl(nir_function_impl *impl)
243 {
244 /* @TODO: Not yet implemented */
245 }
246
247 void
248 vec4_visitor::nir_emit_cf_list(exec_list *list)
249 {
250 exec_list_validate(list);
251 foreach_list_typed(nir_cf_node, node, node, list) {
252 switch (node->type) {
253 case nir_cf_node_if:
254 nir_emit_if(nir_cf_node_as_if(node));
255 break;
256
257 case nir_cf_node_loop:
258 nir_emit_loop(nir_cf_node_as_loop(node));
259 break;
260
261 case nir_cf_node_block:
262 nir_emit_block(nir_cf_node_as_block(node));
263 break;
264
265 default:
266 unreachable("Invalid CFG node block");
267 }
268 }
269 }
270
271 void
272 vec4_visitor::nir_emit_if(nir_if *if_stmt)
273 {
274 /* @TODO: Not yet implemented */
275 }
276
277 void
278 vec4_visitor::nir_emit_loop(nir_loop *loop)
279 {
280 /* @TODO: Not yet implemented */
281 }
282
283 void
284 vec4_visitor::nir_emit_block(nir_block *block)
285 {
286 nir_foreach_instr(block, instr) {
287 nir_emit_instr(instr);
288 }
289 }
290
291 void
292 vec4_visitor::nir_emit_instr(nir_instr *instr)
293 {
294 this->base_ir = instr;
295
296 switch (instr->type) {
297 case nir_instr_type_load_const:
298 nir_emit_load_const(nir_instr_as_load_const(instr));
299 break;
300
301 case nir_instr_type_intrinsic:
302 nir_emit_intrinsic(nir_instr_as_intrinsic(instr));
303 break;
304
305 case nir_instr_type_alu:
306 nir_emit_alu(nir_instr_as_alu(instr));
307 break;
308
309 case nir_instr_type_jump:
310 nir_emit_jump(nir_instr_as_jump(instr));
311 break;
312
313 case nir_instr_type_tex:
314 nir_emit_texture(nir_instr_as_tex(instr));
315 break;
316
317 default:
318 fprintf(stderr, "VS instruction not yet implemented by NIR->vec4\n");
319 break;
320 }
321 }
322
323 void
324 vec4_visitor::nir_emit_load_const(nir_load_const_instr *instr)
325 {
326 /* @TODO: Not yet implemented */
327 }
328
329 void
330 vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
331 {
332 switch (instr->intrinsic) {
333
334 case nir_intrinsic_load_input_indirect:
335 /* fallthrough */
336 case nir_intrinsic_load_input:
337 /* @TODO: Not yet implemented */
338 break;
339
340 case nir_intrinsic_store_output_indirect:
341 /* fallthrough */
342 case nir_intrinsic_store_output:
343 /* @TODO: Not yet implemented */
344 break;
345
346 case nir_intrinsic_load_vertex_id:
347 unreachable("should be lowered by lower_vertex_id()");
348
349 case nir_intrinsic_load_vertex_id_zero_base:
350 /* @TODO: Not yet implemented */
351 break;
352
353 case nir_intrinsic_load_base_vertex:
354 /* @TODO: Not yet implemented */
355 break;
356
357 case nir_intrinsic_load_instance_id:
358 /* @TODO: Not yet implemented */
359 break;
360
361 case nir_intrinsic_load_uniform_indirect:
362 /* fallthrough */
363 case nir_intrinsic_load_uniform:
364 /* @TODO: Not yet implemented */
365 break;
366
367 case nir_intrinsic_atomic_counter_read:
368 case nir_intrinsic_atomic_counter_inc:
369 case nir_intrinsic_atomic_counter_dec:
370 /* @TODO: Not yet implemented */
371 break;
372
373 case nir_intrinsic_load_ubo_indirect:
374 /* fallthrough */
375 case nir_intrinsic_load_ubo:
376 /* @TODO: Not yet implemented */
377 break;
378
379 default:
380 unreachable("Unknown intrinsic");
381 }
382 }
383
384 void
385 vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
386 {
387 /* @TODO: Not yet implemented */
388 }
389
390 void
391 vec4_visitor::nir_emit_jump(nir_jump_instr *instr)
392 {
393 /* @TODO: Not yet implemented */
394 }
395
396 void
397 vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
398 {
399 /* @TODO: Not yet implemented */
400 }
401
402 }