i965: Remove never used RSR and RSL opcodes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38
39 static void
40 brw_upload_vs_unit(struct brw_context *brw)
41 {
42 struct brw_stage_state *stage_state = &brw->vs.base;
43
44 struct brw_vs_unit_state *vs;
45
46 vs = brw_state_batch(brw, AUB_TRACE_VS_STATE,
47 sizeof(*vs), 32, &stage_state->state_offset);
48 memset(vs, 0, sizeof(*vs));
49
50 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_VS_PROG */
51 vs->thread0.grf_reg_count =
52 ALIGN(brw->vs.prog_data->base.total_grf, 16) / 16 - 1;
53 vs->thread0.kernel_start_pointer =
54 brw_program_reloc(brw,
55 stage_state->state_offset +
56 offsetof(struct brw_vs_unit_state, thread0),
57 stage_state->prog_offset +
58 (vs->thread0.grf_reg_count << 1)) >> 6;
59
60 /* Use ALT floating point mode for ARB vertex programs, because they
61 * require 0^0 == 1.
62 */
63 if (brw->ctx.Shader.CurrentVertexProgram == NULL)
64 vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
65 else
66 vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
67
68 /* Choosing multiple program flow means that we may get 2-vertex threads,
69 * which will have the channel mask for dwords 4-7 enabled in the thread,
70 * and those dwords will be written to the second URB handle when we
71 * brw_urb_WRITE() results.
72 */
73 /* Force single program flow on Ironlake. We cannot reliably get
74 * all applications working without it. See:
75 * https://bugs.freedesktop.org/show_bug.cgi?id=29172
76 *
77 * The most notable and reliably failing application is the Humus
78 * demo "CelShading"
79 */
80 vs->thread1.single_program_flow = (brw->gen == 5);
81
82 vs->thread1.binding_table_entry_count = 0;
83
84 if (brw->vs.prog_data->base.total_scratch != 0) {
85 vs->thread2.scratch_space_base_pointer =
86 stage_state->scratch_bo->offset >> 10; /* reloc */
87 vs->thread2.per_thread_scratch_space =
88 ffs(brw->vs.prog_data->base.total_scratch) - 11;
89 } else {
90 vs->thread2.scratch_space_base_pointer = 0;
91 vs->thread2.per_thread_scratch_space = 0;
92 }
93
94 vs->thread3.urb_entry_read_length = brw->vs.prog_data->base.urb_read_length;
95 vs->thread3.const_urb_entry_read_length
96 = brw->vs.prog_data->base.curb_read_length;
97 vs->thread3.dispatch_grf_start_reg =
98 brw->vs.prog_data->base.dispatch_grf_start_reg;
99 vs->thread3.urb_entry_read_offset = 0;
100
101 /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM, BRW_NEW_VERTEX_PROGRAM */
102 vs->thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
103
104 /* BRW_NEW_URB_FENCE */
105 if (brw->gen == 5) {
106 switch (brw->urb.nr_vs_entries) {
107 case 8:
108 case 12:
109 case 16:
110 case 32:
111 case 64:
112 case 96:
113 case 128:
114 case 168:
115 case 192:
116 case 224:
117 case 256:
118 vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries >> 2;
119 break;
120 default:
121 assert(0);
122 }
123 } else {
124 switch (brw->urb.nr_vs_entries) {
125 case 8:
126 case 12:
127 case 16:
128 case 32:
129 break;
130 case 64:
131 assert(brw->is_g4x);
132 break;
133 default:
134 assert(0);
135 }
136 vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries;
137 }
138
139 vs->thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
140
141 vs->thread4.max_threads = CLAMP(brw->urb.nr_vs_entries / 2,
142 1, brw->max_vs_threads) - 1;
143
144 if (brw->gen == 5)
145 vs->vs5.sampler_count = 0; /* hardware requirement */
146 else {
147 /* CACHE_NEW_SAMPLER */
148 vs->vs5.sampler_count = (stage_state->sampler_count + 3) / 4;
149 }
150
151
152 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
153 vs->thread4.stats_enable = 1;
154
155 /* Vertex program always enabled:
156 */
157 vs->vs6.vs_enable = 1;
158
159 /* Set the sampler state pointer, and its reloc
160 */
161 if (stage_state->sampler_count) {
162 vs->vs5.sampler_state_pointer =
163 (brw->batch.bo->offset + stage_state->sampler_offset) >> 5;
164 drm_intel_bo_emit_reloc(brw->batch.bo,
165 stage_state->state_offset +
166 offsetof(struct brw_vs_unit_state, vs5),
167 brw->batch.bo,
168 (stage_state->sampler_offset |
169 vs->vs5.sampler_count),
170 I915_GEM_DOMAIN_INSTRUCTION, 0);
171 }
172
173 /* Emit scratch space relocation */
174 if (brw->vs.prog_data->base.total_scratch != 0) {
175 drm_intel_bo_emit_reloc(brw->batch.bo,
176 stage_state->state_offset +
177 offsetof(struct brw_vs_unit_state, thread2),
178 stage_state->scratch_bo,
179 vs->thread2.per_thread_scratch_space,
180 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
181 }
182
183 brw->state.dirty.cache |= CACHE_NEW_VS_UNIT;
184 }
185
186 const struct brw_tracked_state brw_vs_unit = {
187 .dirty = {
188 .mesa = _NEW_TRANSFORM,
189 .brw = (BRW_NEW_BATCH |
190 BRW_NEW_PROGRAM_CACHE |
191 BRW_NEW_CURBE_OFFSETS |
192 BRW_NEW_URB_FENCE |
193 BRW_NEW_VERTEX_PROGRAM),
194 .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
195 },
196 .emit = brw_upload_vs_unit,
197 };