i965: Fix anisotropic filtering for mag filter
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
36 #include "brw_vs.h"
37 #include "brw_util.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
41 #include "compiler/brw_nir.h"
42 #include "brw_program.h"
43
44 #include "util/ralloc.h"
45
46 /**
47 * Decide which set of clip planes should be used when clipping via
48 * gl_Position or gl_ClipVertex.
49 */
50 gl_clip_plane *
51 brw_select_clip_planes(struct gl_context *ctx)
52 {
53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
54 /* There is currently a GLSL vertex shader, so clip according to GLSL
55 * rules, which means compare gl_ClipVertex (or gl_Position, if
56 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
57 * that were stored in EyeUserPlane at the time the clip planes were
58 * specified.
59 */
60 return ctx->Transform.EyeUserPlane;
61 } else {
62 /* Either we are using fixed function or an ARB vertex program. In
63 * either case the clip planes are going to be compared against
64 * gl_Position (which is in clip coordinates) so we have to clip using
65 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
66 * core.
67 */
68 return ctx->Transform._ClipUserPlane;
69 }
70 }
71
72 GLbitfield64
73 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
74 GLbitfield64 user_varyings)
75 {
76 GLbitfield64 outputs_written = user_varyings;
77
78 if (key->copy_edgeflag) {
79 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
80 }
81
82 if (brw->gen < 6) {
83 /* Put dummy slots into the VUE for the SF to put the replaced
84 * point sprite coords in. We shouldn't need these dummy slots,
85 * which take up precious URB space, but it would mean that the SF
86 * doesn't get nice aligned pairs of input coords into output
87 * coords, which would be a pain to handle.
88 */
89 for (unsigned i = 0; i < 8; i++) {
90 if (key->point_coord_replace & (1 << i))
91 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
92 }
93
94 /* if back colors are written, allocate slots for front colors too */
95 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
96 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
97 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
98 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
99 }
100
101 /* In order for legacy clipping to work, we need to populate the clip
102 * distance varying slots whenever clipping is enabled, even if the vertex
103 * shader doesn't write to gl_ClipDistance.
104 */
105 if (key->nr_userclip_plane_consts > 0) {
106 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
107 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
108 }
109
110 return outputs_written;
111 }
112
113 static void
114 brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
115 const struct brw_vs_prog_key *key)
116 {
117 perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
118
119 bool found = false;
120 const struct brw_vs_prog_key *old_key =
121 brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
122 key->program_string_id);
123
124 if (!old_key) {
125 perf_debug(" Didn't find previous compile in the shader cache for "
126 "debug\n");
127 return;
128 }
129
130 for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
131 found |= key_debug(brw, "Vertex attrib w/a flags",
132 old_key->gl_attrib_wa_flags[i],
133 key->gl_attrib_wa_flags[i]);
134 }
135
136 found |= key_debug(brw, "legacy user clipping",
137 old_key->nr_userclip_plane_consts,
138 key->nr_userclip_plane_consts);
139
140 found |= key_debug(brw, "copy edgeflag",
141 old_key->copy_edgeflag, key->copy_edgeflag);
142 found |= key_debug(brw, "PointCoord replace",
143 old_key->point_coord_replace, key->point_coord_replace);
144 found |= key_debug(brw, "vertex color clamping",
145 old_key->clamp_vertex_color, key->clamp_vertex_color);
146
147 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
148
149 if (!found) {
150 perf_debug(" Something else\n");
151 }
152 }
153
154 static bool
155 brw_codegen_vs_prog(struct brw_context *brw,
156 struct brw_program *vp,
157 struct brw_vs_prog_key *key)
158 {
159 const struct brw_compiler *compiler = brw->screen->compiler;
160 const struct gen_device_info *devinfo = &brw->screen->devinfo;
161 GLuint program_size;
162 const GLuint *program;
163 struct brw_vs_prog_data prog_data;
164 struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
165 void *mem_ctx;
166 bool start_busy = false;
167 double start_time = 0;
168
169 memset(&prog_data, 0, sizeof(prog_data));
170
171 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
172 if (vp->program.is_arb_asm)
173 stage_prog_data->use_alt_mode = true;
174
175 mem_ctx = ralloc_context(NULL);
176
177 brw_assign_common_binding_table_offsets(devinfo, &vp->program,
178 &prog_data.base.base, 0);
179
180 /* Allocate the references to the uniforms that will end up in the
181 * prog_data associated with the compiled program, and which will be freed
182 * by the state cache.
183 */
184 int param_count = vp->program.nir->num_uniforms / 4;
185
186 prog_data.base.base.nr_image_params = vp->program.info.num_images;
187
188 /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
189 * planes as uniforms.
190 */
191 param_count += key->nr_userclip_plane_consts * 4;
192
193 stage_prog_data->param =
194 rzalloc_array(NULL, const gl_constant_value *, param_count);
195 stage_prog_data->pull_param =
196 rzalloc_array(NULL, const gl_constant_value *, param_count);
197 stage_prog_data->image_param =
198 rzalloc_array(NULL, struct brw_image_param,
199 stage_prog_data->nr_image_params);
200 stage_prog_data->nr_params = param_count;
201
202 if (!vp->program.is_arb_asm) {
203 brw_nir_setup_glsl_uniforms(vp->program.nir, &vp->program,
204 &prog_data.base.base,
205 compiler->scalar_stage[MESA_SHADER_VERTEX]);
206 } else {
207 brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
208 &prog_data.base.base);
209 }
210
211 uint64_t outputs_written =
212 brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
213
214 brw_compute_vue_map(devinfo,
215 &prog_data.base.vue_map, outputs_written,
216 vp->program.nir->info.separate_shader);
217
218 if (0) {
219 _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
220 }
221
222 if (unlikely(brw->perf_debug)) {
223 start_busy = (brw->batch.last_bo &&
224 brw_bo_busy(brw->batch.last_bo));
225 start_time = get_time();
226 }
227
228 if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
229 if (vp->program.is_arb_asm)
230 brw_dump_arb_asm("vertex", &vp->program);
231 }
232
233 int st_index = -1;
234 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
235 st_index = brw_get_shader_time_index(brw, &vp->program, ST_VS,
236 !vp->program.is_arb_asm);
237 }
238
239 /* Emit GEN4 code.
240 */
241 char *error_str;
242 program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
243 vp->program.nir,
244 brw_select_clip_planes(&brw->ctx),
245 !_mesa_is_gles3(&brw->ctx),
246 st_index, &program_size, &error_str);
247 if (program == NULL) {
248 if (!vp->program.is_arb_asm) {
249 vp->program.sh.data->LinkStatus = linking_failure;
250 ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
251 }
252
253 _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
254
255 ralloc_free(mem_ctx);
256 return false;
257 }
258
259 if (unlikely(brw->perf_debug)) {
260 if (vp->compiled_once) {
261 brw_vs_debug_recompile(brw, &vp->program, key);
262 }
263 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
264 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
265 (get_time() - start_time) * 1000);
266 }
267 vp->compiled_once = true;
268 }
269
270 /* Scratch space is used for register spilling */
271 brw_alloc_stage_scratch(brw, &brw->vs.base,
272 prog_data.base.base.total_scratch,
273 devinfo->max_vs_threads);
274
275 brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
276 key, sizeof(struct brw_vs_prog_key),
277 program, program_size,
278 &prog_data, sizeof(prog_data),
279 &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
280 ralloc_free(mem_ctx);
281
282 return true;
283 }
284
285 static bool
286 brw_vs_state_dirty(const struct brw_context *brw)
287 {
288 return brw_state_dirty(brw,
289 _NEW_BUFFERS |
290 _NEW_LIGHT |
291 _NEW_POINT |
292 _NEW_POLYGON |
293 _NEW_TEXTURE |
294 _NEW_TRANSFORM,
295 BRW_NEW_VERTEX_PROGRAM |
296 BRW_NEW_VS_ATTRIB_WORKAROUNDS);
297 }
298
299 void
300 brw_vs_populate_key(struct brw_context *brw,
301 struct brw_vs_prog_key *key)
302 {
303 struct gl_context *ctx = &brw->ctx;
304 /* BRW_NEW_VERTEX_PROGRAM */
305 struct brw_program *vp = (struct brw_program *)brw->vertex_program;
306 struct gl_program *prog = (struct gl_program *) brw->vertex_program;
307
308 memset(key, 0, sizeof(*key));
309
310 /* Just upload the program verbatim for now. Always send it all
311 * the inputs it asks for, whether they are varying or not.
312 */
313 key->program_string_id = vp->id;
314
315 if (ctx->Transform.ClipPlanesEnabled != 0 &&
316 (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
317 vp->program.info.clip_distance_array_size == 0) {
318 key->nr_userclip_plane_consts =
319 _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
320 }
321
322 if (brw->gen < 6) {
323 /* _NEW_POLYGON */
324 key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
325 ctx->Polygon.BackMode != GL_FILL);
326
327 /* _NEW_POINT */
328 if (ctx->Point.PointSprite) {
329 key->point_coord_replace = ctx->Point.CoordReplace & 0xff;
330 }
331 }
332
333 if (prog->info.outputs_written &
334 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
335 VARYING_BIT_BFC1)) {
336 /* _NEW_LIGHT | _NEW_BUFFERS */
337 key->clamp_vertex_color = ctx->Light._ClampVertexColor;
338 }
339
340 /* _NEW_TEXTURE */
341 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
342
343 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
344 if (brw->gen < 8 && !brw->is_haswell) {
345 memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
346 sizeof(brw->vb.attrib_wa_flags));
347 }
348 }
349
350 void
351 brw_upload_vs_prog(struct brw_context *brw)
352 {
353 struct brw_vs_prog_key key;
354 /* BRW_NEW_VERTEX_PROGRAM */
355 struct brw_program *vp = (struct brw_program *)brw->vertex_program;
356
357 if (!brw_vs_state_dirty(brw))
358 return;
359
360 brw_vs_populate_key(brw, &key);
361
362 if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
363 &key, sizeof(key),
364 &brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
365 bool success = brw_codegen_vs_prog(brw, vp, &key);
366 (void) success;
367 assert(success);
368 }
369 }
370
371 bool
372 brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
373 {
374 struct brw_context *brw = brw_context(ctx);
375 struct brw_vs_prog_key key;
376 uint32_t old_prog_offset = brw->vs.base.prog_offset;
377 struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
378 bool success;
379
380 struct brw_program *bvp = brw_program(prog);
381
382 memset(&key, 0, sizeof(key));
383
384 brw_setup_tex_for_precompile(brw, &key.tex, prog);
385 key.program_string_id = bvp->id;
386 key.clamp_vertex_color =
387 (prog->info.outputs_written &
388 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
389 VARYING_BIT_BFC1));
390
391 success = brw_codegen_vs_prog(brw, bvp, &key);
392
393 brw->vs.base.prog_offset = old_prog_offset;
394 brw->vs.base.prog_data = old_prog_data;
395
396 return success;
397 }