2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/compiler.h"
34 #include "brw_context.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
41 #include "glsl/ralloc.h"
43 static inline void assign_vue_slot(struct brw_vue_map
*vue_map
,
46 /* Make sure this vert_result hasn't been assigned a slot already */
47 assert (vue_map
->vert_result_to_slot
[vert_result
] == -1);
49 vue_map
->vert_result_to_slot
[vert_result
] = vue_map
->num_slots
;
50 vue_map
->slot_to_vert_result
[vue_map
->num_slots
++] = vert_result
;
54 * Compute the VUE map for vertex shader program.
56 * Note that consumers of this map using cache keys must include
57 * prog_data->userclip and prog_data->outputs_written in their key
58 * (generated by CACHE_NEW_VS_PROG).
61 brw_compute_vue_map(struct brw_context
*brw
, struct brw_vs_compile
*c
)
63 const struct intel_context
*intel
= &brw
->intel
;
64 struct brw_vue_map
*vue_map
= &c
->prog_data
.vue_map
;
65 GLbitfield64 outputs_written
= c
->prog_data
.outputs_written
;
68 vue_map
->num_slots
= 0;
69 for (i
= 0; i
< BRW_VERT_RESULT_MAX
; ++i
) {
70 vue_map
->vert_result_to_slot
[i
] = -1;
71 vue_map
->slot_to_vert_result
[i
] = BRW_VERT_RESULT_MAX
;
74 /* VUE header: format depends on chip generation and whether clipping is
79 /* There are 8 dwords in VUE header pre-Ironlake:
80 * dword 0-3 is indices, point width, clip flags.
81 * dword 4-7 is ndc position
82 * dword 8-11 is the first vertex data.
84 assign_vue_slot(vue_map
, VERT_RESULT_PSIZ
);
85 assign_vue_slot(vue_map
, BRW_VERT_RESULT_NDC
);
86 assign_vue_slot(vue_map
, VERT_RESULT_HPOS
);
89 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
90 * dword 0-3 of the header is indices, point width, clip flags.
91 * dword 4-7 is the ndc position
92 * dword 8-11 of the vertex header is the 4D space position
93 * dword 12-19 of the vertex header is the user clip distance.
94 * dword 20-23 is a pad so that the vertex element data is aligned
95 * dword 24-27 is the first vertex data we fill.
97 * Note: future pipeline stages expect 4D space position to be
98 * contiguous with the other vert_results, so we make dword 24-27 a
99 * duplicate copy of the 4D space position.
101 assign_vue_slot(vue_map
, VERT_RESULT_PSIZ
);
102 assign_vue_slot(vue_map
, BRW_VERT_RESULT_NDC
);
103 assign_vue_slot(vue_map
, BRW_VERT_RESULT_HPOS_DUPLICATE
);
104 assign_vue_slot(vue_map
, VERT_RESULT_CLIP_DIST0
);
105 assign_vue_slot(vue_map
, VERT_RESULT_CLIP_DIST1
);
106 assign_vue_slot(vue_map
, BRW_VERT_RESULT_PAD
);
107 assign_vue_slot(vue_map
, VERT_RESULT_HPOS
);
111 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
112 * dword 0-3 of the header is indices, point width, clip flags.
113 * dword 4-7 is the 4D space position
114 * dword 8-15 of the vertex header is the user clip distance if
116 * dword 8-11 or 16-19 is the first vertex element data we fill.
118 assign_vue_slot(vue_map
, VERT_RESULT_PSIZ
);
119 assign_vue_slot(vue_map
, VERT_RESULT_HPOS
);
120 if (c
->key
.userclip_active
) {
121 assign_vue_slot(vue_map
, VERT_RESULT_CLIP_DIST0
);
122 assign_vue_slot(vue_map
, VERT_RESULT_CLIP_DIST1
);
124 /* front and back colors need to be consecutive so that we can use
125 * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
128 if (outputs_written
& BITFIELD64_BIT(VERT_RESULT_COL0
))
129 assign_vue_slot(vue_map
, VERT_RESULT_COL0
);
130 if (outputs_written
& BITFIELD64_BIT(VERT_RESULT_BFC0
))
131 assign_vue_slot(vue_map
, VERT_RESULT_BFC0
);
132 if (outputs_written
& BITFIELD64_BIT(VERT_RESULT_COL1
))
133 assign_vue_slot(vue_map
, VERT_RESULT_COL1
);
134 if (outputs_written
& BITFIELD64_BIT(VERT_RESULT_BFC1
))
135 assign_vue_slot(vue_map
, VERT_RESULT_BFC1
);
138 assert (!"VUE map not known for this chip generation");
142 /* The hardware doesn't care about the rest of the vertex outputs, so just
143 * assign them contiguously. Don't reassign outputs that already have a
146 * Also, prior to Gen6, don't assign a slot for VERT_RESULT_CLIP_VERTEX,
147 * since it is unsupported. In Gen6 and above, VERT_RESULT_CLIP_VERTEX may
148 * be needed for transform feedback; since we don't want to have to
149 * recompute the VUE map (and everything that depends on it) when transform
150 * feedback is enabled or disabled, just go ahead and assign a slot for it.
152 for (int i
= 0; i
< VERT_RESULT_MAX
; ++i
) {
153 if (intel
->gen
< 6 && i
== VERT_RESULT_CLIP_VERTEX
)
155 if ((outputs_written
& BITFIELD64_BIT(i
)) &&
156 vue_map
->vert_result_to_slot
[i
] == -1) {
157 assign_vue_slot(vue_map
, i
);
164 * Decide which set of clip planes should be used when clipping via
165 * gl_Position or gl_ClipVertex.
167 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
169 if (ctx
->Shader
.CurrentVertexProgram
) {
170 /* There is currently a GLSL vertex shader, so clip according to GLSL
171 * rules, which means compare gl_ClipVertex (or gl_Position, if
172 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
173 * that were stored in EyeUserPlane at the time the clip planes were
176 return ctx
->Transform
.EyeUserPlane
;
178 /* Either we are using fixed function or an ARB vertex program. In
179 * either case the clip planes are going to be compared against
180 * gl_Position (which is in clip coordinates) so we have to clip using
181 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
184 return ctx
->Transform
._ClipUserPlane
;
189 brw_vs_prog_data_compare(const void *in_a
, const void *in_b
,
190 int aux_size
, const void *in_key
)
192 const struct brw_vs_prog_data
*a
= in_a
;
193 const struct brw_vs_prog_data
*b
= in_b
;
195 /* Compare all the struct up to the pointers. */
196 if (memcmp(a
, b
, offsetof(struct brw_vs_prog_data
, param
)))
199 if (memcmp(a
->param
, b
->param
, a
->nr_params
* sizeof(void *)))
202 if (memcmp(a
->pull_param
, b
->pull_param
, a
->nr_pull_params
* sizeof(void *)))
209 do_vs_prog(struct brw_context
*brw
,
210 struct gl_shader_program
*prog
,
211 struct brw_vertex_program
*vp
,
212 struct brw_vs_prog_key
*key
)
214 struct intel_context
*intel
= &brw
->intel
;
216 const GLuint
*program
;
217 struct brw_vs_compile c
;
220 struct gl_shader
*vs
= NULL
;
223 vs
= prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
225 memset(&c
, 0, sizeof(c
));
226 memcpy(&c
.key
, key
, sizeof(*key
));
228 mem_ctx
= ralloc_context(NULL
);
230 brw_init_compile(brw
, &c
.func
, mem_ctx
);
233 /* Allocate the references to the uniforms that will end up in the
234 * prog_data associated with the compiled program, and which will be freed
235 * by the state cache.
239 /* We add padding around uniform values below vec4 size, with the worst
240 * case being a float value that gets blown up to a vec4, so be
243 param_count
= vs
->num_uniform_components
* 4;
246 param_count
= vp
->program
.Base
.Parameters
->NumParameters
* 4;
248 /* We also upload clip plane data as uniforms */
249 param_count
+= MAX_CLIP_PLANES
* 4;
251 c
.prog_data
.param
= rzalloc_array(NULL
, const float *, param_count
);
252 c
.prog_data
.pull_param
= rzalloc_array(NULL
, const float *, param_count
);
254 c
.prog_data
.outputs_written
= vp
->program
.Base
.OutputsWritten
;
255 c
.prog_data
.inputs_read
= vp
->program
.Base
.InputsRead
;
257 if (c
.key
.copy_edgeflag
) {
258 c
.prog_data
.outputs_written
|= BITFIELD64_BIT(VERT_RESULT_EDGE
);
259 c
.prog_data
.inputs_read
|= VERT_BIT_EDGEFLAG
;
262 /* Put dummy slots into the VUE for the SF to put the replaced
263 * point sprite coords in. We shouldn't need these dummy slots,
264 * which take up precious URB space, but it would mean that the SF
265 * doesn't get nice aligned pairs of input coords into output
266 * coords, which would be a pain to handle.
268 for (i
= 0; i
< 8; i
++) {
269 if (c
.key
.point_coord_replace
& (1 << i
))
270 c
.prog_data
.outputs_written
|= BITFIELD64_BIT(VERT_RESULT_TEX0
+ i
);
273 brw_compute_vue_map(brw
, &c
);
276 _mesa_fprint_program_opt(stdout
, &c
.vp
->program
.Base
, PROG_PRINT_DEBUG
,
282 if (!brw_vs_emit(brw
, prog
, &c
, mem_ctx
)) {
283 ralloc_free(mem_ctx
);
287 if (c
.prog_data
.nr_pull_params
)
288 c
.prog_data
.num_surfaces
= 1;
289 if (c
.vp
->program
.Base
.SamplersUsed
)
290 c
.prog_data
.num_surfaces
= SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT
);
292 prog
->_LinkedShaders
[MESA_SHADER_VERTEX
]->NumUniformBlocks
) {
293 c
.prog_data
.num_surfaces
=
294 SURF_INDEX_VS_UBO(prog
->_LinkedShaders
[MESA_SHADER_VERTEX
]->NumUniformBlocks
);
297 /* Scratch space is used for register spilling */
298 if (c
.last_scratch
) {
299 perf_debug("Vertex shader triggered register spilling. "
300 "Try reducing the number of live vec4 values to "
301 "improve performance.\n");
303 c
.prog_data
.total_scratch
= brw_get_scratch_size(c
.last_scratch
*REG_SIZE
);
305 brw_get_scratch_bo(intel
, &brw
->vs
.scratch_bo
,
306 c
.prog_data
.total_scratch
* brw
->max_vs_threads
);
311 program
= brw_get_program(&c
.func
, &program_size
);
313 brw_upload_cache(&brw
->cache
, BRW_VS_PROG
,
314 &c
.key
, sizeof(c
.key
),
315 program
, program_size
,
316 &c
.prog_data
, sizeof(c
.prog_data
),
317 &brw
->vs
.prog_offset
, &brw
->vs
.prog_data
);
318 ralloc_free(mem_ctx
);
324 key_debug(const char *name
, int a
, int b
)
327 perf_debug(" %s %d->%d\n", name
, a
, b
);
334 brw_vs_debug_recompile(struct brw_context
*brw
,
335 struct gl_shader_program
*prog
,
336 const struct brw_vs_prog_key
*key
)
338 struct brw_cache_item
*c
= NULL
;
339 const struct brw_vs_prog_key
*old_key
= NULL
;
342 perf_debug("Recompiling vertex shader for program %d\n", prog
->Name
);
344 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
345 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
346 if (c
->cache_id
== BRW_VS_PROG
) {
349 if (old_key
->program_string_id
== key
->program_string_id
)
358 perf_debug(" Didn't find previous compile in the shader cache for "
363 for (unsigned int i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
364 found
|= key_debug("Vertex attrib w/a flags",
365 old_key
->gl_attrib_wa_flags
[i
],
366 key
->gl_attrib_wa_flags
[i
]);
369 found
|= key_debug("user clip flags",
370 old_key
->userclip_active
, key
->userclip_active
);
372 found
|= key_debug("user clipping planes as push constants",
373 old_key
->nr_userclip_plane_consts
,
374 key
->nr_userclip_plane_consts
);
376 found
|= key_debug("clip distance enable",
377 old_key
->uses_clip_distance
, key
->uses_clip_distance
);
378 found
|= key_debug("clip plane enable bitfield",
379 old_key
->userclip_planes_enabled_gen_4_5
,
380 key
->userclip_planes_enabled_gen_4_5
);
381 found
|= key_debug("copy edgeflag",
382 old_key
->copy_edgeflag
, key
->copy_edgeflag
);
383 found
|= key_debug("PointCoord replace",
384 old_key
->point_coord_replace
, key
->point_coord_replace
);
385 found
|= key_debug("vertex color clamping",
386 old_key
->clamp_vertex_color
, key
->clamp_vertex_color
);
388 found
|= brw_debug_recompile_sampler_key(&old_key
->tex
, &key
->tex
);
391 perf_debug(" Something else\n");
395 static void brw_upload_vs_prog(struct brw_context
*brw
)
397 struct intel_context
*intel
= &brw
->intel
;
398 struct gl_context
*ctx
= &intel
->ctx
;
399 struct brw_vs_prog_key key
;
400 /* BRW_NEW_VERTEX_PROGRAM */
401 struct brw_vertex_program
*vp
=
402 (struct brw_vertex_program
*)brw
->vertex_program
;
403 struct gl_program
*prog
= (struct gl_program
*) brw
->vertex_program
;
406 memset(&key
, 0, sizeof(key
));
408 /* Just upload the program verbatim for now. Always send it all
409 * the inputs it asks for, whether they are varying or not.
411 key
.program_string_id
= vp
->id
;
412 key
.userclip_active
= (ctx
->Transform
.ClipPlanesEnabled
!= 0);
413 key
.uses_clip_distance
= vp
->program
.UsesClipDistance
;
414 if (key
.userclip_active
&& !key
.uses_clip_distance
) {
415 if (intel
->gen
< 6) {
416 key
.nr_userclip_plane_consts
417 = _mesa_bitcount_64(ctx
->Transform
.ClipPlanesEnabled
);
418 key
.userclip_planes_enabled_gen_4_5
419 = ctx
->Transform
.ClipPlanesEnabled
;
421 key
.nr_userclip_plane_consts
422 = _mesa_logbase2(ctx
->Transform
.ClipPlanesEnabled
) + 1;
427 if (intel
->gen
< 6) {
428 key
.copy_edgeflag
= (ctx
->Polygon
.FrontMode
!= GL_FILL
||
429 ctx
->Polygon
.BackMode
!= GL_FILL
);
432 /* _NEW_LIGHT | _NEW_BUFFERS */
433 key
.clamp_vertex_color
= ctx
->Light
._ClampVertexColor
;
436 if (ctx
->Point
.PointSprite
) {
437 for (i
= 0; i
< 8; i
++) {
438 if (ctx
->Point
.CoordReplace
[i
])
439 key
.point_coord_replace
|= (1 << i
);
444 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
.tex
);
446 /* BRW_NEW_VERTICES */
447 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
448 if (vp
->program
.Base
.InputsRead
& BITFIELD64_BIT(i
)) {
449 uint8_t wa_flags
= 0;
451 switch (brw
->vb
.inputs
[i
].glarray
->Type
) {
454 wa_flags
= brw
->vb
.inputs
[i
].glarray
->Size
;
457 case GL_INT_2_10_10_10_REV
:
458 wa_flags
|= BRW_ATTRIB_WA_SIGN
;
461 case GL_UNSIGNED_INT_2_10_10_10_REV
:
462 if (brw
->vb
.inputs
[i
].glarray
->Format
== GL_BGRA
)
463 wa_flags
|= BRW_ATTRIB_WA_BGRA
;
465 if (brw
->vb
.inputs
[i
].glarray
->Normalized
)
466 wa_flags
|= BRW_ATTRIB_WA_NORMALIZE
;
467 else if (!brw
->vb
.inputs
[i
].glarray
->Integer
)
468 wa_flags
|= BRW_ATTRIB_WA_SCALE
;
473 key
.gl_attrib_wa_flags
[i
] = wa_flags
;
477 if (!brw_search_cache(&brw
->cache
, BRW_VS_PROG
,
479 &brw
->vs
.prog_offset
, &brw
->vs
.prog_data
)) {
480 bool success
= do_vs_prog(brw
, ctx
->Shader
.CurrentVertexProgram
,
489 const struct brw_tracked_state brw_vs_prog
= {
491 .mesa
= (_NEW_TRANSFORM
| _NEW_POLYGON
| _NEW_POINT
| _NEW_LIGHT
|
494 .brw
= (BRW_NEW_VERTEX_PROGRAM
|
498 .emit
= brw_upload_vs_prog
502 brw_vs_precompile(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
504 struct brw_context
*brw
= brw_context(ctx
);
505 struct brw_vs_prog_key key
;
506 uint32_t old_prog_offset
= brw
->vs
.prog_offset
;
507 struct brw_vs_prog_data
*old_prog_data
= brw
->vs
.prog_data
;
510 if (!prog
->_LinkedShaders
[MESA_SHADER_VERTEX
])
513 struct gl_vertex_program
*vp
= (struct gl_vertex_program
*)
514 prog
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
;
515 struct brw_vertex_program
*bvp
= brw_vertex_program(vp
);
517 memset(&key
, 0, sizeof(key
));
519 key
.program_string_id
= bvp
->id
;
520 key
.clamp_vertex_color
= true;
522 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
523 if (vp
->Base
.ShadowSamplers
& (1 << i
)) {
524 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
525 key
.tex
.swizzles
[i
] =
526 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_ONE
);
528 /* Color sampler: assume no swizzling. */
529 key
.tex
.swizzles
[i
] = SWIZZLE_XYZW
;
533 success
= do_vs_prog(brw
, prog
, bvp
, &key
);
535 brw
->vs
.prog_offset
= old_prog_offset
;
536 brw
->vs
.prog_data
= old_prog_data
;
542 brw_vs_prog_data_free(const void *in_prog_data
)
544 const struct brw_vs_prog_data
*prog_data
= in_prog_data
;
546 ralloc_free((void *)prog_data
->param
);
547 ralloc_free((void *)prog_data
->pull_param
);