2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "glsl/ir_uniform.h"
27 #include "main/context.h"
28 #include "main/macros.h"
29 #include "program/prog_parameter.h"
30 #include "program/sampler.h"
35 vec4_instruction::vec4_instruction(vec4_visitor
*v
,
36 enum opcode opcode
, dst_reg dst
,
37 src_reg src0
, src_reg src1
, src_reg src2
)
39 this->opcode
= opcode
;
44 this->ir
= v
->base_ir
;
45 this->annotation
= v
->current_annotation
;
49 vec4_visitor::emit(vec4_instruction
*inst
)
51 this->instructions
.push_tail(inst
);
57 vec4_visitor::emit_before(vec4_instruction
*inst
, vec4_instruction
*new_inst
)
59 new_inst
->ir
= inst
->ir
;
60 new_inst
->annotation
= inst
->annotation
;
62 inst
->insert_before(new_inst
);
68 vec4_visitor::emit(enum opcode opcode
, dst_reg dst
,
69 src_reg src0
, src_reg src1
, src_reg src2
)
71 return emit(new(mem_ctx
) vec4_instruction(this, opcode
, dst
,
77 vec4_visitor::emit(enum opcode opcode
, dst_reg dst
, src_reg src0
, src_reg src1
)
79 return emit(new(mem_ctx
) vec4_instruction(this, opcode
, dst
, src0
, src1
));
83 vec4_visitor::emit(enum opcode opcode
, dst_reg dst
, src_reg src0
)
85 return emit(new(mem_ctx
) vec4_instruction(this, opcode
, dst
, src0
));
89 vec4_visitor::emit(enum opcode opcode
)
91 return emit(new(mem_ctx
) vec4_instruction(this, opcode
, dst_reg()));
96 vec4_visitor::op(dst_reg dst, src_reg src0) \
98 return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
104 vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1) \
106 return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
112 vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1, src_reg src2)\
114 return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
147 /** Gen4 predicated IF. */
149 vec4_visitor::IF(uint32_t predicate
)
151 vec4_instruction
*inst
;
153 inst
= new(mem_ctx
) vec4_instruction(this, BRW_OPCODE_IF
);
154 inst
->predicate
= predicate
;
159 /** Gen6+ IF with embedded comparison. */
161 vec4_visitor::IF(src_reg src0
, src_reg src1
, uint32_t condition
)
163 assert(intel
->gen
>= 6);
165 vec4_instruction
*inst
;
167 resolve_ud_negate(&src0
);
168 resolve_ud_negate(&src1
);
170 inst
= new(mem_ctx
) vec4_instruction(this, BRW_OPCODE_IF
, dst_null_d(),
172 inst
->conditional_mod
= condition
;
178 * CMP: Sets the low bit of the destination channels with the result
179 * of the comparison, while the upper bits are undefined, and updates
180 * the flag register with the packed 16 bits of the result.
183 vec4_visitor::CMP(dst_reg dst
, src_reg src0
, src_reg src1
, uint32_t condition
)
185 vec4_instruction
*inst
;
187 /* original gen4 does type conversion to the destination type
188 * before before comparison, producing garbage results for floating
191 if (intel
->gen
== 4) {
192 dst
.type
= src0
.type
;
193 if (dst
.file
== HW_REG
)
194 dst
.fixed_hw_reg
.type
= dst
.type
;
197 resolve_ud_negate(&src0
);
198 resolve_ud_negate(&src1
);
200 inst
= new(mem_ctx
) vec4_instruction(this, BRW_OPCODE_CMP
, dst
, src0
, src1
);
201 inst
->conditional_mod
= condition
;
207 vec4_visitor::SCRATCH_READ(dst_reg dst
, src_reg index
)
209 vec4_instruction
*inst
;
211 inst
= new(mem_ctx
) vec4_instruction(this, VS_OPCODE_SCRATCH_READ
,
220 vec4_visitor::SCRATCH_WRITE(dst_reg dst
, src_reg src
, src_reg index
)
222 vec4_instruction
*inst
;
224 inst
= new(mem_ctx
) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE
,
233 vec4_visitor::emit_dp(dst_reg dst
, src_reg src0
, src_reg src1
, unsigned elements
)
235 static enum opcode dot_opcodes
[] = {
236 BRW_OPCODE_DP2
, BRW_OPCODE_DP3
, BRW_OPCODE_DP4
239 emit(dot_opcodes
[elements
- 2], dst
, src0
, src1
);
243 vec4_visitor::fix_3src_operand(src_reg src
)
245 /* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
246 * able to use vertical stride of zero to replicate the vec4 uniform, like
248 * g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
250 * But you can't, since vertical stride is always four in three-source
251 * instructions. Instead, insert a MOV instruction to do the replication so
252 * that the three-source instruction can consume it.
255 /* The MOV is only needed if the source is a uniform or immediate. */
256 if (src
.file
!= UNIFORM
&& src
.file
!= IMM
)
259 dst_reg expanded
= dst_reg(this, glsl_type::vec4_type
);
260 expanded
.type
= src
.type
;
261 emit(MOV(expanded
, src
));
262 return src_reg(expanded
);
266 vec4_visitor::fix_math_operand(src_reg src
)
268 /* The gen6 math instruction ignores the source modifiers --
269 * swizzle, abs, negate, and at least some parts of the register
270 * region description.
272 * Rather than trying to enumerate all these cases, *always* expand the
273 * operand to a temp GRF for gen6.
275 * For gen7, keep the operand as-is, except if immediate, which gen7 still
279 if (intel
->gen
== 7 && src
.file
!= IMM
)
282 dst_reg expanded
= dst_reg(this, glsl_type::vec4_type
);
283 expanded
.type
= src
.type
;
284 emit(MOV(expanded
, src
));
285 return src_reg(expanded
);
289 vec4_visitor::emit_math1_gen6(enum opcode opcode
, dst_reg dst
, src_reg src
)
291 src
= fix_math_operand(src
);
293 if (dst
.writemask
!= WRITEMASK_XYZW
) {
294 /* The gen6 math instruction must be align1, so we can't do
297 dst_reg temp_dst
= dst_reg(this, glsl_type::vec4_type
);
299 emit(opcode
, temp_dst
, src
);
301 emit(MOV(dst
, src_reg(temp_dst
)));
303 emit(opcode
, dst
, src
);
308 vec4_visitor::emit_math1_gen4(enum opcode opcode
, dst_reg dst
, src_reg src
)
310 vec4_instruction
*inst
= emit(opcode
, dst
, src
);
316 vec4_visitor::emit_math(opcode opcode
, dst_reg dst
, src_reg src
)
319 case SHADER_OPCODE_RCP
:
320 case SHADER_OPCODE_RSQ
:
321 case SHADER_OPCODE_SQRT
:
322 case SHADER_OPCODE_EXP2
:
323 case SHADER_OPCODE_LOG2
:
324 case SHADER_OPCODE_SIN
:
325 case SHADER_OPCODE_COS
:
328 assert(!"not reached: bad math opcode");
332 if (intel
->gen
>= 6) {
333 return emit_math1_gen6(opcode
, dst
, src
);
335 return emit_math1_gen4(opcode
, dst
, src
);
340 vec4_visitor::emit_math2_gen6(enum opcode opcode
,
341 dst_reg dst
, src_reg src0
, src_reg src1
)
343 src0
= fix_math_operand(src0
);
344 src1
= fix_math_operand(src1
);
346 if (dst
.writemask
!= WRITEMASK_XYZW
) {
347 /* The gen6 math instruction must be align1, so we can't do
350 dst_reg temp_dst
= dst_reg(this, glsl_type::vec4_type
);
351 temp_dst
.type
= dst
.type
;
353 emit(opcode
, temp_dst
, src0
, src1
);
355 emit(MOV(dst
, src_reg(temp_dst
)));
357 emit(opcode
, dst
, src0
, src1
);
362 vec4_visitor::emit_math2_gen4(enum opcode opcode
,
363 dst_reg dst
, src_reg src0
, src_reg src1
)
365 vec4_instruction
*inst
= emit(opcode
, dst
, src0
, src1
);
371 vec4_visitor::emit_math(enum opcode opcode
,
372 dst_reg dst
, src_reg src0
, src_reg src1
)
375 case SHADER_OPCODE_POW
:
376 case SHADER_OPCODE_INT_QUOTIENT
:
377 case SHADER_OPCODE_INT_REMAINDER
:
380 assert(!"not reached: unsupported binary math opcode");
384 if (intel
->gen
>= 6) {
385 return emit_math2_gen6(opcode
, dst
, src0
, src1
);
387 return emit_math2_gen4(opcode
, dst
, src0
, src1
);
392 vec4_visitor::emit_pack_half_2x16(dst_reg dst
, src_reg src0
)
395 assert(!"ir_unop_pack_half_2x16 should be lowered");
397 assert(dst
.type
== BRW_REGISTER_TYPE_UD
);
398 assert(src0
.type
== BRW_REGISTER_TYPE_F
);
400 /* From the Ivybridge PRM, Vol4, Part3, Section 6.27 f32to16:
402 * Because this instruction does not have a 16-bit floating-point type,
403 * the destination data type must be Word (W).
405 * The destination must be DWord-aligned and specify a horizontal stride
406 * (HorzStride) of 2. The 16-bit result is stored in the lower word of
407 * each destination channel and the upper word is not modified.
409 * The above restriction implies that the f32to16 instruction must use
410 * align1 mode, because only in align1 mode is it possible to specify
411 * horizontal stride. We choose here to defy the hardware docs and emit
412 * align16 instructions.
414 * (I [chadv] did attempt to emit align1 instructions for VS f32to16
415 * instructions. I was partially successful in that the code passed all
416 * tests. However, the code was dubiously correct and fragile, and the
417 * tests were not harsh enough to probe that frailty. Not trusting the
418 * code, I chose instead to remain in align16 mode in defiance of the hw
421 * I've [chadv] experimentally confirmed that, on gen7 hardware and the
422 * simulator, emitting a f32to16 in align16 mode with UD as destination
423 * data type is safe. The behavior differs from that specified in the PRM
424 * in that the upper word of each destination channel is cleared to 0.
427 dst_reg
tmp_dst(this, glsl_type::uvec2_type
);
428 src_reg
tmp_src(tmp_dst
);
431 /* Verify the undocumented behavior on which the following instructions
432 * rely. If f32to16 fails to clear the upper word of the X and Y channels,
433 * then the result of the bit-or instruction below will be incorrect.
435 * You should inspect the disasm output in order to verify that the MOV is
436 * not optimized away.
438 emit(MOV(tmp_dst
, src_reg(0x12345678u
)));
441 /* Give tmp the form below, where "." means untouched.
444 * |.|.|0x0000hhhh|0x0000llll|.|.|0x0000hhhh|0x0000llll|
446 * That the upper word of each write-channel be 0 is required for the
447 * following bit-shift and bit-or instructions to work. Note that this
448 * relies on the undocumented hardware behavior mentioned above.
450 tmp_dst
.writemask
= WRITEMASK_XY
;
451 emit(F32TO16(tmp_dst
, src0
));
453 /* Give the write-channels of dst the form:
456 tmp_src
.swizzle
= SWIZZLE_Y
;
457 emit(SHL(dst
, tmp_src
, src_reg(16u)));
459 /* Finally, give the write-channels of dst the form of packHalf2x16's
463 tmp_src
.swizzle
= SWIZZLE_X
;
464 emit(OR(dst
, src_reg(dst
), tmp_src
));
468 vec4_visitor::emit_unpack_half_2x16(dst_reg dst
, src_reg src0
)
471 assert(!"ir_unop_unpack_half_2x16 should be lowered");
473 assert(dst
.type
== BRW_REGISTER_TYPE_F
);
474 assert(src0
.type
== BRW_REGISTER_TYPE_UD
);
476 /* From the Ivybridge PRM, Vol4, Part3, Section 6.26 f16to32:
478 * Because this instruction does not have a 16-bit floating-point type,
479 * the source data type must be Word (W). The destination type must be
482 * To use W as the source data type, we must adjust horizontal strides,
483 * which is only possible in align1 mode. All my [chadv] attempts at
484 * emitting align1 instructions for unpackHalf2x16 failed to pass the
485 * Piglit tests, so I gave up.
487 * I've verified that, on gen7 hardware and the simulator, it is safe to
488 * emit f16to32 in align16 mode with UD as source data type.
491 dst_reg
tmp_dst(this, glsl_type::uvec2_type
);
492 src_reg
tmp_src(tmp_dst
);
494 tmp_dst
.writemask
= WRITEMASK_X
;
495 emit(AND(tmp_dst
, src0
, src_reg(0xffffu
)));
497 tmp_dst
.writemask
= WRITEMASK_Y
;
498 emit(SHR(tmp_dst
, src0
, src_reg(16u)));
500 dst
.writemask
= WRITEMASK_XY
;
501 emit(F16TO32(dst
, tmp_src
));
505 vec4_visitor::visit_instructions(const exec_list
*list
)
507 foreach_list(node
, list
) {
508 ir_instruction
*ir
= (ir_instruction
*)node
;
517 type_size(const struct glsl_type
*type
)
522 switch (type
->base_type
) {
525 case GLSL_TYPE_FLOAT
:
527 if (type
->is_matrix()) {
528 return type
->matrix_columns
;
530 /* Regardless of size of vector, it gets a vec4. This is bad
531 * packing for things like floats, but otherwise arrays become a
532 * mess. Hopefully a later pass over the code can pack scalars
533 * down if appropriate.
537 case GLSL_TYPE_ARRAY
:
538 assert(type
->length
> 0);
539 return type_size(type
->fields
.array
) * type
->length
;
540 case GLSL_TYPE_STRUCT
:
542 for (i
= 0; i
< type
->length
; i
++) {
543 size
+= type_size(type
->fields
.structure
[i
].type
);
546 case GLSL_TYPE_SAMPLER
:
547 /* Samplers take up one slot in UNIFORMS[], but they're baked in
552 case GLSL_TYPE_ERROR
:
553 case GLSL_TYPE_INTERFACE
:
562 vec4_visitor::virtual_grf_alloc(int size
)
564 if (virtual_grf_array_size
<= virtual_grf_count
) {
565 if (virtual_grf_array_size
== 0)
566 virtual_grf_array_size
= 16;
568 virtual_grf_array_size
*= 2;
569 virtual_grf_sizes
= reralloc(mem_ctx
, virtual_grf_sizes
, int,
570 virtual_grf_array_size
);
571 virtual_grf_reg_map
= reralloc(mem_ctx
, virtual_grf_reg_map
, int,
572 virtual_grf_array_size
);
574 virtual_grf_reg_map
[virtual_grf_count
] = virtual_grf_reg_count
;
575 virtual_grf_reg_count
+= size
;
576 virtual_grf_sizes
[virtual_grf_count
] = size
;
577 return virtual_grf_count
++;
580 src_reg::src_reg(class vec4_visitor
*v
, const struct glsl_type
*type
)
585 this->reg
= v
->virtual_grf_alloc(type_size(type
));
587 if (type
->is_array() || type
->is_record()) {
588 this->swizzle
= BRW_SWIZZLE_NOOP
;
590 this->swizzle
= swizzle_for_size(type
->vector_elements
);
593 this->type
= brw_type_for_base_type(type
);
596 dst_reg::dst_reg(class vec4_visitor
*v
, const struct glsl_type
*type
)
601 this->reg
= v
->virtual_grf_alloc(type_size(type
));
603 if (type
->is_array() || type
->is_record()) {
604 this->writemask
= WRITEMASK_XYZW
;
606 this->writemask
= (1 << type
->vector_elements
) - 1;
609 this->type
= brw_type_for_base_type(type
);
612 /* Our support for uniforms is piggy-backed on the struct
613 * gl_fragment_program, because that's where the values actually
614 * get stored, rather than in some global gl_shader_program uniform
618 vec4_visitor::setup_uniform_values(ir_variable
*ir
)
620 int namelen
= strlen(ir
->name
);
622 /* The data for our (non-builtin) uniforms is stored in a series of
623 * gl_uniform_driver_storage structs for each subcomponent that
624 * glGetUniformLocation() could name. We know it's been set up in the same
625 * order we'd walk the type, so walk the list of storage and find anything
626 * with our name, or the prefix of a component that starts with our name.
628 for (unsigned u
= 0; u
< shader_prog
->NumUserUniformStorage
; u
++) {
629 struct gl_uniform_storage
*storage
= &shader_prog
->UniformStorage
[u
];
631 if (strncmp(ir
->name
, storage
->name
, namelen
) != 0 ||
632 (storage
->name
[namelen
] != 0 &&
633 storage
->name
[namelen
] != '.' &&
634 storage
->name
[namelen
] != '[')) {
638 gl_constant_value
*components
= storage
->storage
;
639 unsigned vector_count
= (MAX2(storage
->array_elements
, 1) *
640 storage
->type
->matrix_columns
);
642 for (unsigned s
= 0; s
< vector_count
; s
++) {
643 uniform_vector_size
[uniforms
] = storage
->type
->vector_elements
;
646 for (i
= 0; i
< uniform_vector_size
[uniforms
]; i
++) {
647 prog_data
->param
[uniforms
* 4 + i
] = &components
->f
;
651 static float zero
= 0;
652 prog_data
->param
[uniforms
* 4 + i
] = &zero
;
661 vec4_visitor::setup_uniform_clipplane_values()
663 gl_clip_plane
*clip_planes
= brw_select_clip_planes(ctx
);
665 if (intel
->gen
< 6) {
666 /* Pre-Gen6, we compact clip planes. For example, if the user
667 * enables just clip planes 0, 1, and 3, we will enable clip planes
668 * 0, 1, and 2 in the hardware, and we'll move clip plane 3 to clip
669 * plane 2. This simplifies the implementation of the Gen6 clip
672 int compacted_clipplane_index
= 0;
673 for (int i
= 0; i
< MAX_CLIP_PLANES
; ++i
) {
674 if (!(key
->userclip_planes_enabled_gen_4_5
& (1 << i
)))
677 this->uniform_vector_size
[this->uniforms
] = 4;
678 this->userplane
[compacted_clipplane_index
] = dst_reg(UNIFORM
, this->uniforms
);
679 this->userplane
[compacted_clipplane_index
].type
= BRW_REGISTER_TYPE_F
;
680 for (int j
= 0; j
< 4; ++j
) {
681 prog_data
->param
[this->uniforms
* 4 + j
] = &clip_planes
[i
][j
];
683 ++compacted_clipplane_index
;
687 /* In Gen6 and later, we don't compact clip planes, because this
688 * simplifies the implementation of gl_ClipDistance.
690 for (int i
= 0; i
< key
->nr_userclip_plane_consts
; ++i
) {
691 this->uniform_vector_size
[this->uniforms
] = 4;
692 this->userplane
[i
] = dst_reg(UNIFORM
, this->uniforms
);
693 this->userplane
[i
].type
= BRW_REGISTER_TYPE_F
;
694 for (int j
= 0; j
< 4; ++j
) {
695 prog_data
->param
[this->uniforms
* 4 + j
] = &clip_planes
[i
][j
];
702 /* Our support for builtin uniforms is even scarier than non-builtin.
703 * It sits on top of the PROG_STATE_VAR parameters that are
704 * automatically updated from GL context state.
707 vec4_visitor::setup_builtin_uniform_values(ir_variable
*ir
)
709 const ir_state_slot
*const slots
= ir
->state_slots
;
710 assert(ir
->state_slots
!= NULL
);
712 for (unsigned int i
= 0; i
< ir
->num_state_slots
; i
++) {
713 /* This state reference has already been setup by ir_to_mesa,
714 * but we'll get the same index back here. We can reference
715 * ParameterValues directly, since unlike brw_fs.cpp, we never
716 * add new state references during compile.
718 int index
= _mesa_add_state_reference(this->prog
->Parameters
,
719 (gl_state_index
*)slots
[i
].tokens
);
720 float *values
= &this->prog
->Parameters
->ParameterValues
[index
][0].f
;
722 this->uniform_vector_size
[this->uniforms
] = 0;
723 /* Add each of the unique swizzled channels of the element.
724 * This will end up matching the size of the glsl_type of this field.
727 for (unsigned int j
= 0; j
< 4; j
++) {
728 int swiz
= GET_SWZ(slots
[i
].swizzle
, j
);
731 prog_data
->param
[this->uniforms
* 4 + j
] = &values
[swiz
];
732 if (swiz
<= last_swiz
)
733 this->uniform_vector_size
[this->uniforms
]++;
740 vec4_visitor::variable_storage(ir_variable
*var
)
742 return (dst_reg
*)hash_table_find(this->variable_ht
, var
);
746 vec4_visitor::emit_bool_to_cond_code(ir_rvalue
*ir
, uint32_t *predicate
)
748 ir_expression
*expr
= ir
->as_expression();
750 *predicate
= BRW_PREDICATE_NORMAL
;
754 vec4_instruction
*inst
;
756 assert(expr
->get_num_operands() <= 2);
757 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
758 expr
->operands
[i
]->accept(this);
759 op
[i
] = this->result
;
761 resolve_ud_negate(&op
[i
]);
764 switch (expr
->operation
) {
765 case ir_unop_logic_not
:
766 inst
= emit(AND(dst_null_d(), op
[0], src_reg(1)));
767 inst
->conditional_mod
= BRW_CONDITIONAL_Z
;
770 case ir_binop_logic_xor
:
771 inst
= emit(XOR(dst_null_d(), op
[0], op
[1]));
772 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
775 case ir_binop_logic_or
:
776 inst
= emit(OR(dst_null_d(), op
[0], op
[1]));
777 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
780 case ir_binop_logic_and
:
781 inst
= emit(AND(dst_null_d(), op
[0], op
[1]));
782 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
786 if (intel
->gen
>= 6) {
787 emit(CMP(dst_null_d(), op
[0], src_reg(0.0f
), BRW_CONDITIONAL_NZ
));
789 inst
= emit(MOV(dst_null_f(), op
[0]));
790 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
795 if (intel
->gen
>= 6) {
796 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
798 inst
= emit(MOV(dst_null_d(), op
[0]));
799 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
803 case ir_binop_all_equal
:
804 inst
= emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_Z
));
805 *predicate
= BRW_PREDICATE_ALIGN16_ALL4H
;
808 case ir_binop_any_nequal
:
809 inst
= emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_NZ
));
810 *predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
814 inst
= emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
815 *predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
818 case ir_binop_greater
:
819 case ir_binop_gequal
:
821 case ir_binop_lequal
:
823 case ir_binop_nequal
:
824 emit(CMP(dst_null_d(), op
[0], op
[1],
825 brw_conditional_for_comparison(expr
->operation
)));
829 assert(!"not reached");
837 resolve_ud_negate(&this->result
);
839 if (intel
->gen
>= 6) {
840 vec4_instruction
*inst
= emit(AND(dst_null_d(),
841 this->result
, src_reg(1)));
842 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
844 vec4_instruction
*inst
= emit(MOV(dst_null_d(), this->result
));
845 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
850 * Emit a gen6 IF statement with the comparison folded into the IF
854 vec4_visitor::emit_if_gen6(ir_if
*ir
)
856 ir_expression
*expr
= ir
->condition
->as_expression();
862 assert(expr
->get_num_operands() <= 2);
863 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
864 expr
->operands
[i
]->accept(this);
865 op
[i
] = this->result
;
868 switch (expr
->operation
) {
869 case ir_unop_logic_not
:
870 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_Z
));
873 case ir_binop_logic_xor
:
874 emit(IF(op
[0], op
[1], BRW_CONDITIONAL_NZ
));
877 case ir_binop_logic_or
:
878 temp
= dst_reg(this, glsl_type::bool_type
);
879 emit(OR(temp
, op
[0], op
[1]));
880 emit(IF(src_reg(temp
), src_reg(0), BRW_CONDITIONAL_NZ
));
883 case ir_binop_logic_and
:
884 temp
= dst_reg(this, glsl_type::bool_type
);
885 emit(AND(temp
, op
[0], op
[1]));
886 emit(IF(src_reg(temp
), src_reg(0), BRW_CONDITIONAL_NZ
));
890 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
894 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
897 case ir_binop_greater
:
898 case ir_binop_gequal
:
900 case ir_binop_lequal
:
902 case ir_binop_nequal
:
903 emit(IF(op
[0], op
[1],
904 brw_conditional_for_comparison(expr
->operation
)));
907 case ir_binop_all_equal
:
908 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_Z
));
909 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H
));
912 case ir_binop_any_nequal
:
913 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_NZ
));
914 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H
));
918 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
919 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H
));
923 assert(!"not reached");
924 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
930 ir
->condition
->accept(this);
932 emit(IF(this->result
, src_reg(0), BRW_CONDITIONAL_NZ
));
936 with_writemask(dst_reg
const & r
, int mask
)
939 result
.writemask
= mask
;
944 vec4_vs_visitor::emit_prolog()
946 dst_reg sign_recovery_shift
;
947 dst_reg normalize_factor
;
948 dst_reg es3_normalize_factor
;
950 for (int i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
951 if (vs_prog_data
->inputs_read
& BITFIELD64_BIT(i
)) {
952 uint8_t wa_flags
= vs_compile
->key
.gl_attrib_wa_flags
[i
];
953 dst_reg
reg(ATTR
, i
);
955 reg_d
.type
= BRW_REGISTER_TYPE_D
;
956 dst_reg reg_ud
= reg
;
957 reg_ud
.type
= BRW_REGISTER_TYPE_UD
;
959 /* Do GL_FIXED rescaling for GLES2.0. Our GL_FIXED attributes
960 * come in as floating point conversions of the integer values.
962 if (wa_flags
& BRW_ATTRIB_WA_COMPONENT_MASK
) {
964 dst
.type
= brw_type_for_base_type(glsl_type::vec4_type
);
965 dst
.writemask
= (1 << (wa_flags
& BRW_ATTRIB_WA_COMPONENT_MASK
)) - 1;
966 emit(MUL(dst
, src_reg(dst
), src_reg(1.0f
/ 65536.0f
)));
969 /* Do sign recovery for 2101010 formats if required. */
970 if (wa_flags
& BRW_ATTRIB_WA_SIGN
) {
971 if (sign_recovery_shift
.file
== BAD_FILE
) {
972 /* shift constant: <22,22,22,30> */
973 sign_recovery_shift
= dst_reg(this, glsl_type::uvec4_type
);
974 emit(MOV(with_writemask(sign_recovery_shift
, WRITEMASK_XYZ
), src_reg(22u)));
975 emit(MOV(with_writemask(sign_recovery_shift
, WRITEMASK_W
), src_reg(30u)));
978 emit(SHL(reg_ud
, src_reg(reg_ud
), src_reg(sign_recovery_shift
)));
979 emit(ASR(reg_d
, src_reg(reg_d
), src_reg(sign_recovery_shift
)));
982 /* Apply BGRA swizzle if required. */
983 if (wa_flags
& BRW_ATTRIB_WA_BGRA
) {
984 src_reg temp
= src_reg(reg
);
985 temp
.swizzle
= BRW_SWIZZLE4(2,1,0,3);
986 emit(MOV(reg
, temp
));
989 if (wa_flags
& BRW_ATTRIB_WA_NORMALIZE
) {
990 /* ES 3.0 has different rules for converting signed normalized
991 * fixed-point numbers than desktop GL.
993 if (_mesa_is_gles3(ctx
) && (wa_flags
& BRW_ATTRIB_WA_SIGN
)) {
994 /* According to equation 2.2 of the ES 3.0 specification,
995 * signed normalization conversion is done by:
997 * f = c / (2^(b-1)-1)
999 if (es3_normalize_factor
.file
== BAD_FILE
) {
1000 /* mul constant: 1 / (2^(b-1) - 1) */
1001 es3_normalize_factor
= dst_reg(this, glsl_type::vec4_type
);
1002 emit(MOV(with_writemask(es3_normalize_factor
, WRITEMASK_XYZ
),
1003 src_reg(1.0f
/ ((1<<9) - 1))));
1004 emit(MOV(with_writemask(es3_normalize_factor
, WRITEMASK_W
),
1005 src_reg(1.0f
/ ((1<<1) - 1))));
1009 dst
.type
= brw_type_for_base_type(glsl_type::vec4_type
);
1010 emit(MOV(dst
, src_reg(reg_d
)));
1011 emit(MUL(dst
, src_reg(dst
), src_reg(es3_normalize_factor
)));
1012 emit_minmax(BRW_CONDITIONAL_G
, dst
, src_reg(dst
), src_reg(-1.0f
));
1014 /* The following equations are from the OpenGL 3.2 specification:
1016 * 2.1 unsigned normalization
1019 * 2.2 signed normalization
1020 * f = (2c+1)/(2^n-1)
1022 * Both of these share a common divisor, which is represented by
1023 * "normalize_factor" in the code below.
1025 if (normalize_factor
.file
== BAD_FILE
) {
1026 /* 1 / (2^b - 1) for b=<10,10,10,2> */
1027 normalize_factor
= dst_reg(this, glsl_type::vec4_type
);
1028 emit(MOV(with_writemask(normalize_factor
, WRITEMASK_XYZ
),
1029 src_reg(1.0f
/ ((1<<10) - 1))));
1030 emit(MOV(with_writemask(normalize_factor
, WRITEMASK_W
),
1031 src_reg(1.0f
/ ((1<<2) - 1))));
1035 dst
.type
= brw_type_for_base_type(glsl_type::vec4_type
);
1036 emit(MOV(dst
, src_reg((wa_flags
& BRW_ATTRIB_WA_SIGN
) ? reg_d
: reg_ud
)));
1038 /* For signed normalization, we want the numerator to be 2c+1. */
1039 if (wa_flags
& BRW_ATTRIB_WA_SIGN
) {
1040 emit(MUL(dst
, src_reg(dst
), src_reg(2.0f
)));
1041 emit(ADD(dst
, src_reg(dst
), src_reg(1.0f
)));
1044 emit(MUL(dst
, src_reg(dst
), src_reg(normalize_factor
)));
1048 if (wa_flags
& BRW_ATTRIB_WA_SCALE
) {
1050 dst
.type
= brw_type_for_base_type(glsl_type::vec4_type
);
1051 emit(MOV(dst
, src_reg((wa_flags
& BRW_ATTRIB_WA_SIGN
) ? reg_d
: reg_ud
)));
1059 vec4_vs_visitor::make_reg_for_system_value(ir_variable
*ir
)
1061 /* VertexID is stored by the VF as the last vertex element, but
1062 * we don't represent it with a flag in inputs_read, so we call
1063 * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
1065 dst_reg
*reg
= new(mem_ctx
) dst_reg(ATTR
, VERT_ATTRIB_MAX
);
1066 vs_prog_data
->uses_vertexid
= true;
1068 switch (ir
->location
) {
1069 case SYSTEM_VALUE_VERTEX_ID
:
1070 reg
->writemask
= WRITEMASK_X
;
1072 case SYSTEM_VALUE_INSTANCE_ID
:
1073 reg
->writemask
= WRITEMASK_Y
;
1076 assert(!"not reached");
1085 vec4_visitor::visit(ir_variable
*ir
)
1087 dst_reg
*reg
= NULL
;
1089 if (variable_storage(ir
))
1093 case ir_var_shader_in
:
1094 reg
= new(mem_ctx
) dst_reg(ATTR
, ir
->location
);
1097 case ir_var_shader_out
:
1098 reg
= new(mem_ctx
) dst_reg(this, ir
->type
);
1100 for (int i
= 0; i
< type_size(ir
->type
); i
++) {
1101 output_reg
[ir
->location
+ i
] = *reg
;
1102 output_reg
[ir
->location
+ i
].reg_offset
= i
;
1103 output_reg
[ir
->location
+ i
].type
=
1104 brw_type_for_base_type(ir
->type
->get_scalar_type());
1105 output_reg_annotation
[ir
->location
+ i
] = ir
->name
;
1110 case ir_var_temporary
:
1111 reg
= new(mem_ctx
) dst_reg(this, ir
->type
);
1114 case ir_var_uniform
:
1115 reg
= new(this->mem_ctx
) dst_reg(UNIFORM
, this->uniforms
);
1117 /* Thanks to the lower_ubo_reference pass, we will see only
1118 * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
1119 * variables, so no need for them to be in variable_ht.
1121 if (ir
->is_in_uniform_block())
1124 /* Track how big the whole uniform variable is, in case we need to put a
1125 * copy of its data into pull constants for array access.
1127 this->uniform_size
[this->uniforms
] = type_size(ir
->type
);
1129 if (!strncmp(ir
->name
, "gl_", 3)) {
1130 setup_builtin_uniform_values(ir
);
1132 setup_uniform_values(ir
);
1136 case ir_var_system_value
:
1137 reg
= make_reg_for_system_value(ir
);
1141 assert(!"not reached");
1144 reg
->type
= brw_type_for_base_type(ir
->type
);
1145 hash_table_insert(this->variable_ht
, reg
, ir
);
1149 vec4_visitor::visit(ir_loop
*ir
)
1153 /* We don't want debugging output to print the whole body of the
1154 * loop as the annotation.
1156 this->base_ir
= NULL
;
1158 if (ir
->counter
!= NULL
) {
1159 this->base_ir
= ir
->counter
;
1160 ir
->counter
->accept(this);
1161 counter
= *(variable_storage(ir
->counter
));
1163 if (ir
->from
!= NULL
) {
1164 this->base_ir
= ir
->from
;
1165 ir
->from
->accept(this);
1167 emit(MOV(counter
, this->result
));
1171 emit(BRW_OPCODE_DO
);
1174 this->base_ir
= ir
->to
;
1175 ir
->to
->accept(this);
1177 emit(CMP(dst_null_d(), src_reg(counter
), this->result
,
1178 brw_conditional_for_comparison(ir
->cmp
)));
1180 vec4_instruction
*inst
= emit(BRW_OPCODE_BREAK
);
1181 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1184 visit_instructions(&ir
->body_instructions
);
1187 if (ir
->increment
) {
1188 this->base_ir
= ir
->increment
;
1189 ir
->increment
->accept(this);
1190 emit(ADD(counter
, src_reg(counter
), this->result
));
1193 emit(BRW_OPCODE_WHILE
);
1197 vec4_visitor::visit(ir_loop_jump
*ir
)
1200 case ir_loop_jump::jump_break
:
1201 emit(BRW_OPCODE_BREAK
);
1203 case ir_loop_jump::jump_continue
:
1204 emit(BRW_OPCODE_CONTINUE
);
1211 vec4_visitor::visit(ir_function_signature
*ir
)
1218 vec4_visitor::visit(ir_function
*ir
)
1220 /* Ignore function bodies other than main() -- we shouldn't see calls to
1221 * them since they should all be inlined.
1223 if (strcmp(ir
->name
, "main") == 0) {
1224 const ir_function_signature
*sig
;
1227 sig
= ir
->matching_signature(&empty
);
1231 visit_instructions(&sig
->body
);
1236 vec4_visitor::try_emit_sat(ir_expression
*ir
)
1238 ir_rvalue
*sat_src
= ir
->as_rvalue_to_saturate();
1242 sat_src
->accept(this);
1243 src_reg src
= this->result
;
1245 this->result
= src_reg(this, ir
->type
);
1246 vec4_instruction
*inst
;
1247 inst
= emit(MOV(dst_reg(this->result
), src
));
1248 inst
->saturate
= true;
1254 vec4_visitor::emit_bool_comparison(unsigned int op
,
1255 dst_reg dst
, src_reg src0
, src_reg src1
)
1257 /* original gen4 does destination conversion before comparison. */
1259 dst
.type
= src0
.type
;
1261 emit(CMP(dst
, src0
, src1
, brw_conditional_for_comparison(op
)));
1263 dst
.type
= BRW_REGISTER_TYPE_D
;
1264 emit(AND(dst
, src_reg(dst
), src_reg(0x1)));
1268 vec4_visitor::emit_minmax(uint32_t conditionalmod
, dst_reg dst
,
1269 src_reg src0
, src_reg src1
)
1271 vec4_instruction
*inst
;
1273 if (intel
->gen
>= 6) {
1274 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
1275 inst
->conditional_mod
= conditionalmod
;
1277 emit(CMP(dst
, src0
, src1
, conditionalmod
));
1279 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
1280 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1285 vec4_visitor::visit(ir_expression
*ir
)
1287 unsigned int operand
;
1288 src_reg op
[Elements(ir
->operands
)];
1291 vec4_instruction
*inst
;
1293 if (try_emit_sat(ir
))
1296 for (operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
1297 this->result
.file
= BAD_FILE
;
1298 ir
->operands
[operand
]->accept(this);
1299 if (this->result
.file
== BAD_FILE
) {
1300 printf("Failed to get tree for expression operand:\n");
1301 ir
->operands
[operand
]->print();
1304 op
[operand
] = this->result
;
1306 /* Matrix expression operands should have been broken down to vector
1307 * operations already.
1309 assert(!ir
->operands
[operand
]->type
->is_matrix());
1312 int vector_elements
= ir
->operands
[0]->type
->vector_elements
;
1313 if (ir
->operands
[1]) {
1314 vector_elements
= MAX2(vector_elements
,
1315 ir
->operands
[1]->type
->vector_elements
);
1318 this->result
.file
= BAD_FILE
;
1320 /* Storage for our result. Ideally for an assignment we'd be using
1321 * the actual storage for the result here, instead.
1323 result_src
= src_reg(this, ir
->type
);
1324 /* convenience for the emit functions below. */
1325 result_dst
= dst_reg(result_src
);
1326 /* If nothing special happens, this is the result. */
1327 this->result
= result_src
;
1328 /* Limit writes to the channels that will be used by result_src later.
1329 * This does limit this temp's use as a temporary for multi-instruction
1332 result_dst
.writemask
= (1 << ir
->type
->vector_elements
) - 1;
1334 switch (ir
->operation
) {
1335 case ir_unop_logic_not
:
1336 /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
1337 * ones complement of the whole register, not just bit 0.
1339 emit(XOR(result_dst
, op
[0], src_reg(1)));
1342 op
[0].negate
= !op
[0].negate
;
1343 this->result
= op
[0];
1347 op
[0].negate
= false;
1348 this->result
= op
[0];
1352 emit(MOV(result_dst
, src_reg(0.0f
)));
1354 emit(CMP(dst_null_d(), op
[0], src_reg(0.0f
), BRW_CONDITIONAL_G
));
1355 inst
= emit(MOV(result_dst
, src_reg(1.0f
)));
1356 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1358 emit(CMP(dst_null_d(), op
[0], src_reg(0.0f
), BRW_CONDITIONAL_L
));
1359 inst
= emit(MOV(result_dst
, src_reg(-1.0f
)));
1360 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1365 emit_math(SHADER_OPCODE_RCP
, result_dst
, op
[0]);
1369 emit_math(SHADER_OPCODE_EXP2
, result_dst
, op
[0]);
1372 emit_math(SHADER_OPCODE_LOG2
, result_dst
, op
[0]);
1376 assert(!"not reached: should be handled by ir_explog_to_explog2");
1379 case ir_unop_sin_reduced
:
1380 emit_math(SHADER_OPCODE_SIN
, result_dst
, op
[0]);
1383 case ir_unop_cos_reduced
:
1384 emit_math(SHADER_OPCODE_COS
, result_dst
, op
[0]);
1389 assert(!"derivatives not valid in vertex shader");
1392 case ir_unop_bitfield_reverse
:
1393 emit(BFREV(result_dst
, op
[0]));
1395 case ir_unop_bit_count
:
1396 emit(CBIT(result_dst
, op
[0]));
1398 case ir_unop_find_msb
: {
1399 src_reg temp
= src_reg(this, glsl_type::uint_type
);
1401 inst
= emit(FBH(dst_reg(temp
), op
[0]));
1402 inst
->dst
.writemask
= WRITEMASK_XYZW
;
1404 /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
1405 * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
1406 * subtract the result from 31 to convert the MSB count into an LSB count.
1409 /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
1410 temp
.swizzle
= BRW_SWIZZLE_NOOP
;
1411 emit(MOV(result_dst
, temp
));
1413 src_reg src_tmp
= src_reg(result_dst
);
1414 emit(CMP(dst_null_d(), src_tmp
, src_reg(-1), BRW_CONDITIONAL_NZ
));
1416 src_tmp
.negate
= true;
1417 inst
= emit(ADD(result_dst
, src_tmp
, src_reg(31)));
1418 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1421 case ir_unop_find_lsb
:
1422 emit(FBL(result_dst
, op
[0]));
1426 assert(!"not reached: should be handled by lower_noise");
1430 emit(ADD(result_dst
, op
[0], op
[1]));
1433 assert(!"not reached: should be handled by ir_sub_to_add_neg");
1437 if (ir
->type
->is_integer()) {
1438 /* For integer multiplication, the MUL uses the low 16 bits
1439 * of one of the operands (src0 on gen6, src1 on gen7). The
1440 * MACH accumulates in the contribution of the upper 16 bits
1443 * FINISHME: Emit just the MUL if we know an operand is small
1446 struct brw_reg acc
= retype(brw_acc_reg(), BRW_REGISTER_TYPE_D
);
1448 emit(MUL(acc
, op
[0], op
[1]));
1449 emit(MACH(dst_null_d(), op
[0], op
[1]));
1450 emit(MOV(result_dst
, src_reg(acc
)));
1452 emit(MUL(result_dst
, op
[0], op
[1]));
1456 /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
1457 assert(ir
->type
->is_integer());
1458 emit_math(SHADER_OPCODE_INT_QUOTIENT
, result_dst
, op
[0], op
[1]);
1461 /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
1462 assert(ir
->type
->is_integer());
1463 emit_math(SHADER_OPCODE_INT_REMAINDER
, result_dst
, op
[0], op
[1]);
1467 case ir_binop_greater
:
1468 case ir_binop_lequal
:
1469 case ir_binop_gequal
:
1470 case ir_binop_equal
:
1471 case ir_binop_nequal
: {
1472 emit(CMP(result_dst
, op
[0], op
[1],
1473 brw_conditional_for_comparison(ir
->operation
)));
1474 emit(AND(result_dst
, result_src
, src_reg(0x1)));
1478 case ir_binop_all_equal
:
1479 /* "==" operator producing a scalar boolean. */
1480 if (ir
->operands
[0]->type
->is_vector() ||
1481 ir
->operands
[1]->type
->is_vector()) {
1482 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_Z
));
1483 emit(MOV(result_dst
, src_reg(0)));
1484 inst
= emit(MOV(result_dst
, src_reg(1)));
1485 inst
->predicate
= BRW_PREDICATE_ALIGN16_ALL4H
;
1487 emit(CMP(result_dst
, op
[0], op
[1], BRW_CONDITIONAL_Z
));
1488 emit(AND(result_dst
, result_src
, src_reg(0x1)));
1491 case ir_binop_any_nequal
:
1492 /* "!=" operator producing a scalar boolean. */
1493 if (ir
->operands
[0]->type
->is_vector() ||
1494 ir
->operands
[1]->type
->is_vector()) {
1495 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_NZ
));
1497 emit(MOV(result_dst
, src_reg(0)));
1498 inst
= emit(MOV(result_dst
, src_reg(1)));
1499 inst
->predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
1501 emit(CMP(result_dst
, op
[0], op
[1], BRW_CONDITIONAL_NZ
));
1502 emit(AND(result_dst
, result_src
, src_reg(0x1)));
1507 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
1508 emit(MOV(result_dst
, src_reg(0)));
1510 inst
= emit(MOV(result_dst
, src_reg(1)));
1511 inst
->predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
1514 case ir_binop_logic_xor
:
1515 emit(XOR(result_dst
, op
[0], op
[1]));
1518 case ir_binop_logic_or
:
1519 emit(OR(result_dst
, op
[0], op
[1]));
1522 case ir_binop_logic_and
:
1523 emit(AND(result_dst
, op
[0], op
[1]));
1527 assert(ir
->operands
[0]->type
->is_vector());
1528 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
1529 emit_dp(result_dst
, op
[0], op
[1], ir
->operands
[0]->type
->vector_elements
);
1533 emit_math(SHADER_OPCODE_SQRT
, result_dst
, op
[0]);
1536 emit_math(SHADER_OPCODE_RSQ
, result_dst
, op
[0]);
1539 case ir_unop_bitcast_i2f
:
1540 case ir_unop_bitcast_u2f
:
1541 this->result
= op
[0];
1542 this->result
.type
= BRW_REGISTER_TYPE_F
;
1545 case ir_unop_bitcast_f2i
:
1546 this->result
= op
[0];
1547 this->result
.type
= BRW_REGISTER_TYPE_D
;
1550 case ir_unop_bitcast_f2u
:
1551 this->result
= op
[0];
1552 this->result
.type
= BRW_REGISTER_TYPE_UD
;
1563 emit(MOV(result_dst
, op
[0]));
1567 emit(CMP(result_dst
, op
[0], src_reg(0.0f
), BRW_CONDITIONAL_NZ
));
1568 emit(AND(result_dst
, result_src
, src_reg(1)));
1573 emit(RNDZ(result_dst
, op
[0]));
1576 op
[0].negate
= !op
[0].negate
;
1577 inst
= emit(RNDD(result_dst
, op
[0]));
1578 this->result
.negate
= true;
1581 inst
= emit(RNDD(result_dst
, op
[0]));
1584 inst
= emit(FRC(result_dst
, op
[0]));
1586 case ir_unop_round_even
:
1587 emit(RNDE(result_dst
, op
[0]));
1591 emit_minmax(BRW_CONDITIONAL_L
, result_dst
, op
[0], op
[1]);
1594 emit_minmax(BRW_CONDITIONAL_G
, result_dst
, op
[0], op
[1]);
1598 emit_math(SHADER_OPCODE_POW
, result_dst
, op
[0], op
[1]);
1601 case ir_unop_bit_not
:
1602 inst
= emit(NOT(result_dst
, op
[0]));
1604 case ir_binop_bit_and
:
1605 inst
= emit(AND(result_dst
, op
[0], op
[1]));
1607 case ir_binop_bit_xor
:
1608 inst
= emit(XOR(result_dst
, op
[0], op
[1]));
1610 case ir_binop_bit_or
:
1611 inst
= emit(OR(result_dst
, op
[0], op
[1]));
1614 case ir_binop_lshift
:
1615 inst
= emit(SHL(result_dst
, op
[0], op
[1]));
1618 case ir_binop_rshift
:
1619 if (ir
->type
->base_type
== GLSL_TYPE_INT
)
1620 inst
= emit(ASR(result_dst
, op
[0], op
[1]));
1622 inst
= emit(SHR(result_dst
, op
[0], op
[1]));
1626 emit(BFI1(result_dst
, op
[0], op
[1]));
1629 case ir_binop_ubo_load
: {
1630 ir_constant
*uniform_block
= ir
->operands
[0]->as_constant();
1631 ir_constant
*const_offset_ir
= ir
->operands
[1]->as_constant();
1632 unsigned const_offset
= const_offset_ir
? const_offset_ir
->value
.u
[0] : 0;
1633 src_reg offset
= op
[1];
1635 /* Now, load the vector from that offset. */
1636 assert(ir
->type
->is_vector() || ir
->type
->is_scalar());
1638 src_reg packed_consts
= src_reg(this, glsl_type::vec4_type
);
1639 packed_consts
.type
= result
.type
;
1640 src_reg surf_index
=
1641 src_reg(SURF_INDEX_VS_UBO(uniform_block
->value
.u
[0]));
1642 if (const_offset_ir
) {
1643 offset
= src_reg(const_offset
/ 16);
1645 emit(SHR(dst_reg(offset
), offset
, src_reg(4)));
1648 vec4_instruction
*pull
=
1649 emit(new(mem_ctx
) vec4_instruction(this,
1650 VS_OPCODE_PULL_CONSTANT_LOAD
,
1651 dst_reg(packed_consts
),
1654 pull
->base_mrf
= 14;
1657 packed_consts
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1658 packed_consts
.swizzle
+= BRW_SWIZZLE4(const_offset
% 16 / 4,
1659 const_offset
% 16 / 4,
1660 const_offset
% 16 / 4,
1661 const_offset
% 16 / 4);
1663 /* UBO bools are any nonzero int. We store bools as either 0 or 1. */
1664 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
) {
1665 emit(CMP(result_dst
, packed_consts
, src_reg(0u),
1666 BRW_CONDITIONAL_NZ
));
1667 emit(AND(result_dst
, result
, src_reg(0x1)));
1669 emit(MOV(result_dst
, packed_consts
));
1675 op
[0] = fix_3src_operand(op
[0]);
1676 op
[1] = fix_3src_operand(op
[1]);
1677 op
[2] = fix_3src_operand(op
[2]);
1678 /* Note that the instruction's argument order is reversed from GLSL
1681 emit(LRP(result_dst
, op
[2], op
[1], op
[0]));
1685 op
[0] = fix_3src_operand(op
[0]);
1686 op
[1] = fix_3src_operand(op
[1]);
1687 op
[2] = fix_3src_operand(op
[2]);
1688 emit(BFI2(result_dst
, op
[0], op
[1], op
[2]));
1691 case ir_triop_bitfield_extract
:
1692 op
[0] = fix_3src_operand(op
[0]);
1693 op
[1] = fix_3src_operand(op
[1]);
1694 op
[2] = fix_3src_operand(op
[2]);
1695 /* Note that the instruction's argument order is reversed from GLSL
1698 emit(BFE(result_dst
, op
[2], op
[1], op
[0]));
1701 case ir_quadop_bitfield_insert
:
1702 assert(!"not reached: should be handled by "
1703 "bitfield_insert_to_bfm_bfi\n");
1706 case ir_quadop_vector
:
1707 assert(!"not reached: should be handled by lower_quadop_vector");
1710 case ir_unop_pack_half_2x16
:
1711 emit_pack_half_2x16(result_dst
, op
[0]);
1713 case ir_unop_unpack_half_2x16
:
1714 emit_unpack_half_2x16(result_dst
, op
[0]);
1716 case ir_unop_pack_snorm_2x16
:
1717 case ir_unop_pack_snorm_4x8
:
1718 case ir_unop_pack_unorm_2x16
:
1719 case ir_unop_pack_unorm_4x8
:
1720 case ir_unop_unpack_snorm_2x16
:
1721 case ir_unop_unpack_snorm_4x8
:
1722 case ir_unop_unpack_unorm_2x16
:
1723 case ir_unop_unpack_unorm_4x8
:
1724 assert(!"not reached: should be handled by lower_packing_builtins");
1726 case ir_unop_unpack_half_2x16_split_x
:
1727 case ir_unop_unpack_half_2x16_split_y
:
1728 case ir_binop_pack_half_2x16_split
:
1729 assert(!"not reached: should not occur in vertex shader");
1736 vec4_visitor::visit(ir_swizzle
*ir
)
1742 /* Note that this is only swizzles in expressions, not those on the left
1743 * hand side of an assignment, which do write masking. See ir_assignment
1747 ir
->val
->accept(this);
1749 assert(src
.file
!= BAD_FILE
);
1751 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1754 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.x
);
1757 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.y
);
1760 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.z
);
1763 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.w
);
1767 for (; i
< 4; i
++) {
1768 /* Replicate the last channel out. */
1769 swizzle
[i
] = swizzle
[ir
->type
->vector_elements
- 1];
1772 src
.swizzle
= BRW_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
1778 vec4_visitor::visit(ir_dereference_variable
*ir
)
1780 const struct glsl_type
*type
= ir
->type
;
1781 dst_reg
*reg
= variable_storage(ir
->var
);
1784 fail("Failed to find variable storage for %s\n", ir
->var
->name
);
1785 this->result
= src_reg(brw_null_reg());
1789 this->result
= src_reg(*reg
);
1791 /* System values get their swizzle from the dst_reg writemask */
1792 if (ir
->var
->mode
== ir_var_system_value
)
1795 if (type
->is_scalar() || type
->is_vector() || type
->is_matrix())
1796 this->result
.swizzle
= swizzle_for_size(type
->vector_elements
);
1801 vec4_visitor::compute_array_stride(ir_dereference_array
*ir
)
1803 /* Under normal circumstances array elements are stored consecutively, so
1804 * the stride is equal to the size of the array element.
1806 return type_size(ir
->type
);
1811 vec4_visitor::visit(ir_dereference_array
*ir
)
1813 ir_constant
*constant_index
;
1815 int array_stride
= compute_array_stride(ir
);
1817 constant_index
= ir
->array_index
->constant_expression_value();
1819 ir
->array
->accept(this);
1822 if (constant_index
) {
1823 src
.reg_offset
+= constant_index
->value
.i
[0] * array_stride
;
1825 /* Variable index array dereference. It eats the "vec4" of the
1826 * base of the array and an index that offsets the Mesa register
1829 ir
->array_index
->accept(this);
1833 if (array_stride
== 1) {
1834 index_reg
= this->result
;
1836 index_reg
= src_reg(this, glsl_type::int_type
);
1838 emit(MUL(dst_reg(index_reg
), this->result
, src_reg(array_stride
)));
1842 src_reg temp
= src_reg(this, glsl_type::int_type
);
1844 emit(ADD(dst_reg(temp
), *src
.reladdr
, index_reg
));
1849 src
.reladdr
= ralloc(mem_ctx
, src_reg
);
1850 memcpy(src
.reladdr
, &index_reg
, sizeof(index_reg
));
1853 /* If the type is smaller than a vec4, replicate the last channel out. */
1854 if (ir
->type
->is_scalar() || ir
->type
->is_vector() || ir
->type
->is_matrix())
1855 src
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1857 src
.swizzle
= BRW_SWIZZLE_NOOP
;
1858 src
.type
= brw_type_for_base_type(ir
->type
);
1864 vec4_visitor::visit(ir_dereference_record
*ir
)
1867 const glsl_type
*struct_type
= ir
->record
->type
;
1870 ir
->record
->accept(this);
1872 for (i
= 0; i
< struct_type
->length
; i
++) {
1873 if (strcmp(struct_type
->fields
.structure
[i
].name
, ir
->field
) == 0)
1875 offset
+= type_size(struct_type
->fields
.structure
[i
].type
);
1878 /* If the type is smaller than a vec4, replicate the last channel out. */
1879 if (ir
->type
->is_scalar() || ir
->type
->is_vector() || ir
->type
->is_matrix())
1880 this->result
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1882 this->result
.swizzle
= BRW_SWIZZLE_NOOP
;
1883 this->result
.type
= brw_type_for_base_type(ir
->type
);
1885 this->result
.reg_offset
+= offset
;
1889 * We want to be careful in assignment setup to hit the actual storage
1890 * instead of potentially using a temporary like we might with the
1891 * ir_dereference handler.
1894 get_assignment_lhs(ir_dereference
*ir
, vec4_visitor
*v
)
1896 /* The LHS must be a dereference. If the LHS is a variable indexed array
1897 * access of a vector, it must be separated into a series conditional moves
1898 * before reaching this point (see ir_vec_index_to_cond_assign).
1900 assert(ir
->as_dereference());
1901 ir_dereference_array
*deref_array
= ir
->as_dereference_array();
1903 assert(!deref_array
->array
->type
->is_vector());
1906 /* Use the rvalue deref handler for the most part. We'll ignore
1907 * swizzles in it and write swizzles using writemask, though.
1910 return dst_reg(v
->result
);
1914 vec4_visitor::emit_block_move(dst_reg
*dst
, src_reg
*src
,
1915 const struct glsl_type
*type
, uint32_t predicate
)
1917 if (type
->base_type
== GLSL_TYPE_STRUCT
) {
1918 for (unsigned int i
= 0; i
< type
->length
; i
++) {
1919 emit_block_move(dst
, src
, type
->fields
.structure
[i
].type
, predicate
);
1924 if (type
->is_array()) {
1925 for (unsigned int i
= 0; i
< type
->length
; i
++) {
1926 emit_block_move(dst
, src
, type
->fields
.array
, predicate
);
1931 if (type
->is_matrix()) {
1932 const struct glsl_type
*vec_type
;
1934 vec_type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
1935 type
->vector_elements
, 1);
1937 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
1938 emit_block_move(dst
, src
, vec_type
, predicate
);
1943 assert(type
->is_scalar() || type
->is_vector());
1945 dst
->type
= brw_type_for_base_type(type
);
1946 src
->type
= dst
->type
;
1948 dst
->writemask
= (1 << type
->vector_elements
) - 1;
1950 src
->swizzle
= swizzle_for_size(type
->vector_elements
);
1952 vec4_instruction
*inst
= emit(MOV(*dst
, *src
));
1953 inst
->predicate
= predicate
;
1960 /* If the RHS processing resulted in an instruction generating a
1961 * temporary value, and it would be easy to rewrite the instruction to
1962 * generate its result right into the LHS instead, do so. This ends
1963 * up reliably removing instructions where it can be tricky to do so
1964 * later without real UD chain information.
1967 vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment
*ir
,
1970 vec4_instruction
*pre_rhs_inst
,
1971 vec4_instruction
*last_rhs_inst
)
1973 /* This could be supported, but it would take more smarts. */
1977 if (pre_rhs_inst
== last_rhs_inst
)
1978 return false; /* No instructions generated to work with. */
1980 /* Make sure the last instruction generated our source reg. */
1981 if (src
.file
!= GRF
||
1982 src
.file
!= last_rhs_inst
->dst
.file
||
1983 src
.reg
!= last_rhs_inst
->dst
.reg
||
1984 src
.reg_offset
!= last_rhs_inst
->dst
.reg_offset
||
1988 last_rhs_inst
->predicate
!= BRW_PREDICATE_NONE
)
1991 /* Check that that last instruction fully initialized the channels
1992 * we want to use, in the order we want to use them. We could
1993 * potentially reswizzle the operands of many instructions so that
1994 * we could handle out of order channels, but don't yet.
1997 for (unsigned i
= 0; i
< 4; i
++) {
1998 if (dst
.writemask
& (1 << i
)) {
1999 if (!(last_rhs_inst
->dst
.writemask
& (1 << i
)))
2002 if (BRW_GET_SWZ(src
.swizzle
, i
) != i
)
2007 /* Success! Rewrite the instruction. */
2008 last_rhs_inst
->dst
.file
= dst
.file
;
2009 last_rhs_inst
->dst
.reg
= dst
.reg
;
2010 last_rhs_inst
->dst
.reg_offset
= dst
.reg_offset
;
2011 last_rhs_inst
->dst
.reladdr
= dst
.reladdr
;
2012 last_rhs_inst
->dst
.writemask
&= dst
.writemask
;
2018 vec4_visitor::visit(ir_assignment
*ir
)
2020 dst_reg dst
= get_assignment_lhs(ir
->lhs
, this);
2021 uint32_t predicate
= BRW_PREDICATE_NONE
;
2023 if (!ir
->lhs
->type
->is_scalar() &&
2024 !ir
->lhs
->type
->is_vector()) {
2025 ir
->rhs
->accept(this);
2026 src_reg src
= this->result
;
2028 if (ir
->condition
) {
2029 emit_bool_to_cond_code(ir
->condition
, &predicate
);
2032 /* emit_block_move doesn't account for swizzles in the source register.
2033 * This should be ok, since the source register is a structure or an
2034 * array, and those can't be swizzled. But double-check to be sure.
2036 assert(src
.swizzle
==
2037 (ir
->rhs
->type
->is_matrix()
2038 ? swizzle_for_size(ir
->rhs
->type
->vector_elements
)
2039 : BRW_SWIZZLE_NOOP
));
2041 emit_block_move(&dst
, &src
, ir
->rhs
->type
, predicate
);
2045 /* Now we're down to just a scalar/vector with writemasks. */
2048 vec4_instruction
*pre_rhs_inst
, *last_rhs_inst
;
2049 pre_rhs_inst
= (vec4_instruction
*)this->instructions
.get_tail();
2051 ir
->rhs
->accept(this);
2053 last_rhs_inst
= (vec4_instruction
*)this->instructions
.get_tail();
2055 src_reg src
= this->result
;
2058 int first_enabled_chan
= 0;
2061 assert(ir
->lhs
->type
->is_vector() ||
2062 ir
->lhs
->type
->is_scalar());
2063 dst
.writemask
= ir
->write_mask
;
2065 for (int i
= 0; i
< 4; i
++) {
2066 if (dst
.writemask
& (1 << i
)) {
2067 first_enabled_chan
= BRW_GET_SWZ(src
.swizzle
, i
);
2072 /* Swizzle a small RHS vector into the channels being written.
2074 * glsl ir treats write_mask as dictating how many channels are
2075 * present on the RHS while in our instructions we need to make
2076 * those channels appear in the slots of the vec4 they're written to.
2078 for (int i
= 0; i
< 4; i
++) {
2079 if (dst
.writemask
& (1 << i
))
2080 swizzles
[i
] = BRW_GET_SWZ(src
.swizzle
, src_chan
++);
2082 swizzles
[i
] = first_enabled_chan
;
2084 src
.swizzle
= BRW_SWIZZLE4(swizzles
[0], swizzles
[1],
2085 swizzles
[2], swizzles
[3]);
2087 if (try_rewrite_rhs_to_dst(ir
, dst
, src
, pre_rhs_inst
, last_rhs_inst
)) {
2091 if (ir
->condition
) {
2092 emit_bool_to_cond_code(ir
->condition
, &predicate
);
2095 for (i
= 0; i
< type_size(ir
->lhs
->type
); i
++) {
2096 vec4_instruction
*inst
= emit(MOV(dst
, src
));
2097 inst
->predicate
= predicate
;
2105 vec4_visitor::emit_constant_values(dst_reg
*dst
, ir_constant
*ir
)
2107 if (ir
->type
->base_type
== GLSL_TYPE_STRUCT
) {
2108 foreach_list(node
, &ir
->components
) {
2109 ir_constant
*field_value
= (ir_constant
*)node
;
2111 emit_constant_values(dst
, field_value
);
2116 if (ir
->type
->is_array()) {
2117 for (unsigned int i
= 0; i
< ir
->type
->length
; i
++) {
2118 emit_constant_values(dst
, ir
->array_elements
[i
]);
2123 if (ir
->type
->is_matrix()) {
2124 for (int i
= 0; i
< ir
->type
->matrix_columns
; i
++) {
2125 float *vec
= &ir
->value
.f
[i
* ir
->type
->vector_elements
];
2127 for (int j
= 0; j
< ir
->type
->vector_elements
; j
++) {
2128 dst
->writemask
= 1 << j
;
2129 dst
->type
= BRW_REGISTER_TYPE_F
;
2131 emit(MOV(*dst
, src_reg(vec
[j
])));
2138 int remaining_writemask
= (1 << ir
->type
->vector_elements
) - 1;
2140 for (int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
2141 if (!(remaining_writemask
& (1 << i
)))
2144 dst
->writemask
= 1 << i
;
2145 dst
->type
= brw_type_for_base_type(ir
->type
);
2147 /* Find other components that match the one we're about to
2148 * write. Emits fewer instructions for things like vec4(0.5,
2151 for (int j
= i
+ 1; j
< ir
->type
->vector_elements
; j
++) {
2152 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
) {
2153 if (ir
->value
.b
[i
] == ir
->value
.b
[j
])
2154 dst
->writemask
|= (1 << j
);
2156 /* u, i, and f storage all line up, so no need for a
2157 * switch case for comparing each type.
2159 if (ir
->value
.u
[i
] == ir
->value
.u
[j
])
2160 dst
->writemask
|= (1 << j
);
2164 switch (ir
->type
->base_type
) {
2165 case GLSL_TYPE_FLOAT
:
2166 emit(MOV(*dst
, src_reg(ir
->value
.f
[i
])));
2169 emit(MOV(*dst
, src_reg(ir
->value
.i
[i
])));
2171 case GLSL_TYPE_UINT
:
2172 emit(MOV(*dst
, src_reg(ir
->value
.u
[i
])));
2174 case GLSL_TYPE_BOOL
:
2175 emit(MOV(*dst
, src_reg(ir
->value
.b
[i
])));
2178 assert(!"Non-float/uint/int/bool constant");
2182 remaining_writemask
&= ~dst
->writemask
;
2188 vec4_visitor::visit(ir_constant
*ir
)
2190 dst_reg dst
= dst_reg(this, ir
->type
);
2191 this->result
= src_reg(dst
);
2193 emit_constant_values(&dst
, ir
);
2197 vec4_visitor::visit(ir_call
*ir
)
2199 assert(!"not reached");
2203 vec4_visitor::visit(ir_texture
*ir
)
2206 _mesa_get_sampler_uniform_value(ir
->sampler
, shader_prog
, prog
);
2208 /* Should be lowered by do_lower_texture_projection */
2209 assert(!ir
->projector
);
2211 /* Generate code to compute all the subexpression trees. This has to be
2212 * done before loading any values into MRFs for the sampler message since
2213 * generating these values may involve SEND messages that need the MRFs.
2216 if (ir
->coordinate
) {
2217 ir
->coordinate
->accept(this);
2218 coordinate
= this->result
;
2221 src_reg shadow_comparitor
;
2222 if (ir
->shadow_comparitor
) {
2223 ir
->shadow_comparitor
->accept(this);
2224 shadow_comparitor
= this->result
;
2227 const glsl_type
*lod_type
= NULL
, *sample_index_type
= NULL
;
2228 src_reg lod
, dPdx
, dPdy
, sample_index
;
2231 lod
= src_reg(0.0f
);
2232 lod_type
= glsl_type::float_type
;
2237 ir
->lod_info
.lod
->accept(this);
2239 lod_type
= ir
->lod_info
.lod
->type
;
2242 ir
->lod_info
.sample_index
->accept(this);
2243 sample_index
= this->result
;
2244 sample_index_type
= ir
->lod_info
.sample_index
->type
;
2247 ir
->lod_info
.grad
.dPdx
->accept(this);
2248 dPdx
= this->result
;
2250 ir
->lod_info
.grad
.dPdy
->accept(this);
2251 dPdy
= this->result
;
2253 lod_type
= ir
->lod_info
.grad
.dPdx
->type
;
2260 vec4_instruction
*inst
= NULL
;
2264 inst
= new(mem_ctx
) vec4_instruction(this, SHADER_OPCODE_TXL
);
2267 inst
= new(mem_ctx
) vec4_instruction(this, SHADER_OPCODE_TXD
);
2270 inst
= new(mem_ctx
) vec4_instruction(this, SHADER_OPCODE_TXF
);
2273 inst
= new(mem_ctx
) vec4_instruction(this, SHADER_OPCODE_TXF_MS
);
2276 inst
= new(mem_ctx
) vec4_instruction(this, SHADER_OPCODE_TXS
);
2279 assert(!"TXB is not valid for vertex shaders.");
2282 assert(!"LOD is not valid for vertex shaders.");
2286 bool use_texture_offset
= ir
->offset
!= NULL
&& ir
->op
!= ir_txf
;
2288 /* Texel offsets go in the message header; Gen4 also requires headers. */
2289 inst
->header_present
= use_texture_offset
|| intel
->gen
< 5;
2291 inst
->mlen
= inst
->header_present
+ 1; /* always at least one */
2292 inst
->sampler
= sampler
;
2293 inst
->dst
= dst_reg(this, ir
->type
);
2294 inst
->dst
.writemask
= WRITEMASK_XYZW
;
2295 inst
->shadow_compare
= ir
->shadow_comparitor
!= NULL
;
2297 if (use_texture_offset
)
2298 inst
->texture_offset
= brw_texture_offset(ir
->offset
->as_constant());
2300 /* MRF for the first parameter */
2301 int param_base
= inst
->base_mrf
+ inst
->header_present
;
2303 if (ir
->op
== ir_txs
) {
2304 int writemask
= intel
->gen
== 4 ? WRITEMASK_W
: WRITEMASK_X
;
2305 emit(MOV(dst_reg(MRF
, param_base
, lod_type
, writemask
), lod
));
2307 int i
, coord_mask
= 0, zero_mask
= 0;
2308 /* Load the coordinate */
2309 /* FINISHME: gl_clamp_mask and saturate */
2310 for (i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++)
2311 coord_mask
|= (1 << i
);
2313 zero_mask
|= (1 << i
);
2315 if (ir
->offset
&& ir
->op
== ir_txf
) {
2316 /* It appears that the ld instruction used for txf does its
2317 * address bounds check before adding in the offset. To work
2318 * around this, just add the integer offset to the integer
2319 * texel coordinate, and don't put the offset in the header.
2321 ir_constant
*offset
= ir
->offset
->as_constant();
2324 for (int j
= 0; j
< ir
->coordinate
->type
->vector_elements
; j
++) {
2325 src_reg src
= coordinate
;
2326 src
.swizzle
= BRW_SWIZZLE4(BRW_GET_SWZ(src
.swizzle
, j
),
2327 BRW_GET_SWZ(src
.swizzle
, j
),
2328 BRW_GET_SWZ(src
.swizzle
, j
),
2329 BRW_GET_SWZ(src
.swizzle
, j
));
2330 emit(ADD(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, 1 << j
),
2331 src
, offset
->value
.i
[j
]));
2334 emit(MOV(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, coord_mask
),
2337 emit(MOV(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, zero_mask
),
2339 /* Load the shadow comparitor */
2340 if (ir
->shadow_comparitor
&& ir
->op
!= ir_txd
) {
2341 emit(MOV(dst_reg(MRF
, param_base
+ 1, ir
->shadow_comparitor
->type
,
2343 shadow_comparitor
));
2347 /* Load the LOD info */
2348 if (ir
->op
== ir_tex
|| ir
->op
== ir_txl
) {
2350 if (intel
->gen
>= 5) {
2351 mrf
= param_base
+ 1;
2352 if (ir
->shadow_comparitor
) {
2353 writemask
= WRITEMASK_Y
;
2354 /* mlen already incremented */
2356 writemask
= WRITEMASK_X
;
2359 } else /* intel->gen == 4 */ {
2361 writemask
= WRITEMASK_Z
;
2363 emit(MOV(dst_reg(MRF
, mrf
, lod_type
, writemask
), lod
));
2364 } else if (ir
->op
== ir_txf
) {
2365 emit(MOV(dst_reg(MRF
, param_base
, lod_type
, WRITEMASK_W
), lod
));
2366 } else if (ir
->op
== ir_txf_ms
) {
2367 emit(MOV(dst_reg(MRF
, param_base
+ 1, sample_index_type
, WRITEMASK_X
),
2371 /* on Gen7, there is an additional MCS parameter here after SI,
2372 * but we don't bother to emit it since it's always zero. If
2373 * we start supporting texturing from CMS surfaces, this will have
2376 } else if (ir
->op
== ir_txd
) {
2377 const glsl_type
*type
= lod_type
;
2379 if (intel
->gen
>= 5) {
2380 dPdx
.swizzle
= BRW_SWIZZLE4(SWIZZLE_X
,SWIZZLE_X
,SWIZZLE_Y
,SWIZZLE_Y
);
2381 dPdy
.swizzle
= BRW_SWIZZLE4(SWIZZLE_X
,SWIZZLE_X
,SWIZZLE_Y
,SWIZZLE_Y
);
2382 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_XZ
), dPdx
));
2383 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_YW
), dPdy
));
2386 if (ir
->type
->vector_elements
== 3 || ir
->shadow_comparitor
) {
2387 dPdx
.swizzle
= BRW_SWIZZLE_ZZZZ
;
2388 dPdy
.swizzle
= BRW_SWIZZLE_ZZZZ
;
2389 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_X
), dPdx
));
2390 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_Y
), dPdy
));
2393 if (ir
->shadow_comparitor
) {
2394 emit(MOV(dst_reg(MRF
, param_base
+ 2,
2395 ir
->shadow_comparitor
->type
, WRITEMASK_Z
),
2396 shadow_comparitor
));
2399 } else /* intel->gen == 4 */ {
2400 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_XYZ
), dPdx
));
2401 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_XYZ
), dPdy
));
2409 /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
2410 * spec requires layers.
2412 if (ir
->op
== ir_txs
) {
2413 glsl_type
const *type
= ir
->sampler
->type
;
2414 if (type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
2415 type
->sampler_array
) {
2416 emit_math(SHADER_OPCODE_INT_QUOTIENT
,
2417 with_writemask(inst
->dst
, WRITEMASK_Z
),
2418 src_reg(inst
->dst
), src_reg(6));
2422 swizzle_result(ir
, src_reg(inst
->dst
), sampler
);
2426 vec4_visitor::swizzle_result(ir_texture
*ir
, src_reg orig_val
, int sampler
)
2428 int s
= key
->tex
.swizzles
[sampler
];
2430 this->result
= src_reg(this, ir
->type
);
2431 dst_reg
swizzled_result(this->result
);
2433 if (ir
->op
== ir_txs
|| ir
->type
== glsl_type::float_type
2434 || s
== SWIZZLE_NOOP
) {
2435 emit(MOV(swizzled_result
, orig_val
));
2439 int zero_mask
= 0, one_mask
= 0, copy_mask
= 0;
2442 for (int i
= 0; i
< 4; i
++) {
2443 switch (GET_SWZ(s
, i
)) {
2445 zero_mask
|= (1 << i
);
2448 one_mask
|= (1 << i
);
2451 copy_mask
|= (1 << i
);
2452 swizzle
[i
] = GET_SWZ(s
, i
);
2458 orig_val
.swizzle
= BRW_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
2459 swizzled_result
.writemask
= copy_mask
;
2460 emit(MOV(swizzled_result
, orig_val
));
2464 swizzled_result
.writemask
= zero_mask
;
2465 emit(MOV(swizzled_result
, src_reg(0.0f
)));
2469 swizzled_result
.writemask
= one_mask
;
2470 emit(MOV(swizzled_result
, src_reg(1.0f
)));
2475 vec4_visitor::visit(ir_return
*ir
)
2477 assert(!"not reached");
2481 vec4_visitor::visit(ir_discard
*ir
)
2483 assert(!"not reached");
2487 vec4_visitor::visit(ir_if
*ir
)
2489 /* Don't point the annotation at the if statement, because then it plus
2490 * the then and else blocks get printed.
2492 this->base_ir
= ir
->condition
;
2494 if (intel
->gen
== 6) {
2498 emit_bool_to_cond_code(ir
->condition
, &predicate
);
2499 emit(IF(predicate
));
2502 visit_instructions(&ir
->then_instructions
);
2504 if (!ir
->else_instructions
.is_empty()) {
2505 this->base_ir
= ir
->condition
;
2506 emit(BRW_OPCODE_ELSE
);
2508 visit_instructions(&ir
->else_instructions
);
2511 this->base_ir
= ir
->condition
;
2512 emit(BRW_OPCODE_ENDIF
);
2516 vec4_visitor::emit_ndc_computation()
2518 /* Get the position */
2519 src_reg pos
= src_reg(output_reg
[VARYING_SLOT_POS
]);
2521 /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
2522 dst_reg ndc
= dst_reg(this, glsl_type::vec4_type
);
2523 output_reg
[BRW_VARYING_SLOT_NDC
] = ndc
;
2525 current_annotation
= "NDC";
2526 dst_reg ndc_w
= ndc
;
2527 ndc_w
.writemask
= WRITEMASK_W
;
2528 src_reg pos_w
= pos
;
2529 pos_w
.swizzle
= BRW_SWIZZLE4(SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
);
2530 emit_math(SHADER_OPCODE_RCP
, ndc_w
, pos_w
);
2532 dst_reg ndc_xyz
= ndc
;
2533 ndc_xyz
.writemask
= WRITEMASK_XYZ
;
2535 emit(MUL(ndc_xyz
, pos
, src_reg(ndc_w
)));
2539 vec4_visitor::emit_psiz_and_flags(struct brw_reg reg
)
2541 if (intel
->gen
< 6 &&
2542 ((prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) ||
2543 key
->userclip_active
|| brw
->has_negative_rhw_bug
)) {
2544 dst_reg header1
= dst_reg(this, glsl_type::uvec4_type
);
2545 dst_reg header1_w
= header1
;
2546 header1_w
.writemask
= WRITEMASK_W
;
2549 emit(MOV(header1
, 0u));
2551 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
2552 src_reg psiz
= src_reg(output_reg
[VARYING_SLOT_PSIZ
]);
2554 current_annotation
= "Point size";
2555 emit(MUL(header1_w
, psiz
, src_reg((float)(1 << 11))));
2556 emit(AND(header1_w
, src_reg(header1_w
), 0x7ff << 8));
2559 current_annotation
= "Clipping flags";
2560 for (i
= 0; i
< key
->nr_userclip_plane_consts
; i
++) {
2561 vec4_instruction
*inst
;
2563 inst
= emit(DP4(dst_null_f(), src_reg(output_reg
[VARYING_SLOT_POS
]),
2564 src_reg(this->userplane
[i
])));
2565 inst
->conditional_mod
= BRW_CONDITIONAL_L
;
2567 inst
= emit(OR(header1_w
, src_reg(header1_w
), 1u << i
));
2568 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2571 /* i965 clipping workaround:
2572 * 1) Test for -ve rhw
2574 * set ndc = (0,0,0,0)
2577 * Later, clipping will detect ucp[6] and ensure the primitive is
2578 * clipped against all fixed planes.
2580 if (brw
->has_negative_rhw_bug
) {
2581 src_reg ndc_w
= src_reg(output_reg
[BRW_VARYING_SLOT_NDC
]);
2582 ndc_w
.swizzle
= BRW_SWIZZLE_WWWW
;
2583 emit(CMP(dst_null_f(), ndc_w
, src_reg(0.0f
), BRW_CONDITIONAL_L
));
2584 vec4_instruction
*inst
;
2585 inst
= emit(OR(header1_w
, src_reg(header1_w
), src_reg(1u << 6)));
2586 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2587 inst
= emit(MOV(output_reg
[BRW_VARYING_SLOT_NDC
], src_reg(0.0f
)));
2588 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2591 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_UD
), src_reg(header1
)));
2592 } else if (intel
->gen
< 6) {
2593 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_UD
), 0u));
2595 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_D
), src_reg(0)));
2596 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
2597 emit(MOV(brw_writemask(reg
, WRITEMASK_W
),
2598 src_reg(output_reg
[VARYING_SLOT_PSIZ
])));
2604 vec4_visitor::emit_clip_distances(struct brw_reg reg
, int offset
)
2606 if (intel
->gen
< 6) {
2607 /* Clip distance slots are set aside in gen5, but they are not used. It
2608 * is not clear whether we actually need to set aside space for them,
2609 * but the performance cost is negligible.
2614 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
2616 * "If a linked set of shaders forming the vertex stage contains no
2617 * static write to gl_ClipVertex or gl_ClipDistance, but the
2618 * application has requested clipping against user clip planes through
2619 * the API, then the coordinate written to gl_Position is used for
2620 * comparison against the user clip planes."
2622 * This function is only called if the shader didn't write to
2623 * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
2624 * if the user wrote to it; otherwise we use gl_Position.
2626 gl_varying_slot clip_vertex
= VARYING_SLOT_CLIP_VERTEX
;
2627 if (!(prog_data
->vue_map
.slots_valid
& VARYING_BIT_CLIP_VERTEX
)) {
2628 clip_vertex
= VARYING_SLOT_POS
;
2631 for (int i
= 0; i
+ offset
< key
->nr_userclip_plane_consts
&& i
< 4;
2633 emit(DP4(dst_reg(brw_writemask(reg
, 1 << i
)),
2634 src_reg(output_reg
[clip_vertex
]),
2635 src_reg(this->userplane
[i
+ offset
])));
2640 vec4_visitor::emit_generic_urb_slot(dst_reg reg
, int varying
)
2642 assert (varying
< VARYING_SLOT_MAX
);
2643 reg
.type
= output_reg
[varying
].type
;
2644 current_annotation
= output_reg_annotation
[varying
];
2645 /* Copy the register, saturating if necessary */
2646 vec4_instruction
*inst
= emit(MOV(reg
,
2647 src_reg(output_reg
[varying
])));
2648 if ((varying
== VARYING_SLOT_COL0
||
2649 varying
== VARYING_SLOT_COL1
||
2650 varying
== VARYING_SLOT_BFC0
||
2651 varying
== VARYING_SLOT_BFC1
) &&
2652 key
->clamp_vertex_color
) {
2653 inst
->saturate
= true;
2658 vec4_visitor::emit_urb_slot(int mrf
, int varying
)
2660 struct brw_reg hw_reg
= brw_message_reg(mrf
);
2661 dst_reg reg
= dst_reg(MRF
, mrf
);
2662 reg
.type
= BRW_REGISTER_TYPE_F
;
2665 case VARYING_SLOT_PSIZ
:
2666 /* PSIZ is always in slot 0, and is coupled with other flags. */
2667 current_annotation
= "indices, point width, clip flags";
2668 emit_psiz_and_flags(hw_reg
);
2670 case BRW_VARYING_SLOT_NDC
:
2671 current_annotation
= "NDC";
2672 emit(MOV(reg
, src_reg(output_reg
[BRW_VARYING_SLOT_NDC
])));
2674 case BRW_VARYING_SLOT_POS_DUPLICATE
:
2675 case VARYING_SLOT_POS
:
2676 current_annotation
= "gl_Position";
2677 emit(MOV(reg
, src_reg(output_reg
[VARYING_SLOT_POS
])));
2679 case VARYING_SLOT_CLIP_DIST0
:
2680 case VARYING_SLOT_CLIP_DIST1
:
2681 if (this->key
->uses_clip_distance
) {
2682 emit_generic_urb_slot(reg
, varying
);
2684 current_annotation
= "user clip distances";
2685 emit_clip_distances(hw_reg
, (varying
- VARYING_SLOT_CLIP_DIST0
) * 4);
2688 case VARYING_SLOT_EDGE
:
2689 /* This is present when doing unfilled polygons. We're supposed to copy
2690 * the edge flag from the user-provided vertex array
2691 * (glEdgeFlagPointer), or otherwise we'll copy from the current value
2692 * of that attribute (starts as 1.0f). This is then used in clipping to
2693 * determine which edges should be drawn as wireframe.
2695 current_annotation
= "edge flag";
2696 emit(MOV(reg
, src_reg(dst_reg(ATTR
, VERT_ATTRIB_EDGEFLAG
,
2697 glsl_type::float_type
, WRITEMASK_XYZW
))));
2699 case BRW_VARYING_SLOT_PAD
:
2700 /* No need to write to this slot */
2703 emit_generic_urb_slot(reg
, varying
);
2709 align_interleaved_urb_mlen(struct brw_context
*brw
, int mlen
)
2711 struct intel_context
*intel
= &brw
->intel
;
2713 if (intel
->gen
>= 6) {
2714 /* URB data written (does not include the message header reg) must
2715 * be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
2716 * section 5.4.3.2.2: URB_INTERLEAVED.
2718 * URB entries are allocated on a multiple of 1024 bits, so an
2719 * extra 128 bits written here to make the end align to 256 is
2722 if ((mlen
% 2) != 1)
2730 vec4_vs_visitor::emit_urb_write_header(int mrf
)
2732 /* No need to do anything for VS; an implied write to this MRF will be
2733 * performed by VS_OPCODE_URB_WRITE.
2739 vec4_vs_visitor::emit_urb_write_opcode(bool complete
)
2741 /* For VS, the URB writes end the thread. */
2743 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2744 emit_shader_time_end();
2747 vec4_instruction
*inst
= emit(VS_OPCODE_URB_WRITE
);
2748 inst
->eot
= complete
;
2754 * Generates the VUE payload plus the necessary URB write instructions to
2757 * The VUE layout is documented in Volume 2a.
2760 vec4_visitor::emit_vertex()
2762 /* MRF 0 is reserved for the debugger, so start with message header
2767 /* In the process of generating our URB write message contents, we
2768 * may need to unspill a register or load from an array. Those
2769 * reads would use MRFs 14-15.
2771 int max_usable_mrf
= 13;
2773 /* The following assertion verifies that max_usable_mrf causes an
2774 * even-numbered amount of URB write data, which will meet gen6's
2775 * requirements for length alignment.
2777 assert ((max_usable_mrf
- base_mrf
) % 2 == 0);
2779 /* First mrf is the g0-based message header containing URB handles and
2782 emit_urb_write_header(mrf
++);
2784 if (intel
->gen
< 6) {
2785 emit_ndc_computation();
2788 /* Set up the VUE data for the first URB write */
2790 for (slot
= 0; slot
< prog_data
->vue_map
.num_slots
; ++slot
) {
2791 emit_urb_slot(mrf
++, prog_data
->vue_map
.slot_to_varying
[slot
]);
2793 /* If this was max_usable_mrf, we can't fit anything more into this URB
2796 if (mrf
> max_usable_mrf
) {
2802 bool complete
= slot
>= prog_data
->vue_map
.num_slots
;
2803 current_annotation
= "URB write";
2804 vec4_instruction
*inst
= emit_urb_write_opcode(complete
);
2805 inst
->base_mrf
= base_mrf
;
2806 inst
->mlen
= align_interleaved_urb_mlen(brw
, mrf
- base_mrf
);
2808 /* Optional second URB write */
2812 for (; slot
< prog_data
->vue_map
.num_slots
; ++slot
) {
2813 assert(mrf
< max_usable_mrf
);
2815 emit_urb_slot(mrf
++, prog_data
->vue_map
.slot_to_varying
[slot
]);
2818 current_annotation
= "URB write";
2819 inst
= emit_urb_write_opcode(true /* complete */);
2820 inst
->base_mrf
= base_mrf
;
2821 inst
->mlen
= align_interleaved_urb_mlen(brw
, mrf
- base_mrf
);
2822 /* URB destination offset. In the previous write, we got MRFs
2823 * 2-13 minus the one header MRF, so 12 regs. URB offset is in
2824 * URB row increments, and each of our MRFs is half of one of
2825 * those, since we're doing interleaved writes.
2827 inst
->offset
= (max_usable_mrf
- base_mrf
) / 2;
2832 vec4_vs_visitor::emit_thread_end()
2834 /* For VS, we always end the thread by emitting a single vertex.
2835 * emit_urb_write_opcode() will take care of setting the eot flag on the
2842 vec4_visitor::get_scratch_offset(vec4_instruction
*inst
,
2843 src_reg
*reladdr
, int reg_offset
)
2845 /* Because we store the values to scratch interleaved like our
2846 * vertex data, we need to scale the vec4 index by 2.
2848 int message_header_scale
= 2;
2850 /* Pre-gen6, the message header uses byte offsets instead of vec4
2851 * (16-byte) offset units.
2854 message_header_scale
*= 16;
2857 src_reg index
= src_reg(this, glsl_type::int_type
);
2859 emit_before(inst
, ADD(dst_reg(index
), *reladdr
, src_reg(reg_offset
)));
2860 emit_before(inst
, MUL(dst_reg(index
),
2861 index
, src_reg(message_header_scale
)));
2865 return src_reg(reg_offset
* message_header_scale
);
2870 vec4_visitor::get_pull_constant_offset(vec4_instruction
*inst
,
2871 src_reg
*reladdr
, int reg_offset
)
2874 src_reg index
= src_reg(this, glsl_type::int_type
);
2876 emit_before(inst
, ADD(dst_reg(index
), *reladdr
, src_reg(reg_offset
)));
2878 /* Pre-gen6, the message header uses byte offsets instead of vec4
2879 * (16-byte) offset units.
2881 if (intel
->gen
< 6) {
2882 emit_before(inst
, MUL(dst_reg(index
), index
, src_reg(16)));
2887 int message_header_scale
= intel
->gen
< 6 ? 16 : 1;
2888 return src_reg(reg_offset
* message_header_scale
);
2893 * Emits an instruction before @inst to load the value named by @orig_src
2894 * from scratch space at @base_offset to @temp.
2896 * @base_offset is measured in 32-byte units (the size of a register).
2899 vec4_visitor::emit_scratch_read(vec4_instruction
*inst
,
2900 dst_reg temp
, src_reg orig_src
,
2903 int reg_offset
= base_offset
+ orig_src
.reg_offset
;
2904 src_reg index
= get_scratch_offset(inst
, orig_src
.reladdr
, reg_offset
);
2906 emit_before(inst
, SCRATCH_READ(temp
, index
));
2910 * Emits an instruction after @inst to store the value to be written
2911 * to @orig_dst to scratch space at @base_offset, from @temp.
2913 * @base_offset is measured in 32-byte units (the size of a register).
2916 vec4_visitor::emit_scratch_write(vec4_instruction
*inst
, int base_offset
)
2918 int reg_offset
= base_offset
+ inst
->dst
.reg_offset
;
2919 src_reg index
= get_scratch_offset(inst
, inst
->dst
.reladdr
, reg_offset
);
2921 /* Create a temporary register to store *inst's result in.
2923 * We have to be careful in MOVing from our temporary result register in
2924 * the scratch write. If we swizzle from channels of the temporary that
2925 * weren't initialized, it will confuse live interval analysis, which will
2926 * make spilling fail to make progress.
2928 src_reg temp
= src_reg(this, glsl_type::vec4_type
);
2929 temp
.type
= inst
->dst
.type
;
2930 int first_writemask_chan
= ffs(inst
->dst
.writemask
) - 1;
2932 for (int i
= 0; i
< 4; i
++)
2933 if (inst
->dst
.writemask
& (1 << i
))
2936 swizzles
[i
] = first_writemask_chan
;
2937 temp
.swizzle
= BRW_SWIZZLE4(swizzles
[0], swizzles
[1],
2938 swizzles
[2], swizzles
[3]);
2940 dst_reg dst
= dst_reg(brw_writemask(brw_vec8_grf(0, 0),
2941 inst
->dst
.writemask
));
2942 vec4_instruction
*write
= SCRATCH_WRITE(dst
, temp
, index
);
2943 write
->predicate
= inst
->predicate
;
2944 write
->ir
= inst
->ir
;
2945 write
->annotation
= inst
->annotation
;
2946 inst
->insert_after(write
);
2948 inst
->dst
.file
= temp
.file
;
2949 inst
->dst
.reg
= temp
.reg
;
2950 inst
->dst
.reg_offset
= temp
.reg_offset
;
2951 inst
->dst
.reladdr
= NULL
;
2955 * We can't generally support array access in GRF space, because a
2956 * single instruction's destination can only span 2 contiguous
2957 * registers. So, we send all GRF arrays that get variable index
2958 * access to scratch space.
2961 vec4_visitor::move_grf_array_access_to_scratch()
2963 int scratch_loc
[this->virtual_grf_count
];
2965 for (int i
= 0; i
< this->virtual_grf_count
; i
++) {
2966 scratch_loc
[i
] = -1;
2969 /* First, calculate the set of virtual GRFs that need to be punted
2970 * to scratch due to having any array access on them, and where in
2973 foreach_list(node
, &this->instructions
) {
2974 vec4_instruction
*inst
= (vec4_instruction
*)node
;
2976 if (inst
->dst
.file
== GRF
&& inst
->dst
.reladdr
&&
2977 scratch_loc
[inst
->dst
.reg
] == -1) {
2978 scratch_loc
[inst
->dst
.reg
] = c
->last_scratch
;
2979 c
->last_scratch
+= this->virtual_grf_sizes
[inst
->dst
.reg
];
2982 for (int i
= 0 ; i
< 3; i
++) {
2983 src_reg
*src
= &inst
->src
[i
];
2985 if (src
->file
== GRF
&& src
->reladdr
&&
2986 scratch_loc
[src
->reg
] == -1) {
2987 scratch_loc
[src
->reg
] = c
->last_scratch
;
2988 c
->last_scratch
+= this->virtual_grf_sizes
[src
->reg
];
2993 /* Now, for anything that will be accessed through scratch, rewrite
2994 * it to load/store. Note that this is a _safe list walk, because
2995 * we may generate a new scratch_write instruction after the one
2998 foreach_list_safe(node
, &this->instructions
) {
2999 vec4_instruction
*inst
= (vec4_instruction
*)node
;
3001 /* Set up the annotation tracking for new generated instructions. */
3003 current_annotation
= inst
->annotation
;
3005 if (inst
->dst
.file
== GRF
&& scratch_loc
[inst
->dst
.reg
] != -1) {
3006 emit_scratch_write(inst
, scratch_loc
[inst
->dst
.reg
]);
3009 for (int i
= 0 ; i
< 3; i
++) {
3010 if (inst
->src
[i
].file
!= GRF
|| scratch_loc
[inst
->src
[i
].reg
] == -1)
3013 dst_reg temp
= dst_reg(this, glsl_type::vec4_type
);
3015 emit_scratch_read(inst
, temp
, inst
->src
[i
],
3016 scratch_loc
[inst
->src
[i
].reg
]);
3018 inst
->src
[i
].file
= temp
.file
;
3019 inst
->src
[i
].reg
= temp
.reg
;
3020 inst
->src
[i
].reg_offset
= temp
.reg_offset
;
3021 inst
->src
[i
].reladdr
= NULL
;
3027 * Emits an instruction before @inst to load the value named by @orig_src
3028 * from the pull constant buffer (surface) at @base_offset to @temp.
3031 vec4_visitor::emit_pull_constant_load(vec4_instruction
*inst
,
3032 dst_reg temp
, src_reg orig_src
,
3035 int reg_offset
= base_offset
+ orig_src
.reg_offset
;
3036 src_reg index
= src_reg((unsigned)SURF_INDEX_VERT_CONST_BUFFER
);
3037 src_reg offset
= get_pull_constant_offset(inst
, orig_src
.reladdr
, reg_offset
);
3038 vec4_instruction
*load
;
3040 if (intel
->gen
>= 7) {
3041 dst_reg grf_offset
= dst_reg(this, glsl_type::int_type
);
3042 grf_offset
.type
= offset
.type
;
3043 emit_before(inst
, MOV(grf_offset
, offset
));
3045 load
= new(mem_ctx
) vec4_instruction(this,
3046 VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
,
3047 temp
, index
, src_reg(grf_offset
));
3049 load
= new(mem_ctx
) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD
,
3050 temp
, index
, offset
);
3051 load
->base_mrf
= 14;
3054 emit_before(inst
, load
);
3058 * Implements array access of uniforms by inserting a
3059 * PULL_CONSTANT_LOAD instruction.
3061 * Unlike temporary GRF array access (where we don't support it due to
3062 * the difficulty of doing relative addressing on instruction
3063 * destinations), we could potentially do array access of uniforms
3064 * that were loaded in GRF space as push constants. In real-world
3065 * usage we've seen, though, the arrays being used are always larger
3066 * than we could load as push constants, so just always move all
3067 * uniform array access out to a pull constant buffer.
3070 vec4_visitor::move_uniform_array_access_to_pull_constants()
3072 int pull_constant_loc
[this->uniforms
];
3074 for (int i
= 0; i
< this->uniforms
; i
++) {
3075 pull_constant_loc
[i
] = -1;
3078 /* Walk through and find array access of uniforms. Put a copy of that
3079 * uniform in the pull constant buffer.
3081 * Note that we don't move constant-indexed accesses to arrays. No
3082 * testing has been done of the performance impact of this choice.
3084 foreach_list_safe(node
, &this->instructions
) {
3085 vec4_instruction
*inst
= (vec4_instruction
*)node
;
3087 for (int i
= 0 ; i
< 3; i
++) {
3088 if (inst
->src
[i
].file
!= UNIFORM
|| !inst
->src
[i
].reladdr
)
3091 int uniform
= inst
->src
[i
].reg
;
3093 /* If this array isn't already present in the pull constant buffer,
3096 if (pull_constant_loc
[uniform
] == -1) {
3097 const float **values
= &prog_data
->param
[uniform
* 4];
3099 pull_constant_loc
[uniform
] = prog_data
->nr_pull_params
/ 4;
3101 for (int j
= 0; j
< uniform_size
[uniform
] * 4; j
++) {
3102 prog_data
->pull_param
[prog_data
->nr_pull_params
++]
3107 /* Set up the annotation tracking for new generated instructions. */
3109 current_annotation
= inst
->annotation
;
3111 dst_reg temp
= dst_reg(this, glsl_type::vec4_type
);
3113 emit_pull_constant_load(inst
, temp
, inst
->src
[i
],
3114 pull_constant_loc
[uniform
]);
3116 inst
->src
[i
].file
= temp
.file
;
3117 inst
->src
[i
].reg
= temp
.reg
;
3118 inst
->src
[i
].reg_offset
= temp
.reg_offset
;
3119 inst
->src
[i
].reladdr
= NULL
;
3123 /* Now there are no accesses of the UNIFORM file with a reladdr, so
3124 * no need to track them as larger-than-vec4 objects. This will be
3125 * relied on in cutting out unused uniform vectors from push
3128 split_uniform_registers();
3132 vec4_visitor::resolve_ud_negate(src_reg
*reg
)
3134 if (reg
->type
!= BRW_REGISTER_TYPE_UD
||
3138 src_reg temp
= src_reg(this, glsl_type::uvec4_type
);
3139 emit(BRW_OPCODE_MOV
, dst_reg(temp
), *reg
);
3143 vec4_visitor::vec4_visitor(struct brw_context
*brw
,
3144 struct brw_vec4_compile
*c
,
3145 struct gl_program
*prog
,
3146 const struct brw_vec4_prog_key
*key
,
3147 struct brw_vec4_prog_data
*prog_data
,
3148 struct gl_shader_program
*shader_prog
,
3149 struct brw_shader
*shader
,
3152 : debug_flag(debug_flag
)
3155 this->intel
= &brw
->intel
;
3156 this->ctx
= &intel
->ctx
;
3157 this->shader_prog
= shader_prog
;
3158 this->shader
= shader
;
3160 this->mem_ctx
= mem_ctx
;
3161 this->failed
= false;
3163 this->base_ir
= NULL
;
3164 this->current_annotation
= NULL
;
3165 memset(this->output_reg_annotation
, 0, sizeof(this->output_reg_annotation
));
3170 this->prog_data
= prog_data
;
3172 this->variable_ht
= hash_table_ctor(0,
3173 hash_table_pointer_hash
,
3174 hash_table_pointer_compare
);
3176 this->virtual_grf_def
= NULL
;
3177 this->virtual_grf_use
= NULL
;
3178 this->virtual_grf_sizes
= NULL
;
3179 this->virtual_grf_count
= 0;
3180 this->virtual_grf_reg_map
= NULL
;
3181 this->virtual_grf_reg_count
= 0;
3182 this->virtual_grf_array_size
= 0;
3183 this->live_intervals_valid
= false;
3185 this->max_grf
= intel
->gen
>= 7 ? GEN7_MRF_HACK_START
: BRW_MAX_GRF
;
3190 vec4_visitor::~vec4_visitor()
3192 hash_table_dtor(this->variable_ht
);
3196 vec4_vs_visitor::vec4_vs_visitor(struct brw_context
*brw
,
3197 struct brw_vs_compile
*vs_compile
,
3198 struct brw_vs_prog_data
*vs_prog_data
,
3199 struct gl_shader_program
*prog
,
3200 struct brw_shader
*shader
,
3202 : vec4_visitor(brw
, &vs_compile
->base
, &vs_compile
->vp
->program
.Base
,
3203 &vs_compile
->key
.base
, &vs_prog_data
->base
, prog
, shader
,
3204 mem_ctx
, INTEL_DEBUG
& DEBUG_VS
),
3205 vs_compile(vs_compile
),
3206 vs_prog_data(vs_prog_data
)
3212 vec4_visitor::fail(const char *format
, ...)
3222 va_start(va
, format
);
3223 msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
3225 msg
= ralloc_asprintf(mem_ctx
, "VS compile failed: %s\n", msg
);
3227 this->fail_msg
= msg
;
3230 fprintf(stderr
, "%s", msg
);
3234 } /* namespace brw */