i965: clip: Change computation of nr_regs to use VUE map.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "brw_context.h"
35 #include "brw_vs.h"
36 #include "brw_util.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
40
41 #include "glsl/ralloc.h"
42
43 static inline void assign_vue_slot(struct brw_vue_map *vue_map,
44 int vert_result)
45 {
46 /* Make sure this vert_result hasn't been assigned a slot already */
47 assert (vue_map->vert_result_to_slot[vert_result] == -1);
48
49 vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
50 vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
51 }
52
53 /**
54 * Compute the VUE map for vertex shader program.
55 */
56 void
57 brw_compute_vue_map(struct brw_vue_map *vue_map,
58 const struct intel_context *intel, int nr_userclip,
59 bool two_side_color, GLbitfield64 outputs_written)
60 {
61 int i;
62
63 vue_map->num_slots = 0;
64 for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
65 vue_map->vert_result_to_slot[i] = -1;
66 vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
67 }
68
69 /* VUE header: format depends on chip generation and whether clipping is
70 * enabled.
71 */
72 switch (intel->gen) {
73 case 4:
74 /* There are 8 dwords in VUE header pre-Ironlake:
75 * dword 0-3 is indices, point width, clip flags.
76 * dword 4-7 is ndc position
77 * dword 8-11 is the first vertex data.
78 */
79 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
80 assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
81 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
82 break;
83 case 5:
84 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
85 * dword 0-3 of the header is indices, point width, clip flags.
86 * dword 4-7 is the ndc position
87 * dword 8-11 of the vertex header is the 4D space position
88 * dword 12-19 of the vertex header is the user clip distance.
89 * dword 20-23 is a pad so that the vertex element data is aligned
90 * dword 24-27 is the first vertex data we fill.
91 *
92 * Note: future pipeline stages expect 4D space position to be
93 * contiguous with the other vert_results, so we make dword 24-27 a
94 * duplicate copy of the 4D space position.
95 */
96 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
97 assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
98 assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
99 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP0);
100 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP1);
101 assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
102 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
103 break;
104 case 6:
105 case 7:
106 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
107 * dword 0-3 of the header is indices, point width, clip flags.
108 * dword 4-7 is the 4D space position
109 * dword 8-15 of the vertex header is the user clip distance if
110 * enabled.
111 * dword 8-11 or 16-19 is the first vertex element data we fill.
112 */
113 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
114 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
115 if (nr_userclip) {
116 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP0);
117 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP1);
118 }
119 if (two_side_color) {
120 /* front and back colors need to be consecutive */
121 if ((outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1)) &&
122 (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))) {
123 assert(outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0));
124 assert(outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0));
125 assign_vue_slot(vue_map, VERT_RESULT_COL0);
126 assign_vue_slot(vue_map, VERT_RESULT_BFC0);
127 assign_vue_slot(vue_map, VERT_RESULT_COL1);
128 assign_vue_slot(vue_map, VERT_RESULT_BFC1);
129 } else if ((outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0)) &&
130 (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))) {
131 assign_vue_slot(vue_map, VERT_RESULT_COL0);
132 assign_vue_slot(vue_map, VERT_RESULT_BFC0);
133 }
134 }
135 break;
136 default:
137 assert (!"VUE map not known for this chip generation");
138 break;
139 }
140
141 /* The hardware doesn't care about the rest of the vertex outputs, so just
142 * assign them contiguously. Don't reassign outputs that already have a
143 * slot.
144 */
145 for (int i = 0; i < VERT_RESULT_MAX; ++i) {
146 if ((outputs_written & BITFIELD64_BIT(i)) &&
147 vue_map->vert_result_to_slot[i] == -1) {
148 assign_vue_slot(vue_map, i);
149 }
150 }
151 }
152
153 static bool
154 do_vs_prog(struct brw_context *brw,
155 struct gl_shader_program *prog,
156 struct brw_vertex_program *vp,
157 struct brw_vs_prog_key *key)
158 {
159 struct gl_context *ctx = &brw->intel.ctx;
160 struct intel_context *intel = &brw->intel;
161 GLuint program_size;
162 const GLuint *program;
163 struct brw_vs_compile c;
164 void *mem_ctx;
165 int aux_size;
166 int i;
167
168 memset(&c, 0, sizeof(c));
169 memcpy(&c.key, key, sizeof(*key));
170
171 mem_ctx = ralloc_context(NULL);
172
173 brw_init_compile(brw, &c.func, mem_ctx);
174 c.vp = vp;
175
176 c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
177 c.prog_data.inputs_read = vp->program.Base.InputsRead;
178
179 if (c.key.copy_edgeflag) {
180 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
181 c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
182 }
183
184 /* Put dummy slots into the VUE for the SF to put the replaced
185 * point sprite coords in. We shouldn't need these dummy slots,
186 * which take up precious URB space, but it would mean that the SF
187 * doesn't get nice aligned pairs of input coords into output
188 * coords, which would be a pain to handle.
189 */
190 for (i = 0; i < 8; i++) {
191 if (c.key.point_coord_replace & (1 << i))
192 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
193 }
194
195 if (0) {
196 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
197 GL_TRUE);
198 }
199
200 /* Emit GEN4 code.
201 */
202 if (brw->new_vs_backend && prog) {
203 if (!brw_vs_emit(prog, &c)) {
204 ralloc_free(mem_ctx);
205 return false;
206 }
207 } else {
208 brw_old_vs_emit(&c);
209 }
210
211 /* Scratch space is used for register spilling */
212 if (c.last_scratch) {
213 c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch);
214
215 brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
216 c.prog_data.total_scratch * brw->vs_max_threads);
217 }
218
219 /* get the program
220 */
221 program = brw_get_program(&c.func, &program_size);
222
223 /* We upload from &c.prog_data including the constant_map assuming
224 * they're packed together. It would be nice to have a
225 * compile-time assert macro here.
226 */
227 assert(c.constant_map == (int8_t *)&c.prog_data +
228 sizeof(c.prog_data));
229 assert(ctx->Const.VertexProgram.MaxNativeParameters ==
230 ARRAY_SIZE(c.constant_map));
231 (void) ctx;
232
233 aux_size = sizeof(c.prog_data);
234 /* constant_map */
235 aux_size += c.vp->program.Base.Parameters->NumParameters;
236
237 brw_upload_cache(&brw->cache, BRW_VS_PROG,
238 &c.key, sizeof(c.key),
239 program, program_size,
240 &c.prog_data, aux_size,
241 &brw->vs.prog_offset, &brw->vs.prog_data);
242 ralloc_free(mem_ctx);
243
244 return true;
245 }
246
247
248 static void brw_upload_vs_prog(struct brw_context *brw)
249 {
250 struct gl_context *ctx = &brw->intel.ctx;
251 struct brw_vs_prog_key key;
252 struct brw_vertex_program *vp =
253 (struct brw_vertex_program *)brw->vertex_program;
254 int i;
255
256 memset(&key, 0, sizeof(key));
257
258 /* Just upload the program verbatim for now. Always send it all
259 * the inputs it asks for, whether they are varying or not.
260 */
261 key.program_string_id = vp->id;
262 key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
263 key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
264 ctx->Polygon.BackMode != GL_FILL);
265 key.two_side_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
266
267 /* _NEW_LIGHT | _NEW_BUFFERS */
268 key.clamp_vertex_color = ctx->Light._ClampVertexColor;
269
270 /* _NEW_POINT */
271 if (ctx->Point.PointSprite) {
272 for (i = 0; i < 8; i++) {
273 if (ctx->Point.CoordReplace[i])
274 key.point_coord_replace |= (1 << i);
275 }
276 }
277
278 /* BRW_NEW_VERTICES */
279 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
280 if (vp->program.Base.InputsRead & (1 << i) &&
281 brw->vb.inputs[i].glarray->Type == GL_FIXED) {
282 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
283 }
284 }
285
286 if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
287 &key, sizeof(key),
288 &brw->vs.prog_offset, &brw->vs.prog_data)) {
289 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
290 vp, &key);
291
292 assert(success);
293 }
294 brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
295 sizeof(*brw->vs.prog_data));
296 }
297
298 /* See brw_vs.c:
299 */
300 const struct brw_tracked_state brw_vs_prog = {
301 .dirty = {
302 .mesa = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
303 _NEW_BUFFERS),
304 .brw = (BRW_NEW_VERTEX_PROGRAM |
305 BRW_NEW_VERTICES),
306 .cache = 0
307 },
308 .prepare = brw_upload_vs_prog
309 };
310
311 bool
312 brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
313 {
314 struct brw_context *brw = brw_context(ctx);
315 struct brw_vs_prog_key key;
316 struct gl_vertex_program *vp = prog->VertexProgram;
317 struct brw_vertex_program *bvp = brw_vertex_program(vp);
318 uint32_t old_prog_offset = brw->vs.prog_offset;
319 struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
320 bool success;
321
322 if (!vp)
323 return true;
324
325 memset(&key, 0, sizeof(key));
326
327 key.program_string_id = bvp->id;
328 key.clamp_vertex_color = true;
329
330 success = do_vs_prog(brw, prog, bvp, &key);
331
332 brw->vs.prog_offset = old_prog_offset;
333 brw->vs.prog_data = old_prog_data;
334
335 return success;
336 }