2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/compiler.h"
34 #include "brw_context.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
41 #include "glsl/ralloc.h"
43 static inline void assign_vue_slot(struct brw_vue_map
*vue_map
,
46 /* Make sure this varying hasn't been assigned a slot already */
47 assert (vue_map
->varying_to_slot
[varying
] == -1);
49 vue_map
->varying_to_slot
[varying
] = vue_map
->num_slots
;
50 vue_map
->slot_to_varying
[vue_map
->num_slots
++] = varying
;
54 * Compute the VUE map for vertex shader program.
56 * Note that consumers of this map using cache keys must include
57 * prog_data->userclip and prog_data->outputs_written in their key
58 * (generated by CACHE_NEW_VS_PROG).
61 brw_compute_vue_map(struct brw_context
*brw
, struct brw_vs_compile
*c
,
62 GLbitfield64 slots_valid
)
64 const struct intel_context
*intel
= &brw
->intel
;
65 struct brw_vue_map
*vue_map
= &c
->prog_data
.vue_map
;
66 vue_map
->slots_valid
= slots_valid
;
69 vue_map
->num_slots
= 0;
70 for (i
= 0; i
< BRW_VARYING_SLOT_COUNT
; ++i
) {
71 vue_map
->varying_to_slot
[i
] = -1;
72 vue_map
->slot_to_varying
[i
] = BRW_VARYING_SLOT_COUNT
;
75 /* VUE header: format depends on chip generation and whether clipping is
80 /* There are 8 dwords in VUE header pre-Ironlake:
81 * dword 0-3 is indices, point width, clip flags.
82 * dword 4-7 is ndc position
83 * dword 8-11 is the first vertex data.
85 assign_vue_slot(vue_map
, VARYING_SLOT_PSIZ
);
86 assign_vue_slot(vue_map
, BRW_VARYING_SLOT_NDC
);
87 assign_vue_slot(vue_map
, VARYING_SLOT_POS
);
90 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
91 * dword 0-3 of the header is indices, point width, clip flags.
92 * dword 4-7 is the ndc position
93 * dword 8-11 of the vertex header is the 4D space position
94 * dword 12-19 of the vertex header is the user clip distance.
95 * dword 20-23 is a pad so that the vertex element data is aligned
96 * dword 24-27 is the first vertex data we fill.
98 * Note: future pipeline stages expect 4D space position to be
99 * contiguous with the other varyings, so we make dword 24-27 a
100 * duplicate copy of the 4D space position.
102 assign_vue_slot(vue_map
, VARYING_SLOT_PSIZ
);
103 assign_vue_slot(vue_map
, BRW_VARYING_SLOT_NDC
);
104 assign_vue_slot(vue_map
, BRW_VARYING_SLOT_POS_DUPLICATE
);
105 assign_vue_slot(vue_map
, VARYING_SLOT_CLIP_DIST0
);
106 assign_vue_slot(vue_map
, VARYING_SLOT_CLIP_DIST1
);
107 assign_vue_slot(vue_map
, BRW_VARYING_SLOT_PAD
);
108 assign_vue_slot(vue_map
, VARYING_SLOT_POS
);
112 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
113 * dword 0-3 of the header is indices, point width, clip flags.
114 * dword 4-7 is the 4D space position
115 * dword 8-15 of the vertex header is the user clip distance if
117 * dword 8-11 or 16-19 is the first vertex element data we fill.
119 assign_vue_slot(vue_map
, VARYING_SLOT_PSIZ
);
120 assign_vue_slot(vue_map
, VARYING_SLOT_POS
);
121 if (c
->key
.userclip_active
) {
122 assign_vue_slot(vue_map
, VARYING_SLOT_CLIP_DIST0
);
123 assign_vue_slot(vue_map
, VARYING_SLOT_CLIP_DIST1
);
125 /* front and back colors need to be consecutive so that we can use
126 * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
129 if (slots_valid
& BITFIELD64_BIT(VARYING_SLOT_COL0
))
130 assign_vue_slot(vue_map
, VARYING_SLOT_COL0
);
131 if (slots_valid
& BITFIELD64_BIT(VARYING_SLOT_BFC0
))
132 assign_vue_slot(vue_map
, VARYING_SLOT_BFC0
);
133 if (slots_valid
& BITFIELD64_BIT(VARYING_SLOT_COL1
))
134 assign_vue_slot(vue_map
, VARYING_SLOT_COL1
);
135 if (slots_valid
& BITFIELD64_BIT(VARYING_SLOT_BFC1
))
136 assign_vue_slot(vue_map
, VARYING_SLOT_BFC1
);
139 assert (!"VUE map not known for this chip generation");
143 /* The hardware doesn't care about the rest of the vertex outputs, so just
144 * assign them contiguously. Don't reassign outputs that already have a
147 * Also, prior to Gen6, don't assign a slot for VARYING_SLOT_CLIP_VERTEX,
148 * since it is unsupported. In Gen6 and above, VARYING_SLOT_CLIP_VERTEX may
149 * be needed for transform feedback; since we don't want to have to
150 * recompute the VUE map (and everything that depends on it) when transform
151 * feedback is enabled or disabled, just go ahead and assign a slot for it.
153 for (int i
= 0; i
< VARYING_SLOT_MAX
; ++i
) {
154 if (intel
->gen
< 6 && i
== VARYING_SLOT_CLIP_VERTEX
)
156 if ((slots_valid
& BITFIELD64_BIT(i
)) &&
157 vue_map
->varying_to_slot
[i
] == -1) {
158 assign_vue_slot(vue_map
, i
);
165 * Decide which set of clip planes should be used when clipping via
166 * gl_Position or gl_ClipVertex.
168 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
170 if (ctx
->Shader
.CurrentVertexProgram
) {
171 /* There is currently a GLSL vertex shader, so clip according to GLSL
172 * rules, which means compare gl_ClipVertex (or gl_Position, if
173 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
174 * that were stored in EyeUserPlane at the time the clip planes were
177 return ctx
->Transform
.EyeUserPlane
;
179 /* Either we are using fixed function or an ARB vertex program. In
180 * either case the clip planes are going to be compared against
181 * gl_Position (which is in clip coordinates) so we have to clip using
182 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
185 return ctx
->Transform
._ClipUserPlane
;
190 brw_vs_prog_data_compare(const void *in_a
, const void *in_b
,
191 int aux_size
, const void *in_key
)
193 const struct brw_vs_prog_data
*a
= in_a
;
194 const struct brw_vs_prog_data
*b
= in_b
;
196 /* Compare all the struct up to the pointers. */
197 if (memcmp(a
, b
, offsetof(struct brw_vs_prog_data
, param
)))
200 if (memcmp(a
->param
, b
->param
, a
->nr_params
* sizeof(void *)))
203 if (memcmp(a
->pull_param
, b
->pull_param
, a
->nr_pull_params
* sizeof(void *)))
210 do_vs_prog(struct brw_context
*brw
,
211 struct gl_shader_program
*prog
,
212 struct brw_vertex_program
*vp
,
213 struct brw_vs_prog_key
*key
)
215 struct intel_context
*intel
= &brw
->intel
;
217 const GLuint
*program
;
218 struct brw_vs_compile c
;
221 struct gl_shader
*vs
= NULL
;
224 vs
= prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
226 memset(&c
, 0, sizeof(c
));
227 memcpy(&c
.key
, key
, sizeof(*key
));
229 mem_ctx
= ralloc_context(NULL
);
233 /* Allocate the references to the uniforms that will end up in the
234 * prog_data associated with the compiled program, and which will be freed
235 * by the state cache.
239 /* We add padding around uniform values below vec4 size, with the worst
240 * case being a float value that gets blown up to a vec4, so be
243 param_count
= vs
->num_uniform_components
* 4;
246 param_count
= vp
->program
.Base
.Parameters
->NumParameters
* 4;
248 /* We also upload clip plane data as uniforms */
249 param_count
+= MAX_CLIP_PLANES
* 4;
251 c
.prog_data
.param
= rzalloc_array(NULL
, const float *, param_count
);
252 c
.prog_data
.pull_param
= rzalloc_array(NULL
, const float *, param_count
);
254 GLbitfield64 outputs_written
= vp
->program
.Base
.OutputsWritten
;
255 c
.prog_data
.inputs_read
= vp
->program
.Base
.InputsRead
;
257 if (c
.key
.copy_edgeflag
) {
258 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_EDGE
);
259 c
.prog_data
.inputs_read
|= VERT_BIT_EDGEFLAG
;
262 if (intel
->gen
< 6) {
263 /* Put dummy slots into the VUE for the SF to put the replaced
264 * point sprite coords in. We shouldn't need these dummy slots,
265 * which take up precious URB space, but it would mean that the SF
266 * doesn't get nice aligned pairs of input coords into output
267 * coords, which would be a pain to handle.
269 for (i
= 0; i
< 8; i
++) {
270 if (c
.key
.point_coord_replace
& (1 << i
))
271 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_TEX0
+ i
);
275 brw_compute_vue_map(brw
, &c
, outputs_written
);
278 _mesa_fprint_program_opt(stdout
, &c
.vp
->program
.Base
, PROG_PRINT_DEBUG
,
284 program
= brw_vs_emit(brw
, prog
, &c
, mem_ctx
, &program_size
);
285 if (program
== NULL
) {
286 ralloc_free(mem_ctx
);
290 if (c
.prog_data
.nr_pull_params
)
291 c
.prog_data
.num_surfaces
= 1;
292 if (c
.vp
->program
.Base
.SamplersUsed
)
293 c
.prog_data
.num_surfaces
= SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT
);
295 prog
->_LinkedShaders
[MESA_SHADER_VERTEX
]->NumUniformBlocks
) {
296 c
.prog_data
.num_surfaces
=
297 SURF_INDEX_VS_UBO(prog
->_LinkedShaders
[MESA_SHADER_VERTEX
]->NumUniformBlocks
);
300 /* Scratch space is used for register spilling */
301 if (c
.last_scratch
) {
302 perf_debug("Vertex shader triggered register spilling. "
303 "Try reducing the number of live vec4 values to "
304 "improve performance.\n");
306 c
.prog_data
.total_scratch
= brw_get_scratch_size(c
.last_scratch
*REG_SIZE
);
308 brw_get_scratch_bo(intel
, &brw
->vs
.scratch_bo
,
309 c
.prog_data
.total_scratch
* brw
->max_vs_threads
);
312 brw_upload_cache(&brw
->cache
, BRW_VS_PROG
,
313 &c
.key
, sizeof(c
.key
),
314 program
, program_size
,
315 &c
.prog_data
, sizeof(c
.prog_data
),
316 &brw
->vs
.prog_offset
, &brw
->vs
.prog_data
);
317 ralloc_free(mem_ctx
);
323 key_debug(struct intel_context
*intel
, const char *name
, int a
, int b
)
326 perf_debug(" %s %d->%d\n", name
, a
, b
);
333 brw_vs_debug_recompile(struct brw_context
*brw
,
334 struct gl_shader_program
*prog
,
335 const struct brw_vs_prog_key
*key
)
337 struct intel_context
*intel
= &brw
->intel
;
338 struct brw_cache_item
*c
= NULL
;
339 const struct brw_vs_prog_key
*old_key
= NULL
;
342 perf_debug("Recompiling vertex shader for program %d\n", prog
->Name
);
344 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
345 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
346 if (c
->cache_id
== BRW_VS_PROG
) {
349 if (old_key
->program_string_id
== key
->program_string_id
)
358 perf_debug(" Didn't find previous compile in the shader cache for "
363 for (unsigned int i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
364 found
|= key_debug(intel
, "Vertex attrib w/a flags",
365 old_key
->gl_attrib_wa_flags
[i
],
366 key
->gl_attrib_wa_flags
[i
]);
369 found
|= key_debug(intel
, "user clip flags",
370 old_key
->userclip_active
, key
->userclip_active
);
372 found
|= key_debug(intel
, "user clipping planes as push constants",
373 old_key
->nr_userclip_plane_consts
,
374 key
->nr_userclip_plane_consts
);
376 found
|= key_debug(intel
, "clip distance enable",
377 old_key
->uses_clip_distance
, key
->uses_clip_distance
);
378 found
|= key_debug(intel
, "clip plane enable bitfield",
379 old_key
->userclip_planes_enabled_gen_4_5
,
380 key
->userclip_planes_enabled_gen_4_5
);
381 found
|= key_debug(intel
, "copy edgeflag",
382 old_key
->copy_edgeflag
, key
->copy_edgeflag
);
383 found
|= key_debug(intel
, "PointCoord replace",
384 old_key
->point_coord_replace
, key
->point_coord_replace
);
385 found
|= key_debug(intel
, "vertex color clamping",
386 old_key
->clamp_vertex_color
, key
->clamp_vertex_color
);
388 found
|= brw_debug_recompile_sampler_key(intel
, &old_key
->tex
, &key
->tex
);
391 perf_debug(" Something else\n");
395 static void brw_upload_vs_prog(struct brw_context
*brw
)
397 struct intel_context
*intel
= &brw
->intel
;
398 struct gl_context
*ctx
= &intel
->ctx
;
399 struct brw_vs_prog_key key
;
400 /* BRW_NEW_VERTEX_PROGRAM */
401 struct brw_vertex_program
*vp
=
402 (struct brw_vertex_program
*)brw
->vertex_program
;
403 struct gl_program
*prog
= (struct gl_program
*) brw
->vertex_program
;
406 memset(&key
, 0, sizeof(key
));
408 /* Just upload the program verbatim for now. Always send it all
409 * the inputs it asks for, whether they are varying or not.
411 key
.program_string_id
= vp
->id
;
412 key
.userclip_active
= (ctx
->Transform
.ClipPlanesEnabled
!= 0);
413 key
.uses_clip_distance
= vp
->program
.UsesClipDistance
;
414 if (key
.userclip_active
&& !key
.uses_clip_distance
) {
415 if (intel
->gen
< 6) {
416 key
.nr_userclip_plane_consts
417 = _mesa_bitcount_64(ctx
->Transform
.ClipPlanesEnabled
);
418 key
.userclip_planes_enabled_gen_4_5
419 = ctx
->Transform
.ClipPlanesEnabled
;
421 key
.nr_userclip_plane_consts
422 = _mesa_logbase2(ctx
->Transform
.ClipPlanesEnabled
) + 1;
427 if (intel
->gen
< 6) {
428 key
.copy_edgeflag
= (ctx
->Polygon
.FrontMode
!= GL_FILL
||
429 ctx
->Polygon
.BackMode
!= GL_FILL
);
432 /* _NEW_LIGHT | _NEW_BUFFERS */
433 key
.clamp_vertex_color
= ctx
->Light
._ClampVertexColor
;
436 if (intel
->gen
< 6 && ctx
->Point
.PointSprite
) {
437 for (i
= 0; i
< 8; i
++) {
438 if (ctx
->Point
.CoordReplace
[i
])
439 key
.point_coord_replace
|= (1 << i
);
444 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
.tex
);
446 /* BRW_NEW_VERTICES */
447 if (intel
->gen
< 8 && !intel
->is_haswell
) {
448 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
449 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
451 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
452 if (!(vp
->program
.Base
.InputsRead
& BITFIELD64_BIT(i
)))
455 uint8_t wa_flags
= 0;
457 switch (brw
->vb
.inputs
[i
].glarray
->Type
) {
460 wa_flags
= brw
->vb
.inputs
[i
].glarray
->Size
;
463 case GL_INT_2_10_10_10_REV
:
464 wa_flags
|= BRW_ATTRIB_WA_SIGN
;
467 case GL_UNSIGNED_INT_2_10_10_10_REV
:
468 if (brw
->vb
.inputs
[i
].glarray
->Format
== GL_BGRA
)
469 wa_flags
|= BRW_ATTRIB_WA_BGRA
;
471 if (brw
->vb
.inputs
[i
].glarray
->Normalized
)
472 wa_flags
|= BRW_ATTRIB_WA_NORMALIZE
;
473 else if (!brw
->vb
.inputs
[i
].glarray
->Integer
)
474 wa_flags
|= BRW_ATTRIB_WA_SCALE
;
479 key
.gl_attrib_wa_flags
[i
] = wa_flags
;
483 if (!brw_search_cache(&brw
->cache
, BRW_VS_PROG
,
485 &brw
->vs
.prog_offset
, &brw
->vs
.prog_data
)) {
486 bool success
= do_vs_prog(brw
, ctx
->Shader
.CurrentVertexProgram
,
491 if (memcmp(&brw
->vs
.prog_data
->vue_map
, &brw
->vue_map_geom_out
,
492 sizeof(brw
->vue_map_geom_out
)) != 0) {
493 brw
->vue_map_geom_out
= brw
->vs
.prog_data
->vue_map
;
494 brw
->state
.dirty
.brw
|= BRW_NEW_VUE_MAP_GEOM_OUT
;
500 const struct brw_tracked_state brw_vs_prog
= {
502 .mesa
= (_NEW_TRANSFORM
| _NEW_POLYGON
| _NEW_POINT
| _NEW_LIGHT
|
505 .brw
= (BRW_NEW_VERTEX_PROGRAM
|
509 .emit
= brw_upload_vs_prog
513 brw_vs_precompile(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
515 struct brw_context
*brw
= brw_context(ctx
);
516 struct brw_vs_prog_key key
;
517 uint32_t old_prog_offset
= brw
->vs
.prog_offset
;
518 struct brw_vs_prog_data
*old_prog_data
= brw
->vs
.prog_data
;
521 if (!prog
->_LinkedShaders
[MESA_SHADER_VERTEX
])
524 struct gl_vertex_program
*vp
= (struct gl_vertex_program
*)
525 prog
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
;
526 struct brw_vertex_program
*bvp
= brw_vertex_program(vp
);
528 memset(&key
, 0, sizeof(key
));
530 key
.program_string_id
= bvp
->id
;
531 key
.clamp_vertex_color
= true;
533 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
534 if (vp
->Base
.ShadowSamplers
& (1 << i
)) {
535 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
536 key
.tex
.swizzles
[i
] =
537 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_ONE
);
539 /* Color sampler: assume no swizzling. */
540 key
.tex
.swizzles
[i
] = SWIZZLE_XYZW
;
544 success
= do_vs_prog(brw
, prog
, bvp
, &key
);
546 brw
->vs
.prog_offset
= old_prog_offset
;
547 brw
->vs
.prog_data
= old_prog_data
;
553 brw_vs_prog_data_free(const void *in_prog_data
)
555 const struct brw_vs_prog_data
*prog_data
= in_prog_data
;
557 ralloc_free((void *)prog_data
->param
);
558 ralloc_free((void *)prog_data
->pull_param
);