2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "main/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
42 #include "brw_program.h"
44 #include "util/ralloc.h"
47 brw_codegen_vs_prog(struct brw_context
*brw
,
48 struct gl_shader_program
*prog
,
49 struct brw_vertex_program
*vp
,
50 struct brw_vs_prog_key
*key
)
52 const struct brw_compiler
*compiler
= brw
->intelScreen
->compiler
;
54 const GLuint
*program
;
55 struct brw_vs_prog_data prog_data
;
56 struct brw_stage_prog_data
*stage_prog_data
= &prog_data
.base
.base
;
59 struct brw_shader
*vs
= NULL
;
60 bool start_busy
= false;
61 double start_time
= 0;
64 vs
= (struct brw_shader
*) prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
66 memset(&prog_data
, 0, sizeof(prog_data
));
68 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
70 stage_prog_data
->use_alt_mode
= true;
72 mem_ctx
= ralloc_context(NULL
);
74 brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX
,
75 brw
->intelScreen
->devinfo
,
76 prog
, &vp
->program
.Base
,
77 &prog_data
.base
.base
, 0);
79 /* Allocate the references to the uniforms that will end up in the
80 * prog_data associated with the compiled program, and which will be freed
83 int param_count
= vp
->program
.Base
.nir
->num_uniforms
/ 4;
86 prog_data
.base
.base
.nr_image_params
= vs
->base
.NumImages
;
88 /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
91 param_count
+= key
->nr_userclip_plane_consts
* 4;
93 stage_prog_data
->param
=
94 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
95 stage_prog_data
->pull_param
=
96 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
97 stage_prog_data
->image_param
=
98 rzalloc_array(NULL
, struct brw_image_param
,
99 stage_prog_data
->nr_image_params
);
100 stage_prog_data
->nr_params
= param_count
;
103 brw_nir_setup_glsl_uniforms(vp
->program
.Base
.nir
, prog
, &vp
->program
.Base
,
104 &prog_data
.base
.base
,
105 compiler
->scalar_stage
[MESA_SHADER_VERTEX
]);
107 brw_nir_setup_arb_uniforms(vp
->program
.Base
.nir
, &vp
->program
.Base
,
108 &prog_data
.base
.base
);
111 GLbitfield64 outputs_written
= vp
->program
.Base
.OutputsWritten
;
112 prog_data
.inputs_read
= vp
->program
.Base
.InputsRead
;
114 if (key
->copy_edgeflag
) {
115 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_EDGE
);
116 prog_data
.inputs_read
|= VERT_BIT_EDGEFLAG
;
119 prog_data
.base
.cull_distance_mask
=
120 ((1 << vp
->program
.Base
.CullDistanceArraySize
) - 1) <<
121 vp
->program
.Base
.ClipDistanceArraySize
;
124 /* Put dummy slots into the VUE for the SF to put the replaced
125 * point sprite coords in. We shouldn't need these dummy slots,
126 * which take up precious URB space, but it would mean that the SF
127 * doesn't get nice aligned pairs of input coords into output
128 * coords, which would be a pain to handle.
130 for (i
= 0; i
< 8; i
++) {
131 if (key
->point_coord_replace
& (1 << i
))
132 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_TEX0
+ i
);
135 /* if back colors are written, allocate slots for front colors too */
136 if (outputs_written
& BITFIELD64_BIT(VARYING_SLOT_BFC0
))
137 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_COL0
);
138 if (outputs_written
& BITFIELD64_BIT(VARYING_SLOT_BFC1
))
139 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_COL1
);
142 /* In order for legacy clipping to work, we need to populate the clip
143 * distance varying slots whenever clipping is enabled, even if the vertex
144 * shader doesn't write to gl_ClipDistance.
146 if (key
->nr_userclip_plane_consts
> 0) {
147 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0
);
148 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1
);
151 brw_compute_vue_map(brw
->intelScreen
->devinfo
,
152 &prog_data
.base
.vue_map
, outputs_written
,
153 prog
? prog
->SeparateShader
||
154 prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]
158 _mesa_fprint_program_opt(stderr
, &vp
->program
.Base
, PROG_PRINT_DEBUG
,
162 if (unlikely(brw
->perf_debug
)) {
163 start_busy
= (brw
->batch
.last_bo
&&
164 drm_intel_bo_busy(brw
->batch
.last_bo
));
165 start_time
= get_time();
168 if (unlikely(INTEL_DEBUG
& DEBUG_VS
)) {
169 brw_dump_ir("vertex", prog
, vs
? &vs
->base
: NULL
, &vp
->program
.Base
);
171 fprintf(stderr
, "VS Output ");
172 brw_print_vue_map(stderr
, &prog_data
.base
.vue_map
);
176 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
177 st_index
= brw_get_shader_time_index(brw
, prog
, &vp
->program
.Base
, ST_VS
);
182 program
= brw_compile_vs(compiler
, brw
, mem_ctx
, key
,
183 &prog_data
, vp
->program
.Base
.nir
,
184 brw_select_clip_planes(&brw
->ctx
),
185 !_mesa_is_gles3(&brw
->ctx
),
186 st_index
, &program_size
, &error_str
);
187 if (program
== NULL
) {
189 prog
->LinkStatus
= false;
190 ralloc_strcat(&prog
->InfoLog
, error_str
);
193 _mesa_problem(NULL
, "Failed to compile vertex shader: %s\n", error_str
);
195 ralloc_free(mem_ctx
);
199 if (unlikely(brw
->perf_debug
) && vs
) {
200 if (vs
->compiled_once
) {
201 brw_vs_debug_recompile(brw
, prog
, key
);
203 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
204 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
205 (get_time() - start_time
) * 1000);
207 vs
->compiled_once
= true;
210 /* Scratch space is used for register spilling */
211 brw_alloc_stage_scratch(brw
, &brw
->vs
.base
,
212 prog_data
.base
.base
.total_scratch
,
213 brw
->max_vs_threads
);
215 brw_upload_cache(&brw
->cache
, BRW_CACHE_VS_PROG
,
216 key
, sizeof(struct brw_vs_prog_key
),
217 program
, program_size
,
218 &prog_data
, sizeof(prog_data
),
219 &brw
->vs
.base
.prog_offset
, &brw
->vs
.prog_data
);
220 ralloc_free(mem_ctx
);
226 brw_vs_debug_recompile(struct brw_context
*brw
,
227 struct gl_shader_program
*prog
,
228 const struct brw_vs_prog_key
*key
)
230 struct brw_cache_item
*c
= NULL
;
231 const struct brw_vs_prog_key
*old_key
= NULL
;
234 perf_debug("Recompiling vertex shader for program %d\n", prog
->Name
);
236 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
237 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
238 if (c
->cache_id
== BRW_CACHE_VS_PROG
) {
241 if (old_key
->program_string_id
== key
->program_string_id
)
250 perf_debug(" Didn't find previous compile in the shader cache for "
255 for (unsigned int i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
256 found
|= key_debug(brw
, "Vertex attrib w/a flags",
257 old_key
->gl_attrib_wa_flags
[i
],
258 key
->gl_attrib_wa_flags
[i
]);
261 found
|= key_debug(brw
, "legacy user clipping",
262 old_key
->nr_userclip_plane_consts
,
263 key
->nr_userclip_plane_consts
);
265 found
|= key_debug(brw
, "copy edgeflag",
266 old_key
->copy_edgeflag
, key
->copy_edgeflag
);
267 found
|= key_debug(brw
, "PointCoord replace",
268 old_key
->point_coord_replace
, key
->point_coord_replace
);
269 found
|= key_debug(brw
, "vertex color clamping",
270 old_key
->clamp_vertex_color
, key
->clamp_vertex_color
);
272 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
275 perf_debug(" Something else\n");
280 brw_vs_state_dirty(const struct brw_context
*brw
)
282 return brw_state_dirty(brw
,
289 BRW_NEW_VERTEX_PROGRAM
|
290 BRW_NEW_VS_ATTRIB_WORKAROUNDS
);
294 brw_vs_populate_key(struct brw_context
*brw
,
295 struct brw_vs_prog_key
*key
)
297 struct gl_context
*ctx
= &brw
->ctx
;
298 /* BRW_NEW_VERTEX_PROGRAM */
299 struct brw_vertex_program
*vp
=
300 (struct brw_vertex_program
*)brw
->vertex_program
;
301 struct gl_program
*prog
= (struct gl_program
*) brw
->vertex_program
;
303 memset(key
, 0, sizeof(*key
));
305 /* Just upload the program verbatim for now. Always send it all
306 * the inputs it asks for, whether they are varying or not.
308 key
->program_string_id
= vp
->id
;
310 if (ctx
->Transform
.ClipPlanesEnabled
!= 0 &&
311 (ctx
->API
== API_OPENGL_COMPAT
||
312 ctx
->API
== API_OPENGLES
) &&
313 vp
->program
.Base
.ClipDistanceArraySize
== 0) {
314 key
->nr_userclip_plane_consts
=
315 _mesa_logbase2(ctx
->Transform
.ClipPlanesEnabled
) + 1;
320 key
->copy_edgeflag
= (ctx
->Polygon
.FrontMode
!= GL_FILL
||
321 ctx
->Polygon
.BackMode
!= GL_FILL
);
324 if (prog
->OutputsWritten
& (VARYING_BIT_COL0
| VARYING_BIT_COL1
|
325 VARYING_BIT_BFC0
| VARYING_BIT_BFC1
)) {
326 /* _NEW_LIGHT | _NEW_BUFFERS */
327 key
->clamp_vertex_color
= ctx
->Light
._ClampVertexColor
;
331 if (brw
->gen
< 6 && ctx
->Point
.PointSprite
) {
332 key
->point_coord_replace
= ctx
->Point
.CoordReplaceBits
& 0xff;
336 brw_populate_sampler_prog_key_data(ctx
, prog
, brw
->vs
.base
.sampler_count
,
339 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
340 memcpy(key
->gl_attrib_wa_flags
, brw
->vb
.attrib_wa_flags
,
341 sizeof(brw
->vb
.attrib_wa_flags
));
345 brw_upload_vs_prog(struct brw_context
*brw
)
347 struct gl_context
*ctx
= &brw
->ctx
;
348 struct gl_shader_program
**current
= ctx
->_Shader
->CurrentProgram
;
349 struct brw_vs_prog_key key
;
350 /* BRW_NEW_VERTEX_PROGRAM */
351 struct brw_vertex_program
*vp
=
352 (struct brw_vertex_program
*)brw
->vertex_program
;
354 if (!brw_vs_state_dirty(brw
))
357 brw_vs_populate_key(brw
, &key
);
359 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_VS_PROG
,
361 &brw
->vs
.base
.prog_offset
, &brw
->vs
.prog_data
)) {
362 bool success
= brw_codegen_vs_prog(brw
, current
[MESA_SHADER_VERTEX
],
367 brw
->vs
.base
.prog_data
= &brw
->vs
.prog_data
->base
.base
;
371 brw_vs_precompile(struct gl_context
*ctx
,
372 struct gl_shader_program
*shader_prog
,
373 struct gl_program
*prog
)
375 struct brw_context
*brw
= brw_context(ctx
);
376 struct brw_vs_prog_key key
;
377 uint32_t old_prog_offset
= brw
->vs
.base
.prog_offset
;
378 struct brw_vs_prog_data
*old_prog_data
= brw
->vs
.prog_data
;
381 struct gl_vertex_program
*vp
= (struct gl_vertex_program
*) prog
;
382 struct brw_vertex_program
*bvp
= brw_vertex_program(vp
);
384 memset(&key
, 0, sizeof(key
));
386 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
387 key
.program_string_id
= bvp
->id
;
388 key
.clamp_vertex_color
=
389 (prog
->OutputsWritten
& (VARYING_BIT_COL0
| VARYING_BIT_COL1
|
390 VARYING_BIT_BFC0
| VARYING_BIT_BFC1
));
392 success
= brw_codegen_vs_prog(brw
, shader_prog
, bvp
, &key
);
394 brw
->vs
.base
.prog_offset
= old_prog_offset
;
395 brw
->vs
.prog_data
= old_prog_data
;