2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/compiler.h"
34 #include "brw_context.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
41 #include "glsl/ralloc.h"
43 static inline void assign_vue_slot(struct brw_vue_map
*vue_map
,
46 /* Make sure this vert_result hasn't been assigned a slot already */
47 assert (vue_map
->vert_result_to_slot
[vert_result
] == -1);
49 vue_map
->vert_result_to_slot
[vert_result
] = vue_map
->num_slots
;
50 vue_map
->slot_to_vert_result
[vue_map
->num_slots
++] = vert_result
;
54 * Compute the VUE map for vertex shader program.
57 brw_compute_vue_map(struct brw_vue_map
*vue_map
,
58 const struct intel_context
*intel
, int nr_userclip
,
59 bool two_side_color
, GLbitfield64 outputs_written
)
63 vue_map
->num_slots
= 0;
64 for (i
= 0; i
< BRW_VERT_RESULT_MAX
; ++i
) {
65 vue_map
->vert_result_to_slot
[i
] = -1;
66 vue_map
->slot_to_vert_result
[i
] = BRW_VERT_RESULT_MAX
;
69 /* VUE header: format depends on chip generation and whether clipping is
74 /* There are 8 dwords in VUE header pre-Ironlake:
75 * dword 0-3 is indices, point width, clip flags.
76 * dword 4-7 is ndc position
77 * dword 8-11 is the first vertex data.
79 assign_vue_slot(vue_map
, VERT_RESULT_PSIZ
);
80 assign_vue_slot(vue_map
, BRW_VERT_RESULT_NDC
);
81 assign_vue_slot(vue_map
, VERT_RESULT_HPOS
);
84 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
85 * dword 0-3 of the header is indices, point width, clip flags.
86 * dword 4-7 is the ndc position
87 * dword 8-11 of the vertex header is the 4D space position
88 * dword 12-19 of the vertex header is the user clip distance.
89 * dword 20-23 is a pad so that the vertex element data is aligned
90 * dword 24-27 is the first vertex data we fill.
92 * Note: future pipeline stages expect 4D space position to be
93 * contiguous with the other vert_results, so we make dword 24-27 a
94 * duplicate copy of the 4D space position.
96 assign_vue_slot(vue_map
, VERT_RESULT_PSIZ
);
97 assign_vue_slot(vue_map
, BRW_VERT_RESULT_NDC
);
98 assign_vue_slot(vue_map
, BRW_VERT_RESULT_HPOS_DUPLICATE
);
99 assign_vue_slot(vue_map
, BRW_VERT_RESULT_CLIP0
);
100 assign_vue_slot(vue_map
, BRW_VERT_RESULT_CLIP1
);
101 assign_vue_slot(vue_map
, BRW_VERT_RESULT_PAD
);
102 assign_vue_slot(vue_map
, VERT_RESULT_HPOS
);
106 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
107 * dword 0-3 of the header is indices, point width, clip flags.
108 * dword 4-7 is the 4D space position
109 * dword 8-15 of the vertex header is the user clip distance if
111 * dword 8-11 or 16-19 is the first vertex element data we fill.
113 assign_vue_slot(vue_map
, VERT_RESULT_PSIZ
);
114 assign_vue_slot(vue_map
, VERT_RESULT_HPOS
);
116 assign_vue_slot(vue_map
, BRW_VERT_RESULT_CLIP0
);
117 assign_vue_slot(vue_map
, BRW_VERT_RESULT_CLIP1
);
119 if (two_side_color
) {
120 /* front and back colors need to be consecutive */
121 if ((outputs_written
& BITFIELD64_BIT(VERT_RESULT_COL1
)) &&
122 (outputs_written
& BITFIELD64_BIT(VERT_RESULT_BFC1
))) {
123 assert(outputs_written
& BITFIELD64_BIT(VERT_RESULT_COL0
));
124 assert(outputs_written
& BITFIELD64_BIT(VERT_RESULT_BFC0
));
125 assign_vue_slot(vue_map
, VERT_RESULT_COL0
);
126 assign_vue_slot(vue_map
, VERT_RESULT_BFC0
);
127 assign_vue_slot(vue_map
, VERT_RESULT_COL1
);
128 assign_vue_slot(vue_map
, VERT_RESULT_BFC1
);
129 } else if ((outputs_written
& BITFIELD64_BIT(VERT_RESULT_COL0
)) &&
130 (outputs_written
& BITFIELD64_BIT(VERT_RESULT_BFC0
))) {
131 assign_vue_slot(vue_map
, VERT_RESULT_COL0
);
132 assign_vue_slot(vue_map
, VERT_RESULT_BFC0
);
137 assert (!"VUE map not known for this chip generation");
141 /* The hardware doesn't care about the rest of the vertex outputs, so just
142 * assign them contiguously. Don't reassign outputs that already have a
145 for (int i
= 0; i
< VERT_RESULT_MAX
; ++i
) {
146 if ((outputs_written
& BITFIELD64_BIT(i
)) &&
147 vue_map
->vert_result_to_slot
[i
] == -1) {
148 assign_vue_slot(vue_map
, i
);
154 do_vs_prog(struct brw_context
*brw
,
155 struct gl_shader_program
*prog
,
156 struct brw_vertex_program
*vp
,
157 struct brw_vs_prog_key
*key
)
159 struct gl_context
*ctx
= &brw
->intel
.ctx
;
160 struct intel_context
*intel
= &brw
->intel
;
162 const GLuint
*program
;
163 struct brw_vs_compile c
;
168 memset(&c
, 0, sizeof(c
));
169 memcpy(&c
.key
, key
, sizeof(*key
));
171 mem_ctx
= ralloc_context(NULL
);
173 brw_init_compile(brw
, &c
.func
, mem_ctx
);
176 c
.prog_data
.outputs_written
= vp
->program
.Base
.OutputsWritten
;
177 c
.prog_data
.inputs_read
= vp
->program
.Base
.InputsRead
;
179 if (c
.key
.copy_edgeflag
) {
180 c
.prog_data
.outputs_written
|= BITFIELD64_BIT(VERT_RESULT_EDGE
);
181 c
.prog_data
.inputs_read
|= 1<<VERT_ATTRIB_EDGEFLAG
;
184 /* Put dummy slots into the VUE for the SF to put the replaced
185 * point sprite coords in. We shouldn't need these dummy slots,
186 * which take up precious URB space, but it would mean that the SF
187 * doesn't get nice aligned pairs of input coords into output
188 * coords, which would be a pain to handle.
190 for (i
= 0; i
< 8; i
++) {
191 if (c
.key
.point_coord_replace
& (1 << i
))
192 c
.prog_data
.outputs_written
|= BITFIELD64_BIT(VERT_RESULT_TEX0
+ i
);
196 _mesa_fprint_program_opt(stdout
, &c
.vp
->program
.Base
, PROG_PRINT_DEBUG
,
202 if (brw
->new_vs_backend
&& prog
) {
203 if (!brw_vs_emit(prog
, &c
)) {
204 ralloc_free(mem_ctx
);
211 /* Scratch space is used for register spilling */
212 if (c
.last_scratch
) {
213 c
.prog_data
.total_scratch
= brw_get_scratch_size(c
.last_scratch
);
215 brw_get_scratch_bo(intel
, &brw
->vs
.scratch_bo
,
216 c
.prog_data
.total_scratch
* brw
->vs_max_threads
);
221 program
= brw_get_program(&c
.func
, &program_size
);
223 /* We upload from &c.prog_data including the constant_map assuming
224 * they're packed together. It would be nice to have a
225 * compile-time assert macro here.
227 assert(c
.constant_map
== (int8_t *)&c
.prog_data
+
228 sizeof(c
.prog_data
));
229 assert(ctx
->Const
.VertexProgram
.MaxNativeParameters
==
230 ARRAY_SIZE(c
.constant_map
));
233 aux_size
= sizeof(c
.prog_data
);
235 aux_size
+= c
.vp
->program
.Base
.Parameters
->NumParameters
;
237 brw_upload_cache(&brw
->cache
, BRW_VS_PROG
,
238 &c
.key
, sizeof(c
.key
),
239 program
, program_size
,
240 &c
.prog_data
, aux_size
,
241 &brw
->vs
.prog_offset
, &brw
->vs
.prog_data
);
242 ralloc_free(mem_ctx
);
248 static void brw_upload_vs_prog(struct brw_context
*brw
)
250 struct gl_context
*ctx
= &brw
->intel
.ctx
;
251 struct brw_vs_prog_key key
;
252 struct brw_vertex_program
*vp
=
253 (struct brw_vertex_program
*)brw
->vertex_program
;
256 memset(&key
, 0, sizeof(key
));
258 /* Just upload the program verbatim for now. Always send it all
259 * the inputs it asks for, whether they are varying or not.
261 key
.program_string_id
= vp
->id
;
262 key
.nr_userclip
= brw_count_bits(ctx
->Transform
.ClipPlanesEnabled
);
263 key
.copy_edgeflag
= (ctx
->Polygon
.FrontMode
!= GL_FILL
||
264 ctx
->Polygon
.BackMode
!= GL_FILL
);
265 key
.two_side_color
= (ctx
->Light
.Enabled
&& ctx
->Light
.Model
.TwoSide
);
267 /* _NEW_LIGHT | _NEW_BUFFERS */
268 key
.clamp_vertex_color
= ctx
->Light
._ClampVertexColor
;
271 if (ctx
->Point
.PointSprite
) {
272 for (i
= 0; i
< 8; i
++) {
273 if (ctx
->Point
.CoordReplace
[i
])
274 key
.point_coord_replace
|= (1 << i
);
278 /* BRW_NEW_VERTICES */
279 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
280 if (vp
->program
.Base
.InputsRead
& (1 << i
) &&
281 brw
->vb
.inputs
[i
].glarray
->Type
== GL_FIXED
) {
282 key
.gl_fixed_input_size
[i
] = brw
->vb
.inputs
[i
].glarray
->Size
;
286 if (!brw_search_cache(&brw
->cache
, BRW_VS_PROG
,
288 &brw
->vs
.prog_offset
, &brw
->vs
.prog_data
)) {
289 bool success
= do_vs_prog(brw
, ctx
->Shader
.CurrentVertexProgram
,
294 brw
->vs
.constant_map
= ((int8_t *)brw
->vs
.prog_data
+
295 sizeof(*brw
->vs
.prog_data
));
300 const struct brw_tracked_state brw_vs_prog
= {
302 .mesa
= (_NEW_TRANSFORM
| _NEW_POLYGON
| _NEW_POINT
| _NEW_LIGHT
|
304 .brw
= (BRW_NEW_VERTEX_PROGRAM
|
308 .prepare
= brw_upload_vs_prog
312 brw_vs_precompile(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
314 struct brw_context
*brw
= brw_context(ctx
);
315 struct brw_vs_prog_key key
;
316 struct gl_vertex_program
*vp
= prog
->VertexProgram
;
317 struct brw_vertex_program
*bvp
= brw_vertex_program(vp
);
318 uint32_t old_prog_offset
= brw
->vs
.prog_offset
;
319 struct brw_vs_prog_data
*old_prog_data
= brw
->vs
.prog_data
;
325 memset(&key
, 0, sizeof(key
));
327 key
.program_string_id
= bvp
->id
;
328 key
.clamp_vertex_color
= true;
330 success
= do_vs_prog(brw
, prog
, bvp
, &key
);
332 brw
->vs
.prog_offset
= old_prog_offset
;
333 brw
->vs
.prog_data
= old_prog_data
;