Merge branch 'master' of ../mesa into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "brw_context.h"
35 #include "brw_vs.h"
36 #include "brw_util.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
40
41 #include "util/ralloc.h"
42
43 /**
44 * Decide which set of clip planes should be used when clipping via
45 * gl_Position or gl_ClipVertex.
46 */
47 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
48 {
49 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
50 /* There is currently a GLSL vertex shader, so clip according to GLSL
51 * rules, which means compare gl_ClipVertex (or gl_Position, if
52 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
53 * that were stored in EyeUserPlane at the time the clip planes were
54 * specified.
55 */
56 return ctx->Transform.EyeUserPlane;
57 } else {
58 /* Either we are using fixed function or an ARB vertex program. In
59 * either case the clip planes are going to be compared against
60 * gl_Position (which is in clip coordinates) so we have to clip using
61 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
62 * core.
63 */
64 return ctx->Transform._ClipUserPlane;
65 }
66 }
67
68
69 bool
70 brw_vs_prog_data_compare(const void *in_a, const void *in_b)
71 {
72 const struct brw_vs_prog_data *a = in_a;
73 const struct brw_vs_prog_data *b = in_b;
74
75 /* Compare the base structure. */
76 if (!brw_stage_prog_data_compare(&a->base.base, &b->base.base))
77 return false;
78
79 /* Compare the rest of the struct. */
80 const unsigned offset = sizeof(struct brw_stage_prog_data);
81 if (memcmp(((char *) a) + offset, ((char *) b) + offset,
82 sizeof(struct brw_vs_prog_data) - offset)) {
83 return false;
84 }
85
86 return true;
87 }
88
89 bool
90 brw_codegen_vs_prog(struct brw_context *brw,
91 struct gl_shader_program *prog,
92 struct brw_vertex_program *vp,
93 struct brw_vs_prog_key *key)
94 {
95 GLuint program_size;
96 const GLuint *program;
97 struct brw_vs_prog_data prog_data;
98 struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
99 void *mem_ctx;
100 int i;
101 struct brw_shader *vs = NULL;
102 bool start_busy = false;
103 double start_time = 0;
104
105 if (prog)
106 vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
107
108 memset(&prog_data, 0, sizeof(prog_data));
109
110 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
111 if (!prog)
112 stage_prog_data->use_alt_mode = true;
113
114 mem_ctx = ralloc_context(NULL);
115
116 /* Allocate the references to the uniforms that will end up in the
117 * prog_data associated with the compiled program, and which will be freed
118 * by the state cache.
119 */
120 int param_count;
121 if (vs) {
122 /* We add padding around uniform values below vec4 size, with the worst
123 * case being a float value that gets blown up to a vec4, so be
124 * conservative here.
125 */
126 param_count = vs->base.num_uniform_components * 4 +
127 vs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
128 stage_prog_data->nr_image_params = vs->base.NumImages;
129 } else {
130 param_count = vp->program.Base.Parameters->NumParameters * 4;
131 }
132 /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
133 * planes as uniforms.
134 */
135 param_count += key->nr_userclip_plane_consts * 4;
136
137 stage_prog_data->param =
138 rzalloc_array(NULL, const gl_constant_value *, param_count);
139 stage_prog_data->pull_param =
140 rzalloc_array(NULL, const gl_constant_value *, param_count);
141 stage_prog_data->image_param =
142 rzalloc_array(NULL, struct brw_image_param,
143 stage_prog_data->nr_image_params);
144 stage_prog_data->nr_params = param_count;
145
146 GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
147 prog_data.inputs_read = vp->program.Base.InputsRead;
148
149 if (key->copy_edgeflag) {
150 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
151 prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
152 }
153
154 if (brw->gen < 6) {
155 /* Put dummy slots into the VUE for the SF to put the replaced
156 * point sprite coords in. We shouldn't need these dummy slots,
157 * which take up precious URB space, but it would mean that the SF
158 * doesn't get nice aligned pairs of input coords into output
159 * coords, which would be a pain to handle.
160 */
161 for (i = 0; i < 8; i++) {
162 if (key->point_coord_replace & (1 << i))
163 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
164 }
165
166 /* if back colors are written, allocate slots for front colors too */
167 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
168 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
169 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
170 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
171 }
172
173 /* In order for legacy clipping to work, we need to populate the clip
174 * distance varying slots whenever clipping is enabled, even if the vertex
175 * shader doesn't write to gl_ClipDistance.
176 */
177 if (key->nr_userclip_plane_consts > 0) {
178 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
179 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
180 }
181
182 brw_compute_vue_map(brw->intelScreen->devinfo,
183 &prog_data.base.vue_map, outputs_written,
184 prog ? prog->SeparateShader : false);
185
186 if (0) {
187 _mesa_fprint_program_opt(stderr, &vp->program.Base, PROG_PRINT_DEBUG,
188 true);
189 }
190
191 if (unlikely(brw->perf_debug)) {
192 start_busy = (brw->batch.last_bo &&
193 drm_intel_bo_busy(brw->batch.last_bo));
194 start_time = get_time();
195 }
196
197 /* Emit GEN4 code.
198 */
199 program = brw_vs_emit(brw, mem_ctx, key, &prog_data,
200 &vp->program, prog, &program_size);
201 if (program == NULL) {
202 ralloc_free(mem_ctx);
203 return false;
204 }
205
206 if (unlikely(brw->perf_debug) && vs) {
207 if (vs->compiled_once) {
208 brw_vs_debug_recompile(brw, prog, key);
209 }
210 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
211 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
212 (get_time() - start_time) * 1000);
213 }
214 vs->compiled_once = true;
215 }
216
217 /* Scratch space is used for register spilling */
218 if (prog_data.base.base.total_scratch) {
219 brw_get_scratch_bo(brw, &brw->vs.base.scratch_bo,
220 prog_data.base.base.total_scratch *
221 brw->max_vs_threads);
222 }
223
224 brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
225 key, sizeof(struct brw_vs_prog_key),
226 program, program_size,
227 &prog_data, sizeof(prog_data),
228 &brw->vs.base.prog_offset, &brw->vs.prog_data);
229 ralloc_free(mem_ctx);
230
231 return true;
232 }
233
234 static bool
235 key_debug(struct brw_context *brw, const char *name, int a, int b)
236 {
237 if (a != b) {
238 perf_debug(" %s %d->%d\n", name, a, b);
239 return true;
240 }
241 return false;
242 }
243
244 void
245 brw_vs_debug_recompile(struct brw_context *brw,
246 struct gl_shader_program *prog,
247 const struct brw_vs_prog_key *key)
248 {
249 struct brw_cache_item *c = NULL;
250 const struct brw_vs_prog_key *old_key = NULL;
251 bool found = false;
252
253 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
254
255 for (unsigned int i = 0; i < brw->cache.size; i++) {
256 for (c = brw->cache.items[i]; c; c = c->next) {
257 if (c->cache_id == BRW_CACHE_VS_PROG) {
258 old_key = c->key;
259
260 if (old_key->program_string_id == key->program_string_id)
261 break;
262 }
263 }
264 if (c)
265 break;
266 }
267
268 if (!c) {
269 perf_debug(" Didn't find previous compile in the shader cache for "
270 "debug\n");
271 return;
272 }
273
274 for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
275 found |= key_debug(brw, "Vertex attrib w/a flags",
276 old_key->gl_attrib_wa_flags[i],
277 key->gl_attrib_wa_flags[i]);
278 }
279
280 found |= key_debug(brw, "legacy user clipping",
281 old_key->nr_userclip_plane_consts,
282 key->nr_userclip_plane_consts);
283
284 found |= key_debug(brw, "copy edgeflag",
285 old_key->copy_edgeflag, key->copy_edgeflag);
286 found |= key_debug(brw, "PointCoord replace",
287 old_key->point_coord_replace, key->point_coord_replace);
288 found |= key_debug(brw, "vertex color clamping",
289 old_key->clamp_vertex_color, key->clamp_vertex_color);
290
291 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
292
293 if (!found) {
294 perf_debug(" Something else\n");
295 }
296 }
297
298 static bool
299 brw_vs_state_dirty(struct brw_context *brw)
300 {
301 return brw_state_dirty(brw,
302 _NEW_BUFFERS |
303 _NEW_LIGHT |
304 _NEW_POINT |
305 _NEW_POLYGON |
306 _NEW_TEXTURE |
307 _NEW_TRANSFORM,
308 BRW_NEW_VERTEX_PROGRAM |
309 BRW_NEW_VS_ATTRIB_WORKAROUNDS);
310 }
311
312 static void
313 brw_vs_populate_key(struct brw_context *brw,
314 struct brw_vs_prog_key *key)
315 {
316 struct gl_context *ctx = &brw->ctx;
317 /* BRW_NEW_VERTEX_PROGRAM */
318 struct brw_vertex_program *vp =
319 (struct brw_vertex_program *)brw->vertex_program;
320 struct gl_program *prog = (struct gl_program *) brw->vertex_program;
321 int i;
322
323 memset(key, 0, sizeof(*key));
324
325 /* Just upload the program verbatim for now. Always send it all
326 * the inputs it asks for, whether they are varying or not.
327 */
328 key->program_string_id = vp->id;
329
330 if (ctx->Transform.ClipPlanesEnabled != 0 &&
331 ctx->API == API_OPENGL_COMPAT &&
332 !vp->program.Base.UsesClipDistanceOut) {
333 key->nr_userclip_plane_consts =
334 _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
335 }
336
337 /* _NEW_POLYGON */
338 if (brw->gen < 6) {
339 key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
340 ctx->Polygon.BackMode != GL_FILL);
341 }
342
343 if (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
344 VARYING_BIT_BFC0 | VARYING_BIT_BFC1)) {
345 /* _NEW_LIGHT | _NEW_BUFFERS */
346 key->clamp_vertex_color = ctx->Light._ClampVertexColor;
347 }
348
349 /* _NEW_POINT */
350 if (brw->gen < 6 && ctx->Point.PointSprite) {
351 for (i = 0; i < 8; i++) {
352 if (ctx->Point.CoordReplace[i])
353 key->point_coord_replace |= (1 << i);
354 }
355 }
356
357 /* _NEW_TEXTURE */
358 brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.base.sampler_count,
359 &key->tex);
360
361 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
362 memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
363 sizeof(brw->vb.attrib_wa_flags));
364 }
365
366 void
367 brw_upload_vs_prog(struct brw_context *brw)
368 {
369 struct gl_context *ctx = &brw->ctx;
370 struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
371 struct brw_vs_prog_key key;
372 /* BRW_NEW_VERTEX_PROGRAM */
373 struct brw_vertex_program *vp =
374 (struct brw_vertex_program *)brw->vertex_program;
375
376 if (!brw_vs_state_dirty(brw))
377 return;
378
379 brw_vs_populate_key(brw, &key);
380
381 if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
382 &key, sizeof(key),
383 &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
384 bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
385 vp, &key);
386 (void) success;
387 assert(success);
388 }
389 brw->vs.base.prog_data = &brw->vs.prog_data->base.base;
390 }
391
392 bool
393 brw_vs_precompile(struct gl_context *ctx,
394 struct gl_shader_program *shader_prog,
395 struct gl_program *prog)
396 {
397 struct brw_context *brw = brw_context(ctx);
398 struct brw_vs_prog_key key;
399 uint32_t old_prog_offset = brw->vs.base.prog_offset;
400 struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
401 bool success;
402
403 struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
404 struct brw_vertex_program *bvp = brw_vertex_program(vp);
405
406 memset(&key, 0, sizeof(key));
407
408 brw_setup_tex_for_precompile(brw, &key.tex, prog);
409 key.program_string_id = bvp->id;
410 key.clamp_vertex_color =
411 (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
412 VARYING_BIT_BFC0 | VARYING_BIT_BFC1));
413
414 success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
415
416 brw->vs.base.prog_offset = old_prog_offset;
417 brw->vs.prog_data = old_prog_data;
418
419 return success;
420 }