mesa/i965/i915/r200: eliminate gl_vertex_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38
39 static void
40 brw_upload_vs_unit(struct brw_context *brw)
41 {
42 const struct gen_device_info *devinfo = &brw->screen->devinfo;
43 struct brw_stage_state *stage_state = &brw->vs.base;
44 const struct brw_stage_prog_data *prog_data = stage_state->prog_data;
45 const struct brw_vue_prog_data *vue_prog_data =
46 brw_vue_prog_data(stage_state->prog_data);
47
48 struct brw_vs_unit_state *vs;
49
50 vs = brw_state_batch(brw, AUB_TRACE_VS_STATE,
51 sizeof(*vs), 32, &stage_state->state_offset);
52 memset(vs, 0, sizeof(*vs));
53
54 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_VS_PROG_DATA */
55 vs->thread0.grf_reg_count = ALIGN(vue_prog_data->total_grf, 16) / 16 - 1;
56 vs->thread0.kernel_start_pointer =
57 brw_program_reloc(brw,
58 stage_state->state_offset +
59 offsetof(struct brw_vs_unit_state, thread0),
60 stage_state->prog_offset +
61 (vs->thread0.grf_reg_count << 1)) >> 6;
62
63 if (prog_data->use_alt_mode)
64 vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
65 else
66 vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
67
68 /* Choosing multiple program flow means that we may get 2-vertex threads,
69 * which will have the channel mask for dwords 4-7 enabled in the thread,
70 * and those dwords will be written to the second URB handle when we
71 * brw_urb_WRITE() results.
72 */
73 /* Force single program flow on Ironlake. We cannot reliably get
74 * all applications working without it. See:
75 * https://bugs.freedesktop.org/show_bug.cgi?id=29172
76 *
77 * The most notable and reliably failing application is the Humus
78 * demo "CelShading"
79 */
80 vs->thread1.single_program_flow = (brw->gen == 5);
81
82 vs->thread1.binding_table_entry_count =
83 prog_data->binding_table.size_bytes / 4;
84
85 if (prog_data->total_scratch != 0) {
86 vs->thread2.scratch_space_base_pointer =
87 stage_state->scratch_bo->offset64 >> 10; /* reloc */
88 vs->thread2.per_thread_scratch_space =
89 ffs(stage_state->per_thread_scratch) - 11;
90 } else {
91 vs->thread2.scratch_space_base_pointer = 0;
92 vs->thread2.per_thread_scratch_space = 0;
93 }
94
95 vs->thread3.urb_entry_read_length = vue_prog_data->urb_read_length;
96 vs->thread3.const_urb_entry_read_length = prog_data->curb_read_length;
97 vs->thread3.dispatch_grf_start_reg = prog_data->dispatch_grf_start_reg;
98 vs->thread3.urb_entry_read_offset = 0;
99
100 /* BRW_NEW_CURBE_OFFSETS */
101 vs->thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
102
103 /* BRW_NEW_URB_FENCE */
104 if (brw->gen == 5) {
105 switch (brw->urb.nr_vs_entries) {
106 case 8:
107 case 12:
108 case 16:
109 case 32:
110 case 64:
111 case 96:
112 case 128:
113 case 168:
114 case 192:
115 case 224:
116 case 256:
117 vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries >> 2;
118 break;
119 default:
120 unreachable("not reached");
121 }
122 } else {
123 switch (brw->urb.nr_vs_entries) {
124 case 8:
125 case 12:
126 case 16:
127 case 32:
128 break;
129 case 64:
130 assert(brw->is_g4x);
131 break;
132 default:
133 unreachable("not reached");
134 }
135 vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries;
136 }
137
138 vs->thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
139
140 vs->thread4.max_threads = CLAMP(brw->urb.nr_vs_entries / 2,
141 1, devinfo->max_vs_threads) - 1;
142
143 if (brw->gen == 5)
144 vs->vs5.sampler_count = 0; /* hardware requirement */
145 else {
146 vs->vs5.sampler_count = (stage_state->sampler_count + 3) / 4;
147 }
148
149
150 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
151 vs->thread4.stats_enable = 1;
152
153 /* Vertex program always enabled:
154 */
155 vs->vs6.vs_enable = 1;
156
157 /* Set the sampler state pointer, and its reloc
158 */
159 if (stage_state->sampler_count) {
160 /* BRW_NEW_SAMPLER_STATE_TABLE - reloc */
161 vs->vs5.sampler_state_pointer =
162 (brw->batch.bo->offset64 + stage_state->sampler_offset) >> 5;
163 drm_intel_bo_emit_reloc(brw->batch.bo,
164 stage_state->state_offset +
165 offsetof(struct brw_vs_unit_state, vs5),
166 brw->batch.bo,
167 (stage_state->sampler_offset |
168 vs->vs5.sampler_count),
169 I915_GEM_DOMAIN_INSTRUCTION, 0);
170 }
171
172 /* Emit scratch space relocation */
173 if (prog_data->total_scratch != 0) {
174 drm_intel_bo_emit_reloc(brw->batch.bo,
175 stage_state->state_offset +
176 offsetof(struct brw_vs_unit_state, thread2),
177 stage_state->scratch_bo,
178 vs->thread2.per_thread_scratch_space,
179 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
180 }
181
182 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
183 }
184
185 const struct brw_tracked_state brw_vs_unit = {
186 .dirty = {
187 .mesa = 0,
188 .brw = BRW_NEW_BATCH |
189 BRW_NEW_BLORP |
190 BRW_NEW_CURBE_OFFSETS |
191 BRW_NEW_PROGRAM_CACHE |
192 BRW_NEW_SAMPLER_STATE_TABLE |
193 BRW_NEW_URB_FENCE |
194 BRW_NEW_VS_PROG_DATA,
195 },
196 .emit = brw_upload_vs_unit,
197 };