i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38
39 static void
40 brw_upload_vs_unit(struct brw_context *brw)
41 {
42 struct intel_context *intel = &brw->intel;
43 struct gl_context *ctx = &intel->ctx;
44 struct brw_vs_unit_state *vs;
45
46 vs = brw_state_batch(brw, AUB_TRACE_VS_STATE,
47 sizeof(*vs), 32, &brw->vs.state_offset);
48 memset(vs, 0, sizeof(*vs));
49
50 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_VS_PROG */
51 vs->thread0.grf_reg_count = ALIGN(brw->vs.prog_data->total_grf, 16) / 16 - 1;
52 vs->thread0.kernel_start_pointer =
53 brw_program_reloc(brw,
54 brw->vs.state_offset +
55 offsetof(struct brw_vs_unit_state, thread0),
56 brw->vs.prog_offset +
57 (vs->thread0.grf_reg_count << 1)) >> 6;
58
59 vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
60 /* Choosing multiple program flow means that we may get 2-vertex threads,
61 * which will have the channel mask for dwords 4-7 enabled in the thread,
62 * and those dwords will be written to the second URB handle when we
63 * brw_urb_WRITE() results.
64 */
65 /* Disable single program flow on Ironlake. We cannot reliably get
66 * all applications working without it. See:
67 * https://bugs.freedesktop.org/show_bug.cgi?id=29172
68 *
69 * The most notable and reliably failing application is the Humus
70 * demo "CelShading"
71 */
72 vs->thread1.single_program_flow = (intel->gen == 5);
73
74 vs->thread1.binding_table_entry_count = 0;
75
76 if (brw->vs.prog_data->total_scratch != 0) {
77 vs->thread2.scratch_space_base_pointer =
78 brw->vs.scratch_bo->offset >> 10; /* reloc */
79 vs->thread2.per_thread_scratch_space =
80 ffs(brw->vs.prog_data->total_scratch) - 11;
81 } else {
82 vs->thread2.scratch_space_base_pointer = 0;
83 vs->thread2.per_thread_scratch_space = 0;
84 }
85
86 vs->thread3.urb_entry_read_length = brw->vs.prog_data->urb_read_length;
87 vs->thread3.const_urb_entry_read_length = brw->vs.prog_data->curb_read_length;
88 vs->thread3.dispatch_grf_start_reg = 1;
89 vs->thread3.urb_entry_read_offset = 0;
90
91 /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM, BRW_NEW_VERTEX_PROGRAM */
92 if (ctx->Transform.ClipPlanesEnabled && !brw->vs.prog_data->uses_new_param_layout) {
93 /* Note that we read in the userclip planes as well, hence
94 * clip_start:
95 */
96 vs->thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2;
97 }
98 else {
99 vs->thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
100 }
101
102
103 /* BRW_NEW_URB_FENCE */
104 if (intel->gen == 5) {
105 switch (brw->urb.nr_vs_entries) {
106 case 8:
107 case 12:
108 case 16:
109 case 32:
110 case 64:
111 case 96:
112 case 128:
113 case 168:
114 case 192:
115 case 224:
116 case 256:
117 vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries >> 2;
118 break;
119 default:
120 assert(0);
121 }
122 } else {
123 switch (brw->urb.nr_vs_entries) {
124 case 8:
125 case 12:
126 case 16:
127 case 32:
128 break;
129 case 64:
130 assert(intel->is_g4x);
131 break;
132 default:
133 assert(0);
134 }
135 vs->thread4.nr_urb_entries = brw->urb.nr_vs_entries;
136 }
137
138 vs->thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
139
140 vs->thread4.max_threads = CLAMP(brw->urb.nr_vs_entries / 2,
141 1, brw->max_vs_threads) - 1;
142
143 /* No samplers for ARB_vp programs:
144 */
145 /* It has to be set to 0 for Ironlake
146 */
147 vs->vs5.sampler_count = 0;
148
149 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
150 vs->thread4.stats_enable = 1;
151
152 /* Vertex program always enabled:
153 */
154 vs->vs6.vs_enable = 1;
155
156 /* Emit scratch space relocation */
157 if (brw->vs.prog_data->total_scratch != 0) {
158 drm_intel_bo_emit_reloc(intel->batch.bo,
159 brw->vs.state_offset +
160 offsetof(struct brw_vs_unit_state, thread2),
161 brw->vs.scratch_bo,
162 vs->thread2.per_thread_scratch_space,
163 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
164 }
165
166 brw->state.dirty.cache |= CACHE_NEW_VS_UNIT;
167 }
168
169 const struct brw_tracked_state brw_vs_unit = {
170 .dirty = {
171 .mesa = _NEW_TRANSFORM,
172 .brw = (BRW_NEW_BATCH |
173 BRW_NEW_PROGRAM_CACHE |
174 BRW_NEW_CURBE_OFFSETS |
175 BRW_NEW_URB_FENCE |
176 BRW_NEW_VERTEX_PROGRAM),
177 .cache = CACHE_NEW_VS_PROG
178 },
179 .emit = brw_upload_vs_unit,
180 };