i965: Remove two_side_color from brw_compute_vue_map().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "brw_context.h"
35 #include "brw_vs.h"
36 #include "brw_util.h"
37 #include "brw_state.h"
38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
40
41 #include "glsl/ralloc.h"
42
43 static inline void assign_vue_slot(struct brw_vue_map *vue_map,
44 int vert_result)
45 {
46 /* Make sure this vert_result hasn't been assigned a slot already */
47 assert (vue_map->vert_result_to_slot[vert_result] == -1);
48
49 vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
50 vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
51 }
52
53 /**
54 * Compute the VUE map for vertex shader program.
55 */
56 void
57 brw_compute_vue_map(struct brw_vue_map *vue_map,
58 const struct intel_context *intel, int nr_userclip,
59 GLbitfield64 outputs_written)
60 {
61 int i;
62
63 vue_map->num_slots = 0;
64 for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
65 vue_map->vert_result_to_slot[i] = -1;
66 vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
67 }
68
69 /* VUE header: format depends on chip generation and whether clipping is
70 * enabled.
71 */
72 switch (intel->gen) {
73 case 4:
74 /* There are 8 dwords in VUE header pre-Ironlake:
75 * dword 0-3 is indices, point width, clip flags.
76 * dword 4-7 is ndc position
77 * dword 8-11 is the first vertex data.
78 */
79 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
80 assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
81 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
82 break;
83 case 5:
84 /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
85 * dword 0-3 of the header is indices, point width, clip flags.
86 * dword 4-7 is the ndc position
87 * dword 8-11 of the vertex header is the 4D space position
88 * dword 12-19 of the vertex header is the user clip distance.
89 * dword 20-23 is a pad so that the vertex element data is aligned
90 * dword 24-27 is the first vertex data we fill.
91 *
92 * Note: future pipeline stages expect 4D space position to be
93 * contiguous with the other vert_results, so we make dword 24-27 a
94 * duplicate copy of the 4D space position.
95 */
96 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
97 assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
98 assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
99 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP0);
100 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP1);
101 assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
102 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
103 break;
104 case 6:
105 case 7:
106 /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
107 * dword 0-3 of the header is indices, point width, clip flags.
108 * dword 4-7 is the 4D space position
109 * dword 8-15 of the vertex header is the user clip distance if
110 * enabled.
111 * dword 8-11 or 16-19 is the first vertex element data we fill.
112 */
113 assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
114 assign_vue_slot(vue_map, VERT_RESULT_HPOS);
115 if (nr_userclip) {
116 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP0);
117 assign_vue_slot(vue_map, BRW_VERT_RESULT_CLIP1);
118 }
119 /* front and back colors need to be consecutive so that we can use
120 * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
121 * two-sided color.
122 */
123 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
124 assign_vue_slot(vue_map, VERT_RESULT_COL0);
125 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
126 assign_vue_slot(vue_map, VERT_RESULT_BFC0);
127 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
128 assign_vue_slot(vue_map, VERT_RESULT_COL1);
129 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
130 assign_vue_slot(vue_map, VERT_RESULT_BFC1);
131 break;
132 default:
133 assert (!"VUE map not known for this chip generation");
134 break;
135 }
136
137 /* The hardware doesn't care about the rest of the vertex outputs, so just
138 * assign them contiguously. Don't reassign outputs that already have a
139 * slot.
140 */
141 for (int i = 0; i < VERT_RESULT_MAX; ++i) {
142 if ((outputs_written & BITFIELD64_BIT(i)) &&
143 vue_map->vert_result_to_slot[i] == -1) {
144 assign_vue_slot(vue_map, i);
145 }
146 }
147 }
148
149 static bool
150 do_vs_prog(struct brw_context *brw,
151 struct gl_shader_program *prog,
152 struct brw_vertex_program *vp,
153 struct brw_vs_prog_key *key)
154 {
155 struct gl_context *ctx = &brw->intel.ctx;
156 struct intel_context *intel = &brw->intel;
157 GLuint program_size;
158 const GLuint *program;
159 struct brw_vs_compile c;
160 void *mem_ctx;
161 int aux_size;
162 int i;
163
164 memset(&c, 0, sizeof(c));
165 memcpy(&c.key, key, sizeof(*key));
166
167 mem_ctx = ralloc_context(NULL);
168
169 brw_init_compile(brw, &c.func, mem_ctx);
170 c.vp = vp;
171
172 c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
173 c.prog_data.inputs_read = vp->program.Base.InputsRead;
174
175 if (c.key.copy_edgeflag) {
176 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
177 c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
178 }
179
180 /* Put dummy slots into the VUE for the SF to put the replaced
181 * point sprite coords in. We shouldn't need these dummy slots,
182 * which take up precious URB space, but it would mean that the SF
183 * doesn't get nice aligned pairs of input coords into output
184 * coords, which would be a pain to handle.
185 */
186 for (i = 0; i < 8; i++) {
187 if (c.key.point_coord_replace & (1 << i))
188 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
189 }
190
191 if (0) {
192 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
193 GL_TRUE);
194 }
195
196 /* Emit GEN4 code.
197 */
198 if (brw->new_vs_backend && prog) {
199 if (!brw_vs_emit(prog, &c)) {
200 ralloc_free(mem_ctx);
201 return false;
202 }
203 } else {
204 brw_old_vs_emit(&c);
205 }
206
207 /* Scratch space is used for register spilling */
208 if (c.last_scratch) {
209 c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch);
210
211 brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
212 c.prog_data.total_scratch * brw->vs_max_threads);
213 }
214
215 /* get the program
216 */
217 program = brw_get_program(&c.func, &program_size);
218
219 /* We upload from &c.prog_data including the constant_map assuming
220 * they're packed together. It would be nice to have a
221 * compile-time assert macro here.
222 */
223 assert(c.constant_map == (int8_t *)&c.prog_data +
224 sizeof(c.prog_data));
225 assert(ctx->Const.VertexProgram.MaxNativeParameters ==
226 ARRAY_SIZE(c.constant_map));
227 (void) ctx;
228
229 aux_size = sizeof(c.prog_data);
230 /* constant_map */
231 aux_size += c.vp->program.Base.Parameters->NumParameters;
232
233 brw_upload_cache(&brw->cache, BRW_VS_PROG,
234 &c.key, sizeof(c.key),
235 program, program_size,
236 &c.prog_data, aux_size,
237 &brw->vs.prog_offset, &brw->vs.prog_data);
238 ralloc_free(mem_ctx);
239
240 return true;
241 }
242
243
244 static void brw_upload_vs_prog(struct brw_context *brw)
245 {
246 struct gl_context *ctx = &brw->intel.ctx;
247 struct brw_vs_prog_key key;
248 struct brw_vertex_program *vp =
249 (struct brw_vertex_program *)brw->vertex_program;
250 int i;
251
252 memset(&key, 0, sizeof(key));
253
254 /* Just upload the program verbatim for now. Always send it all
255 * the inputs it asks for, whether they are varying or not.
256 */
257 key.program_string_id = vp->id;
258 key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
259 key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
260 ctx->Polygon.BackMode != GL_FILL);
261
262 /* _NEW_LIGHT | _NEW_BUFFERS */
263 key.clamp_vertex_color = ctx->Light._ClampVertexColor;
264
265 /* _NEW_POINT */
266 if (ctx->Point.PointSprite) {
267 for (i = 0; i < 8; i++) {
268 if (ctx->Point.CoordReplace[i])
269 key.point_coord_replace |= (1 << i);
270 }
271 }
272
273 /* BRW_NEW_VERTICES */
274 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
275 if (vp->program.Base.InputsRead & (1 << i) &&
276 brw->vb.inputs[i].glarray->Type == GL_FIXED) {
277 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
278 }
279 }
280
281 if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
282 &key, sizeof(key),
283 &brw->vs.prog_offset, &brw->vs.prog_data)) {
284 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
285 vp, &key);
286
287 assert(success);
288 }
289 brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
290 sizeof(*brw->vs.prog_data));
291 }
292
293 /* See brw_vs.c:
294 */
295 const struct brw_tracked_state brw_vs_prog = {
296 .dirty = {
297 .mesa = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
298 _NEW_BUFFERS),
299 .brw = (BRW_NEW_VERTEX_PROGRAM |
300 BRW_NEW_VERTICES),
301 .cache = 0
302 },
303 .prepare = brw_upload_vs_prog
304 };
305
306 bool
307 brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
308 {
309 struct brw_context *brw = brw_context(ctx);
310 struct brw_vs_prog_key key;
311 struct gl_vertex_program *vp = prog->VertexProgram;
312 struct brw_vertex_program *bvp = brw_vertex_program(vp);
313 uint32_t old_prog_offset = brw->vs.prog_offset;
314 struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
315 bool success;
316
317 if (!vp)
318 return true;
319
320 memset(&key, 0, sizeof(key));
321
322 key.program_string_id = bvp->id;
323 key.clamp_vertex_color = true;
324
325 success = do_vs_prog(brw, prog, bvp, &key);
326
327 brw->vs.prog_offset = old_prog_offset;
328 brw->vs.prog_data = old_prog_data;
329
330 return success;
331 }