a837c44ffffab96f362defd5ae06a11b0a445152
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "brw_context.h"
35 #include "brw_vs.h"
36 #include "brw_util.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
40
41 #include "glsl/ralloc.h"
42
43 static inline void assign_vue_slot(struct brw_vue_map *vue_map,
44 int vert_result)
45 {
46 /* Make sure this vert_result hasn't been assigned a slot already */
47 assert (vue_map->vert_result_to_slot[vert_result] == -1);
48
49 vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
50 vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
51 }
52
53 /**
54 * Compute the VUE map for vertex shader program.
55 *
56 * Note that consumers of this map using cache keys must include
57 * prog_data->userclip and prog_data->outputs_written in their key
58 * (generated by CACHE_NEW_VS_PROG).
59 */
60 static void
61 brw_compute_vue_map(struct brw_vs_compile *c)
62 {
63 struct brw_context *brw = c->func.brw;
64 const struct intel_context *intel = &brw->intel;
65 struct brw_vue_map *vue_map = &c->prog_data.vue_map;
66 GLbitfield64 outputs_written = c->prog_data.outputs_written;
67 int i;
68
69 vue_map->num_slots = 0;
70 for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
71 vue_map->vert_result_to_slot[i] = -1;
72 vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
73 }
74
75 /* VUE header: format depends on chip generation and whether clipping is
76 * enabled.
77 */
78 switch (intel->gen) {
79 case 4:
80 /* There are 8 dwords in VUE header pre-Ironlake:
81 * dword 0-3 is indices, point width, clip flags.
82 * dword 4-7 is ndc position
83 * dword 8-11 is the first vertex data.
84 */
85 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
86 assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
87 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
88 break;
89 case 5:
90 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
91 * dword 0-3 of the header is indices, point width, clip flags.
92 * dword 4-7 is the ndc position
93 * dword 8-11 of the vertex header is the 4D space position
94 * dword 12-19 of the vertex header is the user clip distance.
95 * dword 20-23 is a pad so that the vertex element data is aligned
96 * dword 24-27 is the first vertex data we fill.
97 *
98 * Note: future pipeline stages expect 4D space position to be
99 * contiguous with the other vert_results, so we make dword 24-27 a
100 * duplicate copy of the 4D space position.
101 */
102 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
103 assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
104 assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
105 assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
106 assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
107 assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
108 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
109 break;
110 case 6:
111 case 7:
112 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
113 * dword 0-3 of the header is indices, point width, clip flags.
114 * dword 4-7 is the 4D space position
115 * dword 8-15 of the vertex header is the user clip distance if
116 * enabled.
117 * dword 8-11 or 16-19 is the first vertex element data we fill.
118 */
119 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
120 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
121 if (c->key.userclip_active) {
122 assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
123 assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
124 }
125 /* front and back colors need to be consecutive so that we can use
126 * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
127 * two-sided color.
128 */
129 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
130 assign_vue_slot(vue_map, VERT_RESULT_COL0);
131 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
132 assign_vue_slot(vue_map, VERT_RESULT_BFC0);
133 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
134 assign_vue_slot(vue_map, VERT_RESULT_COL1);
135 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
136 assign_vue_slot(vue_map, VERT_RESULT_BFC1);
137 break;
138 default:
139 assert (!"VUE map not known for this chip generation");
140 break;
141 }
142
143 /* The hardware doesn't care about the rest of the vertex outputs, so just
144 * assign them contiguously. Don't reassign outputs that already have a
145 * slot.
146 *
147 * Also, prior to Gen6, don't assign a slot for VERT_RESULT_CLIP_VERTEX,
148 * since it is unsupported. In Gen6 and above, VERT_RESULT_CLIP_VERTEX may
149 * be needed for transform feedback; since we don't want to have to
150 * recompute the VUE map (and everything that depends on it) when transform
151 * feedback is enabled or disabled, just go ahead and assign a slot for it.
152 */
153 for (int i = 0; i < VERT_RESULT_MAX; ++i) {
154 if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
155 continue;
156 if ((outputs_written & BITFIELD64_BIT(i)) &&
157 vue_map->vert_result_to_slot[i] == -1) {
158 assign_vue_slot(vue_map, i);
159 }
160 }
161 }
162
163
164 /**
165 * Decide which set of clip planes should be used when clipping via
166 * gl_Position or gl_ClipVertex.
167 */
168 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
169 {
170 if (ctx->Shader.CurrentVertexProgram) {
171 /* There is currently a GLSL vertex shader, so clip according to GLSL
172 * rules, which means compare gl_ClipVertex (or gl_Position, if
173 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
174 * that were stored in EyeUserPlane at the time the clip planes were
175 * specified.
176 */
177 return ctx->Transform.EyeUserPlane;
178 } else {
179 /* Either we are using fixed function or an ARB vertex program. In
180 * either case the clip planes are going to be compared against
181 * gl_Position (which is in clip coordinates) so we have to clip using
182 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
183 * core.
184 */
185 return ctx->Transform._ClipUserPlane;
186 }
187 }
188
189 bool
190 brw_vs_prog_data_compare(const void *in_a, const void *in_b,
191 int aux_size, const void *in_key)
192 {
193 const struct brw_vs_prog_data *a = in_a;
194 const struct brw_vs_prog_data *b = in_b;
195
196 /* Compare all the struct up to the pointers. */
197 if (memcmp(a, b, offsetof(struct brw_vs_prog_data, param)))
198 return false;
199
200 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
201 return false;
202
203 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
204 return false;
205
206 return true;
207 }
208
209 static bool
210 do_vs_prog(struct brw_context *brw,
211 struct gl_shader_program *prog,
212 struct brw_vertex_program *vp,
213 struct brw_vs_prog_key *key)
214 {
215 struct gl_context *ctx = &brw->intel.ctx;
216 struct intel_context *intel = &brw->intel;
217 GLuint program_size;
218 const GLuint *program;
219 struct brw_vs_compile c;
220 void *mem_ctx;
221 int aux_size;
222 int i;
223 struct gl_shader *vs = NULL;
224
225 if (prog)
226 vs = prog->_LinkedShaders[MESA_SHADER_VERTEX];
227
228 memset(&c, 0, sizeof(c));
229 memcpy(&c.key, key, sizeof(*key));
230
231 mem_ctx = ralloc_context(NULL);
232
233 brw_init_compile(brw, &c.func, mem_ctx);
234 c.vp = vp;
235
236 /* Allocate the references to the uniforms that will end up in the
237 * prog_data associated with the compiled program, and which will be freed
238 * by the state cache.
239 */
240 int param_count;
241 if (vs) {
242 /* We add padding around uniform values below vec4 size, with the worst
243 * case being a float value that gets blown up to a vec4, so be
244 * conservative here.
245 */
246 param_count = vs->num_uniform_components * 4;
247
248 } else {
249 param_count = vp->program.Base.Parameters->NumParameters * 4;
250 }
251 /* We also upload clip plane data as uniforms */
252 param_count += MAX_CLIP_PLANES * 4;
253
254 c.prog_data.param = rzalloc_array(NULL, const float *, param_count);
255 c.prog_data.pull_param = rzalloc_array(NULL, const float *, param_count);
256
257 c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
258 c.prog_data.inputs_read = vp->program.Base.InputsRead;
259
260 if (c.key.copy_edgeflag) {
261 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
262 c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
263 }
264
265 /* Put dummy slots into the VUE for the SF to put the replaced
266 * point sprite coords in. We shouldn't need these dummy slots,
267 * which take up precious URB space, but it would mean that the SF
268 * doesn't get nice aligned pairs of input coords into output
269 * coords, which would be a pain to handle.
270 */
271 for (i = 0; i < 8; i++) {
272 if (c.key.point_coord_replace & (1 << i))
273 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
274 }
275
276 brw_compute_vue_map(&c);
277
278 if (0) {
279 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
280 true);
281 }
282
283 /* Emit GEN4 code.
284 */
285 if (!brw_vs_emit(prog, &c)) {
286 ralloc_free(mem_ctx);
287 return false;
288 }
289
290 if (c.prog_data.nr_pull_params)
291 c.prog_data.num_surfaces = 1;
292 if (c.vp->program.Base.SamplersUsed)
293 c.prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT);
294 if (prog &&
295 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
296 c.prog_data.num_surfaces =
297 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
298 }
299
300 /* Scratch space is used for register spilling */
301 if (c.last_scratch) {
302 perf_debug("Vertex shader triggered register spilling. "
303 "Try reducing the number of live vec4 values to "
304 "improve performance.\n");
305
306 c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch*REG_SIZE);
307
308 brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
309 c.prog_data.total_scratch * brw->max_vs_threads);
310 }
311
312 /* get the program
313 */
314 program = brw_get_program(&c.func, &program_size);
315
316 brw_upload_cache(&brw->cache, BRW_VS_PROG,
317 &c.key, sizeof(c.key),
318 program, program_size,
319 &c.prog_data, sizeof(c.prog_data),
320 &brw->vs.prog_offset, &brw->vs.prog_data);
321 ralloc_free(mem_ctx);
322
323 return true;
324 }
325
326 static bool
327 key_debug(const char *name, int a, int b)
328 {
329 if (a != b) {
330 perf_debug(" %s %d->%d\n", name, a, b);
331 return true;
332 }
333 return false;
334 }
335
336 void
337 brw_vs_debug_recompile(struct brw_context *brw,
338 struct gl_shader_program *prog,
339 const struct brw_vs_prog_key *key)
340 {
341 struct brw_cache_item *c = NULL;
342 const struct brw_vs_prog_key *old_key = NULL;
343 bool found = false;
344
345 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
346
347 for (unsigned int i = 0; i < brw->cache.size; i++) {
348 for (c = brw->cache.items[i]; c; c = c->next) {
349 if (c->cache_id == BRW_VS_PROG) {
350 old_key = c->key;
351
352 if (old_key->program_string_id == key->program_string_id)
353 break;
354 }
355 }
356 if (c)
357 break;
358 }
359
360 if (!c) {
361 perf_debug(" Didn't find previous compile in the shader cache for "
362 "debug\n");
363 return;
364 }
365
366 for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
367 found |= key_debug("GL_FIXED rescaling",
368 old_key->gl_fixed_input_size[i],
369 key->gl_fixed_input_size[i]);
370 }
371
372 found |= key_debug("user clip flags",
373 old_key->userclip_active, key->userclip_active);
374
375 found |= key_debug("user clipping planes as push constants",
376 old_key->nr_userclip_plane_consts,
377 key->nr_userclip_plane_consts);
378
379 found |= key_debug("clip distance enable",
380 old_key->uses_clip_distance, key->uses_clip_distance);
381 found |= key_debug("clip plane enable bitfield",
382 old_key->userclip_planes_enabled_gen_4_5,
383 key->userclip_planes_enabled_gen_4_5);
384 found |= key_debug("copy edgeflag",
385 old_key->copy_edgeflag, key->copy_edgeflag);
386 found |= key_debug("PointCoord replace",
387 old_key->point_coord_replace, key->point_coord_replace);
388 found |= key_debug("vertex color clamping",
389 old_key->clamp_vertex_color, key->clamp_vertex_color);
390
391 found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
392
393 if (!found) {
394 perf_debug(" Something else\n");
395 }
396 }
397
398 static void brw_upload_vs_prog(struct brw_context *brw)
399 {
400 struct intel_context *intel = &brw->intel;
401 struct gl_context *ctx = &intel->ctx;
402 struct brw_vs_prog_key key;
403 /* BRW_NEW_VERTEX_PROGRAM */
404 struct brw_vertex_program *vp =
405 (struct brw_vertex_program *)brw->vertex_program;
406 struct gl_program *prog = (struct gl_program *) brw->vertex_program;
407 int i;
408
409 memset(&key, 0, sizeof(key));
410
411 /* Just upload the program verbatim for now. Always send it all
412 * the inputs it asks for, whether they are varying or not.
413 */
414 key.program_string_id = vp->id;
415 key.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
416 key.uses_clip_distance = vp->program.UsesClipDistance;
417 if (key.userclip_active && !key.uses_clip_distance) {
418 if (intel->gen < 6) {
419 key.nr_userclip_plane_consts
420 = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
421 key.userclip_planes_enabled_gen_4_5
422 = ctx->Transform.ClipPlanesEnabled;
423 } else {
424 key.nr_userclip_plane_consts
425 = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
426 }
427 }
428
429 /* _NEW_POLYGON */
430 if (intel->gen < 6) {
431 key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
432 ctx->Polygon.BackMode != GL_FILL);
433 }
434
435 /* _NEW_LIGHT | _NEW_BUFFERS */
436 key.clamp_vertex_color = ctx->Light._ClampVertexColor;
437
438 /* _NEW_POINT */
439 if (ctx->Point.PointSprite) {
440 for (i = 0; i < 8; i++) {
441 if (ctx->Point.CoordReplace[i])
442 key.point_coord_replace |= (1 << i);
443 }
444 }
445
446 /* _NEW_TEXTURE */
447 brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
448
449 /* BRW_NEW_VERTICES */
450 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
451 if (vp->program.Base.InputsRead & BITFIELD64_BIT(i) &&
452 brw->vb.inputs[i].glarray->Type == GL_FIXED) {
453 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
454 }
455 }
456
457 if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
458 &key, sizeof(key),
459 &brw->vs.prog_offset, &brw->vs.prog_data)) {
460 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
461 vp, &key);
462
463 assert(success);
464 }
465 }
466
467 /* See brw_vs.c:
468 */
469 const struct brw_tracked_state brw_vs_prog = {
470 .dirty = {
471 .mesa = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
472 _NEW_TEXTURE |
473 _NEW_BUFFERS),
474 .brw = (BRW_NEW_VERTEX_PROGRAM |
475 BRW_NEW_VERTICES),
476 .cache = 0
477 },
478 .emit = brw_upload_vs_prog
479 };
480
481 bool
482 brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
483 {
484 struct brw_context *brw = brw_context(ctx);
485 struct brw_vs_prog_key key;
486 uint32_t old_prog_offset = brw->vs.prog_offset;
487 struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
488 bool success;
489
490 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
491 return true;
492
493 struct gl_vertex_program *vp = (struct gl_vertex_program *)
494 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
495 struct brw_vertex_program *bvp = brw_vertex_program(vp);
496
497 memset(&key, 0, sizeof(key));
498
499 key.program_string_id = bvp->id;
500 key.clamp_vertex_color = true;
501
502 for (int i = 0; i < MAX_SAMPLERS; i++) {
503 if (vp->Base.ShadowSamplers & (1 << i)) {
504 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
505 key.tex.swizzles[i] =
506 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
507 } else {
508 /* Color sampler: assume no swizzling. */
509 key.tex.swizzles[i] = SWIZZLE_XYZW;
510 }
511 }
512
513 success = do_vs_prog(brw, prog, bvp, &key);
514
515 brw->vs.prog_offset = old_prog_offset;
516 brw->vs.prog_data = old_prog_data;
517
518 return success;
519 }
520
521 void
522 brw_vs_prog_data_free(const void *in_prog_data)
523 {
524 const struct brw_vs_prog_data *prog_data = in_prog_data;
525
526 ralloc_free((void *)prog_data->param);
527 ralloc_free((void *)prog_data->pull_param);
528 }