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25 * \file brw_vec4_tcs.cpp
27 * Tessellaton control shader specific code derived from the vec4_visitor class.
31 #include "brw_vec4_tcs.h"
36 vec4_tcs_visitor::vec4_tcs_visitor(const struct brw_compiler
*compiler
,
38 const struct brw_tcs_prog_key
*key
,
39 struct brw_tcs_prog_data
*prog_data
,
40 const nir_shader
*nir
,
42 int shader_time_index
,
43 const struct brw_vue_map
*input_vue_map
)
44 : vec4_visitor(compiler
, log_data
, &key
->tex
, &prog_data
->base
,
45 nir
, mem_ctx
, false, shader_time_index
),
46 input_vue_map(input_vue_map
), key(key
)
52 vec4_tcs_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr
*instr
)
57 vec4_tcs_visitor::make_reg_for_system_value(int location
)
64 vec4_tcs_visitor::setup_payload()
68 /* The payload always contains important data in r0, which contains
69 * the URB handles that are passed on to the URB write at the end
74 /* r1.0 - r4.7 may contain the input control point URB handles,
75 * which we use to pull vertex data.
79 /* Push constants may start at r5.0 */
80 reg
= setup_uniforms(reg
);
82 this->first_non_payload_grf
= reg
;
87 vec4_tcs_visitor::emit_prolog()
89 invocation_id
= src_reg(this, glsl_type::uint_type
);
90 emit(TCS_OPCODE_GET_INSTANCE_ID
, dst_reg(invocation_id
));
92 /* HS threads are dispatched with the dispatch mask set to 0xFF.
93 * If there are an odd number of output vertices, then the final
94 * HS instance dispatched will only have its bottom half doing real
95 * work, and so we need to disable the upper half:
97 if (nir
->info
->tess
.tcs_vertices_out
% 2) {
98 emit(CMP(dst_null_d(), invocation_id
,
99 brw_imm_ud(nir
->info
->tess
.tcs_vertices_out
),
102 /* Matching ENDIF is in emit_thread_end() */
103 emit(IF(BRW_PREDICATE_NORMAL
));
109 vec4_tcs_visitor::emit_thread_end()
111 vec4_instruction
*inst
;
112 current_annotation
= "thread end";
114 if (nir
->info
->tess
.tcs_vertices_out
% 2) {
115 emit(BRW_OPCODE_ENDIF
);
118 if (devinfo
->gen
== 7) {
119 struct brw_tcs_prog_data
*tcs_prog_data
=
120 (struct brw_tcs_prog_data
*) prog_data
;
122 current_annotation
= "release input vertices";
124 /* Synchronize all threads, so we know that no one is still
125 * using the input URB handles.
127 if (tcs_prog_data
->instances
> 1) {
128 dst_reg header
= dst_reg(this, glsl_type::uvec4_type
);
129 emit(TCS_OPCODE_CREATE_BARRIER_HEADER
, header
);
130 emit(SHADER_OPCODE_BARRIER
, dst_null_ud(), src_reg(header
));
133 /* Make thread 0 (invocations <1, 0>) release pairs of ICP handles.
134 * We want to compare the bottom half of invocation_id with 0, but
135 * use that truth value for the top half as well. Unfortunately,
136 * we don't have stride in the vec4 world, nor UV immediates in
137 * align16, so we need an opcode to get invocation_id<0,4,0>.
139 set_condmod(BRW_CONDITIONAL_Z
,
140 emit(TCS_OPCODE_SRC0_010_IS_ZERO
, dst_null_d(),
142 emit(IF(BRW_PREDICATE_NORMAL
));
143 for (unsigned i
= 0; i
< key
->input_vertices
; i
+= 2) {
144 /* If we have an odd number of input vertices, the last will be
145 * unpaired. We don't want to use an interleaved URB write in
148 const bool is_unpaired
= i
== key
->input_vertices
- 1;
150 dst_reg
header(this, glsl_type::uvec4_type
);
151 emit(TCS_OPCODE_RELEASE_INPUT
, header
, brw_imm_ud(i
),
152 brw_imm_ud(is_unpaired
));
154 emit(BRW_OPCODE_ENDIF
);
157 if (unlikely(INTEL_DEBUG
& DEBUG_SHADER_TIME
))
158 emit_shader_time_end();
160 inst
= emit(TCS_OPCODE_THREAD_END
);
167 vec4_tcs_visitor::emit_input_urb_read(const dst_reg
&dst
,
168 const src_reg
&vertex_index
,
169 unsigned base_offset
,
170 unsigned first_component
,
171 const src_reg
&indirect_offset
)
173 vec4_instruction
*inst
;
174 dst_reg
temp(this, glsl_type::ivec4_type
);
175 temp
.type
= dst
.type
;
177 /* Set up the message header to reference the proper parts of the URB */
178 dst_reg header
= dst_reg(this, glsl_type::uvec4_type
);
179 inst
= emit(TCS_OPCODE_SET_INPUT_URB_OFFSETS
, header
, vertex_index
,
181 inst
->force_writemask_all
= true;
183 /* Read into a temporary, ignoring writemasking. */
184 inst
= emit(VEC4_OPCODE_URB_READ
, temp
, src_reg(header
));
185 inst
->offset
= base_offset
;
189 /* Copy the temporary to the destination to deal with writemasking.
191 * Also attempt to deal with gl_PointSize being in the .w component.
193 if (inst
->offset
== 0 && indirect_offset
.file
== BAD_FILE
) {
194 emit(MOV(dst
, swizzle(src_reg(temp
), BRW_SWIZZLE_WWWW
)));
196 src_reg src
= src_reg(temp
);
197 src
.swizzle
= BRW_SWZ_COMP_INPUT(first_component
);
203 vec4_tcs_visitor::emit_output_urb_read(const dst_reg
&dst
,
204 unsigned base_offset
,
205 unsigned first_component
,
206 const src_reg
&indirect_offset
)
208 vec4_instruction
*inst
;
210 /* Set up the message header to reference the proper parts of the URB */
211 dst_reg header
= dst_reg(this, glsl_type::uvec4_type
);
212 inst
= emit(TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
, header
,
213 brw_imm_ud(dst
.writemask
<< first_component
), indirect_offset
);
214 inst
->force_writemask_all
= true;
216 vec4_instruction
*read
= emit(VEC4_OPCODE_URB_READ
, dst
, src_reg(header
));
217 read
->offset
= base_offset
;
221 if (first_component
) {
222 /* Read into a temporary and copy with a swizzle and writemask. */
223 read
->dst
= retype(dst_reg(this, glsl_type::ivec4_type
), dst
.type
);
224 emit(MOV(dst
, swizzle(src_reg(read
->dst
),
225 BRW_SWZ_COMP_INPUT(first_component
))));
230 vec4_tcs_visitor::emit_urb_write(const src_reg
&value
,
232 unsigned base_offset
,
233 const src_reg
&indirect_offset
)
238 src_reg
message(this, glsl_type::uvec4_type
, 2);
239 vec4_instruction
*inst
;
241 inst
= emit(TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
, dst_reg(message
),
242 brw_imm_ud(writemask
), indirect_offset
);
243 inst
->force_writemask_all
= true;
244 inst
= emit(MOV(byte_offset(dst_reg(retype(message
, value
.type
)), REG_SIZE
),
246 inst
->force_writemask_all
= true;
248 inst
= emit(TCS_OPCODE_URB_WRITE
, dst_null_f(), message
);
249 inst
->offset
= base_offset
;
255 vec4_tcs_visitor::nir_emit_intrinsic(nir_intrinsic_instr
*instr
)
257 switch (instr
->intrinsic
) {
258 case nir_intrinsic_load_invocation_id
:
259 emit(MOV(get_nir_dest(instr
->dest
, BRW_REGISTER_TYPE_UD
),
262 case nir_intrinsic_load_primitive_id
:
263 emit(TCS_OPCODE_GET_PRIMITIVE_ID
,
264 get_nir_dest(instr
->dest
, BRW_REGISTER_TYPE_UD
));
266 case nir_intrinsic_load_patch_vertices_in
:
267 emit(MOV(get_nir_dest(instr
->dest
, BRW_REGISTER_TYPE_D
),
268 brw_imm_d(key
->input_vertices
)));
270 case nir_intrinsic_load_per_vertex_input
: {
271 src_reg indirect_offset
= get_indirect_offset(instr
);
272 unsigned imm_offset
= instr
->const_index
[0];
274 nir_const_value
*vertex_const
= nir_src_as_const_value(instr
->src
[0]);
275 src_reg vertex_index
=
276 vertex_const
? src_reg(brw_imm_ud(vertex_const
->u32
[0]))
277 : get_nir_src(instr
->src
[0], BRW_REGISTER_TYPE_UD
, 1);
279 unsigned first_component
= nir_intrinsic_component(instr
);
280 if (nir_dest_bit_size(instr
->dest
) == 64) {
281 /* We need to emit up to two 32-bit URB reads, then shuffle
282 * the result into a temporary, then move to the destination
283 * honoring the writemask
285 * We don't need to divide first_component by 2 because
286 * emit_input_urb_read takes a 32-bit type.
288 dst_reg tmp
= dst_reg(this, glsl_type::dvec4_type
);
289 dst_reg tmp_d
= retype(tmp
, BRW_REGISTER_TYPE_D
);
290 emit_input_urb_read(tmp_d
, vertex_index
, imm_offset
,
291 first_component
, indirect_offset
);
292 if (instr
->num_components
> 2) {
293 emit_input_urb_read(byte_offset(tmp_d
, REG_SIZE
), vertex_index
,
294 imm_offset
+ 1, 0, indirect_offset
);
297 src_reg tmp_src
= retype(src_reg(tmp_d
), BRW_REGISTER_TYPE_DF
);
298 dst_reg shuffled
= dst_reg(this, glsl_type::dvec4_type
);
299 shuffle_64bit_data(shuffled
, tmp_src
, false);
301 dst_reg dst
= get_nir_dest(instr
->dest
, BRW_REGISTER_TYPE_DF
);
302 dst
.writemask
= brw_writemask_for_size(instr
->num_components
);
303 emit(MOV(dst
, src_reg(shuffled
)));
305 dst_reg dst
= get_nir_dest(instr
->dest
, BRW_REGISTER_TYPE_D
);
306 dst
.writemask
= brw_writemask_for_size(instr
->num_components
);
307 emit_input_urb_read(dst
, vertex_index
, imm_offset
,
308 first_component
, indirect_offset
);
312 case nir_intrinsic_load_input
:
313 unreachable("nir_lower_io should use load_per_vertex_input intrinsics");
315 case nir_intrinsic_load_output
:
316 case nir_intrinsic_load_per_vertex_output
: {
317 src_reg indirect_offset
= get_indirect_offset(instr
);
318 unsigned imm_offset
= instr
->const_index
[0];
320 dst_reg dst
= get_nir_dest(instr
->dest
, BRW_REGISTER_TYPE_D
);
321 dst
.writemask
= brw_writemask_for_size(instr
->num_components
);
323 emit_output_urb_read(dst
, imm_offset
, nir_intrinsic_component(instr
),
327 case nir_intrinsic_store_output
:
328 case nir_intrinsic_store_per_vertex_output
: {
329 src_reg value
= get_nir_src(instr
->src
[0]);
330 unsigned mask
= instr
->const_index
[1];
331 unsigned swiz
= BRW_SWIZZLE_XYZW
;
333 src_reg indirect_offset
= get_indirect_offset(instr
);
334 unsigned imm_offset
= instr
->const_index
[0];
336 unsigned first_component
= nir_intrinsic_component(instr
);
337 if (first_component
) {
338 if (nir_src_bit_size(instr
->src
[0]) == 64)
339 first_component
/= 2;
340 assert(swiz
== BRW_SWIZZLE_XYZW
);
341 swiz
= BRW_SWZ_COMP_OUTPUT(first_component
);
342 mask
= mask
<< first_component
;
345 if (nir_src_bit_size(instr
->src
[0]) == 64) {
346 /* For 64-bit data we need to shuffle the data before we write and
347 * emit two messages. Also, since each channel is twice as large we
348 * need to fix the writemask in each 32-bit message to account for it.
350 value
= swizzle(retype(value
, BRW_REGISTER_TYPE_DF
), swiz
);
351 dst_reg shuffled
= dst_reg(this, glsl_type::dvec4_type
);
352 shuffle_64bit_data(shuffled
, value
, true);
353 src_reg shuffled_float
= src_reg(retype(shuffled
, BRW_REGISTER_TYPE_F
));
355 for (int n
= 0; n
< 2; n
++) {
356 unsigned fixed_mask
= 0;
357 if (mask
& WRITEMASK_X
)
358 fixed_mask
|= WRITEMASK_XY
;
359 if (mask
& WRITEMASK_Y
)
360 fixed_mask
|= WRITEMASK_ZW
;
361 emit_urb_write(shuffled_float
, fixed_mask
,
362 imm_offset
, indirect_offset
);
364 shuffled_float
= byte_offset(shuffled_float
, REG_SIZE
);
369 emit_urb_write(swizzle(value
, swiz
), mask
,
370 imm_offset
, indirect_offset
);
375 case nir_intrinsic_barrier
: {
376 dst_reg header
= dst_reg(this, glsl_type::uvec4_type
);
377 emit(TCS_OPCODE_CREATE_BARRIER_HEADER
, header
);
378 emit(SHADER_OPCODE_BARRIER
, dst_null_ud(), src_reg(header
));
383 vec4_visitor::nir_emit_intrinsic(instr
);
388 extern "C" const unsigned *
389 brw_compile_tcs(const struct brw_compiler
*compiler
,
392 const struct brw_tcs_prog_key
*key
,
393 struct brw_tcs_prog_data
*prog_data
,
394 const nir_shader
*src_shader
,
395 int shader_time_index
,
396 unsigned *final_assembly_size
,
399 const struct gen_device_info
*devinfo
= compiler
->devinfo
;
400 struct brw_vue_prog_data
*vue_prog_data
= &prog_data
->base
;
401 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_CTRL
];
403 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
404 nir
->info
->outputs_written
= key
->outputs_written
;
405 nir
->info
->patch_outputs_written
= key
->patch_outputs_written
;
407 struct brw_vue_map input_vue_map
;
408 brw_compute_vue_map(devinfo
, &input_vue_map
, nir
->info
->inputs_read
,
409 nir
->info
->separate_shader
);
410 brw_compute_tess_vue_map(&vue_prog_data
->vue_map
,
411 nir
->info
->outputs_written
,
412 nir
->info
->patch_outputs_written
);
414 nir
= brw_nir_apply_sampler_key(nir
, compiler
, &key
->tex
, is_scalar
);
415 brw_nir_lower_vue_inputs(nir
, is_scalar
, &input_vue_map
);
416 brw_nir_lower_tcs_outputs(nir
, &vue_prog_data
->vue_map
,
417 key
->tes_primitive_mode
);
418 if (key
->quads_workaround
)
419 brw_nir_apply_tcs_quads_workaround(nir
);
421 nir
= brw_postprocess_nir(nir
, compiler
, is_scalar
);
424 prog_data
->instances
= DIV_ROUND_UP(nir
->info
->tess
.tcs_vertices_out
, 8);
426 prog_data
->instances
= DIV_ROUND_UP(nir
->info
->tess
.tcs_vertices_out
, 2);
428 /* Compute URB entry size. The maximum allowed URB entry size is 32k.
429 * That divides up as follows:
431 * 32 bytes for the patch header (tessellation factors)
432 * 480 bytes for per-patch varyings (a varying component is 4 bytes and
433 * gl_MaxTessPatchComponents = 120)
434 * 16384 bytes for per-vertex varyings (a varying component is 4 bytes,
435 * gl_MaxPatchVertices = 32 and
436 * gl_MaxTessControlOutputComponents = 128)
438 * 15808 bytes left for varying packing overhead
440 const int num_per_patch_slots
= vue_prog_data
->vue_map
.num_per_patch_slots
;
441 const int num_per_vertex_slots
= vue_prog_data
->vue_map
.num_per_vertex_slots
;
442 unsigned output_size_bytes
= 0;
443 /* Note that the patch header is counted in num_per_patch_slots. */
444 output_size_bytes
+= num_per_patch_slots
* 16;
445 output_size_bytes
+= nir
->info
->tess
.tcs_vertices_out
*
446 num_per_vertex_slots
* 16;
448 assert(output_size_bytes
>= 1);
449 if (output_size_bytes
> GEN7_MAX_HS_URB_ENTRY_SIZE_BYTES
)
452 /* URB entry sizes are stored as a multiple of 64 bytes. */
453 vue_prog_data
->urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
455 /* HS does not use the usual payload pushing from URB to GRFs,
456 * because we don't have enough registers for a full-size payload, and
457 * the hardware is broken on Haswell anyway.
459 vue_prog_data
->urb_read_length
= 0;
461 if (unlikely(INTEL_DEBUG
& DEBUG_TCS
)) {
462 fprintf(stderr
, "TCS Input ");
463 brw_print_vue_map(stderr
, &input_vue_map
);
464 fprintf(stderr
, "TCS Output ");
465 brw_print_vue_map(stderr
, &vue_prog_data
->vue_map
);
469 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
470 &prog_data
->base
.base
, NULL
, nir
, 8,
471 shader_time_index
, &input_vue_map
);
472 if (!v
.run_tcs_single_patch()) {
474 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
478 prog_data
->base
.base
.dispatch_grf_start_reg
= v
.payload
.num_regs
;
479 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
481 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
482 &prog_data
->base
.base
, v
.promoted_constants
, false,
483 MESA_SHADER_TESS_CTRL
);
484 if (unlikely(INTEL_DEBUG
& DEBUG_TCS
)) {
485 g
.enable_debug(ralloc_asprintf(mem_ctx
,
486 "%s tessellation control shader %s",
487 nir
->info
->label
? nir
->info
->label
492 g
.generate_code(v
.cfg
, 8);
494 return g
.get_assembly(final_assembly_size
);
496 vec4_tcs_visitor
v(compiler
, log_data
, key
, prog_data
,
497 nir
, mem_ctx
, shader_time_index
, &input_vue_map
);
500 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
504 if (unlikely(INTEL_DEBUG
& DEBUG_TCS
))
505 v
.dump_instructions();
508 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
509 &prog_data
->base
, v
.cfg
,
510 final_assembly_size
);
515 } /* namespace brw */