i965/gen6+: Use non-normalized coordinates for GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_visitor.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_vec4.h"
25 extern "C" {
26 #include "main/macros.h"
27 #include "program/prog_parameter.h"
28 }
29
30 namespace brw {
31
32 src_reg::src_reg(dst_reg reg)
33 {
34 init();
35
36 this->file = reg.file;
37 this->reg = reg.reg;
38 this->reg_offset = reg.reg_offset;
39 this->type = reg.type;
40 this->reladdr = reg.reladdr;
41 this->fixed_hw_reg = reg.fixed_hw_reg;
42
43 int swizzles[4];
44 int next_chan = 0;
45 int last = 0;
46
47 for (int i = 0; i < 4; i++) {
48 if (!(reg.writemask & (1 << i)))
49 continue;
50
51 swizzles[next_chan++] = last = i;
52 }
53
54 for (; next_chan < 4; next_chan++) {
55 swizzles[next_chan] = last;
56 }
57
58 this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
59 swizzles[2], swizzles[3]);
60 }
61
62 dst_reg::dst_reg(src_reg reg)
63 {
64 init();
65
66 this->file = reg.file;
67 this->reg = reg.reg;
68 this->reg_offset = reg.reg_offset;
69 this->type = reg.type;
70 this->writemask = WRITEMASK_XYZW;
71 this->reladdr = reg.reladdr;
72 this->fixed_hw_reg = reg.fixed_hw_reg;
73 }
74
75 vec4_instruction *
76 vec4_visitor::emit(enum opcode opcode, dst_reg dst,
77 src_reg src0, src_reg src1, src_reg src2)
78 {
79 vec4_instruction *inst = new(mem_ctx) vec4_instruction();
80
81 inst->opcode = opcode;
82 inst->dst = dst;
83 inst->src[0] = src0;
84 inst->src[1] = src1;
85 inst->src[2] = src2;
86 inst->ir = this->base_ir;
87 inst->annotation = this->current_annotation;
88
89 this->instructions.push_tail(inst);
90
91 return inst;
92 }
93
94
95 vec4_instruction *
96 vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
97 {
98 return emit(opcode, dst, src0, src1, src_reg());
99 }
100
101 vec4_instruction *
102 vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
103 {
104 assert(dst.writemask != 0);
105 return emit(opcode, dst, src0, src_reg(), src_reg());
106 }
107
108 vec4_instruction *
109 vec4_visitor::emit(enum opcode opcode)
110 {
111 return emit(opcode, dst_reg(), src_reg(), src_reg(), src_reg());
112 }
113
114 void
115 vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
116 {
117 static enum opcode dot_opcodes[] = {
118 BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
119 };
120
121 emit(dot_opcodes[elements - 2], dst, src0, src1);
122 }
123
124 void
125 vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
126 {
127 /* The gen6 math instruction ignores the source modifiers --
128 * swizzle, abs, negate, and at least some parts of the register
129 * region description.
130 */
131 src_reg temp_src = src_reg(this, glsl_type::vec4_type);
132 emit(BRW_OPCODE_MOV, dst_reg(temp_src), src);
133
134 if (dst.writemask != WRITEMASK_XYZW) {
135 /* The gen6 math instruction must be align1, so we can't do
136 * writemasks.
137 */
138 dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
139
140 emit(opcode, temp_dst, temp_src);
141
142 emit(BRW_OPCODE_MOV, dst, src_reg(temp_dst));
143 } else {
144 emit(opcode, dst, temp_src);
145 }
146 }
147
148 void
149 vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
150 {
151 vec4_instruction *inst = emit(opcode, dst, src);
152 inst->base_mrf = 1;
153 inst->mlen = 1;
154 }
155
156 void
157 vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
158 {
159 switch (opcode) {
160 case SHADER_OPCODE_RCP:
161 case SHADER_OPCODE_RSQ:
162 case SHADER_OPCODE_SQRT:
163 case SHADER_OPCODE_EXP2:
164 case SHADER_OPCODE_LOG2:
165 case SHADER_OPCODE_SIN:
166 case SHADER_OPCODE_COS:
167 break;
168 default:
169 assert(!"not reached: bad math opcode");
170 return;
171 }
172
173 if (intel->gen >= 6) {
174 return emit_math1_gen6(opcode, dst, src);
175 } else {
176 return emit_math1_gen4(opcode, dst, src);
177 }
178 }
179
180 void
181 vec4_visitor::emit_math2_gen6(enum opcode opcode,
182 dst_reg dst, src_reg src0, src_reg src1)
183 {
184 src_reg expanded;
185
186 /* The gen6 math instruction ignores the source modifiers --
187 * swizzle, abs, negate, and at least some parts of the register
188 * region description. Move the sources to temporaries to make it
189 * generally work.
190 */
191
192 expanded = src_reg(this, glsl_type::vec4_type);
193 emit(BRW_OPCODE_MOV, dst_reg(expanded), src0);
194 src0 = expanded;
195
196 expanded = src_reg(this, glsl_type::vec4_type);
197 emit(BRW_OPCODE_MOV, dst_reg(expanded), src1);
198 src1 = expanded;
199
200 if (dst.writemask != WRITEMASK_XYZW) {
201 /* The gen6 math instruction must be align1, so we can't do
202 * writemasks.
203 */
204 dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
205
206 emit(opcode, temp_dst, src0, src1);
207
208 emit(BRW_OPCODE_MOV, dst, src_reg(temp_dst));
209 } else {
210 emit(opcode, dst, src0, src1);
211 }
212 }
213
214 void
215 vec4_visitor::emit_math2_gen4(enum opcode opcode,
216 dst_reg dst, src_reg src0, src_reg src1)
217 {
218 vec4_instruction *inst = emit(opcode, dst, src0, src1);
219 inst->base_mrf = 1;
220 inst->mlen = 2;
221 }
222
223 void
224 vec4_visitor::emit_math(enum opcode opcode,
225 dst_reg dst, src_reg src0, src_reg src1)
226 {
227 assert(opcode == SHADER_OPCODE_POW);
228
229 if (intel->gen >= 6) {
230 return emit_math2_gen6(opcode, dst, src0, src1);
231 } else {
232 return emit_math2_gen4(opcode, dst, src0, src1);
233 }
234 }
235
236 void
237 vec4_visitor::visit_instructions(const exec_list *list)
238 {
239 foreach_list(node, list) {
240 ir_instruction *ir = (ir_instruction *)node;
241
242 base_ir = ir;
243 ir->accept(this);
244 }
245 }
246
247
248 static int
249 type_size(const struct glsl_type *type)
250 {
251 unsigned int i;
252 int size;
253
254 switch (type->base_type) {
255 case GLSL_TYPE_UINT:
256 case GLSL_TYPE_INT:
257 case GLSL_TYPE_FLOAT:
258 case GLSL_TYPE_BOOL:
259 if (type->is_matrix()) {
260 return type->matrix_columns;
261 } else {
262 /* Regardless of size of vector, it gets a vec4. This is bad
263 * packing for things like floats, but otherwise arrays become a
264 * mess. Hopefully a later pass over the code can pack scalars
265 * down if appropriate.
266 */
267 return 1;
268 }
269 case GLSL_TYPE_ARRAY:
270 assert(type->length > 0);
271 return type_size(type->fields.array) * type->length;
272 case GLSL_TYPE_STRUCT:
273 size = 0;
274 for (i = 0; i < type->length; i++) {
275 size += type_size(type->fields.structure[i].type);
276 }
277 return size;
278 case GLSL_TYPE_SAMPLER:
279 /* Samplers take up one slot in UNIFORMS[], but they're baked in
280 * at link time.
281 */
282 return 1;
283 default:
284 assert(0);
285 return 0;
286 }
287 }
288
289 int
290 vec4_visitor::virtual_grf_alloc(int size)
291 {
292 if (virtual_grf_array_size <= virtual_grf_count) {
293 if (virtual_grf_array_size == 0)
294 virtual_grf_array_size = 16;
295 else
296 virtual_grf_array_size *= 2;
297 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
298 virtual_grf_array_size);
299 }
300 virtual_grf_sizes[virtual_grf_count] = size;
301 return virtual_grf_count++;
302 }
303
304 src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
305 {
306 init();
307
308 this->file = GRF;
309 this->reg = v->virtual_grf_alloc(type_size(type));
310
311 if (type->is_array() || type->is_record()) {
312 this->swizzle = BRW_SWIZZLE_NOOP;
313 } else {
314 this->swizzle = swizzle_for_size(type->vector_elements);
315 }
316
317 this->type = brw_type_for_base_type(type);
318 }
319
320 dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
321 {
322 init();
323
324 this->file = GRF;
325 this->reg = v->virtual_grf_alloc(type_size(type));
326
327 if (type->is_array() || type->is_record()) {
328 this->writemask = WRITEMASK_XYZW;
329 } else {
330 this->writemask = (1 << type->vector_elements) - 1;
331 }
332
333 this->type = brw_type_for_base_type(type);
334 }
335
336 /* Our support for uniforms is piggy-backed on the struct
337 * gl_fragment_program, because that's where the values actually
338 * get stored, rather than in some global gl_shader_program uniform
339 * store.
340 */
341 int
342 vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
343 {
344 unsigned int offset = 0;
345 float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
346
347 if (type->is_matrix()) {
348 const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
349 type->vector_elements,
350 1);
351
352 for (unsigned int i = 0; i < type->matrix_columns; i++) {
353 offset += setup_uniform_values(loc + offset, column);
354 }
355
356 return offset;
357 }
358
359 switch (type->base_type) {
360 case GLSL_TYPE_FLOAT:
361 case GLSL_TYPE_UINT:
362 case GLSL_TYPE_INT:
363 case GLSL_TYPE_BOOL:
364 for (unsigned int i = 0; i < type->vector_elements; i++) {
365 int slot = this->uniforms * 4 + i;
366 switch (type->base_type) {
367 case GLSL_TYPE_FLOAT:
368 c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
369 break;
370 case GLSL_TYPE_UINT:
371 c->prog_data.param_convert[slot] = PARAM_CONVERT_F2U;
372 break;
373 case GLSL_TYPE_INT:
374 c->prog_data.param_convert[slot] = PARAM_CONVERT_F2I;
375 break;
376 case GLSL_TYPE_BOOL:
377 c->prog_data.param_convert[slot] = PARAM_CONVERT_F2B;
378 break;
379 default:
380 assert(!"not reached");
381 c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
382 break;
383 }
384 c->prog_data.param[slot] = &values[i];
385 }
386
387 for (unsigned int i = type->vector_elements; i < 4; i++) {
388 c->prog_data.param_convert[this->uniforms * 4 + i] =
389 PARAM_CONVERT_ZERO;
390 c->prog_data.param[this->uniforms * 4 + i] = NULL;
391 }
392
393 this->uniform_size[this->uniforms] = type->vector_elements;
394 this->uniforms++;
395
396 return 1;
397
398 case GLSL_TYPE_STRUCT:
399 for (unsigned int i = 0; i < type->length; i++) {
400 offset += setup_uniform_values(loc + offset,
401 type->fields.structure[i].type);
402 }
403 return offset;
404
405 case GLSL_TYPE_ARRAY:
406 for (unsigned int i = 0; i < type->length; i++) {
407 offset += setup_uniform_values(loc + offset, type->fields.array);
408 }
409 return offset;
410
411 case GLSL_TYPE_SAMPLER:
412 /* The sampler takes up a slot, but we don't use any values from it. */
413 return 1;
414
415 default:
416 assert(!"not reached");
417 return 0;
418 }
419 }
420
421 /* Our support for builtin uniforms is even scarier than non-builtin.
422 * It sits on top of the PROG_STATE_VAR parameters that are
423 * automatically updated from GL context state.
424 */
425 void
426 vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
427 {
428 const ir_state_slot *const slots = ir->state_slots;
429 assert(ir->state_slots != NULL);
430
431 for (unsigned int i = 0; i < ir->num_state_slots; i++) {
432 /* This state reference has already been setup by ir_to_mesa,
433 * but we'll get the same index back here. We can reference
434 * ParameterValues directly, since unlike brw_fs.cpp, we never
435 * add new state references during compile.
436 */
437 int index = _mesa_add_state_reference(this->vp->Base.Parameters,
438 (gl_state_index *)slots[i].tokens);
439 float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
440
441 this->uniform_size[this->uniforms] = 0;
442 /* Add each of the unique swizzled channels of the element.
443 * This will end up matching the size of the glsl_type of this field.
444 */
445 int last_swiz = -1;
446 for (unsigned int j = 0; j < 4; j++) {
447 int swiz = GET_SWZ(slots[i].swizzle, j);
448 last_swiz = swiz;
449
450 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
451 c->prog_data.param_convert[this->uniforms * 4 + j] = PARAM_NO_CONVERT;
452 if (swiz <= last_swiz)
453 this->uniform_size[this->uniforms]++;
454 }
455 this->uniforms++;
456 }
457 }
458
459 dst_reg *
460 vec4_visitor::variable_storage(ir_variable *var)
461 {
462 return (dst_reg *)hash_table_find(this->variable_ht, var);
463 }
464
465 void
466 vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
467 {
468 ir_expression *expr = ir->as_expression();
469
470 if (expr) {
471 src_reg op[2];
472 vec4_instruction *inst;
473
474 assert(expr->get_num_operands() <= 2);
475 for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
476 assert(expr->operands[i]->type->is_scalar());
477
478 expr->operands[i]->accept(this);
479 op[i] = this->result;
480 }
481
482 switch (expr->operation) {
483 case ir_unop_logic_not:
484 inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], src_reg(1));
485 inst->conditional_mod = BRW_CONDITIONAL_Z;
486 break;
487
488 case ir_binop_logic_xor:
489 inst = emit(BRW_OPCODE_XOR, dst_null_d(), op[0], op[1]);
490 inst->conditional_mod = BRW_CONDITIONAL_NZ;
491 break;
492
493 case ir_binop_logic_or:
494 inst = emit(BRW_OPCODE_OR, dst_null_d(), op[0], op[1]);
495 inst->conditional_mod = BRW_CONDITIONAL_NZ;
496 break;
497
498 case ir_binop_logic_and:
499 inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], op[1]);
500 inst->conditional_mod = BRW_CONDITIONAL_NZ;
501 break;
502
503 case ir_unop_f2b:
504 if (intel->gen >= 6) {
505 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0.0f));
506 } else {
507 inst = emit(BRW_OPCODE_MOV, dst_null_f(), op[0]);
508 }
509 inst->conditional_mod = BRW_CONDITIONAL_NZ;
510 break;
511
512 case ir_unop_i2b:
513 if (intel->gen >= 6) {
514 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
515 } else {
516 inst = emit(BRW_OPCODE_MOV, dst_null_d(), op[0]);
517 }
518 inst->conditional_mod = BRW_CONDITIONAL_NZ;
519 break;
520
521 case ir_binop_greater:
522 case ir_binop_gequal:
523 case ir_binop_less:
524 case ir_binop_lequal:
525 case ir_binop_equal:
526 case ir_binop_all_equal:
527 case ir_binop_nequal:
528 case ir_binop_any_nequal:
529 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
530 inst->conditional_mod =
531 brw_conditional_for_comparison(expr->operation);
532 break;
533
534 default:
535 assert(!"not reached");
536 break;
537 }
538 return;
539 }
540
541 ir->accept(this);
542
543 if (intel->gen >= 6) {
544 vec4_instruction *inst = emit(BRW_OPCODE_AND, dst_null_d(),
545 this->result, src_reg(1));
546 inst->conditional_mod = BRW_CONDITIONAL_NZ;
547 } else {
548 vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst_null_d(), this->result);
549 inst->conditional_mod = BRW_CONDITIONAL_NZ;
550 }
551 }
552
553 /**
554 * Emit a gen6 IF statement with the comparison folded into the IF
555 * instruction.
556 */
557 void
558 vec4_visitor::emit_if_gen6(ir_if *ir)
559 {
560 ir_expression *expr = ir->condition->as_expression();
561
562 if (expr) {
563 src_reg op[2];
564 vec4_instruction *inst;
565 dst_reg temp;
566
567 assert(expr->get_num_operands() <= 2);
568 for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
569 expr->operands[i]->accept(this);
570 op[i] = this->result;
571 }
572
573 switch (expr->operation) {
574 case ir_unop_logic_not:
575 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
576 inst->conditional_mod = BRW_CONDITIONAL_Z;
577 return;
578
579 case ir_binop_logic_xor:
580 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
581 inst->conditional_mod = BRW_CONDITIONAL_NZ;
582 return;
583
584 case ir_binop_logic_or:
585 temp = dst_reg(this, glsl_type::bool_type);
586 emit(BRW_OPCODE_OR, temp, op[0], op[1]);
587 inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
588 inst->conditional_mod = BRW_CONDITIONAL_NZ;
589 return;
590
591 case ir_binop_logic_and:
592 temp = dst_reg(this, glsl_type::bool_type);
593 emit(BRW_OPCODE_AND, temp, op[0], op[1]);
594 inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
595 inst->conditional_mod = BRW_CONDITIONAL_NZ;
596 return;
597
598 case ir_unop_f2b:
599 inst = emit(BRW_OPCODE_IF, dst_null_f(), op[0], src_reg(0));
600 inst->conditional_mod = BRW_CONDITIONAL_NZ;
601 return;
602
603 case ir_unop_i2b:
604 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
605 inst->conditional_mod = BRW_CONDITIONAL_NZ;
606 return;
607
608 case ir_binop_greater:
609 case ir_binop_gequal:
610 case ir_binop_less:
611 case ir_binop_lequal:
612 case ir_binop_equal:
613 case ir_binop_nequal:
614 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
615 inst->conditional_mod =
616 brw_conditional_for_comparison(expr->operation);
617 return;
618
619 case ir_binop_all_equal:
620 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
621 inst->conditional_mod = BRW_CONDITIONAL_Z;
622
623 inst = emit(BRW_OPCODE_IF);
624 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
625 return;
626
627 case ir_binop_any_nequal:
628 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
629 inst->conditional_mod = BRW_CONDITIONAL_NZ;
630
631 inst = emit(BRW_OPCODE_IF);
632 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
633 return;
634
635 case ir_unop_any:
636 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
637 inst->conditional_mod = BRW_CONDITIONAL_NZ;
638
639 inst = emit(BRW_OPCODE_IF);
640 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
641 return;
642
643 default:
644 assert(!"not reached");
645 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
646 inst->conditional_mod = BRW_CONDITIONAL_NZ;
647 return;
648 }
649 return;
650 }
651
652 ir->condition->accept(this);
653
654 vec4_instruction *inst = emit(BRW_OPCODE_IF, dst_null_d(),
655 this->result, src_reg(0));
656 inst->conditional_mod = BRW_CONDITIONAL_NZ;
657 }
658
659 void
660 vec4_visitor::visit(ir_variable *ir)
661 {
662 dst_reg *reg = NULL;
663
664 if (variable_storage(ir))
665 return;
666
667 switch (ir->mode) {
668 case ir_var_in:
669 reg = new(mem_ctx) dst_reg(ATTR, ir->location);
670 break;
671
672 case ir_var_out:
673 reg = new(mem_ctx) dst_reg(this, ir->type);
674
675 for (int i = 0; i < type_size(ir->type); i++) {
676 output_reg[ir->location + i] = *reg;
677 output_reg[ir->location + i].reg_offset = i;
678 output_reg[ir->location + i].type = BRW_REGISTER_TYPE_F;
679 }
680 break;
681
682 case ir_var_auto:
683 case ir_var_temporary:
684 reg = new(mem_ctx) dst_reg(this, ir->type);
685 break;
686
687 case ir_var_uniform:
688 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
689
690 if (!strncmp(ir->name, "gl_", 3)) {
691 setup_builtin_uniform_values(ir);
692 } else {
693 setup_uniform_values(ir->location, ir->type);
694 }
695 break;
696
697 default:
698 assert(!"not reached");
699 }
700
701 reg->type = brw_type_for_base_type(ir->type);
702 hash_table_insert(this->variable_ht, reg, ir);
703 }
704
705 void
706 vec4_visitor::visit(ir_loop *ir)
707 {
708 dst_reg counter;
709
710 /* We don't want debugging output to print the whole body of the
711 * loop as the annotation.
712 */
713 this->base_ir = NULL;
714
715 if (ir->counter != NULL) {
716 this->base_ir = ir->counter;
717 ir->counter->accept(this);
718 counter = *(variable_storage(ir->counter));
719
720 if (ir->from != NULL) {
721 this->base_ir = ir->from;
722 ir->from->accept(this);
723
724 emit(BRW_OPCODE_MOV, counter, this->result);
725 }
726 }
727
728 emit(BRW_OPCODE_DO);
729
730 if (ir->to) {
731 this->base_ir = ir->to;
732 ir->to->accept(this);
733
734 vec4_instruction *inst = emit(BRW_OPCODE_CMP, dst_null_d(),
735 src_reg(counter), this->result);
736 inst->conditional_mod = brw_conditional_for_comparison(ir->cmp);
737
738 inst = emit(BRW_OPCODE_BREAK);
739 inst->predicate = BRW_PREDICATE_NORMAL;
740 }
741
742 visit_instructions(&ir->body_instructions);
743
744
745 if (ir->increment) {
746 this->base_ir = ir->increment;
747 ir->increment->accept(this);
748 emit(BRW_OPCODE_ADD, counter, src_reg(counter), this->result);
749 }
750
751 emit(BRW_OPCODE_WHILE);
752 }
753
754 void
755 vec4_visitor::visit(ir_loop_jump *ir)
756 {
757 switch (ir->mode) {
758 case ir_loop_jump::jump_break:
759 emit(BRW_OPCODE_BREAK);
760 break;
761 case ir_loop_jump::jump_continue:
762 emit(BRW_OPCODE_CONTINUE);
763 break;
764 }
765 }
766
767
768 void
769 vec4_visitor::visit(ir_function_signature *ir)
770 {
771 assert(0);
772 (void)ir;
773 }
774
775 void
776 vec4_visitor::visit(ir_function *ir)
777 {
778 /* Ignore function bodies other than main() -- we shouldn't see calls to
779 * them since they should all be inlined.
780 */
781 if (strcmp(ir->name, "main") == 0) {
782 const ir_function_signature *sig;
783 exec_list empty;
784
785 sig = ir->matching_signature(&empty);
786
787 assert(sig);
788
789 visit_instructions(&sig->body);
790 }
791 }
792
793 GLboolean
794 vec4_visitor::try_emit_sat(ir_expression *ir)
795 {
796 ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
797 if (!sat_src)
798 return false;
799
800 sat_src->accept(this);
801 src_reg src = this->result;
802
803 this->result = src_reg(this, ir->type);
804 vec4_instruction *inst;
805 inst = emit(BRW_OPCODE_MOV, dst_reg(this->result), src);
806 inst->saturate = true;
807
808 return true;
809 }
810
811 void
812 vec4_visitor::emit_bool_comparison(unsigned int op,
813 dst_reg dst, src_reg src0, src_reg src1)
814 {
815 /* original gen4 does destination conversion before comparison. */
816 if (intel->gen < 5)
817 dst.type = src0.type;
818
819 vec4_instruction *inst = emit(BRW_OPCODE_CMP, dst, src0, src1);
820 inst->conditional_mod = brw_conditional_for_comparison(op);
821
822 dst.type = BRW_REGISTER_TYPE_D;
823 emit(BRW_OPCODE_AND, dst, src_reg(dst), src_reg(0x1));
824 }
825
826 void
827 vec4_visitor::visit(ir_expression *ir)
828 {
829 unsigned int operand;
830 src_reg op[Elements(ir->operands)];
831 src_reg result_src;
832 dst_reg result_dst;
833 vec4_instruction *inst;
834
835 if (try_emit_sat(ir))
836 return;
837
838 for (operand = 0; operand < ir->get_num_operands(); operand++) {
839 this->result.file = BAD_FILE;
840 ir->operands[operand]->accept(this);
841 if (this->result.file == BAD_FILE) {
842 printf("Failed to get tree for expression operand:\n");
843 ir->operands[operand]->print();
844 exit(1);
845 }
846 op[operand] = this->result;
847
848 /* Matrix expression operands should have been broken down to vector
849 * operations already.
850 */
851 assert(!ir->operands[operand]->type->is_matrix());
852 }
853
854 int vector_elements = ir->operands[0]->type->vector_elements;
855 if (ir->operands[1]) {
856 vector_elements = MAX2(vector_elements,
857 ir->operands[1]->type->vector_elements);
858 }
859
860 this->result.file = BAD_FILE;
861
862 /* Storage for our result. Ideally for an assignment we'd be using
863 * the actual storage for the result here, instead.
864 */
865 result_src = src_reg(this, ir->type);
866 /* convenience for the emit functions below. */
867 result_dst = dst_reg(result_src);
868 /* If nothing special happens, this is the result. */
869 this->result = result_src;
870 /* Limit writes to the channels that will be used by result_src later.
871 * This does limit this temp's use as a temporary for multi-instruction
872 * sequences.
873 */
874 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
875
876 switch (ir->operation) {
877 case ir_unop_logic_not:
878 /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
879 * ones complement of the whole register, not just bit 0.
880 */
881 emit(BRW_OPCODE_XOR, result_dst, op[0], src_reg(1));
882 break;
883 case ir_unop_neg:
884 op[0].negate = !op[0].negate;
885 this->result = op[0];
886 break;
887 case ir_unop_abs:
888 op[0].abs = true;
889 op[0].negate = false;
890 this->result = op[0];
891 break;
892
893 case ir_unop_sign:
894 emit(BRW_OPCODE_MOV, result_dst, src_reg(0.0f));
895
896 inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
897 inst->conditional_mod = BRW_CONDITIONAL_G;
898 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1.0f));
899 inst->predicate = BRW_PREDICATE_NORMAL;
900
901 inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
902 inst->conditional_mod = BRW_CONDITIONAL_L;
903 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(-1.0f));
904 inst->predicate = BRW_PREDICATE_NORMAL;
905
906 break;
907
908 case ir_unop_rcp:
909 emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
910 break;
911
912 case ir_unop_exp2:
913 emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
914 break;
915 case ir_unop_log2:
916 emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
917 break;
918 case ir_unop_exp:
919 case ir_unop_log:
920 assert(!"not reached: should be handled by ir_explog_to_explog2");
921 break;
922 case ir_unop_sin:
923 case ir_unop_sin_reduced:
924 emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
925 break;
926 case ir_unop_cos:
927 case ir_unop_cos_reduced:
928 emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
929 break;
930
931 case ir_unop_dFdx:
932 case ir_unop_dFdy:
933 assert(!"derivatives not valid in vertex shader");
934 break;
935
936 case ir_unop_noise:
937 assert(!"not reached: should be handled by lower_noise");
938 break;
939
940 case ir_binop_add:
941 emit(BRW_OPCODE_ADD, result_dst, op[0], op[1]);
942 break;
943 case ir_binop_sub:
944 assert(!"not reached: should be handled by ir_sub_to_add_neg");
945 break;
946
947 case ir_binop_mul:
948 if (ir->type->is_integer()) {
949 /* For integer multiplication, the MUL uses the low 16 bits
950 * of one of the operands (src0 on gen6, src1 on gen7). The
951 * MACH accumulates in the contribution of the upper 16 bits
952 * of that operand.
953 *
954 * FINISHME: Emit just the MUL if we know an operand is small
955 * enough.
956 */
957 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
958
959 emit(BRW_OPCODE_MUL, acc, op[0], op[1]);
960 emit(BRW_OPCODE_MACH, dst_null_d(), op[0], op[1]);
961 emit(BRW_OPCODE_MOV, result_dst, src_reg(acc));
962 } else {
963 emit(BRW_OPCODE_MUL, result_dst, op[0], op[1]);
964 }
965 break;
966 case ir_binop_div:
967 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
968 case ir_binop_mod:
969 assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
970 break;
971
972 case ir_binop_less:
973 case ir_binop_greater:
974 case ir_binop_lequal:
975 case ir_binop_gequal:
976 case ir_binop_equal:
977 case ir_binop_nequal: {
978 dst_reg temp = result_dst;
979 /* original gen4 does implicit conversion before comparison. */
980 if (intel->gen < 5)
981 temp.type = op[0].type;
982
983 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
984 inst->conditional_mod = brw_conditional_for_comparison(ir->operation);
985 emit(BRW_OPCODE_AND, result_dst, this->result, src_reg(0x1));
986 break;
987 }
988
989 case ir_binop_all_equal:
990 /* "==" operator producing a scalar boolean. */
991 if (ir->operands[0]->type->is_vector() ||
992 ir->operands[1]->type->is_vector()) {
993 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
994 inst->conditional_mod = BRW_CONDITIONAL_Z;
995
996 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
997 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
998 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
999 } else {
1000 dst_reg temp = result_dst;
1001 /* original gen4 does implicit conversion before comparison. */
1002 if (intel->gen < 5)
1003 temp.type = op[0].type;
1004
1005 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
1006 inst->conditional_mod = BRW_CONDITIONAL_Z;
1007 emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
1008 }
1009 break;
1010 case ir_binop_any_nequal:
1011 /* "!=" operator producing a scalar boolean. */
1012 if (ir->operands[0]->type->is_vector() ||
1013 ir->operands[1]->type->is_vector()) {
1014 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
1015 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1016
1017 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
1018 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
1019 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1020 } else {
1021 dst_reg temp = result_dst;
1022 /* original gen4 does implicit conversion before comparison. */
1023 if (intel->gen < 5)
1024 temp.type = op[0].type;
1025
1026 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
1027 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1028 emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
1029 }
1030 break;
1031
1032 case ir_unop_any:
1033 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
1034 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1035
1036 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
1037
1038 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
1039 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1040 break;
1041
1042 case ir_binop_logic_xor:
1043 emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
1044 break;
1045
1046 case ir_binop_logic_or:
1047 emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
1048 break;
1049
1050 case ir_binop_logic_and:
1051 emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
1052 break;
1053
1054 case ir_binop_dot:
1055 assert(ir->operands[0]->type->is_vector());
1056 assert(ir->operands[0]->type == ir->operands[1]->type);
1057 emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1058 break;
1059
1060 case ir_unop_sqrt:
1061 emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1062 break;
1063 case ir_unop_rsq:
1064 emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1065 break;
1066 case ir_unop_i2f:
1067 case ir_unop_i2u:
1068 case ir_unop_u2i:
1069 case ir_unop_u2f:
1070 case ir_unop_b2f:
1071 case ir_unop_b2i:
1072 case ir_unop_f2i:
1073 emit(BRW_OPCODE_MOV, result_dst, op[0]);
1074 break;
1075 case ir_unop_f2b:
1076 case ir_unop_i2b: {
1077 dst_reg temp = result_dst;
1078 /* original gen4 does implicit conversion before comparison. */
1079 if (intel->gen < 5)
1080 temp.type = op[0].type;
1081
1082 inst = emit(BRW_OPCODE_CMP, temp, op[0], src_reg(0.0f));
1083 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1084 inst = emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(1));
1085 break;
1086 }
1087
1088 case ir_unop_trunc:
1089 emit(BRW_OPCODE_RNDZ, result_dst, op[0]);
1090 break;
1091 case ir_unop_ceil:
1092 op[0].negate = !op[0].negate;
1093 inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
1094 this->result.negate = true;
1095 break;
1096 case ir_unop_floor:
1097 inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
1098 break;
1099 case ir_unop_fract:
1100 inst = emit(BRW_OPCODE_FRC, result_dst, op[0]);
1101 break;
1102 case ir_unop_round_even:
1103 emit(BRW_OPCODE_RNDE, result_dst, op[0]);
1104 break;
1105
1106 case ir_binop_min:
1107 inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
1108 inst->conditional_mod = BRW_CONDITIONAL_L;
1109
1110 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1111 inst->predicate = BRW_PREDICATE_NORMAL;
1112 break;
1113 case ir_binop_max:
1114 inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
1115 inst->conditional_mod = BRW_CONDITIONAL_G;
1116
1117 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1118 inst->predicate = BRW_PREDICATE_NORMAL;
1119 break;
1120
1121 case ir_binop_pow:
1122 emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1123 break;
1124
1125 case ir_unop_bit_not:
1126 inst = emit(BRW_OPCODE_NOT, result_dst, op[0]);
1127 break;
1128 case ir_binop_bit_and:
1129 inst = emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
1130 break;
1131 case ir_binop_bit_xor:
1132 inst = emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
1133 break;
1134 case ir_binop_bit_or:
1135 inst = emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
1136 break;
1137
1138 case ir_binop_lshift:
1139 case ir_binop_rshift:
1140 assert(!"GLSL 1.30 features unsupported");
1141 break;
1142
1143 case ir_quadop_vector:
1144 assert(!"not reached: should be handled by lower_quadop_vector");
1145 break;
1146 }
1147 }
1148
1149
1150 void
1151 vec4_visitor::visit(ir_swizzle *ir)
1152 {
1153 src_reg src;
1154 int i = 0;
1155 int swizzle[4];
1156
1157 /* Note that this is only swizzles in expressions, not those on the left
1158 * hand side of an assignment, which do write masking. See ir_assignment
1159 * for that.
1160 */
1161
1162 ir->val->accept(this);
1163 src = this->result;
1164 assert(src.file != BAD_FILE);
1165
1166 for (i = 0; i < ir->type->vector_elements; i++) {
1167 switch (i) {
1168 case 0:
1169 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1170 break;
1171 case 1:
1172 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1173 break;
1174 case 2:
1175 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1176 break;
1177 case 3:
1178 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1179 break;
1180 }
1181 }
1182 for (; i < 4; i++) {
1183 /* Replicate the last channel out. */
1184 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1185 }
1186
1187 src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1188
1189 this->result = src;
1190 }
1191
1192 void
1193 vec4_visitor::visit(ir_dereference_variable *ir)
1194 {
1195 const struct glsl_type *type = ir->type;
1196 dst_reg *reg = variable_storage(ir->var);
1197
1198 if (!reg) {
1199 fail("Failed to find variable storage for %s\n", ir->var->name);
1200 this->result = src_reg(brw_null_reg());
1201 return;
1202 }
1203
1204 this->result = src_reg(*reg);
1205
1206 if (type->is_scalar() || type->is_vector() || type->is_matrix())
1207 this->result.swizzle = swizzle_for_size(type->vector_elements);
1208 }
1209
1210 void
1211 vec4_visitor::visit(ir_dereference_array *ir)
1212 {
1213 ir_constant *constant_index;
1214 src_reg src;
1215 int element_size = type_size(ir->type);
1216
1217 constant_index = ir->array_index->constant_expression_value();
1218
1219 ir->array->accept(this);
1220 src = this->result;
1221
1222 if (constant_index) {
1223 src.reg_offset += constant_index->value.i[0] * element_size;
1224 } else {
1225 /* Variable index array dereference. It eats the "vec4" of the
1226 * base of the array and an index that offsets the Mesa register
1227 * index.
1228 */
1229 ir->array_index->accept(this);
1230
1231 src_reg index_reg;
1232
1233 if (element_size == 1) {
1234 index_reg = this->result;
1235 } else {
1236 index_reg = src_reg(this, glsl_type::int_type);
1237
1238 emit(BRW_OPCODE_MUL, dst_reg(index_reg),
1239 this->result, src_reg(element_size));
1240 }
1241
1242 if (src.reladdr) {
1243 src_reg temp = src_reg(this, glsl_type::int_type);
1244
1245 emit(BRW_OPCODE_ADD, dst_reg(temp), *src.reladdr, index_reg);
1246
1247 index_reg = temp;
1248 }
1249
1250 src.reladdr = ralloc(mem_ctx, src_reg);
1251 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1252 }
1253
1254 /* If the type is smaller than a vec4, replicate the last channel out. */
1255 if (ir->type->is_scalar() || ir->type->is_vector())
1256 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1257 else
1258 src.swizzle = BRW_SWIZZLE_NOOP;
1259 src.type = brw_type_for_base_type(ir->type);
1260
1261 this->result = src;
1262 }
1263
1264 void
1265 vec4_visitor::visit(ir_dereference_record *ir)
1266 {
1267 unsigned int i;
1268 const glsl_type *struct_type = ir->record->type;
1269 int offset = 0;
1270
1271 ir->record->accept(this);
1272
1273 for (i = 0; i < struct_type->length; i++) {
1274 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1275 break;
1276 offset += type_size(struct_type->fields.structure[i].type);
1277 }
1278
1279 /* If the type is smaller than a vec4, replicate the last channel out. */
1280 if (ir->type->is_scalar() || ir->type->is_vector())
1281 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1282 else
1283 this->result.swizzle = BRW_SWIZZLE_NOOP;
1284 this->result.type = brw_type_for_base_type(ir->type);
1285
1286 this->result.reg_offset += offset;
1287 }
1288
1289 /**
1290 * We want to be careful in assignment setup to hit the actual storage
1291 * instead of potentially using a temporary like we might with the
1292 * ir_dereference handler.
1293 */
1294 static dst_reg
1295 get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1296 {
1297 /* The LHS must be a dereference. If the LHS is a variable indexed array
1298 * access of a vector, it must be separated into a series conditional moves
1299 * before reaching this point (see ir_vec_index_to_cond_assign).
1300 */
1301 assert(ir->as_dereference());
1302 ir_dereference_array *deref_array = ir->as_dereference_array();
1303 if (deref_array) {
1304 assert(!deref_array->array->type->is_vector());
1305 }
1306
1307 /* Use the rvalue deref handler for the most part. We'll ignore
1308 * swizzles in it and write swizzles using writemask, though.
1309 */
1310 ir->accept(v);
1311 return dst_reg(v->result);
1312 }
1313
1314 void
1315 vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1316 const struct glsl_type *type, bool predicated)
1317 {
1318 if (type->base_type == GLSL_TYPE_STRUCT) {
1319 for (unsigned int i = 0; i < type->length; i++) {
1320 emit_block_move(dst, src, type->fields.structure[i].type, predicated);
1321 }
1322 return;
1323 }
1324
1325 if (type->is_array()) {
1326 for (unsigned int i = 0; i < type->length; i++) {
1327 emit_block_move(dst, src, type->fields.array, predicated);
1328 }
1329 return;
1330 }
1331
1332 if (type->is_matrix()) {
1333 const struct glsl_type *vec_type;
1334
1335 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1336 type->vector_elements, 1);
1337
1338 for (int i = 0; i < type->matrix_columns; i++) {
1339 emit_block_move(dst, src, vec_type, predicated);
1340 }
1341 return;
1342 }
1343
1344 assert(type->is_scalar() || type->is_vector());
1345
1346 dst->type = brw_type_for_base_type(type);
1347 src->type = dst->type;
1348
1349 dst->writemask = (1 << type->vector_elements) - 1;
1350
1351 /* Do we need to worry about swizzling a swizzle? */
1352 assert(src->swizzle = BRW_SWIZZLE_NOOP);
1353 src->swizzle = swizzle_for_size(type->vector_elements);
1354
1355 vec4_instruction *inst = emit(BRW_OPCODE_MOV, *dst, *src);
1356 if (predicated)
1357 inst->predicate = BRW_PREDICATE_NORMAL;
1358
1359 dst->reg_offset++;
1360 src->reg_offset++;
1361 }
1362
1363
1364 /* If the RHS processing resulted in an instruction generating a
1365 * temporary value, and it would be easy to rewrite the instruction to
1366 * generate its result right into the LHS instead, do so. This ends
1367 * up reliably removing instructions where it can be tricky to do so
1368 * later without real UD chain information.
1369 */
1370 bool
1371 vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1372 dst_reg dst,
1373 src_reg src,
1374 vec4_instruction *pre_rhs_inst,
1375 vec4_instruction *last_rhs_inst)
1376 {
1377 /* This could be supported, but it would take more smarts. */
1378 if (ir->condition)
1379 return false;
1380
1381 if (pre_rhs_inst == last_rhs_inst)
1382 return false; /* No instructions generated to work with. */
1383
1384 /* Make sure the last instruction generated our source reg. */
1385 if (src.file != GRF ||
1386 src.file != last_rhs_inst->dst.file ||
1387 src.reg != last_rhs_inst->dst.reg ||
1388 src.reg_offset != last_rhs_inst->dst.reg_offset ||
1389 src.reladdr ||
1390 src.abs ||
1391 src.negate ||
1392 last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1393 return false;
1394
1395 /* Check that that last instruction fully initialized the channels
1396 * we want to use, in the order we want to use them. We could
1397 * potentially reswizzle the operands of many instructions so that
1398 * we could handle out of order channels, but don't yet.
1399 */
1400 for (int i = 0; i < 4; i++) {
1401 if (dst.writemask & (1 << i)) {
1402 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1403 return false;
1404
1405 if (BRW_GET_SWZ(src.swizzle, i) != i)
1406 return false;
1407 }
1408 }
1409
1410 /* Success! Rewrite the instruction. */
1411 last_rhs_inst->dst.file = dst.file;
1412 last_rhs_inst->dst.reg = dst.reg;
1413 last_rhs_inst->dst.reg_offset = dst.reg_offset;
1414 last_rhs_inst->dst.reladdr = dst.reladdr;
1415 last_rhs_inst->dst.writemask &= dst.writemask;
1416
1417 return true;
1418 }
1419
1420 void
1421 vec4_visitor::visit(ir_assignment *ir)
1422 {
1423 dst_reg dst = get_assignment_lhs(ir->lhs, this);
1424
1425 if (!ir->lhs->type->is_scalar() &&
1426 !ir->lhs->type->is_vector()) {
1427 ir->rhs->accept(this);
1428 src_reg src = this->result;
1429
1430 if (ir->condition) {
1431 emit_bool_to_cond_code(ir->condition);
1432 }
1433
1434 emit_block_move(&dst, &src, ir->rhs->type, ir->condition != NULL);
1435 return;
1436 }
1437
1438 /* Now we're down to just a scalar/vector with writemasks. */
1439 int i;
1440
1441 vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1442 pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1443
1444 ir->rhs->accept(this);
1445
1446 last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1447
1448 src_reg src = this->result;
1449
1450 int swizzles[4];
1451 int first_enabled_chan = 0;
1452 int src_chan = 0;
1453
1454 assert(ir->lhs->type->is_vector() ||
1455 ir->lhs->type->is_scalar());
1456 dst.writemask = ir->write_mask;
1457
1458 for (int i = 0; i < 4; i++) {
1459 if (dst.writemask & (1 << i)) {
1460 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1461 break;
1462 }
1463 }
1464
1465 /* Swizzle a small RHS vector into the channels being written.
1466 *
1467 * glsl ir treats write_mask as dictating how many channels are
1468 * present on the RHS while in our instructions we need to make
1469 * those channels appear in the slots of the vec4 they're written to.
1470 */
1471 for (int i = 0; i < 4; i++) {
1472 if (dst.writemask & (1 << i))
1473 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1474 else
1475 swizzles[i] = first_enabled_chan;
1476 }
1477 src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1478 swizzles[2], swizzles[3]);
1479
1480 if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1481 return;
1482 }
1483
1484 if (ir->condition) {
1485 emit_bool_to_cond_code(ir->condition);
1486 }
1487
1488 for (i = 0; i < type_size(ir->lhs->type); i++) {
1489 vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst, src);
1490
1491 if (ir->condition)
1492 inst->predicate = BRW_PREDICATE_NORMAL;
1493
1494 dst.reg_offset++;
1495 src.reg_offset++;
1496 }
1497 }
1498
1499 void
1500 vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1501 {
1502 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1503 foreach_list(node, &ir->components) {
1504 ir_constant *field_value = (ir_constant *)node;
1505
1506 emit_constant_values(dst, field_value);
1507 }
1508 return;
1509 }
1510
1511 if (ir->type->is_array()) {
1512 for (unsigned int i = 0; i < ir->type->length; i++) {
1513 emit_constant_values(dst, ir->array_elements[i]);
1514 }
1515 return;
1516 }
1517
1518 if (ir->type->is_matrix()) {
1519 for (int i = 0; i < ir->type->matrix_columns; i++) {
1520 for (int j = 0; j < ir->type->vector_elements; j++) {
1521 dst->writemask = 1 << j;
1522 dst->type = BRW_REGISTER_TYPE_F;
1523
1524 emit(BRW_OPCODE_MOV, *dst,
1525 src_reg(ir->value.f[i * ir->type->vector_elements + j]));
1526 }
1527 dst->reg_offset++;
1528 }
1529 return;
1530 }
1531
1532 for (int i = 0; i < ir->type->vector_elements; i++) {
1533 dst->writemask = 1 << i;
1534 dst->type = brw_type_for_base_type(ir->type);
1535
1536 switch (ir->type->base_type) {
1537 case GLSL_TYPE_FLOAT:
1538 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.f[i]));
1539 break;
1540 case GLSL_TYPE_INT:
1541 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.i[i]));
1542 break;
1543 case GLSL_TYPE_UINT:
1544 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.u[i]));
1545 break;
1546 case GLSL_TYPE_BOOL:
1547 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.b[i]));
1548 break;
1549 default:
1550 assert(!"Non-float/uint/int/bool constant");
1551 break;
1552 }
1553 }
1554 dst->reg_offset++;
1555 }
1556
1557 void
1558 vec4_visitor::visit(ir_constant *ir)
1559 {
1560 dst_reg dst = dst_reg(this, ir->type);
1561 this->result = src_reg(dst);
1562
1563 emit_constant_values(&dst, ir);
1564 }
1565
1566 void
1567 vec4_visitor::visit(ir_call *ir)
1568 {
1569 assert(!"not reached");
1570 }
1571
1572 void
1573 vec4_visitor::visit(ir_texture *ir)
1574 {
1575 /* FINISHME: Implement vertex texturing.
1576 *
1577 * With 0 vertex samplers available, the linker will reject
1578 * programs that do vertex texturing, but after our visitor has
1579 * run.
1580 */
1581 }
1582
1583 void
1584 vec4_visitor::visit(ir_return *ir)
1585 {
1586 assert(!"not reached");
1587 }
1588
1589 void
1590 vec4_visitor::visit(ir_discard *ir)
1591 {
1592 assert(!"not reached");
1593 }
1594
1595 void
1596 vec4_visitor::visit(ir_if *ir)
1597 {
1598 /* Don't point the annotation at the if statement, because then it plus
1599 * the then and else blocks get printed.
1600 */
1601 this->base_ir = ir->condition;
1602
1603 if (intel->gen == 6) {
1604 emit_if_gen6(ir);
1605 } else {
1606 emit_bool_to_cond_code(ir->condition);
1607 vec4_instruction *inst = emit(BRW_OPCODE_IF);
1608 inst->predicate = BRW_PREDICATE_NORMAL;
1609 }
1610
1611 visit_instructions(&ir->then_instructions);
1612
1613 if (!ir->else_instructions.is_empty()) {
1614 this->base_ir = ir->condition;
1615 emit(BRW_OPCODE_ELSE);
1616
1617 visit_instructions(&ir->else_instructions);
1618 }
1619
1620 this->base_ir = ir->condition;
1621 emit(BRW_OPCODE_ENDIF);
1622 }
1623
1624 int
1625 vec4_visitor::emit_vue_header_gen4(int header_mrf)
1626 {
1627 /* Get the position */
1628 src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
1629
1630 /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
1631 dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
1632
1633 current_annotation = "NDC";
1634 dst_reg ndc_w = ndc;
1635 ndc_w.writemask = WRITEMASK_W;
1636 src_reg pos_w = pos;
1637 pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
1638 emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
1639
1640 dst_reg ndc_xyz = ndc;
1641 ndc_xyz.writemask = WRITEMASK_XYZ;
1642
1643 emit(BRW_OPCODE_MUL, ndc_xyz, pos, src_reg(ndc_w));
1644
1645 if ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
1646 c->key.nr_userclip || brw->has_negative_rhw_bug) {
1647 dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
1648 GLuint i;
1649
1650 emit(BRW_OPCODE_MOV, header1, 0u);
1651
1652 if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1653 assert(!"finishme: psiz");
1654 src_reg psiz;
1655
1656 header1.writemask = WRITEMASK_W;
1657 emit(BRW_OPCODE_MUL, header1, psiz, 1u << 11);
1658 emit(BRW_OPCODE_AND, header1, src_reg(header1), 0x7ff << 8);
1659 }
1660
1661 for (i = 0; i < c->key.nr_userclip; i++) {
1662 vec4_instruction *inst;
1663
1664 inst = emit(BRW_OPCODE_DP4, dst_reg(brw_null_reg()),
1665 pos, src_reg(c->userplane[i]));
1666 inst->conditional_mod = BRW_CONDITIONAL_L;
1667
1668 emit(BRW_OPCODE_OR, header1, src_reg(header1), 1u << i);
1669 inst->predicate = BRW_PREDICATE_NORMAL;
1670 }
1671
1672 /* i965 clipping workaround:
1673 * 1) Test for -ve rhw
1674 * 2) If set,
1675 * set ndc = (0,0,0,0)
1676 * set ucp[6] = 1
1677 *
1678 * Later, clipping will detect ucp[6] and ensure the primitive is
1679 * clipped against all fixed planes.
1680 */
1681 if (brw->has_negative_rhw_bug) {
1682 #if 0
1683 /* FINISHME */
1684 brw_CMP(p,
1685 vec8(brw_null_reg()),
1686 BRW_CONDITIONAL_L,
1687 brw_swizzle1(ndc, 3),
1688 brw_imm_f(0));
1689
1690 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
1691 brw_MOV(p, ndc, brw_imm_f(0));
1692 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1693 #endif
1694 }
1695
1696 header1.writemask = WRITEMASK_XYZW;
1697 emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(header1));
1698 } else {
1699 emit(BRW_OPCODE_MOV, retype(brw_message_reg(header_mrf++),
1700 BRW_REGISTER_TYPE_UD), 0u);
1701 }
1702
1703 if (intel->gen == 5) {
1704 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
1705 * dword 0-3 (m1) of the header is indices, point width, clip flags.
1706 * dword 4-7 (m2) is the ndc position (set above)
1707 * dword 8-11 (m3) of the vertex header is the 4D space position
1708 * dword 12-19 (m4,m5) of the vertex header is the user clip distance.
1709 * m6 is a pad so that the vertex element data is aligned
1710 * m7 is the first vertex data we fill.
1711 */
1712 current_annotation = "NDC";
1713 emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
1714
1715 current_annotation = "gl_Position";
1716 emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
1717
1718 /* user clip distance. */
1719 header_mrf += 2;
1720
1721 /* Pad so that vertex element data is aligned. */
1722 header_mrf++;
1723 } else {
1724 /* There are 8 dwords in VUE header pre-Ironlake:
1725 * dword 0-3 (m1) is indices, point width, clip flags.
1726 * dword 4-7 (m2) is ndc position (set above)
1727 *
1728 * dword 8-11 (m3) is the first vertex data.
1729 */
1730 current_annotation = "NDC";
1731 emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
1732
1733 current_annotation = "gl_Position";
1734 emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
1735 }
1736
1737 return header_mrf;
1738 }
1739
1740 int
1741 vec4_visitor::emit_vue_header_gen6(int header_mrf)
1742 {
1743 struct brw_reg reg;
1744
1745 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
1746 * dword 0-3 (m2) of the header is indices, point width, clip flags.
1747 * dword 4-7 (m3) is the 4D space position
1748 * dword 8-15 (m4,m5) of the vertex header is the user clip distance if
1749 * enabled.
1750 *
1751 * m4 or 6 is the first vertex element data we fill.
1752 */
1753
1754 current_annotation = "indices, point width, clip flags";
1755 reg = brw_message_reg(header_mrf++);
1756 emit(BRW_OPCODE_MOV, retype(reg, BRW_REGISTER_TYPE_D), src_reg(0));
1757 if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1758 emit(BRW_OPCODE_MOV, brw_writemask(reg, WRITEMASK_W),
1759 src_reg(output_reg[VERT_RESULT_PSIZ]));
1760 }
1761
1762 current_annotation = "gl_Position";
1763 emit(BRW_OPCODE_MOV,
1764 brw_message_reg(header_mrf++), src_reg(output_reg[VERT_RESULT_HPOS]));
1765
1766 current_annotation = "user clip distances";
1767 if (c->key.nr_userclip) {
1768 for (int i = 0; i < c->key.nr_userclip; i++) {
1769 struct brw_reg m;
1770 if (i < 4)
1771 m = brw_message_reg(header_mrf);
1772 else
1773 m = brw_message_reg(header_mrf + 1);
1774
1775 emit(BRW_OPCODE_DP4,
1776 dst_reg(brw_writemask(m, 1 << (i & 3))),
1777 src_reg(c->userplane[i]));
1778 }
1779 header_mrf += 2;
1780 }
1781
1782 current_annotation = NULL;
1783
1784 return header_mrf;
1785 }
1786
1787 static int
1788 align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
1789 {
1790 struct intel_context *intel = &brw->intel;
1791
1792 if (intel->gen >= 6) {
1793 /* URB data written (does not include the message header reg) must
1794 * be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
1795 * section 5.4.3.2.2: URB_INTERLEAVED.
1796 *
1797 * URB entries are allocated on a multiple of 1024 bits, so an
1798 * extra 128 bits written here to make the end align to 256 is
1799 * no problem.
1800 */
1801 if ((mlen % 2) != 1)
1802 mlen++;
1803 }
1804
1805 return mlen;
1806 }
1807
1808 /**
1809 * Generates the VUE payload plus the 1 or 2 URB write instructions to
1810 * complete the VS thread.
1811 *
1812 * The VUE layout is documented in Volume 2a.
1813 */
1814 void
1815 vec4_visitor::emit_urb_writes()
1816 {
1817 /* MRF 0 is reserved for the debugger, so start with message header
1818 * in MRF 1.
1819 */
1820 int base_mrf = 1;
1821 int mrf = base_mrf;
1822 int urb_entry_size;
1823 uint64_t outputs_remaining = c->prog_data.outputs_written;
1824 /* In the process of generating our URB write message contents, we
1825 * may need to unspill a register or load from an array. Those
1826 * reads would use MRFs 14-15.
1827 */
1828 int max_usable_mrf = 13;
1829
1830 /* FINISHME: edgeflag */
1831
1832 /* First mrf is the g0-based message header containing URB handles and such,
1833 * which is implied in VS_OPCODE_URB_WRITE.
1834 */
1835 mrf++;
1836
1837 if (intel->gen >= 6) {
1838 mrf = emit_vue_header_gen6(mrf);
1839 } else {
1840 mrf = emit_vue_header_gen4(mrf);
1841 }
1842
1843 /* Set up the VUE data for the first URB write */
1844 int attr;
1845 for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
1846 if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
1847 continue;
1848
1849 outputs_remaining &= ~BITFIELD64_BIT(attr);
1850
1851 /* This is set up in the VUE header. */
1852 if (attr == VERT_RESULT_HPOS)
1853 continue;
1854
1855 /* This is loaded into the VUE header, and thus doesn't occupy
1856 * an attribute slot.
1857 */
1858 if (attr == VERT_RESULT_PSIZ)
1859 continue;
1860
1861 vec4_instruction *inst = emit(BRW_OPCODE_MOV, brw_message_reg(mrf++),
1862 src_reg(output_reg[attr]));
1863
1864 if ((attr == VERT_RESULT_COL0 ||
1865 attr == VERT_RESULT_COL1 ||
1866 attr == VERT_RESULT_BFC0 ||
1867 attr == VERT_RESULT_BFC1) &&
1868 c->key.clamp_vertex_color) {
1869 inst->saturate = true;
1870 }
1871
1872 /* If this was MRF 15, we can't fit anything more into this URB
1873 * WRITE. Note that base_mrf of 1 means that MRF 15 is an
1874 * even-numbered amount of URB write data, which will meet
1875 * gen6's requirements for length alignment.
1876 */
1877 if (mrf > max_usable_mrf) {
1878 attr++;
1879 break;
1880 }
1881 }
1882
1883 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
1884 inst->base_mrf = base_mrf;
1885 inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1886 inst->eot = !outputs_remaining;
1887
1888 urb_entry_size = mrf - base_mrf;
1889
1890 /* Optional second URB write */
1891 if (outputs_remaining) {
1892 mrf = base_mrf + 1;
1893
1894 for (; attr < VERT_RESULT_MAX; attr++) {
1895 if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
1896 continue;
1897
1898 assert(mrf < max_usable_mrf);
1899
1900 emit(BRW_OPCODE_MOV, brw_message_reg(mrf++), src_reg(output_reg[attr]));
1901 }
1902
1903 inst = emit(VS_OPCODE_URB_WRITE);
1904 inst->base_mrf = base_mrf;
1905 inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1906 inst->eot = true;
1907 /* URB destination offset. In the previous write, we got MRFs
1908 * 2-13 minus the one header MRF, so 12 regs. URB offset is in
1909 * URB row increments, and each of our MRFs is half of one of
1910 * those, since we're doing interleaved writes.
1911 */
1912 inst->offset = (max_usable_mrf - base_mrf) / 2;
1913
1914 urb_entry_size += mrf - base_mrf;
1915 }
1916
1917 if (intel->gen == 6)
1918 c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 8) / 8;
1919 else
1920 c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 4) / 4;
1921 }
1922
1923 src_reg
1924 vec4_visitor::get_scratch_offset(vec4_instruction *inst,
1925 src_reg *reladdr, int reg_offset)
1926 {
1927 /* Because we store the values to scratch interleaved like our
1928 * vertex data, we need to scale the vec4 index by 2.
1929 */
1930 int message_header_scale = 2;
1931
1932 /* Pre-gen6, the message header uses byte offsets instead of vec4
1933 * (16-byte) offset units.
1934 */
1935 if (intel->gen < 6)
1936 message_header_scale *= 16;
1937
1938 if (reladdr) {
1939 src_reg index = src_reg(this, glsl_type::int_type);
1940
1941 vec4_instruction *add = emit(BRW_OPCODE_ADD,
1942 dst_reg(index),
1943 *reladdr,
1944 src_reg(reg_offset));
1945 /* Move our new instruction from the tail to its correct place. */
1946 add->remove();
1947 inst->insert_before(add);
1948
1949 vec4_instruction *mul = emit(BRW_OPCODE_MUL, dst_reg(index),
1950 index, src_reg(message_header_scale));
1951 mul->remove();
1952 inst->insert_before(mul);
1953
1954 return index;
1955 } else {
1956 return src_reg(reg_offset * message_header_scale);
1957 }
1958 }
1959
1960 /**
1961 * Emits an instruction before @inst to load the value named by @orig_src
1962 * from scratch space at @base_offset to @temp.
1963 */
1964 void
1965 vec4_visitor::emit_scratch_read(vec4_instruction *inst,
1966 dst_reg temp, src_reg orig_src,
1967 int base_offset)
1968 {
1969 int reg_offset = base_offset + orig_src.reg_offset;
1970 src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
1971
1972 vec4_instruction *scratch_read_inst = emit(VS_OPCODE_SCRATCH_READ,
1973 temp, index);
1974
1975 scratch_read_inst->base_mrf = 14;
1976 scratch_read_inst->mlen = 1;
1977 /* Move our instruction from the tail to its correct place. */
1978 scratch_read_inst->remove();
1979 inst->insert_before(scratch_read_inst);
1980 }
1981
1982 /**
1983 * Emits an instruction after @inst to store the value to be written
1984 * to @orig_dst to scratch space at @base_offset, from @temp.
1985 */
1986 void
1987 vec4_visitor::emit_scratch_write(vec4_instruction *inst,
1988 src_reg temp, dst_reg orig_dst,
1989 int base_offset)
1990 {
1991 int reg_offset = base_offset + orig_dst.reg_offset;
1992 src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
1993
1994 dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
1995 orig_dst.writemask));
1996 vec4_instruction *scratch_write_inst = emit(VS_OPCODE_SCRATCH_WRITE,
1997 dst, temp, index);
1998 scratch_write_inst->base_mrf = 13;
1999 scratch_write_inst->mlen = 2;
2000 scratch_write_inst->predicate = inst->predicate;
2001 /* Move our instruction from the tail to its correct place. */
2002 scratch_write_inst->remove();
2003 inst->insert_after(scratch_write_inst);
2004 }
2005
2006 /**
2007 * We can't generally support array access in GRF space, because a
2008 * single instruction's destination can only span 2 contiguous
2009 * registers. So, we send all GRF arrays that get variable index
2010 * access to scratch space.
2011 */
2012 void
2013 vec4_visitor::move_grf_array_access_to_scratch()
2014 {
2015 int scratch_loc[this->virtual_grf_count];
2016
2017 for (int i = 0; i < this->virtual_grf_count; i++) {
2018 scratch_loc[i] = -1;
2019 }
2020
2021 /* First, calculate the set of virtual GRFs that need to be punted
2022 * to scratch due to having any array access on them, and where in
2023 * scratch.
2024 */
2025 foreach_list(node, &this->instructions) {
2026 vec4_instruction *inst = (vec4_instruction *)node;
2027
2028 if (inst->dst.file == GRF && inst->dst.reladdr &&
2029 scratch_loc[inst->dst.reg] == -1) {
2030 scratch_loc[inst->dst.reg] = c->last_scratch;
2031 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg] * 8 * 4;
2032 }
2033
2034 for (int i = 0 ; i < 3; i++) {
2035 src_reg *src = &inst->src[i];
2036
2037 if (src->file == GRF && src->reladdr &&
2038 scratch_loc[src->reg] == -1) {
2039 scratch_loc[src->reg] = c->last_scratch;
2040 c->last_scratch += this->virtual_grf_sizes[src->reg] * 8 * 4;
2041 }
2042 }
2043 }
2044
2045 /* Now, for anything that will be accessed through scratch, rewrite
2046 * it to load/store. Note that this is a _safe list walk, because
2047 * we may generate a new scratch_write instruction after the one
2048 * we're processing.
2049 */
2050 foreach_list_safe(node, &this->instructions) {
2051 vec4_instruction *inst = (vec4_instruction *)node;
2052
2053 /* Set up the annotation tracking for new generated instructions. */
2054 base_ir = inst->ir;
2055 current_annotation = inst->annotation;
2056
2057 if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2058 src_reg temp = src_reg(this, glsl_type::vec4_type);
2059
2060 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2061
2062 inst->dst.file = temp.file;
2063 inst->dst.reg = temp.reg;
2064 inst->dst.reg_offset = temp.reg_offset;
2065 inst->dst.reladdr = NULL;
2066 }
2067
2068 for (int i = 0 ; i < 3; i++) {
2069 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2070 continue;
2071
2072 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2073
2074 emit_scratch_read(inst, temp, inst->src[i],
2075 scratch_loc[inst->src[i].reg]);
2076
2077 inst->src[i].file = temp.file;
2078 inst->src[i].reg = temp.reg;
2079 inst->src[i].reg_offset = temp.reg_offset;
2080 inst->src[i].reladdr = NULL;
2081 }
2082 }
2083 }
2084
2085
2086 vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2087 struct gl_shader_program *prog,
2088 struct brw_shader *shader)
2089 {
2090 this->c = c;
2091 this->p = &c->func;
2092 this->brw = p->brw;
2093 this->intel = &brw->intel;
2094 this->ctx = &intel->ctx;
2095 this->prog = prog;
2096 this->shader = shader;
2097
2098 this->mem_ctx = ralloc_context(NULL);
2099 this->failed = false;
2100
2101 this->base_ir = NULL;
2102 this->current_annotation = NULL;
2103
2104 this->c = c;
2105 this->vp = prog->VertexProgram;
2106 this->prog_data = &c->prog_data;
2107
2108 this->variable_ht = hash_table_ctor(0,
2109 hash_table_pointer_hash,
2110 hash_table_pointer_compare);
2111
2112 this->virtual_grf_def = NULL;
2113 this->virtual_grf_use = NULL;
2114 this->virtual_grf_sizes = NULL;
2115 this->virtual_grf_count = 0;
2116 this->virtual_grf_array_size = 0;
2117 this->live_intervals_valid = false;
2118
2119 this->uniforms = 0;
2120
2121 this->variable_ht = hash_table_ctor(0,
2122 hash_table_pointer_hash,
2123 hash_table_pointer_compare);
2124 }
2125
2126 vec4_visitor::~vec4_visitor()
2127 {
2128 ralloc_free(this->mem_ctx);
2129 hash_table_dtor(this->variable_ht);
2130 }
2131
2132
2133 void
2134 vec4_visitor::fail(const char *format, ...)
2135 {
2136 va_list va;
2137 char *msg;
2138
2139 if (failed)
2140 return;
2141
2142 failed = true;
2143
2144 va_start(va, format);
2145 msg = ralloc_vasprintf(mem_ctx, format, va);
2146 va_end(va);
2147 msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2148
2149 this->fail_msg = msg;
2150
2151 if (INTEL_DEBUG & DEBUG_VS) {
2152 fprintf(stderr, "%s", msg);
2153 }
2154 }
2155
2156 } /* namespace brw */