ee77b0197400f622d7a8aa81aba4eaa8a6353d84
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "brw_context.h"
35 #include "brw_vs.h"
36 #include "brw_util.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
40
41 #include "glsl/ralloc.h"
42
43 static inline void assign_vue_slot(struct brw_vue_map *vue_map,
44 int varying)
45 {
46 /* Make sure this varying hasn't been assigned a slot already */
47 assert (vue_map->varying_to_slot[varying] == -1);
48
49 vue_map->varying_to_slot[varying] = vue_map->num_slots;
50 vue_map->slot_to_varying[vue_map->num_slots++] = varying;
51 }
52
53 /**
54 * Compute the VUE map for vertex shader program.
55 *
56 * Note that consumers of this map using cache keys must include
57 * prog_data->userclip and prog_data->outputs_written in their key
58 * (generated by CACHE_NEW_VS_PROG).
59 */
60 void
61 brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
62 GLbitfield64 slots_valid, bool userclip_active)
63 {
64 vue_map->slots_valid = slots_valid;
65 int i;
66
67 /* Make sure that the values we store in vue_map->varying_to_slot and
68 * vue_map->slot_to_varying won't overflow the signed chars that are used
69 * to store them. Note that since vue_map->slot_to_varying sometimes holds
70 * values equal to BRW_VARYING_SLOT_COUNT, we need to ensure that
71 * BRW_VARYING_SLOT_COUNT is <= 127, not 128.
72 */
73 STATIC_ASSERT(BRW_VARYING_SLOT_COUNT <= 127);
74
75 vue_map->num_slots = 0;
76 for (i = 0; i < BRW_VARYING_SLOT_COUNT; ++i) {
77 vue_map->varying_to_slot[i] = -1;
78 vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_COUNT;
79 }
80
81 /* VUE header: format depends on chip generation and whether clipping is
82 * enabled.
83 */
84 switch (brw->gen) {
85 case 4:
86 case 5:
87 /* There are 8 dwords in VUE header pre-Ironlake:
88 * dword 0-3 is indices, point width, clip flags.
89 * dword 4-7 is ndc position
90 * dword 8-11 is the first vertex data.
91 *
92 * On Ironlake the VUE header is nominally 20 dwords, but the hardware
93 * will accept the same header layout as Gen4 [and should be a bit faster]
94 */
95 assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
96 assign_vue_slot(vue_map, BRW_VARYING_SLOT_NDC);
97 assign_vue_slot(vue_map, VARYING_SLOT_POS);
98 break;
99 case 6:
100 case 7:
101 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
102 * dword 0-3 of the header is indices, point width, clip flags.
103 * dword 4-7 is the 4D space position
104 * dword 8-15 of the vertex header is the user clip distance if
105 * enabled.
106 * dword 8-11 or 16-19 is the first vertex element data we fill.
107 */
108 assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
109 assign_vue_slot(vue_map, VARYING_SLOT_POS);
110 if (userclip_active) {
111 assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
112 assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
113 }
114 /* front and back colors need to be consecutive so that we can use
115 * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
116 * two-sided color.
117 */
118 if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_COL0))
119 assign_vue_slot(vue_map, VARYING_SLOT_COL0);
120 if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_BFC0))
121 assign_vue_slot(vue_map, VARYING_SLOT_BFC0);
122 if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_COL1))
123 assign_vue_slot(vue_map, VARYING_SLOT_COL1);
124 if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_BFC1))
125 assign_vue_slot(vue_map, VARYING_SLOT_BFC1);
126 break;
127 default:
128 assert (!"VUE map not known for this chip generation");
129 break;
130 }
131
132 /* The hardware doesn't care about the rest of the vertex outputs, so just
133 * assign them contiguously. Don't reassign outputs that already have a
134 * slot.
135 *
136 * We generally don't need to assign a slot for VARYING_SLOT_CLIP_VERTEX,
137 * since it's encoded as the clip distances by emit_clip_distances().
138 * However, it may be output by transform feedback, and we'd rather not
139 * recompute state when TF changes, so we just always include it.
140 */
141 for (int i = 0; i < VARYING_SLOT_MAX; ++i) {
142 if ((slots_valid & BITFIELD64_BIT(i)) &&
143 vue_map->varying_to_slot[i] == -1) {
144 assign_vue_slot(vue_map, i);
145 }
146 }
147 }
148
149
150 /**
151 * Decide which set of clip planes should be used when clipping via
152 * gl_Position or gl_ClipVertex.
153 */
154 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
155 {
156 if (ctx->Shader.CurrentVertexProgram) {
157 /* There is currently a GLSL vertex shader, so clip according to GLSL
158 * rules, which means compare gl_ClipVertex (or gl_Position, if
159 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
160 * that were stored in EyeUserPlane at the time the clip planes were
161 * specified.
162 */
163 return ctx->Transform.EyeUserPlane;
164 } else {
165 /* Either we are using fixed function or an ARB vertex program. In
166 * either case the clip planes are going to be compared against
167 * gl_Position (which is in clip coordinates) so we have to clip using
168 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
169 * core.
170 */
171 return ctx->Transform._ClipUserPlane;
172 }
173 }
174
175
176 bool
177 brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
178 const struct brw_vec4_prog_data *b)
179 {
180 /* Compare all the struct up to the pointers. */
181 if (memcmp(a, b, offsetof(struct brw_vec4_prog_data, param)))
182 return false;
183
184 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
185 return false;
186
187 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
188 return false;
189
190 return true;
191 }
192
193
194 bool
195 brw_vs_prog_data_compare(const void *in_a, const void *in_b,
196 int aux_size, const void *in_key)
197 {
198 const struct brw_vs_prog_data *a = in_a;
199 const struct brw_vs_prog_data *b = in_b;
200
201 /* Compare the base vec4 structure. */
202 if (!brw_vec4_prog_data_compare(&a->base, &b->base))
203 return false;
204
205 /* Compare the rest of the struct. */
206 const unsigned offset = sizeof(struct brw_vec4_prog_data);
207 if (memcmp(((char *) &a) + offset, ((char *) &b) + offset,
208 sizeof(struct brw_vs_prog_data) - offset)) {
209 return false;
210 }
211
212 return true;
213 }
214
215 static bool
216 do_vs_prog(struct brw_context *brw,
217 struct gl_shader_program *prog,
218 struct brw_vertex_program *vp,
219 struct brw_vs_prog_key *key)
220 {
221 GLuint program_size;
222 const GLuint *program;
223 struct brw_vs_compile c;
224 struct brw_vs_prog_data prog_data;
225 void *mem_ctx;
226 int i;
227 struct gl_shader *vs = NULL;
228
229 if (prog)
230 vs = prog->_LinkedShaders[MESA_SHADER_VERTEX];
231
232 memset(&c, 0, sizeof(c));
233 memcpy(&c.key, key, sizeof(*key));
234 memset(&prog_data, 0, sizeof(prog_data));
235
236 mem_ctx = ralloc_context(NULL);
237
238 c.vp = vp;
239
240 /* Allocate the references to the uniforms that will end up in the
241 * prog_data associated with the compiled program, and which will be freed
242 * by the state cache.
243 */
244 int param_count;
245 if (vs) {
246 /* We add padding around uniform values below vec4 size, with the worst
247 * case being a float value that gets blown up to a vec4, so be
248 * conservative here.
249 */
250 param_count = vs->num_uniform_components * 4;
251
252 } else {
253 param_count = vp->program.Base.Parameters->NumParameters * 4;
254 }
255 /* We also upload clip plane data as uniforms */
256 param_count += MAX_CLIP_PLANES * 4;
257
258 prog_data.base.param = rzalloc_array(NULL, const float *, param_count);
259 prog_data.base.pull_param = rzalloc_array(NULL, const float *, param_count);
260
261 GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
262 prog_data.inputs_read = vp->program.Base.InputsRead;
263
264 if (c.key.copy_edgeflag) {
265 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
266 prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
267 }
268
269 if (brw->gen < 6) {
270 /* Put dummy slots into the VUE for the SF to put the replaced
271 * point sprite coords in. We shouldn't need these dummy slots,
272 * which take up precious URB space, but it would mean that the SF
273 * doesn't get nice aligned pairs of input coords into output
274 * coords, which would be a pain to handle.
275 */
276 for (i = 0; i < 8; i++) {
277 if (c.key.point_coord_replace & (1 << i))
278 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
279 }
280
281 /* if back colors are written, allocate slots for front colors too */
282 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
283 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
284 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
285 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
286
287 if (c.key.base.userclip_active) {
288 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
289 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
290 }
291 }
292
293 brw_compute_vue_map(brw, &prog_data.base.vue_map, outputs_written,
294 c.key.base.userclip_active);
295
296 if (0) {
297 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
298 true);
299 }
300
301 /* Emit GEN4 code.
302 */
303 program = brw_vs_emit(brw, prog, &c, &prog_data, mem_ctx, &program_size);
304 if (program == NULL) {
305 ralloc_free(mem_ctx);
306 return false;
307 }
308
309 /* Scratch space is used for register spilling */
310 if (c.base.last_scratch) {
311 perf_debug("Vertex shader triggered register spilling. "
312 "Try reducing the number of live vec4 values to "
313 "improve performance.\n");
314
315 prog_data.base.total_scratch
316 = brw_get_scratch_size(c.base.last_scratch*REG_SIZE);
317
318 brw_get_scratch_bo(brw, &brw->vs.scratch_bo,
319 prog_data.base.total_scratch * brw->max_vs_threads);
320 }
321
322 brw_upload_cache(&brw->cache, BRW_VS_PROG,
323 &c.key, sizeof(c.key),
324 program, program_size,
325 &prog_data, sizeof(prog_data),
326 &brw->vs.prog_offset, &brw->vs.prog_data);
327 ralloc_free(mem_ctx);
328
329 return true;
330 }
331
332 static bool
333 key_debug(struct brw_context *brw, const char *name, int a, int b)
334 {
335 if (a != b) {
336 perf_debug(" %s %d->%d\n", name, a, b);
337 return true;
338 }
339 return false;
340 }
341
342 void
343 brw_vs_debug_recompile(struct brw_context *brw,
344 struct gl_shader_program *prog,
345 const struct brw_vs_prog_key *key)
346 {
347 struct brw_cache_item *c = NULL;
348 const struct brw_vs_prog_key *old_key = NULL;
349 bool found = false;
350
351 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
352
353 for (unsigned int i = 0; i < brw->cache.size; i++) {
354 for (c = brw->cache.items[i]; c; c = c->next) {
355 if (c->cache_id == BRW_VS_PROG) {
356 old_key = c->key;
357
358 if (old_key->base.program_string_id == key->base.program_string_id)
359 break;
360 }
361 }
362 if (c)
363 break;
364 }
365
366 if (!c) {
367 perf_debug(" Didn't find previous compile in the shader cache for "
368 "debug\n");
369 return;
370 }
371
372 for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
373 found |= key_debug(brw, "Vertex attrib w/a flags",
374 old_key->gl_attrib_wa_flags[i],
375 key->gl_attrib_wa_flags[i]);
376 }
377
378 found |= key_debug(brw, "user clip flags",
379 old_key->base.userclip_active, key->base.userclip_active);
380
381 found |= key_debug(brw, "user clipping planes as push constants",
382 old_key->base.nr_userclip_plane_consts,
383 key->base.nr_userclip_plane_consts);
384
385 found |= key_debug(brw, "clip distance enable",
386 old_key->base.uses_clip_distance, key->base.uses_clip_distance);
387 found |= key_debug(brw, "copy edgeflag",
388 old_key->copy_edgeflag, key->copy_edgeflag);
389 found |= key_debug(brw, "PointCoord replace",
390 old_key->point_coord_replace, key->point_coord_replace);
391 found |= key_debug(brw, "vertex color clamping",
392 old_key->base.clamp_vertex_color, key->base.clamp_vertex_color);
393
394 found |= brw_debug_recompile_sampler_key(brw, &old_key->base.tex,
395 &key->base.tex);
396
397 if (!found) {
398 perf_debug(" Something else\n");
399 }
400 }
401
402 static void brw_upload_vs_prog(struct brw_context *brw)
403 {
404 struct gl_context *ctx = &brw->ctx;
405 struct brw_vs_prog_key key;
406 /* BRW_NEW_VERTEX_PROGRAM */
407 struct brw_vertex_program *vp =
408 (struct brw_vertex_program *)brw->vertex_program;
409 struct gl_program *prog = (struct gl_program *) brw->vertex_program;
410 int i;
411
412 memset(&key, 0, sizeof(key));
413
414 /* Just upload the program verbatim for now. Always send it all
415 * the inputs it asks for, whether they are varying or not.
416 */
417 key.base.program_string_id = vp->id;
418 key.base.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
419 key.base.uses_clip_distance = vp->program.UsesClipDistance;
420 if (key.base.userclip_active && !key.base.uses_clip_distance) {
421 key.base.nr_userclip_plane_consts
422 = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
423 }
424
425 /* _NEW_POLYGON */
426 if (brw->gen < 6) {
427 key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
428 ctx->Polygon.BackMode != GL_FILL);
429 }
430
431 /* _NEW_LIGHT | _NEW_BUFFERS */
432 key.base.clamp_vertex_color = ctx->Light._ClampVertexColor;
433
434 /* _NEW_POINT */
435 if (brw->gen < 6 && ctx->Point.PointSprite) {
436 for (i = 0; i < 8; i++) {
437 if (ctx->Point.CoordReplace[i])
438 key.point_coord_replace |= (1 << i);
439 }
440 }
441
442 /* _NEW_TEXTURE */
443 brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.sampler_count,
444 &key.base.tex);
445
446 /* BRW_NEW_VERTICES */
447 if (brw->gen < 8 && !brw->is_haswell) {
448 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
449 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
450 */
451 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
452 if (!(vp->program.Base.InputsRead & BITFIELD64_BIT(i)))
453 continue;
454
455 uint8_t wa_flags = 0;
456
457 switch (brw->vb.inputs[i].glarray->Type) {
458
459 case GL_FIXED:
460 wa_flags = brw->vb.inputs[i].glarray->Size;
461 break;
462
463 case GL_INT_2_10_10_10_REV:
464 wa_flags |= BRW_ATTRIB_WA_SIGN;
465 /* fallthough */
466
467 case GL_UNSIGNED_INT_2_10_10_10_REV:
468 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
469 wa_flags |= BRW_ATTRIB_WA_BGRA;
470
471 if (brw->vb.inputs[i].glarray->Normalized)
472 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
473 else if (!brw->vb.inputs[i].glarray->Integer)
474 wa_flags |= BRW_ATTRIB_WA_SCALE;
475
476 break;
477 }
478
479 key.gl_attrib_wa_flags[i] = wa_flags;
480 }
481 }
482
483 if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
484 &key, sizeof(key),
485 &brw->vs.prog_offset, &brw->vs.prog_data)) {
486 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
487 vp, &key);
488
489 assert(success);
490 }
491 if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out,
492 sizeof(brw->vue_map_geom_out)) != 0) {
493 brw->vue_map_geom_out = brw->vs.prog_data->base.vue_map;
494 brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
495 }
496 }
497
498 /* See brw_vs.c:
499 */
500 const struct brw_tracked_state brw_vs_prog = {
501 .dirty = {
502 .mesa = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
503 _NEW_TEXTURE |
504 _NEW_BUFFERS),
505 .brw = (BRW_NEW_VERTEX_PROGRAM |
506 BRW_NEW_VERTICES),
507 .cache = 0
508 },
509 .emit = brw_upload_vs_prog
510 };
511
512 bool
513 brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
514 {
515 struct brw_context *brw = brw_context(ctx);
516 struct brw_vs_prog_key key;
517 uint32_t old_prog_offset = brw->vs.prog_offset;
518 struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
519 bool success;
520
521 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
522 return true;
523
524 struct gl_vertex_program *vp = (struct gl_vertex_program *)
525 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
526 struct brw_vertex_program *bvp = brw_vertex_program(vp);
527
528 memset(&key, 0, sizeof(key));
529
530 key.base.program_string_id = bvp->id;
531 key.base.clamp_vertex_color = ctx->API == API_OPENGL_COMPAT;
532
533 unsigned sampler_count = _mesa_fls(vp->Base.SamplersUsed);
534 for (unsigned i = 0; i < sampler_count; i++) {
535 if (vp->Base.ShadowSamplers & (1 << i)) {
536 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
537 key.base.tex.swizzles[i] =
538 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
539 } else {
540 /* Color sampler: assume no swizzling. */
541 key.base.tex.swizzles[i] = SWIZZLE_XYZW;
542 }
543 }
544
545 success = do_vs_prog(brw, prog, bvp, &key);
546
547 brw->vs.prog_offset = old_prog_offset;
548 brw->vs.prog_data = old_prog_data;
549
550 return success;
551 }
552
553
554 void
555 brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data)
556 {
557 ralloc_free((void *)prog_data->param);
558 ralloc_free((void *)prog_data->pull_param);
559 }
560
561
562 void
563 brw_vs_prog_data_free(const void *in_prog_data)
564 {
565 const struct brw_vs_prog_data *prog_data = in_prog_data;
566
567 brw_vec4_prog_data_free(&prog_data->base);
568 }